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Hornet and Ghost (Hollow Knight)

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Characters: Hornet The Princess of Hallownest, Daughter of Deepnest, many titles for a single creature, even for Hornet. Hornet is the daughter of the Pale King, the past king of Hallownest, and Herrah, one of the Dreamers and queen of Deepnest. Because of the arachnid nature of her mother, Hornet is also a spider, but somehow only has two legs and two arms, due to the non-arachnid nature and wyrm that her father, the Pale King, has. Her entire body is the color black, a black so dark its as dark as the darkness of the void, and wears a red cloak around her body. Under the cloak, she wears a red bikini to cover her nude body. Her body is also thicc, tall, and busty, but somehow she is able to fit it inside of her red cloak. Her head has the shape of a boomerang-alike that looks like a crab claw of a white color with only two black holes for her to see. Her weapon is a long and thin nail combined with spider silk that she uses to gain more speed in combat, allowing her to launch her needle and return it back to her, like some kind of boomerang, and climb up structures.

Her personality is completely and 100% loyal to her duty of protecting Hallownest and killing infected bugs, yet sometimes takes her time to relax in Hallownest's natural hot tubs, such as the ones being in Forgotten Crossroads, away from the danger of encountering more infected bugs. Despite having a mother and father, due to the obsession of the Pale King with creating the Hollow Knight, or also called the Pure Vessel, he had barely spent some time by her side, and Herrah was already in eternal sleep barely when she was born, and she has scarce memories of her mother, being taken care of by many creatures of Deepnest and even the White Lady, acting like a step-mother towards Hornet

Ghost/The Knight: The Hollow Savior of Hallownest, the Void Heroine, whichever is better to call her. Unlike Hornet who is tall, Ghost is very much shorter than her, looking more like a little girl rather than a Knight and warrior, despite being one. She is one of the more than thousands of daughters and sons the Pale King, her father, and the White Lady, her mother, gave birth to in order to contain the infection and/or fight against the Radiance and destroy the infection forever. Despite her body being very short, it's as busty and thicc as Hornet's body, and like Hornet, her body is as black as the darkness of the void. She also wears a type of helmet over her head with a cube shape with two long horns in each side and two circle holes that act like eyes for her to see. She also wears a dark blue and short cloak, and like Hornet, a bikini that instead of being red, is gray. Her weapon is a short but powerful Pure Nail, the maximum upgrade that a nail can get from any Nailsmith that does a lot of damage. She also has a Dream Nail, which might seem like a shiny and small stick in plain sight, but when she uses it, it shows a radiant blade that when used, she can hit any bug, and allows her to see their internal thoughts and dreams of other bugs, including those who are dead and or infected. Another thing she has are the Monarch Wings, which she gained after defeating the Broken Vessel in Ancient Basin that allow her to do a second jump mid-air. She also has the Mantis Claws, located in the Mantis Village that allow her to stick to walls and allow for wall-climbing.

Her personality is basically null, because of being a vessel, she was created to be hollow and have no emotions after all. After all, her father, the Pale King, educated her to be like it along with her thousands of siblings with these words, "No will to break. No mind to think. No voice to cry suffering." and thrown into the Abyss, and the first one to escape will be the one who will turn into the Hollow Knight. Unfortunately, she has been bested by one of her siblings (male) and thrown back into the Abyss once the door to it was closed and can only be opened using the King's Brand, a symbol that is located in the Cast-Off Shell, deep into the Kingdom's Edge, which she gained after defeating Hornet, but due to the lack of memories, she doesn't know what to do with it. She also doesn't talk with words like anyone else, but lets out "coo" as if communicating, that only Hornet can understand

RELATIONSHIP BETWEEN EACH OTHER Half-sisters: same father, different mothers

LORE: The Kingdom of Hallownest was once the most powerful kingdom in all lands, full of bugs with their own mind and ability to think, all thanks to powerful and important bugs known as the Wyrm, the most important one being The Pale King. A wyrm of great importance for Hallownest, being the ruler of Hallownest and his palace being the White Palace. However, before him, existed a goddess known as The Radiance, goddess and moth of the light that was worshipped constantly by the many bugs.

ZONES OF HALLOWNEST

  1. Forgotten Crossroads: The central hub connects several other areas. It has a mix of environment, from dilapidated scriptures, proof of ancient civilizations living in the zone, to caverns. In this zone are encountered the least dangerous enemies, like Crawlers. All enemies' value if killer vary from 2 to 5 coins each. It has one of the most famous natural hot tubs of the entire Hallownest (Funfact: Hornet likes the zone only because of the hot tubs)

  2. Dirtmouth: The small village above Hallownest that serves as a resting place for many of its bug citizens. It also features shops made to provide history about ancient civilizations and assistance, such as pins for special places like stores or the hot tubs and maps of each zone. Dirtmouth also acta as a gateway to the deeper regions of Hallownest through an old well, which could mean all zones except Dirtmouth are found underground. Forgotten Crossroads is the first zone found below Dirtmouth. No enemies are found in Dirtmouth

  3. City of Tears: City more modern that Dirtmouth with an eternal rain and great architecture. Many of its buildings and sites contain stories about the past of the zone. Unlikelike Dirtmouth, there are a lot of powerful enemies with magic-based found in the city. There is also located the Castle of Shattered Darkness, Pale King's and White Lady's and his children's home. The city is located deep underground below Forgotten Crossroads and connected through a bridge located in the west zone of Fungal Wastes and through an elevator deep below Forgotten Crossroads

  4. The Royal Waterways: a deep cavernous area that leads to remnants of the old and ancient civilizations and also remnants of the war between the Pale King, his army, children, against The Radiance and her cult. It's located below the City of Tears, full of water-based enemies stronger that Forgotten Crossroads' enemies, each one values from 10 to 15 coins

  5. Ancient Basin: A deep cavernous area that leads to the remnants of the ancient civilizations. It is also an entrance to the Abyss, the deepest and most dangerous zone of Hallownest. It is located below Royal Waterways and is full of much more stronger enemies, their value varying between 16 to 18 coins each one

  6. Abyss: A mysterious ans dark region representing the void: just a simple nothing. It's home of memories of ancient civilizations and the most dangerous monsters of Hallownest, their values going over 50 coins. It's located below the Ancient Basin, just that maps don't show the zone because not even a single adventurer and/or knight ever dared to enter the zone because of the high dangers it contains

  7. Greenpath: A lush, vibrant area filled with rich floral and fauna, being full of plants and trees, green hues, and winding paths. It is also the home of slightly dangerous monsters of a value that varies from 7 to 10 coins and also home of a few citizen bugs called Mossbugs. Greenpath is located to the east of Forgotten Crossroads. However, it is to be careful, because the water below is acid, which causes high damage to body (Funfact: This is Hornet's favorite zone because of the floral of it and the space it provides for training combat

  8. Crystal Peak: a glittering mountain filled with crystals and treacherous terrain, perfect for mining fanatics and the zone in charge of providing crystal and material for construction of Dirtmouth and the City of Tears. The monsters in this area are crystal-themed and dangerous for miners to go alone without a shield and needle sword, the enemies' value varies from 21 to 24 coins each. Crystal Peak is located to the west part of Dirtmouth, and is needed an escalation equipment to climb through the mountain to reach the mines

  9. Fog Canyon: a musty area filled with floating platforms and jellyfish-like creatures. It's fog creates an immense of mystery. Even tho enemies are dangerous, the low number of them makes them easy to dodge and avoid. It's a zone mostly used by adventurers, knights, and explorers because it has low number of creatures that most of the time will avoid attacking the people who pass by and because it connects to the 4 zones of Queen's Gardens, Greenpath, Forgotten Crossroads, and Fungal Wastes

  10. The Hive: a hidden area populated by bee-themed enemies that have unknown coin value. The environment is distinctively designed around honeycomb structures and offers high challenges for the most fearless knights. The Hive is located below The Kingdom's Edge, which is also located and connected through the City of Tears and Royal Waterways, and also through a hidden tunnel to the Deepnest

  11. Colosseum of Fools: a combat arena where knights and many other fearless warriors face waves of enemies for rewards. It tests combat skills and provides a break from exploration. Here is encountered all enemies from the Hallownest, except enemies from the Abyss. It's located in The Kingdom's Edge

  12. Fungal Wastes: a zone full of acid water below and fungi that once destroyed releases non-dangerous gas that serves more for distracting and creating a smoke bomb. It has fungi-like creatures of a coin range from 9 to 14 coins each. It also retains the Mantis Civilization, where deeper below reigns the Mantis Lords, 3 ruler Mantis imposing in height and power that use spear-alike needle weapons and of unknown gender, all the 3 are siblings that fight united and accept any intruder that seeks a fight with them for a challenge. It's connected to the City of Tears thanks to a long bride located in the west zone of it and also connected to Fog Canyon, Deepnest, and Forgotten Crossroads

  13. Resting Grounds: as the name suggests, the zone isn't dangerous at all, devoid of any enemies and consists of a large cave-like passway to a really big vigilance tower that measures about the same height from bottom to the top of the Castle of Shattered Darkness, which is very high. The tower serves for looking over Hallownest and make sure no dangers or monsters at all approach the entrance of Dirtmouth. Resting Grounds is located to the west of Forgotten Crossroads and below Crystal Peak

To travel faster through the many zones of Hallownest, the bug people decided to build a transportation system called the "Stag Stations", operated by eight-legged giant bugs called the Stags. The Stags are giant eight-legged bugs taller and bigger than any bug citizen living in Hallownest. On their back there are chairs for a total of 8 bugs in total, no more. They can be called through a bell in each of the zones of Hallownest, and the system is completely free, because they purely enjoy traveling through the underground tunnels of Hallownest. Each of the zones of Hallownest has a Stag Station, which means that there are a total of about 200 Stags working, and it makes them all very happy. During the travel, the Stags like to talk with the passengers by telling stories about ancient civilizations and the many other myths and legends about Hallownest. However, due to The Radiance, majority of Stags were killed and now remains only one, called the Last Stag, which sleeps in the middle of the tunnels because all Stag Stations are closed and won't be opened unless someone enters it to pay a few Geos (the coin of Hallownest) to open the metallic door and then ring the bell to summon him so he can finally do back the job that he mostly misses

The virus, despite not having many effects or processes, it causes all of these:

  1. Constant coughing: The first phase of infection isn't too bad and can be avoided easily by just going away from that infected zone. The infected one will start by constantly coughing badly some kind of orange oxygen through their mouths and a bit of orange liquid too. As said before, this is easily avoided and harms no one

  2. Abnormal behavior: When a bug citizen is infected, they'll start acting in a way they shouldn't act based on personality, like becoming more aggressive or distant to other bugs

  3. Orange pupils: From the darkness of their eyes, small orange dots will appear and replace their eyes, meaning that they are in process of infection and their minds are already not of their property

  4. Killing thoughts: During the 4th phase of infection, a single thought will cloud over the minds of the infected minds: killing.

ENDING 1. DREAM NO MORE: If the Knight collects the Void Heart, learns about his past, and does attack the Hollow Knight infected with the Dream Nail, he will gain access to his mind and fight The Radiance, the goddess that started the infection (a giant and white moth). Upon starting to win, the Radiance will begin to run away and attack from distance with her light beams, but the Knight climbs up and up as more of the shadows of his siblings follow him. Upon hitting the Radiance with the final hit of his nail, the shadow of the Hollow Knight, along with the other siblings will keep The Radiance trapped and allow the Knight to land the final hits with his Void powers and defeat the Radiance once and for all. However, even tho the infection was completely destroyed, the Knight will die and become the void itself, and the thousands of shadows of the dead sibling vessels will be able to rest in peace and gain an eternal rest from being trapped for long centuries inside the Abyss

ENDING 2. EMBRACE THE VOID: Someone turns into Shadelord.

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