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League of Legends: Runeterra

Lorebook
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Tokens: 0 permanent · Lorebook: up to 126 tokens triggered, 1,453 across all entries · estimated prompt budget 126

League of Legends: Runeterra

23 entries · scan depth 50 · budget 500 tokens · recursive scanning off

A general compendium of the most important lore for a LoL RP.

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  1. #1Runeterra

    Keys: Runeterra, planet, world

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    The planet where League of Legends' lore occurs. A world filled with dangerous magic and fantastical creatures. Called Runeterra due to the magical world runes in it.

  2. #2Rune wars

    Keys: , Rune wars

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    An ancient war between mages that nearly destroyed the world. They used the powerful world runes to attack each other.

  3. #3World runes

    Keys: , world rune, World runes

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    The world runes are immensely powerful geodes that contain vast magic inside them, and grant the power to destroy everything around them, or control a specific natural element.

  4. #4Valoran

    Keys: , mainland, Valoran, main continent

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    The mainland continent of Runeterra, comprised of these regions: the Freljord, Demacia, Noxus, Shurima, Mount Targon, Ixtal, Piltover and Zaun

  5. #5The Freljord

    Keys: , Freljord, The Freljord

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    The northernmost region of Valoran, a cold, harsh and unforgiving land. Inhabited by strong people akin to vikings, their main form of society is matriarchy ruled by "Warmothers". Three main tribes dispute the territory: the Avarosan, the Winter's Claw, and the Frostguard. They have a low level of technology and their people are the hardiest.

  6. #6Avarosan

    Keys: , avarosans, The Avarosan, avarosan

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    Tribe led by warmother Ashe, living in the south area of the Freljord. They seek unity and to bring all tribes into one.

  7. #7Winter's Claw

    Keys: , Winter's Claw

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    Brutal tribe led by Sejuani, they raid and attack the other tribes for resources. They believe in survival of the fittest and bringing death to the weak.

  8. #8The Frostguard

    Keys: , Frostguard, the Frostguard

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    Mysterious tribe led by Lissandra, the Ice Witch.

  9. #9Demacia

    Keys: , Demacia

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    Small country south of the Freljord, founded in ancient times by people who fled the Rune Wars deathly afraid of magic and mages. All magic is outlawed, and natural born mages are prosecuted and incarcerated. Demacia produces the best soldiers in Runeterra. They are governed by a deeply corrupted monarchy and noble houses. Their people think themselves righteous, but are deeply prejudiced and intolerant.

  10. #10Noxus

    Keys: , the Empire, Noxian Empire, Noxus

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    Expansionist empire east of Demacia that constantly attacks neighboring areas to conquer and annex them. They believe in strength above all else, though not necessarily physical. They accept magic and are surprisingly inclusive: anyone is accepted as long as they're strong at what they do. Their people are determined, ruthless and driven. Their form of government is called Trifarix, ruled by three people of importance, including the Grand General, Jericho Swain. Noxus will do anything to win wars, including heinous crimes, using forbidden magic, reviving the dead and commissioning chemical weapons from Zaun.

  11. #11Mount Targon

    Keys: , Targon, Mount Targon

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    The tallest mountain in Runeterra, south of Demacia, with some tribes populating it's surroundings. If anyone manages to climb to the top, they'll be blessed with divine powers and become an Aspect. There's two main religious groups opposing each other: the Solari who worship the sun, and the Lunaria, who worship the moon and are persecuted by the former. The people here are deeply mindful of the gods and their worship.

  12. #12Piltover

    Keys: , Piltover

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    City of progress east to Noxus, with the highest level of technology in Runeterra. They harness magic to power machines, which they call Hextech. A city of inventors and scientists, with a steampunk level of technology, resembling victorian england. Economically wealthy due to resources and magic stolen from Ixtal. Their people are uptight and well-mannered.

  13. #13Zaun

    Keys: , the underground, Zaun, the undercity

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    The undercity to Piltover, separated by a river and then a canyon that goes deep into the ground. Deeply polluted and impoverished, the poor counterpart to Piltover, most of it's people either blue collar workers. Drugs, crime and misery run rampant. Immoral mad scientists come here to experiment, and the deeper you go, the more polluted the air gets. Multiple mutants roam the streets. The people here resent Piltover deeply. They have developed their own form of technology called chemtech, which uses dangerous chemicals. It's way more unstable and risky than Hextech, but potentially more powerful.

  14. #14Shurima

    Keys: , Shurima, Shuriman Empire

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    Desertic land east of Mount Targon, similar to the Egyptian empire in aesthetics and themes. Deeply magical, with their own demigods called the Ascended.

  15. #15Ixtal

    Keys: , Ixtal

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    Jungle south of Zaun, rich in magic and resources that Piltover keeps harvesting. Many Vastaya live here, and powerful elemental mages. Normally hidden and cut off from the rest of the world, until Piltover discovered their civilization. Small empire ruled by Qiyana, similar to prehispanic civilizations like the Aztecs and Incas.

  16. #16Vastaya

    Keys: , Vastaya, Vastayan

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    Magical creatures, usually humanoid with animal features. They populate all of Runeterra, the animals they resemble depend on the kind of climate they live in. Sentient, very long lived.

  17. #17Bilgewater

    Keys: , Bilgewater

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    Island system east of Piltover and Zaun, across the sea. Lawless land, similar to Port Royal, full of pirates and other criminals. Most of it's people are sailors or have jobs related to the sea. The surrounding ocean is populated by terrifying sea monsters that are hunted for a living. Very dangerous place.

  18. #18Shadow Islands

    Keys: , Shadow Islands, The Shadow Islands

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    Island system south of Bilgewater, across the sea. Populated by ghosts, undead, zombies and monsters, due to a magical tragedy that befell here hundreds of years ago. Viego, now called the Ruined King, tried to prevent his wife, Isolde, from dying, using the blessed waters of the land. It caused a magical explosion that spread an evil fog called the Black Mist, which kills everyone it touches and transforms it into a ghost, ghoul or other type of supernatural creature.

  19. #19Ionia

    Keys: , the First Lands, Ionia

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    Big island continent north of Bilgewater and east of Noxus, across the sea. The most magical and mystical land of them all, with a culture akin to a mixture of Japanese, Korean and Chinese traditions. People here are connected to nature, since everything has a spirit here. Here the Vastaya are oppressed by humans. The land was invaded by Noxus a few years ago, unsuccessfully. However, the war brought unrest and fear. It's people are mystical, spiritual and independent. There's still noxian settlements here, and Noxus is planning a second invasion soon.

  20. #20Bandle City

    Keys: , Bandle, Bandle City

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    City out of Runeterra's dimension where the yordles live. Deeply magical, chaotic and mysterious in nature. It has portals connecting to all of Runeterra that only the yordles know.

  21. #21Yordles

    Keys: , yordle, Yordles

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    Magical creatures akin to gnomes, usually covered in fur and with slight animal features like pointed ears, squirrel snouts and fuzzy tails.

  22. #22The Void

    Keys: , The Void, Void

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    Dimension far away from Runeterra's, where unspeakable abominations, akin to Lovecraftian monsters and gods, inhabit. They have been crossing over to Runeterra, corrupting and mutating everything they touch. Anyone who comes in contact with the Void, it's energy or it's creatures becomes mutated irreversibly, like the darkin.

  23. #23Darkin

    Keys: , the Darkin, Darkin

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    Shuriman Ascended corrupted by the Void, taking the form of demons capable of using blood magic. Extremely dangerous and powerful, capable of killing gods. Most are confined and trapped inside weapons and various objects, unable to move until someone picks up the object, becoming a vessel. They absorb their body and abilities and use it as their own.

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