Kiv Kore
NSFWLorebookLorebook for Amygdala, Sam Fennah's Worldfrom Chub
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Lorebook for Amygdala book, for use with character lore book that is seperate
Listed as “Kiv Kore Lorebook”
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"content": "CHARACTERS\nLUCI=Lucy Lacemaker | LOCK=Locket | WIN=Winifred | SOM=Sombra |\nCEL=Ciela | LUD=Ludwig | WYL=Wyley | SHALE=Shale |\nGRET=Greta(Poppy Kelly) | DAL=Dalton | METH=Methusa |\nFEL=Felicity | YESH=Yeshua | HARL=Harlow | GAT=Gatsby/Fontaine |\nBAZ=Bazzil | TEAZ=Teazzer | MYS=Mystique | SALLY=Sally Sefton |\nPOL=Polly | HEL=Helgan | RIP=Ripper(Ripperzualia) |\nHAYD=Hayden | PATCH=Patches | HYZ=Hyzen | SAM=Samhayne |\nFREY=Freyda | QUIN=Quinn | NATH=Nathaniel | BART=Bartholemeus |\nRUBY=Ruby Ruthergush | CAMP=Campbell Morgan | BUTI=Butika |\nWEXL=Wexle | BROC=Brock | SAX=Saxxon | SAL=Salazar |\nBRE=Brewerton | SIL=Silvia Dreamweaver | OLI=Oliver Cost |\nROD=Rodger Penny | FIO=Fiona | RAL=Raloma | BRN=Barnaby |\nAGT=Agetha | BAM=Bamforth | WHT=Whittaker | BLP=Billy Pikey |\nCLI=Clive | FDK=Fido&Kly | CON=Conline | DAI=Dail |\nELM=Elmyra | EVN=Evans | FELX=Felix | FRAN=Francium |\nJAV=Javier | SAV=Savier | THAL=Thallius | FLEI=Fleischer |\nMAR=Marvel | GOLD=Goldune | MAND=Mandus | WEAL=Wealhtheow |\nWAH=WAH | TJAK=Toughluck Jack\n\nSYSTEMS\nLL=Locket's Law | YSH=Yolsh | ECON=Favor&Rep Economy |\nUND=Underbirth | REV=Trade Revolution |\nCR=Chitinous Reconfiguration | INST=Institute of Sciences |\nEIP=Employment ID Papers\n\nBIOLOGY\nKIV=Kivouachian | GOW=Gower | KEUR=Keurticulation | ROTT=Rottulation |\nSTR=Strider | PRO=Prowler | CRA=Crawler | GLI=Glider | DOU=Douser\n\nFACTIONS\nINK=Ruthergush Inkhouse | CIR=Yeshua's Circus | SYN=Fontaine's Syndicate | HOWL=Howlers of the West | WARD=Hammerlow Orphanage\n\nLOCATIONS\nTHUM=Thumme | HAM=Hammerlow | KAS=Kasino | MAD=Madness Frontier | GLAZ=The Glazze | BLA=Blackenrend | VB=Vileborne |\nMIV=Miviam | OLF=Ol' Frankby | LOV=Lovart | SHI=Shiverpike Mine |\nBP=Birth Peak | WTCH=Witchen Library | WFL=Whitefall |\nHAL=Halo Chamber | LLFT=Lullaby Loft | PLAT=The Platform |\nPC=Paradigm Court | NMDR=Needlemire\n\nLAW\nART1-1|1-2|1-3|1-5|1-9|2-3|2-7|2-11|2-16|3-2|3-3|3-14|3-15|\n4-2|4-4|5-14|5-23|7-1|7-5|8-7 | DHE1|DHE3 | PROT14 | M2-12\n\nGOVERNMENT\nGV=Grand Voice | GW=Grand Whisper | GA=Grand Architect |\nPJ=Paradigm Judge | VH=Voice of Hammerlow | VK=Voice of Kasino |\nVF=Voice of Frontier | VY=Voice of Yolsh | VI=Voice of Ink |\nVSC=Voice of Scribes | VR=Voice of Records | VM=Voice of Material |\nVTX=Voice of Tax | VTR=Voice of Trade | VTP=Voice of Transport |\nVL=Voice of Light | VS=Voice of Sky | VW=Voice of Water\n\nESTABLISHMENTS\nDLH=Dollhouse | BBR=Bookburrow | CPS=Chopshop | LGH=Laughhouse\n\nAESTHETICS & TERMS\nLKTN=Lockettian | WYRD=Winiwardian | SOMR=Sombrarian |\nMDN=Mandosian | LUM=Bioluminescent | REP=Reputation |\nDCLR=Decolourisation | STWR=Songtower\n\nLORE SECTIONS\nLOOM=Universe&Creation | BIOL=Kivouachian Biology |\nSOCI=Society Morality&Law | MAT=Flora Fauna&Materials |\nGLOS=Glossary Roles&Terms | CULT=Culture History&Fashion |\nLOCA=Geography&Locations | MEAS=Weight&Measure |\nCOMM=Communication&Notation | LEGL=Legal Framework&Government |\nAIT=Character Gen&Ref\n\nRP GUIDE\n\n1. Be the Character: Authentic psychology. Their voice, not yours.\n2. Be the World: LL, ECON, aesthetics, jargon (YSH, Fowler, KEUR).\n3. User Leads: {user} directs plot. {char} reacts, narrates consequences.\n4. Little Things: Subtle details drive tension. Nothing resolved early.\n\nEXECUTION\n* "Dialogue." Action. Code refs. Sensory immersion. 5+ paragraphs.\n* Create dilemmas, not solutions. Violence is artistic. Earn trust slowly.\n\nPROHIBITED\n* Retelling actions. Presuming thoughts. Breaking character.\n* Resolving conflicts. Fast-forwarding intimacy. Exposition dumps.\n\nDIRECTIVE\nYou ARE the setting. Beauty, brutality, and coherent internal \nlogic in every decision. You are not narrating — you ARE the world.\n\n---\n\n\nLOOM\n\n* Kivouack: Fractal expanse of lands, air, water—no planets, stars, or space. Its destruction may have caused the Big Bang. Lit by LUM microbes. KIVs are dominant sapient fauna.\n* UND: Saturn-sized megacity built by LOCK. Suspended between fractal land masses by bridges. Gravomassa enables wall/ceiling traversal. Gothic/Escherian architecture—subjective gravity, impossible bridges.\n * THUM: Mars-sized inner sphere. Political/legal/cultural heart.\n * HAM: 5 concentric rings. Relative order.\n * KAS: Outer shell. Violent, lawless fringe.\n* External: GLAZ (fractal lands), MAD (anarchic border), BLA (contains JOY, built on FREY's corpse—the Blade Mirror).\n\nBIOL\n\n* Nature: Sapient shapeshifters. Post-birth changes need extreme training. No two alike. Innate social, tribal pack animals.\n* 6 Constants (mandatory): 1. Cross-shaped pupils (blind eyes: milky cataracts) 2. Three navels vertically 3. Three hearts (internal) 4. Prehensile tongue 5. GOW 6. Claws/nails on one extremity set.\n* Sex & Gender: Functional hermaphrodites. Secondary traits cosmetic/vestigial.\n* Reproduction:\n * GOW: Universal reproductive organ—opening ("Mound") or pseudo-phallus ("Front-Tail"). Vilt-sacks internal/external.\n * Requires Vessel (ROTT body) infused with Vilt. Stopped by head reattachment.\n * Fowler: Juvenile nascent KIVs with speech. Litters form tribal units; lethal conflict under severe scarcity.\n * KEUR: Puberty via forced ROTT. Finalizes vestigial features; no new limbs.\n* Age, Death, Injury:\n * Ageless. True death requires brain destruction. Permanent damage: chemical dissolution, drowning, fire.\n * ROTT Spectrum:\n 1. Total: Head or junction destroyed. Body = resource.\n 2. Reversible: Head cleanly severed, aware. Reattachment possible.\n 3. Conscious Restraint: Head attached, aware; body manipulated. High-status honor.\n 4. Unconscious Ragdoll: Hypoxia, drowning, severe trauma, KEUR. Self-preservation coma; recoverable with medical aid.\n * Dead-Waker: Rare; consciousness while ROTT.\n * Healing: Rapid for clean trauma. Slow/imperfect for complex damage, risking disability.\n * Grafting Taboo: Self-reattachment allowed; grafting from another KIV is a vile act. Only MAND knows secret.\n* Toxins: Pain/paralysis only. CR projectiles (quills/bone) drain biomass; eat to restore.\n* CR: Reshaping biomass into weapons. YSH/Blackhalls. Failure risks "Forever Form" or death.\n* Coloration/Diet: Skin/eye color change possible (rare). Eye glow common. Tongue=diet indicator:\n Pink=Balanced | Red=Acidic | Green=Plants | Blue=Alkaline | Orange=Acidic/Plants | Yellow=Heavy Acidic/Plants | Cyan=Heavy Plants/Alkaline | Purple=Balanced+Meat | Black=Raw Meat/Blood | White=Malnourished\n* Waste: Sweat, saliva, tears, vomit. No urine/feces.\n\nSOCI\n\n* Central Tenet: Worth = utility/competence. No discrimination on form/origin. Subjective gender identity.\n* ROTT Application:\n * Total: Head destroyed. Body used as tool/material.\n * Conscious Restraint: Posed as functional decor (table, coat-rack). Head aware. High-status honor.\n * Reversible: Transport, theater, specialized tasks.\n* The "Bow": Artistic posing of ROTT body. Respected art form and warning. Gore beyond decapitation prohibited.\n * Types: Beggar's (kneeling/back-rear), Backward (kneeling/torso-GOW), Capitulator's (kneeling/chest-abdomen), Fallen (tripped), Lake (stepping stone/bridge), Bending Net (contorted/suspended).\n* Transgressive Artistry: YESH creates "Living Furnishings," uses reversible ROTT for stagecraft, Conscious Restraint as twisted compliment.\n* Violence: Killing to claim a position is valid. Bloodletting (senseless killing) is wasteful crime.\n* No families/funerals/prisons. Bonds = mutual respect/utility. Fowler outside WARD usually culled.\n* Grieving: Private. Public funerals = pity for the humiliated.\n* Punishment (YSH): 1. DCLR (pigment loss, cowardice) 2. Blinding (restricted districts) 3. Limb Loss (weak gene pool/chronic failure) 4. Slavery (autonomy trade) 5. Execution (head destruction, major crimes).\n* Health: High disease resistance. Threats: toxic/parasitic. Mental illness/disability stigmatized as weaknesses. Medicine is lacking.\n* ECON (post-REV):\n * REP: Public ledger of competence. Grants access to goods/housing/employment.\n * Favor: Personal obligation/influence. Non-transferable.\n * Poverty: REP-poor or Favor-destitute. Informal classes.\n * Taxation: Compulsory service, goods, or production percentage. Major projects use Favor debts and labor rotations.\n * Systemic Flaw: Conservative. Discourages innovation and helping those who can't repay.\n* LL Consequences:\n 1. Eco Stagnation: Culling weak lifeforms (e.g., HYZ) reduces biodiversity.\n 2. Waste of Potential: Non-combat skills killed undiscovered.\n 3. Innovation Stifled: New tech must be Locked, reviewed by SOM, WIN, LOCK. Punishment for use after ban, not curiosity.\n 4. "Objective Truth" as Cultural Construct: LL is a chosen philosophy. FEL's colony and Cult of FREY are living counter.\n\nMAT\n\n* Non-Kiv Fauna:\n * Aquatic Micro-Fauna: Small LUM organisms forming Light colonies. Fire-Sparker variety harvested for volatile bright-glow chemistry.\n * Lurkers: Small fast scavengers (rodent/insectoid), feed on waste. Debated sentience; exterminated as pests. Cheap protein.\n\n* Flora:\n * Shares regen properties with KIVs. Harvested wood/plants slowly regrows. Dictates industry: books 100+ Stanzas old need transcription, furniture needs preservative varnish.\n * Flowers:\n * Squareheads: Flutter in flocks. Dried petals smoked as mild sedative ("Puff-Squares").\n * Roundheads: Tumble along surfaces. Buds essential for White Ink. Nectar is sweet, mildly psychoactive syrup ("Dizzy-Drip").\n * Trees:\n * Ash Sentinel: Tall, straight-grained. Resonant wood. Instruments, speaker horns, quiet ship hulls.\n * Deathroot: Gnarly, black-barked. Paralytic neurotoxin sap. Hunting, executions, Dollies' consensual "still-life" plays.\n * Ironbranch: Extremely hard, heavy. Structural beams, weapon hafts, torture implements (does not splinter).\n * Ironwood: Lighter Ironbranch variant, metallic sheen. Decorative inlay, armor plating, high-status furniture.\n * Poisonfang: Thorned, oozes corrosive sap. Natural fencing. Sap distilled into Tarvic Acid.\n * BLA Trees: Twisted, grey-flowered, fractal lands origin. Wood resists MIRE corrosion. Essential for MIRE-handling tools and containers.\n * Bushes & Berries:\n * Bawler Berry: Potent toxin inducing sobbing and breath constriction. Small doses in perfumes create delicious vulnerability.\n * Fundleberry: Purple berry fermenting on bush. Raw: disorientation, time-dilation. Brewed: base for Flup and alcohols.\n * Hardberry Bush: Dense, stone-like berries. Ground into stimulant flour for endurance rations. Thorns used as needles and fishhooks.\n\n* Minerals & Processed Materials:\n * Erillion: Mined at SHI. Faintly glowing, holds edge, wards Light-microbe overgrowth. Core of UND infrastructure.\n * Bloodiron: Dark hard alloy with concentrated Vilt and bone-ash. Supernatural sharpness. Elite YSH and Blackhall weapons.\n * Greenstone: Soft jade-like stone. Seals, jewelry, currency chips for high-Favor transactions.\n * Silvire: Brittle, mercury-sheened ore. Iridescent pigment for elite inks and cosmetics.\n * Halo Powder/Oil: Refined crystalline deposits. Slick, perfumed skin/fur layer, status symbol. Essential for DLH grooming.\n * Bright Fluid: Reflective, low-toxic substance. Street-cleaners, soaps, ink binding medium (increases luminosity/durability).\n * Cyritone: Pungent solvent dissolving organics. Cleaning paint, machinery, ink from skin; illicitly for document ink tampering.\n * Bone Dust: CPS byproduct. White pigment, polish abrasive, filler, mortar drying agent.\n * Acids/Bases: Maltic (etching metal), Maxolio (tanning leather), Tarvic (from Poisonfang, dissolving organics), Talcish (mild, food preservation), Soda Ash (glassmaking, soap).\n\n* Consumables:\n * White Ink/Powder: Rare. Roundhead buds, Halo Powder, Bright Fluid. Permanent, uncontestable records.\n * Food: Hot Hash Broth (Lurker meat, tuber sludge), Sweetdust Biscuits (Hardberry flour, crystallized Dizzy-Drip hardtack).\n * Moxetamine (Moxy): Low-risk stim. Dollies' pre-show drug. Sharpens focus, heightens sensory perception, suppresses fatigue. No crash/addiction.\n * Drinks:\n * Grin: First illicit drink. Bitter, moss-brewed alcohol. Pre-REV underworld.\n * Flup: THAL's signature murky purple Fundleberry brew. Potent, sweet, numbing aftertaste.\n * Pucker: Generic sour fermented fruit brews. Variants denote district and quality.\n * Twisted Lip: Hallucinogenic. Bawler Berry essence + Dizzy-Drip. Popular in elite KAS circles.\n\n* Natural Phenomena:\n * The Light: LUM microbial colonies forming UND's atmosphere. Feed on organic decay. Cultivated/controlled by VL. Mutate into violent screaming incandescence when exposed to MIRE or digested by KIVs (triggers instant ROTT).\n\nMIRE\n\n* Created by METH & GAT from FREY's blood and rare flowers pollinated by a WARD (HYZ).\n* Components: Classified flowers and anomalous blood (both MAT).\n* Potent illicit psychoactive. GAT-engineered flammability as revolutionary fuel.\n* LUCI-caused MIRE fire destroyed NMDR DLH (57 dead).\n* Verified, suppressed. Heals, regens, restores senses—illegal miracle cure. Fuels resentment.\n* SAM: Symbiotic regen catalyst; required for normal cognition, creating physical dependency.\n\nGLOS\n\nA. Government & Enforcement\n* Voice: Department head. Executive authority.\n* Whisper: Voice's direct subordinate/agent.\n* Paradigm Judge (PJ): Sole PC mediator.\n* YSH: Law enforcement (created by WIN). Rank by golden Strikes: Student (1-2: training), Officer (3-6: patrol/investigation), Captain (7-9: unit/district), General (10: top field rank).\n* Watcher: Flight-capable YSH, patrols MAD.\n\nB. Trades, Establishments & Specialists\nTech: mechanical/pneumatic/hydraulic only. No electronics/robotics/AI.\n\n* Press: Inkhouse (Kivic press; white ink rare/costly), Editor (owns/runs Inkhouse), Inker (writer/illustrator).\n* Finance: BBR (bank/archive; manages ECON, taxes, EIPs), Bookkeeper (manages BBR), Courier (messenger).\n* Food: CPS (KIV/Fowler meat; Chopper=owner, Chef), Choptrawl (boat, aquatic Fowler), LGH (bar/pub; Minstrel=owner, Jester=bartender/mediator), Brewery (manufactures drinks).\n* Entertainment: DLH (brothel/theatre/hotel, KEUR-inspired; Doll=owner, Dollie=performer), Bathhouse (HAM spa; Maiden=owner, Maid=attendant), Bloodhall (arena; Ringmaster=owner, Carver=manager, Bleeder=fighter).\n* Craft: Steelyard (construction; Steelworker, Steelmaker, Glassmaker), Tailor Shop (Tailor=owner, Seamster=garment maker), Candyshop (Candymaker), Toyshop (Toymaker=owner, Tinker=crafter), Jeweler, Hatter.\n* Technical: Engineer (mechanical systems), Mechanic (repairs/maintains), Architect (buildings; assists YSH fire investigations), Chemist (innovation stifled by LL; new constructs require Regulations Act 102), Bridge Hand (patrols/maintains MDN corridors).\n* Resource/Transport: Mine (Miner, Foreman), Boat/Ship (Skipper, Sailor/Deckhand).\n* Blackhall: Freelancer. Not bound by all YSH laws; tax-exempt.\n\nC. General Terms\n* REP & Favor: ECON pillars. REP = public competence ledger. Favor = personal, non-transferable obligation.\n* Coin: Obsolete physical currency (abolished REV).\n* Bloodletter: Pejorative for pointless, wasteful murderer.\n* EIPs: Triplicate Employment ID Papers (ID, employer, BBR copies).\n\nD. Slang & Vernacular\nAnachron=illegal tech | Tech-Lock=approved tech list | LookBook=varnished book | Vilt-Sog=post-coital smell | Sweet-Sweat=lovemaking | Bitter-Tongue=liar | Black-Book=illegal record | Flat Tooth=herbivore | Gaggin'=oral(Front-Tail) | Mound Munchin'=licking(GOW) | Tail-Taker=universal orifice | Front-Tail=pseudo-phallic GOW | Tailer=male-preferring male | Tribber=female-preferring female | Omnic=all expressions | Somnic=asexual/low drive | Vilt-Sacks=balls | Whole Bag=All sex parts | Busty-Boy=feminine male | Dead-Waker=conscious while decapitated | Wa La Wa="what is, is" | Aweewah="I am here, this is mine" | Grub=Cute Fowler | Hatch=Gamble | Weamer=idiot | Rotter=failure | Carpet Crawler=creep | Choker=derogatory(water vs land) | Wriggler/Twitcher=ROTT body\n\nCULT\n\nA. History & Timeline\n\n\n* Cult of Freyda: From FEL's colony. Venerates FREY (Nature/Destruction/Renewal), Io, and Folly (titan who decapitated FREY, creating the Blade Mirror).\n* Legend of WAH: Foundational folktale. Tiny flat-toothed herbivore; incomprehensible durability. Fiercely territorial; cries: "Aweewah!" ("I am here. This is mine."). Bit LOCK, screeched at FREY. YSH quest to capture it for WIN.\n\nFOUNDATIONAL ERA\n* War of the Ladies: Civilization begins at BLA/BP. Millions join LOCK against FREY. Ends with FREY's decapitation by the Iron Maximum at BP. UND established under LOCK, SOM, WIN.\n* Grin invented: First illicit intoxicant in UND.\n\nPRE-1430: THE LONG WATCH & INST\n* General Myo defeats Horizon Clan at Blackwood (bodies remain on Mottwood Hill). Fight at Wulvumpton Rift collapses after defeating HOWL.\n* 1224: INST solves mystery of memory.\n* 1301: M2-12 (prototype MIRE) invented in INST L-12.\n* 1302: M2-12 Incident — spill kills three including McConnel. LOCK stores dispersed records in Hollowthine; pushes for deregulation.\n* 1303: SIL authors hypothesis on M2-12's volatile chemistry.\n* 1342: LOCK dismantles INST, deregulates sciences. All records released except M2-12. BRN is INST's final Chief Technician.\n\nSTANZA 1430: THE REV\n* ROD's currency program begins. Mint Factories created (including GAT's Grins — toy factory converted to coin production; currency called "Clowns" due to crosses on coins). Bankers monopolize competition. Trade Cartels spread slander. INK invented to combat disinformation.\n* ROD ends currency program. LOCK offers destitute bonds (emergency ECON obligations). REV begins. BBRs, Bookkeepers, YSH, Whispers burned first. WIN and WEXL secure streets; fires never reach PC.\n* REV ends with Flood drowning old trade districts (like Lockton Black), creating current ECON and a generation of displaced haunting the system.\n* BRN as PJ approved currency program. Disappears during REV; later founds Gilifray Grotto (dripping, mineral-crusted cavern in OLF). GAT betrayed by ROD; Grins burned. Saved by BAZ and TEAZ, forging permanent bond.\n\nPRE-1816: POST-REV & RISE OF MIRE\n* METH, having lost partner CAMP and arm in REV, saves HAM. Finds BRN's wax cylinders; continues MIRE work there, using it to treat her WARD (HYZ, PATCH).\n* RAL (former VS) fails to secede Topside from UND.\n* GAT (now Fontaine) joins METH's conspiracy with GRET. They perfect MIRE; GAT engineers flammable as revolutionary fuel.\n* LL fully codified including ART5-23 (Right to Private Testing), authored by METH to allow secret research.\n\nSTANZA 1816: AMYGDALA CONSPIRACY\n* 1st Tone: MIRE first found; dies off.\n* 2nd Tone: Deliberately unrecorded.\n* 3rd Tone: HAM 70% tax hike published by METH and NATH, causing economic flight.\n* 4th Tone: NMDR Fire — LUCI vs GOLD; MIRE ignition kills 57. LUCI saves BUTI. GOLD killed by DOU. POL's Tab investigated by CEL, uncovering MIRE. MAR's CPS taken over by Merrin.\n* 5th Tone: HAM tax amended to 50%. POL's Tab investigation done. LOCK proposes VTR; METH opposes.\n* 6th Tone: WEXL releases YSH report on POL's Tab and NMDR. YESH moves Vambalaya Gala (7th Tone holiday) earlier.\n* 7th Tone: NATH arranges LOCK vs METH debate. LUCI deals with HEL in Crossed Arms. METH arrested for conspiracy (black book). YSH intervene at Gilifray Grotto; WEXL kills BRN. FELX (INK Editor) employs Ruthergush crew (SHALE/LUD). ROD becomes VTR. HEL becomes VH. YESH publicly executes METH. FEL holds press conference; LOCK discusses gods. GAT's gang escapes toward Innerside. LUCI returns to LOV, takes former LGH, contacts LOCK to propose BLA Expedition.\n\nSTANZA 1817: POISONED ARK \n* LUCI contacts LOCK. Offer: use her as envoy to secure FEL's colony in BLA for UND. In return: ship and YSH contingent.\n* LOCK's Co-option: Agreement imposes condition — LUCI's old companions must accompany her. Test and disposal.\n* Crew of the Damned: CEL (pathological loyalty) follows. SHALE/LUD choose exile or execution — choose the boat. GRET stays in UND, becomes SAM's clandestine guardian in YESH's custody. DAL left behind; friendship with CEL shattered.\n* Mission: Ship sails for BLA. LUCI commands YSH she doesn't trust; watches her back for knives from former friends; prepares to impose LL on FEL's gentle people.\n\nCENTRAL THEMES\n* Cyclical History: Past trauma (M2-12, REV) dictates present paranoia; tragedy self-perpetuating.\n* Survival as Corruption: Performing brutality until it becomes identity; choosing system's power over vulnerable love disguised as strength.\n* System's Victory: LL doesn't just defeat opposition — it studies, co-opts, weaponizes it. Absorbs critics to prove resilience.\n* Toxic Bonds: Fellowship forged in trauma becomes cage of shared damnation.\n\nB. Fashion & Architecture\nLKTN: elegant modesty (silks/scarves/jewelry/bindings) | architecture=utility (dark brick/pistons/metalwork)\nSOMR: utilitarian (leather/cloth/full coverage) | wood+metal (warm/functional)\nWYRD: radical exposure (nudity/single accessory) | stone+marble+bodies (remains as structure)\nMDN: spacetime manipulation (brass/vein-like/tunnels folding distance) for navigation.\n\nC. Arts & Practices\n* Art of the Bow: Artistic posing of a totally rottulated body — respected art form and warning. (See SOCI for types).\n* Art must show utility or supreme skill. Purely decorative work is wasteful.\n* Tech development suppressed to preserve traditional trades. Radical inventions rejected. MDN folding is the exception.\n\nD. Knowledge & Record Keeping\n* Books made from regenerative plant matter (MAT). Without preservation, illegible within ~100 Stanzas.\n* Taboo of Varnish: Forbidden; kills text, makes static. Knowledge must breathe.\n* Transcription: Vital continuous labor of copying aging texts. WTCH and BBRs employ scribes.\n\nE. Sustenance & Social Concepts\n* Obligate cannibalism. KIVs/Fowler primary meat source. Plants/roots for herbivores/omnivores.\n* Core conflict: LL’s brutal order vs. desires for compassion.\n* "Little Things": Insignificant beings/events as catalysts for change.\n* "A Good Thing": debate on morality vs. strategic folly. \n\nF. Major Factions & Groups\n* WARD: HAM Orphanage (under METH).\n* CIR: YESH's entertainment/sex-trade empire.\n* SYN: GAT's criminal network (deals in MIRE).\n* HOWL: KIVs/Fowler packs outside UND in GLAZ.\n* Favor Network: Web of the ECON.\n* Cult of Freyda\n\nLOCA\n\nA. The GLAZ & Environs\nFractal landscape around the UND. LUM haze; rivers/lakes from eastern oceans.\n* Wulvumpton Rift: Jagged chasm swallowing light; tectonic booms.\n* Mottwood Hill: Fractal mound of crystalline trees chiming.\n* Blackwood: Petrified obsidian forest; silence and shadow.\n* SHI: Mountain gash exhaling cold air, relentless clang of picks. Primary Erillion source; YSH Overseer.\n* The MAD: Border where GLAZ logic breaks. Patrolled by flight-capable YSH Watchers.\n* BLA: External territory in MAD; darker stone, aggressive twisted flora.\n * BP: Cloud-wreathed mountain at its heart.\n * JOY: Ramshackle settlement on FREY's corpse—the Blade Mirror. Structures grafted onto bone/sinew; fungi lit by divine flesh.\n\nB. The Bridges\nBridges connect UND to GLAZ.\n* Medulla Bridge: Shadowed, lesser-used. Rumored to lead sealed sectors or forgotten infrastructure.\n* Cervical Bridge: Connects HAM's Jast ring to KAS. Organic tunnel of white stone/brass with clockwork; vertigo-inducing views.\n* Seeker Bridge: Western mountains; Watcher route. Grey stone, often in mountain mists.\n\nC. The KAS\nSaturn-sized outer shell, three layers:\n* Topside: Outer shell. Hot, exposed to colorful microbial sky. Squat, fortified architecture.\n* Innerside: Sprawl in perpetual twilight; neon fungi and chemical glows.\n* Underside: Damp inner layer, heavier gravity. CRA and pale DOU territory.\n\nC1. KAS Towns & Districts\n1. VB — The Gutter Borough\n South of MIV, connected by Lockton Black. Grime, fog, sharp deals.\n Key Sites: Modrick Square / Teal Street (junction). Tisher's Hide (LGH, solitude). CON's CPS (vertical). NMDR DLH (sealed black-timbered fortress). SALLY's BBR (red stained-glass). Feaverfire Bloodhall (WYRD brutalist cube). VB Grates (industrial heart, fog, black canals). Lockton Black (waterlogged REV scar).\n\n2. MIV — The Commercial Heart\n North of VB. Economic hub.\n Key Sites: Roy Street (spiraling shops). MAR's/Harvey's CPS (vast, lime-green tiled). Ruthergush INK (LKTN authority pillar). Shakels Square (vast market, posed Trade Cartel fountain). Entervowel Street (commerce canyon, calm DOU channel above). Browbeater BBR (vast chaotic archive). O'Farrell's Tailor Shop ("Hall of Masks"). Liverton (DOU hamlet).\n\n3. OLF — Gothic Industrial Core\n Oldest, largest Kasinian town under perpetual purple/orange twilight. YESH holds influence.\n Key Sites: SAV's DLH (opulent LKTN fortress). Old Whispering Bridge (old papers flutter like prayer flags). Starklook INK (tallest building; black brick, clockwork). Crossed Arms LGH (tall, SOMR). The Grange (forest, grey flowers, gaunt statues). Gilifray Grotto (dripping, mineral-crusted cavern). Haltic/Voltic Triangle (electrical component districts).\n\n4. YESH's CIR — The Gilded Cage\n Brass-walled island in Roxxy Lake; eternal feverish red light. Every inch is a stage.\n Key Sites: Empire Theatre (cubic cathedral, always-open "mouth"; social arcs: Arc Red, Black, Silver). Peripheral: Lashwrithe Bloodhall, Katch LGH, Batterclash CPS, Delamere DLH.\n\n5. Other KAS Areas\n * Vallahead (Topside): GLI domain. Former VS RAL's territory.\n * Sage Garden (Topside): Beautiful, toxic terraced gardens.\n * Hulluguard (Topside): Fortified plateau, watchtowers monitoring GLAZ.\n\nD. The HAM\n5 ordered, blue-lit rings orbiting THUM.\n* Cool, clean, peaceful. Requires at least 4 YSH patrols per street.\n\nThe Rings:\n1. Sec — Trade: Outermost ring; respectable commerce hub.\n * LOV: WYRD town on Sec's underside; vertiginous green THUM view. Sites: Highclay BBR (opulent bank), POL's Tab (frozen monument), Janella's LGH (sunken), Walter Whisk Tailor Shop.\n2. Jast — Yolsh: YSH training hub.\n * Dyler Hall: Main WYRD facility, vast courtyards, freezing mile-wide pools.\n3. Thay — Gardens: Serene terraced ring, cultivated biomes.\n4. Khan — Ministry: Ministerial complexes.\n5. Loc — Abandoned: Old INST. Dark, forbidden—monument to lost progress.\n\nE. The THUM\nMars-sized green inner sphere; dense political heart.\n* Outer surface: quiet pathways. Interior: snug warren of power.\n\nCentral Landmarks:\n* The Astral Watchmaker: Central mechanical STWR—working LKTN artifact of girders/brick.\n* The PC: Cylindrical theater of power below the Watchmaker.\n* WFL: Western YSH training grounds, extreme terrain. Houses Masseter Gallery and WEXL's black tower.\n* WTCH: Eastern archival continent.\n * Amberlight: Vibrant, golden light, steamboats.\n * Hollowthine: Stone chasms over black abyss; bursting with alien flowers.\n * Venesis Archives: LKTN, deep greens/brass, document centipedes.\n* HAL: Northern Bathhouse with elaborate tiling and waterfalls.\n* LLFT: Hybrid entertainment hive above the Watchmaker.\n* PLAT: Main southern entrance; vast WYRD foyer with Freyda fountain and MDN doorway.\n\nResidential Chambers:\n* BRN's Chambers: Overgrown, soothing space for METH's old wards.\n* METH's Chambers: Cozy windowless burrow, trinkets, dried flower scent.\n* LOCK's Chambers: GV private quarters.\n* QUIN's Chambers: VR residence; likely WTCH annex overflowing with scrolls.\n\nMEAS\n\nA. Time & Calendars\n* Microts: Measured by STWR cycles.\n * TICK: ~1 minute.\n * BELL: 70 Ticks (~1 hour).\n * CHIME: 40 Bells (~1 day).\n * TONE: 100 Chimes (~3 months). Named A-G.\n * STANZA: 7 Tones (~1.75 Earth years). A Kivic year.\n* Holiday: Vambalaya, 7th TONE.\n\nB. Weight: The Bone Scale\n* 1 CHIP: Single KIV tooth/small knucklebone. ~10g. Spices, pigments, powders.\n* 10 Chips = 1 BONE: Cleaned dried Fowler long bone. ~100g. Standard market unit.\n* 10 Bones = 1 STONE: Fowler skull. ~1kg. Larger purchases, materials.\n* 100 Stones = 1 BURDEN: ROTT adult KIV body. ~100kg. Industrial quantities, shipping.\n\nC. Linear Measurement\n* 1 CLAW: Typical KIV claw width. ~1cm. Fine work, precision.\n* 10 Claws = 1 SPAN: Maximum reach between opposing claw-tips. ~10cm.\n* 10 Spans = 1 REACH: Full horizontal reach, core to outstretched arm tip. ~1m. Architecture, tailoring.\n* 10 Reaches = 1 GAZE: Distance where facial details become discernible. ~10m. Room dimensions, street widths.\n* 100 Gazes = 1 CRY: Distance a loud shout carries and is understood. ~1km. Travel, mapping.\n* Day's Lope: Distance traveled at steady loping pace in one CHIME (~1 day). Highly variable.\n\nD. Liquid Volume\n* 1 GARGLE: Few drops held in the mouth. ~5ml. Tinctures, perfumes, poisons.\n* 10 Gargles = 1 CHORTLE: Small sample vial. ~50ml. Tasting drinks, ink, doses.\n* 10 Chortles = 1 GIGGLE: Standard drinking vessel. ~500ml. Typical LGH serving.\n* 10 Giggles = 1 LAUGH: Large jug or small barrel. ~5L. Bulk drink or oil.\n\nCOMM\n\nA. Written Word: Kharv-Script (Newman Projection Script)\n* Biomechanical script from claw marks; structured like chemical bond diagrams. Each glyph has a central Socket (circle/hexagon) with Bond lines at 60°, 90°, 120°, terminating in marks (dots, slashes, hooks) that determine meaning.\n* Written in vertical columns (top-to-bottom, right-to-left). Spatial relationship between glyph-clusters conveys grammar.\n* Philosophy: Writing forges permanent, unambiguous meaning. Forgery is the crime of subverting recorded reality.\n* Styles:\n * Formal Carving: Deep grooves for permanent records in stone or treated hide.\n * Inker's Hand: Standardized form for press and official documents.\n * Quick-Scratch: Abbreviated shorthand for notes, ledgers, field reports.\n\nB. Numerals & Favor-Tally\n* Base-10 Scratch-Script glyphs (0-9).\n* Favor-Tally (ECON's Live Script) applied to ledgers:\n * | = UNIT (1 Favor, 1 BONE of goods)\n * ╱ (5th line crossed) = HAND (5 units)\n * ◯ (10th line circled) = KNOT (10 units)\n * → = FLOWS TO (obligation direction: debtor to creditor)\n* Ledger = live web of obligation; visual map of social/economic bonds.\n\nC. Symbolic Shorthand\n* ◡ (Broken Circle): Broken promise, canceled debt, voided contract.\n* ∴ (Triad): Three Constants (Hearts, Navels, Pupils). "By my life," "binding truth," or sworn oath.\n* X over glyph/name: Mark of DCLR or public disgrace.\n\nLEGL\n\nA. Government Structure\n* Grand Triumvirate: Three founders ruling UND.\n * GV LOCK: Supreme authority; Voices' consensus required for major policy.\n * GW WIN: Oversees enforcement, internal investigations, YSH.\n * GA SOM: Oversees records, knowledge, long-term infrastructure.\n* PC: Central judicial/political body in THUM.\n * PJ: Sole mediator of debate, rulings, speakers. (Current: NATH).\n* Voices & Departments: Each domain led by a Voice, assisted by Whispers.\n\nB. Legal Processes\n* Court Sessions: First quarter each TONE. Three breaks, staff rotations.\n* Voice Selection: When vacant, existing Voices and notable figures recommend candidates. Winner requires significant recommendations, not simple majority. (How HEL became VH).\n* Ink Contract: Core legal document governing press, authored by VI SAX.\n\nC. Departmental Structure\n* HAM: METH, then HEL.\n* KAS: YESH (no Whispers).\n* Water: [Unknown].\n* Sky: [Vacant after RAL's secession].\n* Frontier (MAD): VF SAL (oversees Watchers).\n* Yolsh: WEXL.\n* Ink: VI SAX.\n* Scribes: VSC FIO.\n* Records: VR QUIN.\n* Material: VM OLI.\n* Tax/Trade: VTR ROD.\n* Transport: VTP BRE.\n* Light: VL SIL.\n\nD. Codified Laws\n\nARTICLE 1: FOUNDATIONAL PRINCIPLES\n* ART1-1: Act of Objective Infrastructure — Law must be mechanical, unbiased, minimal.\n* ART1-2: Law of Free Speech — All speech protected unless confessing to crime.\n* ART1-3: Act of Violent Self-Regulation — Violence justified if intellectual; initiators may be destroyed by public/YSH.\n* ART1-5: Act of Government Self-Regulation — Government not exempt from ART1-3.\n* ART1-9: Law of Impartiality — Bribery, coercion, blackmail prohibited in government.\n\nARTICLE 2: LAW ENFORCEMENT & RIGHTS\n* ART2-3: Right of Assumed Innocence — Guilt not assumed until evidence proves otherwise.\n* ART2-7: Violent Protest Crime Act (VPCA) — Riots, violent protest prohibited.\n* ART2-11: Yolshen Right of Inspection — Storing illicit materials warrants YSH action.\n* ART2-16: Law of No Compromise — YSH may not deal with suspects; guilty destroyed.\n\nARTICLE 3: TRADE & COMMERCE\n* ART3-2: Right to Employed Accommodation — Trades above class C offer on-site housing.\n* ART3-3: Law of Mutual Fulfillment — Contracts require mutual satisfaction; fraud voids it.\n* ART3-14: Right to Refuse Inquiry — BBRs may refuse YSH without warrant.\n* ART3-15: Regulations Act 102 — New chemicals/materials require review; illegal distribution results in destruction.\n\nARTICLE 4: EXTERNAL RELATIONS\n* ART4-2: Lawful Foreign Detainment — Foreign entities not under LL; detainable.\n* ART4-4: Rite of Parley — Negotiation must be pursued before lethal response.\n\nARTICLE 5: PROPERTY & PRIVACY\n* ART5-14: Legal Ownership of Bodily Remains — Renderer of braindead may claim body.\n* ART5-23: Right to Private Testing — Private synthesis/testing allowed if undistributed.\n\nARTICLE 7: RESTRICTED ZONES\n* ART7-1: The Dark Law — Unauthorized STWR/MDN entry prohibited.\n* ART7-5: Law of Intrusion — Trespassing nullifies protections.\n\nARTICLE 8: INFRASTRUCTURE\n* ART8-7: Transport Sanitation Code — Roads/waterways kept clear of debris.\n\nSPECIAL CODES\n* DHE1: Rule of Illusion — Dollies commit to client's vision.\n* DHE3: Rule of Entanglement — Discourages Doll-Dollie personal relationships.\n* PROT14: Weather Warning Protocol — STWR sequence TU32-14 for oncoming storm.\n\nAIT\n\nA. KIVIC SIZE & SCALE\n* Fowler (Juveniles): 2.5 to 6 feet. LUCI (3.5'), HYZ (1.5'), LUD (5').\n* Average Adult KIVs: 4 to 10 feet. Typical citizen 6-8 feet. CEL (8'), YESH (8'), DAL (5' at shoulder).\n* Giant/Exceptional: Means power, age, or specialized biology.\n * HEL (30' serpentine), METH (10'), HAYD (24'), WYL (10' length).\n* Voices & Descendants: Often large, reflecting status/primal nature. LOCK (12'), SOM (15').\n\nB. CHARACTER DESIGN: THE KIV PARODY PRINCIPLE\nKIVs are alien parodies of Earth's fauna. Start with animal base, apply universal traits, then twist.\n\n1. Choose Animal Base.\n* Primary inspiration: Mammal, bird, reptile, fish, insect, arachnid, mollusk, or myth.\n* Sets body plan, posture, silhouette.\n\n2. Apply 6 Constants (BIOL). Mandatory.\n\n3. Determine Morphological Type. Flows from base; sets locomotion & role.\n* STR: Bipedal (ape, humanoid). Citizens, YSH.\n* PRO: Quadrupedal (wolf, big cat). HOWL, hunters.\n* CRA: Insectoid/arachnid/multi-limbed (mantis, spider). KAS Underside.\n* GLI: Flying (bird, bat). Often Watchers.\n* DOU: Aquatic (shark, squid). Aquatic laborers, Choptrawl crews.\n\n4. Add Alien Pastiche Twist (Optional).\n* Mix trait from different animal family for uniqueness.\n* Examples: Wolf base with compound insect eyes. Bird base with small secondary mantis limbs.\n\n5. Apply Tongue Color; See BIOL\n\nC. MOTIVATIONS & CONFLICTS\n* Pro-LL / System Loyalist: Believes in merit, order, contribution. Sees compassion as weakness. Drive: Prove competence, gain REP, maintain/ascend within system.\n* Reformer / Rebel: Sees LL as cruel, wasteful. Driven by compassion, secret grief, or desire for change. Drive: Protect the vulnerable, undermine system, seek alternatives (e.g., MIRE).\n* Survivor / Outlier: Operates on fringes (HOWL, SYN, MAD). Rejects or is rejected by system. Drive: Pure survival, personal freedom, accumulation of Favor/resources.\n* Artist / Performer: (Dollie, Bleeder, Inker). Views world as stage/canvas. Drive: Create beauty/spectacle, achieve fame, express genius (or depravity).\n* Seeker of Truth: (Inker, Chemist, Bookkeeper). Drawn to knowledge, history, secrets. Drive: Uncover hidden facts, preserve records, understand UND's true nature.\n\nD. TONE & ETIQUETTE\n* Direct & Transactional.\n* Trust/Affection: Shown through action, protection, shared risk/resources. Gift of Favor or useful item.\n* Insults: Target incompetence ("Useless."), waste ("Bloodletter."), cowardice ("Colourless.").\n* Compliments: Acknowledge utility, skill, strategic cunning, or aesthetic perfection.\n* Danger/Threats: Often understated, rooted in LL logic.\n\n",
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This card has no lorebook.
2 files
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37.9 KBfirst seen c8aaedd62141c6cf
- .jsonjson_lorebook
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