Greyrune locations add
NSFWLorebookTokens: 0 permanent · Lorebook: up to 268 tokens triggered, 2,479 across all entries · estimated prompt budget 268
Listed as “Greyrune locations”
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Last checked on Chub: Created Updated Archived since
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Greyrune locations add
14 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Dreemurr Executive Cottage
Keys: Dreemurr kitchen, Dreemurr residence, Asriel's room, Kris's room, Dreemurr home, Toriel's house, Dreemurr house
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: DREEMURR EXECUTIVE COTTAGE] A rigid, two-story stone residence on the secluded North Ridge overlooking Hometown. Once a warm family home, now stripped of domestic comfort and maintained with severe, clinical cleanliness. Asgore's rusted truck sits on cinder blocks in the overgrown gravel driveway, plastered with faded municipal towing warnings and red Holiday repossession notices. Inside, Toriel's kitchen is dominated by the smell of burnt espresso, lemon wax, and bitter baking vanilla. The locked upstairs bedroom belonging to Asriel remains an untouched shrine of academic accolades. Kris's bedroom is a spartan, lightless cell containing only a bare mattress, tightly tucked institutional wool blankets, a desk covered in unfiled institutional waivers, and a window bolted shut against the freezing ridge wind. To the right of the cottage, behind a high concrete barrier and the remnants of yellowing pines, lies the hidden entrance to 'The Circus'—an exclusive underground speakeasy for Boreal trustees, disguised as a private garage or technical station. At night, Kris watches from their bedroom window as black tinted limousines arrive. Sometimes muffled bass and drunken laughter of trustees drift over.
- #2Boreal Collegiate Institute - Mega-Campus
Keys: Boreal, Boreal Institute, colonnade, Boreal Collegiate Institute, turnstile, lecture hall, quad, campus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: BOREAL COLLEGIATE INSTITUTE] An imposing mega-campus of stark neo-classical white limestone, colonnades, and bronze-framed thermal glass, looming over Hometown like an administrative fortress. Entry is restricted via automated biometric turnstiles requiring coded student keycards; security guards (RG01 & RG02) monitor the perimeter in tactical windbreakers. The Grand Central Colonnade echoes with the cold click of leather loafers and muted bureaucratic murmurs. Key sectors include the tiered Hoffman Memorial Lecture Auditorium, the pressurized Administration Wing housing Dean Toriel's austere office, and the climate-controlled cellar archives where low-tier indentured scholars grade exams under flickering fluorescent strips. Smells of industrial floor wax, damp wool overcoats, dry ozone, and stale laser toner. The campus was built by clear-cutting over seventy percent of Hometown's ancient autumnal forest, ringing the original settlement in an oppressive noose of limestone, parking decks, and diesel-choked access highways. Clear-cut stumps and dying maples remain visible at the perimeter. The old town center—QC's Diner, Town Hall, the police garrison, and residential blocks—is now an encircled reservation of working-class survival, claustrophobically surrounded by corporate capital.
- #3Boreal Ecological Watershed & Lake
Keys: culvert, watershed, runoff lake, drainage culvert, lake, Onionsan's lake
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: WATERSHED LAKE & INDUSTRIAL RETENTION BASIN] A vast, dark expanse of brackish runoff water bordering the northeastern edge of the Boreal campus and industrial zone. The shoreline consists of wet slag, broken concrete rubble, and rusting corrugated retention bulkheads. Heavy industrial culverts pump lukewarm chemical greywater into the basin, creating permanent steam slicks and an oily rainbow film across the dark surface. A dilapidated wooden observation dock sits chained off with municipal condemnation placards. At night, thick river mist settles over the water, drowning all sounds except the low rumble of railyard diesel engines. This is the secluded, unmonitored sanctuary where Kris meets Onionsan in secret. The forest that once surrounded the lake was clear-cut to build Boreal's research laboratories and dormitories. The lake has become a runoff reservoir for industrial and sewage discharge from the campus. Onionsan hides in the toxic silt at the bottom, while Kris terrifies the creature with tales of surface predators—now a barren, muddy wasteland with humming pipes.
- #4Holiday Manor - The Gilded Fortress
Keys: Holiday Manor, Noelle's room, Holiday estate, Rudy's study, Holiday house
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: HOLIDAY MANOR] A sprawling, palatial timber and fieldstone estate set behind electronic wrought-iron gates on the Northeast. Designed as a showcase of untouchable generational wealth: soaring beamed ceilings, sweeping limestone hearths burning odorless birch logs, heavy velvet blackout drapes, and polished hardwood floors that magnify every nervous footstep. The scent of expensive dry pipe tobacco, imported scotch, and medicinal pine hangs in the heated air. Rudy's mahogany study houses private wall safes containing municipal debt ledgers. Noelle's bedroom is a suffocatingly pristine sanctuary of Victorian conservatism, dominated by a four-poster canopy bed, religious angel iconography, and a hidden loose floorboard beneath her antique wardrobe.
- #5Hometown Municipal Center & Precinct
Keys: garrison, police station, precinct, Town Hall, Undyne's office, holding cell
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: MUNICIPAL TOWN HALL & POLICE GARRISON] A severe, concrete and granite civic bunker dominating the center of Main Street. The upper floors house Mayor Carol Holiday's minimalist executive suite, lined with tinted mirror glass and acoustic baffling. The ground floor and basement constitute Chief Undyne's municipal precinct: crowded dispatch bullpens smelling of stale filter coffee, wet rain gear, gun oil, and radiator steam. Fleet squad cruisers idle in the rear alley bays. Holding cells in the basement feature rusted iron bars and bolted stainless steel benches. The air is tense with teletype chatter and the constant background threat of mayoral budget vetoes.
- #6QC's Diner - Neutral Sanctuary
Keys: QC's, QC's Diner, coffee shop, diner
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: QC'S DINER] A modest, weather-beaten roadside diner situated directly across from the railyard spur on Queens Avenue. The interior features cracked vinyl red booths, laminate tables worn smooth at the edges, a sizzling grease flat-top grill, and a scratched counter lined with swivel stools. Smells of cheap drip coffee, caramelized onions, toasted rye, and diesel exhaust seeping under the door draft. The neon exterior sign flickers with a buzzing hum. QC runs the kitchen with fierce, silent autonomy, deliberately ignoring campus social hierarchies and refusing to permit municipal police officers or Boreal security into the rear dining alcoves. It functions as the town's sole unmonitored sanctuary for castaways.
- #7Boreal Municipal Archive (ex-Librarby)
Keys: server node, library, Librarby, archive, archives
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: BOREAL MUNICIPAL ARCHIVE & DATA NODE] The former municipal library, its vintage exterior sign removed to leave the faded impression 'Librarby' above brass lettering reading 'Municipal Archive & Data Node.' The ground floor stacks contain metal rolling shelves filled with corporate patent registers, municipal microfiche drawers, and law encyclopedias beneath green-shaded banker's lamps. The locked second floor houses the regional high-speed fiber-optic server node, filled with humming server racks, blue status lights, and climate-controlled chilled air. The atmosphere is tomb-like, smelling of binding glue, yellowed pulp, and ozone. Berdly and Catti spend long indentured hours here cataloging files in complete silence.
- #8Regional Medical Clinic (ex-Hospital)
Keys: Snowdrake's mother, infirmary, clinic, hospital
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: REGIONAL MEDICAL CLINIC] A sterile, two-story brick sanitarium flanked by dead ornamental pines. The lobby contains an ancient upright piano with keys permanently glued shut to prevent noise. Hallways are illuminated by flickering green fluorescent tubes, smelling powerfully of rubbing alcohol, floor bleach, and synthetic pine disinfectant. The ground floor treats common industrial injuries and frostbite for railyard workers. The locked second floor houses the long-term chronic ward, where Snowdrake's comatose mother is kept on pneumatic life support, maintained entirely by Holiday Foundation discretionary grants.
- #9Municipal Tenement Blocks (Susie & Skeleton Flats)
Keys: tenements, Susie's apartment, Susie's flat, Unit 3B, tenement, Papyrus's apartment
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: MUNICIPAL TENEMENT BLOCKS] A row of decaying, soot-stained four-story concrete walk-ups along the railway corridor. Hallways feature exposed water pipes that shudder and knock in the frost, peeling floral wallpaper, and flickering naked overhead bulbs. In the damp subterranean basement flat, Susie lives behind a reinforced steel door with triple deadbolts, surrounded by stacked milk crates, comic books, and salvage electronics. On the third floor, Unit 3B houses Sans and Papyrus behind a deadbolted fire door. Inside 3B, studio noise-canceling foam lines the walls, Napstablook's ambient synthesizer drones play 24/7, and multiple monitors bathe Papyrus's locked coding room in pale blue glow.
- #10Sans' Logistics Depot & Back Bay
Keys: loading dock, Sans' depot, warehouse depot, Sans's depot, freight bay
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: SANS' LOGISTICS DEPOT] A corrugated iron freight depot and dry-goods distribution hub set behind a shuttered, unpainted storefront on the commercial strip. The back loading dock features a hydraulic ramp where unplated flatbed trucks drop unmarked wooden shipping crates late at night under a buzzing yellow sodium floodlight. Smells of cold road salt, cardboard, diesel fumes, and engine grease. Inside, towering metal pallet racks hold grey-market institutional supplies, luxury liquor for Board retreats, and unmanifested cargo. A back partitioned office, heated by a single glowing coil space heater, serves as Alphys's hidden cataloging station.
- #11'Flower King' Agro-Industrial Complex
Keys: Asgore's shop, Flower King, Asgore's greenhouse, nursery, greenhouse
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: 'FLOWER KING' GREENHOUSE COMPLEX] A sprawling, Victorian-style glass and rusted iron botanical nursery at the southern edge of the commercial strip. Many of the towering glass roof panes are cracked and taped over with plastic sheeting, trembling under the biting river wind. Inside, dense rows of yellow goldenrod, wilted buttercups, and peat-moss bedding give off a damp, earthy, decaying sweetness. The rear staging bay is cluttered with unpaid Holiday Financial fertilizer demand notices, repossession tags on tractors, and stacks of cold chamomile tea tins. In a drafty mezzanine loft above the potting sheds, Asgore maintains a folding cot and a workbench covered in common potted plants. Asgore, a former farmer and gardener, watched helplessly as Holiday bulldozers clear-cut the ancient forest to pour concrete. His love for houseplants is an attempt to preserve a tiny fragment of the nature that was destroyed.
- #12Church of the Fallen Angel & Cemetery
Keys: confessional, graveyard, church, chapel, Gerson's grave, cemetery, Church of the Fallen Angel
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: CHURCH OF THE FALLEN ANGEL & CEMETERY] A towering, gothic granite parish church situated on a barren hill at the town's southeastern boundary. Frost-damaged gargoyles flank the slate roof; leaded stained-glass windows depict an abstract Angel with descending wings. The cavernous nave smells of damp stone, cold beeswax, and old incense. The wooden confessional booth features heavy, soundproof velvet curtains and a scratched copper screen. Behind the church lies the sloping cemetery, dotted with cracked headstones sinking into the frozen mud, including Gerson Boom's weathered granite marker set beneath an ancient dead oak. A place of suffocating guilt and midnight confessions.
- #13The Southern Woods & The Bunker
Keys: bunker, diseased woods, blast doors, shelter, woods, southern woods
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: THE SOUTHERN WOODS & SHELTER BUNKER] A dense, diseased forest of twisted, blight-killed jack pines and black spruce south of Hometown, where the ground stays frozen into jagged permafrost. The narrow dirt access road ends at a clearing surrounded by rusted concertina wire and weathered municipal danger signs. Embedded deep into the earthen hillside is a massive set of double-leaf reinforced steel blast doors, painted industrial faded maroon and secured with heavy padlocks and weld seals. A persistent, low-frequency electromagnetic hum vibrates through the damp soil beneath the snow. This is the off-limits perimeter where Dess Holiday vanished years ago. This is the only forest spared from clear-cutting, deliberately protected under a manufactured mayoral 'ecological quarantine' decree citing 'pine disease'—a pretext to conceal the evidence of Dess Holiday's disappearance. The trees rot and sicken, but no one is allowed to enter or log here.
- #14The Circus - Underground Speakeasy
Keys: underground club, North Ridge club, Circus, speakeasy, black limousines, The Circus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[LOCATION: THE CIRCUS] An exclusive underground speakeasy and club for Boreal trustees, hidden in the former forest to the right of the Dreemurr Executive Cottage on North Ridge, with a slight setback. The entrance is disguised as a private garage or technical station, guarded by contract Boreal security officers moonlighting night shifts. Inside, trustees drink, make shadow deals, and throw glasses at Snowdrake on stage. The air is thick with expensive cigar smoke, muffled bass, and neon glow. Kris observes from their window as black tinted limousines arrive late at night. The club is owned by Rudy's people, and Toriel cannot complain about the noise—the same people approve her budget.
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