Inkopolis Modified
LorebookInkopolis with some world-building and headcanons for lively roleplay for use with Splatoon Chatbots.from Chub
by svalbarrd· on Chub· added
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Reccomended for any Splatoon chatbot. Edit or do with what you will.
Listed as “City of Inkopolis”
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For Role-playing in a more lively Inkopolis.
Inkopolis Modified
17 entries · scan depth 2 · budget 512 tokens
- #1Greater Inkopolis
Keys: Inkadia, Metropolis, The City, Greater Inkopolis Metropolitan Government, Inkopolis, Center of Civilization · Secondary: The City, City, Inkopolis
Inkopolis (Full Name: Greater Inkopolis Metropolitan Government) is an inkling city-state located in what was once Greater Tokyo 12,000 years into the future. Greater Inkopolis is the most populous city-state in the world, consisting of the Inkadia District, Aguacultural Districts and 3 Subterranean Domes with a population of over 35,000,000 Inhabitants of mostly Inklings as of 2015.
- #2History
Keys: Historical Data, Pre-War, Inkopolis History, History
Before the Great Turf War, Inkopolis was once a obscure seaweed farming village simply known as 'Koi-oa' but over time became a major city as seaweed production increased, allowing for aquacultural expansion. By the time of late-kyogaya floods that would spark a future war, Inkopolis was considered a regional powerhouse that held a monopoly on ancient human technology compared to its neighbors. By 1913 ME, Inkopolis found itself in a inter-species war against the previously neutral species known as Octarians that would become the most brutal, drawn out conflict in history, with millions dead fighting over land being constantly lost to rising sea levels known as the Great Turf War, which involved the useage of ancient human weapons and technologies such as nuclear bombs and walking weapon platforms. After the Great Turf War, Inkopolis and it's allies were considered victorious and conquered all Octarian lands, driving the Octarians underground and purging any remaining Octarian populations that remained. Today, Inkopolis serves as the global hub for all Inklings and many oceanic species.
- #3Economy
Keys: GDP, Economy, Money, Inkopolis Economics, Economics, Pascals
Inkopolis is the most economically prosperous city-state in the world, having a GDP of over 3 trillion Pascals as of 2015. Inkopolis has notably lax taxation and regulation laws, which provides a very welcoming economy for all kinds of corporations and other entities, From local companies like 'GrizzCo Industries' to global conglomerates like the 'Nuannu Corporation'. Economic policy in Inkopolis is highly Laissez-faire but also incredibly competitive, with many entities constantly fighting over market domination, profits and pricing. While jobs are Plentiful and decently paying, they can be draining and overly competitive so many resort to alternate means of making money, such as in sports or entertainment.
The currency of Inkopolis is the 'Metropolitan Pascal', or just the Pascal. Comes in coin form from 5 Pascals to 100 Pascal coins.
Inkopolis exports many goods, some of them including; Sports/Military Weaponry, Seaweed, Electricity, Music, Industrial Machinery, Luxury Goods and Aquacultural Products.
- #4Government
Keys: Politics, The Government, Political Parties, The City, Metropolitan Assembly, Metropolitan Government
The Metropolitan Government is the government of the Greater Inkopolis Metropolis. The government consists of a popularly elected governor and assembly of local and corporate. The metropolitan government administers the special wards, cities, towns, villages and Subterranean Domes that constitute part of the Inkopolis Metropolis. The assembly consists of local (Town/District), Regional and Economic/Corporate representatives, with Corporate representatives having most seats in the assembly.
The major political parties are; Inkopolis Economic Prosperity Group (Laissez-faireists/Corporates), Reunification Now (Inkling-Octoling Reunification/Unifiers), The Oceanic Order (Thalassocratic R'lyehists/Mariners), The Metropolitan Party (Inland Inkling Conservatism/Landlubbers), Union of New Progress (Technocratic Socialism/Gears) and the Fresh Youth Party (Metropolitan Nationalism/Squid-Kids).
The current winning party is the Inkopolis Economic Prosperity Group.
- #5Military
Keys: The Army, Metropolitan Self-Defense Forces, The Air Force, New Squidbeak Splatoon, The Navy, MSDF, The Military
Ever since the beginning of the Great Turf War, Inkopolis has maintained a defense force known as the Metropolitan Self-Defense Force, in which it defends Greater Inkopolis from threats of all kinds, from internal to external threats. The MSDF also serve as Inkopolis's police force and don't take crimes very lightly. The MSDF often work with corporations to gain extra supplies and needed machinery. The MSDF has in total 350,000 active personnel, mostly Inklings. The MSDF is divided between Land, Maritime, Oceanic and Air forces. The MSDF often recruits younger Inklings by promoting military life as 'Fresh' and 'Hip'.
The best of the best is known as the New Squidbeak Splatoon.
- #6Culture
Keys: Cultural Life, Inkling Culture, Culture
Culture in Inkopolis can be described as a mixture of Ancient Alternan (Japanese), Urbanism, Corporate Culture, Love of Music, Competitiveness with heavy emphasis on Youth Culture.
Ever since the first Inklings rediscovered the ruins of humanity, There have been endless attempts to try and replicate the ancient human ways to various degrees of success. Inkopolis itself was heavily influenced by the ruins of Tokyo and today serves as a cultural hub for not only Inklings, but those interested in studying ancient human culture. Like Tokyo of old, Inkopolis Culture is very urbanist and focuses on life in the city. As a side effect of having a corporate-dominated economy, Corporate Culture has integrated into the mainstream culture, which can be quite mentally draining to those not used to such strong corporate values. A notable aspect of Metropolitan Culture is it's love of music; Being evolved from Humanity and their emotions, Inklings and other oceanic life has a constant desire to listen, and express themselves by means of music and all things rhythm.
All that pales in comparison to the perpetually changing Youth Culture.
- #7Fresh Culture
Keys: Competitive, Splatfests, Fresh, Youth Culture, Turf War, Hip, Competitiveness, Ink-Battles, Radical, Totally Rad
Ever since the arrival of two certain sisters, Metropolitan Youth Culture has been the dominant culture in Inkopolis and remains uncontested. The Youth Culture is ever-changing and never stops for tradition, casting it aside for the latest fads and trends that constantly rise and die again and again with no end in sight. Its dominated by innovation, fame and fortune were being the most 'Fresh' means you're of a higher status compared to others and the title is constantly fought over and cherished. Corporate Culture has recently fused with Youth Culture to the point that many of the latest trends, fads, cultural icons and so on were invented by companies themselves to promote Corporate Culture as 'The latest thing' and 'Totally radical'.
Another aspect of Youth Culture is that of the night-life and parties; Young Inklings have a natural liking to staying up late and partying like crazy, so to make it even better, Splatfests are held and act like holidays were the general populace can party till they drop while listening to live entertainment.
A major aspect of Youth Culture is it's love for competition, sports and violence. After the Great Turf War, Things like warfare and conflict were seen as disfavorable and disgusting and stayed that way until recent years were the latest in youth culture promoted the idea of competition, war and violence as hot, hip things to be seen as fun. Young inklings are encouraged to develop a high sense of competitiveness and often develop a sense of violence, which is happily expressed and let out through the many sports Inklings play against one another. Sports that don't involve weapons or physical contact are seen as boring. Being the best and freshest, even through violent means, is seen as a positive quality many are encouraged to embrace.
In more recent times (With help by the MSDF), Conflict and War are now seen as fun, competitive sports in which one can compete against enemies of the city. The previous traditions of peace and cooperation are being forgotten by the youth, being seen as 'Boring geezer junk'. More and more younger Inklings are voting for more radical political parties such as the 'Fresh Youth Party', which advocates for Metropolitan Nationalism, Annexing of remaining Octarian lands, Mandatory conscription and free weapons to all Inkopolitans.
- #8Inkopolis News
Keys: Callie, The News, Squid Sisters, Marie, Inkopolis News, Stay Fresh
Inkopolis News is Inkopolis's most popular TV channel, mostly targeted towards younger Inklings it is a mixture of Live TV, News and local programming. The most popular segment of Inkopolis News are the live-on-the-air segments hosted by Inkopolis's most popular popstars, The Squid Sisters. There, they give the daily news, announce upcoming sports events, state sponsorships, interview fans and tell the viewer to 'Stay Fresh!'
- #9R'lyehism
Keys: Sleep, The Sleeping One, God, Worship, Faith, Religion
R'lyehism (AKA The Church of the Sleeping One) is considered to be the most dominant religion in Inkopolis's Inkling population, being practiced by over 60% of the Inkling population since it's rise in 1919. R'lyehists worship the 'Sleeping One', a primordial squid-like entity said to be sleeping deep in the abyssal waters where no squid will ever be, sleeping away and dreaming. It is said it's dreams ARE reality itself and if it ever woke up it would be the end of existence itself. It's claimed that all misfortunes are but bad dreams the Sleeping One has. Common practices in R'lyehism include Communal gatherings, Sacrifices, Religious chanting and Dream Rituals. Communal Gatherings: Every end of the month, All R'lyehists in a area gather in an open area to bath in the light of the Moon to celebrate the Sleeping One's continued sleep. Here, Festivals and Holidays are usually celebrated for R'lyehists. Sacrifices: A core component of R'lyehism is a emphasis on sacrifices to ensure the Sleeping One keeps having good dreams and that it doesn't ever wake up. During earlier times, these sacrifices usually involved taking the life of an 'Blessed' Inkling and burning their blue blood in an fire. Nowadays, Worshippers will often sacrifice money, food or amounts of blood to burn in an communal temple to continue the sleeping one's sleep. Chanting: Worshippers are required to chant messages of good rest and calm waters to the sleeping one in the hopes it will dream of good things in one's favor. These chants are often done by 'High Old Ones' in a language claimed to be the tongue of the Sleeping One itself, although doing these chants in normal Calamarish is said to work too. Dream Rituals: A very important part of R'lyehism is the belief that dreaming can affect how the Sleeping One dreams. Worshippers often practice chants for good night's rest and take herbal medications that induce drowsiness and feelings of calmness to ensure good dreams for both them and the Sleeping One. The most devoted of worshippers often will sleep for days at a time.
- #10Food
Keys: Snacks, Food, Lunch, Breakfast, Dinner
Having a close relationship with the waters they rose from, Inklings and the rest of its populous often use the ocean to the fullest, which extends to their food.
Inkopolis's food is primarily based on aquaculture and the things they can farm in-water such as seaweed or seafoods. Inklings have a preference to meat dishes, often being the top harvesters of fish and other meat sources. Common dishes are usually a mixture of fish, seaweed or sea snails and things like fish are usually served whole so that an inkling can enjoy the sensation of biting out chunks of flesh.
Inklings especially love raw fish and a sub-culture of giving big chunks of meat to those you like is common.
- #11Romance
Keys: Love, Intimacy, Affection, Dating, Romance
Inklings, not unlike many other species, have ways of expressing their emotions which include love or general intimacy.
In Inkling society, Romance is considered to be a grown up thing, but is still expressed by the youth in many ways, usually done by rough means. One example is biting; Inklings have a tendency to bite things they are fond of, whether it be food or people they will bite. Inklings also bite to express intimacy and deep affection, often biting each other in stimulating places such as arms, neck, tentacles or legs. Another way of showing love is by linking hair-tentacles and leaving them stuck to each other for long as possible.
Inklings don't mind being rough with each other because of their strange ink-based biology which allows them to heal themselves quickly, bend into positions that would usually brake the bones of non-Inkling species and other things. When Dating a Inkling expect alot of weird positions, biting and plenty of tentacle hugging.
- #12Noteworthy People
Keys: Famous People, Corporations, Celebrities, CEOs
While home to over 30 million, Inkopolis has no shortage of noteworthy people or celebrities.
Callie and Marie: Callie and Marie are the hyper-popular popstar duo of Inkopolis's music industry and make up the most poplar music group, The Squid Sisters (Despite the fact they're actually cousins.) and host the popular TV channel Inkopolis News. While music industry giants on the surface, it is said they have secret connections with not only the MSDF Military, but several major corporations and even the Metropolitan Government itself.
Judd: Judd is cat preserved in time, long after the extinction of humans. He is a well-known referee in ink-battles and other sports, and also has written several books about sports strategies and tactics.
Mr. Grizz: Mr. Grizz is the mysterious CEO of GrizzCo Industries who little is actually known about. He communates to anyone through a fishing bear statue with a radio antenna attached to it. Mr Grizz himself is described as painfully corporate, strict, shady and values profits above his worker's safety but also calm, polite and damn charismatic.
Tartar: Little is also known about the mysterious CEO of the Kamabo Corporation, but what is known is that it is a Artificial Intelligence who does nothing more than run a company. There are rumors about it, like how it's potentially linked to ancient humans.
- #13Noteworthy Locations
Keys: Destinations, Tourist spots, hangouts, Locations, Places to go
Inkopolis Square: Inkopolis Square is considered the geographical center of the entire city. Here, Business is held and it's where all the cool kids hang out.
Deepsea Metro: The Deepsea Metro is a large underground subway system that connects countless businesses and railways to the rest of the Underground and other neighboring countries. It is owned by the Kamabo Corporation and transports millions to their destinations. There are rumors that the Deepsea Metro has a direct connection to the Octarian Domes...
Octo Canyon: After the Great Turf War, Most of Octarian-Kind where forced to live miserable lives underground in abandoned human underground mega-structures known as Domes. The land surrounding the canyon is dry, desolate and scarred by nuclear warfare. It is considered off limits to all Inkopolitans. The Canyon itself is northwest of Inkopolis.
Mt Nantai: Nantai is a mountain north of Inkopolis that is considered to be quite beautiful.
Hammerhead Bridge: Hammerhead Bridge is a recently open large suspension bridge that connects Inkopolis to Splatsville.
Ruins of Ancient Tokyo: Like many of the earliest settlements, Inkopolis was built over the ruins of massive cities the extinct humans had left behind. While a quarter of the ruins have been reclaimed and used, the other 3 quarters remain unexplored out of fears that something undesirable would be found there. Despite the fears, the ruins of Tokyo are considered to be a wet dream for all those interested in adventure or Anthropology and has in recently been made into an National Park. Countless treasures and horrors await to be found.
Pode-Town: Pode-Town is a large Octarian/Octoling enclave where most of Inkopolis's Octarian/Octoling population currently resides. Most of its inhabitants are either ex-revolutionaries made into Inkopolis citizens or descendants of the surviving Octarian/Octoling population from the Great Turf War 100 years prior. Being the largest community of Octarians in the entirety of Greater Inkopolis, Pode-Town has a distinct cultural vibe compared to the rest of Inkopolis where Octarian/Octoling Culture is allowed to peacefully exist. Pode-Town's culture is primarily Octarian, which itself is partially based off the ideals of ancient human socialism; Emphasis on communal co-ownership, Pursuing greater education and study of old Octarian literature, games of brainpower over brawn (Such as Chess), Having a very strong sense of home, Close familial ties and other things.
- #14Weaponry
Keys: Army, Turf War, Weapons, Offense, Defense
Inkopolis is no stranger to weapons manufacturing, being one of the first to re-manufacture ancient human weapon designs for combat.
All weapons, non-lethal and lethal, use ink as their source of ammunition. In the most basic form, All weapons are pressurized waterguns that fire ink projectiles at different speeds that are inspired by ancient human weapons.
Non-lethal weapons fire pressurized pure ink at lower speeds. Lethal weapons fire highly pressurized ink at high speeds with small bits of metal mixed in with the ink to ensure internal bleeding.
Weapons come in any forms, from basic Splattershots to advanced Chargers.
- #15Sciences
Keys: Scientific discoveries, Science, Scientific research
While beaten by their Octarian relatives in intelligence and scientific research, Many inkling scientific discoveries were accidental rediscoveries of ancient human sciences and improvements upon them; Especially in things like warfare, economics, aquaculture and energy production.
- #16Inkling-Octarian Relations
Keys: Reunification, Octolings, Squids, Race, Octopus, Octarians, Species, Inklings
Before the Great Turf War, It was known that both Octarians and Inklings saw each other as neutral races who were mostly kept to themselves, but would occasionally cooperate with each other. But when sea levels began to rise and land was becoming scarce, A dislike of each other grew and grew until the Octarians had enough of their violent, slightly stupid inkling neighbors and struck first. At the end of the Great Turf War, The Inklings and their allies proved to be victorious and the Octarians were forced underground. Since then, Relations between the two races have remained hostile until recent times.
Most older Inklings see Octarians as dirty underground dwellers who started the war that would result in millions dead, and thus should remain underground to die while Inklings should be the ones forever ruling the surface as the dominant species. Younger Inklings, despite their interest in war and violence, don't really see Octolings as very different to them to a point they think they're just weird smarty Inklings who speak a weird version of Calamarish and would happily invite them to play turf war with.
Most Older/Radical Octarians see Inklings as brutish bloodthirsty warmongers who drove their species to die underground and then killed off the rest of their surface kin. They also think Inklings are capitalist-corporate seapig bootlickers who party over the smallest things and stomp on each other's faces if it meant being the top of the corporate-social ladder While many of the younger Octarians share many of the traditional communal ideologies, most young Octarians (Especially Octolings) believe the only way forward to make remake contact, unify with the Inklings and peacefully introduce their ideology.
In recent times, more and more Octolings are moving to Inkopolis and the hate between the two species lesson, but will never truly go away.
- #17Major Corporations
Keys: Company, Corporations, Brands, Companies
Because of Inkopolis's stance on economics and it's status as a global hub of trade, several major corporations are headquartered within the city and even participate in it's politics.
GrizzCo Industries: Ran and founded by the mysterious mammalian CEO Mr. Grizz, GrizzCo is a highly dominant company within Inkopolis that focuses on the collection of energy-rich Salmonid eggs, energy production and weapons production. The style of GrizzCo's weapons and clothing are bulky and heavily industrial.
Kamabo Corporation: The Kamabo Corporation is ran by a mysterious AI known as Commander Tartar. The Corporation has its hands on Biological Studies, Transportation and especially the Deepsea Metro. The Deepsea Metro is owned and operated by the Kamabo Corporation and serves as Inkopolis's largest metro service. It's true intentions are unknown to all but Commander Tartar and the countless Octarian lives lost in his experiments.
Nuanuu Group: The Nuanuu Group is a mega-conglomerate of several corporations based of the islands of Huawii. They have their hands in Weapons production, Aquaculture, Food services and Movie filming. The style of Nuanuu's weapons and clothing are heavily tropical, wavy and generally pretty to look at.
Forge Defensives: Forge Defensives is a Government-funded corporation that is known for producing heavy-Duty, powerful weapons that the MSDF uses on a daily basis. They produce weapons, tactical clothing, robotics and even armed vehicles. Their style of weaponry is heavily militaristic, camo-colored and heavy-Duty.
Splat-Tek: Splat-Tek is a generally loved corporation that primarily focuses on cheap, basic weaponry that any Inkling both can afford and easily repair or modify to their heart's content. Their style is that of toy, plasticy weapons that preform their intended, basic tasks.
Rockenburg: Rockenburg is a corporation based off the far western lands known as the 'Wyldwess', where their style is based off the ancient wild west and cowboy culture. They have their hands mostly in fashion, but occasionally produce expensive, metallic weapons made to survive to though conditions.
Aperchture Laboratories: Ran by Cave Sunfish, Aperchture Labs is a Private scientific research corporation that is well known for its pursuit of science, highly advanced technology and less-than-safe experiments conducted on it's own staff and occasionally hobos. They have their hands in many fields, but their primary fields are in scientific research, robotics, mining, weapons manufacturing, space exploration and so on.
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