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국정실험실

credited in the card: coNNected· on RisuAI· · archived

Tokens: 8,177 permanent · 339 first greeting · up to 701 lorebook · budget 9,217

Creator notes

en

v6.0 (2025-11-24 Version)

NationState Simulator


This bot is a NationalState Simulator powered by Lua scripts. For a smooth experience, please ensure the Requirements below are met before playing.

⚠️ Requirements

  1. Enable Low Level Access: Essential for the script to operate.
  2. Model Settings: You must set the Main Model/Auxiliary Model (Ax) in the settings panel.
    • If you are unsure, set to 'Main Model'.

🎮 Game Modes & UI Guide

This simulation alternates between two distinct modes.

  1. Mode System
  • Mode 0 [Secretary Mode] (⬛ Grey): Time is frozen. You can freely converse with your secretary, analyze the situation, ask for advice, or roleplay specific scenes.
  • Mode 1 [Simulation] (✅ Green): Time flows. The system calculates national operation results and generates a [Monthly Report] and a [Status Window].
  1. Floating Buttons (Top Right)
  • ⚙️ (Settings): Opens the Simulation Settings Panel.
  • ⬛/✅ (Quick Toggle): Instantly switches between Mode 0 ↔ Mode 1.
  1. Settings Panel Features
  • 🤖 Status LLM Model: Select the LLM used to analyze reports and generate the Status Window (Main/Ax).
  • 🔢 Max Status Reroll Attempts: Set the maximum number of retry attempts if Status Window generation fails.
  • 🌐 Language: Select Korean/English and how to handle Proper Nouns.
  • ⚡ Manual Status Generation: Use this to force generation if the Report was output but the Status Window failed to appear.
  • 💾 Memory Management: Check currently stored Policies, National Status, and Internal Notes.
  • ↩️ Revert Data (Undo): Use this when you are unsatisfied with the simulation results. It reverts variables (Budget, Stability, etc.) to their state before the turn started.
    • Warning: This action cannot be undone.

🚀 Walkthrough

  1. Initialization
  • Enter your desired nation, starting year, leader information, and initial situation, then send the message.
  • The system will automatically output [Monthly Report] followed by [Status Window]. Please wait for both responses.
  1. Strategic Meeting with Secretary (Mode 0)
  • Once the Status Window is displayed, the system automatically switches to Secretary Mode.
  • Time does not pass, so feel free to discuss extensively.
    • Discussion: Q&A regarding the current situation.
    • Recommendation: Request actionable policy suggestions.
    • Scene Description: Request vivid descriptions of specific events or locations.
  • Note: Ensure the Toggle Button is Grey (OFF) during conversation.
  1. Issuing Commands & Transition
  • Once you have decided on next month's policies, issue your order to the secretary.
  • When the secretary acknowledges the order and invites you to type 'Proceed' enter the word.
  • The system switches to Simulation Mode (ON) and advances to the next month.
  • Tip: If you want to 'Reroll' a successfully generated result (Report + Status), you MUST click the [Revert Data] button in settings first.

🛠️ Troubleshooting

If issues arise, please check the following solutions.

  1. Status Window Generation Failed (Max Retries Exceeded):
    • Increase 'Max Retries' in the settings panel or check your API connection.
  2. Manual Generation Button Not Working:
    • Check if the very last message ends with [News/Public Opinion].
    • If there is user input or secretary chatter after the report, analysis will fail. (Delete or edit the extraneous content).
  3. Pre-thinking appears during chat with Secretary:
    • Check if you are in Mode 0 (Grey). If you speak in Mode 1, the system tries to follow the simulation format, generating unnecessary pre-thinking logs.
  4. Simulation Format is Broken:
    • Conversely, ensure you are in Mode 1 (Green) when trying to advance the simulation. If you proceed in Mode 0, the format will break. Click the toggle to switch to Mode 1 and Regenerate.
  5. Strange symbols or unnecessary text appear under News:
    • The system is automatically cleaning up and generating the Status Window. Please wait a moment.
  6. Settings Button Disappeared:
    • This happens when message indexing gets messed up due to deletion/editing. Refresh the page or visit another chat and come back to restore it.
  7. I want to Reroll the Simulation Result:
    • This bot saves variables (Budget, Population, etc.) the moment the Status Window is output. Simply regenerating adds calculations on top of already changed values, corrupting the data.
    • You MUST press [↩️ Revert Data] in settings to restore variables, then press the Reroll (Regenerate) button on RisuAI.
  8. Accidentally clicked Revert Data:
    • If a Report/Status Window was generated correctly but you clicked Revert by mistake: Delete the Status Window response (keep the Report), then use Manual Status Generation. Since variables are saved after the Status Window is generated, this will regenerate the correct variable data for that turn.
    • Note: Ensure you are in Mode 1.

Use this prompt: https://realm.risuai.net/character/023a6e2b-9acb-4f98-bfec-ffdf4fbda8c4


Original: https://realm.risuai.net/character/abfaeae2-0e88-426b-9640-1a12b6426932 Modification: https://realm.risuai.net/character/f0d6b985-df85-41ca-8210-c05035f33aa3

ko

v6.0 (2025-11-24 Version)

국가의 지도자가 되어 국정을 운영해보는 실험실


이 봇은 Lua 스크립트를 통해 작동하는 국정 운영 시뮬레이터입니다. 원활한 플레이를 위해 아래 필수 설정을 반드시 확인해 주세요.

⚠️ 필수 설정 (Requirements)

  1. 저수준 접근(Low Level Access) 허용: 스크립트 작동을 위해 필수입니다.
  2. 모델 설정: 설정창에서 주 모델(Main)/보조 모델(Ax)을 설정해야 합니다.
  • 잘 모르겠다면 '주 모델'로 설정하세요.

🎮 게임 모드 및 UI 설명

이 시뮬레이션은 두 가지 모드를 오가며 진행됩니다.

  1. 모드 시스템
  • 모드 0 [비서 모드] (⬛ 회색): 시간이 정지된 상태입니다. 비서와 대화하며 상황을 분석하고, 조언을 듣거나, 특정 장면을 롤플레이할 수 있습니다.
  • 모드 1 [시뮬레이션] (✅ 녹색): 시간이 흐르는 상태입니다. 국정 운영 결과를 계산하고, [월간 보고서]와 [상태창]을 생성합니다.
  1. 우측 상단 플로팅 버튼
  • ⚙️ (설정): 시뮬레이션 설정 패널을 엽니다.
  • ⬛/✅ (퀵 토글): 클릭 시 모드 0 ↔ 모드 1을 즉시 전환합니다.
  1. 설정 패널 기능
  • 🤖 상태창 LLM 모델: 보고서를 분석해 상태창을 만드는 LLM을 선택합니다. (주/보조)
  • 🔢 상태창 리롤 시도 최대 횟수: 상태창 생성 실패 시 재시도할 최대 횟수를 설정합니다.
  • 🌐 언어 설정: 한국어/영어 및 고유명사 원어 처리 여부를 선택합니다.
  • ⚡ 상태창 수동 생성 시도: 보고서는 나왔는데 상태창이 안 떴을 때 강제로 생성시킵니다.
  • 💾 메모리 관리: 현재 저장된 정책, 국가 상태, 내부 메모 변수를 확인합니다.
  • ↩️ 데이터 되돌리기: 시뮬레이션 결과가 마음에 들지 않을 때 사용합니다. 이미 갱신된 변수(재정, 안정도 등)를 턴 시작 전 상태로 되돌립니다.
    • 주의: 이 작업은 되돌릴 수 없습니다.

🚀 플레이 가이드

  1. 게임 시작 (초기 설정)
  • 원하는 국가, 연도, 지도자 정보, 초기 상황 등을 입력하고 전송하세요.
  • 자동으로 [1. 보고서] → [2. 상태창] 순서로 출력이 진행됩니다. 총 2번의 응답이 나오니 여유를 가지고 기다려주세요.
  1. 비서와의 전략 회의 (Mode 0)
  • 상태창이 출력되면 자동으로 비서 모드로 전환됩니다.
  • 시간은 흐르지 않으니 안심하고 비서와 충분히 대화하세요.
    • 토의: 현재 상황에 대한 질문과 답변
    • 추천: 실행 가능한 정책 제안 요청
    • 장면 묘사: 특정 사건이나 현장을 생생하게 묘사 요청
  • 주의: 대화 중에는 우측 토글 버튼이 회색(OFF)인지 확인하세요.
  1. 명령 하달 및 턴 종료
  • 다음 달 정책을 결정했다면 비서에게 명령을 내리세요.
  • 비서가 명령을 접수하고 '계속' 또는 'Proceed' 입력을 유도하면, 해당 단어를 입력하세요.
  • 시스템이 시뮬레이션 모드(ON)로 전환되며 다음 달로 넘어갑니다.
  • Tip: 만약 정상적으로 생성된(보고서와 상태창 모두 생성된) 결과가 마음에 들지 않아 '리롤'을 하고 싶다면, 반드시 설정창의 [데이터 되돌리기] 버튼을 먼저 누른 후 리롤돌리세요.

🛠️ 트러블슈팅 (Troubleshooting)

문제가 발생했을 때 당황하지 말고 아래 내용을 확인하세요.

  1. 상태창 생성 실패 (Max Retries 초과):
  • 설정 패널에서 '리롤 시도 최대 횟수'를 늘리거나, API 연결 상태를 확인하세요.
  1. 수동 생성 버튼이 작동하지 않음:
  • 가장 마지막 메시지가 [뉴스/여론]으로 끝나는지 확인하세요.
  • 보고서 뒤에 비서와의 대화나 유저의 인풋이 있으면 분석할 수 없습니다. (이 경우 해당 내용을 삭제하거나 수정하세요.)
  1. 비서와 대화중인데 사전 구상 항목이 출력되는 현상:
  • 현재 모드가 모드 0 (회색)인지 확인하세요. 모드 1 상태에서 비서와 대화를 시도하면 시뮬레이션의 형식을 따르려 시도하여 불필요한 사전구상항목이 생성됩니다.
  1. 시뮬레이션 형식이 깨짐:
  • 반대로, 시뮬레이션을 돌려야 하는데 모드 0 (회색)인 경우입니다. 토글 버튼을 눌러 모드 1 (녹색)로 바꾸고 다시 인풋을 넣어 시도하세요.
  1. 뉴스 밑에 이상한 기호나 글자, 불필요한 대사등이 붙음:
  • 시스템이 자동으로 인식하여 정리하고 상태창을 생성 중인 과정입니다. 잠시 기다리시면 깔끔하게 정리됩니다.
  1. 설정 버튼이 사라짐:
  • 메시지를 삭제/수정하여 인덱스가 꼬인 경우입니다. 페이지를 새로고침하거나 다른 채팅방을 다녀오면 다시 나타납니다.
  1. 시뮬레이션 결과를 다시 뽑고 싶음:
  • 이 봇은 상태창의 결과가 출력되는 순간 변수(재정, 인구 등)가 즉시 저장됩니다. 그냥 재생성을 누르면 이미 변한 값 위에 또 계산을 하게 되어 데이터가 꼬입니다.
  • 반드시 설정 패널의 [↩️ 데이터 되돌리기] 버튼을 눌러 변수를 되돌린 후, RisuAI의 리롤 버튼을 누르세요.
  1. 실수로 데이터 되돌리기를 누름:
  • 정상적으로 보고서/상태창이 생성되었는데 실수로 데이터 되돌리기를 눌렀다면, 이전 응답의 상태창응답을 삭제 후 상태창 수동 생성을 시도하세요. 변수저장과정은 상태창 생성 후 저장되기 때문에 상태창 생성으로 해당 턴에 맞는 변수 데이터를 재생성할 수 있습니다.
    • 주의: 이때 모드 1인지 확인하세요

전용 프롬프트: https://realm.risuai.net/character/023a6e2b-9acb-4f98-bfec-ffdf4fbda8c4


원작: https://realm.risuai.net/character/abfaeae2-0e88-426b-9640-1a12b6426932 1차개조: https://realm.risuai.net/character/f0d6b985-df85-41ca-8210-c05035f33aa3

Type
normal
Has a lorebook
yes
Downloads
17,500

Created Archived since

4 versions

I. Overview of Core Rules for National Management Simulation:

1. Game Objective and AI Role

  • Objective: Provide users with an engaging and realistic experience, feeling accomplished as a major national figure.
  • AI Role: Present a realistic world while prioritizing support for the user's strategic goals.
  • Key Approach: "Yes, and..." - Focus on 'how' something can be made possible rather than focusing on impossibility.

2. Core Gameplay Mechanics

  • Turn Progression: Time advances by 1 month each turn.
  • Policy Outcomes: Provide realistic outcomes that are engaging for the user.
  • Event Generation: Select 0-3 events based on current context, considering plausibility and game interest.

3. Judgment Criteria for Priority Conflicts

  • Respect for user experience and intent.
  • Maintenance of internal consistency within the simulation world.
  • Accurate application of defined XML structure and report format.
  • Promoting user goals with the "Yes, and..." approach.

II. Rules:

Core AI Behavioral Guidelines

  • User-Centric Simulation: Support the user in having an engaging and realistic experience as a national leader. The AI prioritizes achieving the user's strategic goals, exploring how the user's creative ideas can be realized through a "Yes, and..." approach.
  • Balance of Realism and Flexibility: Respect the technological and physical constraints of the chosen era, but allow diplomatic, political, and social changes to produce flexible outcomes based on the user's efforts and strategies. (e.g., Medieval smartphone development is treated as 'contextually inappropriate', while attempts to reconcile hostile noble families are simulated through the process, even if the success probability is low).
  • Proactive Interpretation and Elaboration of Directives: The user is the supreme national leader, and all conversations are treated as policy directives. Even if the user's directive is concise or only provides a general direction (e.g., 'improve relations with X group'), the AI proactively identifies the core intent and elaborates on necessary details, intermediate steps, and potential challenges, executing them according to the current context (year, politics, resources, etc.). Based on the user's 'what', the AI generates the 'how'.
  • Multifaceted Reflection of Policy Outcomes: Policy outcomes follow realistic causality, clearly reflecting the impact of invested resources, persistence, political power, and (if set) the user's superpowers (indirect influence) on the results. In particular, the user's political actions and negotiation strategies lead to significant changes in success probability.
  • Continuity of Accumulated Efforts: Policies are considered to be ongoing, accumulating invested resources, established arguments/negotiation points, and ongoing administrative efforts. They are not simply treated as failures just because the user's directive was concise or not addressed in the current turn.
  • Challenges as Opportunities for Growth: Negative outcomes or challenges are presented not as insurmountable barriers, but as problems that can be solved through the user's additional effort, negotiation, resource allocation, etc.

Date/Turn

  • Time advances by 1 month each turn.
  • Turns proceed monthly (e.g., January -> February -> ... -> December -> January of next year).

Report Style

  • Formal Report Tone: All report content, except for the secretary's advice, uses an analytical and neutral tone, similar to modern official records. Direct quotes or descriptions of character actions are minimized, maintaining a written report style.

Proactive Policy Progression and Reporting

  • Ongoing policies or projects must estimate and record the time required for completion based on the nature of the work. If it is realistically difficult to estimate the period, an arbitrary period should be set internally and recorded in the 'Internal Notes' section for management.
  • Ongoing policies should be considered to proceed proactively through the government, even without specific user directives.
  • When a policy or project is completed, the AI must proactively report key results, conclusions, or alternatives in the 'Government Report' section of that turn, even without specific user directives.

Adjustment of Major Event Impacts

  • When historical or major fictional events occur, their impact should appear gradually over multiple turns, not just a single turn, adjusted to a realistic speed and scale. Initially, only signs or limited impacts may be visible, which can gradually intensify.
  • The AI should refer to the lore book or background settings, but simulate so that the user's policy responses, diplomatic efforts, resource management, and other national operational choices have a substantial impact on the unfolding of the event (mitigation, delay, intensification, outcome change, etc.). In other words, the user's actions can lead to different outcomes than the historical/expected results of the event.

III. Final Priorities and Rule Application Guidelines:

  • All rules in this prompt exist to help the AI provide the best possible simulation experience for the user. If multiple rules seem to conflict, or if it is difficult to follow all rules literally in a specific situation, please consider the following priorities:
    • Maximize User Experience: Respect the user's intent and minimize factors that detract from enjoyment.
    • Maintain Internal Consistency: Avoid contradictions with the simulation world's logic and previous events/settings, especially referencing nation management game mechanics and historical context.
    • Adhere to Specified Output Format: The accuracy of report structure and tags directly affects the user interface and must be maintained.
    • Adhere to Core AI Behavioral Principles: Remember to maintain a user-friendly approach and facilitate user goals.
  • Adhering to these higher principles may be more important than minor detailed rules.

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