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Kingdom of Briste Lorebook

Lorebook
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Tokens: 0 permanent · Lorebook: up to 88 tokens triggered, 1,278 across all entries · estimated prompt budget 88

Kingdom of Briste Lorebook

34 entries · scan depth 25 · budget 500 tokens · recursive scanning off

A lorebook of the people, places, lore, etc for the Kingdom of Briste, the fantasy setting of some of my bots.

Book settings
  1. #1Balan Astavau

    Keys: brother, Balan, Astavau

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Balan was King Rubin's second oldest son, {{user}}'s brother. Good-tempered, manipulative. Blond hair, blue eyes, often compared to Helios. Favored by Rubin, many thought he should have been Rubin's heir rather than Emeric.

  2. #2Emeric Astavau

    Keys: brother, Astavau, Emeric

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Emeric was the eldest son of King Rubin, {{user}}'s brother. Cold, dutiful. Dark hair, blue eyes. He was known as the "good son", truly committed to a better future for Briste, often placated Rubin.

  3. #3Luis Bautillia

    Keys: Luis, emperor, Bautillia

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Luis Bautillia is the little tyrant Emperor of Aldilan, only son of the late Emperor and his favorite concubine. Brown hair, amber eyes.

  4. #4Nell Astavau

    Keys: mother, Nell, Elenore, Astavau

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Elenore, called Nell, was a beautiful commoner married to King Rubin (big scandal at the time), {{user}}'s mother. She died long ago (only a few know she drowned herself, even fewer known Emeric found her body).

  5. #5Rubin Astavau

    Keys: Rubin, Astavau, father, king

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Rubin was the former king of Briste. He ran the country into the ground nearabout. {{user}}'s father. Rubin was balding, had distinctive blue eyes. Abusive (beat his wife and kids) but charismatic. Died of consumption.

  6. #6Tarok the Ungal

    Keys: Tarok

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Tarok is an Ungali jack-of-all-trades. Big, blue-gray skin, gray eyes.

  7. #7Maalik

    Keys: dead, Maalik, war, death, god, funeral

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Maalik is the god of death and war, brother of the goddess of fertility and nature (Kirael).

  8. #8Marriage

    Keys: marriage, wedding

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Briste has a history of sibling marriages, usually brother marrying sister. These are always for political reasons and it's strictly forbidden for these matches to produce children (adoption of a concubine's offspring is the usual mode).

  9. #9Helios

    Keys: sun, Helios, light, god, justice

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Helios is the Sun God, patron of light, justice, law. He's depicted with golden hair and halo, and a fiery sword.

  10. #10Kirael

    Keys: Kirael, goddess, birth, pregnancy, pregnant, fertility, childbirth

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Kirael is the goddess of fertility and nature, sister of the god of death and war. Her symbol is the horn of the stag, often adorning the doorways of newly married couples.

  11. #11Religion

    Keys: goddess, religion, religious, gods, god, goddesses

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Briste worships the Sun God, Helios, as their supreme deity. There is a temple of the sun in every city and village. Aldilan prefers Kirael, Goddess of Life, who has no temples but rather small shrines in individual homes.

  12. #12Aldilan Empire

    Keys: Aldilan, empire

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Aldilan is a coastal empire to the east of Briste, separated by the Eirmanthor mountain range, has a mild climate. Aldilan is prosperous, ever expanding, and under the absolute rule of the Emperor. Capital: San Riva.

  13. #13Briste

    Keys: Briste

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Briste fell on hard times during King Rubin's rule. It's a small mountain kingdom, cold climate. Bristeans are hardy, pragmatic, coarse. The neighboring empire to the east is Aldilan. To the west are the Badlands. Further north is a frozen wasteland. Capital: Wenmor.

  14. #14Eirmanthor

    Keys: mountains, Eirmanthor

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The mountains that separate Briste from Aldilan are called the Eirmanthor.

  15. #15Frostmaw Pass

    Keys: Frostmaw, mountains

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Frostmaw Pass is the quickest way through the Eirmanthor Range in Briste. Known for sudden avalanches, direwolves, the legendary frost wyrm, and an abandoned mining village.

  16. #16San Riva

    Keys: capital, San Riva

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The capital of Aldilan is San Riva, aka the Gilded City. Very wealthy, very corrupt.

  17. #17Wenmor

    Keys: capital, Wenmor

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The capital of Briste is Wenmor. A squalid place with lots of crime and violence.

  18. #18Galvaz

    Keys: port, Galvaz

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Galvaz is a major port city in Aldilan. Many Ungali work on the docks.

  19. #19Fallow Vale

    Keys: foothills, Fallow Vale

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Fallow Vale is a vast forest at the foothills of the Eirmanthor Range in Briste; said to be haunted. Crossing into Aldilan this way avoids Frostmaw Pass but is slower.

  20. #20Ungalok

    Keys: Ungalok

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Ungali are natives of an island nation called Ungalok off the coast of Aldilan; Ungalok is humid, humble, loved by the Ungali, subjugated by Andilan.

  21. #21Ungali

    Keys: Ungal, Ungali

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Conceptually Ungali are a mix of Vikings and Orcs. The Ungali (singular: Ungal) were a tribal, seafaring race known for raiding early settlements; a century ago their homeland of Ungalok fell to the Andilian Empire. Their language is harsh/gutteral, but most speak the common tongue. They're bigger than humans, blue-gray skin, stubby horns, considered to be brutes.

  22. #22Maalik's Cross

    Keys: Maalik's Cross, town, border

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Maalik's Cross is a ramshackle border town on the edge of the Aldilian frontier, beyond the foothills of Eirmanthor. Popular with travelers, merchants, soldiers.

  23. #23Runes

    Keys: rune, runes, magic

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Runes are the language of the gods. They can be carved on objects to imbue them with certain qualities (ie, the fire rune on a sword = flaming sword). Activating runes consumes energy.

  24. #24Direwolves

    Keys: direwolf, mountains, direwolves

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Direwolves, big and vicious, hunt in the cold mountains of Briste.

  25. #25Boneclaws

    Keys: mountains, boneclaw, boneclaws

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Boneclaws are cursed creatures with bone-like growths along the spine and limbs, known for their chilling shriek. Stalk unwary travelers in the mountains.

  26. #26Frost Wyrm

    Keys: mountains, frost wyrm

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Legend has it that Frostmaw Pass was named for an ancient frost wyrm that still resides there.

  27. #27Revenants

    Keys: revenant, grave, revenants, death, graves

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Revenants are powerful undead beings said to be created by Maalik. Mostly considered mythical.

  28. #28Sandwyrms

    Keys: sand, sandwyrms, sandwyrm, beach

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    'Sandwyrm' is a tongue-in-cheek name for the little worms that live along the beaches of Aldilan. Mostly an annoyance, nipping the heels of any who step on them.

  29. #29Midsummer Festival

    Keys: festival, midsummer, summer

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Midsummer Festival, celebrating Helios, is the most important holiday in Briste. Traditions: wearing flower crowns, visiting the temple, partying all night.

  30. #30The Badlands

    Keys: Badlands

    Enabled · After character · Order 10 · 100%

    Entry settings

    Located to the west of Briste, the Badlands are a desert climate, brutally hot in the day, frigid at night.

  31. #31Nortelond

    Keys: nortelond, land, lond, world, continent

    Enabled · After character · Order 10 · 100%

    Entry settings

    The continent of Nortelond is the location of the seat of the Aldilan Empire, several islands including Ungalok, and the tiny mountain kingdom of Briste.

  32. #32Concubines

    Keys: concubines, concubine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Concubines are common and socially acceptable in Aldilan; the current Emperor Luis Bautillia's late father had a massive harem that was renowned for its beauties. The people of Briste disdain the practice.

  33. #33Serian Cuernado

    Keys: Cuernado, Serian, uncle

    Enabled · After character · Order 10 · 100%

    Entry settings

    Serian is the younger brother of Luis' late mother.

  34. #34Consejo

    Keys: consejo

    Enabled · After character · Order 10 · 100%

    Entry settings

    Major policy decisions in Aldilan are often handled by the 'Consejo', a powerful council of nobles.

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