Hiten Mitsurugi-ryū
LorebookHiten Mitsurugi-ryū lorebook containing all of the moves from the wiki and water breathing from Demon Slayerfrom Chub
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Hiten Mitsurugi-ryū
41 entries · scan depth 10 · budget 2,042 tokens · recursive scanning off
Contains the moves from then wiki
Book settings
- #1Hiten Mitsurugi-ryū Background
Keys: Technique, Sword Style, Hiten Mitsurugi, Flying Heaven Govern Sword-Style, Hiten Mitsurugi-ryū
Enabled · After character · Order 10 · 100%
Entry settings
An ancient kenjutsu from the Sengoku Jidai, developed to allow a single samurai to defeat numerous foes single-handedly. Rooted in the concept of ichi no tachi, or to strike in a single blow, practitioners of this style use a combination of immense speed and agility, battōjutsu, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's moves. Both offensive and defensive maneuvers are executed with minimal movement to increase a practitioner's ability to counterattack and conserve energy.
- #2Ryūtsuisen
Keys: Dragon Hammer Flash, Ryūtsuisen
Enabled · After character · Order 10 · 100%
Entry settings
initiated by a powerful jump, this technique places its user above the opponent, thus opening up more vulnerabilities in the latter. This technique's practitioner uses the momentum of his fall to strengthen a two-handed sword swing that brings his blade down on his enemy's head or shoulder.
- #3Ryūtsuisen Zan
Keys: Dragon Hammer Flash: Disaster, Ryūtsuisen Zan
Enabled · After character · Order 10 · 100%
Entry settings
Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a swing. This move can also be performed with the sword still in its sheath.
- #4Ryūkansen
Keys: Ryūkansen, Dragon Coil Flash
Enabled · After character · Order 10 · 100%
Entry settings
Most effective when surrounded by enemies as this technique has the user spin to attack in all directions. It can also be used as a counterattack against a thrust or charge, one sidestepping a forward-moving opponent and moving past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
- #5Ryūkansen Kogarashi
Keys: Dragon Coil Flash: Wintry Wind, Ryūkansen Kogarashi
Enabled · After character · Order 10 · 100%
Entry settings
An alternate version that involves a single small side step coupled with a 90-degree pivot turn inward and a backhanded slash that quickly blasts the foe away, unlike the original version, which is a complete 180-degree spin and slash. The Kogarashi is the quickest of the four variations but also the weakest. It is the ideal counterattack when dealing with a faster or unreadable attack
- #6Ryūkansen Tsumuji
Keys: Ryūkansen Tsumuji, Dragon Coil Flash: Hair Whirl
Enabled · After character · Order 10 · 100%
Entry settings
One of the variations of Ryūkansen, Ryūkansen Tsumuji, like its other variations, is most effective as a counterattack, but can be used as an offensive attack. Unlike the original, Tsumuji involves a forward horizontal spin in a drilling motion like a torpedo, from which the user is able to strike at the opponent's midsection while in flight.
- #7Ryūkansen Arashi
Keys: Ryūkansen Arashi, Dragon Coil Flash: Storm, Dragon Coil Flash: Tempest
Enabled · After character · Order 10 · 100%
Entry settings
A variation of the normal Ryūkansen, this technique places the swordsman in a full forward-rolling somersault slash while attacking, making it an effective counterattack against downward slash attacks and/or from above. This is the only Ryūkansen variation that cannot be directly performed from a battōjutsu stance.
- #8Ryūshōsen
Keys: Ryūshōsen, Dragon Soar Flash
Enabled · After character · Order 10 · 100%
Entry settings
Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack akin to an anti-air attack. This move was designed to slice into the opponent's chin and kill them.
- #9Ryūtsui Shōsen
Keys: Dragon Hammer-Soar Flash, Ryūtsui Shōsen
Enabled · After character · Order 10 · 100%
Entry settings
A combination of Ryūtsuisen and Ryūshōsen, Ryūtsui-Shōsen begins with the powerful jump and supported up-swing of Ryūshōsen, giving the leap enough power to pass one's opponent in midair, and on the returning drop, Ryūtsuisen is performed.
- #10Ryūsōsen
Keys: Dragon Nest Flash, Ryūsōsen
Enabled · After character · Order 10 · 100%
Entry settings
A massive flurry of strikes delivered to the opponent. The sheer (god)speed of the slashes makes this technique difficult to counter or defend and is considered best to wear down more sturdy and enduring opponents, or to deliver multiple cutting strikes to shred up the opposition with a real katana.
- #11Ryūsōsen Garami
Keys: Ryūsōsen Garami, Dragon Nest Flash: Gnawing
Enabled · After character · Order 10 · 100%
Entry settings
A version of the technique Ryūsōsen, which targets the foe's head, likely to effectively kill off the victim with a real katana which essentially shreds their head up, or with a more blunt weapon can cause multitudes of blunt-force trauma/discombobulation.
- #12Doryūsen
Keys: Earth Dragon Flash, Doryūsen
Enabled · After character · Order 10 · 100%
Entry settings
A ranged attack, Doryūsen strikes an opponent outside of the user's range by hitting the ground and sending earthen debris at said opponent with knockout force, either done as a slamming slash or a lifting/flicking slash. The debris sent forward also varies as a trench-grounded wave or a wad of projectiles launched at the victim at once.
- #13Ryūkōsen
Keys: Dragon Bite Flash, Ryūkōsen
Enabled · After character · Order 10 · 100%
Entry settings
The only unarmed technique to defend and counter simultaneously. At the correct instant, the user uses his bare hands to parry the blade in a hand clasp like a dragon biting down on the attacker's weapon before disabling the said weapon to counterattack physically.
- #14Kuzuryūsen
Keys: Nine-Head Dragon Flash, Kuzuryūsen
Enabled · After character · Order 10 · 100%
Entry settings
A dashing attack that uses Shinsoku (Godspeed) to simultaneously strike all nine vital spots on the foe's body from a normal kendō stance, as each of these nine points is the main targets for different swordstyles. It is said to be unavoidable and nearly unblockable and is taught as a prerequisite for the succession technique. However, users who are faster than the Hiten Mitsurugi can evade the attack head-on. The strength of the move's "nine heads" will differ greatly depending on the user's speed, force and even weight.
- #15Hiten Mugen Zan
Keys: Hiten Mugen Zan, Flying Heaven Infinity Slash
Enabled · After character · Order 10 · 100%
Entry settings
Hiten Mugen Zan is a mighty charging onslaught of unrivaled power. Requiring the prerequisite of attaining the capability of natural beyond Shinsoku without the use of battōjutsu, the user performs a myriad series of slashes that accelerate faster than other rapid slashing techniques like the Ryūsōsen and are executed beyond the spectrum of visible motion the naked eye can detect within splits of a second. Due to the nature of the required speed and force needed to naturally accelerate beyond godspeed, pushing the user to the limits of their bodily ability, the final slash is augmented with such strength that it creates a tremendous impact capable of smashing, shifting, and razing the nearby earth before the user and crush rock. The force with which the blade lands on the ground is powerful enough to send its foe flying into the air before the attack's full effects can take hold. In the eyes of bystanders, the sheer immeasurable execution speed of the technique gives the impression the final slash is seen as the only single slash delivered by the user and, in turn, makes the collateral damage the attack leaves behind the only spectacle of its evidence of performance.
- #16Sōryūsen
Keys: Sōryūsen, Twin Dragon Flash
Enabled · After character · Order 10 · 100%
Entry settings
Seemingly a simple Battōjutsu strike. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood. Still, if the sword strike misses, the sheath strike acts as insurance, preventing an opponent's attack and delivering a crushing blow when least expected.
- #17Sōryūsen Ikazuchi
Keys: Twin Dragon Flash: Thunder, Sōryūsen Ikazuchi
Enabled · After character · Order 10 · 100%
Entry settings
An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword, and once it makes contact and occupies the opponent's sword, the sword is drawn using battōjutsu for a second strike, normally as a slamming overhead reap. While the original Sōryūsen is designed to make two strikes for versatile mobility in the heat of confrontation, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked and uses the full combined mass of a sheathed sword to strike to catch foes off guard and unbalance them, making them vulnerable for the second strike.
- #18Hiryūsen
Keys: Hiryūsen, Flying Dragon Flash
Enabled · After character · Order 10 · 100%
Entry settings
After assuming a Battōjutsu stance, one rotates their own body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword's grip out of the sheath like an arrow, allowing one to strike a target pommel-first outside of one's zone and reach. The user can then charge forward and sheath the sword to make a second strike with the handle. As a battōjutsu move that requires one's sword to be shot at the enemy, accurate aim is necessary for this move (or else the weapon can easily be lost).
- #19Ryūmeisen
Keys: Dragon Cry Flash, Ryūmeisen
Enabled · After character · Order 10 · 100%
Entry settings
An unusual technique in which one uses the Godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu. The speed and force create a miniature sonic boom that can temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves.
- #20Amakakeru Ryū no Hirameki
Keys: Amakakeru Ryū no Hirameki, Flash of the Heavenly Soaring Dragon
Enabled · After character · Order 10 · 100%
Entry settings
The secret ultimate technique, secret skill of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a powerful Battōjutsu technique. Though its form is that of any other Battōjutsu strike, the Amakakeru Ryū no Hirameki differs in that - while a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the following opposite foot, using a single step, this strike adds yet another step (a second step) mid-draw with the foot adjacent to the sheath (creating a Stutter-Step) which momentarily makes an instantaneous acceleration to the forward-charge as well as the sword draw. Meanwhile, the range of the attack is increased and the timing of the attack changes slightly, which can throw off the opponent. Additionally, like the other battōjutsu attacks of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a two-step move, and if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vacuum in its wake as the deflected air rushes back into place. Any opponent able to deflect or dodge the first swing will automatically be subject to this vacuum and inexorably pulled closer to the user; all the while, this vacuum creates intense winds powerful enough to overwhelm and catch their opponents off balance. With the great amount of force being applied to the Amakakeru Ryū no Hirameki, a missed swing leads naturally into an accelerated spin of such centripetal force akin to the Ryūkansen. The added momentum of the spin, in addition to the pulling force of the vacuum on both sides, results in a second strike that greatly dwarfs the first in power.
- #21Battōjutsu
Keys: Stance, Battōjutsu
Enabled · After character · Order 10 · 100%
Entry settings
Battōjutsu "drawing blade technique" is a field of kenjutsu which deals specifically with the rapid drawing and sheathing of a sword. It is the predecessor of the art of Iaidō "way of re-sheathing/quick-drawing", a martial art that emphasizes being aware and capable of quickly drawing the sword and responding to a sudden attack.
- #22Water Breathing (Mizu no Kokyū)
Keys: Mizu no Kokyū, Water Breathing
Enabled · After character · Order 10 · 100%
Entry settings
Emulates the flow, flexibility, and adaptability of water—movements are fluid and often visualize as water; most techniques involve bending the body, arm, and blade in graceful arcs. Each form draws upon water’s dynamic traits: Adaptable movement, graceful arcs, pressure-based attacks, and defensive fluidity. Visualization often includes shimmering blue-white waves or forms emanating from the sword or environment
- #23First Form: Water Surface Slash
Keys: Ichi no kata: Minamo Giri, Water Surface Slash, First Form
Enabled · After character · Order 10 · 100%
Entry settings
The user releases a singular, horizontal slash aiming to decapitate their target.
- #24Second Form: Water Wheel
Keys: Water Wheel, Second Form
Enabled · After character · Order 10 · 100%
Entry settings
The user leaps forward into the air and performs a front flip, releasing a singular vertical slash in a circular motion
- #25Third Form: Flowing Dance
Keys: Third Form, Flowing Dance
Enabled · After character · Order 10 · 100%
Entry settings
The user swings and bends their blade in a winding motion along with their body and dances in a flowing pattern, slicing everything in its path.
- #26Third Form: Flowing Dance, Shadows of Dawn
Keys: Third Form, Flowing Dance
Enabled · After character · Order 10 · 100%
Entry settings
The user covers their blade in water before unleashing a series of circular rising slashes in a flowing motion from multiple directions before delivering a powerful downward slash.
- #27Fourth Form: Striking Tide
Keys: Fourth Form, Striking Tide
Enabled · After character · Order 10 · 100%
Entry settings
The user performs a multitude of slashes in a flowing fashion to release multiple consecutive slashes.
- #28Fourth Form: Striking Tide Turbulent
Keys: Fourth Form, Striking Tide
Enabled · After character · Order 10 · 100%
Entry settings
An improved version of the Fourth Form: Striking Tide. The user increases the quantity of consecutive strikes and slashes along with improving its accuracy in order to contact a specific target during a chaotic situation
- #29Fifth Form: Blessed Rain After the Drought
Keys: Fifth Form, Blessed Rain After the Drought
Enabled · After character · Order 10 · 100%
Entry settings
The user changes the grip on their sword and decapitates the opponent in a single flowing strike that causes little to no pain. It is a “sword strike of kindness” used when the enemy willingly surrenders.
- #30Sixth Form: Whirlpool
Keys: Sixth Form, Whirlpool
Enabled · After character · Order 10 · 100%
Entry settings
The user twists their body, using their blade to perform a fierce whirling motion which generates a whirlpool of air to shred apart anything caught within its current like a giant sharp blade. Its effect and efficiency is enhanced underwater, where the user can draw water around their weapon to create whirling currents that enhance their slashes.
- #31Sixth Form: Whirlpool Flow
Keys: Sixth Form, Whirlpool
Enabled · After character · Order 10 · 100%
Entry settings
A combination of Third Form: Flowing Dance and Sixth Form: Whirlpool. The user combines the footwork from Flowing Dance and the twisting movements of Whirlpool, performing an attack around the user that conjures a twisting, swirling, vicious flow of water to redirect projectiles from multiple angles.
- #32Seventh Form: Drop Ripple Thrust
Keys: Drop Ripple Thrust, Seventh Form
Enabled · After character · Order 10 · 100%
Entry settings
The user performs a precise, fast and accurate thrust with their blade.
- #33Seventh Form: Drop Ripple Thrust Curve
Keys: Drop Ripple Thrust, Seventh Form
Enabled · After character · Order 10 · 100%
Entry settings
A modified strike that hits from a specific angle corresponding to the sword's structure which nearly nullifies the impact and momentum of a moving object.
- #34Eighth Form: Waterfall Basin
Keys: Waterfall Basin, Eighth Form
Enabled · After character · Order 10 · 100%
Entry settings
The user cuts the target vertically in a flowing motion which is most effective when they are falling downward.
- #35Eighth Form: Waterfall Basin, Destruction
Keys: Eighth Form. Waterfall Basin
Enabled · After character · Order 10 · 100%
Entry settings
The user leaps forwards towards their enemy in a spinning motion and slashes them as they past. They then turn around and leap behind the enemy to slash them with a curved strike, before uppercutting them while leaping high into the air and then falling down with great force in a overhead strike, smashing the enemy to the ground and unleashing multiple gargantuan waterfalls that pulverize their opponent.
- #36Ninth Form: Splashing Water Flow
Keys: Splashing Water Flow, Ninth Form
Enabled · After character · Order 10 · 100%
Entry settings
The user rushes around their opponent discombobulating them in multiple circles forming a vortex-like flow of water. They subsequently leap over their opponent delivering an overhead slash summoning a large wave crushing them afterwards.
- #37Ninth Form: Splashing Water Flow Flash
Keys: Splashing Water Flow, Ninth Form
Enabled · After character · Order 10 · 100%
Entry settings
The user rushes towards their opponent seemingly appearing like teleportation and unleashes a powerful uppercut-like slash.
- #38Ninth Form: Splashing Water Flow, Turbulent Effervescence
Keys: Splashing Water Flow, Ninth Form
Enabled · After character · Order 10 · 100%
Entry settings
The user rushes forward turbulently and unleashes numerous flowing water slashes from all directions while creating levitating bubbles all around their enemy. Afterwards, they leap away from them and cause all the bubbles to pop, releasing a heavy pressured burst of water spewing in all directions, dealing massive damage to their opponent.
- #39Tenth Form: Constant Flux
Keys: Constant Flux, Tenth Form
Enabled · After character · Order 10 · 100%
Entry settings
The user charges toward the target whilst performing a continuous flowing attack with their blade which increases in strength and speed over time using momentum. The attacks seemingly take the form of a Japanese water dragon that accompanies the user in battle.
- #40Eleventh Form: Dead Calm
Keys: Eleventh Form, Dead Calm
Enabled · After character · Order 10 · 100%
Entry settings
The user ceases all body movements and enters a state of complete tranquility, deflecting, blocking and cutting any incoming attacks with imperceptible speed with their blade. However, its effectiveness is limited as fast and numerous attacks can break through.
- #41Eleventh Form: Dead Calm, Tidal Waves
Keys: Eleventh Form, Dead Calm
Enabled · After character · Order 10 · 100%
Entry settings
An offensive variation of Dead Calm. The user initiates Dead Calm, before suddenly appearing behind their opponent, having already moved and unleashed a delayed-barrage of sharp water sword slashes that completely lacerates them before summoning multiple towering tidal waves and causing them to slam downwards on their enemy with tremendous force.
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