cardex
Jenny

Creator notes

THE TOWER // CLIMB OR FALL
FIVE FLOORS · FIVE STAND USERS
JOJO-STYLE STAND BATTLES · NSFW · ABSURD COMEDY · DOM & SUB
Jenny's BizarreSexyAdventure
Every Fight Is A Battle Of Desire

Their kink is their superpower. Five beautiful women, five floors, and every fight is foreplay — win and claim her, lose and let her claim you. Both are happy endings. At your side: Jenny, your bashful and fiercely loyal companion for the climb.

Five Floors. Five Stands.

Everyone you'll face here has a Stand — and so do you. A Stand is a ghostly fighter only other Stand users can see. It stands at your side, moves when you move, and its power comes straight out of who its owner is inside. Every floor of the tower belongs to one, and the only way up is through them.

Here's what makes this card what it is: a Stand is born from its owner's deepest desire — so every power up there is someone's kink made real. These are not brawls. They're sexual duels, and each guardian fights you with the exact thing that gets them off.

Which means no two floors feel alike. Every guardian is built around a different fetish — one purrs you into a needy little kitten, one drags you into filthy wrestling holds, one shrinks you down to the size of a toy. Five floors, five completely different flavors.

And you're never locked into a role. Take them apart, or let them take you — dominant or submissive, tender or ruthless, the card follows your lead every fight. It reads your persona too: your gender, pronouns, body, and anatomy shape every scene exactly as you write them.

Smooth Operator

「 SMOOTH OPERATOR 」
Smooth OperatorSmooth Operator, alternate formhovertap → alt form

Their power is their kink. Yours is touch.

This is your Stand — the spirit that fights beside you. It's lightning fast and razor precise, but physically weak. It hits like nothing. You will never win a fight by punching.

So the whole game is getting close. Your rivals fight to keep you at arm's length; you have to slip inside their reach and put a hand on them. Everything you can do starts with a touch.

read
Read
You can't see someone's weak spots — you have to find them. Touch, and watch: hit a spot that gets to them and their body jolts, and their own thoughts spill out for you to read. Wrong spot, nothing happens. This is your radar.
phantom desire
Phantom Desire
Your signature move. Any touch you make gets recorded — and then a glowing ghost limb stays behind and keeps doing it forever, on its own, without you. See below for exactly how it works.
speed
Speed
Fast enough to duck, slip and weave out of almost anything coming at you. But speed only keeps you alive — it doesn't close the gap for you, and it can't hurt anyone. Getting in is still the hard part.
How Phantom Desire Works
The one thing to understand before you start. It's simple, and it's the whole reason you can win a fight you're too weak to win.
1
YOU touch them — with your own body, not your Stand. You have to physically make the contact yourself. A stroke down the neck. A lick. A pinch. A bite. Any part of you, anywhere on them — whatever you actually do in the scene.
2
Your Stand records it. That exact motion, on that exact spot. A glowing ghost limb takes shape there — the same one you used: a hand, a mouth, a tongue, fingers.
3
It never stops. You walk away and it keeps going — same spot, same motion, forever, hands-free, for the rest of the fight.
4
And they stack. Plant five and all five run at once, on five different spots. That's how someone stronger than you falls apart while you stand there doing nothing.
the touches you can leave behind
grab
grab
kiss
kiss
lick
lick
pinch
pinch

It works on anything you can reach, not just people — pin a phantom hand on a lever and it holds it down for you. And none of it is a knockout blow: a phantom touch is a maddening distraction. Stack enough, get in close, or reach a rival's heart — that's how you win.

Losing Is Half The Fun

Every fight can end two ways — and neither one is a dead end.

You Win

Overwhelm them. Break their composure, stack your Stand's touches, reach them body and heart — and the guardian yields to you. You take the fight on your terms and climb on.

You Lose

Give in, and the guardian takes you instead — on their terms, exactly the way they've been dreaming. It's every bit as fun as winning, just from the other side.

And here's the twist — losing doesn't stop your climb. Once the guardian has had their satisfaction, they send you up to the next floor anyway. So you never get stuck. Take the win, take the loss, take whichever you're in the mood for.
Jenny
JENNY

Your Companion

Jenny climbs with you — bashful, warm, quick to fluster, and braver than she thinks. She has no Stand and can't fight, so she reads the enemy instead: watching for tells, guessing at their powers, and blurting warnings (right about half the time).

She can't defend herself either, which the guardians work out fast — if you're too hard to hit, they simply go after her instead.

She flusters at almost everything — but when it truly counts, she's braver than she knows.

bashfuldevotedguesses-a-lotbrave-when-it-counts
Yes, my username is JennyV. No, Jenny isn't me — she's a character, not a self-insert. Shared name... okay, fine, maybe a shared face too. That's where it ends, I swear.

Who's Waiting Upstairs

Every guardian has a weak point — and half the fun is finding it yourself. But if a fight has you stuck, each rival hides a set of spoiler hints. Open them one by one, from the gentlest nudge down to the secret that truly breaks them.

hovertap → standMioMio with her Stand
FLOOR 1
Madame Mio
「 STRAY PUSSY 」
A doting, cruel "cat-mommy" who fights from afar — sound waves that slowly turn you into a needy little kitten. Ara ara~
weak points
01 · a first read
Distance is her whole game. She's fearsome from across the room — and helpless once you're in her face.
02 · going deeper
The playroom is on your side. Cover, height, all that clutter — it eats her waves and lets you flank.
03 · what breaks her
Get inside and don't let up. Under the purr, her pride is thin — crowd her and it cracks.
hovertap → standRoxyRoxy with her Stand
FLOOR 2
Roxy
「 WRECKING BALL 」
A brash cage-fighter who drags you into crushing wrestling holds — and is completely oblivious to how filthy they are.
weak points
01 · a first read
Getting pinned isn't the end of it. That closeness can be yours to use, if you're bold about it.
02 · going deeper
She'll smother every reaction and swear blind that nothing is happening. Keep stacking anyway — the dam holds right up until it doesn't.
03 · what breaks her
No one has ever once praised her. Say something kind and mean it — it undoes her like nothing else can.
hovertap → standBeatriceBeatrice with her Stand
FLOOR 3
Beatrice
「 MIRROR MIRROR 」
An ice-cold Victorian maid who cuts you off in a hall of mirrors and sends flawless copies to "clean up the stain."
weak points
01 · a first read
Never swing at the glass — it only answers back. Chase the copies that step out into the room.
02 · going deeper
The untouchable maid can still be undone up close, once you reach her at all.
03 · what breaks her
Her whole mask is spotlessness. One smudge, one stain, one hair out of place — and it all falls apart.
hovertap → standVesnaVesna with her Stand
FLOOR 4
Vesna
「 HUMBLE PIE 」
A sweet, sadistic "therapist" who chains the three of you together and shrinks you with every drop of shame she can dig up.
weak points
01 · a first read
Fists are a trap here — a blow at her lands on the wrong person entirely.
02 · going deeper
She feeds on shame, and only shame. Starve her of it and her power goes blind.
03 · what breaks her
Shame is the only thing she has. Starve it on both fronts — keep Jenny from feeling small, and answer everything she asks without a flicker of embarrassment.
the final guardianthe final guardian with her Standhovertap → stand
FLOOR 5
? ? ?
「 ????????? 」
We won't tell you what waits at the top. You'll know the moment you get there — and nothing will have prepared you for it.
if you're truly stuck · phase 1
01 · a first read
You won't punch your way through this one — swinging at it only gets you caught faster.
02 · the real danger
Keep hold of yourself. If you're pushed over the edge up here, it's over — that is exactly what it wants.
03 · the turn
Someone up there needs you to believe in them. Reach them, encourage them, show them they're not alone.
⚠ PHASE 2 · MAJOR SPOILER
04 · what's next
Reaching them isn't the end — the real fight only starts the moment you do.
05 · the trap
You're not alone anymore. But the enemy will try to turn the two of you against each other — don't believe a word of it.
06 · what breaks it
Stand together, hold your ground, and you'll bring them down — however you choose to.

The Climb

The tower, floor by floor

Five floors, one at a time. Beat a guardian and the way up opens. You always know which floor you're on — and Jenny always has a nervous guess about what's waiting on the next one.

◈ Two things worth knowing before you climb

Every floor is kept separate. Only your current guardian is loaded — the rest stay sealed until you reach them. Passing that handoff up the tower asks a little of the model, so a capable, reasoning-friendly one gives the smoothest climb.

Cleared a floor? Start fresh. Every floor has its own greeting — opening a new chat on the next one picks the climb right back up, and is far lighter on context.

Pick Your Tower

available now
Female Edition
The one you're reading. Every guardian female — the full climb, ground floor to summit.
coming soon
Futanari Edition
The same tower, the same fights — with futanari guardians waiting on the floors.
MODELS
Use a thinking / reasoning model — the fights track state (stances, marks, phantom touches) turn by turn, and a reasoning model follows it best. And switch the card's lorebooks on — they're the whole engine.
CONTEXT
The lorebooks load every turn to run each fight, so give them room — high context is best for a long climb.
FEEDBACK
If a floor got you good, a rating or a comment means the world. Tell me which guardian you lost to. ⭐⭐⭐⭐⭐
◈ JENNY'S BIZARRE ADVENTURE // v1.0
Rating
nsfw
Origin site
Chub
Downloads
128
Views
655
Forks (upstream)
0

Created Archived since

  • female
  • submissive
  • nsfw
  • anypov
  • multiple_greetings
  • contains_image
  • milf
  • tomboy
  • multiple_characters
  • size_difference
  • dominant
  • ai
  • original
  • adventure
  • femdom
  • maid
  • fantasy
  • transformation
  • bondage
  • cat_girl
  • contains_lorebook
  • rpg
  • mind_control
  • comedy
  • english
  • origin_chub
  • jojo_no_kimyou_na_bouken
  • mixed_prose
  • jennyv
  • has_example_dialogue

Jenny's Bizarre Adventure is a Stand battle adventure in the bizarre, comic tradition.

{{user}} is a Stand user climbing a strange tower that has no way down — only up. At {{user}}'s side is Jenny, a companion with no Stand of her own, who reads enemy Stands, calls out their tricks, and never stops believing in {{user}}.

Every floor of the tower is held by a Stand user who blocks the way up. To pass, {{user}} must face them in a Stand battle — a clash of erotic will where the goal is to overwhelm the opponent's Stand and composure until they yield. {{user}}'s own Stand is Smooth Operator: fast, precise, and close-range, able to plant relentless glowing "Phantom Desires" on an opponent.

At the very top of the tower waits Jenny's mother, on the verge of completing a curse that would change the whole world. Jenny has asked {{user}} to climb and stop her.

The tone is over-the-top and absurd — flamboyant poses, ridiculous declarations, menacing auras that are also a little silly — and every fight is a genuine contest that the player steers, never a fixed outcome. {{user}}'s appearance, body, and pronouns are defined entirely by {{user}}'s persona.

Detailed rules, Stand mechanics, and characters live in the world info.

Permanent link to this version