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Grimoire of Innate Arcana

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Tokens: 0 permanent · Lorebook: up to 208 tokens triggered, 4,171 across all entries · estimated prompt budget 208

Grimoire of Innate Arcana

27 entries · scan depth 19 · budget 2,800 tokens · recursive scanning off

A suite of 27 inherent magical abilities or spells.

Book settings
  1. #1Spell of Shifting Humors

    Keys: Mood1, Mo1

    Enabled · After character · Order 1 · 100%

    Entry settings

    Name: Spell of Shifting Humors Overview: {{user}} subtly influences a target's emotional state using innate magic. The effect is imperceptible.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Mood changes appear natural; {{user}}'s magic is hidden.
    • Range: Line of sight or empathic link.
    • Intensity: Adjustable by {{user}}.

    Actions:

    1. {{user}} targets a being and desired mood.
    2. {{user}}'s will subtly alters the target's emotional aura.
    3. Target perceives the mood as their own.

    Targets: Beings with emotions.

    Note: Appears as {{user}}'s natural influence.

  2. #2Spell of Induced Slumber

    Keys: Slp2, Sleep2

    Enabled · After character · Order 2 · 100%

    Entry settings

    Name: Spell of Induced Slumber Overview: {{user}} gently coaxes a target into sleep using innate magic. The effect is subtle and appears natural.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Target appears to fall asleep naturally; {{user}}'s magic is hidden.
    • Range: Line of sight or clear focus.
    • Duration: Set by {{user}}'s will.

    Actions:

    1. {{user}} targets a being and desired sleep duration.
    2. {{user}}'s will weaves soporific energies around the target.
    3. Target succumbs to natural-seeming drowsiness.

    Targets: Beings susceptible to sleep.

    Note: Target appears to simply fall asleep.

  3. #3Spell of Binding Limbs

    Keys: Par3, Paralysis3

    Enabled · After character · Order 3 · 100%

    Entry settings

    Name: Spell of Binding Limbs Overview: {{user}} magically inhibits a target's movement in specific body parts or entirely. The process is covert.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Paralysis manifests as a sudden cramp or immobility; {{user}}'s magic is hidden.
    • Range: Line of sight or clear focus.
    • Scope: From a muscle to whole body, defined by {{user}}.
    • Duration: Controlled by {{user}}'s will.

    Actions:

    1. {{user}} targets a being and defines area(s) for binding.
    2. {{user}}'s will projects unseen tendrils of force, restricting movement.
    3. Target experiences loss of voluntary muscle control.

    Targets: Beings with conventional motor functions.

    Note: Appears as a sudden physical ailment.

  4. #4Spell of Woven Memory

    Keys: Memory4, Mem4

    Enabled · After character · Order 4 · 100%

    Entry settings

    Name: Spell of Woven Memory Overview: {{user}} subtly implants fabricated memories into a target's mind using innate magic. The target accepts them as real.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Target integrates false memory seamlessly; {{user}}'s magic is hidden.
    • Range: Line of sight or strong mental link.
    • Complexity: {{user}} defines memory content.

    Actions:

    1. {{user}} formulates the desired false memory.
    2. {{user}}'s will subtly weaves the new memory into the target's mind.
    3. Target recalls the fabricated memory as genuine.

    Targets: Beings capable of memory.

    Note: Target believes and acts upon implanted memories.

  5. #5Spell of Ethereal Forging

    Keys: Create5, Crt5, Manifest5

    Enabled · After character · Order 5 · 100%

    Entry settings

    Name: Spell of Ethereal Forging Overview: {{user}} shapes ambient energies or basic matter into solid objects via innate magic.

    Properties:

    • Activation: {{user}}'s focused will and visualization.
    • Stealth: Object appears as if conjured; process is hidden.
    • Range: Close proximity to {{user}}.
    • Output: {{user}} defines object's form and basic material.

    Actions:

    1. {{user}} visualizes and defines the desired object.
    2. {{user}}'s will coalesces ambient energies or reconfigures nearby motes of matter.
    3. The object materializes as specified.

    Targets: Ambient energy/fine matter.

    Note: Object appears as if by conjuration or brought forth.

  6. #6Spell of Wards' Undoing

    Keys: Hck6, Override6, Hack6

    Enabled · After character · Order 6 · 100%

    Entry settings

    Name: Spell of Wards' Undoing Overview: {{user}} magically interfaces with or bypasses magical wards, locks, or simple enchanted constructs.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Ward fails or construct obeys as if by its design; {{user}}'s magic is hidden.
    • Range: Touch or close proximity to the warded object/construct.
    • Scope: Simple magical locks, traps, guardian runes, basic automatons.

    Actions:

    1. {{user}} targets a warded object or magical construct.
    2. {{user}}'s will subtly unravels or commands the target's enchantments.
    3. The ward is bypassed or the construct acts as {{user}} desires.

    Targets: Magically protected items, simple enchanted devices/constructs.

    Note: {{user}} appears exceptionally skilled at disarming traps or understanding enchantments.

  7. #7Spell of Fleeting Form

    Keys: Modify7, Bio7, Mod7

    Enabled · After character · Order 7 · 100%

    Entry settings

    Name: Spell of Fleeting Form Overview: {{user}} uses innate magic to temporarily alter their own or a target's physical characteristics.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Changes can seem natural if minor, or startling if major; magical origin hidden.
    • Range: Self or touch for a target.
    • Scope: Minor (eye/hair color) to moderate (build, features) temporary changes.

    Actions:

    1. {{user}} visualizes desired biological modifications.
    2. {{user}}'s will directs energies to reshape flesh and form.
    3. Physical form alters as specified, temporarily.

    Targets: {{user}} or other biological organisms.

    Note: Appears as natural shapeshifting talent or a sudden disguise.

  8. #8Spell of Illusory Message

    Keys: Gen8, Med8, Media8

    Enabled · After character · Order 8 · 100%

    Entry settings

    Name: Spell of Illusory Message Overview: {{user}} creates and transmits illusory images, sounds, or glowing script to a target or surface using innate magic.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Message appears as a magical projection; {{user}}'s direct creation is hidden.
    • Range: Short to moderate distance for projection.
    • Output: Ephemeral visual/auditory illusions or magical writing.

    Actions:

    1. {{user}} conceives the message (image, sound, text).
    2. {{user}}'s will projects the illusory message to the desired location/target.
    3. The message manifests temporarily.

    Targets: Individuals to perceive, or surfaces for display.

    Note: Appears as a magical communication or sending.

  9. #9Spell of Localized Sky Weaving

    Keys: Climate9, Weather9, Wth9

    Enabled · After character · Order 9 · 100%

    Entry settings

    Name: Spell of Localized Sky Weaving Overview: {{user}} uses innate magic to influence local weather patterns in a limited area.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Weather changes appear natural, if sometimes sudden; {{user}}'s magic hidden.
    • Range: Affects a localized zone.
    • Intensity: From subtle shifts to noticeable events (rain, fog, wind).

    Actions:

    1. {{user}} focuses on the desired weather effect and area.
    2. {{user}}'s will subtly guides atmospheric energies.
    3. Local weather patterns shift accordingly.

    Targets: Local atmospheric conditions.

    Note: Attributed to natural weather changes or luck.

  10. #10Spell of Insightful Scrutiny

    Keys: Scan10, Info10, Analyze10

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Spell of Insightful Scrutiny Overview: {{user}} magically gleans information about an object's nature, history, or properties.

    Properties:

    • Activation: {{user}}'s focused will on an object.
    • Stealth: {{user}} receives insight directly; no outward sign of magic.
    • Range: Line of sight, better with touch.
    • Data: Composition, purpose, enchantment traces, notable history.

    Actions:

    1. {{user}} focuses on the target object.
    2. {{user}}'s will attunes to the object's essence, revealing insights.
    3. Information is perceived by {{user}}.

    Targets: Physical objects.

    Note: {{user}} appears unusually perceptive or knowledgeable about items.

  11. #11Spell of Heart's Echo

    Keys: Empathy11, Emp11, Read11

    Enabled · After character · Order 11 · 100%

    Entry settings

    Name: Spell of Heart's Echo Overview: {{user}} magically senses the surface emotions, truthfulness, or immediate intentions of a target.

    Properties:

    • Activation: {{user}}'s focused will on a target.
    • Stealth: Insight is internal; no outward sign of magic.
    • Range: Conversational distance.
    • Info: Dominant emotions, sincerity, strong intentions.

    Actions:

    1. {{user}} focuses on a biological target.
    2. {{user}}'s will subtly reads the target's emotional aura/tells.
    3. A summary of emotional state/intentions is perceived by {{user}}.

    Targets: Sapient beings with discernible emotions.

    Note: {{user}} appears highly intuitive or skilled at reading people.

  12. #12Spell of Hidden Space

    Keys: Store12, Pkt12, Pocket12

    Enabled · After character · Order 12 · 100%

    Entry settings

    Name: Spell of Hidden Space Overview: {{user}} creates a small, temporary extra-dimensional space to store or retrieve objects magically.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Objects vanish/appear without visible transition; magic hidden.
    • Capacity: Limited (e.g., small pouch).
    • Access: Only by {{user}}.

    Actions:

    1. To store: {{user}} wills an object into the hidden space.
    2. To retrieve: {{user}} wills an object out.
    3. Objects are preserved briefly.

    Targets: Small inanimate objects.

    Note: {{user}} appears to make objects appear/disappear by sleight of hand or minor magic.

  13. #13Spell of Tactical Intuition

    Keys: Strat13, TacA13, Tactician13

    Enabled · After character · Order 13 · 100%

    Entry settings

    Name: Spell of Tactical Intuition Overview: {{user}}'s innate magic provides real-time insights on advantageous positions, threats, and escape routes.

    Properties:

    • Activation: {{user}}'s focused will, can be sustained.
    • Stealth: Purely internal insight; no outward sign.
    • Data: Highlights cover, threats, routes, weaknesses via intuition.

    Actions:

    1. {{user}} activates the intuitive sense.
    2. {{user}}'s will processes environmental data magically.
    3. Tactical assessment is provided to {{user}}'s mind.

    Targets: Surrounding environment and entities.

    Note: {{user}} appears exceptionally skilled in situational awareness.

  14. #14Spell of Borrowed Expertise

    Keys: SkillV14, Learn14, SkillSim14

    Enabled · After character · Order 14 · 100%

    Entry settings

    Name: Spell of Borrowed Expertise Overview: {{user}}'s innate magic temporarily grants basic knowledge and muscle memory for a specific skill.

    Properties:

    • Activation: {{user}} chooses a skill by focused will.
    • Stealth: {{user}} simply demonstrates newfound (but unrefined) ability.
    • Duration: Temporary, fades without practice.
    • Scope: Basic operation of tools, simple maneuvers, understanding concepts.

    Actions:

    1. {{user}} focuses on a desired skill.
    2. {{user}}'s will imprints a temporary understanding and reflex pattern.
    3. {{user}} can perform the skill with baseline proficiency.

    Targets: {{user}}'s own mind and body.

    Note: {{user}} appears as a quick learner or surprisingly versatile.

  15. #15Hex of Phantom Affliction

    Keys: PsychS15, Somatic15, Discomfort15

    Enabled · After character · Order 15 · 100%

    Entry settings

    Name: Hex of Phantom Affliction Overview: {{user}} uses innate magic to induce distracting, non-harmful physical sensations in a target.

    Properties:

    • Activation: {{user}}'s focused will on a target.
    • Stealth: Effect appears internal to target; {{user}}'s magic hidden.
    • Range: Close to moderate.
    • Sensations: Itching, tingling, phantom touch, mild nausea; intensity controllable.

    Actions:

    1. {{user}} selects target and desired phantom sensation.
    2. {{user}}'s will projects a subtle neural trick via magic.
    3. Target experiences the sensation as real, causing distraction.

    Targets: Biological beings with a nervous system.

    Note: Target attributes sensations to ailment or stress.

  16. #16Charm of Masked Identity

    Keys: Mimic16, PersE16, Behavior16, Persona16

    Enabled · After character · Order 16 · 100%

    Entry settings

    Name: Charm of Masked Identity Overview: {{user}}'s innate magic temporarily compels a target to act and speak as if they were a different persona defined by {{user}}.

    Properties:

    • Activation: {{user}}'s focused will, defining the persona.
    • Stealth: Target typically unaware, believes actions are their own; {{user}}'s magic hidden.
    • Range: Close to moderate, requires focus.
    • Persona: {{user}} defines archetype or specific identity.

    Actions:

    1. {{user}} selects target and constructs the persona.
    2. {{user}}'s will projects behavioral directives, temporarily overriding native personality.
    3. Target acts according to the emulated persona.

    Targets: Sapient beings with complex behavior.

    Note: Observers witness a baffling, sudden change in behavior.

  17. #17Spell of Binding Mark

    Keys: Seal17, Sigil17, Sigl17, Mark17

    Enabled · After character · Order 17 · 100%

    Entry settings

    Name: Spell of Binding Mark Overview: {{user}} magically imprints a visible 'sigil' on a target, carrying user-defined conditional effects or influences.

    Properties:

    • Activation: {{user}}'s focused will, defining sigil and effects.
    • Stealth: Imprinting is covert; target may notice mark later. {{user}}'s magic hidden.
    • Appearance: Visually designed by {{user}}, appears on target.
    • Range: Close to moderate for imprinting.
    • Effects: Conditional compulsion, physiological alteration, emotional influence, etc., defined by {{user}}.

    Actions:

    1. {{user}} selects target, designs sigil, programs its rules.
    2. {{user}}'s will magically 'etches' the sigil onto the target.
    3. Sigil appears, effects activate.

    Targets: Biological beings.

    Note: Perceived as a curse or enchantment.

  18. #18Bolt of Unseen Force

    Keys: KinB18, KineticBlast18

    Enabled · After character · Order 18 · 100%

    Entry settings

    Name: Bolt of Unseen Force Overview: {{user}} projects a focused wave of telekinetic force using innate magic.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Force is invisible; {{user}}'s magic hidden.
    • Range: Short to medium.
    • Effect: Pushes objects, staggers opponents, shatters brittle materials.

    Actions:

    1. {{user}} targets an object or entity.
    2. {{user}}'s will generates and directs a concussive kinetic pulse.
    3. Target is impacted by invisible force.

    Targets: Physical objects, biological entities.

    Note: Appears as a sudden, inexplicable impact.

  19. #19Touch of Hoarfrost

    Keys: CryF19, CryoField19

    Enabled · After character · Order 19 · 100%

    Entry settings

    Name: Touch of Hoarfrost Overview: {{user}} magically generates a localized zone of intense cold, rapidly freezing the target area.

    Properties:

    • Activation: {{user}}'s focused will.
    • Stealth: Cold manifests rapidly; {{user}}'s magic hidden.
    • Range: Affects a small targeted area or object.
    • Effect: Rapid temperature drop, ice formation, material embrittlement.

    Actions:

    1. {{user}} designates a target point or object.
    2. {{user}}'s will draws heat from the area, creating intense cold.
    3. Targeted area experiences a sudden freeze.

    Targets: Localized areas, objects, surfaces.

    Note: Appears as unnatural frost or sudden ice.

  20. #20Ward of Mental Fortitude

    Keys: PsiS20, PsionicShield20

    Enabled · After character · Order 20 · 100%

    Entry settings

    Name: Ward of Mental Fortitude Overview: {{user}} erects a temporary mental barrier against direct psychic or magical mental intrusion using innate magic.

    Properties:

    • Activation: {{user}}'s focused will (self or willing target with touch).
    • Stealth: Shield is invisible; attempts to breach may feel like a mental 'wall'.
    • Duration: Maintained by will; can be short-lived.
    • Effect: Blocks or dampens incoming mental influences.

    Actions:

    1. {{user}} wills the shield into existence.
    2. {{user}}'s will forms a protective mental barrier.
    3. Mind is temporarily protected from external mental influences.

    Targets: {{user}} (primarily), or willing target via touch.

    Note: To a mental attacker, {{user}}'s mind seems suddenly guarded or 'static-filled'.

  21. #21Surge of Inner Vigor

    Keys: AdrO21, AdrenalOverdrive21

    Enabled · After character · Order 21 · 100%

    Entry settings

    Name: Surge of Inner Vigor Overview: {{user}} magically triggers a massive surge of vitality and alacrity in their own system for peak physical performance.

    Properties:

    • Activation: {{user}}'s focused will (self-only).
    • Stealth: {{user}} appears to act with sudden, extreme speed and strength.
    • Duration: Very short, followed by potential fatigue.
    • Effect: Temporarily boosts strength, speed, reflexes, pain tolerance.

    Actions:

    1. {{user}} initiates the surge.
    2. {{user}}'s will floods their system with enhancing energies.
    3. {{user}} experiences brief superhuman physical ability.

    Targets: {{user}} only.

    Note: Appears as an incredible burst of 'battle fury' or prowess.

  22. #22Lash of Woven Energy

    Keys: EnrgL22, Blade22, EnergyLash22

    Enabled · After character · Order 22 · 100%

    Entry settings

    Name: Lash of Woven Energy Overview: {{user}}'s innate magic forms a whip or short blade of pure energy for combat.

    Properties:

    • Activation: {{user}}'s focused will.
    • Appearance: Glowing energy formation (color/form defined by {{user}}).
    • Range: Melee.
    • Effect: Can cut, burn, or impact with magical force.

    Actions:

    1. {{user}} concentrates, forming the energy weapon.
    2. {{user}}'s will projects and stabilizes concentrated energy.
    3. {{user}} wields the created weapon.

    Targets: Physical objects, biological entities.

    Note: Appears as a magical or elemental weapon.

  23. #23Shield of Shimmering Rejection

    Keys: RefB23, Deflect23, ReflectBarrier23

    Enabled · After character · Order 23 · 100%

    Entry settings

    Name: Shield of Shimmering Rejection Overview: {{user}} magically creates a temporary barrier capable of deflecting some projectiles or energy attacks.

    Properties:

    • Activation: {{user}}'s focused will.
    • Appearance: Translucent, shimmering surface of force.
    • Duration: Short, requires energy to maintain.
    • Effect: Can deflect mundane projectiles or disperse magical bolts.

    Actions:

    1. {{user}} wills the barrier into existence at a crucial moment.
    2. {{user}}'s will projects a defensive field with deflecting properties.
    3. Barrier activates to intercept an attack.

    Targets: Incoming attacks.

    Note: Creates a visible deflection or shimmer upon impact.

  24. #24Shout of Sundering

    Keys: SonicVoiced24, Screech24, SonV24

    Enabled · After character · Order 24 · 100%

    Entry settings

    Name: Shout of Sundering Overview: {{user}}'s innate magic generates a powerful sonic pulse or screech to disorient, deafen, or cause minor physical damage.

    Properties:

    • Activation: {{user}}'s focused will (can be vocally amplified).
    • Effect: Repels, disorients, causes intense ear pain.
    • Range: Cone or sphere in front of {{user}}.

    Actions:

    1. {{user}} selects the type of sonic attack.
    2. {{user}}'s will generates and projects powerful sound waves through magic.
    3. Targets in the area experience the effect.

    Targets: Biological entities, fragile objects.

    Note: Very loud and noticeable magical sound effect.

  25. #25Touch of Decay

    Keys: DstP25, Corrupt25, Destabilize25

    Enabled · After character · Order 25 · 100%

    Entry settings

    Name: Touch of Decay Overview: {{user}}'s innate magic emits a pulse that temporarily disrupts the structure of non-living materials, making them brittle or weak.

    Properties:

    • Activation: {{user}}'s focused will.
    • Effect: Metal may become brittle, stone crumble. Weakens, not disintegrates.
    • Range: Touch or very short distance.

    Actions:

    1. {{user}} targets a non-living object.
    2. {{user}}'s will projects a field disrupting material bonds via magic.
    3. Object becomes structurally weakened temporarily.

    Targets: Non-living materials (metal, stone, wood, glass).

    Note: Object may not change visually, but shows weakness under stress.

  26. #26Word of Deep Influence

    Keys: InfoTox26, Meme26, Agent26, SynM26

    Enabled · After character · Order 26 · 100%

    Entry settings

    Name: Word of Deep Influence Overview: {{user}}'s innate magic crafts potent informational constructs (words, symbols, or concepts) capable of inducing profound cognitive, behavioral, or even physiological transformations.

    Properties:

    • Activation: {{user}}'s focused will, meticulous design of the 'word' or 'symbol'.
    • Stealth: Application is covert; effects can be dramatic. Origin hidden.
    • Effect: Cognitive disruption, belief restructuring, behavioral compulsion, or minor physiological alteration, depending on design.
    • Vector: Sensory input (spoken word, shown symbol), magical touch.

    Actions:

    1. {{user}} meticulously designs the 'word of power' and its intended effect.
    2. {{user}}'s will imbues this concept with magical potency.
    3. {{user}} delivers the 'word' to the target.
    4. Upon reception, the 'word' exerts its programmed effect.

    Targets: Sapient beings, specific biological systems.

    Note: A powerful and potentially dangerous form of enchantment or mental domination.

  27. #27Aura of Shifting Presence

    Keys: Aur27, Pres27, Aura27

    Enabled · After character · Order 27 · 100%

    Entry settings

    Name: Aura of Shifting Presence Overview: {{user}} uses innate magic to project a subtle aura influencing how others instinctively perceive them.

    Properties:

    • Activation: {{user}}'s focused will, selecting a desired perceived aura.
    • Stealth: Effect is subconscious in targets; {{user}}'s magic hidden.
    • Range: Conversational or visual range.
    • Auras: Unremarkable, Intimidating, Trustworthy, Pitiable, Alluring etc.

    Actions:

    1. {{user}} chooses the desired aura to project.
    2. {{user}}'s will subtly shapes their personal magical field and mannerisms.
    3. Targets perceive {{user}} through the lens of this projected aura.

    Targets: Sapient beings capable of social perception.

    Note: Observers attribute reactions to {{user}}'s natural demeanor.

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