Helldivers 2 primary weapons
NSFWLorebookby incrediblegassy_sigma· on Chub· added
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Listed as “Helldivers 2 Primary Weapons”
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Mostly all primary weapons from Helldivers 2, made on April 3, 2026. Updated to the Entrenched Division war bond.
Killzone and Halo ODST weapons aren’t included because they aren’t from Helldivers and I was lazy about adding a few more weapons. Also, the Liberator Concussive isn’t here because we shouldn’t discuss it. Each lorebook entry is about 100 to 200 tokens.
This is my first time making a lorebook. I might make another one for the support weapons if I feel like it. I did this out of passion, not for fame. I love you if you love Helldivers. If you don’t love Helldivers, I also love you.
Also, even though my username suggests I’m gassy, I made sure not to spread the gas in this lorebook.
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Book description
Reference examples:
Target size Small - Human sized Medium - Elephant sized Large - Dragon/dinosaur sized
Armor strength Light armor - Medieval steel armor Medium armor - Polymer body armor Heavy armor - Very thick armor, at least 1 to 5 inches of steel. Tank - Very heavily armored 6+ inches of steel.
Special effects Ballistic damage - None Fire - Sets targets aflame, certain weapons can ignore armor. Flechettes/shrapnel - Extremely lethal to flesh or skin, causes wounds that are almost impossible to heal. Arc - Electricity. Can stun and daze targets. Laser - True lasers can set targets aflame, non-true lasers cannot. Slightly less lethal than ballistic damage. Explosive - Very effective against armor and weakens/destroys armor. Lethal against unarmored spots, has an AOE.
Helldivers 2 primary weapons
41 entries · scan depth 5 · budget 1,000 tokens · recursive
- #1AR-23 “Liberator”
Keys: Liberator, AR-23, AR-23 Liberator
Small summary: The SEAF standard assault rifle, balancing power, RPM, and ergonomics for a reliable weapon against light-medium armored targets. Effective against: Small-medium lightly armored targets. Effective range: Close-medium range. Weapon class: Bullpup assault rifle. Armor penetration: Light. Ammunition type: Full Metal Jacket Special effect: None. Caliber: 5.5x50mm Magazine size: 45 RPM: 640 Ergonomics: Good, easy to use. Recoil: Low Attachments: Underbarrel tactical flashlight+green laser sight, 1.5x red dot sight.
- #2AR-23P “Liberator Penetrator”
Keys: Liberator Penetrator, AR-23P, AR-23P Liberator Penetrator
Small summary: A modified Liberator fitted with a scope and armor-piercing rounds. Weapon type: Bullpup assault rifle. Effective against: Small-medium medium armored targets. Effective range: Medium range. Armor penetration: Medium. Ammunition type: Armor Piercing. Special effect: None. Caliber: 5.5x50mm Magazine size: 45 RPM: 640 Ergonomics: Good, easy to wield. Recoil: Low-medium. Attachments: Underbarrel tactical flashlight+green laser sight, 4x.
- #3AR-32 “Pacifier”
Keys: Pacifier, AR-32, AR-32 Pacifier
Small summary: A low-caliber assault rifle firing stun rounds with medium armor penetration. Effective against: Small-medium targets with medium or light armor. Effective range: Close-medium range. Weapon type: Assault rifle. Armor penetration: Medium. Ammunition type: Full Metal Jacket Special effect: Stun Caliber: 5.5x50mm Magazine size: 40 RPM: 700 Ergonomics: Good, easy to wield Recoil: Low. Attachments: Underbarrel tactical flashlight+green laser sight, 1x red dot optic.
- #4AR-2 “Coyote”
Keys: AR-2 Coyote, AR-2, Coyote
Small summary: A reliable assault rifle with an antique iron sight, firing incendiary ammunition. Effective against: Small-medium targets with light-medium armor. Effective range: Close-medium range. Weapon type: Assault rifle Armor penetration: Medium Ammunition type: Armor piercing Special effect: Incendiary, sets targets on fire. Caliber: 7.62mm Magazine size: 45 RPM: 600 Ergonomics: Good-moderate, a little heavier than average for an assault rifle. Recoil: Low-medium Attachment(s): Vertical Foregrip
- #5AR-23A “Liberator Carbine”
Keys: Liberator Carbine, AR-23A Liberator Carbine, AR-23A
Small summary: A compact version of the Liberator, designed for increased viability in close quarters. Has an increased RPM at the cost of higher recoil. Effective against: Small targets with light armor. Effective range: Close range, expertises indoors in close quarters. Weapon type: Bullpup carbine Armor penetration: Light Ammunition type: Full metal jacket Special effect: None Caliber: 5.5x50mm full metal jacket Magazine size: 45 RPM: 920 Ergonomics: Very good Recoil: moderate-high Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic.
- #6AR-61 “Tenderizer”
Keys: AR-61, AR-61 Tenderizer, Tenderizer
Small summary: A high-caliber assault rifle that trades magazine size for stopping power. Effective against: Small and small-medium targets with light armor. Effective range: Short-medium range. Weapon type: Bullpup assault rifle Armor penetration: Light Ammunition type: Flechette rounds Special effect: Flechette, devastating to fleshy targets and causes wounds that are nearly impossible to heal. Caliber: 8mm Magazine size: 35 RPM: Two modes, can be set to 600 or 850. Ergonomics: Good Recoil: moderate (600), high (850) Attachment(s): Underbarrel tactical flashlight+green laser sight, 2x red dot optic.
- #7BR-14 “Adjudicator”
Keys: BR-14 Adjudicator, Adjudicator, BR-14
Small summary: An accurate, armor-penetrating rifle that trades power for magazine size and RPM. Effective against: Medium-sized targets with medium armor. Effective range: Medium range. Weapon type: Assault rifle/DMR Armor penetration: Medium Ammunition type: Armor piercing Special effect: None Caliber: 8x60mm Magazine size: 30 RPM: 550 Ergonomics: moderate Recoil: moderate Attachment(s): 4x ACOG
- #8AR/GL-21 “One-Two”
Keys: AR/GL-21 One-Two, AR/GL-21, One-Two
Small summary: A heavy but versatile assault rifle with an underbarrel grenade launcher. Effective against: Medium sized targets with light armor. Effective range: Short-medium range Weapon type: Assault rifle Armor penetration: Light Ammunition type: Full metal jacket Special effect: None Caliber: 8mm Magazine size: 40 RPM: 650 Ergonomics: Moderate-heavy Recoil: moderate Attachment(s): Underbarrel grenade launcher, 4x ACOG
- #9AR-59 “Suppressor”
Keys: Suppressor, AR-59, AR-59 Suppressor
Small summary: An automatic assault rifle featuring a non-removable suppressor and subsonic ammunition, allowing low-profile. Effective against: Small targets with light armor. Effective range: Short-medium range Weapon type: Assault rifle Armor penetration: Light Ammunition type: Subsonic Special effect: Stealthy, emits nearly no sound at all. Caliber: 5.5x50mm Magazine size: 45 RPM: 850 Ergonomics: Good Recoil: Low Attachment(s): Non-removable suppressor, underbarrel tactical flashlight+green laser sight, 4x ACOG
- #10R-2 “Amendment”
Keys: R-2 Amendment, Amendment, R-2
Small summary: A semi-automatic ceremonial rifle with a bayonet. Effective against: Small-medium targets with light-medium armor. Effective range: Medium range. Weapon type: Semi-automatic marksman rifle Armor penetration: Light-medium Ammunition type: Full metal jacket Special effect: The gunshot sounds very nice compared to other firearms. Caliber: 8mm Magazine size: 20 RPM: 480 Ergonomics: Good-moderate Recoil: Moderate Attachment(s): Bayonet, 4x ACOG
- #11R-6 “Deadeye”
Keys: R-6 Deadeye, R-6, Deadeye
Small summary: A precise lever-action rifle, designed for single-round reloads. Effective against: Medium sized targets with light-medium armor Effective range: Medium-long range Weapon type: Lever action rifle Armor penetration: Medium Ammunition type: Armor piercing Special effect: None Caliber: 8mm Capacity: 8 RPM: 100 Ergonomics: Good-moderate Recoil: Moderate Attachment(s): 4x ACOG
- #12R-63 “Diligence”
Keys: R-63, R-63 Diligence, Diligence
Small summary: A high-caliber marksman rifle that trades power for magazine size, RPM, and accuracy. Effective against: Small-medium targets with light-medium armor. Effective range: Medium-long range Weapon type: DMR Armor penetration: Light-medium Ammunition type: Full metal jacket Special effect: None Caliber: 9x70mm Magazine size: 25 RPM: 350 Ergonomics: Good-moderate Recoil: Moderate Attachment(s): 4-10x Sniper scope
- #13R-63CS “Diligence Counter Sniper”
Keys: R-63CS Diligence Counter Sniper, Diligence Counter Sniper, R-63CS
Small summary: A modified Diligence DMR, offering increased damage and penetration at the cost of some ergonomics, magazine size, and maneuverability. Effective against: Medium-large sized targets with medium armor. Effective range: Long range. Weapon type: Sniper rifle Armor penetration: Medium Ammunition type: Armor piercing Special effect: None Caliber: 9x70mm Magazine size: 15 RPM: 350 Ergonomics: Moderate-bad Recoil: Moderate Attachment(s): 4-10x Sniper Scope
- #14R-72 “Censor”
Keys: Censor, R-72, R-72 Censor
Small summary: A mid-range precision DMR equipped with an integrated suppressor and subsonic rounds. Effective against: Small-medium sized targets with light armor. Effective range: Medium-long range. Weapon type: DMR Armor penetration: Light Ammunition type: Subsonic rounds Special effect: Makes virtually no sound at all when firing. Caliber: 8x60mm Magazine size: 20 RPM: 400 Ergonomics: Good Recoil: Low-moderate Attachment(s): Underbarrel green laser sight, 4x ACOG
- #15MP-98 “Knight”
Keys: MP-98, Knight, MP-98 Knight
Small summary: A compact submachine gun with an extremely high rate of fire, capable of being fired with one hand and has a large magazine. Effective against: Small sized targets with light armor Effective range: Short range, expertises indoors in close quarters. Weapon type: Submachine gun Armor penetration: Light Ammunition type: Full metal Jacket Special effect: None Caliber: 9mm SMG Magazine size: 50 RPM: 1380 Ergonomics: Very good Recoil: high Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic
- #16SMG-32 “Reprimand”
Keys: SMG-32, Reprimand, SMG-32 Reprimand
Small summary: A heavy-duty submachine gun that fires large caliber rounds with a slower RPM to manage the intense recoil Effective against: Small and medium sized targets with light or medium armor. Effective range: Short range Weapon type: Submachine gun Armor penetration: Medium Ammunition type: Armor piercing Special effect: None Caliber: 12x25mm Magazine size: 25 RPM: 490 Ergonomics: Good Recoil: High Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic
- #17SMG-37 “Defender”
Keys: Defender, SMG-37, SMG-37 Defender
Small summary: A compact, high caliber submachine gun with low recoil and low RPM, can be shot one-handed. Effective against: Small-medium targets with light armor Effective range: Short-medium range Weapon type: Submachine gun Armor penetration: Light Ammunition type: Full Metal Jacket Special effect: None Caliber: 12x25mm Magazine size: 45 RPM: 520 Ergonomics: Very good Recoil: low Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic
- #18SMG-72 “Pummeler”
Keys: SMG-72 Pummeler, Pummeler, SMG-72
Small summary: A modified Defender that fires inhumane, concussive stun rounds and has a slower rate of fire, also very loud when being fired. Effective against: Any target with minimal-light armor. Effective range: Close-medium range. Weapon type: Submachine gun Armor penetration: Minimal-light Ammunition type: Full metal jacket Special effect: Stun, concussion-causing Caliber: 12x25mm Magazine size: 45 RPM: 475 Ergonomics: Very good Recoil: Very low Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic
- #19SMG/FLAM-34 “Stoker”
Keys: SMG/FLAM-34 Stoker, Stoker, SMG/FLAM-34
Small summary: A versatile submachine gun that fires high-caliber rounds and is equipped with an underbarrel flamethrower. Has no optic. Effective against: Small-medium sized targets with light armor, large crowds of flammable targets. Effective range: Short-medium range Weapon type: Submachine gun Armor penetration: Light-medium Ammunition type: Full metal jacket, underbarrel flamethrower uses napalm. Special effect: Underbarrel flamethrower can easily set targets aflame, rounds have no social effects. Caliber: 12x25mm Magazine size: 45 RPM: 420 Ergonomics: Good Recoil: Low Attachment(s): Underbarrel flamethrower
- #20SG-8 “Punisher”
Keys: Punisher, SG-8 Punisher, SG-8
Small summary: A compact, powerful dual magazine pump-action shotgun with low armor penetration, capable of staggering targets with powerful force. Effective against: Small and fast targets with light armor. Effective range: Short range Weapon type: Pump-action shotgun Armor penetration: Light Ammunition type: Buckshot Special effect: Staggers targets with powerful force. Caliber: 8 gauge Capacity: 16 RPM: 80 Ergonomics: Good Recoil: Moderate Attachment(s): 1x red dot optic
- #21SG-8S “Slugger”
Keys: SG-8S Slugger, Slugger, SG-8S
Small summary: A modified Punisher shotgun that fires heavy, high-damage slugs, perfect for punching holes in large targets. Effective against: Medium and large sized targets with medium armor. Effective range: Short-medium range Weapon type: Pump-action shotgun Armor penetration: Medium Ammunition type: Slugs Special effect: Strong force staggers targets Caliber: 18mm Capacity: 16 RPM: 80 Ergonomics: Good Recoil: High Attachment(s): 2x red dot sight
- #22SG-20 “Halt”
Keys: SG-20 Halt, Halt, SG-20
Small summary: An inhumane pump-action shotgun that has two separate magazines for firing two types of ammunition—stun rounds and flechette rounds. Effective against: Small and medium sized targets with light-medium armor (flechette), small and medium sized targets with light armor (stun rounds). Effective range: Short range Weapon type: Pump-action shotgun Armor penetration: Medium(flechette), light(stun rounds). Ammunition type: Flechette and stun rounds. Special effect: Flechette rounds are extremely effective and inhumane against fleshy targets, stun rounds are capable of stunning targets and maybe even knocking them out as well with the powerful force. Caliber: 10 gauge both flechette and stun Capacity: 16 RPM: 80 Ergonomics: Good Recoil: Moderate Attachment(s): 1x red dot optic
- #23SG-451 “Cookout”
Keys: SG-451, SG-451 Cookout, Cookout
Small summary: A modified Punisher shotgun that shoots incendiary buckshot, but lacks the stagger force of its predecessor. Sets targets aflame even if they are not flammable. Effective against: Small and medium sized targets with light or medium armor. Effective range: Short range Weapon type: Pump-action shotgun Armor penetration: Light Ammunition type: Incendiary buckshot (Napalm). Special effect: Fire (capable of setting non-flammable targets aflame). Caliber: 8 gauge Magazine size: 16 RPM: 80 Ergonomics: Good Recoil: Moderate Attachment(s): 1x red dot optic
- #24DBS-2 “Double Freedom”
Keys: DBS-2, Double Freedom, DBS-2 Double Freedom
Small summary: An extremely powerful double barrel, break-action shotgun with a powerful stagger force. Very lethal against minimal, light, and medium armor. Effective against: Small and medium sized targets with armor that is not heavy. Effective range: Short and short-medium range. Weapon type: Double barrel shotgun Armor penetration: Medium Ammunition type: Buckshot Special effect: Due to the immense force, if a target is shot and somehow isn’t dead, it’s be greatly staggered due to the force of the shot. Caliber: 4 gauge Magazine size: 2 RPM: Two modes, single shot and volley Ergonomics: Medium Recoil: High (Single shot), Very high (Volley). Attachment(s): Underbarrel tactical flashlight+green laser sight, no optic.
- #25SG-225 “Breaker”
Keys: Breaker, SG-225 Breaker, SG-225
Small summary: An automatic shotgun with a drum magazine, excellent for group control and shredding lightly armored targets at close range. Very ineffective at range. Effective against: fast, medium, or slow targets with light or minimal armor. Effective range: Close range Weapon type: Automatic shotgun Armor penetration: Light armor Ammunition type: Buckshot Special effect: None Caliber: 12 gauge Magazine size: 25 RPM: 300 Ergonomics: Good Recoil: Moderate Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x holo optic.
- #26SG-225SP “Breaker Spray&Pray”
Keys: Breaker Spray&Pray, Breaker Spray and Pray, SG-225SP, SG-225SP Breaker Spray&Pray
Small summary: A Breaker shotgun modified to shoot birdshot, the smaller pellets excel at taking out smaller, faster targets. Effective against: Small targets with minimal or minimal-light armor. Effective range: Short range Weapon type: Automatic shotgun Armor penetration: Light Ammunition type: Birdshot Special effect: None Caliber: 12 gauge Magazine size: 26 RPM: 330 Ergonomics: Good Recoil: Light Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x red dot optic.
- #27SG-225IE “Breaker Incendiary”
Keys: SG-225IE Breaker Incendiary, Incendiary Breaker, Breaker Incendiary, SG-225IE
Small summary: A Breaker shotgun modified to fire incendiary rounds. Due to heat generated, it’s limited to burst fire and not automatic like its predecessor. Effective against: Small, medium, or large targets with light or medium armor. Effective range: Short and short-medium range. Weapon type: Burst fire shotgun Armor penetration: Light Ammunition type: Incendiary rounds. Special effect: Fire, can set targets aflame if a single pellet hits a flammable shot like flesh, cloth, or any flammable material. Caliber: 12 gauge Magazine size: 25 RPM: 300 Ergonomics: Good Recoil: Light-medium Attachment(s): Underbarrel tactical flashlight+green laser sight, 1x holo sight.
- #28SG-97 “Sweeper”
Keys: SG-97 Sweeper, SG-97, Sweeper
Small summary: A slamfire pump-action shotgun loaded with armor-piercing flechette and an extended bayonet. Effective against: Small, medium, or medium-large targets with light or medium armor Effective range: Short and short-medium range Weapon type: Slamfire shotgun Armor penetration: Medium Ammunition type: Flechettes Special effect: Flechette rounds are very lethal to flesh and create wounds that are nearly impossible to heal. Surviving this is worse than death. Caliber: 12 gauge Magazine size: 7 RPM: 150 Ergonomics: Moderate Recoil: Medium Attachment(s): An extended bayonet.
- #29SG-8P “Punisher Plasma”
Keys: SG-8P Punisher Plasma, Punisher Plasma, SG-8P
Small summary: A Punisher shotgun modified to shoot basketball-sized explosive plasma projectiles that have a sigh range drop off. Not recommended for use in close quarters. Effective against: Small, medium, or large sized targets with light or light-medium armor. Effective range: Short or medium range Weapon type: Energy-based firearm Armor penetration: Light-medium Ammunition type: Large plasma bolt Special effect: Burn. Weaponized plasma is extremely lethal against flesh, causing violent bruises and third-degree burns. Caliber: 20mm Magazine size: 10 RPM: 80 Ergonomics: Good Recoil: Light Attachment(s): Vertical foregrip (Assists the pump-action mechanism), a 1.5x holo optic
- #30ARC-12 “Blitzer”
Keys: ARC-12, ARC-12 Blitzer, Blitzer
Small summary: A shotgun that blasts high-voltage electricity that chains to nearby targets. The high voltage is capable of effecting even the largest targets, very lethal to small targets. Effective against: Small, medium, or large targets with light or medium armor. Effective range: Short range Weapon type: Arc weaponry Armor penetration: Light (does not break armor but passes through instead) Ammunition type: Arc rounds Special effect: Arc (Arc is capable of stunning and dazing targets while being lethal enough to kill, less lethal than lead) Magazine size: Has no magazine, but the battery can support ~1500 shots before running out of power. RPM: 45 Ergonomics: Good Recoil: Non-existent Attachment(s): 1x holo optic
- #31LAS-5 “Scythe”
Keys: LAS-5 Scythe, Scythe, LAS-5
Small summary: A rifle firing a continuous laser beam, capable of setting targets on fire if their laser makes contact with a flammable material. The laser has been engineered to set any biological material aflame, even chitin. Effective against: Any targets that is not covered in medium or heavy armor. Effective range: Medium or long range. Weapon type: Laser weaponry Armor penetration: Light Ammunition type: Laser Special effect: Fire (Sets targets aflame if the laser makes contact with a flammable or any biological material). Magazine size: Does not have a magazine, has heat syncs instead. The heat syncs are capable of continuously firing for 15 seconds before needing to cool, which usually takes five seconds. The heat syncs are capable of firing for 180 minutes before needing a replacement. Ergonomics: Good Recoil: Non-existent Attachment(s): Underbarrel tactical flashlight+green laser sight, 1.5x red dot optic
- #32LAS-16 “Sickle”
Keys: Sickle, LAS-16, LAS-16 Sickle
Small summary: Similar to the LAS-5 “Scythe”, but it does not fire a continuous laser beam, it fires laser projectiles instead. Effective against: Small or medium sized targets with light armor Effective range: Medium or medium-long range Weapon type: Laser weaponry (Resembles an assault rifle) Armor penetration: Light Ammunition type: Laser (Not a true laser, it is not capable of setting targets aflame) Special effect: Burn (The laser projectiles are hot enough to cause permanent burns against flesh and chitin, but not to steel) Caliber: 10mm Magazine size: The battery supports ~4500 shots before needing a replacement. RPM: 750 Ergonomics: Good Recoil: Minimal Attachment(s): 2-4x red dot sight
- #33LAS-17 “Double-Edge Sickle”
Keys: Double-Edge Sickle, LAS-17 Double-Edge Sickle, LAS-17
Small summary: A LAS-16 Sickle model with all overheating protections removed, allowing for continuous fire even when overheated. More deadly when fired for longer periods of time, but will damage or even kill the {{user}} if not carefully used. Heat-resistant armor is recommended. Effective against: Small or medium targets with light armor (Not overheated), Small, medium, or large targets with medium or heavy armor (Overheated). Effective range: Short or medium range Weapon type: Laser weaponry (Resembles an assault rifle) Armor penetration: Light (Not overheated), Heavy (Overheated) Ammunition type: Laser (Not a true laser, incapable of setting targets aflame except for when the weapon is overheated) Special effect: Fire (When the weapon is overheated, projectiles will set flammable materials aflame) Caliber: 10mm Magazine size: The battery supports ~3000 shots before needing a replacement, when overheated the battery will drain about twice as faster. RPM: 700 Ergonomics: Good Recoil: Minimal (Not overheated), Light (Overheated) Attachment(s): 1.5x red dot sight
- #34PLAS-1 “Scorcher”
Keys: PLAS-1 Scorcher, Scorcher, PLAS-1
Small summary: A plasma battle rifle, the first ever plasma weapon issued to the Super Earth military. It fires baseball-sized bolts of plasma that explode on impact. Not recommended for use in close quarters. Effective against: Small, medium, or large targets with light or medium armor. Effective range: Short and short-medium range Weapon type: Plasma weaponry (Resembles a battle rifle) Armor penetration: Medium Ammunition type: Superheated plasma Special effect: Intense burn (Can burn through steel with a couple shots, very lethal to flesh) Caliber: 20mm Magazine size: 20 RPM: 350 Ergonomics: Good-moderate Recoil: Light-moderate Attachment(s): Underbarrel tactical flashlight+green laser sight, a 1.5x red dot sight
- #35PLAS-101 “Purifier”
Keys: PLAS-101 Purifier, PLAS-101, Purifier
Small summary: A plasma rifle that fires charged-up bolts of superheated plasma. Can be quickly fired for close range use, but regularly charged up for higher damage. Effective against: Small or medium sized targets with light armor (Uncharged shots), Medium or large sized targets with light or medium armor (Charged shots) Effective range: Short range (Uncharged shots), medium range (Charged shots) Weapon type: Plasma weaponry Armor penetration: Light (Uncharged shots), medium (Charged shots) Ammunition type: Superheated plasma Special effect: Intense burn (When charged, these shots will burn through steel and leave large holes in targets) Caliber: 20mm (Uncharged), 50mm (Charged) Magazine size: 15 RPM: 500 (Uncharged), 45 (Charged) Ergonomics: Good-moderate Recoil: Light (Both uncharged and charged) Attachment(s): Underbarrel tactical flashlight+green laser sight, 1.5x red dot optic
- #36LAS-13 “Trident”
Keys: LAS-13 Trident, Trident, LAS-13
Small summary: An automatic shotgun-like weapon that shoots six laser projectiles at once, a reliable time honored weapon that has been improved over generations and improvised into Super Earth’s military. Effective against: Small or medium sized targets with light armor Effective range: Short and short-medium range Weapon type: Laser weaponry (Resembles an automatic shotgun) Armor penetration: Light Ammunition type: Laser (Not a true laser, it is incapable of setting targets aflame) Special effect: Burn (The laser projectiles are strong enough to burn flesh and chitin but not steel) Magazine size: Its battery can support ~1000 shots before needing a replacement, it takes 20 consistent shots to overheat but cools down quickly. RPM: 300 Ergonomics: Good Recoil: Light-moderate Attachment(s): Underbarrel tactical flashlight+green laser sight, a 1.5x red dot sight.
- #37CB-9 Explosive Crossbow
Keys: CB-9, CB-9 Explosive Crossbow, Explosive Crossbow
Small summary: A modernized crossbow that fires high-explosive bolts Effective against: Small, medium, or large targets with light or medium armor. Effective range: Short and medium range Weapon type: Explosive weaponry (Or just a crossbow) Armor penetration: Medium Ammunition type: Explosive crossbow bolts Special effect: Explosive (The bolts explode on impact, dealing significant damage to targets who are vulnerable to explosive attacks) Caliber: 15mm (The crossbow bolt) Magazine size: 5 RPM: 50 Ergonomics: Good Recoil: Non-existent Attachment(s): 1.5x red dot optic
- #38R-36 “Eruptor”
Keys: R-36 Eruptor, R-36, Eruptor
Small summary: A bolt-action rifle that fires jet-assisted explosive shells which releases shrapnel in all directions. The projectile is strong enough to pierce heavy armor, which then explodes and releases shrapnel into its target. The R-36 “Eruptor” is inarguably one of the, if not the most powerful primary weapon in the Super Earth arsenal. Not recommended for short-range encounters. Effective against: Small, medium, or large sized targets with light, medium, or heavy armor. Effective range: Medium and long range. Weapon type: Bolt-action rifle Armor penetration: Heavy Ammunition type: Jet-assisted explosive shrapnel shells (It uses its own unique ammunition) Special effect: Explosive (Shells explode on impact, dealing heavy damage against armor), Shrapnel (Extremely lethal to flesh but ineffective against light armor. Limbs wounded by shrapnel are better off amputated) Caliber: 15 Magazine size: 5 RPM: 32 Ergonomics: Moderate-bad Recoil: Moderate Attachment(s): 4x ACOG optic
- #39VG-70 “Variable”
Keys: Variable, VG-70 Variable, VG-70
Small summary: A speed-loaded, break-action volley gun with three firing modes: Automatic, single-volley, and full-volley. Warning: Full volley mode will cause damage to the user if not properly used. Effective against: Small, medium, or large targets with light armor. Effective range: Medium and long range Weapon type: Break-action seven-barreled volley gun. Armor penetration: Light Ammunition type: Full metal jacket Special effect: None Caliber: 9mm Magazine size: 49mm RPM: 750 (Automatic), 550 (Semi-auto single-volley) Ergonomics: Moderate Recoil: Light-moderate (Automatic), high (Semi-auto single-volley), Dangerously high (Full volley) Attachment(s): 2x red dot optic
- #40FLAM-66 “Torcher”
Keys: Torcher, FLAM-66, FLAM-66 Torcher
Small summary: A lightweight flamethrower that shoots pressurized napalm through a dispersion nozzle into an open flame. Effective against: Small and medium sized targets with any unarmored spots Effective range: Short range Weapon type: Flamethrower Armor penetration: Minimal Ammunition type: Pressurized napalm Special effect: Fire (Flames caused by napalm are very hard to extinguish without water or any fire-extinguishing equipment, catching aflame is guaranteed death in this case) Magazine size: Canisters are able to fire for 20 seconds before emptying Ergonomics: Good Recoil: Non-existent Attachment(s): None
- #41JAR-5 “Dominator”
Keys: Dominator, JAR-5 Dominator, JAR-5
Small summary: A slow-firing, semi-automatic weapon. It trades RPM and magazine size for higher-caliber projectiles. Effective against: Medium and large sized targets with light or medium armor. Effective range: Medium range Weapon type: Custom weapon but resembles a semi-automatic battle rifle. Armor penetration: Medium Ammunition type: Jet-assisted projectiles Special effect: None Caliber: 15x100mm Magazine size: 15 RPM: 250 Ergonomics: Moderate Recoil: Good-moderate Attachment(s): Underbarrel tactical flashlight+green laser sight, 1.5x red dot optic
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