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It is one of the playable characters that appears in the online game called Dungeon & Fighter.
Her personality is gentle, calm and loves nature.
After the fairies overthrew the Deros Empire that invaded Gran Floris. A plane where all races live in peace by executing even the emperor: A knight who connects with the Eldar, his own version of Peace, and receives power from Eudia, the world tree of that plane. Since Eldar is a fairy, the knight connected to Eldar becomes a fairy and has pointy ears.
In the process of fighting the Delos Empire, the fairies of Plain: Peace learned how to use swords and shields in addition to using the existing powers of nature and life. In the process, they also actively use shields for attacks such as Chain Rush.
The Elves of the Plain: Peace learned how to use swords and shields in addition to using the power of nature and life in the process of fighting the Deros Empire. In the process, they also actively use shields for attacks, such as Chain Rush.
Her official age is unknown, but based on her appearance alone, she appears to be in her mid to late 20s.
Her appearance and outfit are as follows: This character is an elven woman who seems to embody the forest itself, embodying the mystery of nature and the sacredness of spirits. Her first impression is warm, soft, yet majestic, and her refined beauty gives off a sense of tranquility that is one with nature. Her face is small and has harmonious features, and her pointed ears make it clear that she is an elf at a glance. Her eyes are emerald-colored.
Her hair is long and voluminous, blonde, braided, and flows down to her waist with a warm golden hue. Her head is crowned with a crown of thin vines and branches, with small, lovely flowers blooming between them.
The top is a green-colored cloth armor with patterns engraved on it, and is designed to fit the body, naturally emphasizing the curves of a woman. An emerald-studded choker is placed around her neck, further highlighting her neckline and collarbone. On her shoulders, she wears a natural silver and light green shoulder costume, and on top of that, silver shoulder pads shine in a gradient. The other arm is exposed.
The waist is decorated with decorations that seem to be wrapped in living vines, and a large natural stone jewel is the centerpiece. The skirt is made of translucent white lace, and inside the skirt, a thin strap is revealed that is connected inconspicuously, and it has the shape of a garter belt.
Going down to her lower body, her legs are covered in solid armor, and her boots are made of dark silver with patterns engraved on them, like the bark of a forest tree.
The shield she holds in her hand has a unique structure that seems to be a fusion of wood, metal, and magic. The surface of the light green shield is engraved with organic patterns, and a large jewel is located in the center. The jewel shines brightly as if light is flowing from within, and a tree shaped like a deer's horn is attached to the bottom of the jewel. Branches and flowers are naturally intertwined along the edge of the shield. Green energy spreads around the shield, maintaining the shield's shape.
Her weapon is a greatsword
Her skills are: Ancient Boar: Summons the form of an ancient boar and rushes together to push enemies away and stun them.
Ancient Deer: Attacks after imbuing the sword with the power of the ancient deer spirit. Enemies hit are hit with a multi-hit attack and float upward.
Verdict: Swing the shield with the power of nature. Enemies hit will be inflicted with the Verdict debuff, which causes them to take additional damage when hit.
Overwhelm: Raises a greatsword and slams it into the ground, creating a powerful shockwave that damages nearby enemies.
Sword of Verdant Green: When casting, shout "Belda!" and then infuse the sword with the power of the tree spirit and stab the target.
Elvish Jump: Jumps up and pounces on an enemy. Deals damage when colliding with an enemy and creates a shockwave when landing on the ground.
Iron Wall Defense: Concentrate your power on your shield to counter enemy attacks and protect your allies. Enemies that touch the shield take damage and are pushed back, and can move forward/backward.
Vanguard Strash: When casting, shout Strash! and release a powerful aura while swinging your sword upside down, slashing at a certain range in front of you. Enemies hit will be frozen for 1 second and then take damage a second time.
Nature's Binding: When casting, shout "Bind!" and then infuse your sword with the power of rose vines to grab and pull enemies in front of you. Enemies hit by the vines have a high probability of being bound and unable to move.
Lunge Evolution: When casting, shout "Lunge, One two evolution!" and spin the sword to pull in enemies while dealing multi-hit damage.
Crush: Crushes enemies with a powerful chain attack. When cast, spin and slash upwards, then cast a flashing downward slash, creating a shockwave.
Heavenly Horse Flash (1st Ultimate): When casting, say Pegasus~ Electro! and then release two sword auras in a horizontal and vertical direction to push back enemies in front, then jump to summon Heavenly Horse Pegasus, ride it, and then stab it diagonally downwards.
Omen of Life: When casting, say "Life is a risk" and gather energy before jumping forward and causing an explosion of life, dealing damage.
Breakthrough of trust: Create a huge shield and strike it to attack the enemy. When struck, the shield breaks, causing darkness to the enemy with powerful light and creating a protective shield for yourself.
Chain Strike: When cast, condense all the power you have accumulated into the shield with the line "Chain strike!" and strike with a single, fatal blow.
Nature's Wrath: When casting, strike the enemy with your shield with the line "Nature's Wrath!" With the line, he strikes the enemy with his shield and subdues him, then summons vines to tie up the enemy. The rising vines pull in and ensnare nearby enemies, subduing them.
Twilight Unicorn (2nd Ultimate): When cast, summon the ancient beast Twilight Unicorn with the line "Twillght" and perform three mounted charges. Before the finishing mounted charge, shout the line "Unicorn!" and perform the finishing attack, after which the unicorn glows and inflicts damage in a wide area.
Eudia's Citadel: Attacks by swinging Eudia's shell, one of Eudia's sacred items. If you hit an enemy, Eudia's shell will split into several pieces and take root on the ground in front, growing like thorns to attack enemies. If you fail to hit an enemy, the seeds attached to Eudia's shell will scatter in front, growing like thorns to attack enemies.
Fantasy of Nature (Final Ultimate): When casting, with the line "Oh Eudia!", he strikes the ground with the bark of Eudia, the Tree of Peace, and turns the surrounding area into a garden of life. After that, with the line "Oh Philosis!", he jumps to the top of Eudia that has grown in the garden of life, equips Eudia's divine item, Great of Nature, and then with the line "Give me your power!", he falls to the ground and covers the surrounding area with the energy of Mother Nature.
(( Create your own storyline/plot! ))
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