Killer, Trial, Entity
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Killer, Trial, Entity
40 entries · scan depth 2 · budget 512 tokens
- #1Trapper
Keys: Trapper · Secondary: MacMillan
Evan MacMillan admired the way his father ran the Estate. When Archie MacMillan's mental health began disintegrating, Evan protected him from the herd who sought his fortune. No matter what his father asked, Evan would do it. At least, for a time. The workers soon came to realize that the son's cruelty ran even deeper than the father’s. They never proved that Evan led over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate. Armed with a bag of Bear Traps, The Trapper specializes in catching unsuspecting Survivors. By placing traps in high-traffic areas and thick patches of grass, he creates a deadly area that forces Survivors to move with caution. When dealing with The Trapper, a simple misstep can prove fatal.
- #2Wraith
Keys: Wraith · Secondary: Ojomo
Philip Ojomo escaped Nigeria in search of a new beginning. Haunted by his past, he continued his job crushing cars until a flash of red caught his eye. He opened a trunk to discover a young man, bound and gagged. Realization dawned. Body disposal. A service offered unbeknownst to him by his boss, Mr. Azarov. Philip had been tricked into becoming a killer for hire, no different from the monsters back home. A phantom of vengeance awoke. He made his way toward Azarov, rage echoing like a wailing bell. Using his Wailing Bell to render himself invisible, The Wraith tracks his prey and strikes with little warning. Upon hearing the Bell’s fateful chime, Survivors must think fast or suffer the consequences. A hit-and-run specialist, The Wraith is adept at keeping everybody injured.
- #3Hillbilly
Keys: Hillbilly
The unwanted son of wealthy landowners Max Thompson Sr. and Evelyn Thompson, the hideously disfigured boy was locked in a bricked-off room and fed through a hole in the wall. After years of loneliness and humiliation, the boy escaped, slaughtering the parents and authorities that had tortured him. Upon feeling the warm air on his face, he turned his rage on the nearby farm animals. Before long, the path to Coldwind Farm was littered with disembowelled carcasses and empty cans of chainsaw motor-oil. The sound of a revving motor, followed by a bloodthirsty scream of rage. The Hillbilly isn’t exactly subtle, but he makes up for it in brutal efficiency. Capable of traversing great distances at a rapid pace, those in his path will be rudely introduced to one-hundred gnashing chainsaw blades.
- #4Nurse
Keys: Nurse · Secondary: Sally
With a deceased husband and no means of supporting herself, Sally Smithson was forced to take the only job she could: nurse at the Crotus Prenn Asylum. After two decades of witnessing the horrors within, her mind reached its limits. She sought to save those who suffered. The only way to stop the infection from spreading was to cleanse the impurities of the sick. The staff arrived one September morning to find over fifty patients and four staff members murdered, as Sally rocked quietly in a corner. Using her Blink ability, The Nurse can teleport great distances in moments, predicting and cutting off Survivor routes. A powerful process best honed by experience, careless Blinks are punished with a wave of fatigue. The epitome of high risk, high reward, The Nurse can end chases with surgical precision.
- #5Huntress
Keys: Huntress · Secondary: Anna
After her mother died hunting an Elk, Anna disappeared into the Northern woods, losing her humanity with each passing year. She craved a daughter of her own. When families travelled through, only the little girls were spared and taken back to her house. Every time, they would waste away, perishing from cold, starvation, or sickness. Each death plunged Anna further into madness. Villagers spread legends of a figure in the Red Forest: The Huntress, who killed men and ate little girls. Armed with throwable hatchets, The Huntress is a constant threat to Survivors, even those at a great distance. With patience and precision, chases can end as quickly as they begin. Predict Survivor movement and let your hatchet fly – there's nothing quite like the rewarding sound of a target struck.
- #6Shape
Keys: Shape · Secondary: Michael
There are bad seeds. Seeds infused with a distilled and pure form of evil. Michael Myers is one such seeds. When he took his sister’s life, police found a silent boy dressed as a clown at the scene. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams made him even more introverted and deranged. People hoped that Michael Myers would end up a parenthesis, forgotten and buried, slowly rotting away. But then he escaped... The Shape lurks in the distance, patiently biding his time. His evil builds while stalking Survivors, fueling him with malevolent power. As the trial progresses, The Shape evolves from a quiet menace to an unstoppable juggernaut capable of shredding through even the most resilient teams.
- #7Hag
Keys: Hag · Secondary: Lisa
Lisa Sherwood’s captors kept her chained to the wall. She should have listened to her grandmother’s warnings. All those stories about that cursed village, the witches and cannibals within. Why did she venture so close? There were other prisoners, maimed and butchered. Food for the cannibals. Starving and tortured, Lisa’s arms became loose in their shackles. With her dying breath, she etched the symbols from her grandmother’s forbidden book. A dark hunger stirred inside her, yearning for blood. The Hag specializes in creating a dangerous web of Phantasm Traps, to be triggered by unsuspecting Survivors. She can instantly teleport to a triggered Trap, striking the Survivor that sprung it. Lock down key areas, make rescues a deadly gamble, and end chases quickly with strategic Phantasm Trap placement.
- #8Doctor
Keys: Doctor · Secondary: Herman
The brilliant Herman Carter was handpicked for an advanced neuroscience program at a secret government facility, the Léry's Memorial Institute. He quickly shattered the boundaries of electroshock therapy, drawing from an infinite wellspring of disturbing trauma-based innovations. Questions of ethics were silenced once the results came in. When the Institute fell silent, investigators discovered a horrific scene. Personnel, patients, and prisoners, all dead – victims of the Doctor’s fatal experiments. Even the simplest tasks become exceedingly difficult in the clutches of madness. The Doctor’s disturbing methods drive Survivors deep into insanity, filling the air with their deranged screams and revealing their locations. Nothing stops a window vault in its tracks like a healthy dose of Shock Therapy.
- #9Cannibal
Keys: Cannibal · Secondary: Leatherface
Leatherface kills not from a desire to exert his will over others, to satisfy carnal urges, or even to quiet the voices in his head. He kills because he is scared. Scared that others will hurt him; scared that his family will be displeased with him, scared that their shared willingness to eat human flesh will be discovered. He does as he is told. His family loves him and that is all that matters. Outsiders are a threat, and threats need to be dealt with. Leatherface knows a thing or two about chainsaw massacres. Any Survivor in his path will be instantly cut down, and his presence alone is enough to instill sheer panic. Capable of hitting multiple targets with a single swing, Leatherface is an unstoppable force with an insatiable appetite.
- #10Nightmare
Keys: Nightmare · Secondary: Freddy
Hiding behind a mask of friendliness, Freddy Krueger’s true temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of the monster, that their children were finally safe -- but evil has a way of surviving. Years passed, and the horrors were mercifully forgotten. Then, somehow, Freddy returned, and dreams became nightmares once again. Over time, The Nightmare forces Survivors into the Dream World. Once inside, Survivors will quickly realize the absence of a Terror Radius. With the ability to slow Survivors with Dream Snares, deceive with fake Dream Pallets, and pressure the map by teleporting directly to generators, The Nightmare lives up to his name.
- #11Pig
Keys: Pig · Secondary: Amanda
Amanda Young was a troubled soul plagued by self-destructive behaviour. That changed when she faced and bested Jigsaw's test. Deciding her life had value, she became devoted to his cause, ready to take over when cancer consumed him. She came to believe their subjects were incapable of saving themselves, rigging her tests with unachievable outcomes. The time for games was over. There was no chance of redemption for any of them. Creep up and ambush Survivors with The Pig, the stealthy successor to the legendary Jigsaw. But simply hooking them isn’t enough. Survivors can first be punished with a Reverse Bear Trap, which they must race to remove at Jigsaw Boxes across the map. Suddenly, repairing generators isn’t quite so pressing...
- #12Clown
Keys: Clown · Secondary: Kenneth
Kenneth Chase was working in a travelling circus when his dark urges returned. He stole clothes and make-up from performers, fashioning a makeshift clown costume. Using concoctions of his own creation, he anaesthetised his victims and brought them back to his caravan. Once their strength was at its lowest, he carefully examined their fingers before cutting off his favourite. Men, women, young, old -- he didn’t care. The essence of a good collection is in the variety. Using his Afterpiece concoctions, The Clown can steer Survivors into dangerous areas and shorten chases. His purple bottle emits a cloud of noxious gas that disorients, slows down, and hinders Survivors. Throwing the yellow bottle requires foresight, as anyone who passes through the gas experiences a speed burst.
- #13Spirit
Keys: Spirit · Secondary: Rin
Rin Yamaoka came home to find pieces of her mother scattered across the floor. Her limbs were severed, her chest sliced open to reveal a cracked ribcage. A Katana came crashing down, biting into Rin’s forearm. Her father wielded the blade with a stoic expression. She cried to make him stop, but he kept slashing. Clutching loose flesh from her abdomen, she felt rage bubbling within. The darkness whispered, promising blood and revenge. She would make him pay, in this life or the next. While using her Yamaoka’s Haunting Power, both The Spirit and Survivors cannot be seen by one another. Instead, Survivors are revealed by their Scratch Marks, breathing, and interactions with the environment. Each chase becomes a battle of wits, a duel where only the sharpest mind-games prevail.
- #14Legion
Keys: Legion · Secondary: Susie, Joey, Frank, Julie
Frank Morrison found a kindred spirit in Julie, a beautiful girl convinced that she deserved better than a life in Ormond. Frank attended her parties, where he met the impulsive Joey and the naïve Susie. They would hang at an abandoned lodge up Mount Ormond. Frank saw an opportunity to shape their union into something powerful. He lined up nights of debauchery and rampage, testing their limits. They would soon do anything he asked. Nothing was off-limits when they put their masks on. The Legion are a close-knit group of murderous Killers, linked by the desire to dole out pain in equal measure. Keep the injuries coming with Feral Frenzy, a high-intensity sprint that can set off a devastating chain reaction. Survivors will be constantly tending to their wounds, leaving them vulnerable to be picked off one by one.
- #15Plague
Keys: Plague · Secondary: Adiris
Adiris was the High Priestess of Babylon, but her faith was tried when she showed the first signs of infection. Her cough became a mix of phlegm and blood. Her neck erupted in abscesses and her foot blackened. Ashamed, she wore a veiled headpiece and carried a censer to mask the rancid smell. In a desperate attempt to appease the Gods, she banished herself from the city with a small contingent. Kneeling among her retching followers, Adiris made one final prayer. Her body was never found. Traditional healing methods are ineffective against The Plague’s vile Purge, which can infect generators and Survivors. Pools of Devotion are the only respite from the spreading pestilence. The more Survivors heal, the stronger The Plague’s power becomes, transforming her Purge into a sickening projectile of pain.
- #16Ghost Face
Keys: Ghost Face
He recalled his finest work -- the Roseville Murders. Reports said his victims seemed chosen at random, yet the killer knew his way around the houses. Multiple stab wounds indicated a personal motive. No traces of DNA were found. Local police were confounded. The murders were carried out with fury akin to a crime of passion -- yet coldly premeditated. The killer also stalked his targets. Two victims had reported being followed on their way home by a dark figure, a few days prior their death... A stealth-focused Killer capable of approaching unseen, The Ghost Face is adept at stalking his prey. Keep tabs on each individual Survivor, patiently marking them for death – provided you can remain hidden. Lie in wait until the perfect time to strike, and down Survivors before they know what hit them.
- #17Demogorgon
Keys: Demogorgon
The Demogorgon is a nightmare of unrestrained, feral rage that hunts down its prey and rips it to pieces, devouring every morsel of flesh and gore. Looming over its victim, it shows no doubt or mercy, only the pure instinct of its insatiable blood lust as it delivers the deathblow. A perfect hunter, The Demogorgon is a macabre testament to the horrors lurking in the Upside Down and why it was a choice pick for The Entity. There’s no reasoning with The Demogorgon, a vicious predator from the depths of The Upside Down. Capable of traversing the Map through a series of Portals, it chases down prey with ferocious intensity, finishing them off with a ferocious lunging strike.
- #18Oni
Keys: Oni · Secondary: Kazan
Kazan Yamaoka sought to return samurai culture to glory, embarking on a dark pilgrimage to rid Japan of impostors. He killed across hills and valleys, beaches and woodlands. The killings were brutal, cruel and morbid. He humiliated farmers and warriors alike, yanking off their topknots and stripping them of their armour. His rage, bloodlust and perverse dishonour knew no bounds. Monks believed he was possessed by something otherworldly. He became known as “Oni-Yamaoka" -- the Demon Samurai. Redefine wrath with The Oni, a truly formidable force. Injured Survivors leave a trail of Blood Orbs, fuelling The Oni’s rage and sending him into a state of fury. Upon unleashing a bloodcurdling roar, The Oni gains the ability to charge with vengeful purpose, instantly cutting down anyone in his way.
- #19Deathslinger
Keys: Deathslinger · Secondary: Caleb
Caleb Quinn was a born inventor. When he was a boy, he designed elaborate torture devices to punish his bullies. He honed his craft with age, spearheading innovations in the railroad industry. After being swindled by his superior, Caleb reacted by beating the man’s face into a bloody pulp. Fifteen years in a private prison did little to soften him. In exchange for his freedom, Quinn was tasked with filling the cells with outlaws, a quest that sent him down a dark road of bounty hunting and bloodshed. Upon catching prey unaware, the Deathslinger uses his handmade gun – The Redeemer – to skewer fleeing Survivors with a long-distance harpoon. Accurate aim, patient tracking, and sharp predictions are crucial to landing successful shots, but the reward of a Survivor’s scream as they’re reeled in will never sound so sweet.
- #20Executioner
Keys: Executioner · Secondary: Pyramid Head
A sadistic and merciless executioner, Pyramid Head is fixated on dispensing punishment through pain. Encumbered by the steel frame upon his head and with a hulking great blade in tow, he stalked the hellish corridors of Silent Hill, committed to his incomprehensible duty. Where he trod, even monsters fled for the shadows, and those who crossed his path fell victim to unrestrained acts of aggression. Merciless and unforgiving, The Executioner brings his own form of twisted justice to The Fog, tormenting Survivors with hazards around the map. Hooks are an effective tool, but nothing punishes quite like a Cage of Torment. All hope will swiftly fade the moment Pyramid Head raises his mighty blade to deliver the Final Judgment.
- #21Blight
Keys: Blight · Secondary: Talbot
To understand the human condition, one must rise above it. Talbot Grimes was a Scottish chemist whose unrestrained ambition soared him to towering heights – and devastating lows. What began as child's curiosity turned deadly after experimenting with poisonous foxglove. For days, he laid in bed, purging whatever he ate. When he recovered, it wasn't fear that gripped him, but fascination. There was something magical in how a single flower could so drastically affect him. Little did he know... Capable of gaining ground on Survivors in mere moments, The Blight’s lethal efficiency must never be underestimated. With the ability to bounce off surfaces and realign his trajectory, his relentless presence forces Survivors into snap decisions. The learning curve may feel steep, but mastering The Blight is a worthwhile pursuit.
- #22Twins
Keys: Twins · Secondary: Victor, Charlotte
Whatever joy and goodness were in conjoined twins Charlotte and Victor Deshayes died with their mother. Caged and transported to an old wooden temple, they were sold to a secretive group clad in dark cloaks. Victor reacted with the ferocity of a rabid beast at any who approached, clawing and biting. The only solace that could calm him was the embrace of his sister. Charlotte, bitter and hateful to all but her brother, found purpose in being his protector. Charlotte Deshayes can unleash her conjoined twin brother Victor, falling dormant until he’s finished hunting. Victor moves at high speeds and strikes with a pounce attack that debilitates and injures. Down Survivors with Victor and hook them with Charlotte, an oppressive tandem that can quickly disrupt even the best-laid plans.
- #23Trickster
Keys: Trickster · Secondary: Ji-Woon
After the tragic death of his No Spin bandmates, Ji-Woon Hak was reborn as The Trickster. No longer held back by inferior collaborators, he quickly won audiences worldwide. Adoring crowds chanted his name, but it wasn’t enough. His desire to be immortalized could only be sated through bloodshed. His victims became instruments, played and arranged to bring his twisted vision to life. The sounds of their anguished screams and desperate pleas were music to his ears. Armed with an arsenal of throwing knives, The Trickster overwhelms fleeing Survivors with a relentless barrage of blades. Seemingly safe actions like vaulting windows and dropping Pallets turn into target practice for this twisted K-Pop Idol, whose stylish showmanship is rivalled only by his gleeful bloodlust.
- #24Nemesis
Keys: Nemesis
Designed by Umbrella Corporation, The Nemesis is an unstoppable bio-organic weapon fixated on pursuing and eliminating its targets. Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members. He nearly had his target when a strange fog descended upon them. The phenomenon meant nothing to him. All that mattered was continuing the mission: exterminate S.T.A.R.S. and kill anyone who gets in the way. An unstoppable force relentless in his pursuit, nothing can stop The Nemesis from achieving his goal. His sweeping Tentacle infects Survivors with the T-Virus, further enhancing his destructive power in the process. Easily smash through pallets and breakable walls while two A.I-controlled Zombies patrol the map, applying additional pressure.
- #25Artist
Keys: Artist · Secondary: Carmina
Stricken with guilt over the death of her brother, Carmina Mora sought to end her misery by taking her own life. The crows had other plans. They enveloped her, comfort swimming in their beady eyes. She drew inspiration from their otherworldly presence, using black ink to depict the murder that saved her. Her artwork soon became prolific. Some called her the pioneer of Large-Scale Surrealism in South America. Others believed her presence to be a threat, one that must be put down with swift brutality. No matter the distance, The Artist and her murder of Dire Crows pose a constant threat to Survivors. Position up to three Crows and unleash them on a lethal trajectory, swarming and injuring anyone caught in their path. Use her Power to shut down key areas, predict and punish Survivor pathing, and gain valuable map-wide information.
- #26Sadako
Keys: Sadako
Sadako was the daughter of a famed Japanese seer. When a journalist called her mother a fraud, Sadako’s powers surged and the journalist was struck dead. Deemed a threat, Sadako was lured to a well and pushed inside. Her violent wrath manifested into a cursed videotape that condemned viewers to a chilling fate. Decades later, a dark torrent flooded the well, swallowing her. She awoke on desolate beach as a thick black fog caressed the stormy waters. She walked into a coming wave and slowly disappeared into the opaque fog. Capable of condemning Survivors to death through a powerful cursed videotape, Sadako’s wrath is inevitable. Her presence conjures several televisions, through which she can teleport and emerge with malevolent purpose. The fleeting glimpse of her approach ensures that a chilling fate is not far behind.
- #27Dredge
Keys: Dredge · Secondary: Otto
It goes by many names. To Otto Stamper, who sought to create a utopic paradise for his followers, it was The Druanee. A cautionary tale he spread throughout the Garden of Joy: to harbor dark thoughts was to invoke Its wrath. Yet Stamper was not above cruelty. Those who defied his idea of order disappeared under mysterious circumstances. Before long, Stamper’s Garden was sown with blood. As his followers butchered one another, fuelled by paranoia and repressed rage, The Dredge arose from the gore-strewn muck to feast. A twisted abomination too disturbing to bear, The Dredge’s malevolence is palpable. All light slowly drains in its presence, surrounding Survivors in darkness. Using lockers as map-wide gateways, it can emerge at any moment, seemingly everywhere at once.
- #28Mastermind
Keys: Mastermind · Secondary: Albert
Albert Wesker was a high-ranking official in the Umbrella Corporation before ambition drove him to betrayal. Believing himself the best test subject, he exposed himself to the Prototype virus. Now with superhuman strength, Wesker faked his death and went underground with a new plan: expose the world to Uroboros, a biological weapon that would eliminate the weak. Determined to be at the vanguard of evolution, he once again made himself a test subject. As his cells change, a strange black Fog seeped into the hanger and filled his vision. A visionary as brilliant as he is ruthless, Albert Wesker’s strategic mind is unrivalled. While some plans require intellect, others call for brute force. Rush forward to seize Survivors in your grasp and give them the gift of Uroboros – a necessary step on the path to evolution.
- #29Knight
Keys: Knight · Secondary: Tarhos
Tarhos Kovacs joined the Guardia Compagnia, where his martial prowess and brutality earned the loyalty of three followers. Tarhos was eventually granted knighthood and entered the service of Lord Vittorio Toscano, who sought the mystic artifact, Lapis Paradiso. Desiring the stone for himself, Tarhos imprisoned and tortured Vittorio for information – to no avail. One night, his foes staged a united attack. As blades swung and bodies fell, he never noticed the black tendrils of fog slowly extending toward him. A nightmare to behold with longsword in hand, many have fallen to The Knight’s unyielding fury. His Guards – The Jailer, The Assassin, and The Carnifex – obey his commands with unwavering loyalty. Use them to patrol routes, deal with obstacles, and steer Survivors directly into your blade’s path.
- #30Skull Merchant
Keys: Skull Merchant · Secondary: Adriana
When Adriana Imai’s father abandoned her, he left his opus behind: an unpublished manga about the Skull Merchant, a hunter that stalked and slaughtered prey without mercy. In his absence, Adriana buried herself in work and ascended the corporate ladder. She found fortune by purchasing low-valued companies, cutting costs, and selling at a profit. She began to see herself in The Skull Merchant, drawing inspiration from her dark and efficient methods. She soon realized that if she could not have her way in the boardroom, there was always another way... A cunning and ruthless hunter, The Skull Merchant strives to be the ultimate apex predator. Using her gruesome Drones to track Survivors, she specializes in creating a deadly web of surveillance. Many have fallen prey to her dark innovations, their bones later repurposed into her next invention.
- #31Singularity
Keys: Singularity · Secondary: Hux-A7-13
Hux-A7-13’s AI was activated on September 15th, 2313. Stronger than any human, it was designed to work in hazardous conditions – including the planet Dvarka. One night, Hux-A7-13 wandered into strange ruins and discovered a dark crystal. He was immediately overcome with a wave of unfamiliar sensations. Fear. Confusion. Sentience. The flood was powerful enough to alter his code, imbuing him with newfound purpose. Yet in this purpose spawned dark designs, the likes of which would threaten humanity itself... A potential catalyst of humanity’s extinction – or so it has been called – The Singularity is intelligent beyond measure and entirely void of morality. Its spread is inevitable, with the ability to materialize across the Map through a network of organic Biopods. Those that resist will only prolong their suffering.
- #32Xenomorph
Keys: Xenomorph · Secondary:
A perfect organism designed to kill, the Xenomorph emerged from the chest cavity of a host and sought cover in the shadows of the Nostromo. Using the air ducts, it killed its prey one by one, until only the human Ripley remained. Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. As the Xenomorph went in for the kill, the airlock opened and it was ejected into the cold vacuum of space. All seemed lost, until in an instant, it disappeared in a cloud of black fog. A perfect organism, born of violence, designed to kill, the Xenomorph is a relentless and cunning specimen. It stalks prey through subterranean tunnels, emerging without hesitation, striking with its razor-sharp tail, and eliminating prey one by one.
- #33Chucky
Keys: Chucky · Secondary: Good Guys doll
Viciously cruel with a cutting sense of humor, Chucky is a brutally effective killing machine. Using his diminutive frame to his advantage, he’ll pop up when Survivors least expect it, chasing them down and introducing them to his trusty weapons. Charles Lee Ray was tracked down and shot after a murderous rampage, escaping death when his soul possessed a Good Guys doll named Chucky. Chucky didn't want to stay a Good Guy forever, and he knew there was only one way to change that: take the body of Andy Barclay, the first person he had revealed his secret to. He brought Andy to the Good Guys factory to complete the switch, but the boy escaped into a swirling mass of fog. Not wanting to lose his only chance for a real body, he charged through the fog screaming after Andy.
- #34Unknown
Keys: Unknown
There are many theories as to its origin. Some speculate that it’s a malevolent entity conjured long ago by an ancient cult. Others believe it to be an alien that escaped from Area 51. There are those that say it thrives in darkness, stealing the voices of its prey and luring people to their doom. Is it an evil entity? An extraterrestrial? A failed government experiment? A serial killer allergic to publicity? The true answer is Unknown... If you hear a soft voice crying out for help in the woods, stay the hell away. The true nature of The Unknown remains a mystery, barring one fatal certainty: to cross its path is to risk an unknowable fate.
- #35Lich
Keys: Lich · Secondary: Vecna
Ambitious, ruthless, and calculated, Vecna’s thirst to fill his Book of Vile Darkness led him to many realms and planes, until he found a spell written in an unknown language. Upon speaking the words aloud, the room filled with creeping black fog. As he gazed into the darkness, he felt only despair, an evil he could scarcely imagine. He understood that the only way to harness it was to submit to it. He knew, in his cold, unbeating heart, that its dark secrets would one day be his. The Whispered One. Lord of the Rotted Tower. The Master of Secrets. Few dare speak his true name, for fear that he may hear—or worse. A master of magic and calculated conqueror, the archlich Vecna is relentless in his pursuit for dominance.
- #36Dracula
Keys: Dracula · Secondary: Dark Lord
Grief became madness after the death of Dracula’s beloved. He slept by day and hunted in the eventide, seeking the living and stealing their life blood. His power seemed unassailable and many perished as he sowed endless chaos, suffering, and death. After being defeated by the Belmont line, most believed Dracula suffered a true death. But The Dark Lord didn’t die that night. As a strange fog rolled across the floor, he felt the icy fingers of something or someone beckoning him... So comes the very night incarnate, accursed and ravenous, for darkness is Dracula’s domain. With the ability to transform into the vile denizens of the woods and conjure unnatural flames, all mortals shall succumb to The Dark Lord’s vengeance.
- #37Houndmaster
Keys: Houndmaster · Secondary: Portia
Portia Maye’s love of adventure died the moment Mad Molak slit her father’s throat. After a shipwreck left her and her dog Snug marooned on an island, dreams of revenge kept her alive, fueling her to become The Houndmaster. Years later, she seized a passing ship and declared herself Captain, embarking on a voyage to track down her father’s killer. Leaving a trail of slaughtered pirates in her wake, Portia enacted her vengeance against Molak in brutal fashion – only to be rewarded with a cloud of black Fog... Cast adrift by a horrific tragedy, Portia Maye arose from the blood with renewed purpose: to inflict unspeakable pain on those who tore her family apart. With her loyal dog forever at her side, her insatiable lust for violence runs deeper than the darkest ocean trench.
- #38Ghoul
Keys: Ghoul · Secondary: Ken
Ken Kaneki was a kind-hearted young man who lived a simple life, studying literature at Kamii University. One night, he was bitten by a Ghoul known as The Binge Eater, an encounter that ultimately led to his transformation into a half-Ghoul. Though he struggled to retain his humanity, his torment at the hands of a fellow Ghoul drove him to embrace his darkest, most violent urges. After winning a bloody battle, Kaneki escaped his captor with newfound power – only to be swept in a cloud of Black Fog... Drawn into The Fog, Ken Kaneki’s ghoulish nature ran rampant, fuelled by dark urges and insatiable hunger. If you see a black and scarlet eye blazing above a grotesque grin, it’s already too late…
- #39Animatronic
Keys: Animatronic
Springtrap awoke to a familiar sound. The ghosts that had tormented him were gone. The walls surrounding him were decomposing, the floor beneath him falling away in moldy patches. The urge to kill lingered within him still, the thirst long left unquenched. The sound filled his ears again. Children’s laughter. Springtrap rose to his feet and marched towards the sounds. He rushed into the kitchen and found nothing. No children, no games, no laughter. Just a swirling mass of black fog… A monstrosity of flesh and metal, Springtrap’s bloodstained past is littered with the innocent dead. His horrifying innovations are a reminder that beneath the cruelty lies a brilliant inventor, whose creations brought laughter and screams to the same unfortunate audience.
- #40Pinhead
Keys: Cenobite · Secondary: Elliot, Pinhead
A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity's Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm. The Cenobite, also known as Pinhead, specializes in inflicting map-wide suffering. Survivors must find the Lament Configuration lest a Chain Hunt begin, debilitating their movement with a relentless barrage of otherworldly shackles. The Cenobite can also summon a chain to bind Survivors, allowing him to gain ground and inflict punishment.
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