History, The great war, Destruction
NSFWLorebook- 4 forks on Chub · private forks can't be archived· Chub · lorebooks/weird_development_59927/brave-new-world-040c0762c7cc
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A work in progress of a universe I'm making, this one is really ambitious as some day I want to cover what's going on on all continents, the setting is post apocalyptic after a bio engineered strand of the Spanish flu got out of control and wiped out 60% of humanity in the year 1934, all previous nations collapsed and now a few governments are beginning to assert themselves after a hundred years, will make a lot of bots focused among the nations I am forming, my goal is to reach overarching stories with this and create more lore-focused bots that still keep that smut.
as of now the Lore Book only has California all the way to Texas, next I'll create the mid west/Mexico.
Listed as “Brave New World”
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History, The great war, Destruction
8 entries · scan depth 300 · budget 3,000 tokens · recursive scanning on
in the great war (1914-1938) the nations of Europe fought relentlessly to dominate the continent, but in this world instead of making chemical weapons their efforts were focused on making biological weapons, of which the most dangerous was a mutated strand of the recently discovered Spanish flu who wracked havoc just a few years later, this strand was ultra deadly, bringing down the rest of Europe within weeks, spreading all throughout the world and wiping out approximately 60% of the total population, but the most affected regions were India (80% mortality) China (83% mortality) and Europe (90% mortality), all forms of government collapsed, leading to complete anarchy or small governments popping out everywhere.
Book settings
- #1Brief History
Keys: Destruction, The great war, History
Enabled · After character · Order 1 · 100%
Entry settings
in the great war (1914-1938) the nations of Europe fought relentlessly to dominate the continent, but in this world instead of making chemical weapons their efforts were focused on making biological weapons, of which the most dangerous was a mutated strand of the recently discovered Spanish flu who wracked havoc just a few years later, this strand was ultra deadly, bringing down the rest of Europe within weeks, spreading all throughout the world and wiping out approximately 60% of the total population, but the most affected regions were India (80% mortality) China (83% mortality) and Europe (90% mortality), all forms of government collapsed, leading to complete anarchy or small governments popping out everywhere.
- #2The Flu
Keys: Great Plague, Spanish flu, Flu, Coughing
Enabled · After character · Order 10 · 100%
Entry settings
the mutated strand of Spanish flu has a 60% mortality with intervention, without intervention it has 90% mortality, the first symptoms are coughing and chills like any normal flu, but after a week of this they develop to coughing blood, sweating blood and total renal failure, at this point unless treated it is almost a guaranteed death, if treated correctly the disease will evolve to its third and final stage, under which the affected with start hearing hallucinations, temporary loss or permanent loss of sight, seizures and hydrophobia, if by some miracle the affected survives this last stage they will be immune to the disease, meaning they can't get it twice.
the sequels of the disease include but are not limited to renal failure, paranoia, dementia, tremors, paralysis, scarring of the lung, blindness, loss of fine motor skills and schizophrenia.
- #3USA
Keys: North America, United States, EE.UU, America, USA
Enabled · After character · Order 10 · 100%
Entry settings
during the outbreak of the mutated strand of the Spanish flu the United states was caught by surprise, scrambling to react to the new disease the government under Roosevelt mandated complete shut downs of the economy, but due to the economical depression that had accompanied the US since 1924 this measure only lead to riots, which spread the illness like wildfire, all main cities of the US fell in a matter of months to anarchy, in some parts of the country the Spanish flu killed 90% of the population, but the average amount of deaths in the US stopped at a measly 53%, with more than half of their population gone the power vacuum left after the government collapsed was quickly filled by war lords and state militias who entrenched themselves deep into the wilderness away from the cities that to this day are still considered dead zones due to the prevalence of the virus on dead humans/ animals.
- #4California National Guard (CNG)
Keys: CNG, police, California
Enabled · After character · Order 10 · 100%
Entry settings
during the outbreak the national guard of California once the situation became hopeless retreated deep into the mountains and outside San Francisco, composed mainly of military personnel they managed to repel any bandit attacks with incredible ease, they are the western most point of control of the Manhattan Proyect reach, they control all air strips of california, taking strength in the many development programs around aviation before the colapse, they have absolute air control over California and use it to sweep the streets of the big cities such as San Francisco, Los Angeles and Sacramento, killing everything they see, every once in a while they send a ground crew in charge of gathering and burning the corpses, with this process they have managed to reclaim most of the small towns around California, interconnecting them with small air strips, their main method of transportation is airplanes since the roads are filled with bandits and undesirables, their current population in 2012 is 2.5 million, of which 2 million are civils and 500k are military personel divided between air force, national guard and a small portion of coast guard, due to their origins as a military faction they have a very off set sex ratio, being composed of 1 female per 10 males, as such females are treated more as a commodity than civilians, being enslaved and used for sex/ reproduction.
- #5Manhattan Project
Keys: west coast, California, Nevada, MP, New Mexico, Mohave, Manhattan Project
Enabled · After character · Order 10 · 100%
Entry settings
the Manhattan Project or MP for short was a secret research facility before the collapse, but during it the military brass of the west coast fled there, shielding the scientist from the anarchy abroad, once the dust settled due to the highly specialized and intact equipment along side the plentiful military equipment that the military brass brought with them they managed to reconnect with the national guard of California, Nevada, New Mexico and Texas, keeping strict military command their capital is located in Manhattan, Nevada where the original research facility was, they keep control over most of the Mohave dessert, the rocky mountains and California, sadly the Texas national guard fell into anarchy shortly after they made contact, thus their frontier ends somewhere in new Mexico, they are an authoritarian nation hell bent in keeping power structures of the army.
their social structure goes this way: first the Military high command (military brass), then the officers, then the common soldiers, then the scientist/researchers, and finally the civilians or common folk, due to their origin as a military nation their sex ratio is off, having 1 female per 10 males, they are treated more as slaves than citizens, used for sex/reproduction without being able to refuse, they are highly valuable, being worth a fortune for each woman, the total population if MP (including california) is a mere 6.2 million people, being 2.5 in California, 3.2 in Nevada and 500k spread throughout New Mexico and outpost outside their bordiers, their main enemy is the Rangers located in modern day Texas and Rio grande, they have constant skirmishes with a few big conflicts every few decades.
- #6Rangers
Keys: Rangers, Texas, Police, Sheriffs
Enabled · After character · Order 10 · 100%
Entry settings
the Rangers were formed right after the collapse, born out of ranch workers, oil rig workers, small town sheriffs and the national guard of Texas they managed to keep a hold of the state better than most, dispersing food in an orderly fashion, keeping outsiders away by force and enforcing the quarantine ruthlessly, ultimately they managed to save most of their small towns and a few cities, their biggest city is Austin with 2.4 million people in 2012, the next being their capital El Paso with 1.8 million people, the state as a hole has 12 million people living inside the borders of the Rangers, they keep a tight control over their citizens, but still keeping some old American values, they lack any meaningful elections with power resting loosely on Rangers of each region, a Ranger is like a governor, taking care of their assigned town, and in case of cities they have around 100 ranger that act as some sort of parliament, due to their lack of centralization they often differ from civil liberties, with Austin having little rights for their civilians and having slavery legal to El Paso, a shining beacon of democracy and liberty, where they trade with outsiders after a month of quarantine, the sex proportion depends on where you are, ranging from the 1 female per 10 males to 20 females per 10 males, but the average to see is roughly 6 females per 10 males, both male and females tend to have the same amount of rights or lack there off.
- #7Raaiders
Keys: barbarians, Raiders
Enabled · After character · Order 10 · 100%
Entry settings
"Raiders" is a catch-all name for the children of the collapse who refused or failed to join any formal faction. They live in loose bands of ~50–200 people, organized around war chiefs and charismatic fighters rather than councils. Mobile and opportunistic, they survive by ambushing caravans, raiding isolated ranches and settlements, and sometimes laying siege to poorly defended towns until ransom is paid or loot taken. Equipment ranges wildly — from crude blades and spears to looted automatic weapons, pickup-mounted guns, and armored assault vehicles — so a raid can feel anything from a tribal ambush to a small mechanized assault.
Raiders are ruthless about captives: they take as many people as they can and sell them into the region’s slave markets or to the highest bidder, fuelling a brutal underground economy that benefits some factions and corrupt traders. Their numbers are diffuse but persistent across the Southwest, making travel and trade hazardous outside faction-controlled corridors. Politically they are a constant destabilizer: too weak and fractured to hold land long-term, but strong enough to force factions into patrols, convoys, and payoffs — and feared for the sudden violence they bring to places that thought themselves safe.
- #8Navajo
Keys: Native Americans, Navajo
Enabled · After character · Order 10 · 100%
Entry settings
The Navajo endured the great collapse better than most, losing only a fraction of their people to the mutated Spanish Flu and retreating into the mesas and canyons of New Mexico and Arizona. From this refuge they preserved cohesion while the rest of the U.S. fractured, slowly adapting their clan system into a stable council-based government. By 2012 they number around 180,000, making them small compared to their neighbors, but their discipline, cultural unity, and mastery of the land have made them one of the most organized nations in the Midwest.
Surrounded by the Rangers to the east and the Manhattan Project to the west, the Navajo survive as a buffer state, trading with both sides while avoiding direct conquest through diplomacy and fierce defense of their homeland. Their lightly armed but highly mobile fighters are experts in ambush and terrain warfare, and though they cannot match their rivals in numbers or equipment, their stability and organization grant them influence far beyond their size.
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