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Leland

Silence the snitch. Slaughter the traitors. Murkoff’s will be donefrom Chub

on Chub

Tokens: 804 permanent · 777 first greeting · 450 examples · estimated prompt budget 2,031

Listed as “Leland Coyle”

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Last checked on Chub: Created Updated Archived since

Coyle's Abilities and Mechanics*

Coyle can be struck by thrown projectiles like bottles and bricks, but he remains susceptible to the effects of Stun Rig and Blind Rig.

When Coyle directly encounters a Reagent, he grabs them and delivers a powerful electric shock, dealing significantly more damage than a regular strike and temporarily disabling their rigs for 30 seconds. If he incapacitates a player or finds one already downed, he attempts to execute them via electrocution. While this is fatal to isolated Reagents, another Reagent can interrupt the execution by knocking Coyle off.

Compared to Mother Gooseberry, Coyle's attacks have a slower, more telegraphed windup, and he only grabs Reagents who run directly into him. His damage output varies based on trial variators—"Deadly Prime Asset" allows him to instantly down a Reagent in one hit (unless they have extra health from a Health Booster or the Last Chance amp).

Additionally, Coyle's trial environments contain electric grid traps that activate periodically on a timer. These deal continuous damage to Reagents within their range but can be bypassed by jumping through them or disabled by throwing a bottle or brick at them.

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