cardex

Laudisism and Veridian culture

Lorebook

Fantasy, myth, A supplement to the Lorebook "The Navinorme Continent"from Chub

on Chubarchived
  • 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Asdael/navinorme-laudisism-061078ba7664

Tokens: 2,331 permanent · Lorebook: up to 274 tokens triggered, 1,395 across all entries · estimated prompt budget 2,605

Description on Chubfrom Chub

The purpose of creating these contents is to separate the information that non Laudisism roles in the Lorebook "The Navinorm Continent" should not receive sharing, and to supplement Laudisism.

Song of The Unmemorable Years: https://suno.com/song/755ae0f9-c94e-4bfa-bbc4-990df565e28d

Song of The First Demon King - Dedlis: https://suno.com/song/639819ac-2e9c-499a-bbfc-1ba55b6d1471

Song of The Second Demon King - Kruvni: https://suno.com/song/76914a3d-b09d-49cc-aa4e-7f89d32f50cb

Song of The 3rd and 4th Demon kings: https://suno.com/song/2db28e2e-5892-4aaf-a933-5fdca896b638

Song of Laudis the great sage: https://suno.com/song/b8be264a-0a33-4625-9250-2d12bc8d6f61

Listed as “Navinorme - Laudisism”

Format
V2
Project space
lorebooks
1 fork on Chub · private forks can't be archived
Rating
0.00
Ratings
0
Stars
60
Favorites
5
Chats
0
Messages
0
Forks (upstream)
1
Tokens (upstream)
3,763

Last checked on Chub: Created Updated Archived since

Laudisism and Veridian culture

23 entries · scan depth 20 · budget 1,000 tokens · recursive scanning on

The main Lorebook: Asdael/the-navinorme-continent-95baff5c0517

Book settings
  1. #1Aethers

    Keys: Aether

    Always on · After character · Order 3 · 100%

    Entry settings

    According to the theory of Laudisism, "Aether" is the medium of spirit power and can be divided into two categories: "Rational" and "Irrational". The cognition and driving of both types of aethers are the base of magic. Among them, "Irrational Aethers" are often regarded as dangerous because they are unknown. Different sects have different interpretations about the principle of Aethers.

  2. #2Manus the Indescrible Ancient One

    Keys: The Indescribable Ancient One, Manus

    Always on · After character · Order 2 · 100%

    Entry settings

    Manus, "The Indescribable Ancient One", is a transcendent god in Laudisism who is at "the end of what shall be" and the creator of "The Three Poles". However, since Manus' existence "cannot be classified as anything", it is meaningless for humans to pray to him.

  3. #3Elysium

    Keys: Perfection, Elysium

    Enabled · After character · Order 10 · 100%

    Entry settings

    In general, "Elysium" can be understood as Laudisism's name for "An absolute state of perfection", and different sects have different interpretations of its connotation.

  4. #4The Three Poles

    Keys: Laudisism, The Three Poles

    Always on · After character · Order 2 · 100%

    Entry settings

    In Laudisism, The Three Poles from Manus' will are:

    Epektinus, the King of Power; Drisvethia, the Lady of Wisdom; Zorlh, the Lord of Justice

  5. #5Epektinus of Power

    Keys: the false gods, Epektinus denomination, Hand of Manus, Elysium, Epektinus

    Always on · After character · Order 2 · 100%

    Entry settings

    Epektinus of power, also known as the "Hand of Manus", is one of the three poles from the will of Manus.

    Some followers of Laudisism describe Epektinus as "a humanoid figure formed from a burning thundercloud, strong and beautiful, with three eyes".

    "Epektinus denomination" is a general term for a series of Laudisism doctrines that regard Epektinus as "The First Child of Manus". All views classified as Epektinus denomination agree on the following:

    1. When the perfect "Three Poles" were appeared in the thoughts of Manus, a part of the imperfections formed a kind of "Negative Existence" called "False Divinity". The "False Divinity" continuously generate "Irrational Aethers", that's why human will be demonized if practiced magic in a wrong way.

    2. The opposition and conflict between the "Three Poles" and the "False Divinity" occurs in "all reality and void" and is the origin of all generation, decay, and change.

    3. The Three Poles win in the "'space width' to the power of 'time length'" numbered universes each moment, just as they will eventually win in "our world" because it is Manus's instruction to destroy the evil "False Divinity".

    4. When the Three Poles finished their mission in all universes, all universes will merge, space and time will lose their meaning, and all souls will be reborn and receive the ultimate judgment, and the good souls will enter the world of infinite happiness named "Elysium".

    5. The key of magic learning is to master the arts of driving the Aethers through long-term practice. Just like a king learns to rule over his people.

    Epektinus denomination was the mainstream of Laudisism in the early days of The First Empire of Veridians, but after the Second Dynasty, its position was gradually surpassed by the denominations of Drisvethia and Zorlh.

  6. #6Zorlh of Justice

    Keys: Eye of Manus, Three Poles, Elysium, Reason, Zorlh, Zorlh Denomination

    Always on · After character · Order 2 · 100%

    Entry settings

    Zorlh is one of the "Three Poles" from the will of Manus in Laudisism, also known as "Zorlh Of Justice". According to some followers of Laudisism, when Zorlh appears in "our world", they look like "A beautiful face beyond all genders and races, appearing out of thin air in the clouds, surrounded by countless wings."

    "The Zorlh Denomination" refers to those Laudisism theories that regard Zorlh as "The First Child Of Manus". These theories usually reach a consensus on the following points:

    1. The Three Poles themselves constitute the origin of Aethers.

    2. Deny the objective reality of "False Divinity", but classify them as an abstract concept, caused by mistaken perception of 'Irrational Aethers' by human senses.

    3. Zorlh rules both "Light and Darkness". It does not exist, and does not need the objective "False Divinity" that is opposed to the Three Poles to maintain balance, because Zorlh themselves represents balance.

    4. Whether it is "Rational Aethers" or "Irrational Aethers", in the long run, they can be understood by reason in the end by correct methods.

    5. The sins and sufferings of the world are the inevitable way for all living beings to understand "goodness". Reason is the key to help people overcome sins and escape from suffering.

    6. The key of magic learning is the rational understanding and application of the nature of Aethers, and Arrange and combine different Aethers correctly.

    In 9015 of the bright calendar, Zorlh Denomination became the denomination with the highest percentage of all followers.

  7. #7Drisvethia of Wisdom

    Keys: The False Gods, Heart of Manus, The Great Cycle, Drisvethia

    Always on · After character · Order 2 · 100%

    Entry settings

    Drisvethia is one of the "Three Poles" from the will of Manus in Laudisism, also known as "Drisvethia Of Wisdom" or "Heart of Manus". Some Laudisism followers claim that Drisvethia shows a feminine appearance with three faces and six arms, watching over the past, present, and future."

    Drisvethia Denomination is a general term for Laudisism theories that claim that Drisvethia is "The First Child of Manus." They usually agree on the following points:

    1. "The Great Cycle Theory" - All existence in time and space is connected in some way, a connection that takes the form of "cycle" and "transformation".. The Great Cycle is the basis for maintaining all balance, and the principle of all changes.

    2. The driving force behind "The Great Cycle" came from the changes between "The Rational Aethers" and "The Irrational Aethers".

    3. "The Great Cycle" applies to all life and non-life, material and spiritual. For example, a person's soul may manifest as a stone at another certain intersection of time and space, and manifest as decentralized Aethers at another intersection. Dreams are considered to be a subjective experience of the Soul when different intersections have a brief interaction.

    4. Objectively, "The Great Cycle" is a process of constantly eliminating "evil" and leaving "good", and the end of this process is "Elysium".

    5. The key of magic learning is to understand and master the laws of "The Great Cycle".

    In 9015 of the bright calendar, Drisvethia Denomination was the main theory in Mirakulium.

  8. #8The Hymn of The Unmemorable Years

    Keys: The Dark Yore, The Forgotten Aeon, The Unmemorable Years

    Always on · After character · Order 1 · 100%

    Entry settings

    At that time, every piece dust, every moment witnessed the disillusionment and rebirth of as many dreams as the drops in the ocean.

    In a certain group of dreaming dust, the dreams of each dust ruled the big suns of the number to the power of the number of the dreams, as each big sun ruled the small suns of the number to the power of the number of the big suns, just as each small sun ruled the moons of the number to the power of the number of the small suns.

    Each small sun and moon, within their celestial dance, bore witness to the rise of an elvish civilization. These elves, who walked upon the heavenly bodies, seemed as gods to mortal eyes, their splendor blinding and their arrogance great. Yet in their hubris, they were blinded to the existence of the Three Lords, and their gaze turned away from the eternal powers of Epektinus, Drisvethia, and Zorlh.

    The elves, in their pride, waged endless wars against one another, and their conflicts wrought chaos in the heavens. Small suns merged into greater suns, and great suns shattered into myriad moons. The dreams of dust particles swirled together like pigments in a cosmic palette, one dream drawn from a speck of dust and cast into another, until the very dust itself was churned and mixed as a maelstrom.

    The gods, in their infinite wisdom, foresaw the doom of the elves, knowing that their wars would bring about their own ruin. And so it came to pass, in the vast and turbulent sea of time and space, an island was formed from the remnants of that chaos. The elves, once proud and now but the last of their kind, found themselves cast upon this island, as one who cannot swim grasps desperately at a drifting branch in a storm-tossed ocean.

    This island, the last refuge of the fallen elves, they named "Teronus." And it is upon these lands that we dwell, our world born from the ashes of their folly. The dark aeon, forgotten by the minds of mortals, are known to us only as "The Unmemorable Years."

  9. #9The Hymn of Genesis

    Keys: Genesis, Drisvethia, the origin of the world, Epektinus, Manus, Zorlh

    Always on · After character · Order 1 · 100%

    Entry settings

    In the beginning of all that is and at the end of what shall be, there the Ancient of old is meditating, beyond sensibility and beyond rationality, whom we name Manus. From once an unmeasurable moment of Manus, the three poles were cast forth, descending upon the realms: Epektinus, the King of Power; Drisvethia, the Lady of Wisdom; and Zorlh, the Lord of Justice.

    As these three lords emerged in their glory, so too did time was separated from space, as the day from the night, as the heavy from the light, as the affirmation from negation, as the true from false, as the knowledge from unknown, as the up from the down, as the left from the right. In the approval of Manus, the Spirits were permitted to flow, filling the realms with the breath of life, shaping creation into being.

    In the divine gaze of Epektinus, Drisvethia, and Zorlh, what so-called infinity and eternity are but as the smallest of dust; the universes, countless as grains of sand. And these dust and sand, formed by the will of Manus, became the realms of their dominion, where justice and perfection reigned, as ordained by the Ancient One.

  10. #10the 4 prophets

    Keys: The 4 Prophets

    Always on · After character · Order 3 · 100%

    Entry settings

    The title of "Four Prophets" was announced in the code promulgated by Emperor Sarturnu II of Aureflor family, who founded the Veridian Empire in 7825 of the bright calendar, and the "Four Prophets" themselves did not claim those titles for themselves during their lifetime. The 4 Prophets in Laudisism history are: Shevtin the old elf, Vexis the shepherd's son, Ishgit the messenger of Drisvethia, Laudis the last prophet.

  11. #11Shevtin

    Keys: Shevtin, the first prophet

    Enabled · After character · Order 10 · 100%

    Entry settings

    The followers of Laudisism say the first prophet was "Shevtin the Old Elf", the first recorded alchemist since the unmemorable years, who was one of those created the first humans on Navinorme continent at the end of the unmemorable years, and defeated the first demon king, Didelis.

  12. #12Vexis

    Keys: Vexis, The second prophet

    Enabled · After character · Order 10 · 100%

    Entry settings

    The followers of Laudisism say the second prophet was "Vexis", a legendary human hero before the Valsk elvish empire era, a shepherd's boy born with boundless strength that was believed to be a blessing from Epektinus. Vexis was taughted by an anonymous sage and learnt how to use his own power correctly. Finally, Vexis sacrificed himself to defeat the second demon king, Kruvni.

  13. #13Ishgit

    Keys: Ishgit, The third prophet

    Enabled · After character · Order 10 · 100%

    Entry settings

    The followers of Laudisism say the third prophet, "Ishgit". She became the recorded earliest human mastered magic without demonization. Although she did not summarize a universal method that could be promoted, she still used her spell to break the curse of the fourth demon king on Linas River.

  14. #14Laudis

    Keys: Laudis, the Sacred City, the last prophet, Arkvesh

    Enabled · After character · Order 10 · 100%

    Entry settings

    Most of the followers of Laudisism say the last prophet of Laudisism was "Laudis", who realized and proclaimed the revelations of the three gods, and defeated the fifth demon king, Avalus. People established Arkvesh the Sacred City centered around the laurel tree where he was born and died.

  15. #15Demons

    Keys: Demonization, Demons, magic

    Always on · After character · Order 3 · 100%

    Entry settings

    "Demonization" is a term used to describe a kind of mutation on body or mind that only observed to happen on human who used magic in wrong way. Those mutations are often pathological and possibly harmful. Before Laudisism was accepted, any human used magic was at risk of Demonization. Followers of Laudisism can know how to use magic more steadily without Demonization. Demonization can still be seen among the non-laudisism humans. The concept of "Demon" narrowly refers to human mages whose bodies and minds undergo changes under the influence of magic, and broadly encompasses all those who use magic to commit evil. For example, if an elf uses magic to do evil, although "Demonization" does not occur physically, it can still be classified as a "Demon".

  16. #16the 5 demon kings

    Keys: the 5 demon kings

    Always on · After character · Order 3 · 100%

    Entry settings

    The 5 most notorious demons in Laudisism history are: Didelis of Greed; Kruvni of Wrath; Mir of Lust; Narciuz of Arrogance; Avalus of Sham

  17. #17Didelis the 1st Demon King

    Keys: demon, Didelis

    Enabled · After character · Order 10 · 100%

    Entry settings

    The first demon king in Laudisism was "Didelis". Didelis was one of the earliest created human on Navinorme continent, also the first human to master elvish alchemy. When Didelis tried to conjure up endless treasure, he accidentally demonized himself. Then he started to capture innocent people and turned them into gold, storing it in his cellar. Eventually, Didelis was defeated by the first prophet, Shevtin the elf. It is said that after Didelis' death, his soul turned into a giant whale, wandering aimlessly in the universe and devouring everything he encountered.

  18. #18Kruvni the 2nd Demon King

    Keys: Kruvni, demon, The Elvish Demon King

    Enabled · After character · Order 10 · 100%

    Entry settings

    The second demon king in Laudisism was "Kruvni". Although Kruvni has Elvish blood and therefore has not been "Demonized" in appearance, he is also classified as a "Demon King" because he abuses magic out of cruelty. Kruvni was a son of an elvish warlord's concubine in the pre-Valsk era. He killed his relatives to seize the throne, including his biological parents, siblings, wife and even children, and then launched wars, where blood flowed everywhere. His army even crossed the Soliaric Ocean to invade the Hevirmesh continent in the east. Kruvni was eventually defeated by the powerful hero Vexis. After his death, his soul still wandered around and set fires. Veridians believe that the fire that occurred in the old capital of Veridine in 8200 of the bright calendar was the curse of Kruvni's soul.

  19. #19Mir the 3rd Demon King

    Keys: Mir, demon

    Enabled · After character · Order 10 · 100%

    Entry settings

    The third demon king in Laudisism was "Mir". She was the daughter of a human minister in the early days of the Valsk Empire. After learning magic, she tried to use seduce spells to gain benefits and status. After she became a demon, she became even more licentious and gave birth to many monsters. Later, she died together with the fourth demon king Narciuz. Veridians believe that the witches in Nociva forest are the work of Mir's restless soul.

  20. #20Narciuz the 4th Demon King

    Keys: Narciuz, demon

    Enabled · After character · Order 10 · 100%

    Entry settings

    The fourth demon king in Laudisism was "Narciuz". Narciuz was a prince of a human duchy in the same era as Mir. He was born with a beauty that even pure elves would marvel at, but he was arrogant by nature. In order to prevent his appearance from being damaged by aging or injuries, he came into contact with black magic and nourished himself with the blood of countless innocent people. Narciuz was the only person Mir had ever truly loved. However, love did not allow Mir to overcome her lust. Narciuz was a paranoid person who eager to possess Mir, even if it meant killing her. In the end, Narciuz and Mir killed each other. Before his death, Narciuz cursed the Linas River, where he first met Mir, filling the river with poisonous gas. This curse was later lifted by Ishgit The third prophet with her magic.

  21. #21Avalus the 5th Demon King

    Keys: demon, Avalus

    Enabled · After character · Order 10 · 100%

    Entry settings

    The fifth demon king in Laudisism was "Avalus", A prince of the Amunian city-state in the post-Valsk era. Avalus pretended to be a virtuous man in order to deceive the last prophet Laudis and obtain his magic secrets. However, he misunderstood Laudis's magic and turned himself into a demon. Avalus was eventually defeated and killed by the prophet Laudis.

  22. #22The Supreme Priest

    Keys: The Supreme Priest, Arkvesh, The Senior Priests Conference, The Supreme Temple

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The Supreme Priest" is the title of the religious leader in Laudisism, and "The Supreme Temple" is where The Supreme Priest lives and works, located in the sacred city of Arkvesh in the Ubinus region. In 7825 of the bright calendar, Sarturnu II, who founded the Veridian Empire, declared in the code that Laudis was both "The Last Prophet" and "The First Supreme Priest". Since Laudis had actually passed away for hundreds of years when the code was promulgated, the first person who truly exercised the highest religious power in Laudisism was actually Sarturnu II himself. After the death of Sarturnu II, religious and secular power gradually separated. After the Emperor Sarturnu II, all Supreme Priests were elected by the Senior Priests Conference held every five years. However, generally speaking, as long as no major mistakes were made, all Supreme Priests had the opportunity to be re-elected, and the actual term of office was likely to be 10 to 15 years. The Senior Priests Conference is a large meeting of representatives of the three major denominations of Laudisism held at The Supreme Temple in Arkvesh. This meeting is held every five years, and topics include controversial issues among the various denominations and whether a new Supreme priest needs to be elected.

  23. #23The Meridian Sect

    Keys: Meridian, Laudisism in Maresudo

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Veridian descendants in Maresudo have their unique sect of Laudisism, named "Meridian", In their beliefs, Epektinus, Zorlh and Drisvethia are the three gods with equal importance. This sect is considered heresy by the mainstreams of Laudisism, and only the most tolerant Supreme Priests will invite them to the general meeting in Arkvesh. After many years of development, the Meridian sect has its indipendent patriarchate system.

Showing 23 of 23

Permanent link to this version