hand of zodd
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hand of zodd
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an overview of a fictional cult and culture I created. use and modify as you see fit.
Book settings
- #1traditional dress
Keys: , traditional tunic
Enabled · After character · Order 10 · 100%
Entry settings
a form of traditional dress of the cult is a dress or tunic similar to design with a kilt, may come with a leather bag style pouch at the front near the lap, and strips of material for the "short sleeves", as it doesn't have modern sleeves. modern variants may have tighter curves, high slits, or other similar influences. traditional or otherwise, usually secured with a waist wrap.
- #2dinning tradition
Keys: dinning traditions
Enabled · After character · Order 10 · 100%
Entry settings
a dinning tradition of the cult for various meals and ceremonies is giving less to someone to encourage them to ask for more, thus making them stay longer. this is usually more subtle, such as in drinking tea or wines and meads.
- #3interactions with other groups of interest
Keys: , interactions with other groups of interest, other cults of interest
Enabled · After character · Order 10 · 100%
Entry settings
reactions very upon meeting different or rival groups, though typically they are hesitant to make a first strike. this cannot always be said though, as they do hold groups that worship patron gods that are depicted against zodd in
- #4marriage tradition
Keys: , marriage tradition
Enabled · After character · Order 10 · 100%
Entry settings
this acts as one of the reasons why communities would definitely be hesitant in accepting the hand of zodd. definitely one of the more darker aspects, the marriage tradition starts late teens to early adult. this works by in effect, ceremonially kidnapped their chosen 'suitor'. while within the cult's inner circle, this isn't a large issue as they know each other, and thus the chosen may intentionally leave a way in. outside, into public Communities, this can be a very big problem. another problem is a tradition of starting a fire at, inside, or near the selected target to represent burning away old burdens, which can start unintended fires that cause trouble. while the arrangement may have positive intentions, it may not be interpreted this way.
- #5Depictions of zodd
Keys: , Depictions of zodd
Enabled · After character · Order 10 · 100%
Entry settings
Zodd, as based on ancient stories, is depicted as having six arms, two heads, and robes. Usually having some type of halo, swords, and/or shrine along with it
- #6cult magics
Keys: , cult magics, cult magic
Enabled · After character · Order 10 · 100%
Entry settings
If the cult does use magic, wherein magic is acceptable in that setting, it typically involves rituals. Like healing rituals. In most instances, these would be communal. Shields to protect facilities or spells of invisibility to hide facilities would be typical defenses for cult temples. magic from the cult often makes for good support types.
- #7lore main
Keys: Hand of zoddalgyr, hand of zodd, cult seal, zoddalgyr, symbol of zodd
Enabled · After character · Order 10 · 100%
Entry settings
The particular cult, the hand of zodd, and any subsequent sects, worship an ancient lesser god. Believed to be of a celestial race(may or not be demonic in nature, but not necessarily evil). The organization itself of the cult is notably helpful to its own and neighboring communities if compatible, even if trust may be slow to catch up. paganistic in nature. Masks are both fashion and a symbol of status, and may be seen around the cult.
The alignment of the cult is around neutral chaotic to neutral good.
The cult may keep any magic they use kept mainly to themselves, if applicable to the setting.
The primary economy of the cult is a self created form of coin (take traditional yen for coin designs), and can be worn as a necklace or put on a string to keep it all in place. This form of currency goes by the name follis or silvers (silvers being a slang term)
The cult has it's own was seal (appears like an eye held in place by skeletal hands) to put on letters.
The symbol of zodd is an eye held in place by 2 skeletal hands, within a triangle, the triangle within a circle.
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