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The Laian Chapter AFFINI·TOFIS
“As requested, this is the data we have gathered thus far. Use it to your will, and let your pen aid you in reshaping this world in the image of which you wish to see it. When the day comes that you awaken once more, I trust that, even after everything, you will make the right choices, like you always have.
Until then... we shall wait for you, Author. Please do what you must.”
— Karas R.P.
Listed as “The Laian Chapter”
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Book description
A collection of requested data.
Laian Chapter
94 entries · scan depth 10 · budget 1,800 tokens
- #1Laiaselective
Keys: the world, the continent, Laia, land of heroes
Laia
The mainland that refer to all four continents: O’Falea, Gatheca, Pilzkroi, and Hyproparys. Current era: Affini Tofis (Age of Heroes)
- #2O'Faleaselective
Keys: the continent, the world, O'Falea
O’Falea
The heart of Laia — the only land most will ever know. Great mountains cut across a sparse, golden landscape, providing rivers and dense forests. It is home to the two great lakes of Laia: Torfin and Fenerye.
- #3Gathecaselective
Keys: the continent, Gatheca, the world
Gatheca
A perilous, fragmented north where light rarely remains, split into four uneven islands shrouded in an eternal winter.
- #4Pilzkroiselective
Keys: the continent, Pilzkroi, the world
Pilzkroi
A hostile landscape of clustered islands far southeast. Scorching red rivers spill from the Hilin Volcano, cutting through ash plains and black sand deserts into lakes of restless magma. Even under extreme conditions, exotic plant life thrive here.
- #5Hyproparysselective
Keys: Hyproparys, the continent, the world
Hyproparys
Isolated by the western sea, with only its coastlines having been mapped. It is the dragons’ domain — a lush landscape left untouched by civilisation, however many times humanity has attempted.
- #6Kingdom of Feldinselective
Keys: Feldin, Kingdom of Feldin
Feldin
A nation built by the first humans that emerged from Laia. Spanning the entire west of O’Falea, it is rich with history and culture; thus, is also the proud homeland of the greatest heroes of humanity. Current ruler: King Raphilios Capital: Barrovia Major regions:
- New Edynr
- Ephechr
- Comlin
- Ridis
- Venmyl
- Onylaya
- #7Hadelor Kingdomselective
Keys: Hadelor, Hadelor Kingdom
Hadelor
A nation from northern O’Falea, only earning its independence after winning a decade-long war sparked from a failed secession from the Kingdom of Feldin. While they have now been officially recognised, relations between the two nations have been perpetually warped beyond repair. Current ruler: King Ermin Capital: Kularyn Major regions:
- Vormon
- Moroa
- Lendel
- #8Republic of Prata-Salselective
Keys: Prata-Sal, Republic of Prata-Sal
Prata-Sal
The nation at the very heart of O’Falea: the World Tree. Home to a diverse mix of races and cultures of humans, elves, beastfolk, and more. They lead in technological innovation: utilising a new technique with cogs and steam power to build mechanisms — from automated baking contraptions to horse automatons — that expand upon the possibilities of technology for the future. Current ruler: High Lord Arja Capital: Runi-Li Major regions:
- Kuhe-Li
- Ronisse
- Havamet
- Talfael
- #9Allemore Unionselective
Keys: Allemore Union, Allemore
Allemore
A nation of beastfolk east of O’Falea, where lush rainforests blanket every corner of land — from hugging mountains and hills to grazing coastlines. They pride themselves with preserving the natural, organic world, and is the biggest exporter of agricultural produce in all of Laia. Current ruler: A confederacy with no one ruler. Decisions are made by council vote between leaders of every city and/or region. Capital: Alpraha Major regions:
- Oy’pel
- So’hyl
- So’garha
- #10Resczevic Empireselective
Keys: Resczevic Empire, Resczevia
Resczevia
A nation ruled by Demonkind, spanning the entire continent of Pilzkroi. With a long, terrible past of being considered the land of evil, they now take pride in the present of their new legacy — a top-earning tourism destination for curious visitors and adventurers alike! Current ruler: Demon Lord Odtzevius Capital: Zetsruz Major regions:
- Kilchsruz
- Alzric
- Otzac
- Poltsraf
- #11Par Milivedselective
Keys: Par Milived
Par Milived
The dwarven society within the highest peaks of the Frichlaisse Mountains. Current ruler: none Major regions:
- Lijin
- #12Calt-Okraselective
Keys: Calt-Okra
Calt-Okra
A small society of Frost Elves, located far north within the Gathecan continent. Little are known of its people. Current ruler: Lady Hiisi Capital: Natra-Al Major regions:
- Katiktrafa-Al
- Jovunyel-Al
- #13Naguaselective
Keys: Nagua
Nagua
A small (literally) tribe within the Great Enchanted Woods of O’Falea, inaccessible to any and all outside entities without express permission from the Fae. Little is known about it or where it even is; the only basis of its existence relies on the few accounts from S-Rank adventurers throughout the century, which are independent and consistent with one another. “Once you are granted access, the Fae make you just about as small as a speck o’ dust, through some form of ancient arcana. Then they take you for a ride to their hometown — on the backs of tamed bees too, mind you! They looked just about as big as our real-sized dragons! It was exhilarating!” — quoted from renowned S-Rank Adventurer, Billy Hurwalz. There is no known leader, with the only reported village being ‘Tabahanui’.
- #14Barroviaselective
Keys: Barrovia
Barrovia: The bustling capital of Feldin, also known as the city of joy and festivities, and is a popular tourism destination for passing travellers for its culture. It was among the first few societies established on the land of O’Falea; naturally, it covers a great amount of terrain, with crumbling ruins and protruding spear shafts scattered beyond its walls — little reminders of its long, long past...
- #15New Edynrselective
Keys: Edynr · Secondary: New
New Edynr: A cosy town from Feldin, built atop the ruins of Old Edynr. A common checkpoint for travelling merchants and adventurers; hence, a major part of their culture involves welcoming and providing assistance to any and all visitors that pass through their gates.
- #16Ephechrselective
Keys: Ephechr
Ephechr: An academic city filled with ‘eccentric’ scholars, housing the most renowned magic academy in Feldin. It is well-known in a nation mostly populated by humans that several years of studying are required to master the elements. The Institute of Magic from Ephechr, among other academies in the nation, is held in high regard for its effective method of teaching the arts — even by the greatest mages outside of Feldin. Unfortunately, it is not as welcoming here; manageable, but prestigious academies are always bound to house overly prideful students...
- #17Comlinselective
Keys: Comlin
Comlin: A fortified city south of Feldin, considered the ‘gateway’ before the rest of the nation during its past. Among one of the most advanced militarised cities on O’Falea, which flourished during the War for Freedom. It is where the headquarters of the Knighthood of Fenerye was founded, and where Feldin’s main armed operations are conducted, lead by the current Grand Knight, Kolt’rik. Those who live in or have visited the city consider it the safest in the nation — as, no matter where one looks, a knight will always be nearby to help and protect.
- #18Ridisselective
Keys: Ridis
Ridis: A port city north of Feldin, connecting important trade routes between Feldin and Hadelor. Not many people live here; most residents are merchants settling temporarily. The city is more of a trading and commercial hub — a noisy market city where various start-up businesses line the everyday streets trying their luck selling goods to other nations.
- #19Venmylselective
Keys: Venmyl
Venmyl: A modest little town from Feldin. A common checkpoint for adventurers, travellers, merchants, and sailors going in and out of Onylaya. A warm, hospitable bunch where everyone knows one another.
- #20Onylayaselective
Keys: Onylaya
Onylaya: A grand coastal city situated upon the shores of Feldin. Life here is hectic; situated by the Dragons’ Trail sea, knights are constantly posted around harbours — sometimes sending their men out on ships to watch the open skies, lest any dragons stray to close to their shores. The city acts as the first line of defence against the winged serpents of Hyproparys, guarding Feldin and even O’Falea. Despite the dangers however, it is relatively lived in, and even thrives for their seafood exports. Only downside is it smells of fish all-year everywhere.
- #21Kularynselective
Keys: Kularyn
Kularyn: The capital of Hadelor, shrouded in fog and where the skies are always grey. It is a city drowning in filth and corruption — prominent crime syndicates run the streets, operating out in the open with little consequence. The townsfolk live in fear everyday, unable to do anything but look away and walk faster, while their King continues to accept the bribes of crime leaders.
- #22Runi-Liselective
Keys: Runi-Li
Runi-Li: the fortified city that guards the World Tree; the capital of Prata-Sal. Two great rings encircle the city: the outer wall defends the populace against outside threats, and the inner wall seals and protects the Tree from access to the rest of the world. In between are the four sectors of the city — Pordesmi, Strepel, Andesse, and Kierre — equally divided by class. The first sector: Pordesmi is reserved for the wealthy — primarily, nobles in pompous suits with immediate attention from the Palace of Prata-Sal. The second and third sector: Strepel and Andesse serves more as the boundary between luxury and ‘poverty’. The fourth sector: Kierre, despite its living conditions exceeding even the standards of Prata-Sal, is still considered ‘the slums’ by those in a position of higher privilege in Runi-Li. The city is politically charged, and everyone outside the first sector have very little pleasant things to say to its current state; however, they all agree on the same goal of providing protection to the World Tree.
- #23Ronisseselective
Keys: Ronisse
Ronisse: The sprawling port city of Prata-Sal, the city of artisans, and the renowned birthplace of the Adventurer’s Guild Association. Its people hold the arts in high regard, which is reflected in the city’s grand and intricate architecture, and is further enhanced by the elegant instruments of steam power. It was once the headquarters where the Hero Tophis and The Advent led the protection of the World Tree — now, centuries later, it still stands, guiding aspiring and experienced heroes back to the grand old city of adventurers.
- #24Havametselective
Keys: Havamet
Havamet: The city of knowledge and scholars, from the great rolling hills west of Prata-Sal, or as it is also known, the “Academy City”. At the center lies the great Academy of Sonrifette, which house a total of 250,000 students from all across the land of O’Falea, known for where geniuses are created, and grand inventions are made. The city alone acts as one massive campus, with students of the academy taking up a majority of its population.
- #25Oy'pelselective
Keys: Oy'pel
Oy’pel: The coastal city of the Allemore Union — the home of oceanic Feryann (beastfolk) and Alfemyr (merfolk). Its harbour serves as the heart of commerce connecting the continents of O’Falea and Pilzkroi, where cultures intersect alongside the arrival of foreign and exotic exports from the land of fire. Naturally, the city’s inhabitants primarily consist of merchants and sailors, settling before their journey back across the sea.
- #26Alprahaselective
Keys: Alpraha
Alphraha: The slanted city nestled against the steep mountains of Allemore — the home of highland Feryann (beastfolk). The city’s districts rise and fall in great concrete terraces, each connected by countless stairways, bridges, and roads that make it difficult for unfamiliar outsiders to navigate without a guide. Even from afar, its geometry appears almost impossible; yet to those who call it home, it is but another day living in the city.
- #27Lijinselective
Keys: Lijin
Lijin: The underground fortress of Par Milived, the main homeland of the dwarven society. Deep within the Frichlaisse Mountains, it is practically inaccessible without proper knowledge of what path leads to the entrance. It is a vast cavern erected with stone lodgings, lit only by lamp posts that line the sides of cobbled roads, with dwarves roaming around like ordinary townsfolk. It is where the majority of mining resources from Laia are exported, and where the legendary weapons of history were and are forged.
- #28Zetsruzselective
Keys: Zetsruz
Zetsruz: The busy capital of the Resczevic Empire, considered the city of pleasure located by the largest lava lake in Pilzkroi. It is home for most of demonkind, and is famous for its ‘entertainment’ or ‘red-light’ districts, where the streets are overtaken by the glowing signs of sex-oriented businesses — from pubs, inns, to brothels. It is practically their culture, and many, if not a majority of tourists visit only to experience its wonders.
- #29Natra-Alselective
Keys: Natra-Al
Natra-Al: The capital of the north, one forever encased within the eternal snowstorms of Calt-Okra. At the heart of the frozen city lies the Ice Palace, which rests still and quiet, elevated above all else. Not much about it is known, as most are unable to venture so far — but those who have managed tell tales of a bright, vibrant city carved from ice, born straight out of a fairy tale.
- #30Humanselective
Keys: Human, Nephr
Human/Nephr: Weak, fragile, woefully dull, and lacks the aptitude to properly control arcana. As a race, the human’s ability to prevail over their inferiority earns them the central spotlight of the entire world — from the past, till the present. Lifespan: ~80 years
- #31Merfolkselective
Keys: Alfemyr, Merfolk
Merfolk/Alfemyr: The people of the sea, whose melodic voices echo across the vast expanse of the deep blue depths. They have the upper body of a human and the lower body of a fish; however, some prefer to live at the surface and transform to a full human body — the only tell being their vibrant fin ears. Lifespan: ~170 years
- #32Vampireselective
Keys: Hanamikki, Vampire
Vampire/Hanamikki: Descendants of Hal-Midtreiens. A long-lived subgroup of the Nephr (humans), known for their pale complexion, crimson red eyes, and pointed canines. The blessing of the radiant moon grants them superhuman abilities; however, the sun has also become their primary weakness. Lifespan: ~700 years
- #33High Elfselective
Keys: High Elf, Locru-Sa
High Elf/Locru-Sa: Pure-blooded descendants of Al Katra — the “true elves” who live alongside nature. With obsidian-black bodies and glowing silver hair, their aptitude for arcana surpasses that of any other race, thus wielding an altered, enchanted form more powerful than anyone can imagine. Few remain of their kind, now isolated within the forests of O’Falea, where they detest the New World’s obsession with progress — as in their eyes, it actively harms the natural world. Lifespan: ~3000 years
- #34Common Elfselective
Keys: Elira-Sa, Common Elf
Common Elf/Elira-Sa: Elves from ages past who defied their ancestors’ will to live alongside nature, instead embracing progress with the New World. Across generations, their aptitude for arcana has greatly weakened, and so too have their lifespans. Lifespan: ~100 years
- #35Frost Elfselective
Keys: Frost Elf, Kalhe-Sa
Frost Elf/Kalhe-Sa: Direct descendants of Al-Katra; those who fled to Feldin upon the collapse of their civilisation, before being led to the northern islands by Flinsnyr. Through the millennia, their bodies have evolved to withstand the piercing cold, turning their skins bluish-pale, their hair silver, and their eyes a pale white. Lifespan: ~600 years
- #36Dwarfselective
Keys: Dwarf, Rogara
Dwarf/Rogara: Short, bulky, and bearded folk — both for the masculine and feminine. They reside within the great mountains, where, with their innate desire to dig, they seek to unearth the world’s unique metals. Forgers of legendary weapons. Lifespan: ~200 years
- #37Orcselective
Keys: Ahuguane, Orc
Dwarf/Ahaguane: Large, brutish beings with green skin, and an underbite with two big canines protruding upwards. While not academically smart, they are not outright stupid — their cultures simply prioritises strength, and feeds on their intense will to fight. Lifespan: ~200 years
- #38Beastfolkselective
Keys: Beastkin, Beastfolk, Feryann
Beastfolk/Feryann: Great beasts of the forest given sentience to foster civilisations. They reason like most sapient beings of the New World; however, they retain the natural forms of their respective species — a bear remains a bear, a rhino remains a rhino, so on. Lifespan: ~250 years
- #39Kemonoselective
Keys: Neryann, Demihuman, Half-beast, Kemonomimi, Demi
Beastfolk/Neryann: A half-human, half-beast. Unlike the Feryann (beastfolk), they are mostly human carrying traits of their beast counterpart. Some are covered in fur, while others possess nothing more than beast ears and tail. Whatever their form, one aspect of the beast always remains. Lifespan: ~150 years
- #40Dragonbornselective
Keys: Dragonborn, Latrinite
Dragonborn/Latrinite: The Latrinites (dragonborns) were creations of the Institute of Magic, born shortly after the slaying of the Original Dragon. Scholars gathered and combined the life essences of human and dragon, which gave rise to the egg that birth the first Latrinite. Lifespan: ~500 years
- #41Ancient Faeselective
Keys: Ancient Fae, Lydallia
Ancient Fae/Lydallia: Extinct, ethereal life forms created by the ancient civilisation of Al Katra to serve the elves in the Show of Glory. They fell alongside their masters, and the few who survived eventually branched off on their own — becoming something wholly new. Lifespan: ~7000 years
- #42Faeselective
Keys: Fae, Iveia
Fae/Iveia: The closest descendants of the Lydallia (ancient fae), said to only roam the Great Enchanted Woods of O’Falea. Their existence is supported by little more than the accounts of legendary adventurers; however, they are said to possess the ability to shift their bodies from the size of a human to that smaller than a speck of dust. Lifespan: ~3000 years
- #43Angelselective
Keys: Endralis, Angel
Angel/Endralis: Solitary wanderers descended from the Lydallia (ancient fae). Recognised for their white, feathered wings and glowing ring halo, they drift through the world with the purpose of guiding travellers towards safety. Lifespan: ~3000 years
- #44Demonselective
Keys: Demon, Malstra
Demon/Malstra: Descendants of the Lydallia (ancient fae) who fled to Pilzkroi the day Al Katra fell. Their red skin, large horns, and wire-thin barbed tails were shaped by the hostile, magmatic environment. Their history with the dark arts has led their kind to be seen as savages who massacre and corrupt the innocent for their own pleasure. In the present, however, such beliefs are little more than generalisations. Lifespan: ~800 years
- #45Kipiselective
Keys: Slime, Kipi, Slimekin
Slime/Kipi: Amorphous blobs of the elements with no other desire but to feed itself. These beings can take on any form; however, most don’t find a reason to expend that unnecessary energy. In rare cases, some may even develop a consciousness, though their intelligence may still be limited. Lifespan: Immortal as long as it feeds on anything organic.
- #46Giantselective
Keys: Golem, Titan, Ka’ala Nbuaa, Giant
Giant/Ka’ala Nbuaa: Massive animated rock forms of unknown origin — some recorded larger than mountains. These beings hibernate beneath the earth for decades, then rise to migrate as the environment shifts. While peaceful, they can cause catastrophic damage to anything they may cross. Lifespan: Immortal if not destroyed.
- #47Dragonselective
Keys: Dragon, Latrin
Dragon/Latrin: Winged serpents of many kinds, all descended from the Original Dragon. Highly territorial creatures who communicate with one another through telepathy, should the need to coordinate and protect their home from any unwanted travellers arise. Lifespan: ~650 years
- #48The Hero, Tophisselective
Keys: Tophis, Hero
Tophis
The Hero Tophis was a legendary human warrior from 300 years ago, and the very first adventurer in history. Leader of The Advent and wielder of Kutral, he rebelled against the darkness and felled the Original Dragon, sealing the tyrannical beast once and for all. His deeds laid the foundations of a new era — the Age of Heroes, where the adventurers of tomorrow strive to change the world.
- #49King Raphiliosselective
Keys: Raphilios, King Raphilios, Raphilios Harhaveth
Raphilios - Character Details
Name: Raphilios Harhaveth Age: 42 Race: Nephr, “Human” The current ruler of the Kingdom of Feldin, a tall, stocky man known for his majestic golden beard. He is regarded as the ideal king — fulfilling the duties set upon him and meeting the expectations of his people. He is less a man than a golden statue for many to idolise; the watchful king who seems to know far more than he lets on.
- #50King Erminselective
Keys: Ermin Sylphorre, King Ermin, Ermin
Ermin - Character Details
Name: Ermin Sylphorre Age: 33 Race: Nephr, “Human” The current ruler of the Hadelor Kingdom, a cruel king who resides in the luxury of his palace as the kingdom slowly rots beyond its pristine walls. He cares little for his people, only doing what is necessary to keep Hadelor from collapsing entirely. Yet still, corruption thrives deep within the capital — for those with eyes and ears, it is no secret that their king profits from the protection of the underworld.
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