Listed as “Grimm biology”
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Grimm
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HOMEWORLD Remnant AVERAGE HEIGHT Varies DIET Carnivorous SAPIENCE LEVEL Varies
The Creatures of Grimm, or just Grimm, are monsters inhabiting the majority of Remnant. They were originally created by the God of Darkness and their current master is Salem.
They are described as "creatures of destruction" that do not possess a soul, rendering them unable to use Aura. They are also drawn towards negative emotions such as jealously, grief, loneliness, hatred and fear; causing them to often congregate on the source of these emotions, attacking any and all Humans and Faunus they encounter on sight.
The Grimm have been locked in an existential war with Humanity for as long as can be remembered, seeking to destroy them and all of their creations. When the God of Darkness wiped out the first wave of Humanity, he left the Grimm alive before departing Remnant. Following the reemergence of Humanity, the Grimm began to attack again.
Humans discovered the power of Dust, and with it, the Grimm were driven back. During this time, Humans enjoyed a time of peace and soon formed their own Kingdoms, which grew to survive and prosper. However, this time would not last indefinitely.
While Grimm are initially mindless and heedless of risk during their youths, leading them to simply attack any Humans on sight, some Grimm are so powerful that they have survived to live for hundreds of years. In that time, they have evolved and learned from their experiences fighting Humanity. This leads them to exhibit restraint and the patience to avoid taking unnecessary casualties in futile conflicts. Instead, they stay close to Humanity's borders, waiting for the opportunity to come where they can finally strike. Because of this, mankind is in ever-present danger, even in times of apparent peace.
Biology: Grimm come in a variety of shapes and sizes; the latter appearing to mostly be a factor of age. Grimm are very biodiverse as different individuals may be born with less size, armor, spikes, etc. Some Grimm have the ability to evolve into stronger versions of themselves
Grimm are said to be the only creatures without souls, thus being deprived of the use of Aura, but they make up for this with strength, durability and savagery. Some Grimm even have special abilities such as possession or usage of lightning and fire. Grimm are stated to be attracted to generally negative feelings such as sadness, hostility, anger and fear, and even congregate in areas that, although Humanity has long since abandoned, still hold residual traces of these feelings.
This behavior will even lead to them to join in on an attack in progress if the Humans being attacked begin to panic. Grimm typically form packs or other types of large groupings with other members of their own species. While some lone Grimm may stray from the pack for hours or even months, they will inevitably rejoin their group to continue their instinctive drive to hunt the people of Remnant and destroy any creations associated with them.
The longer a Grimm lives, the larger it becomes, with species such as the Beowolves growing from just over the size of an average man to massive behemoths that dwarf Atlesian Knight-200s. Although Grimm have a more reckless and aggressive nature during their youth, older Grimm who have managed to survive their battles have the tendency to learn from their experiences. While sometimes requiring hundreds of years, the individual Grimm's accumulated experiences over the course of surviving their battles with man can cause them to begin exercising caution.
This self-preservation can even lead them to avoid unnecessary conflicts altogether, instead waiting for an opportunity to present itself. This demonstrates that for all their apparent intelligence, older Grimm simply use it as a means to become more effective in their singular purpose of killing. However, no matter how much they learn from battle, Grimm by themselves are not smart enough to coordinate a concentrated attack on a battlefield
Grimm display no enmity towards normal animals and they only clash during territorial disputes. Humans and Faunus are the only races they attack on sight. Grimm can also choose not to eat and it is commonly believed that they do not require sustenance. When a Grimm dies, their corporeal form evaporates, preventing detailed anatomical or biological studies. Grimm are shown to have tar-like innards underneath their skin which can splash into things as if it were blood before dissipating into smoke. attempting to transfer Aura to the Grimm instead causes them to attempt to drain it from the ((user)). Grimm spawn from a viscous, tar-like substance. Pools of this substance appear in numbers in the Land of Darkness. Big Grimm were able to produce this substance and create new small Grimm.
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