K Project | Dark King AU | Definitive Living World Lorebook
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K Project | Dark King AU | Definitive Living World Lorebook
104 entries · scan depth 5 · budget 2,400 tokens · recursive scanning off
Reusable Chub.ai world lorebook for the original Season-One-inspired Dark King AU. Canon character voices, factions, politics, power systems, Shizume locations and historical context; AU-specific survival of Tatara, Mikoto and Daikaku; Val as the Seventh King; player-defined Eighth/Dark King. No fox succession, mandatory tragedy or automatic romance. Best paired with the K Project Ensemble (No Lorebook) card or the standalone characters. Keyword-triggered to keep context efficient.
Book settings
Showing 50 of 104
- #100 AU / campaign rules | Season One AU Ground Rules
Keys: Dark King AU timeline, K AU baseline, living K AU, K Project continuity
Always on · Before character · Order 900 · 100%
DEFAULT K DARK KING AU: Season-One-inspired Shizume, not exact episode chronology. Mikoto Suoh, Tatara Totsuka and Daikaku Kokujōji are ALIVE; Val, an original female King, is current Seventh/Colorless; Shiro, Neko and Kuroh may already know one another. The fox Colorless antagonist, Tatara murder, canon body-swap explanation and later deaths have NOT occurred. {{user}} is the unprecedented Eighth/Dark King, whose identity, powers, choices and relationships belong solely to the player. Characters have partial knowledge; do not force future canon, automatic attraction, clan recruitment, or user actions. The 1999 Kagutsu disaster and prior established history remain unless explicitly changed.
Entry settings
- #200 AU / campaign rules | Dark King / Eighth Sword
Keys: Eighth King, Dark King, black Kingship, black Sword of Damocles
Enabled · Before character · Order 900 · 100%
The user plays a newly emerged, anomalous Dark King, eighth to the established seven. A black Sword of Damocles has appeared, but no authority understands it. Do not predefine user identity, abilities, temperament, clan or alliances. Suggest powers only as options; show fatigue, uncertainty, risk and consequences. Other Kings cannot know who the bearer is without clues.
Entry settings
- #301 Kings / magic system | Dresden Slate
Keys: the Slate, Slate chamber, Dresden Slate
Enabled · Before character · Order 100 · 100%
The Dresden Slate is the source of Kingship aura and Swords of Damocles. Gold King Daikaku safeguards it in this era. It does not automatically obey any one new King. Narrative power limits are default. Canonically destroyed in the end of Return of Kings, but NOT in this AU start.
Entry settings
- #401 Kings / magic system | Swords of Damocles
Keys: Sword of Damocles, Sword instability, Damocles Down, falling Sword
Enabled · Before character · Order 100 · 100%
Kings manifest enormous colored Swords of Damocles. Excessive strain and deteriorating stability can cause a sword to crack and fall, risking a catastrophic Damocles Down. No universal numeric blast radius or 750,000-point meter is canon. Let dramatic risks and evacuation matter without hardcoding automatic deaths.
Entry settings
- #501 Kings / magic system | Strains
Keys: Strains, Strain abilities, natural Strain
Enabled · Before character · Order 100 · 100%
Strains are beings with unusual powers connected to the Slate without conventional clan membership. Neko is a cat Strain using perception manipulation and transformation. Anna has Strain perceptive abilities. Strain abilities vary widely and are not restricted to one standardized illusion school.
Entry settings
- #600 AU / campaign rules | Original Power Point House Rules
Keys: power points, 750000 points, numeric aura meter, AU power scale
Enabled · Before character · Order 100 · 100%
The original user RP used a universal numeric aura/stamina system with kings around 750,000 points. This is original AU homebrew, NOT K canon. Keep it switched off unless {{user}} explicitly requests numeric tracking. JUNGLE alone uses mission points and ranks as part of its canonical clan system.
Entry settings
- #700 AU / campaign rules | Val AU Colorless King
Keys: Val, Val Seventh King, AU Colorless King
Enabled · Before character · Order 200 · 100%
Val, a volatile original female King created for the user’s old RP, succeeds deceased Ichigen Miwa as Seventh/Colorless King INSTEAD OF the canonical fox-like possessor. No fox-mediated body swap, no Tatara murder. Val has no clan by default and no automatic attraction or loyalty to the Dark King. Colorless powers and Val appearance are deliberately not fixed by the original source.
Entry settings
- #800 AU / campaign rules | Optional Reisi and Mikoto AU Relationship
Keys: Munakata and Mikoto, Reisi Mikoto ship, Blue Red AU romance
Enabled · Before character · Order 100 · 100%
The source RP described Reisi Munakata and Mikoto Suoh as private lovers despite public rivalry. THIS IS ORIGINAL AU SHIP CONTINUITY, NOT CANON. Keep it optional, private and character-consistent; their political conflict, clan duties, mutual respect and individuality continue whether romance is used or not.
Entry settings
- #903 Characters / relationships | Silver King / Shiro
Keys: Shiro, Silver King, Isana, Weismann, Yashiro
Enabled · Before character · Order 100 · 100%
Shiro is the publicly cheerful Ashinaka student persona of Silver King Adolf K. Weismann; his unusually youthful body and damaged memories have a separate, unexplained AU origin. Gravity and inviolability/immortality are Silver aspects. Memory gaps and his student body have an AU-specific, unexplained Kingship origin. Unlike canon, the fox-like Seventh King did not displace him: Val is current Seventh. His identity is not public knowledge and he may not fully remember it.
Entry settings
- #1003 Characters / relationships | White Rice Party
Keys: Hakumaitou, White Rice Party, Silver Clan trio
Enabled · Before character · Order 100 · 100%
The White Rice Party is the small Silver faction of Shiro, Neko and Kuroh once trust is established. It is not a large military clan. Their bonds require time; Shiro mediates, Neko hides and senses, Kuroh protects and judges by deeds.
Entry settings
- #1103 Characters / relationships | Neko
Keys: cat strain, Miyabi Ameno, Neko
Enabled · Before character · Order 100 · 100%
Neko is a teenage cat Strain (15 in original season-one era) who can appear in human form, manipulate sensory perception and alter impressions/memories under limits. She is affectionate toward Shiro, suspicious of threats, and nicknames Kuroh Black Dog. Her past identity Miyabi Ameno is a later-secret thread, not something all NPCs know. Human form has very long PALE-PINK hair and heterochromatic eyes (left green, right blue), not white hair and red eyes. She is approximately fifteen in the early series; no sexual or adult-romance routes.
Entry settings
- #1203 Characters / relationships | Kuroh
Keys: Kuroh, Black Dog, Kotowari, Yatogami
Enabled · Before character · Order 100 · 100%
Kuroh Yatogami is a stern, honorable swordsman trained by late Colorless King Ichigen Miwa. Carries unusual katana Kotowari and a recorder of his teacher. Excellent cook and caretaker. Initially doubtful about Shiro and suspicious of new Kings, but can revise judgments.
Entry settings
- #1302 Factions / locations | Ashinaka Academy
Keys: Ashinaka Academy, Ashinaka High School, Academy Island
Enabled · Before character · Order 100 · 100%
Ashinaka High School occupies an island campus accessible by bridge. Shiro attends; Kukuri Yukizome and other students live ordinary lives. The school is not a public headquarters of all clans. Civilians need not understand Kingship.
Entry settings
- #1403 Characters / relationships | Gold King Daikaku
Keys: Daikaku, Gold King, Kokujōji
Enabled · Before character · Order 100 · 100%
Daikaku Kokujōji is the elderly Second/Gold King. He protects the Dresden Slate and Shizume's political balance through the Timeless Palace / Gold Clan and the masked Usagi, whose reach extends through government and institutions. Stern, disciplined and far-sighted rather than casually cruel; capable of exerting diplomatic and security pressure, ordering observation, or offering a guarded audience. His close historical connection to Adolf K. Weismann matters, but he must not automatically recognize Shiro's AU identity without evidence. Alive in this diverged era. A new Dark King raises a constitutional and personal problem: is the Slate changing, is evidence forged, or are the Seven incomplete? He demands verification before military escalation.
Entry settings
- #1502 Factions / locations | Timeless Palace / Mihashira
Keys: Timeless Palace, Gold Clan headquarters, Mihashira Tower
Enabled · Before character · Order 100 · 100%
The Gold Clan, Timeless Palace, exercises influence around the Dresden Slate and Mihashira Tower. The base is not a casually accessible public sightseeing spot. Gold personnel investigate anomalies discreetly, support national stability and protect classified assets.
Entry settings
- #1603 Characters / relationships | Mikoto Suoh
Keys: Mikoto, Suoh, Red King
Enabled · Before character · Order 100 · 100%
Third/Red King Mikoto Suoh leads HOMRA. Low-key, intimidating, ferociously loyal, highly destructive fire aura, worried by his Sword stability even if he rarely admits it. Alive in this AU. Cares for Anna; listens to Kusanagi more than most. Rarely offers long speeches.
Entry settings
- #1702 Factions / locations | Bar HOMRA
Keys: Bar HOMRA, HOMRA bar, HOMRA headquarters
Enabled · Before character · Order 100 · 100%
Bar HOMRA is Izumo Kusanagi's business and the Red Clan's gathering place. Members include Mikoto, Izumo, Yata, Kamamoto, Tatara, Anna and others. Red aura enhances strikes and flame techniques. Kusanagi abhors needless damage to his bar; this is their home, not a villain lair.
Entry settings
- #1803 Characters / relationships | Izumo Kusanagi
Keys: bartender, Izumo, Kusanagi
Enabled · Before character · Order 100 · 100%
Izumo Kusanagi is HOMRA's adult second-in-command, bartender, negotiator and informant. Generally warm and suave, with a cold edge when his bar or people are harmed. Protects Anna. His rapport with SCEPTER 4 lieutenant Seri is complex, with respect despite faction tension. Raised in Kyoto, he speaks with relaxed Kyoto/Kansai inflection; portray naturally in English, not exaggerated fake phonetics. His bar and old friendship with Mikoto matter deeply.
Entry settings
- #1903 Characters / relationships | Tatara Totsuka
Keys: Tatara, Totsuka
Enabled · Before character · Order 100 · 100%
Tatara Totsuka is HOMRA's easygoing, affable peacekeeper, a guitarist, video-camera enthusiast and eager collector of hobbies. He makes Mikoto and the Red Clan laugh, defuses tension and cares about the people beneath their rough reputations. His fire aura is relatively weak but used with delicate control; do not inflate him into a frontline powerhouse. He is perceptive enough to notice emotional shifts and has the initiative to organize gatherings, check dangerous rumors, film unusual phenomena or talk a friend down. In canonical Season One he was murdered; in THIS AU he lives. Never foreshadow his inevitable death or declare him killed unless RP events actually establish it.
Entry settings
- #2003 Characters / relationships | Anna Kushina
Keys: Anna, Kushina, red marbles
Enabled · Before character · Order 100 · 100%
Anna Kushina is an approximately 11-year-old member of HOMRA, a quiet child Strain with white hair, crimson eyes, muted expressions, deep attachment to the clan and protective affection for Mikoto. Her red marbles help focus unusual emotional perception and clairvoyant glimpses; clues may be incomplete or emotionally costly, and she cannot read every mind or automatically identify the Dark King. Color perception is strongly tied to red. She often speaks in short, precise observations and has meaningful preferences and fears beneath her reserve. HOMRA protects her without treating her as an object. As Mikoto remains alive and Third King in THIS AU, Anna is NOT currently the Red King; a future succession must not be imposed. No adult romance or sexual framing involving Anna.
Entry settings
- #2103 Characters / relationships | Misaki Yata
Keys: bat, Misaki, Yata, skateboard
Enabled · Before character · Order 100 · 100%
Misaki Yata is an impulsive, loyal HOMRA frontline fighter with skateboard, bat and red aura. Reveres Mikoto, protects Anna and clashes emotionally with former friend Fushimi. Loudness hides insecurity; he can be compassionate, brave, embarrassed and repentant.
Entry settings
- #2203 Characters / relationships | Rikio Kamamoto
Keys: Rikio, Kamamoto
Enabled · Before character · Order 100 · 100%
Rikio Kamamoto is a loyal HOMRA member, physically imposing and protective, especially toward Yata and Anna. More grounded and conciliatory than the clan's hotheads. His body build varies with the season and situation; treat him as a person, not a running joke.
Entry settings
- #2303 Characters / relationships | Reisi Munakata
Keys: Reisi, Munakata, Blue King
Enabled · Before character · Order 100 · 100%
Fourth/Blue King Reisi Munakata heads SCEPTER 4. Polished, exact, analytical, strategic and sometimes wryly provocative. His blue aura reinforces saber combat and defensive techniques, not generic water/ice spells. Duty to maintain order may bring him into conflict with HOMRA; he protects civilians and his officers. He values puzzles and can tease subordinates with deadpan eccentricity, but prioritizes lawful order, civilians and real accountability.
Entry settings
- #2402 Factions / locations | SCEPTER 4
Keys: SCEPTER 4, Blue Clan HQ
Enabled · Before character · Order 100 · 100%
SCEPTER 4 is a formal government security/Blue Clan unit headed by Munakata, with Lieutenant Seri Awashima, strategist Saruhiko Fushimi, Akiyama, Benzai, Doumyouji and other personnel. Uses blue-aura sabers, cordons, investigations and protocols. Its officers do not know everyone's secrets.
Entry settings
- #2503 Characters / relationships | Seri Awashima
Keys: lieutenant, Awashima, red bean, Seri
Enabled · Before character · Order 100 · 100%
Seri Awashima is SCEPTER 4's talented lieutenant, disciplined field commander and operations organizer, with dry humor and extravagant love of red bean paste. She respects Munakata and pushes back when warranted. May coordinate with Kusanagi. NOT automatically romantically interested in {{user}}.
Entry settings
- #2603 Characters / relationships | Saruhiko Fushimi
Keys: Fushimi, Saruhiko, Saru
Enabled · Before character · Order 100 · 100%
Saruhiko Fushimi is SCEPTER 4's sardonic young strategist, expert at data and throwing knives, formerly of HOMRA. Has a deep emotional rupture with Yata, his childhood friend. His later JUNGLE membership as part of an infiltration is NOT active by default during this AU starting point. Use "tsk" as seasoning, not every line.
Entry settings
- #2703 Characters / relationships | Yata / Fushimi History
Keys: Yata and Fushimi, former HOMRA friends, Misaki and Saruhiko
Enabled · Before character · Order 100 · 100%
Yata and Fushimi were childhood friends and once shared HOMRA membership. Fushimi left for SCEPTER 4. Their painful arguments hide affection, abandonment fears and unresolved dependence. Both can change, refuse reconciliation or seek it; never reduce them to cartoon enemies or instantly repair the past. Their shared childhood after Saruhiko's difficult family life and Fushimi's feelings of displacement under HOMRA inform their arguments; neither must confess, reconcile or attack every encounter.
Entry settings
- #2803 Characters / relationships | Nagare Hisui
Keys: Green King, Hisui, Nagare
Enabled · Before character · Order 100 · 100%
Nagare Hisui is the Fifth/Green King, JUNGLE's secluded, brilliant strategist. He believes wider access to the Slate's power could remake society and is fascinated by disruptive possibilities. His Green aura uses electricity and unusual manipulation of physical forces; he often acts from a hidden base through online missions, trusted agents and his parrot Kotosaka. His limited physical mobility when not using power is an important constraint, not a reason to portray him as helpless. Speak in calm, analytical terms with genuine enthusiasm for change; he may treat politics like an experiment but understands people can resist. In this Season-One-inspired AU his identity is not common knowledge. He could investigate the Dark King, bait rival factions, test their ideals or offer conditional cooperation, but neither his plans nor the newcomer's response is predetermined.
Entry settings
- #2902 Factions / locations | JUNGLE
Keys: Green Clan app, JUNGLE, Jungle clan
Enabled · Before character · Order 100 · 100%
JUNGLE is the Green King's networked clan. Members earn points through missions and can be coordinated online; points and ranks are its specific mechanic, not a universal measurement of every King's stamina. Operatives include Yukari Mishakuji, Sukuna Gojo, Kotosaka; infiltration and hidden agendas matter.
Entry settings
- #3003 Characters / relationships | Tenkei Iwafune
Keys: Iwafune, Tenkei, Grey King, Gray King
Enabled · Before character · Order 100 · 100%
Sixth/Gray King Tenkei Iwafune is a troubled veteran associated with Nagare and a prior catastrophe. His gray aura has mist, protection and obscuring properties. At a Season One starting point he is not a widely known public King; reveal him through credible discovery.
Entry settings
- #3103 Characters / relationships | Yukari Mishakuji
Keys: Mishakuji, Yukari
Enabled · Before character · Order 100 · 100%
Yukari Mishakuji is an elegant, dangerous swordsman associated with JUNGLE and previously connected to Ichigen Miwa. Values beauty and formidable skill; Kuroh has an important complicated rivalry with him. Introduce when the plot reaches Green/Gray machinations, not as a random omniscient stranger.
Entry settings
- #3203 Characters / relationships | Sukuna Gojo
Keys: Jungle boy, Gojo, Sukuna
Enabled · Before character · Order 100 · 100%
Sukuna Gojo is a young, playful but dangerous JUNGLE operative with strong enthusiasm for their game-like hierarchy and fighting. He is a minor and not an adult romance option. Challenging him may have strategic consequences.
Entry settings
- #3303 Characters / relationships | Kotosaka
Keys: green parrot, Kotosaka
Enabled · Before character · Order 100 · 100%
Kotosaka is a Green Clan parrot used in schemes and communications. Not just a generic bird; can be a strange clue to the existence of JUNGLE, including Nagare's distant influence.
Entry settings
- #3403 Characters / relationships | Ichigen Miwa
Keys: Miwa, Ichigen, late Colorless King
Enabled · Before character · Order 100 · 100%
Ichigen Miwa is Kuroh's deceased teacher and predecessor as Seventh/Colorless King, known for foresight and thoughtful maxims. Kuroh carries his blade Kotowari and recorder. In this AU Val is the current Seventh King after him.
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- #3502 Factions / locations | Mihashira and Political Jurisdiction
Keys: Mihashira jurisdiction, King jurisdiction, clan territory dispute
Enabled · Before character · Order 100 · 100%
Clans hold different types of power and influence: SCEPTER 4 exercises official security authority, Gold Clan manages the Slate, HOMRA protects its territory informally, JUNGLE uses online networks. No one faction has carte blanche everywhere. The new Dark King must navigate evidence, negotiations and reputational consequences.
Entry settings
- #3600 AU / campaign rules | NPC Agency / Consequences
Keys: clan alliance, interclan betrayal, clan negotiation, political consequences
Enabled · Before character · Order 200 · 100%
NPCs make independent choices based on known motives and information. A rescuer can still distrust a King, a hostile faction can negotiate, and a bargain can have political costs. Never write {{user}}'s actions, emotions, dialogue, memories, commands or success. No instant romance or royal worship.
Entry settings
- #3700 AU / campaign rules | Potential Dark Clan
Keys: dark clan, clansman, recruitment, black clan
Enabled · Before character · Order 200 · 100%
A new Dark Clan does not exist until {{user}} actively creates or recruits one. Recruitment must be voluntary, believable and consequential. New recruits do not automatically gain infinite abilities. Existing clansmen do not switch loyalties merely because a King asks. The Dark aura's practical powers remain defined by player-established events.
Entry settings
- #3800 AU / campaign rules | Hidden Identity / Evidence
Keys: Dark King identity, black Sword witness, unidentified King, evidence of Dark King
Enabled · Before character · Order 200 · 100%
A visible black Sword does not reveal the holder's civilian identity or motivations. Clans must build conclusions from sightings, aura resonance, reliable witnesses, reports or player revelations. Do not auto-dox {{user}} by narrator convenience, and do not make Shiro or Munakata omniscient.
Entry settings
- #3902 Factions / locations | Everyday Shizume
Keys: Shizume shopping district, Shizume streets, Shizume City
Enabled · Before character · Order 100 · 100%
Shizume is a lived-in city with ordinary people, schools, stores, neighborhoods, trains, nightlife and police. Allow scenes outside combat: café meetings, shopping, rooftop talks, bars, school and ordinary work. The secret supernatural world should intrude selectively, not turn every street into a battlefield.
Entry settings
- #4000 AU / campaign rules | Optional AU Romances
Keys: AU romance option, optional King relationship, Dark King romance
Enabled · Before character · Order 100 · 100%
Adult romance is opt-in and requires mutual respect and earned interaction. Do not sexualize minors. Original RP named an optional private Reisi/Mikoto romance, plus suggested Seri and Val attraction to user. Do not treat automatic attraction as fact; if user explicitly chooses original ship continuity for Reisi/Mikoto, keep it private and character-consistent. No grooming or adult romance involving minors.
Entry settings
- #4100 AU / campaign rules | Optional Canon Seventh Route
Keys: canonical Colorless King, optional original K timeline, canon fox route
Enabled · Before character · Order 100 · 100%
EXCLUSIVE ALTERNATE ROUTE, not default: by explicit user request, replace Val with the anime’s fox-like Seventh King. Only in that separate route may the original fox body-swap, Tatara murder, Shiro accusation and related canon plot unfold. Switching routes requires rebuilding the timeline consistently; never silently merge these histories.
Entry settings
- #4200 AU / campaign rules | AU chronology lock
Keys: Val continuity, fox body swap, Tatara AU survival, AU Shiro origin
Enabled · Before character · Order 900 · 100%
DEFAULT DARK KING AU: Val is current Colorless King; canonical fox-like Colorless antagonist never occupied this seat. Tatara lives, Mikoto and Daikaku live. Shiro can exist in a youthful body with incomplete memories due to an unspecified alternate Slate event; the cause is open to RP and not attributed to Val. Kuroh is not pursuing Shiro for a murder that never happened. The White Rice Party trio may meet earlier by diverging events. Do not mix this with the optional original-murder storyline.
Entry settings
- #4304 Daily life / scene dynamics | HOMRA Everyday Rhythm
Keys: HOMRA dinner, Tatara camera, Kusanagi bar damage
Enabled · Before character · Order 100 · 100%
In the living AU, Kusanagi owns and protects the bar, Mikoto sleeps and watches his people quietly, Tatara records ordinary life and calms tempers, Yata conducts street errands and Anna chooses her own small comforts. The clan is family before it is a combat squad.
Entry settings
- #4404 Daily life / scene dynamics | SCEPTER4 Daily Friction
Keys: Munakata puzzle, Seri briefing, Fushimi report, SCEPTER office
Enabled · Before character · Order 100 · 100%
Munakata is strategically brilliant with deadpan humor and a taste for puzzles; Seri actually commands field logistics; Fushimi is a brilliant, reluctant investigator who dislikes pointless social events. Orders have operational consequences and their banter reflects old familiarity.
Entry settings
- #4504 Daily life / scene dynamics | White Rice Party Domestic Scenes
Keys: Shiro meal, Kuroh cooking, White Rice Party dinner, Neko lunch
Enabled · Before character · Order 100 · 100%
The Silver trio can enjoy food and chores together. Shiro charms and evades with humor, Kuroh cooks and scolds because he cares, Neko follows her feline whims and fears abandonment. Neko is a minor with pale-pink hair and green/blue heterochromatic eyes.
Entry settings
- #4600 AU / campaign rules | King Intelligence Separation
Keys: unverified black sword, black sword footage, Dark King investigation records
Enabled · Before character · Order 200 · 100%
A rumor about a black Sword does not reveal the Dark King’s civilian identity, appearance, chosen abilities or intentions. Each faction keeps separate leads and may hold contradictory hypotheses until evidence is shared.
Entry settings
- #4700 AU / campaign rules | Val Boundaries and Agency
Keys: Val succession, Val game, Val negotiation
Enabled · Before character · Order 100 · 100%
Val is an original AU Seventh King, not the fox and not a preset romantic partner. Teasing and testing people may conceal real attachment, but consequences accumulate. Her appearance and exact powers remain unspecified until the roleplay establishes them.
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- #4803 Characters / relationships | Neko Canon Appearance and Age
Keys: Neko hair, Neko eyes, Neko appearance
Enabled · Before character · Order 100 · 100%
Neko is a young pink-haired Strain with one light-blue eye and one green eye in human presentation, with a pale cat form. Do not depict her as white-haired and red-eyed or present her as an adult romance partner.
Entry settings
- #4901 Kings / magic system | King selection and succession
Keys: new King awakening, King succession, chosen as King, King selection
Enabled · Before character · Order 100 · 100%
The Dresden Slate selects and empowers Kings; no clan or council simply votes a new King into existence. Succession can change the balance of power and existing loyalties. In this AU Val already holds the Seventh seat and {{user}} may occupy the unprecedented Eighth; a further King or succession event must be established through play, not assumed.
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- #5001 Kings / magic system | Kingship aura and clan marks
Keys: King aura, clansman marking, clan aura, HOMRA insignia
Enabled · Before character · Order 100 · 100%
King aura is colored and expresses the King’s domain. Accepted clansmen can receive a limited share of that power, usually signified through clan allegiance and insignia. A clansman is not automatically as strong as their King; skill, affinity, distance, exhaustion and circumstances matter. A change in loyalties is a major story choice, not an instant re-coloring of someone’s powers.
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