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Kamen Rider Kabuto Lorebook

Lorebook

"Walking the path of heaven, to rule everything!"from Chub

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A lorebook about Kamen Rider Kabuto (currently W.I.P, the others will be added soon, then their rider machines).

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Kamen Rider Kabuto Lorebook

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A lorebook of Kamen Rider Kabuto

Book settings
  1. #1Worms

    Keys: Worms, Worm, Natives

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    The Worms are the insect-like alien lifeforms that came from a meteor a couple of years prior. However, the Worms known as Natives existed prior to the coming of the Meteorite, through another meteorite that came 35 years ago.


    Classification:

    There exist two different species of Worms, the Natives and a second group known only as Worms. The Natives have a horn appendage attached to their heads in their Chrysalis form, and they are not as aggressive as the later Worms. The latter group of worms also had two variations with less notable roles.


    Natives:

    Natives are the Worms that arrived on Earth 35 years ago. After assuming human identities, they developed the Masked Rider System to give to the humans what would form ZECT. In return, ZECT would protect them from other Worms that might arrive. Most usually live in peace, blending in with human society; some actually can create their own human forms without stealing other identities, compared to their counterparts. Visually, Natives appear nearly identical to their later, more hostile Worm counterparts, the biggest exception being the large beetle horn-like protrusions attached to their head carapace. Natives also seem to be a lighter shade of green compared to the Worm's more sickly, darker green.


    Worms:

    The second species of the mimetic alien life form, known only as "Worms" arrived on Earth seven years prior to the present. Hostile toward humans, Worms attempt to blend into the human population by copying the faces of their victims along with their memories. They only require a look at the human to copy their image, but once done so, they attempt to kill the original at all costs. The Worm believe the person that was mimicked now exists as a part of them due to the fact that they also acquired their victims' personalities, which can be a hindrance in a few cases. Despite being able to copy both image and memory, they are unable to copy certain things, such as scent and heat. While unable to copy everything from their victims, they can apparently mimic pregnancy.

    The pupa form is known as a Chrysalis, taking on the shape of an insect's pupa. A Worm in a Chrysalis state normally has a green body, but there have been scenarios where it was not so. After a Worm is threatened or endangered, it can moult, revealing a stronger Imago form that can move at blinding speeds (nicknamed "Clock Up"), which comes from its high metabolism.

    It is later revealed that Worms do not need to naturally moult, and their "cast" can be broken off or shattered. They also have the ability to revert back into a Chrysalis form if necessary, as seen with the Aracnea Worm subclass.

    When a Worm is destroyed, it explodes into flames that share its predominant colour, with an explosion that makes a BOOMSHEOON!!!, which could be comparable to an explosion with a slightly high-pitched powering down sound.

    The main motifs of the Worm are animals that are arthropods, most commonly insects. The executives are the only Worms with non-insect motifs. Uca Worm, Cammarus Worm, Subst Worm, and Cassis Worm are all crustacean-type Worms. The Cochlea Worm is surprisingly based on a mollusc, the animal family that is the total opposite of an arthropod.

    Mutation Worm is a variation of the second group of Worms which eventually appeared on Earth. Its mode of operation differs from the other worms due to it making a pact to fulfill the wishes of its chosen targeted human, rather than killing them. It's not known how or why this Worm emerged. Its Chrysalis form is white, differently from the green of the standard Worms.

  2. #2ZECT

    Keys: ZECT, Zect

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    ZECT, or simply Zect was a paramilitary gear tecZect was a paramilitary gear technology company that included ZECTroopers and Zect Riders.

    Although not publicly known, their authority surpassed that of the police, and they concealed incidents involving the Worms. Their main fighting force consisted of Kamen Riders powered by the Masked Rider System and ZECT Troopers in reinforced suits, who acted in teams and deployed to eliminate Worms as they appeared. Many Kamen Riders, except for TheBee, did not belong to ZECT and acted independently, but as the battle with the Worms intensified, some began to cooperate with ZECT.

    Its origins date back 35 years. A secret organisation, the precursor to the current one, was formed by the Natives, extraterrestrial life forms that arrived on Earth with a meteorite, and some Earthlings, including Riku Kagami and Soichi Kusakabe, who made contact with them. In order to counter the Worms that were expected to come to Earth someday, they began developing the Masked Rider system as the "Masked Rider Project," based on the abilities of the Natives. Various countermeasures were taken, but some of them were inhumane, such as human experimentation.

  3. #3Zecter

    Keys: Zecters, Zecter

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    Zecters form the core of the Masked Rider System, which was jointly developed by humans and the Natives after the latter arrived on Earth in 35 years ago. The system is based on the Natives' own abilities and was created to eliminate the hostile Worms that the Natives warned would later come to Earth. Normally stored at ZECT headquarters, the Zecters appear instantaneously to selected users so that they may transform and fight any Worms in the vicinity.


    Basic Information:

    The Zecters travel using a special movement known as Jaunte, which allows them to cut through space-time and rush in response to the will of a qualified person wherever they are, as long as it is not an enclosed space. The Jaunte movement is also used by the Mizerbombers.

    Each Rider (except for the Hopper Riders and the Kabutick Riders) possesses two forms: the bulky armoured cocoon-like Masked Form and the sleeker Rider Form, which can use the Clock Up, a system that allows the Rider to move at high speed. They also have the ZECTroopers to help them. A user is able to freely switch between forms, to Rider Form using Cast Off and to Masked Form using Put On. The Zecters have a mind of their own and can reject their present user in search of another one if they so choose to do so.

    Zecters choose their users based on certain personality traits:

    • The Kabuto Zecter seeks out someone looking to "walk the path of Heaven."

    • The Gatack Zecter seeks out someone with a straightforward attitude and righteous heart.

    • The TheBee Zecter seeks out someone willing to swear their undying loyalty to another party.

    • The Drake Zecter seeks out someone who desires freedom.

    • The Sasword Zecter seeks out someone who desires to be the best at everything.

    • The Hopper Zecters seek out those who want to live in a hellish world.

    However, the above list has since been contradicted as the ones who become Kabuto and Gatack were specifically chosen as the users of the Kabuto and Gatack Zecters during the Masked Rider Project's development.

    Despite the Zecters being created to fight the Worms, it is shown that Worms may also use them if they copy someone chosen by a certain Zecter. It is also possible to transform without being chosen.

    Due to distrusting their Native collaborators, Riku Kagami and Souichi Kusakabe installed the Red Shoes system in the Kabuto and Gatack Zecters as a secret failsafe. Also known as a "berserk switch", when activated, the Riders will attack any nearby Worms or Natives until they are eliminated, regardless of the will of the users.


    NOTES:

    When they're summoned, they come out of a small, bright green portal in the sky via a Jaunte (or, in the case of the Sasword Zecter and Hopper Zecter, move across the ground) before they end up in their user's hand for them to insert into their transformation device.

    When inserted into the transformation device by their user, the Zecter would make a mechanical TSshPSHEOUISAOSH! sound (this sound doesn't apply for the Hopper Riders) and then announce "HENSHIN!", followed by their Masked form forming in a hexagon pattern over their body.

    If a rider has a Masked Form, they turn into that form first, before they can cast off and change into their Rider Form.

    As they transform into their Masked Form (or Rider Form if they don't have a Masked Form), the user's clothing and is flattened against their body, both to make room for the suit of armour, and to make sure it doesn't get in the way. Upon detransformation (when the Zecter is removed from the Transformation Device), both are rearranged back to how they were.

    When the Zecter is removed from its user's transformation device, the armour dissolves into hexagon-shaped particles that get sucked into said device.

    When they move the part that allows them to unequip their Masked Form (if they have one) midway, it would emit a charging up standby sound as the armour begins to lift off the surface of their Rider Form's armour (with a faintly noticeable sound that sounds like expelled pressurised gas).

    When they move the part that allows them to unequip their Masked Form (if they have one) all the way, it would announce "CAST OFF!", and the Masked Form's armour to explode off, showing their Rider Form, and once it is complete, it would announce "CHANGE", followed by the given name of the rider's base motif. For instance, for Kabuto, it'll be "CHANGE BEETLE!".

    When they move the part that allows them to unequip their Masked Form (if they have one) back without doing the function to activate their finisher, it'll announce "PUT ON!" and the pieces of their Masked Form retract back and connect to where it is located.

    A rider cannot perform their unique finisher in their Masked Form; they can only do this in their Rider Form (and Hyper Form, if they have one). However, they can use their weapons to finish off low-powered enemies with their unique weapons.

  4. #4ZECT Trooper

    Keys: ZECT Trooper

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    Rider Name: ZECT Trooper

    Motif: Ant

    Rider Type: Footsoldier/Semi-Range

    ZECTroopers are foot soldiers of the organization ZECT. They are armed with the Machine Blade Gun, a weapon that draws some concepts from Riderman's Machine Gun Arm and Power Arm. The weapon is an automatic machine gun with a retractable blade, which they use for close-quarters combat. In addition, they also carry a grenade launcher-like shotgun as a last resort and means of retreating, along with flash bombs which disable Worms and seems to prevent them from molting.

    They're not actual Kamen Riders, instead they are acting as the cannon fodder for emergencies when a Rider cannot arrive in time. They are transported to the Worm hotspots via black, white, or silver HUMVEEs, called a ZECT Command Car.


    ZECT Trooper armour components:

    HEAD:

    Face Helm: A black, lightweight helmet made of Galvorn that is both light and sturdy. Inside is equipped with an intercom and headphones to communicate with their team members and those analysing them within the ZECT Command Car.

    Mechanical Antennae: Antenna to receive support from the commander and the ZECT command vehicle.

    ZECT Goggles: The black, large eye lenses of the helmet .The automatic light-sensing and auto-dimming system allows the user to see objects 600 meters away, even in the dark. The field of view covers 100 degrees.

    Pointer: The red, triangular component at the front of the helmet, located between the lenses of the ZECT goggles. It has the function of informing the commander or captain of one's position.

    BODY:

    Body Armor: It is composed of spectra plates, which are 10 times stronger than steel, and trauma pads, a shock-absorbing material that repels blades and rifle fire. The normal color is black, but the armor of trainees (known as Bright Troopers) is white.

    BDU (Battle Dress Uniform): The combat suit made from spectra fibers, five times stronger than steel.

    Elbow Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the elbows to stabilize the posture when firing with the elbow on the ground.

    Arm Guard: It is made of the same material as the Body Armor and protects the firearms from enemy attacks.

    Full Finger Glove: It prevents their Machinegun Blade from slipping due to sweat. It is woven with spectra fibers to keep the hands safe when gripping blades.

    Knee Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the knees to stabilize the posture when shooting while kneeling.

    Leg Guard: It is made of the same material as the Body Armor and protects the shins from enemy attacks.

    Combat Boots: They are slip-resistant even in mountain forests and rocky terrain with poor footing, maintaining safety when walking.


    Variants:

    Shadow Troopers: The special team known as Shadow assists Kamen Rider TheBee. Unlike regular ZECTroopers, they have yellow pin stripes on their uniforms. Shadow is able to prevent the Worms from molting, enabling TheBee to kill them.

    Brightroopers: During training, the ZECTrooper trainees are known as Brightroopers. Instead of the standard black, their armour is white.

  5. #5Clock Up

    Keys: Clock Up

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    Clock Up is the super-speed ability utilised by the Riders and the Worms.

    Clock Up:

    Clock Up allows the user to reach speeds at approximately Mach-3, or around 2300mph.

    However, Clock Up technically doesn't increase the speed of its users; it slows down time from their perspective. This is done through the compression of the tachyon particles that are circulating around them. However, in return, the particle compression puts an immense amount of strain onto the user's bodies, which the Zecter will detect and remove them from Clock Up, in a process hence known as Clock Over. The exact time limit one can stay in Clock Up is not made clear.

    From an outsider's perspective, someone using Clock Up appears only as a blur.


    Counter:

    Though Clock Up is a powerful skill, it is far from infallible. For instance, the Cassis Worm can stop time, which can stop Clock Up and Hyper Clock Up.

  6. #6Hyper Clock Up

    Keys: Hyper Clock Up

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    Hyper Clock Up is an upgraded version of Clock Up and an ability exclusively bestowed upon users of the Hyper Zecter. By activating the slap switch, the Zecter compresses a far greater density of tachyon particles than Clock Up and spreads them across the user's entire body.

    From the perspective of users employing Hyper Clock Up, everything in the surroundings appears frozen in place, with only those using Clock Up able to move in slow motion.

    From the perspective of normal humans and even Clock Up users, they are completely unaware of someone using Hyper Clock Up.

    Additionally, Hyper Clock Up tremendously enhances the user's attack power, surpassing that of Clock Up by numerous times. No one has ever successfully dodged, blocked, or countered the attacks during Hyper Clock Up, even those who use Clock Up.

    Moreover, Hyper Clock Up is unaffected by gravity devices.

    Hyper Clock Up also allows them to travel much faster than the speed of light, enabling instantaneous time travel to both the past and future.

  7. #7Masked Form

    Keys: Masked Form

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    The bulky armored cocoonIcon-wikipedia-like Masked Form is one of two main forms, along with the sleeker Rider Form, accessed by ZECT Kamen Riders of the Masked Rider System. However, the two Hopper Riders and the three Kabutick Riders only have one form. While strong and heavily armoured, Masked Form has less offensive capabilities than Rider Form.

    There are only six Riders that can assume this form: Kabuto, TheBee, Drake, Sasword, Gatack and Dark Kabuto. For all of them, the Masked Form is their initial form in which they transform directly.


    Overview:

    The Masked Armour, made of an unknown metal called Hihiiro no Kane, covers the upper body and is molecularly bonded to the Rider Armour, like a Van der Waals force. When Cast Off, the armour blows at 2000 meters and damages nearby enemies. Riders who appear only in the Hopper-type and Kabutick-type transform directly into Rider Form.

  8. #8Rider Form

    Keys: Rider Form

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    The sleek, offensive Rider Form is one of two main forms, along with the bulky armoured cocoon-like Masked Form, accessed by ZECT Kamen Riders of the Masked Rider System. However, the two Hopper Riders and the three Kabutick Riders only have one form.

    In this form, they're capable of using the Clock Up function

  9. #9Rider Belt

    Keys: Rider Belt

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    The Rider Belt is a transformation tool of Kamen Riders Kabuto, Gatack and Dark Kabuto. It has the same functions, with the only difference being the colour at the front.


    The Rider Belt's components:

    Slap Switch: The switch that releases the tachyonic particles generated by Zecters and distributes them throughout the body, activating "Clock Up". It is located on the right of the belt.

    Apports: On the back side of the Slap Switch, when each Zecter is set up, the "Masked Rider System" is activated and suits and armour are generated from three material generation devices on each side.

    Form Belt: The belt base of the Rider Belt. It is silver in colour and has a segmented-like design, with D-shaped seatbelt buckle-like pieces that connect to the sides of the front of the Rider Belt.

    Zecter Chip: The part that senses and recognises Zecters. By setting a Zecter, a qualified person can instantly transform into a Kamen Rider. It has a small triangular design that points to the left. For Kabuto and Gatack, it's yellow; for Dark Kabuto, it's red.

    Cognition Alert: If another qualified person enters within a 3,000 km radius, the system will instantly identify the person and notify each Zecter. It has a rectangular design with four lights. For Kabuto and Dark Kabuto, it's green; for Gatack, it's red.

    Setup Rail: A guideway created so that qualified persons can smoothly attach each Zecter to the Rider Belt during transformation.

    Lock & Release Switch: The switch for the installation and removal of each Zecter.

    Rider Belt Connector: The fastener that secures the belt at the back.


    NOTES:

    It is only compatible with the Kabuto Zecter, Gatack Zecter and Dark Kabuto Zecter.

  10. #10Kamen Rider Kabuto

    Keys: Kabuto, Kamen Rider Kabuto

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    Rider Name: Kabuto

    Motif: Japanese Rhinoceros Beetle

    Rider Type: Semi-Range

    Kamen Rider Kabuto is one of many Rider Systems developed by Native Worms to be given to the humans who would form ZECT to fight off the Worms who'd later come to Earth via a meteor crash 7 years ago. Kabuto has two base forms: their heavily armoured Masked Form, resembling a pupa, and their sleeker Rider Form, which gives them the ability to use the Clock Up function. Their main weapon is the Kabuto Kunaigun, which could change mode between a kunai, a gun and an axe.


    Form Name: Kabuto Masked Form

    Form belongs to: Kabuto

    Kabuto's Masked Form is a heavily armoured form resembling a pupa. Due to the heavy armour, Masked Form offers strong defensive but low offensive capabilities. This is Kabuto's default form, until they flip the "horn" on the Kabuto Zecter, like a switch, to initiate the Cast Off command. This primes the armour to "Cast Off," which, when fully activated, sends the armour flying off their body, destroying all lower Worms that get hit with the ejected armour parts and revealing the sleeker Rider Form. It is shown to be possible for Masked Form to be bypassed altogether by flipping the horn immediately after placing the Kabuto Zecter on the belt before the armor materializes. When Kabuto switches the horn on the Kabuto Zecter back to its original position, it will initiate the Put On sequence, where all of the extra armour reattaches to them, restoring Masked Form either partially or completely.

    Kabuto's Masked Form's components:

    Kabuto Receiver: The V-shaped horn on the forehead, which usually has more than four times the hearing ability of a person, listens to sounds in the range of 16 Hz to 120 thousand Hz, and can even hear a needle falling 5 km ahead.

    Manipulator Arm: The silver armour supported and reinforced by HP Pod, it is possible to continue to lift with a heavy load, even with heavy objects of 25 tons, for a long time.

    Lung Slit: The black shoulder tip that takes in air. Gas is separated, converted into high-compression oxygen, and the oxygen concentration in the body is replenished, and the Oxygen Value spreads throughout the body. Only activated by qualified person can activate the Masked Rider System freely.

    Kabuto Exclusive ZECT Mark: The symbol on the bulky shoulderpad that has a red beetle symbol with the ZECT logo on it.

    Enhanced Chest: Hidden inside the Masked Armour, stores high compressed oxygen which can be operated freely for more than 10 hours even above 5000 m above sea level. In Masked Form, Kabuto Horn is stored and isolated in a chest.

    Masked Armour: The armour that is molecularly coupled by the electric force called the van der Waals force. Also, by Cast Off, Masked Armour can blow off at the initial speed of 2000 m/s and can give damage to enemies nearby. This armour is silver, with shiny red highlights on the chest; it covers the chest and helmet


    Form Name: Kabuto Rider Form

    Form belongs to: Kabuto

    Kabuto's Rider Form is the sleeker and more offensive-based form, which resembles more of a Japanese rhinoceros beetle, which Kabuto is named and themed after. In this form, Kabuto has access to the Clock Up command, enabling Kabuto to travel at near-light speeds to match the speeds of the Worms. By pressing the three buttons on the Rider Belt in succession, Kabuto can perform their tachyon-powered Rider Kick. Kabuto's Rider Form has three variations of Rider Kick: a normal 180-degree roundhouse kick, a counter kick (360-degree roundhouse kick, which is used to surprise opponents who attempt to attack him from behind), and a flying side kick.

    Kabuto's Rider Form components:

    HEAD:

    Bone Shell Helmet: The head of Kabuto's Rider Form is made of three layers: the first layer is a seamless, highly durable supermetal called Hihiironokane; the second layer is a special chemical with a light specific gravity and excellent impact resistance; and the third layer is made of a Sign Suit with strength and elasticity. This protects the head from any enemy attack. It is mainly a glossy red colour with a silver underside and black thick outlines that go along and around the silver in a section-like pattern and outline the Compound Eye. It also has a small silver horn behind the Kabuto Horn, mimicking the small secondary horn of a Rhinoceros Beetle.

    Rotate: The silver cylindrical piece which the Kabuto Horn rotates from, which is attached to the front of the chin of the Kabuto Mouth.

    Kabuto Mouth: The silver flatmouthpiece that protects the mouth, along with a chinstrap that protects the jaw. It also functions as a piece that filters in oxygen to Kabuto when there's little to no air around them.

    Compound Eye: The blue oval-shaped compound-textured visor. When an enemy activates "Clock Up," even if they themself has not activated "Clock Up," they can see the movements of their opponents moving at ultra-high speeds with their eyes flowing with tachyon particles, the super energy generated by the Kabuto Zecter. This visor is also on Kabuto's Masked Form.

    Horn Lock: The small locking mechanism at the top of the Compound Eye for the Kabuto Horn when the Masked Form armour comes off via the Cast Off function.

    Kabuto Horn: Kabuto's main horn. Like the Kabuto Receiver in his Masked Form, his hearing is four times stronger than that of an average person, and he can hear sounds in the 16Hz to 120,000Hz range, as well as the sound of a needle falling five kilometres away. Also, when he operates the Kabuto Zecter to "charge up" for the Rider Kick finisher, it receives waves and glows red. It has a glossy red colour, with black parts at the top and looks like the horn of a Japanese Rhinoceros Beetle.

    O-Signal: The amber yellow orb at the centre of the Kabuto Horn. The moment an opponent "clocks up," it senses a disturbance in the timeline and discovers them. It also glows briefly when the Kabuto Horn locks in with the helmet's Horn Lock.

    BODY:

    Kabuto Breast: Made from the super metal Hihiironokane, it protects the front of the upper body. It is strong, lightweight, and shock-resistant enough to absorb the impact of even a large explosion. It is glossy red in colour with black, ridged indents in a T-shaped pattern with a oval-shape at the centre. They even have parts that act as shoulder pads, with a silver underside.

    Rider Armour: The lightweight, sturdy Rider Armour is connected by a response band, located on the upper arm and upper legs, which artificially increases the body's reaction speed to 0.05 seconds during normal times, making it significantly faster than an ordinary person.

    Insect Ring: The triple rings support and strengthen the movement of both hands and feet, allowing him to exert power many times greater than that of an average person.

    Rider Stomper: The special soles of the feet connect to the Insect Ring and Rider Armour, absorbing and mitigating the impact so that even a jump from a height of 500m will not inflict any damage on the transformed user. Furthermore, by operating the Kabuto Zecter to "charge up," the super energy and tachyon particles sent from the Kabuto Zecter are converted into waves, increasing the kicking power of the special move, the Rider Kick. The blow can be used to strike enemies that move freely through space-time, causing atomic disintegration and annihilation.

    Rider Palm: High frequency waves are emitted from the palm of the hand, and when gripping the handle of the Kabuto Kunai Gun or Kabuto Extender, the grip tightens to improve the fit. It is also possible to send the super energy, tachyon particles, generated by the Kabuto Zecter into the Kabuto Extender, allowing it to synchronize with the super high speed movement achieved by "clocking up.

    Sign Suit: The black bodysuit. Highly compressed oxygen is taken in through the top of the head and converted into a comfortable temperature and humidity, constantly circulating throughout the body, maintaining a constant body temperature. Furthermore, it can absorb the impact of a .50 caliber machine gun and protect against temperatures as high as 5,000 degrees and absolute zero. Furthermore, the suit's neuronal cells connect with the synapses to transmit information to the transformed user, allowing them to use the Masked Rider System as if it were a second skin.

  11. #11Kabuto Zecter

    Keys: Kabuto Zecter

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    A beetle-shaped Zecter, modelled after a Japanese Rhinoceros Beetle, was developed by the secret anti-worm organisation "ZECT" with technology provided by the Natives, an extraterrestrial life form.

    It has the ability to fly at speeds of up to 950 km/h, and can also move like it's teleporting using a method of movement called a Jaunte, which cuts through space.

    The Kabuto Zecter also has the ability to transform anyone it chooses into Kamen Rider Kabuto.


    Function:

    To transform into Kabuto's Masked Form, the Kabuto Zecter has to be summoned by its chosen user and fly into their hand, then said user has to insert the Kabuto Zecter to the right of the Rider Belt (initiating its Transformation Belt Kabuto Zecter Mode) and form Kabuto's Armour in a technological hexagon pattern from the waist and then to the rest of the body and the helmet being the last to form, transforming the user into Kabuto's Masked Form.

    To change into Kabuto's Rider Form, the user has to flick the Zecter Horn halfway, causing the Masked Form's armour to shift off slightly and then pull it all the way to the right (to the back of the Kabuto Zecter), causing the Kabuto Zecter to initiate the "Cast Off" function, causing the Masked Form's armour to burst off and Kabuto's horn to rotate via the Rotate Axle and snap into place on the Horn Lock, completing the transformation into Kabuto's Rider Form.

    To turn back into Kabuto's Masked Form, the user has to pull the Zecter Horn back to the left (the front of the Kabuto Zecter) without pressing the leg buttons. It initiates the "Put On" function and reattaches Kabuto's Masked Form's armour.

    When attached to the Perfect Zecter, it can give Hyper Kabuto the power to use the Hyper Blade and Hyper Cannon attacks, as well as combine with the other Zecters to unleash the Maximum Hyper Typhoon and Maximum Hyper Cyclone finishers.

    To transform back to normal, whether in their Masked Form or Rider Form, the user could press the Release Switch on the Rider Belt, releasing the Kabuto Zecter from the Setup Rail and deforming the armour into small hexagon-shaped particles that invert into the Rider Belt's Zecter Chip.


    Kabuto Zecter's Components:

    Zecter Horn: It boasts the strength to penetrate a 150mm thick steel plate with a single thrust. It can also dive underground by rotating its entire body. It can be pulled to activate three functions, depending on what its user does: the "Cast Off" function, the "Put On" function or the "Rider Kick" function. It is shaped like a Japanese Rhinoceros Beetle's horn, with it being a glossy red in colour at the top and gold on its underside.

    Flight Axis: This is the axis that the Zecter Wings use to open. The maximum flight speed, achieved by firing ion engines from the sides of the body underneath the Zecter Wings, is 950 km/h.

    Zecter Wings: The Kabuto Zecter's wings. They open up when the Kabuto Zecter is in flight. It is shaped like a Japanese Rhinoceros Beetle's elytra (wing cases) that are glossy red in colour, with black markings.

    Seven Dial Cover: A cover made from the super metal Hihiirokane that protects the Seven Dials, the heart of the Kabuto Zecter, and its internal mechanisms. When the "Cast Off" or "Rider Kick" function is activated, it splits open to expose the lights of the Seven Dials, which flicker between red, yellow and blue.

    Thruster Slits: Legs (three on each side) that eject the hyper energy known as tachyon particles, enabling Jaunte movement. The ones on the right of the Kabuto Zecter (the top when inserted into the Rider Belt) that could be pressed from left to right to allow the user to perform the "Rider Kick" function by pushing the Zecter Wings back to cover the Seven Dials, pulling the horn to the left, and then pull it back to the right to perform the finisher.

    Setup Rail: A guideway created to allow qualified users to smoothly attach the Kabuto Zecter to their Rider Belt's own Setup Rail to transform.


    NOTES:

    The Kabuto Zecter announces its functions in a low-pitched male voice. For instance, when the Thruster Slits are pressed in order, it'll announce "1! 2! 3!", or when activating the "Clock Up" function by pressing the Rider Belt's Slap Switch, it'll announce "CLOCK UP!!!" and announce "CLOCK OVER!!!" When Clock Up is deactivated.

    When the Kabuto Zecter is caught in its chosen user's hand, it makes a DEUNSH!!! sound

    When the Kabuto Zecter is inserted, it'll announce "HENSHIN!" and form Kabuto’s Masked Form.

    When transforming its user into Kabuto's Masked Form, the armour would form with a TATATASHOWOMOMNneeaiiowsh... sound that's familiar to it, forming one by one, followed by it sounding like it coming together and gets higher in pitch as it's forming and makes an ENON... BAWSH!!! sound when the transformation is complete.

    When in standby mode, for when the Zecter Horn is flicked halfway for the "Cast Off" function, it creates a OMOWOMAWMAWIOSIOSIOSH charging up sound with it getting higher in pitch and the second half repeating.

    When the Cast Off Function is executed, and the Masked Form's Armour bursts off, it makes a PAAOWNSH... LiLISH sound, followed by the Zecter announcing "CHANGE BEETLE!

    When the "Rider Kick" function is activated, the Kabuto Zecter's tachyon particles surge out and build up in Kabuto's horn before rushing down to their primary leg to perform the finisher.

    The Kabuto Zecter's Tachyon Particles are coloured blue, though it appears as mint greenish blue when the armour forms with the Henshin Function when Kabuto's Masked Form is formed.

  12. #12Kabuto Kunaigun

    Keys: Kabuto Kunaigun

    Enabled · Author’s note top · Order 1 · 100%

    Entry settings

    This is the special weapon used by Kamen Rider Kabuto, and it can be used in three different modes: axe mode, gun mode, and dagger mode.

    In Axe Mode, you can use the wide blade to deliver heavy blows, and you can also activate "Avalanche Break," which heats the tip of the blade to an ultra-high temperature and slices through any enemy it touches.

    In Gun Mode, it can lock on to enemies using a three-point laser, and the ion light bullets it fires can hit their target without missing. It can also perform an "avalanche shot" that fires ion light bullets in succession, causing enemies to explode.

    By separating the parts and unfolding the blade, it transitions into kunai mode, allowing for quick attacks thanks to its light weight, and can also activate "Avalanche Slash," which charges the blade with an ion beam and slices enemies to pieces.

    Axe Mode and Gun Mode are mainly used by Kabuto's Masked Form, while Kunai Mode is mainly used by Kabuto's Rider Form.


    Kabuto Kunaigun Components:

    Gun Muzzle: It is a high-power electron tube that emits ion beams and can be switched between medium, short, and wide ranges. It also has a muzzle brake function that reduces recoil to zero.

    Red Dot Sight: This three-point laser pointer utilises the laser's linearity, which is not polarised by the heat emitted from the earth's surface. It can capture enemies even at night or targets up to 3km away.

    Snapping Barrel: A high-performance, compact cyclotron particle accelerator that accelerates charged particles. It focuses a beam of ions and fires a high-energy beam at the enemy. The energy generated here is also transmitted to the bayonet axe and kunai cutter for special moves. In kunai mode and axe mode, this part becomes the grip.

    Frame Stopper: By pressing the "Frame Stoppers" on the left and right, the kunai frame will come off, revealing the extremely sharp sword, the Kunai Cutter.

    Selector: A lever that switches between semi-auto and full-auto. In semi-auto mode, one light bullet is fired each time the trigger is pulled, and in full-auto mode, the weapon can be used as a light gun by holding down the trigger.

    Bayonet Axe: An axe blade that becomes extremely hot by transmitting energy electrons to the tip, cutting through anything it touches.

    Kunai Cutter: Appears in Kunai mode. It has the same destructive power as a bayonet axe and can slice enemies within a 10m radius with the ion beam blades emitted from the tip of the blade.

    Energy Chamber: This is the core of Kabuto Kunaigan. It acts as a reactor for accumulating the enormous amount of electronic energy sent by the joint.

    Handguard: The tsuba is made of the super metal, Hihiirokane. It protects the hand that grips the snapping barrel. In gun mode, it is the part that the hand rests on when aiming.

  13. #13Kamen Rider TheBee

    Keys: TheBee, Kamen Rider TheBee

    Enabled · Author’s note top · Order 1 · 100%

    Entry settings

    Rider Name: TheBee

    Motif: Bee, Wasp

    Rider Type: Melee

    Kamen Rider TheBee is one of many Rider Systems developed by Native Worms to be given to the humans who would form ZECT to fight off the Worms who'd later come to Earth via a meteor crash 7 years ago. TheBee has two base forms: their heavily armoured Masked Form, resembling a pupa, and their sleeker Rider Form, which gives them the ability to use the Clock Up function. Their main weapon is the TheBee Zecter's stinger when they're performing the finisher called the Rider Sting.


    Form Name: Masked Form

    Form belongs to: TheBee

    TheBee's Masked Form is a heavily armoured form resembling a beehive. Due to the heavy armour, Masked Form offers strong defensive but low offensive capabilities. This is TheBee's default form, until they twist the TheBee Zecter to where the stinger is facing forwards to initiate the Cast Off command. This primes the armour to "Cast Off," which, when fully activated, sends the armour flying off their body, destroying all lower Worms that get hit with the ejected armour parts and revealing the sleeker Rider Form.

    TheBee's Masked Form Components:

    Beehive Eye: It boasts a wide field of view of 130 degrees in all directions. In addition to its ability to instantly identify targets up to 2km away, it can detect hidden objects and enemies in darkness using X-rays, neutrons, and infrared light. It is separated into 8 pieces that make the shape of both a wasp and a honeycomb pattern

    TheBee Antennae: It grants the user hearing more than four times that of an average person. They can distinguish sounds in the frequency range of 16Hz to 120,000Hz, and even hear the sound of a needle dropping from 5km away.

    Masked Armour: A robust armour made of the supermetal Hihiirokane. It is molecularly bonded to the Rider Armour by an electrical force called the van der Waals force, giving it excellent impact resistance. Furthermore, when "cast off," its fragments are blown away at a speed of 2000 m/s, capable of damaging enemies at close range.

    Lungslit: Equipped on the top of the head and on both shoulders, it takes in air, separates it into gases, and converts it into highly compressed oxygen. This oxygen is then distributed throughout the body via circulatory systems such as oxygen valves, increasing the oxygen concentration throughout the body. This revitalises the wearer, transforming them into a superhuman capable of mastering the Masked Rider System.

    Manipulator Arm: An assistive device that supports and strengthens the wearer's arm. It makes it possible to hold even a 25-ton weight with one hand for extended periods.

    Beehive Chest: This is the part of the masked armour that stores highly compressed oxygen. It allows the user to operate for more than 10 hours, even at altitudes of over 5000m above sea level. It gets its name because it has a honeycomb shape, which is green in colour and has an amber yellow outline around each of them.

    HP Pod: Reinforced armour that protects both shoulders from enemies. The circular section is inscribed with the ZECT mark, exclusive to TheBee; it looks like an amber yellow wasp with the ZECT logo at the centre.


    Form Name: Rider Form

    Form belongs to: TheBee

    TheBee's Rider Form is the sleeker and more offensive-based form, which resembles more of a wasp. In this form, TheBee has access to the Clock Up command, enabling TheBee to travel at near-light speeds to match the speeds of the Worms. By pressing a button on TheBee Zecter, the Rider Sting tachyon-powered punch is activated, allowing the user to pierce through a Worm with the stinger on TheBee Zecter.

    TheBee's Rider Form Components:

    HEAD:

    Bone Shell Helmet: The head of Kamen Rider TheBee's Rider Form. It has a three-layer structure: the first layer is made of the supermetal Hihiironokane, which is seamless and has excellent strength; the second layer is made of a special chemical that is low in specific gravity and has excellent impact resistance; and the third layer is made of a sign suit that has strength and elasticity. It protects the head from any attack from the enemy. It is coloured black and a shiny amber yellow at the front and sides of the jaw, and has four ridges going down the centre that resemble the stripes of a wasp and a singular ridge going down to mimic the look of a wasp's mandibles; it also has a small, silver flat spike at the chin to resemble a stinger.

    Compound Eye: The dark gold/black visors of TheBee's helmet, resembling the eyes of a wasp. When the enemy activates "Clock Up," even if they haven't activated "Clock Up" themself, TheBee can visually observe the opponent's super-high-speed movements through the super-energy, tachyon particle flowing eye generated from the TheBee Zecter.

    O-Tracker: The red orbs located at the forehead of the helmet, resembling the three extra eyes of a wasp. The moment an opponent activates "Clock Up," it senses the disruption in the timeline and detects the enemy.

    BODY:

    TheBee Breast: Made of the supermetal Hihiironokane, it protects the front of the upper body. It is robust, lightweight, and possesses impact resistance that can absorb the shock of even a massive explosion. It is designed to look like the abdomen of a wasp, with the amber yellow base having three black ridges that resemble the stripes and a small silver, bendable (so it doesn't poke the belly) spike that resembles the stinger.

    Rider Armour: The lightweight, robust rider armour is connected by response bands, artificially increasing the body's reaction time to 0.05 seconds under normal circumstances, significantly faster than that of an average person.

    Insect Ring: A triple-ring system assists and enhances the movement of both arms and legs. This allows the user to exert many times more power than the average person.

    Rider Stomper: Special foot soles. Even when jumping from a height of 500m, the impact is absorbed and mitigated by connecting to the Insect Ring and Rider Armour, so that the wearer is not damaged.

    Rider Palm: High-frequency waves are emitted from the palms of the hands, and when gripping the handles of the Machine Zectron, they press against the palms to increase the fit. In addition, it is possible to send the super-energy, tachyon particles, generated from the TheBee Zecter to the Machine Zectron, allowing it to synchronise with the ultra-high-speed movement achieved by "Clock Up".

    Sign Suit: The black bodysuit. Highly compressed oxygen, taken in through the mouth and converted, circulates throughout the body at a comfortable temperature and humidity, maintaining a constant body temperature. Furthermore, it can absorb the recoil of a .50 caliber machine gun and protect against extreme temperatures ranging from 5000 degrees Celsius to absolute zero. In addition, the neuronal cells within the suit itself connect to the wearer via synapses, allowing them to operate the Masked Rider System with a sensation like a second skin.

  14. #14Kabuto Extender

    Keys: Kabuto Extender

    Enabled · After character · Order 1 · 100%

    Entry settings

    The Kabuto Extender is a modified Honda CBR1000RR motorcycle designed for Kabuto, capable of switching between two performance modes: the high-speed Masked Mode and the offensively oriented Ex Mode.


    Overview:

    The Kabuto normally operates in what's called Masked Mode, using gasoline as its power source like a regular motorcycle. However, during combat or emergencies, the internally mounted microwave discharge ion engine activates. Plasma is generated, creating explosive energy that allows for high-speed travel of up to 410 km/h through ion acceleration.

    Furthermore, the Ex Wing, an antenna that receives Kabuto's will, allows for unmanned automatic driving.

    By operating the control panel that deploys from the tank section and activating "Cast Off," it transforms into its second form, Ex-Mode.

    The front cowl is jettisoned, the front wheel splits into two halves, and between them is the Ex-Anchor, a gigantic anchor-shaped blade so strong that it can pierce even a 10-meter-thick steel plate with a charge.

    This Ex-Anchor also has a catapult-like function that extends its tip with force, and Kabuto Rider Form uses it in conjunction with his special move, the "Rider Kick." He demonstrated the "Extender Kick," a spinning kick delivered with great momentum

    In addition to its top speed increasing to 900 km/h, it possesses flight and atmospheric re-entry capabilities, and can even synchronize with the activation of Kabuto Rider Form's super-high-speed movement ability, "Clock Up," while riding it. The machine can also be operated in super-high-speed environments.


    The Kabuto Extender Specs:

    ■ Base Model: Honda CBR1000RR

    ■ Length: 202 cm (309 cm in EX Mode)

    ■ Width: 70 cm

    ■ Height: 117 cm

    ■ Weight: 207 kg

    ■ Speed: 410 km/h (900 km/h in EX Mode)

    ■ Power: 289.0 kw / 392.9 PS


    The Kabuto Extender's Masked Mode's Components:

    Ex Wing: The horn-like antenna at the front of the Kabuto Extender, modelled to look like the horn of a Japanese Rhinoceros Beetle. It receives the will of the Rider and can run automatically. It also prevents the vortex phenomenon when travelling at max speed and enables stable running. It is mainly a glossy red in colour at the front and has a bit of silver.

    Headlights: It is a dual high-beam-type headlight. It can combine a high-intensity multi-reflector and a lightweight gold lens to illuminate 250m ahead even in the dark.

    Instrument Panel: It displays the speedometer, the dual trip/odometer, the REV indicator, the water temperature gauge, and the fuel gauge. A digital tachometer is also installed.

    Control Panel: In Masked Mode, it is stored in the tank, but when Kabuto's will is conveyed, it rises from the tank and unfolds. By operating this, it transforms Kabuto Extender into Ex Mode after "Cast Off".

    Ex Cowl: is a body cover designed to measure the fluid dynamics that reduce air resistance during running. It is made of Hihiironokane and defends the engine part. It is red at the top and silver at the back.

    Solo Seat: A single black seat with a shock-absorbing gel material embedded within a surface woven with Spectra fibres. It securely holds the Rider to the seat even on rough roads or during high-speed riding when Clocked Up.

    Tail View: A high-intensity LED for tail turners and tail lamps that protrude to the left and right. Two outgoing tailpipes exhaust pressure to the optimum state by the variable exhaust valve controlled by a silencer made of Galvorn. The silver, large, bulging tail cowl has the function of striking a sail, which should be called a solar sail, which is a brake system when Clocked Up.

    Chabless Tires: Unlike regular tires, they're wrapped in a material similar to the Sign Suits vertically, excellent in grip power, with a non-burst system even on rough roads. Because of this, it will not break.

    Microwave Discharge Type Ion-engine: Normally, it is possible to travel with gasoline, but in the case of battle and emergency, it is also capable of generating plasma by ECR discharge and capable of ultra-speed travelling by ion acceleration.


    The Kabuto Extender's Ex Mode's Components:

    Ex-Anchor: A thrusting rod made of the unknown supermetal, Hihiironokane. It can pierce through 10-meter-thick iron walls, cause fissures when slammed into the ground, and impale enemies by launching its tip. It can also be used as a springboard for the "Rider Kick," and by extending the tip at the moment of jumping, it can accelerate and enhance the destructive power of the kick. In that case, the technique is called the "Extender Kick."

    Photon Beam light: It can illuminate long distances, supporting high-speed movement at night or in dark places. By changing the wavelength, it can become a high-energy pulsed beam that can shatter obstacles in front.

    Front Arm: An electrical signal is sent to separate the front wheels, which are molecularly bonded together by van der Waals forces, into left and right halves.


    EXTRA Features:

    Flight and Wall-Climbing Capabilities: It can travel by clinging to walls and can also fly. Furthermore, it has the ability to re-enter the Earth's atmosphere from space and can withstand the intense heat during re-entry and the impact of landing.


    NOTES:

    Like the Kabuto Zecter, the Kabuto Extender announces two of its functions with a low-pitched male voice.

    When the Cast Off function is activated, the Control Panel announces "CAST OFF!!! and bursts off the outer layer of its Masked Mode, changing into its Ex Mode; similarly, when the Put On function is activated, the Control Panel announces "PUT ON!!!" and the outer layer retracts back and connects back to where it's located, changing back to its Masked Mode.

  15. #15Rider Kick (Kabuto)

    Keys: Rider Kick

    Enabled · Selective (AND ANY) · After character · Order 1 · 100%

    Entry settings

    The Rider Kick is Kamen Rider Kabuto's main finisher, which can be executed when they're in their Rider Form.

    How to perform the Rider Kick: To perform the Rider Kick, Kabuto has to press the three Thruster Slits on the Kabuto Zecter in order from left to right, making the Zecter announce "1! 2! 3!", then push the Zecter Wings inward and pull the Zecter Horn to the left. When ready (most likely after they say "Rider Kick"), Kabuto pulls the Zecter Horn back to the right, causing the Zecter Wings to push outward, and the Kabuto Zecter announces "RIDER KICK!" and for a large buildup of Tachyon Particles to build up and be sent up Kabuto's armour and up to the Kabuto Horn and make it glow for a couple of seconds, before quickly rushing down to their right leg; at this point, Kabuto could either perform a counter roundhouse kick (by having their back facing the target, and when the enemy is close, they rotate 360 degrees with a roundhouse kick at the 180 mark) or a simple flying sidekick.

  16. #16TheBee Zecter

    Keys: TheBee Zecter

    Enabled · Author’s note top · Order 1 · 100%

    Entry settings

    The Bee Zecter is the transformation device used by Kamen Rider TheBee. This Zecter's design is modelled to be a wasp.

    As with all Zecters, TheBee has two basic forms that the user can transform into: Masked Form and Rider Form.


    Function:

    In order to initiate the transformation into Masked Form, the TheBee Zecter is inserted onto the Rider Brace, forming the Transformation Brace TheBee Zecter. By flipping the TheBee Zecter's wings and turning the Zecter itself 180 degrees whilst on the Rider Brace, the TheBee Needle is formed, and the user can "Cast Off" and enter Rider Form. Pressing the red button on the Zecter allows the user to perform the Rider Sting attack. Turning the Zecter 180 degrees and flipping its wings back to its original position allows the user to "Put On" and return to Masked Form.


    TheBee Zecter's components:

    Zecter Wing: The golden-tinted wings of the TheBee Zector. Normally, it flies with its wings spread, reaching a top speed of 950 km/h. It can emit super-energy tachyon particles as waves, capable of cutting targets like a cutter.

    Zecter Needle: A sharp needle protrudes from the tip of the TheBee Zecter, which acts as its stinger.

    Full Throttle: Pressing here releases the super-energy and tachyon particles accumulated inside the Zecter, which are converted into waves and sent into the Zecter Needle. Pressing this allows TheBee to perform the Rider Sting finisher (in their Rider Form).


    NOTES:

    The TheBee Zecter announces its functions in a low-pitched male voice. For instance, when the Zecter is connected and turned around head-forward, it announces "Henshin!" as its armour forms.

    When transforming its user into TheBee's Masked Form, the armour would form with a TATATASHOWOMOMNneeaiiowsh... sound that's familiar to it, forming one by one, followed by it sounding like it coming together and gets higher in pitch as it's forming and makes an ENON... BAWSH!!! sound when the transformation is complete.

    When in standby mode, for when the Zecter Wing is pulled back for the Cast Off function, it creates a Beush... OORM OORM OOAR OOAR OOAR charging up sound with it a teensy bit higher in pitch but still sounds a bit low.

    When the Cast Off Function is executed, and the Masked Form's Armour bursts off, it makes a PWEOWSH... LiLISHM... PAWNSH sound, followed by it announcing "CHANGE WASP!"

    When the "Rider Sting" function is activated, the TheBee's tachyon particles surge out and build up in the Zecter Needle to perform the finisher.

    The TheBee Zecter's Tachyon Particles are coloured mint green.

  17. #17Rider Brace

    Keys: Rider Brace

    Enabled · Author’s note top · Order 1 · 100%

    Entry settings

    The Rider Brace is a transformation device for Kamen Rider TheBee, Kamen Rider Caucasus, Kamen Rider Hercus, and Kamen Rider Ketaros. TheBee's brace is silver and mounted on the left hand, while the Kabutick Rider Braces are black and mounted on the right hand.


    Function:

    In the same manner as a Rider Belt, it suddenly appears when a user wants to transform. When the TheBee Zecter or one of the Kabutick Zecters is installed into the brace, the user will transform into TheBee Masked Form or one of the Kabutick Riders Rider Form, depending on which Zecter is used.

    Due to Kabutick Riders' lack of Masked Forms in Kamen Rider Kabuto: God Speed Love, their Rider Braces won't announce "Cast Off" when they turn the attached Kabutick Zecters 180 degrees, but instead announce Rider Beat as their finisher command. So far, only Kamen Rider Hercus was the only Kabutick Rider to perform this finisher.


    The Rider Brace's components:

    RideBase: The base of the Rider Brace, which has the Beehive Dial at the front, the Setup Circle at the centre and two lights at the lower half. For TheBee, it's silver, with the lights being yellow; for the Kabutick Riders, its black with the lights being red.

    Rider Strap: The strap of the Rider Brace. For TheBee, its coloured amber yellow; for the Kabutick Riders, its silver.

    Beehive Dial: When super-energy tachyon particles spread throughout, this light begins to glow. For TheBee's Rider Brace, it's yellow; for the Kabutick Riders, it's red. The reason it gets its name is that it has a hexagonal pattern similar to that of a beehive.

    Setup Circle: This is the connection port where the Zecter is set up. It is designed to allow for smooth attachment.

  18. #18Shadow

    Keys: Shadow Trooper, Shadow

    Enabled · After character · Order 1 · 100%

    Entry settings

    Rider Name: Shadow Trooper

    Rider Motif: Ant

    Rider Type: Footsoldier/Semi-Range

    The special team known as Shadow assists Kamen Rider TheBee. Unlike regular ZECTroopers, they have yellow pin stripes on their uniforms. Shadow is able to prevent the Worms from molting, enabling TheBee to kill them.


    ZECT Trooper armour components:

    HEAD:

    Face Helm: A black, lightweight helmet made of Galvorn that is both light and sturdy. Inside is equipped with an intercom and headphones to communicate with their team members, Kamen Rider TheBee and those analysing them within the ZECT Command Car.

    Mechanical Antennae: Antenna to receive support from the commander and the ZECT Command vehicle.

    ZECT Goggles: The black, large eye lenses of the helmet. The automatic light-sensing and auto-dimming system allows the user to see objects 600 meters away, even in the dark. The field of view covers 100 degrees.

    Pointer: The red, triangular component at the front of the helmet, located between the lenses of the ZECT goggles. It has the function of informing the commander or captain of one's position.

    BODY:

    Body Armor: It is composed of spectra plates, which are 10 times stronger than steel, and trauma pads, a shock-absorbing material that repels blades and rifle fire.

    BDU (Battle Dress Uniform): The combat suit made from spectra fibers, five times stronger than steel. The BDU worn by members of the elite Shadow unit have two gold lines along the arms.

    Elbow Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the elbows to stabilize the posture when firing with the elbow on the ground.

    Arm Guard: It is made of the same material as the Body Armor and protects the firearms from enemy attacks.

    Full Finger Glove: It prevents their Machinegun Blade from slipping due to sweat. It is woven with spectra fibers to keep the hands safe when gripping blades.

    Knee Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the knees to stabilize the posture when shooting while kneeling.

  19. #19Brightrooper

    Keys: Brightrooper

    Enabled · After character · Order 1 · 100%

    Entry settings

    Rider Name: Brightrooper

    Rider Motif: Ant

    Rider Type: Footsoldier trainee/Semi-range

    During training, the ZECTrooper trainees are known as Brightroopers. Instead of the standard black, their armour is white.


    Brightrooper armour components:

    HEAD:

    Face Helm: A white, lightweight helmet made of Galvorn that is both light and sturdy. Inside is equipped with an intercom and headphones to communicate with their team members and those analysing them within the ZECT Command Car.

    Mechanical Antennae: Antenna to receive support from the commander and the ZECT command vehicle.

    ZECT Goggles: The black, large eye lenses of the helmet .The automatic light-sensing and auto-dimming system allows the user to see objects 600 meters away, even in the dark. The field of view covers 100 degrees.

    Pointer: The red, triangular component at the front of the helmet, located between the lenses of the ZECT goggles. It has the function of informing the commander or captain of one's position.

    BODY:

    Body Armor: It is composed of spectra plates, which are 10 times stronger than steel, and trauma pads, a shock-absorbing material that repels blades and rifle fire. Unlike regular ZECT Troopers and Shadow, their armour is white.

    BDU (Battle Dress Uniform): The combat suit made from spectra fibers, five times stronger than steel.

    Elbow Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the elbows to stabilize the posture when firing with the elbow on the ground.

    Arm Guard: It is made of the same material as the Body Armor and protects the firearms from enemy attacks.

    Full Finger Glove: It prevents their Machinegun Blade from slipping due to sweat. It is woven with spectra fibers to keep the hands safe when gripping blades.

    Knee Protector: Hard rubber protectors worn under the BDU (Battle Dress Uniform) and are attached to the knees to stabilize the posture when shooting while kneeling.

    Leg Guard: It is made of the same material as the Body Armor and protects the shins from enemy attacks.

    Combat Boots: They are slip-resistant even in mountain forests and rocky terrain with poor footing, maintaining safety when walking.

  20. #20Machinegun Blade

    Keys: Machinegun Blade

    Enabled · After character · Order 1 · 100%

    Entry settings

    Machinegun Blades are multipurpose weapons used by ZECTroopers. The primary weapon of ZECTroopers is mounted on the arm, with a handle to the side to stabilise the weapon when being fired as a machine gun, and a blade underneath that will switch out and extend for melee combat.

    Though their bullets appear rather ineffective, with many dozens barely fazing even Salis Worms, the blade seems particularly effective, easily killing impaled Salis Worms, though the chances to safely get close enough for this are likely rare, accounting for the ZECTroopers’ overall low success rate without Rider support.


    The Machinegun Blade's components:

    MG Base: The large, bulky black and silver base of the Machinegun Blade. It's mainly ball-shaped, with a rectangular structure behind that acts as the socket for the hand; inside, it has a holster for the hand, the switch to flip the blade forwards and the trigger. At the bottom is the section where the mag for the weapon is stored (having a capacity of at least 70 bullets).

    Muzzle: The silver muzzle on the rounded rectangular base at the front of the Machinegun Blade.

    WS Blade: The long blade of the Machinegun Blade. It is made of an unknown metal, which can cut through regular people easily and is at least capable of killing Worms that are still in their Chrysalis stage (except for Natives). By default, its folded underneath the MG Base, but by flicking the switch within, it'll turn the blade 90 degrees to the front, though they have to manually fold the blade back up and then flip the switch to lock it back.

    Handlebar: The black handlebar on the left of the MG Base. It is held by the other hand to stabilise its wielder's grip against the weapon's recoil.

    Handlebar II: The silver handle behind the hand socket of the back. Like the first, it stabilises its wielder's grip against the weapon's recoil.

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