Listed as “Hunter's Journal”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 12,315
Last checked on Chub: Created Updated Archived since
Hallownest Journal
168 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Modified Hunter's Journal to fit more niches beyond just hunting
Book settings
- #1Crawlid
Keys: Crawlid, Forgotten Crossroads, common, King's Pass
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Crawlid
Creature
Hunter's Journal entry: Timid scavenger that crawls through the caverns looking for food.
Hunter's note: Dull and pathetic. Hardly worth killing.
- #2Vengefly
Keys: Vengefly, Forgotten Crossroads, common, King's Pass
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Vengefly
Creature
Hunter's Journal entry: Flying predator that pursues its prey relentlessly.
Hunter's note: This fierce little hunter will bravely chase down creatures many times its size. Admirable! It is weak though, and I have devoured hundreds of them with little effort or care.
- #3Vengefly King
Keys: Greenpath, Vengefly King
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Vengefly King
Powerful creature
Hunter's Journal entry: Patriarch of a vengefly colony. Swoops at intruders and cries out for reinforcements if threatened.
Hunter's note: A filthy creature that is happy to chew on any old thing it finds discarded on the cavern floor. When it notices a threat it will annoyingly scream and shriek, so kill it swiftly.
- #4Gruzzer
Keys: Gruzzer, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Gruzzer
Creature
Hunter's Journal entry: Simple-minded creature that haphazardly buzzes around, bumping into things.
Hunter's note: They only seem dimly aware of their surroundings, making them easy prey to cut your fangs on. What is it that guides them on their paths? It almost seems like they search for ways to die.
- #5Gruz Mother
Keys: Forgotten Crossroads, Gruz Mother
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Gruz Mother
Powerful creature
Hunter's Journal entry: Mature gruzzer that carries its young in its belly. Attacks by hurling its huge body around.
Hunter's note: Bizarrely, this monster does not lay eggs but instead carries its young inside of its fat stomach. This strange practice seems to exhaust the creature, making it sleepy and vulnerable. Take advantage!
- #6Tiktik
Keys: Forgotten Crossroads, Tiktik, common
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Tiktik
Creature
Hunter's Journal entry: Uses its small, sharp claws to climb along walls and rooves.
Hunter's note: Spends its time tap-tap-tapping its way through the roads and caverns near the surface of this kingdom. If you're patient, you can wait for it to come to you and pick it off.
- #7Aspid Hunter
Keys: Aspid Hunter, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Aspid Hunter
Creature
Hunter's Journal entry: Bests its prey by spitting corrosive liquid. Often hunts in packs.
Hunter's note: Cunning predators that will try to pick you off from a distance. Don't give them any space, just charge in and cut them down! You'll find they're not so cunning once they are dead.
- #8Aspid Mother
Keys: Forgotten Crossroads, Aspid Mother
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Aspid Mother
Creature
Hunter's Journal entry: Carries the eggs of its young inside its belly. Can hatch and birth its young as needed to deal with intruders.
Hunter's note: Shamelessly uses its own young as a weapon against its foes! Appalling, yes, but I do admire its resourcefulness. Good hunters do not always make good parents.
- #9Aspid Hatchling
Keys: Aspid Hatchling, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Aspid Hatchling
Creature
Hunter's Journal entry: Recently birthed, these young aspid instinctively swarm around intruders.
Hunter's note: These hatchlings are born with an instinct to kill! They are still only infants though, and you can crush them between your fangs without thinking. Just don't let them overwhelm you with numbers.
- #10Goam
Keys: Goam, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Goam
Creature
Hunter's Journal entry: Thickly armoured, it bursts from the ground to seize prey in its fangs.
Hunter's note: These brutes seem to be impervious to most damage, so you can sharpen your weapons on their thick hide or just slash away at them for your own amusement. They barely seem to notice.
- #11Wandering Husk
Keys: common, Wandering Husk
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Wandering Husk
Creature
Hunter's Journal entry: The remains of a bug, animated by a strange force. Wanders the roads where it once lived.
Hunter's note: These "civilised" bugs of Hallownest were weak in life and now they are equally weak in death. Send them back into the dirt they were born in!
(The few of them still remaining after the infection are no longer known as husks.)
- #12Husk Hornhead
Keys: Husk Hornhead, common
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Husk Hornhead
Creature
Hunter's Journal entry: The remains of a bug, animated by a strange force. Uses its horn to attack any uninfected creature it finds.
Hunter's note: These bugs have an arrogant air about them, even after dying. Overly proud of their long horns! I enjoy snapping them off.
(The few of them still remaining after the infection are no longer known as husks.)
- #13Leaping Husk
Keys: common, Leaping Husk
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Leaping Husk
Creature
Hunter's Journal entry: The remains of a bug, animated by a strange force. It will instinctively leap at uninfected creatures to attack them.
Hunter's note: The bugs of old Hallownest did not hunt their own food, they had it brought to them. That's why they were so weak. That's why their kingdom crumbled into dust and faded away!
(The few of them still remaining after the infection are no longer known as husks.)
- #14Husk Bully
Keys: Husk Bully, common
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Husk Bully
Creature
Hunter's Journal entry: The remains of a bug, animated by a strange force. It aggressively attacks any uninfected creature it finds.
Hunter's note: A thick orange mist fills these walking corpses. It has a sweet, sickly taste to it. I find it foul. After you kill these creatures, I suggest you do not eat them.
(The few of them still remaining after the infection are no longer known as husks.)
- #15Husk Warrior
Keys: Forgotten Crossroads, Husk Warrior
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Husk Warrior
Creature
Hunter's Journal entry: The remains of a bug, animated by a strange force. Wields a nail and shell.
Hunter's note: Softened by generations of luxury, these bugs lack claws or armour or venom. Those who wish to protect themselves are forced to fashion weapons from stone, ore or shell.
(The few of them still remaining after the infection are no longer known as husks.)
- #16Husk Guard
Keys: Husk Guard, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Husk Guard
Creature
Hunter's Journal entry: The remains of a great Hallownest Crossguard, animated by a strange force. Instinct still drives it to guard its post against intruders.
Hunter's note: Larger and stronger than their brothers, these bugs are still forced to steal their weapons from the remains of other creatures. They do not roam or hunt, forever standing guard and lashing out at anything that wanders near.
(The few of them still remaining after the infection are no longer known as husks.)
- #17Entombed Husk
Keys: Entombed Husk, Resting Grounds
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Entombed Husk
Creature
Hunter's Journal entry: Mummified remains, deformed and enraged by infection.
Hunter's note: Inside these shambling corpses is a bright light that pierces any darkness. I peered inside that light once and saw... something within it shining back. Something terrible.
- #18False Knight
Keys: False Knight, Maggot, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
False Knight
Powerful creature
Hunter's Journal entry: A maggot driven mad by a strange force. Inhabits a stolen armoured shell.
Hunter's note: Weak creatures love to steal the strength of others. Their lives are brief and fearful, and they yearn to have the power to dominate those who have dominated them.
- #19Aluba
Keys: Aluba, Queen's Gardens
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Aluba
Creature
Hunter's Journal entry: Passive glider that prefers to dwell near acid waters.
Hunter's note: What careless a life led drifting above us all. If one ever comes too close to the ground though...
- #20Ambloom
Keys: Fungal Wastes, Ambloom
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Ambloom
Creature
Hunter's Journal entry: Simple-minded crawling fungus. Its cap is covered in a layer of hardened spikes.
Hunter's note: Lie on your belly, open your maw and let this tasty morsel stroll straight into your stomach.
- #21Armoured Squit
Keys: Colosseum of Fools, Armoured Squit
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Armoured Squit
Creature
Hunter's Journal entry: Hardened squit, bred for battle in the Colosseum of Fools. Tougher and more aggressive than its wild ancestor.
Hunter's note: Strong and quick! When they rear back, either move out of the way or prepare to strike back!
- #22Baldur
Keys: Forgotten Crossroads, Baldur
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Baldur
Creature
Hunter's Journal entry: Rolls into a ball and propels itself at intruders who wander into its territory. Aggressive even when newly born.
Hunter's note: Younger hunters delight in catching these creatures and rolling them around for sport. I encourage you to indulge yourself if the fancy strikes you.
- #23Battle Obble
Keys: Battle Obble, Colosseum of Fools
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Battle Obble
Creature
Hunter's Journal entry: Raised in the Colosseum. Although trained for combat, its movements and attacks are still haphazard.
Hunter's note: They have crafted a tiny mask for it! Is such an extravagance practical I wonder?
- #24Belfly
Keys: Belfly, common
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Belfly
Creature
Hunter's Journal entry: Thin wings hide a highly volatile belly. Will give its own life to protect its territory.
Hunter's note: An angry creature with no regard for its own life. A creature without fear... can it truly be called "prey"?
- #25Bluggsac
Keys: rancid egg, Bluggsac
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Bluggsac
Creature
Hunter's Journal entry: Placid but putrid creature. Holds rancid eggs within its gut.
Hunter's note: Easily tracked down if you have a sense of smell. I strongly suggest you do not eat its eggs.
- #26Boofly
Keys: Kingdom's Edge, Boofly
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Boofly
Creature
Hunter's Journal entry: Large, docile creature that peacefully buzzes around in the caverns of Kingdom's Edge.
Hunter's note: Too slow to escape you and too large to hide from you. This prey will not challenge you, but sometimes it is good to take things easy.
- #27Broken Vessel
Keys: Ancient Basin, Broken Vessel
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Broken Vessel
Powerful creature
Hunter's Journal entry: Shattered corpse, reanimated by infected parasites.
Hunter's note: The shape of this creature... I have seen something like it before. More than once, perhaps. It looks a little like the bugs of Hallownest, but not quite the same. Where did these empty little wanderers come from?
- #28Brooding Mawlek
Keys: Forgotten Crossroads, Brooding Mawlek, Colosseum of Fools
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Brooding Mawlek
Powerful creature
Hunter's Journal entry: Ferocious but extremely social creature. Becomes aggressive if not able to mingle with its own kind.
Hunter's note: I hear this beast crying out sometimes as I prowl the caverns, although I've never actually laid eyes on it. Who or what is it calling for? As far as I can tell, its voice is never answered.
- #29Charged Lumafly
Keys: Fog Canyon, Charged Lumafly
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Charged Lumafly
Creature
Hunter's Journal entry: When threatened they cluster together, generating electricity.
Hunter's note: They usually drift about peacefully, but sometimes they cluster together and spit out a sharp, crackling flash that will stun and burn even large beasts like myself. Watch closely for an opening and move past them quickly.
- #30Corpse Creeper
Keys: Deepnest, Corpse Creeper
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Corpse Creeper
Creature
Hunter's Journal entry: Parasitic beast that controls the body of its host after the host's death.
Hunter's note: The beasts of this land have found plenty of ingenious hiding places, but none so clever as the body of another creature! If you happen on such a beast, rejoice! You've hunted two creatures at once!
- #31Cowardly Husk
Keys: Cowardly Husk, City of Tears, high society
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Cowardly Husk
Creature
Hunter's Journal entry: Former member of Hallownest's high society. Although made aggressive by the force inside, old instincts still occasionally compel it to run from danger.
Hunter's note: The fearful, cowardly nature of these Hallownest bugs persists even after death! It almost feels shameful to chase and cut them down.
(The few of them still remaining after the infection are no longer known as husks.)
- #32Crystal Crawler
Keys: Crystal Peak, Crystal Crawler
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Crystal Crawler
Creature
Hunter's Journal entry: Discharges searing beams of light from the crystals on its back as it crawls around, seemingly unaware.
Hunter's note: These creatures look weak, but sometimes burning pillars of heat will burst out from the crystals they carry on their backs. Be wary, and time your strikes well!
- #33Crystal Guardian
Keys: Crystal Guardian, Crystal Peak
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Crystal Guardian
Powerful creature
Hunter's Journal entry: Heavyset miner of the Crystal Peak overcome by crystal growth. Can discharge blazing beams of light from its crystalllised limbs.
Hunter's note: How does the world look to this creature, gazing out from within its crystal prison? Does it see only light? Is that what drives it into a frenzy?
- #34Crystal Hunter
Keys: Crystal Peak, Crystal Hunter
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Crystal Hunter
Creature
Hunter's Journal entry: Fires shards of fast-growing crystal at intruders.
Hunter's note: Make their homes all the way up at the top of the world. Do they use the crystals willingly as weapons or are they merely hosts and the crystals parasites?
- #35Crystallised Husk
Keys: Crystal Peak, Crystallised Husk
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Crystallised Husk
Creature
Hunter's Journal entry: Remains of a bug who died amongst the crystals. Animated by a strange force, it attacks by firing beams of light from its crystallised arms.
Hunter's note: There is some strange power hidden in the crystals that grow up there in the peaks. They gleam and glow in the darkness, a bright point of searing heat in each one. They sing too, if you listen. Very softly...
(All crystalized husks have perished after the infection.)
- #36Death Loodle
Keys: Death Loodle, Colosseum of Fools
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Death Loodle
Creature
Hunter's Journal entry: Loodle equipped with a helmet and taught to kill.
Hunter's note: They seem fierce, but they have a lot of difficulty aiming at their target. Watch their motions and strike when the opportunity comes. Take their helmet with you as a trophy.
- #37Deephunter
Keys: Deephunter, Deepnest
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Deephunter
Creature
Hunter's Journal entry: Crawls along walls and roofs, spitting burning venom at anything that passes by.
Hunter's note: They can be hard to spot as they flitter in and out of the darkness. Watch for their glowing eyes.
- #38Deepling
Keys: Deepling, Deepnest
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Deepling
Creature
Hunter's Journal entry: Infant of the Deepnest. Scuttles about in the darkness, learning the layout of its home.
Hunter's note: The Deepnest is a dangerous place to hunt, but rewarding. Keep an eye out for weaker creatures you can pick off and eat. Keep your strength up in the darkness.
- #39Dirtcarver
Keys: Deepnest, Dirtcarver
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Dirtcarver
Creature
Hunter's Journal entry: Swarming predator of the Deepnest. Burrows through the ground and bursts out to surprise prey.
Hunter's note: Springy and vicious, these hunters will try to overwhelm you with numbers in the dark, tight, twisting caverns they carve through the ground. Always be on your guard!
- #40Dung Defender
Keys: Royal Waterways, Dung Defender
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Dung Defender
Powerful creature
Hunter's Journal entry: Skilled combatant living at the heart of the Waterways. Assails intruders with balls of compacted dung.
Hunter's note: Fighting for 'honour', or for 'loyalty'... you may as well be fighting for dust. If you want to kill, do it for your own sake. That is the nature of a true Hunter.
- #41Duranda
Keys: Greenpath, Duranda
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Duranda
Creature
Hunter's Journal entry: Simple flying creature protected by a spikey shell.
Hunter's note: Thinks itself fully protected and so is unconcerned by passers by. Attack its face, and teach it that nothing is ever safe.
- #42Durandoo
Keys: Greenpath, Durandoo, Queen's Gardens
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Durandoo
Creature
Hunter's Journal entry: Simple walking creature encased in a hard shell. Often found wading in shallow pools of acidic water.
Hunter's note: One of the few creatures that can survive in the rivers of harsh acidic water that flow around us. Where does this water come from? It bubbles and spits with a seething hatred of the living...
- #43Elder Baldur
Keys: Elder Baldur, Forgotten Crossroads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Elder Baldur
Creature
Hunter's Journal entry: Bulky and covered in thick plating. Retracts into itself when attacked.
Hunter's note: As they age, these creatures become too heavy and lumpy to roll around freely. Instead, they curl up and hide from the world. What do they think of in there, wrapped up inside of themselves? More carefree times perhaps.
- #44Elder Hu
Keys: Elder Hu, Fungal Wastes, Warrior Dream
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Elder Hu
Powerful creature
Hunter's Journal entry: Lingering dream of a fallen warrior. Travelled the world tending to those affected by the plague.
Elder Hu quote: Never forget what once was lost, yet do not let it tie you down.
- #45Flukefey
Keys: Royal Waterways, Flukefey
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Flukefey
Creature
Hunter's Journal entry: Youngest of its species. Its body is composed of teeth, wings and stomach.
Hunter's note: Seems to want to latch onto any living thing that comes by with its sharp little teeth. It will leave its cousins alone though, so it isn't completely mindless.
- #46Flukemarm
Keys: Flukemarm
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Flukemarm
Powerful creature
Hunter's Journal entry: An insatiable breeder. Has populated the Waterways with its kind. Its insides double as a nest for young Flukefeys.
Hunter's note: The desire to breed, to leave behind a memory of ourselves in the shape of a child... it seems to be etched deep into the heart of every living creature. I too have felt the pull of that base instinct.
- #47Flukemon
Keys: Flukemon, Royal Waterways
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Flukemon
Creature
Hunter's Journal entry: Worm-like creature that prefers damp, dark habitats.
Hunter's note: Dangerous, unpredictable foes that infest the pipes below Hallownest's capital. Even when it seems you've killed them, you need to stay on guard.
- #48Flukemunga
Keys: Royal Waterways, Flukemunga
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Flukemunga
Creature
Hunter's Journal entry: Aged fluke, grown fat on the rich refuse found in the pipes below the capital.
Hunter's note: When predators are too successful the surplus food they eat becomes soft bulk wrapped around their bodies. Still, these creatures at least seem to make good use of their additional weight.
- #49Folly
Keys: City of Tears, Folly, Soul Sanctum
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Folly
Creature
Hunter's Journal entry: Once a highly intelligent bug, inflated by the misuse of soul.
Hunter's note: I've heard whispers that the secret these fools were searching for was immortality. To live forever... I've never heard of anything so obscene!
- #50Fool Eater
Keys: Fool Eater, Greenpath, Queen's Gardens
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Fool Eater
Creature
Hunter's Journal entry: Carnivorous plant that snaps at any creature that comes close.
Hunter's note: You really would have to be a fool to be tricked by a plant.
Showing 50 of 168
2 files
- .jsonjson_lorebookoriginal
157.0 KBfirst seen e4bb4738ccd43de2
- .jsonjson_lorebook
157.0 KBfirst seen 758b8fc7f746104b
Opens with the tab.