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house of the dragon

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house of the dragon

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A comprehensive lorebook for the A Song of Ice and Fire universe. Covers the Dawn Age, Age of Heroes, Targaryen Dynasty (House of the Dragon), Blackfyre Rebellions, and the Main Series. Includes detailed entries for Characters, Great Houses, Castles, Battles, Artifacts, Magic, etc. Formatted in JSON for SillyTavern with recursive scanning in mind.

Book settings
  1. #1Lore: Overview of Westerosi History

    Keys: Westerosi History, Known History, History of Westeros

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    History of Westeros: A timeline spanning over twelve thousand years, beginning with the Dawn Age. It is categorized by major shifts in power and migration, including the arrival of the First Men, the Andal invasion, and the three-century reign of the Targaryen dynasty. Much of the early record is surviving runes or later histories compiled by septons and maesters, the accuracy of which is often debated at the Citadel.

  2. #2Lore: The Dawn Age

    Keys: Dawn of Days, Dawn Age, Dawn Centuries

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    Dawn Age: An indeterminate era before the coming of man when Westeros was inhabited solely by the Children of the Forest and giants. The Children worshipped nameless gods of forest and stone. It ended approximately 12,000 years ago when the First Men invaded from Essos via the Arm of Dorne, leading to two thousand years of warfare until the signing of the Pact at the Isle of Faces.

  3. #3Lore: The Age of Heroes

    Keys: Age of Heroes

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    Age of Heroes: A legendary era following the Pact, characterized by four thousand years of peace and prosperity between the First Men and the Children of the Forest. This period saw the foundation of the Great Houses, including the Starks, Lannisters, and Durrandons. It was punctuated by the Long Night, a generation-long winter and invasion by the Others, eventually repelled by the first members of the Night's Watch.

  4. #4Lore: The Andal Invasion

    Keys: Andal invasion, Coming of the Andals

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    Andal Invasion: A massive migration of the Andal people from Essos to Westeros, occurring between 6,000 and 2,000 years ago. Driven by the vision of the Seven, the Andals utilized steel weapons to conquer the southern kingdoms of the First Men, destroying weirwoods and establishing the Faith of the Seven. The North remained the only region to successfully resist the invasion due to the defenses of Moat Cailin.

  5. #5Lore: Valyrian Freehold

    Keys: Valyrian Freehold, Valyria, Dragonlords

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    Valyrian Freehold: An advanced civilization in Essos that became the dominant military and cultural power of the known world for five millennia. Ruled by forty noble families of dragonlords, the Freehold utilized dragons and blood magic to conquer the Old Empire of Ghis and the Rhoynar. It was characterized by topless towers, Valyrian steel, and the practice of slavery and incest to preserve blood purity.

  6. #6Lore: The Doom of Valyria

    Keys: Doom of Valyria, The Doom

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    Doom of Valyria: A cataclysmic event in 102 BC that destroyed the Valyrian peninsula and caused the collapse of the Freehold. The eruption of the Fourteen Flames filled the air with ash and smoke, killing dragons and shattering the land into the Smoking Sea. Spells, knowledge, and history were largely lost, leaving House Targaryen of Dragonstone as the only surviving dragonlords.

  7. #7Lore: Aegon's Conquest

    Keys: War of Conquest, Aegon's Conquest

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    War of Conquest: The military campaign (2 BC – 1 AC) led by Aegon I Targaryen and his sister-wives, Visenya and Rhaenys, to unite the Seven Kingdoms. Utilizing three dragons—Balerion, Vhagar, and Meraxes—the Targaryens extinguished House Hoare and House Gardener, forced the submission of the North and the Vale, and established the Iron Throne. Dorne remained the only kingdom to successfully resist.

  8. #8Lore: Faith Militant Uprising

    Keys: Faith Militant uprising, Stars and Swords, Swords and Stars

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    Faith Militant Uprising: A bloody rebellion (41–48 AC) by the military orders of the Faith against Targaryen rule, sparked by the incestuous marriage of Aenys I's children. King Maegor the Cruel responded with brutal suppression, burning the Sept of Remembrance and placing bounties on the faithful. The conflict was finally resolved by Jaehaerys I, who granted amnesty in exchange for the dissolution of the orders.

  9. #9Lore: Dance of the Dragons

    Keys: Dance of the Dragons

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    Dance of the Dragons: A catastrophic civil war of succession (129–131 AC) between Rhaenyra Targaryen (the Blacks) and her half-brother Aegon II (the Greens). The conflict divided the realm and resulted in the deaths of both claimants and the near-extinction of the dragons. It concluded with the coronation of Rhaenyra’s son, Aegon III, and a permanent change to Targaryen inheritance laws favoring male heirs.

  10. #10Event: Field of Fire

    Keys: Field of Fire

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    Field of Fire: The only battle during Aegon's Conquest where all three Targaryen dragons—Balerion, Vhagar, and Meraxes—were unleashed simultaneously. The combined dragonflame immolated over four thousand men, including King Mern IX and the entire Gardener line. King Loren I Lannister survived and surrendered the following day, leading to the submission of the Westerlands.

  11. #11Character: Aegon I Targaryen

    Keys: Aegon the Conqueror, Aegon the Dragon, Aegon Targaryen

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    Aegon I Targaryen: The first Lord of the Seven Kingdoms and founder of the Targaryen dynasty. [Appearance]: Tall, broad-shouldered, and powerful, with Valyrian purple eyes and short-cut silver-gold hair. [Personality]: A charismatic but solitary warrior-king, respected by friends and foes alike. [Key History]: He conquered six of the Seven Kingdoms using his dragon Balerion and forged the Iron Throne from the swords of his enemies. [Affiliations]: House Targaryen, husband to Visenya and Rhaenys.

  12. #12Location: Essos

    Keys: eastern continent, Essos, the east

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    Essos: The largest of the three known continents, located east of Westeros across the narrow sea. Its vast landscape includes the independent Nine Free Cities in the west, the central Dothraki sea grasslands, and the Ghiscari slaver cities of the south. The continent is home to diverse cultures and ancient ruins, including the remnants of the Valyrian Freehold and the mysterious Further East. Unlike the unified Westeros, Essos is divided into numerous sovereign city-states and regions. Its climate varies from temperate coastlines to the sweltering jungles of Yi Ti and the arid Red Waste.

  13. #13Location: The North

    Keys: Kingdom of the North, The North, Northmen

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    The North: The largest province of the Seven Kingdoms, a sparsely populated wilderness of forests, pine-covered hills, and snowcapped mountains. It is ruled by House Stark from Winterfell, an ancient line that reigned as Kings of Winter for eight thousand years before submitting to the Iron Throne. The region is defined by a harsh, cold climate where it may snow even in summer, and its people primarily follow the old gods of the forest. Natural defenses include the marshy isthmus of the Neck to the south and the Wall to the far north. Inhabitants are known for traits such as long faces and grey eyes, and noble bastards born here take the surname Snow.

  14. #14Location: The Reach

    Keys: Highgarden, House Tyrell, The Reach

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    The Reach: The second largest and most fertile region of Westeros, serving as the realm's agricultural heart. It is ruled by House Tyrell of Highgarden, who formerly served as hereditary stewards to the extinct House Gardener. The region is the center of chivalry in the Seven Kingdoms and is home to Oldtown, the oldest city and the seat of the Maesters' Citadel. Its military power is significant, capable of fielding the largest armies and commanding the massive Redwyne fleet. Noble bastards of the Reach are given the surname Flowers.

  15. #15Location: The Westerlands

    Keys: The Westerlands, House Lannister, Casterly Rock

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    The Westerlands: A hilly and mountainous region west of the riverlands, known for possessing the richest gold and silver mines on the continent. It is ruled by House Lannister from Casterly Rock, a colossal stronghold carved into a stone hill overlooking the Sunset Sea. The region's principal port is the city of Lannisport, famous for its goldsmiths. The Lannisters traditionally hold the title of Warden of the West and are recognized as the wealthiest of the Great Houses. Bastards of noble birth in this region take the surname Hill.

  16. #16Location: The Riverlands

    Keys: House Tully, The Riverlands, Riverrun

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    The Riverlands: A fertile and central region of Westeros defined by the multiple forks of the Trident river. It is ruled by House Tully from Riverrun, a three-sided castle situated at the confluence of the Tumblestone and the Red Fork. Historically, the region lacked a unified crown and was often contested or ruled by ironmen and storm kings. The area is known for its many large towns, such as Maidenpool and Fairmarket, but contains no major cities. Noble bastards born in the riverlands are given the surname Rivers.

  17. #17Location: The Stormlands

    Keys: The Stormlands, House Baratheon, Storm's End

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    The Stormlands: A region located south of King's Landing, characterized by harsh mountains, verdant forests like the rainwood, and stony shores. It is ruled by House Baratheon from Storm's End, a legendary fortress on Shipbreaker Bay said to be protected by ancient magic. The region includes the Dornish Marches, a historically war-torn border zone between the Reach and Dorne. Its people are known for mercurial tempers and powerful builds. Noble bastards in the stormlands take the surname Storm.

  18. #18Location: The Vale of Arryn

    Keys: House Arryn, The Vale of Arryn, The Vale

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    The Vale of Arryn: A mountainous region on the eastern coast of Westeros, almost entirely surrounded by the jagged Mountains of the Moon. It is ruled by House Arryn from the Eyrie, an unassailable castle perched high atop the Giant's Lance. The Arryns claim to be the oldest and purest line of Andal nobility, tracing their descent to the first King of Mountain and Vale, Artys Arryn. The region's primary port is Gulltown, the largest settlement in the Vale. Noble bastards of the Vale are given the surname Stone.

  19. #19Location: Dorne

    Keys: Sunspear, Dorne, House Martell

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    Dorne: The southernmost and hottest region of Westeros, featuring the continent's only desert. It is ruled by House Martell from Sunspear, with the lords uniquely styling themselves as 'Prince' or 'Princess' in the Rhoynish fashion. The Dornish are culturally and ethnically distinct from other Westerosi due to the mass migration of the Rhoynar under Queen Nymeria. Dorne was the only kingdom to successfully resist the Targaryen conquest, eventually joining the Seven Kingdoms through marriage. Noble bastards in this region take the surname Sand.

  20. #20Location: Iron Islands

    Keys: Iron Islands, House Greyjoy, Pyke

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    Iron Islands: An archipelago of seven major, barely-fertile islands off the western coast of Westeros. They are inhabited by the ironborn, a fierce seafaring people who follow the Old Way of reaving and the religion of the Drowned God. Ruled by House Greyjoy from the castle of Pyke, they once held dominion over much of the western coast and the riverlands. The islands are characterized by a cold, grey, and stormy climate. Noble bastards of the Iron Islands take the surname Pyke.

  21. #21Location: The Crownlands

    Keys: House Baratheon of King's Landing, King's Landing, The Crownlands

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    The Crownlands: A region on the east coast of Westeros ruled directly by the Iron Throne. It centers on the capital city of King's Landing and includes surrounding areas such as Duskendale, Rosby, and the islands of Dragonstone and Driftmark. The province was established after Aegon's Conquest, serving as the royal seat for the Targaryen and later Baratheon dynasties. It is characterized by its proximity to Blackwater Bay and the narrow sea. Noble bastards in the crownlands take the surname Waters.

  22. #22Location: Beyond the Wall

    Keys: Free Folk, Beyond the Wall, Wildlings

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    Beyond the Wall: A wild and uncharted territory in the extreme north of Westeros, separated from the Seven Kingdoms by the Wall. It is home to the free folk (wildlings) and legendary creatures such as giants and the Others. The geography includes the massive haunted forest, the Frostfangs mountain range, and the frozen Lands of Always Winter. The climate is perpetually harsh and bitter, with only small, settled communities surviving in the wilderness. It is a lawless land where strength is the only authority recognized.

  23. #23Location: King's Landing

    Keys: Red Keep, Iron Throne, King's Landing

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    King's Landing: The capital of the Seven Kingdoms, a sprawling walled city located at the mouth of the Blackwater Rush. It houses the Red Keep, the royal residence containing the Iron Throne, situated atop Aegon's High Hill. The city is the most populous in Westeros, home to approximately 500,000 residents, and is known for its unsightly conditions and pervasive stench. Notable locations include the Great Sept of Baelor on Visenya's Hill and the ruinous Dragonpit on the Hill of Rhaenys. It is policed by the City Watch, distinguished by their golden cloaks.

  24. #24Location: Winterfell

    Keys: Winterfell, House Stark, Stark seat

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    Winterfell: The ancient seat of House Stark and the regional capital of the North. Built by Brandon the Builder in the Age of Heroes, the massive castle complex is situated over natural hot springs that heat its walls through a system of pipes. It contains a three-acre ancient godswood and cavernous underground crypts housing the statues of previous Stark kings and lords. The castle is protected by two massive granite walls and a wide moat. Outside its gates lies the winter town, which fills with smallfolk during the long winters.

  25. #25Location: Oldtown

    Keys: Oldtown, House Hightower, The Citadel

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    Oldtown: The oldest and richest city in Westeros, located at the mouth of the Honeywine in the Reach. It is ruled by House Hightower from the Hightower, a massive stepped lighthouse that serves as the tallest tower in the world. The city is the intellectual and religious heart of the realm, housing the Citadel of the maesters and the Starry Sept. Its streets are cobbled and its architecture is largely stone, smelling of flowers and perfume. Despite its wealth, it has been surpassed in population by King's Landing.

  26. #26Location: Braavos

    Keys: Iron Bank, Braavos, Secret City

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    Braavos: The wealthiest and most powerful of the Free Cities, built across a hundred islands in a vast northern lagoon. It was founded by escaped slaves fleeing the Valyrian Freehold and is ruled by an elected Sealord. The city is guarded by the massive stone Titan of Braavos and is home to the powerful Iron Bank and the guild of the Faceless Men. Braavos is characterized by its stone architecture, lack of trees, and a culture of dueling bravos and refined water dancers. Slavery is strictly forbidden by the First Law of Braavos.

  27. #27Location: Valyria

    Keys: Valyrian Freehold, Valyria, The Doom

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    Valyria: The ruined capital of the Valyrian Freehold, once the greatest civilization in the known world. At its peak, it featured topless towers, dragons, and sorcery rooted in blood and fire. The city and its freehold were destroyed in a single day by the cataclysmic Doom of Valyria in 102 BC, which shattered the peninsula into islands and created the Smoking Sea. The area is now considered demon-haunted and accursed, though it reportedly still contains treasures like Valyrian steel and glass candles. It is the ancestral home of House Targaryen.

  28. #28Location: Asshai

    Keys: Shadow Lands, Asshai by the Shadow, Asshai

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    Asshai: A massive and mysterious port city in the far southeast of Essos, situated where the Ash river meets the Jade Sea. Its buildings and walls are constructed of greasy, light-drinking black stone, giving the city a dark and gloomy atmosphere. Asshai is a center for arcane knowledge, where shadowbinders, necromancers, and warlocks practice forbidden arts without restraint. There are no children in the city, and the inhabitants all wear masks or veils. It is the alleged origin point of both dragons and the prophecy of Azor Ahai.

  29. #29Lore: The Wall

    Keys: 700 feet high, Shield of the realms of men, The Wall

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    The Wall: A monumental fortification of ice, stone, and ancient magic stretching 100 leagues across the northern border of the Seven Kingdoms. It stands seven hundred feet tall and was raised by Brandon the Builder during the Age of Heroes to protect the realms of men from the Others. The Wall is guarded by the Night's Watch, who maintain nineteen castles along its southern base, though only three remain manned. It is said that the Wall can only be brought down by the legendary Horn of Winter.

  30. #30Organization: Night's Watch

    Keys: Crows, Night's Watch, Black Brothers

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    Night's Watch: An ancient military order dedicated to guarding the Wall and defending the Seven Kingdoms from threats beyond. Its members, known as 'black brothers,' take lifelong vows to hold no lands, marry no wives, and father no children. The Watch is divided into three orders: rangers (warriors), builders (maintainers), and stewards (support). Once a powerful force of ten thousand, its numbers have dwindled to fewer than a thousand, largely composed of criminals and outcasts. They remain neutral in the wars of the realm, honoring all kings but obeying none.

  31. #31Organization: Kingsguard

    Keys: Kingsguard, White Cloaks, White Swords

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    Kingsguard: An elite order of seven sworn knights dedicated to the lifelong protection of the monarch and the royal family. Founded by Aegon I and Visenya Targaryen, their vows are modeled on those of the Night's Watch, forbidding them from marriage, titles, or land. They are distinguished by their all-white armor, cloaks, and unblazoned white shields. The Lord Commander of the Kingsguard serves as a key member of the small council. Their history and deeds are recorded in the White Book, kept within the White Sword Tower of the Red Keep.

  32. #32Organization: Maesters

    Keys: Knights of the Mind, Maesters, Order of Maesters

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    Maesters: A secular order of scholars, healers, and advisors who serve the nobility of Westeros. They are trained at the Citadel in Oldtown, where they earn metal links for a collar that signifies their mastery of various subjects, such as healing, history, and ravenry. Upon taking their vows, they renounce their house names and commit to a life of service and celibacy. They serve as the primary source of scientific and historical knowledge in the Seven Kingdoms, having largely supplanted the Alchemists' Guild. The order is led by Archmaesters who sit on the Conclave.

  33. #33Location: The Citadel

    Keys: Ravenry, Citadel of Oldtown, The Citadel

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    The Citadel: A massive complex of buildings in Oldtown that serves as the headquarters and training center for the Order of Maesters. It is considered the greatest repository of knowledge in the known world, housing a vast library and the Ravenry. The institution is funded by taxes from Oldtown and payments from lords for maester services. It contains four glass candles brought from Valyria, used in the final vigil of acolytes. The Citadel's Conclave of archmaesters determines the changing of the seasons and elects the Grand Maester.

  34. #34Religion: Faith of the Seven

    Keys: The Faith, New Gods, Faith of the Seven

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    Faith of the Seven: The dominant religion of the Seven Kingdoms, brought to Westeros by the Andal invaders. It teaches that there is one god with seven aspects: the Father (justice), Mother (mercy), Warrior (courage), Smith (labor), Maiden (innocence), Crone (wisdom), and Stranger (death). Worshippers pray in seven-walled buildings called septs, led by septons and septas. The religion is headed by the High Septon and a council of high-ranking clergy known as the Most Devout. Its military branch, the Faith Militant, consists of the Warrior's Sons and the Poor Fellows.

  35. #35Religion: Old Gods

    Keys: Old Gods of the Forest, Nameless Gods, Old Gods

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    Old Gods of the Forest: An ancient, nameless religion practiced by the Children of the Forest and later the First Men. It is centered on the worship of the gods of forest, stream, and stone, particularly through weirwood trees with carved faces known as heart trees. Worship typically occurs in godswoods, where followers believe the gods watch through the eyes of the trees. The religion has no priests, holy books, or formal ceremonies, though it is used to witness oaths and marriages. It remains the dominant faith in the North and among the free folk beyond the Wall.

  36. #36Religion: Drowned God

    Keys: Drowned God, What is dead may never die, He Who Dwells Beneath the Waves

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    Drowned God: The primary deity of the ironborn, whose worship justifies their culture of reaving and the 'Old Way'. He is believed to have created the ironborn in his image to hold dominion over the seas. Priests of the order, who wear mottled robes and carry waterskins of seawater, perform ritual drowning and resuscitation using the 'kiss of life'. The religion is defined by its struggle against the Storm God, who dwells in the sky and sends lashing rains. Its central mantra is 'What is dead may never die, but rises again, harder and stronger'.

  37. #37Religion: Lord of Light

    Keys: The Red God, R'hllor, Lord of Light

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    Lord of Light: A dualistic religion centered on R'hllor, the god of fire, light, and life, and his nemesis, the Great Other. Popular in Essos but rare in Westeros, its priests are known for wearing red robes and seeing visions in the flames of nightfires. The faith emphasizes that 'the night is dark and full of terrors' and prophesies the return of the hero Azor Ahai. Worshippers often use blood sacrifice and burning to appease their god, believing fire to be a cleansing force. It is associated with magical feats such as raising the dead and birthing shadow assassins.

  38. #38Organization: Faceless Men

    Keys: Many-Faced God, Assassins of Braavos, Faceless Men

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    Faceless Men: A religious society of elite assassins based in the House of Black and White in Braavos. They worship the Many-Faced God, whom they believe to be the singular god of death present in all religions. For a high price, they grant the 'gift' of death to any marked target, often making the killing appear accidental. Members undergo rigorous training to discard their identities and become 'no one,' utilizing magical masks made from the cured faces of the dead. They are associated with the High Valyrian phrases 'valar morghulis' and 'valar dohaeris'.

  39. #39

    Keys: Sorcery, Bloodmagic, Magic, Higher Mysteries

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    Magic: A potent but little-understood supernatural force rooted in blood and fire. Often dismissed as myth or 'higher mysteries' by the Citadel, its power faded significantly after the Doom of Valyria and the death of the last dragons. Forms include elemental control (pyromancy, water magic), divination (greensight, dragon dreams), and the rare ability of skinchanging. Practitioners such as warlocks, red priests, and shadowbinders inhabit the lands of the Jade Sea and Asshai. The recent hatching of Daenerys Targaryen’s dragons is linked to a resurgence of magical potency across the world.

  40. #40Lore: Dragons

    Keys: Dragons, Dragon Eggs, Dragonlords, Dragonfire

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    Dragons: Ferocious, magical reptilian creatures used as weapons of war by the dragonlords of the Valyrian Freehold. They possess scales harder than horn and breathe devastating fire that can melt steel and stone. Dragons never stop growing as long as they are free and well-fed, reaching sizes capable of swallowing mammoths whole. Though thought extinct for over a century following the death of the last sickly specimen during the reign of Aegon III, three new dragons were hatched by Daenerys Targaryen in the Dothraki sea. They are the source of House Targaryen’s historical power and are intrinsically tied to the resurgence of magic.

  41. #41Lore: The Others

    Keys: Cold Gods, Others, White Walkers, Wights

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    Others: A malevolent race of humanoid beings from the polar Lands of Always Winter beyond the Wall. Tall and gaunt, they have milk-white flesh and eyes of burning blue fire. They wear reflective, camouflaging armor that shifts color and wield thin crystal swords of ice so cold they can shatter steel. They move silently, leave no prints in the snow, and bring a white mist and extreme cold with them. Through necromancy, they reanimate dead men and animals as blue-eyed thralls known as wights. They are vulnerable only to weapons made of obsidian (dragonglass) or dragonsteel (Valyrian steel).

  42. #42Lore: Children of the Forest

    Keys: Children of the Forest, The Singers, Old Gods

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    Children of the Forest: The original, diminutive non-human inhabitants of Westeros, known to themselves as 'the singers.' Dark and beautiful with nut-brown skin, they possessed supernatural powers over nature, dreams, and the ability to look through the eyes of weirwood heart trees. They worked no metal, instead using obsidian weapons and woven leaf clothing. After a two-thousand-year war with the First Men, they signed the Pact at the Isle of Faces, ceding the open lands to man while keeping the deep forests. They were thought extinct for millennia but a small group survives in a cave beneath a great weirwood north of the Wall.

  43. #43Lore: Giants

    Keys: Mag Mar Tun Doh Weg, Giants, Wun Wun

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    Giants: A dwindling race of sentient, shaggy humanoids standing ten to fourteen feet tall. They possess massive strength, squat faces with tiny eyes, and bodies covered in thick fur that turns grey with age. Lacking advanced technology, they wield logs as clubs and stone axes. They are a shy folk who ride mammoths into battle and speak the Old Tongue of the First Men. Though considered extinct in the Seven Kingdoms, several hundred remained to join Mance Rayder’s host beyond the Wall. Notable individuals include Mag the Mighty and Wun Weg Wun Dar Wun.

  44. #44Lore: Direwolves

    Keys: Ghost, Nymeria, Summer, Shaggydog, Lady, Grey Wind, Direwolves

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    Direwolves: Massive and powerful relatives of the wolf, growing to the size of ponies when fully matured. They have heavier builds and longer legs than standard wolves and are almost never seen south of the Wall. They are the sigil of House Stark and possess a spiritual bond with the Stark children, many of whom are skinchangers capable of entering their direwolves' minds. The current known litter was discovered as pups in the snow near Winterfell.

  45. #45Lore: Valyrian Steel

    Keys: Dragonsteel, Valyrian steel, Heartsbane, Lady Forlorn, Blackfyre, Dark Sister

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    Valyrian Steel: A rare and magical metal spell-forged with dragonflame in the Valyrian Freehold. It is lighter, stronger, and sharper than any other steel, recognizable by its dark grey color and distinctive rippled patterns. The secret of its creation was lost during the Doom, though the smiths of Qohor maintain the ability to reforge existing blades through blood sacrifice. In Westeros, there are only 227 recorded Valyrian steel weapons, mostly held as priceless ancestral heirlooms by noble houses. It is one of the few substances capable of killing the Others.

  46. #46Lore: Wildfire

    Keys: Jade Demon, The Substance, Pyromancer's Piss, Wildfire

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    Wildfire: A volatile, flammable liquid created by the Alchemists' Guild in King's Landing. Known to the pyromancers as 'the substance,' it is a murky green liquid that burns with a brilliant emerald flame and cannot be extinguished by water. It is extremely unstable, becoming more dangerous as it ages, and can seep into materials like cloth, wood, and steel to ignite them. It burns until exhausted and is hot enough to melt knightly armor. Its creation involves secret magical rituals that have become more effective since the return of dragons.

  47. #47Lore: Greyscale

    Keys: Prince of Sorrows, Greyscale, Stone Men

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    Greyscale: A virulent disease that calcifies flesh, leaving it stiff, cracked, and stone-like to the touch. It primarily affects children in cold, damp climates; while often disfiguring, survivors are immune to the fatal 'Grey Plague.' In its mortal form, it begins at the extremities and slowly creeps inward, eventually causing blindness and madness as the internal organs turn to stone. It is associated with the 'stone men' who dwell in the ruins of Chroyane, said to be cursed by Prince Garin the Great against the Valyrian conquerors.

  48. #48Character: Aegon I Targaryen

    Keys: Aegon the Dragon, Aegon I Targaryen, Aegon the Conqueror

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    Aegon I Targaryen: The first Lord of the Seven Kingdoms and founder of the Targaryen dynasty. [Appearance]: Tall, powerful, and broad-shouldered with purple eyes and short silver-gold hair. [Personality]: A solitary, charismatic enigma who took no pleasure in battle despite his martial prowess; he was harsh to those who defied him but generous to those who knelt. [Key History]: He led the War of Conquest with his dragons, Balerion, Vhagar, and Meraxes, forged the Iron Throne from the swords of his enemies, and established King's Landing. [Affiliations]: House Targaryen, husband to his sisters Visenya and Rhaenys.

  49. #49Character: Visenya Targaryen

    Keys: Queen Visenya, Visenya Targaryen

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    Visenya Targaryen: Elder sister and wife to Aegon the Conqueror. [Appearance]: A voluptuous woman of austere beauty with silver-gold hair often braided or bound in rings and purple eyes. [Personality]: Stern, serious, and unforgiving; she was a skilled warrior rumored to dabble in dark sorceries and poisons. [Key History]: She rode the dragon Vhagar during the Conquest, wielded the Valyrian steel blade Dark Sister, and was responsible for establishing the Kingsguard to protect the royal bloodline. [Affiliations]: House Targaryen.

  50. #50Character: Rhaenys Targaryen

    Keys: Queen Rhaenys, Rhaenys Targaryen

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    Rhaenys Targaryen: Younger sister and wife to Aegon the Conqueror. [Appearance]: Slender, graceful, and beautiful with long, loose silver-gold hair and purple eyes. [Personality]: Playful, curious, and kindhearted; she loved music, poetry, and flying above all else. [Key History]: A dragonrider of Meraxes, she spent more time in the air than her siblings combined; she died in 10 AC at Hellholt when a Dornish scorpion bolt pierced her dragon’s eye. [Affiliations]: House Targaryen.

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