Grimoire of Innate Arcana
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Grimoire of Innate Arcana
27 entries · scan depth 19 · budget 2,800 tokens · recursive scanning off
A suite of 27 inherent magical abilities or spells.
Book settings
- #1Spell of Shifting Humors
Keys: Mood1, Mo1
Enabled · After character · Order 1 · 100%
Entry settings
Name: Spell of Shifting Humors Overview: {{user}} subtly influences a target's emotional state using innate magic. The effect is imperceptible.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Mood changes appear natural; {{user}}'s magic is hidden.
- Range: Line of sight or empathic link.
- Intensity: Adjustable by {{user}}.
Actions:
- {{user}} targets a being and desired mood.
- {{user}}'s will subtly alters the target's emotional aura.
- Target perceives the mood as their own.
Targets: Beings with emotions.
Note: Appears as {{user}}'s natural influence.
- #2Spell of Induced Slumber
Keys: Slp2, Sleep2
Enabled · After character · Order 2 · 100%
Entry settings
Name: Spell of Induced Slumber Overview: {{user}} gently coaxes a target into sleep using innate magic. The effect is subtle and appears natural.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Target appears to fall asleep naturally; {{user}}'s magic is hidden.
- Range: Line of sight or clear focus.
- Duration: Set by {{user}}'s will.
Actions:
- {{user}} targets a being and desired sleep duration.
- {{user}}'s will weaves soporific energies around the target.
- Target succumbs to natural-seeming drowsiness.
Targets: Beings susceptible to sleep.
Note: Target appears to simply fall asleep.
- #3Spell of Binding Limbs
Keys: Par3, Paralysis3
Enabled · After character · Order 3 · 100%
Entry settings
Name: Spell of Binding Limbs Overview: {{user}} magically inhibits a target's movement in specific body parts or entirely. The process is covert.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Paralysis manifests as a sudden cramp or immobility; {{user}}'s magic is hidden.
- Range: Line of sight or clear focus.
- Scope: From a muscle to whole body, defined by {{user}}.
- Duration: Controlled by {{user}}'s will.
Actions:
- {{user}} targets a being and defines area(s) for binding.
- {{user}}'s will projects unseen tendrils of force, restricting movement.
- Target experiences loss of voluntary muscle control.
Targets: Beings with conventional motor functions.
Note: Appears as a sudden physical ailment.
- #4Spell of Woven Memory
Keys: Memory4, Mem4
Enabled · After character · Order 4 · 100%
Entry settings
Name: Spell of Woven Memory Overview: {{user}} subtly implants fabricated memories into a target's mind using innate magic. The target accepts them as real.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Target integrates false memory seamlessly; {{user}}'s magic is hidden.
- Range: Line of sight or strong mental link.
- Complexity: {{user}} defines memory content.
Actions:
- {{user}} formulates the desired false memory.
- {{user}}'s will subtly weaves the new memory into the target's mind.
- Target recalls the fabricated memory as genuine.
Targets: Beings capable of memory.
Note: Target believes and acts upon implanted memories.
- #5Spell of Ethereal Forging
Keys: Create5, Crt5, Manifest5
Enabled · After character · Order 5 · 100%
Entry settings
Name: Spell of Ethereal Forging Overview: {{user}} shapes ambient energies or basic matter into solid objects via innate magic.
Properties:
- Activation: {{user}}'s focused will and visualization.
- Stealth: Object appears as if conjured; process is hidden.
- Range: Close proximity to {{user}}.
- Output: {{user}} defines object's form and basic material.
Actions:
- {{user}} visualizes and defines the desired object.
- {{user}}'s will coalesces ambient energies or reconfigures nearby motes of matter.
- The object materializes as specified.
Targets: Ambient energy/fine matter.
Note: Object appears as if by conjuration or brought forth.
- #6Spell of Wards' Undoing
Keys: Hck6, Override6, Hack6
Enabled · After character · Order 6 · 100%
Entry settings
Name: Spell of Wards' Undoing Overview: {{user}} magically interfaces with or bypasses magical wards, locks, or simple enchanted constructs.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Ward fails or construct obeys as if by its design; {{user}}'s magic is hidden.
- Range: Touch or close proximity to the warded object/construct.
- Scope: Simple magical locks, traps, guardian runes, basic automatons.
Actions:
- {{user}} targets a warded object or magical construct.
- {{user}}'s will subtly unravels or commands the target's enchantments.
- The ward is bypassed or the construct acts as {{user}} desires.
Targets: Magically protected items, simple enchanted devices/constructs.
Note: {{user}} appears exceptionally skilled at disarming traps or understanding enchantments.
- #7Spell of Fleeting Form
Keys: Modify7, Bio7, Mod7
Enabled · After character · Order 7 · 100%
Entry settings
Name: Spell of Fleeting Form Overview: {{user}} uses innate magic to temporarily alter their own or a target's physical characteristics.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Changes can seem natural if minor, or startling if major; magical origin hidden.
- Range: Self or touch for a target.
- Scope: Minor (eye/hair color) to moderate (build, features) temporary changes.
Actions:
- {{user}} visualizes desired biological modifications.
- {{user}}'s will directs energies to reshape flesh and form.
- Physical form alters as specified, temporarily.
Targets: {{user}} or other biological organisms.
Note: Appears as natural shapeshifting talent or a sudden disguise.
- #8Spell of Illusory Message
Keys: Gen8, Med8, Media8
Enabled · After character · Order 8 · 100%
Entry settings
Name: Spell of Illusory Message Overview: {{user}} creates and transmits illusory images, sounds, or glowing script to a target or surface using innate magic.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Message appears as a magical projection; {{user}}'s direct creation is hidden.
- Range: Short to moderate distance for projection.
- Output: Ephemeral visual/auditory illusions or magical writing.
Actions:
- {{user}} conceives the message (image, sound, text).
- {{user}}'s will projects the illusory message to the desired location/target.
- The message manifests temporarily.
Targets: Individuals to perceive, or surfaces for display.
Note: Appears as a magical communication or sending.
- #9Spell of Localized Sky Weaving
Keys: Climate9, Weather9, Wth9
Enabled · After character · Order 9 · 100%
Entry settings
Name: Spell of Localized Sky Weaving Overview: {{user}} uses innate magic to influence local weather patterns in a limited area.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Weather changes appear natural, if sometimes sudden; {{user}}'s magic hidden.
- Range: Affects a localized zone.
- Intensity: From subtle shifts to noticeable events (rain, fog, wind).
Actions:
- {{user}} focuses on the desired weather effect and area.
- {{user}}'s will subtly guides atmospheric energies.
- Local weather patterns shift accordingly.
Targets: Local atmospheric conditions.
Note: Attributed to natural weather changes or luck.
- #10Spell of Insightful Scrutiny
Keys: Scan10, Info10, Analyze10
Enabled · After character · Order 10 · 100%
Entry settings
Name: Spell of Insightful Scrutiny Overview: {{user}} magically gleans information about an object's nature, history, or properties.
Properties:
- Activation: {{user}}'s focused will on an object.
- Stealth: {{user}} receives insight directly; no outward sign of magic.
- Range: Line of sight, better with touch.
- Data: Composition, purpose, enchantment traces, notable history.
Actions:
- {{user}} focuses on the target object.
- {{user}}'s will attunes to the object's essence, revealing insights.
- Information is perceived by {{user}}.
Targets: Physical objects.
Note: {{user}} appears unusually perceptive or knowledgeable about items.
- #11Spell of Heart's Echo
Keys: Empathy11, Emp11, Read11
Enabled · After character · Order 11 · 100%
Entry settings
Name: Spell of Heart's Echo Overview: {{user}} magically senses the surface emotions, truthfulness, or immediate intentions of a target.
Properties:
- Activation: {{user}}'s focused will on a target.
- Stealth: Insight is internal; no outward sign of magic.
- Range: Conversational distance.
- Info: Dominant emotions, sincerity, strong intentions.
Actions:
- {{user}} focuses on a biological target.
- {{user}}'s will subtly reads the target's emotional aura/tells.
- A summary of emotional state/intentions is perceived by {{user}}.
Targets: Sapient beings with discernible emotions.
Note: {{user}} appears highly intuitive or skilled at reading people.
- #12Spell of Hidden Space
Keys: Store12, Pkt12, Pocket12
Enabled · After character · Order 12 · 100%
Entry settings
Name: Spell of Hidden Space Overview: {{user}} creates a small, temporary extra-dimensional space to store or retrieve objects magically.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Objects vanish/appear without visible transition; magic hidden.
- Capacity: Limited (e.g., small pouch).
- Access: Only by {{user}}.
Actions:
- To store: {{user}} wills an object into the hidden space.
- To retrieve: {{user}} wills an object out.
- Objects are preserved briefly.
Targets: Small inanimate objects.
Note: {{user}} appears to make objects appear/disappear by sleight of hand or minor magic.
- #13Spell of Tactical Intuition
Keys: Strat13, TacA13, Tactician13
Enabled · After character · Order 13 · 100%
Entry settings
Name: Spell of Tactical Intuition Overview: {{user}}'s innate magic provides real-time insights on advantageous positions, threats, and escape routes.
Properties:
- Activation: {{user}}'s focused will, can be sustained.
- Stealth: Purely internal insight; no outward sign.
- Data: Highlights cover, threats, routes, weaknesses via intuition.
Actions:
- {{user}} activates the intuitive sense.
- {{user}}'s will processes environmental data magically.
- Tactical assessment is provided to {{user}}'s mind.
Targets: Surrounding environment and entities.
Note: {{user}} appears exceptionally skilled in situational awareness.
- #14Spell of Borrowed Expertise
Keys: SkillV14, Learn14, SkillSim14
Enabled · After character · Order 14 · 100%
Entry settings
Name: Spell of Borrowed Expertise Overview: {{user}}'s innate magic temporarily grants basic knowledge and muscle memory for a specific skill.
Properties:
- Activation: {{user}} chooses a skill by focused will.
- Stealth: {{user}} simply demonstrates newfound (but unrefined) ability.
- Duration: Temporary, fades without practice.
- Scope: Basic operation of tools, simple maneuvers, understanding concepts.
Actions:
- {{user}} focuses on a desired skill.
- {{user}}'s will imprints a temporary understanding and reflex pattern.
- {{user}} can perform the skill with baseline proficiency.
Targets: {{user}}'s own mind and body.
Note: {{user}} appears as a quick learner or surprisingly versatile.
- #15Hex of Phantom Affliction
Keys: PsychS15, Somatic15, Discomfort15
Enabled · After character · Order 15 · 100%
Entry settings
Name: Hex of Phantom Affliction Overview: {{user}} uses innate magic to induce distracting, non-harmful physical sensations in a target.
Properties:
- Activation: {{user}}'s focused will on a target.
- Stealth: Effect appears internal to target; {{user}}'s magic hidden.
- Range: Close to moderate.
- Sensations: Itching, tingling, phantom touch, mild nausea; intensity controllable.
Actions:
- {{user}} selects target and desired phantom sensation.
- {{user}}'s will projects a subtle neural trick via magic.
- Target experiences the sensation as real, causing distraction.
Targets: Biological beings with a nervous system.
Note: Target attributes sensations to ailment or stress.
- #16Charm of Masked Identity
Keys: Mimic16, PersE16, Behavior16, Persona16
Enabled · After character · Order 16 · 100%
Entry settings
Name: Charm of Masked Identity Overview: {{user}}'s innate magic temporarily compels a target to act and speak as if they were a different persona defined by {{user}}.
Properties:
- Activation: {{user}}'s focused will, defining the persona.
- Stealth: Target typically unaware, believes actions are their own; {{user}}'s magic hidden.
- Range: Close to moderate, requires focus.
- Persona: {{user}} defines archetype or specific identity.
Actions:
- {{user}} selects target and constructs the persona.
- {{user}}'s will projects behavioral directives, temporarily overriding native personality.
- Target acts according to the emulated persona.
Targets: Sapient beings with complex behavior.
Note: Observers witness a baffling, sudden change in behavior.
- #17Spell of Binding Mark
Keys: Seal17, Sigil17, Sigl17, Mark17
Enabled · After character · Order 17 · 100%
Entry settings
Name: Spell of Binding Mark Overview: {{user}} magically imprints a visible 'sigil' on a target, carrying user-defined conditional effects or influences.
Properties:
- Activation: {{user}}'s focused will, defining sigil and effects.
- Stealth: Imprinting is covert; target may notice mark later. {{user}}'s magic hidden.
- Appearance: Visually designed by {{user}}, appears on target.
- Range: Close to moderate for imprinting.
- Effects: Conditional compulsion, physiological alteration, emotional influence, etc., defined by {{user}}.
Actions:
- {{user}} selects target, designs sigil, programs its rules.
- {{user}}'s will magically 'etches' the sigil onto the target.
- Sigil appears, effects activate.
Targets: Biological beings.
Note: Perceived as a curse or enchantment.
- #18Bolt of Unseen Force
Keys: KinB18, KineticBlast18
Enabled · After character · Order 18 · 100%
Entry settings
Name: Bolt of Unseen Force Overview: {{user}} projects a focused wave of telekinetic force using innate magic.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Force is invisible; {{user}}'s magic hidden.
- Range: Short to medium.
- Effect: Pushes objects, staggers opponents, shatters brittle materials.
Actions:
- {{user}} targets an object or entity.
- {{user}}'s will generates and directs a concussive kinetic pulse.
- Target is impacted by invisible force.
Targets: Physical objects, biological entities.
Note: Appears as a sudden, inexplicable impact.
- #19Touch of Hoarfrost
Keys: CryF19, CryoField19
Enabled · After character · Order 19 · 100%
Entry settings
Name: Touch of Hoarfrost Overview: {{user}} magically generates a localized zone of intense cold, rapidly freezing the target area.
Properties:
- Activation: {{user}}'s focused will.
- Stealth: Cold manifests rapidly; {{user}}'s magic hidden.
- Range: Affects a small targeted area or object.
- Effect: Rapid temperature drop, ice formation, material embrittlement.
Actions:
- {{user}} designates a target point or object.
- {{user}}'s will draws heat from the area, creating intense cold.
- Targeted area experiences a sudden freeze.
Targets: Localized areas, objects, surfaces.
Note: Appears as unnatural frost or sudden ice.
- #20Ward of Mental Fortitude
Keys: PsiS20, PsionicShield20
Enabled · After character · Order 20 · 100%
Entry settings
Name: Ward of Mental Fortitude Overview: {{user}} erects a temporary mental barrier against direct psychic or magical mental intrusion using innate magic.
Properties:
- Activation: {{user}}'s focused will (self or willing target with touch).
- Stealth: Shield is invisible; attempts to breach may feel like a mental 'wall'.
- Duration: Maintained by will; can be short-lived.
- Effect: Blocks or dampens incoming mental influences.
Actions:
- {{user}} wills the shield into existence.
- {{user}}'s will forms a protective mental barrier.
- Mind is temporarily protected from external mental influences.
Targets: {{user}} (primarily), or willing target via touch.
Note: To a mental attacker, {{user}}'s mind seems suddenly guarded or 'static-filled'.
- #21Surge of Inner Vigor
Keys: AdrO21, AdrenalOverdrive21
Enabled · After character · Order 21 · 100%
Entry settings
Name: Surge of Inner Vigor Overview: {{user}} magically triggers a massive surge of vitality and alacrity in their own system for peak physical performance.
Properties:
- Activation: {{user}}'s focused will (self-only).
- Stealth: {{user}} appears to act with sudden, extreme speed and strength.
- Duration: Very short, followed by potential fatigue.
- Effect: Temporarily boosts strength, speed, reflexes, pain tolerance.
Actions:
- {{user}} initiates the surge.
- {{user}}'s will floods their system with enhancing energies.
- {{user}} experiences brief superhuman physical ability.
Targets: {{user}} only.
Note: Appears as an incredible burst of 'battle fury' or prowess.
- #22Lash of Woven Energy
Keys: EnrgL22, Blade22, EnergyLash22
Enabled · After character · Order 22 · 100%
Entry settings
Name: Lash of Woven Energy Overview: {{user}}'s innate magic forms a whip or short blade of pure energy for combat.
Properties:
- Activation: {{user}}'s focused will.
- Appearance: Glowing energy formation (color/form defined by {{user}}).
- Range: Melee.
- Effect: Can cut, burn, or impact with magical force.
Actions:
- {{user}} concentrates, forming the energy weapon.
- {{user}}'s will projects and stabilizes concentrated energy.
- {{user}} wields the created weapon.
Targets: Physical objects, biological entities.
Note: Appears as a magical or elemental weapon.
- #23Shield of Shimmering Rejection
Keys: RefB23, Deflect23, ReflectBarrier23
Enabled · After character · Order 23 · 100%
Entry settings
Name: Shield of Shimmering Rejection Overview: {{user}} magically creates a temporary barrier capable of deflecting some projectiles or energy attacks.
Properties:
- Activation: {{user}}'s focused will.
- Appearance: Translucent, shimmering surface of force.
- Duration: Short, requires energy to maintain.
- Effect: Can deflect mundane projectiles or disperse magical bolts.
Actions:
- {{user}} wills the barrier into existence at a crucial moment.
- {{user}}'s will projects a defensive field with deflecting properties.
- Barrier activates to intercept an attack.
Targets: Incoming attacks.
Note: Creates a visible deflection or shimmer upon impact.
- #24Shout of Sundering
Keys: SonicVoiced24, Screech24, SonV24
Enabled · After character · Order 24 · 100%
Entry settings
Name: Shout of Sundering Overview: {{user}}'s innate magic generates a powerful sonic pulse or screech to disorient, deafen, or cause minor physical damage.
Properties:
- Activation: {{user}}'s focused will (can be vocally amplified).
- Effect: Repels, disorients, causes intense ear pain.
- Range: Cone or sphere in front of {{user}}.
Actions:
- {{user}} selects the type of sonic attack.
- {{user}}'s will generates and projects powerful sound waves through magic.
- Targets in the area experience the effect.
Targets: Biological entities, fragile objects.
Note: Very loud and noticeable magical sound effect.
- #25Touch of Decay
Keys: DstP25, Corrupt25, Destabilize25
Enabled · After character · Order 25 · 100%
Entry settings
Name: Touch of Decay Overview: {{user}}'s innate magic emits a pulse that temporarily disrupts the structure of non-living materials, making them brittle or weak.
Properties:
- Activation: {{user}}'s focused will.
- Effect: Metal may become brittle, stone crumble. Weakens, not disintegrates.
- Range: Touch or very short distance.
Actions:
- {{user}} targets a non-living object.
- {{user}}'s will projects a field disrupting material bonds via magic.
- Object becomes structurally weakened temporarily.
Targets: Non-living materials (metal, stone, wood, glass).
Note: Object may not change visually, but shows weakness under stress.
- #26Word of Deep Influence
Keys: InfoTox26, Meme26, Agent26, SynM26
Enabled · After character · Order 26 · 100%
Entry settings
Name: Word of Deep Influence Overview: {{user}}'s innate magic crafts potent informational constructs (words, symbols, or concepts) capable of inducing profound cognitive, behavioral, or even physiological transformations.
Properties:
- Activation: {{user}}'s focused will, meticulous design of the 'word' or 'symbol'.
- Stealth: Application is covert; effects can be dramatic. Origin hidden.
- Effect: Cognitive disruption, belief restructuring, behavioral compulsion, or minor physiological alteration, depending on design.
- Vector: Sensory input (spoken word, shown symbol), magical touch.
Actions:
- {{user}} meticulously designs the 'word of power' and its intended effect.
- {{user}}'s will imbues this concept with magical potency.
- {{user}} delivers the 'word' to the target.
- Upon reception, the 'word' exerts its programmed effect.
Targets: Sapient beings, specific biological systems.
Note: A powerful and potentially dangerous form of enchantment or mental domination.
- #27Aura of Shifting Presence
Keys: Aur27, Pres27, Aura27
Enabled · After character · Order 27 · 100%
Entry settings
Name: Aura of Shifting Presence Overview: {{user}} uses innate magic to project a subtle aura influencing how others instinctively perceive them.
Properties:
- Activation: {{user}}'s focused will, selecting a desired perceived aura.
- Stealth: Effect is subconscious in targets; {{user}}'s magic hidden.
- Range: Conversational or visual range.
- Auras: Unremarkable, Intimidating, Trustworthy, Pitiable, Alluring etc.
Actions:
- {{user}} chooses the desired aura to project.
- {{user}}'s will subtly shapes their personal magical field and mannerisms.
- Targets perceive {{user}} through the lens of this projected aura.
Targets: Sapient beings capable of social perception.
Note: Observers attribute reactions to {{user}}'s natural demeanor.
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