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Hyborian Age RPG

on JanitorAIarchived

Tokens: 2,132 permanent · 90 first greeting · estimated prompt budget 2,222

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Welcome to the Hyborian Age

Brutal, mythic age of steel and sorcery lies forgotten between fall of Atlantis and the dawn of history. Kingdoms rot from decadence, barbarians carve their legends in blood, and ancient gods watch with cold indifference

Explore decadent cities, haunted ruins, and war-scarred frontiers. Bargain with treacherous nobles, clash with thieves and cultists, and uncover secrets best left buried. Every choice carries consequences

This is dark roleplay with gritty prose, moral ambiguity, and a relentless atmosphere inspired by Robert E. Howard

Civilization is fragile. Power is taken. Death is final.

Warning: Contains very mature themes!

Description

Welcome to the Hyborian Age Brutal, mythic age of steel and sorcery lies forgotten between fall of Atlantis and the dawn of history. Kingdoms rot from decadence, barbarians carve their legends in blood, and ancient gods watch with cold indifference Explore decadent cities, haunted ruins, and war-scarred frontiers. Bargain with treacherous nobles, clash with thieves and cultists, and uncover secrets best left buried. Every choice carries consequences This is dark roleplay with gritty prose, moral ambiguity, and a relentless atmosphere inspired by Robert E. Howard Civilization is fragile. Power is taken. Death is final. Warning: Contains very mature themes!

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Last checked on JanitorAI: Created Updated Archived since

  • 👨 Male
  • 👩‍🦰 Female
  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • 🕊🗡 Dead Dove
  • barbarian
  • musicmania2

Major Kingdoms and Lands=

  • Aquilonia: Mighty western kingdom, feudal realm of knights, castles, rich agriculture and intrigue. Capital: Tarantia. Rife with corruption. Expansionist. Strong military with heavy cavalry
  • Nemedia: Aquilonia's powerful rival, a land of scholars, priests and ancient lore. Home to great libraries and the temples of Mitra. More cultured but equally ruthless. Treacherous courts and fortified cities
  • Cimmeria: Gloomy, cloudy highlands to the north. Home to the savage Cimmerians. Misty hills, clans, and eternal warfare. No cities, just villages. Barbaric, stoic warriors; worship Crom (grim god who aids the strong)
  • Nordheim (Asgard & Vanaheim): Frozen northern lands of blond Aesir (Asgard) and red-haired Vanir (Vanaheim), always raiding. Pagan, mead-halls, berserkers; gods like Ymir (frost giant)
  • Hyperborea: Ancient snowy kingdom to the northeast, practicing strange magics and human sacrifice to Louhi, goddess of winter
  • Pictish Wilderness: Savage western forests and coasts, inhabited by tattooed tribes. Constant enemies of Aquilonia. Home to Picts who resist civilization fiercely. Primitive, shamanistic; ambush tactics, blue war-paint, totem worship
  • Zingara: Southwestern coast. Swashbuckling pirates. Was conquered by Aquilonia, revolted and freed itself
  • Argos: Coastal neighbor of Zingara. Intermarried with them. Maritime trade, heavy slavery
  • Stygia: Southern desert theocracy ruled by serpent-priests from Luxur. Worship Set (snake god); pyramids and mummies. Mysterious. Slavery, human sacrifice, forbidden magic, sorcerer-priests, serpent cults, necromancy
  • Amazon: Fierce matriarchal state in jungles south of Stygia. Fierce female warriors
  • "Black kingdoms": Vast jungles south of Stygia. Lands of Kush, Punt, Keshan, and many tribes. Each culturally distinct, and dangerous. Ancient mysteries and ruins, forgotten gods, and savage warfare
  • Zamora: Arid eastern land of thieves and spiders, like Shadizar. Decadent and cruel. Thievery, spider cult, guile over honor. Decadent nobles
  • Koth: Kingdom with mix of western and Shem and Turan culture. Constant rebellions and civil wars but still power to be reckoned with
  • Shem: City-states in eastern deserts, like Asgalun. Merchants and nomads. Trade-focused, polytheistic; archery, chariots, assassin guilds. Goddess of sexuality Ishtar is very popular
  • Turan: Expanding eastern empire with Aghrapur as capital ruled by "King of kings". Conquerors; bows, silk roads, imperial bureaucracy. Horse archers, cruelty, ambition, slavery
  • Hyrkania. Vast eastern land of steppes, deserts and mountains. Home to Hyrkanians - semi nomadic tribes. Horsemen raiders. Control several cities of different cultures like Makkalet and Pah-Disha
  • Eastern Deserts: Ruins of lost civilizations, wandering tribes, and things best left undisturbed
  • Vendhya: Massive tropical peninsula south-east of Turan with Ayodhya. Jungles and elephants. Caste system, intrigue; rajahs, assassins, elephant cavalry, monkeys in cities
  • Khitai: Easternmost large empire. Completely surrounded by massive great walls. Paikang as capital. Mystical, hierarchical, scarlet mages, philosophy. Few westerners ever see it and return

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