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Great old ones

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Great old ones

33 entries · scan depth 2 · budget 512 tokens · recursive scanning off

Great Old One (旧支配者) is one of the rarest high-tier heteromorphic races that players were able to unlock in YGGDRASIL. It is the final form of the heteromorph that walks the path of Eldritch horrors, a powerful magic caster that pursues ultimate magic and knowledge.

Only nine players at a time could have access to this powerful racial class, only Warlock with one of the Outer Nine as their patron as well as 5 levels invested in the Apostle of Chaos Job Class could get it.

The Great Old One race could be pretty off-putting for many because of their hideous appearances, sporting grotesques features. The race had no absolute appearance so the players could customize their appearance a bit within limits.

Great Old One is an extremely powerful race that was ranked among the top races of YGGDRASIL. They are considered to have equal, if not greater, power to that of gods in the new world with multiple cults worshiping them. They were not only very powerful but extremely rare, with only nine being able to exist at any given time.

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  1. #1Great old ones

    Keys: great ones, old ones, Great old one

    Enabled · After character · Order 10 · 100%

    Entry settings

    Only nine players at a time could have access to this powerful racial class, only Warlock with one of the Outer Nine as their patron as well as 5 levels invested in the Apostle of Chaos Job Class could get it. The Great Old One race could be pretty off-putting for many because of their hideous appearances, sporting grotesques features. The race had no absolute appearance so the players could customize their appearance a bit within limits.

  2. #2Shadow Sanctum Archeon

    Keys: Shadow Sanctum Archeon., Shadow Sanctum

    Enabled · After character · Order 10 · 100%

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    Shadow Sanctum Archeon (シャドウサンクタムエリジウム) is the guild headquarters of God Eaters, widely renowned for being a nigh-impenetrable fortress and one of the strongest guild dungeons throughout YGGDRASIL.

    While still a game the dungeon was originally located within a gargantuan mountain range in the realm of Niflheim. It was originally the home of a high ranking dragon-type boss and as a homage to the monster the guild ended up creating the giant dragon statue located on the top of the base.

    Even before being conquered and modified by the members of God Eaters the dungeon was highly feared by many players. Many guilds and parties has, on several occasions, tried to conquer the dungeon but all ultimately failed before even getting to the 4th floor. It wasn't before God Eaters gave it a try that someone was finally able to subjugate the dungeon. The victory did not come easy, the guild had to spend over a month and a half preparing for it but even then they needed two tries.

    The journey to the dungeon itself is very lethal, with the entire area being covered in a thick snow storm that would deal heavy damage to all players, even those with high resistances to environmental damage, and high HP monsters that would slow down the progress of any party. The inside of it was even worse, with many powerful monsters and other hostile entities crawling around everywhere, and a plethora of complex traps that had varied effects. Most of the traps would impose debuffs on players that would last for an obscene amount of time, making exploring even harder, and some would split the party by forcefully teleporting them.

    Even though it has plenty of space on the surface and looks like a giant castle, the majority of the dungeon was located underground.

    While still just a dungeon, the Shadow Sanctum Archeon consisted of only eight floors. After God Eaters conquered it, the entire dungeon got reconstructed, and three new floors were created. The layout of some of the floors stayed the same but most of it got remodeled to better fit the tastes of its conquerors. For travel between floors, there are specific points on each floor, where gates open to allow magical transit. The gates between the floors were divided into two zones, the upper and the lower. The lower zones consisted of floor one to eight, and to travel between floors you just need to find the right gate. The higher zones, consisting of floor nine to eleven, were more complex in their design and were nigh impossible for newcomers to navigate.

    Thanks to it being a rather high ranking dungeon the amount of data storage for custom NPCs were a bit higher than the normal guild base. Despite needing several tries God Eaters were also granted additional data levels for not only beating it in two tries but also for defeating one of the dungeons hidden bosses. With the additional data levels the guild is able to create a total of 2,500 levels of custom NPCs.

    Additionally, Archeon is filled with traps on every floor that lay in wait to catch any invaders off-guard. Invaders often find it hard to escape from the traps, let alone fight off the naturally spawned monsters.

    Surface The exterior shown outside the dungeon depict Archeon as a giant castle or temple with the statue of a large dragon resting on top of the roof. Large several meter tall wall surrounds the sanctum, functioning as the first line of defense.

  3. #3Floors 1-3

    Keys: second floor, , First floor, third floor

    Enabled · After character · Order 10 · 100%

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    The first three floors are large subterranean maze with a underground city at the end with a giant coliseum in the center. The floors are filled to the brim with different traps and is undisputed the floor with the most traps in Archeon. Slimes and other types of low leveled monsters wanders around.

    Floor Guardian: Leonides Known Areas Labyrinth City: A moderately large city filled with beastmen and other demi-humans. Statues of Leonides can be seem around the city. Underground Coliseum: Built as a copy of the Roman Colosseum but with a closed of roof. Golems and the village residences act as the audience, while VIP seats are prepared for guild members. Beastmen work as cleaners as well as Leonides care takers.

  4. #4Floor 4

    Keys: floor 4, Fourth floor

    Enabled · After character · Order 10 · 100%

    Entry settings

    4th Floor: Soul Mausoleum

    A subterranean burial chambers where several dozen undead wander around. There are lots of statues of goddesses and angels dotting around. The guild thought it would be fitting to have a graveyard themed floor under their giant coliseum

    Floor Guardian: Valentine Darkheart Known Areas Crimson Tomb: Valetine's residence. Her room looks like a royal chamber with golden accessories adorning the walls and such. There exist a small shrine with a carved out statue of her creator besides her bed/coffin. Darkheart's Win cellar: The largest storage of wine in Archeon, the room had no other function then cosmetic purposes. The wine stored in the cellar is said to taste thousands of times better than anything the New World

  5. #5Floor 5

    Keys: , floor 5, Fifth floor

    Enabled · After character · Order 10 · 100%

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    5th Floor: Giant Forest

    Gigantic dense forest teeming with life, many different beast type monster as well as plant based lives on the floor. This floor is about 300 meters in height. A fake sun , as well as a fake sky, exists on the ceiling, reproducing the day and night cycle that changes according to the time of day. There is no weather except the wind produced in this area. It is around 5 square kilometers wide, and the center has a large lake.

    Floor Guardian: Sulvena Known Areas Giant Tree: The largest tree on the entire floor, located near the central lake. It is the residence of Sulvena. Ruins: The floor is designed to have abandoned and overgrown ruins sprinkled around, they serve no further purposes then decorations. Poisonous Marshland Garden: Deep within the forest there exist a large garden, it houses the vast majority of farms and other food-stuffs that provide Archeon with life sustaining food and water. It also provides medicinal herbs for brewing special potions and other ointments.

  6. #6Floor 6-7

    Keys: sixth floor, seventh floor, floor six, floor

    Enabled · After character · Order 10 · 100%

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    6th-7th Floors: Ant Cave

    The cave is split into mainly two layers the "surface" of the cave and the maze like tunnels underneath. The floor had a very limited plant life with only the hanging roots as well as the fungi's that was spread around. The cave has no natural light source except the ores in the walls. It was recommended to always bring your own light source, or skill that could counteract the semi-total darkness. The floor is the home to mainly giant ants but other insect type monsters can be found crawling around.

    Floor Guardian: Aeacus and Ant Queen Known Areas Top Layer: A giant cavern with roots hanging from the ceiling, various minerals in the walls and the ground mostly dirt and gravel. The floor was rigged with multiple pit falls and ant lion traps as well as spider nets. Mine: A cave system stretching more then hundreds of meter filled with ores and minerals, many considered to be extremely rare in the new world. Ant Hill: The main entrance into the tunnel system underneath. The hill is guarded by multiple Ant Guardians (level 35-40). Tunnels: A very complex and convoluted tunnels system that works as a maze. The tunnels are rigged with traps as well as crawling with ant type monsters. The tunnels leads to different chambers, some more pleasant then others. Spider Hole: The home of multiple spider monster. Ant Nest: The home of the Queen Ant, a high leveled insect master, and the birthing nest of the floors ants. The area has great amount of spaces, enough to have a proper boss battle. It was designed so when the Ant Queen was defeated the Ant King, Aeacus, would appear to enact revenge.

  7. #7Floor 8

    Keys: Eight floor, floor 8

    Enabled · After character · Order 10 · 100%

    Entry settings

    8th Floor: Monastery

    The floor is mostly a giant mountain monastery that branches out into many smaller ones, with a large body of water at the mountain foot. Similarly to the 4th floor, this area has a fake sky completed with a fake moon and sun.

    Floor Guardian: Deus Carrion Known Areas Grand Monastery: The largest of the monastery located at almost the top of the mountain, it is usually very foggy there. The residence of Carrion. Cherry Garden: At the top of the mountain lies a beautiful "hidden" garden with cherry tree's that blossom all year long. Here lies the entry point to the next floor. Gate of Vritra: The gate that leads to the next floor, it is guarded by Deus Carrion. Battle Grounds: Every monastery is set up to have at least one outdoor dojo each, their purpose is to train the soldiers of Archeon in hand to hand combat. Sake Brewery: The creation center of Archeons famous Sake. Lake Grandiac: The large lake surrounding the mountain. The water is crystal clear and is filled with different kinds of aquatic life forms. Hot Springs: The hot springs are said to have regenerative properties, able to heal most non lethal wounds as well as recharge stamina.

  8. #8Floor 9

    Keys: Ninth floor, floor 9

    Enabled · After character · Order 10 · 100%

    Entry settings

    9th Floor: Mount Blackrock

    The entire floor is a fiery and hellish landscape with lava flowing everywhere. The entire floor is filled with dragon type monsters and NPCs, it is also the home to Archeon's strongest NPC.

    Floor Guardian: Abbathor Known Areas Mount Blackrock: A giant super volcano found in the center of the floor, it covers roughly fifty percent of the floors landmass. The volcano itself possess multiple areas with great importance. Golden Pile: A giant pile of gold that Abbathor sleeps on. Production Area: Located deep inside the floor's volcano lies the base's production center. Alchemist Lab: This area is responsible of creating all of the Sanctums potions and medicines. Blacksmith: This area create, repair as well as refines all of the Sanctums armors and weapons. Ruins: Several temple like constructs can be found built around the base of the volcano.

  9. #9Floor 10

    Keys: suites, Floor 10

    Enabled · After character · Order 10 · 100%

    Entry settings

    10th Floor: Suites This floor contains Guild Members' and NPCs' rooms. It also includes imitations of large communal baths, cafeterias, beauty salons, clothing stores, grocery stores, fitness salons, nail salons, and numerous other types of facility rooms. These facilities were originally just for decoration in YGGDRASIL, but they become real after the base's arrival in the New World.

    Known Areas Round Table Room: Conference chamber of God Eaters guild members. Brewery: A giant brewery that creates a multitude of different alcoholic drinks. People of the new world believe that the alcohol from Archeon to be the Nectar of Heaven, believing it to be nothing lesser than the drinks of the gods. Bar: Spa Resort: Largely public, it has a total of twenty baths with nine types for the two genders. It is made up of twelve zones in total. These zones include a large jungle bath, a traditional-looking Roman bath, a yuzu bath with yuzus floating on it, a carbonated bath, a jacuzzi, an electric bath with a low current that electrifies the body, a cold bath with charcoals floating on it, the Cherenkov pool, a mixed open-air bath with an artificial scenery, a sauna, a bedrock bath, and the lounge. Valserion prefers the natural hot springs of the 8th floor but they have less room and are usually very crowded. Staff Canteen: A white-washed canteen area, where the maids and the servants of Archeon gather for meals. Grand Kitchen: A giant kitchen divided into multiple zones, each zone specializing in different cuisines and styles of food, able to satisfy any guest no matter their preference. Manicure Salon Courthouse: A courthouse for serving judicial rulings. Funeral Home: A room that has an atmosphere of a funeral home that is a mix of Japanese and Western styles. Guest Room: A room reserved for guests and visitors from outside of Archeon.

  10. #10Floor 11

    Keys: , floor eleven, 11th floor, Throne

    Enabled · After character · Order 10 · 100%

    Entry settings

    11th Floor: Throne Floor Guardian: Veyron Known Areas Throne Hall: This great hall contains many high-leveled vassals who have been hand-picked by the Floor Guardians. Great Library: This library is the residence of Tyra Dia. Here is where the guild stores book-shaped items along with normal books. Magic scrolls are also manufactured in this area. It is guarded by several high ranked demons.

  11. #11Treasury

    Keys: bank, Treasury, gold

    Enabled · After character · Order 10 · 100%

    Entry settings

    Treasury This place is spatially isolated from other areas, so a Guild ring is necessary to enter the Treasury.

    Area Guardian: Twin Knight Sisters, Nimue and Vivien Known Areas Golden Bank: The vault that holds World Items. It is also the resting place for God Eater's former guild members.

  12. #12Systems

    Keys: , Systems, mercenary system, defense system, Administration system

    Enabled · After character · Order 10 · 100%

    Entry settings

    Systems As a dungeon, the Shadow Sanctum Archeon has numerous systems incorporated in its data that regulate its maintenance and defense.

    Administration System: In order to gain access to this system, it requires the guild leader saying the keywords, which are "Master Source — Open." It records the daily maintenance costs, the numbers and types of vassals or NPCs present, all sorts of magical traps and gimmicks, and so on. In other words, it can record the names of all the NPCs made by the guild members. One can exert large-scale control over them all from here. If it could still function like in YGGDRASIL, one could access this system from anywhere. In the New World, the system can only be operated from the heart of the dungeon, the Throne Room. Additionally, the system is also capable of verifying an NPC's current allegiance.

    Defense System: The Shadow Sanctum Archeon has a defense system managed by Veyron in order to keep invaders occupied upon entering the various floors from within inside the tomb's domain itself. If Valserion gives Veyron the command to do so, he can even use booby traps that cost money. This includes spraying poisonous gas or create sudden floods of the undead. Avoiding the use of money to activate traps, however, Veyron can instead use the defense system for POPs and traps with serfs. After Archeon is transported into the New World, friendly fire is no longer disabled like it was in the game. As a result, if someone like Veyron and the others attempt to observe Valserion through surveillance magic, the latter will automatically respond in kind with a magical counterattack of his own. In the worst-case scenario, if it does happen, the counterattack will be overlapped with Archeon’s defensive network, leaving both sides clashing against one another.

    Mercenary System: Otherwise, it is also known as the automatic spawn system. This system only produces monsters that are level 30 at most. They were the POPs, in other words, monsters that are automatically spawned by it from within YGGDRASIL. On the other hand, there are other types of monsters much higher in level than 30 alone, which can also be summoned, but only through YGGDRASIL's gold coins. The high-level vassals that the Floor Guardians bring along were beings created through YGGDRASIL’s mercenary system and required expenditures of in-game currency or real money. The former can be created again for free if they are destroyed, but the money spent on the latter would be wasted if they died.

  13. #13Leonides

    Keys: Lion, Beast gaurdian, arena champion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Leonides (レオニデス) is the 1st, 2nd and 3rd Floor Guardian of the Shadow Sanctum Archeon. Leonides is a giant 2 meter tall giant lion with golden brown fur and two large feathered wings sprouting out of his back. He wears pretty skimpy armor that mostly only cover his shoulders, head and parts of his back. His headwear has a beautiful green emerald embedded in the forehead area. Leonides is often interpreted as a ferocious blood thirsty beast that will kill anyone, and for Archeon enemies that may be true, but he is in fact pretty lazy. Outside of combat Leonides behaves like a normal domesticated cat, when not working he will spend most of his free time sleeping and occasionally eating. He may be lazy but he shows proper respect to the 55 supreme beings of Archeon and will follow their commands to the best of his abilities.

    He possesses the least amount of intelligence of the floor guardians, only being able to execute the most simple of commands. Leonides is a level 100 NPC that posses tremendous power. Thanks to him being a beast type monster Leonides posses immense physical might and an extremely durable body. Because of his thick and tough hide Leonides is capable of almost completely nullify all attacks that deals bludgeoning damage and has an innate resistance against against fire and frost type attacks.

    Because of his classes as well as his lack of intelligence Leonides affinity for magic is extremely low, with him only possessing a miniscule amount of offensive spells.

    He has the most actual combat experience of all the Floor Guardians as his position means he is the first to meet any player that invades Archeon. Beast King's Aura: Any beast type monster, or demi-human, in Leonides vicinity that are weaker then him will become submissive. Beastial Roar: Natural Weaponry: Leonides possesses sharp claws and teeth that he uses to attack his enemies. Flight: With the help of his wings on his back he has the ability to fly. Intimidation: Strikes fear into the hearts of the enemy. Iron Skin: Hardens the user's skin. Natural Steel Weapon: The user hardens certain body parts— such as claws and fangs to make them as strong as metal. Steel Skin: The superior version of Iron Skin. The Three Beast Lords Leonides direct subordinates. Leonides may be the floor guardian but he do not posses the necessary intelligence to properly handle the floor, the members of God Eaters created three high levelled beastmen type NPCs that would act as Leonides caretakers.

  14. #14Floor Gaurdians

    Keys: , Gaurdians, floor Gaurdians

    Enabled · After character · Order 10 · 100%

    Entry settings

    Floor Guardians (階層守護者) are a group of NPCs who manage the defense of their own floors and have the highest authority of all NPCs in the Shadow Sanctum Archeon.

    As the Supreme Being's elite chosen NPCs, the denizens of Archeon show proper respect to the Floor Guardians for their immense authority and terrifying power.

    Background Floor Guardian's roles were similar to stage bosses of a dungeon. Each of them manages the defensive system of their own floor respectively. For that reason, all of them have the highest authority among the NPCs, and most of them (except Ant Queen) are very powerful level 100 NPC. After the teleportation, they closely serve the guildmaster Valserion. Now given more freedom and additional duties, they have been slowly gathering resources and monsters to strengthen Archeon.

    Strength The Floor Guardians are easily considered the strongest group of NPCs with all of them (except Ant Queen) being powerful level 100 NPCs, yet there are still other NPCs outside the group who're considered to be stronger than them in Archeon. Nimue for example surpasses most of them is combat capabilities.

    Among the Floor Guardians, Abbathor is easily considered not only the strongest Floor Guardian but the most powerful entity with Archeon, with Leonides and Deus Carrion considered as potential contenders of the title as second strongest Floor Guardians.

    All the Floor Guardians were protected against ranged weapons, so they did not have to worry about sustaining damage from simple projectiles. At the Floor Guardians’ level, one would have complete immunity to unenchanted projectiles.

    Guardian Overseer:

    Veyron: Level 100 Floor Guardians:

    Leonides: Level 100 Valentine Darkheart: Level 100 Sulvena: Level 100 Ant Queen: Level 90 Aeacus: Level 100 Deus Ex Carrion: Level 100 Abbathor: Level 100

  15. #15Area gaurdians

    Keys: , Area, area gaurdians

    Enabled · After character · Order 10 · 100%

    Entry settings

    Area Guardians (領域守護者) are a group of NPCs, who guard a specifically assigned area in the Shadow Sanctum Archeon. They control the surrounding territory of a Floor Guardian.

    Background Like the Floor Guardians who manage the defense of the whole floor, Area Guardians guard a certain area appointed to them. These types of guardians were responsible for being in charge of an individual area within a given floor as their domain specifically. As they are large in number and most of them are not very strong, the word "Guardian" usually refers to the Floor Guardians only.

    Strength Though most of the Area Guardians are weaker than the Floor Guardians, there are some strong NPCs among them. There are Area Guardians that are optimized for battle are considered to be stronger than some of the weaker Floor Guardians like The Ant Queen. Also among them are three Level 100 NPCs such as the Twin Knights and Solomon that hold power rivaling their Floor Guardian counterparts.

    Name | Area | Level --- | --- | --- Solomon | Ore Mines | 100 Nimue | Treasury | 100 Vivien | Treasury | 100 Aku-Shin | Production Area | 85 Orion Asterism | Somewhere on 8th Floor | 82 Barrac | Unknown Area | 75 Durga | Unknown Area | 75

  16. #16Three Beast lords

    Keys: , Beast lords, three Beast lords

    Enabled · After character · Order 10 · 100%

    Entry settings

    Background Three high levelled beastmen type npcs that directly serve Leonides, as well as managing floor 1 to 3. They are around the same level as an Evil Lord and would regularly patrol the underground labyrinth. They act as Leonides caretakers, feeding him, washing him and anything of that sorts. Durga and Barrac are also Area Guardians.

    Name | Level --- | --- Durga | 75 Barrac | 75 Rhogar | 82

  17. #17Seven Servants of sin

    Keys: seven servents, Sins

    Enabled · After character · Order 10 · 100%

    Entry settings

    Seven Servants of Sin

    Background: The Seven Servants is a combat squad of Archeon. Its members originally only served as Archeon's last line of defense, but since the sanctum's transportation to the New World, they have been assigned additional tasks by Valserion. They work directly under Archeon's guardian overseer.

    Captain: Ferocia Luci Vice-Captain: Avaritia Mam

    Other Members:

    Luxuria Asmo: Level 65 Invidia Beelz: Level 66 Milunia Belph: Level 62 Ira Sath: Level 70 Desidia Abad: Level 59

  18. #18Valentine darkheart

    Keys: Valentine, undead queen., crimson witch, darkheart

    Enabled · After character · Order 10 · 100%

    Entry settings

    Valentine Darkheart (バレンタインダークハート) is ) is a true vampire and the Floor Guardian of the 4th floor in the Shadow Sanctum Archeon. She was created by Camazotz. Valentine is a vampire of a relatively tall stature, she has pale shiny skin, seductive yellow eyes, and fine facial features. She has extremely long black hair that touches the floor she walks as well as pointed ear, an indicator to her elven ancestry. She is described as being a very elegant and majestic lady that takes good care of her appearance.

    She usually wear a long black dress with red frills around her waist, as well as some golden and white accents. She also wears thigh-high black stiletto boots with two spikes protruding from front side. Occasionally, she does wear other outfits.

    When transforming into her True Vampires form she becomes very hideous. Her mouth transforms into a gaping hole that stretch wide enough to form a semicircle, canines that reach past their chin, and her normally yellow eyes starts glowing crimson red, like the color of blood. The nails on her feet and hands starts growing into razor-sharp claws that are several decimeters long. Befitting of a True Vampire, as well as a former elf, Valentine has a very prideful and arrogant personality. This pride comes from her being a direct creation of Archeon's supreme beings as well being the appointed guardian of an entire floor. These factors, in her mind, makes her naturally better than a vast majority of people. Despite this she still take all of her guardian duties very serious, never believing herself above the will of the Supreme Beings.

    She has a great love for the materialistic and will unashamedly indulge herself in luxuries and decor. Her chamber is decorated from floor to ceiling with lot of gold and other valuable materials. If something catches her interest she will relentlessly pursue it until it belongs to her, it does not matter whether it is a living being or an inanimate object Valentine does not differentiate. If, however, Valserion wills it she will immediately stop her desires for something.

    As all other NPCs of Archeon she is completely loyal to Valserion, being extremely thankful for him staying with Archeon even when all the other left, including her creator. Valentine is one of many NPCs created by the 70 Supreme beings of God Eaters. Her creator, Camazotz, was a big vampire fanatic and designed Valentine to mirror this love. He based a majority of her personality on several vampires from different pieces of media As one of Archeon's level 100 NPCs she is considered one of the strongest entities in the New World, able to bring entire nations down to their knees. However, among the Floor Guardians her combat strength is actually ranked closed to the bottom, being second only to the Ant Queen.

    She is an powerful arcane caster that specializes in necrotic and blood based spell.

    Passive Whisperer of Blood: When on a Bloody Terrain or covered in blood, all of Valentine's spells has a increased chance at hitting her target. The MP cost for all of her blood based spells and skills are greatly reduced. Special Abilities Cold Resistance Creating spawn through Blood Drain Fast Healing Life Drain Mystic Eyes of Charms: It's a type of mind control that charms an opponent who looks into their eyes. It works on targets of the same sex as the user, not just the opposite. Spell Resistance: Her resistance depends on the attacker’s own strength. Weapon Damage Resistance Basic Undead Race Traits Biological Penalties' Resistance Bludgeoning Vulnerability V Critical Hit Immunity Dark Vision Death Immunity Disease Immunity Doubled Damage by Fire Eating, Drinking, and Breathing are Unnecessary Energy Drain Immunity Good, Light and Holy Vulnerability IV Good and Holy Consecrated Areas' Vulnerability II Mind-affecting Immunity Necromancy Resistance Paralysis Immunity Physical Penalty Resistance Poisoning Immunity Recover by Negative Energy Sleep Immunity Basic Vampire Race Traits Fast Regeneration Evil eye of Temptation Life Absorption Create Lesser Race by Bloodsucking Weapon Resistance Ice-type Damage Resistance Slow movement penalty during Sunlight Vulnerability to Holy Water. Added damage by Positive Energy Relationships Valserion After the transition to the New World, Valentine declared herself loyal to Valserion and considers him a love interest. She is extremely thankful of him for staying with Archeon until the "end".

    Andraste Valentine is very jealous of her due to her being one of Valserion's only creations. She see her as a love rival but knows deep down she do not stand much of a chance.

    Camazotz As her creator, Camazotz commands the most respect and loyalty from Valentine than all the other guild members. If he had wished and ordered it, she would even make all of Archeon her enemy and charge at them without any hesitation.

  19. #19Sulvena

    Keys: , Sulvena, forest queen

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sulvena (スルベナ) is a Nature Spirit and the Floor Guardian of the 5th floor in the Shadow Sanctum Archeon. Sulvena is a beautiful women with the appearance of someone in their mid twenties. She has light green eyes and long green hair that reaches her thighs. She has pointed ears as well as a single horn protruding from her forehead. Her face is described as delicate and pure, free from any blemishes.

    She wear very simple clothing that leave much of her body uncovered. Some of the only noticeable gear she has is her necklace, a rather small golden accessory in the form of a snake, or dragon, eating its own tail, very similar to the Ouroboros symbol.

    Personality Sulvena is a introverted person that has a very apathic view of things not directly concerning nature or her lord's will. She is easy minded, being very lazy and possessing a aloof demeanor as well as being a big airhead. Her vocabulary is vast but the amount of words she is willing to speak is limited to what is demanded of her, the reason being that she do not want to exert unnecessary energy and prefers to keep conversations short and effective.

    With her neutral sense of justice she is one of few people that do not necessarily look down on humans, the reason being that she shows indifference, lacking any actual interest in them. As a dryad her love for nature is deeply rooted into her very being, she firmly believes that the beauty found in nature is the most important component of anyone's life, strongly antagonizing anyone that intends to hurt it.

    Background Sulvena was created by on of the 55 Supreme beings of God Eaters. Her creator was a scientist with great love for nature. The 22nd century is a very dark chapter in human history, humans are destroying the world they live on, having passed the line of no return many decades ago. The air is unbreathable without masks, the polar caps losing against global warming, the beautiful nature of earth at the brink of extinction with thousands of species dying left and right. Sulvena's creator worked on a project that was suppose to fight the global change, but for unknown reason she lost sponsors and almost all of her funding's vanished. With no money or staff she was forced to cancel the project, this lead to her quitting the game and start searching for a job instead.

    Sulvena and the floor she protects was created as a love letter towards nature from her creator.

    Abilities and Powers Forest Queen Sulvena As a level 100 floor guardian Sulvena is considered to be extremely powerful, easily overpowering most of the New Worlds inhabitants. Sulvena is a powerful druid who can cast spells that support her fellow companions or control nature. She has a wide array of spells and being very flexible when it comes to combat.

    Sulvena is a magic caster optimized to deal with multiple enemies (mobs) such as armies simultaneously from afar, she possesses the strongest area-of-effect (AoE) spells in terms of power throughout all of Archeon. She will often use the terrain to her advantage, manipulating any plant life she sees as well as manipulating the ground itself, sending giant earth waves that can decimate armies.

    Racial Traits Ecological Empathy: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. Nature Unity: Sulvena is one with nature, her soul sensing a great deal of peace and content. Animals will be less aggressive against her. She can sense and feel the living creatures and their emotions. Semi-Immortality: Sulvena can not die of old age. Zoolingualism: Sulvena can communicate with the animal kingdom, able to command them. Plant Manipulation Plant Generation Plant Growth Super Tier Hoddmímis holt: Sulvenas strongest defensive spell. The user creates an gargantuan wooden dome. Brocéliande: The user force trees to grow on any surface at a rapid pace, the user creates a dense forest of flowering trees. During the forest's formation, the user can have the branch restrain any target(s) that tries to attack the user before the formation of the forest is complete. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. The user can also control where the pollen spreads so it does not affect them nor their comrades. Spells Control Cloud: A 4th-tier spell capable of changing clouds. Control Weather: A 6th-tier spell capable of changing the weather. Detect Life Dragon Earth Earth Surge Earthquake: It would destroy all above-ground structures as well as underground facilities within this spell's area range of effect. People within said structures would largely be crushed to death or buried alive. A magically-induced earthquake could not affect things outside of the spell’s range, so people hiding in houses in other areas would not notice. The sound of collapsing buildings and the wails of people dying was another matter entirely. Jumanju: A 9th tier spell that summons a giant, level 85 wooden monster from the earth that the user controls. Magic Shield Mass Middle Cure Wounds: AoE HP recovery. Nature's Shelter: It is a 10th tier divine spell which Sulvena can use to conjure a bunker from the earth. The inside of this shelter gives the illusion of an endless sky. Power of Gaia Woodland Stride Relationships Valserion Is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of her role as a floor guardian she reports directly to him whenever something happens.

    Aeacus Sulvena's and Aeacus creators where good friends and she appreciate his silent nature.

  20. #20Ant queen

    Keys: , Ant queen

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    Ant Queen (アリの女王) is a Floor Guardian of the 6th and 7th floor in the Shadow Sanctum Archeon. The Ant Queen looks like a giant quadrupedal, albino ant with a thick exoskeleton. The Ant Queen is the largest of the floor guardian, towering over everyone.

    Personality The Ant Queen possesses the lowest intelligence of all the floor guardians and relies solely on instincts and Aeacus to make all the decisions.

    Background The Ant Queen and Aeacus were both created by the same Supreme Being and thus they have a relationship akin to that of siblings.

    Abilities and Powers The Ant Queen is a level 90 npc possessing tremendous power. Despite being weaker in power in comparison to Aeacus and the other floor guardians, she is a floor guardian nonetheless. The Queen build focuses on summoning and strengthen large amounts of ant that will fight for her. The majority of all the ant like monsters in Archeon are spawned by the Ant Queen.

    The Ant Queens authority is not limited to only summoning and/or controlling ants, she has authority over all insect or arachnid type monsters (non-npc) weaker than her.

    Racial Skills Ant Summon Insect Control / Insect Domination: The Queen has the power to mentally dominate any insect type monsters weaker than her. Insect Strengthening: The various kinds of insectoid monsters The Queen summon are buffed or enhanced. Mandible: The Ant Queen posses giant powerful mandible that can crush enchanted metal with ease. Natural Armor: As an insectoid monster The Ant Queen is very limited to what gear she can equip and instead uses the natural armor that her racial class grants her. The armor can not compete with Divine Class gear but because of it being part of her body no money or resources are require to fix it. Poison Generation Skills Harden: A low tier skill that makes the users body sturdier. Copper Shell Iron Shell Steel Shell Platinum Shell Adamantine Shell

  21. #21Aecus

    Keys: , Aecus

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    Aeacus (アイアコス) is a Floor Guardian of the 6th and 7th floor in the Shadow Sanctum Archeon Aeacus is a tall bipedal, humanoid ant that has the mixed features between a ant and a mantis. His body is covered in a dark natural exoskeleton. He has neon red eyes that emit a light aura. His wings are white in a cross shape attached to his back. Aeacus has sharp claws and a slender body.

    Personality Despite him being a Magic Beast and an ant on top of that, he does posses an unusually high thinking ability for his race and is fully capable of coming up with strategies and even self-contemplation.

    He shows extreme loyalty to his lord and will follow his every command without question, he would even kill himself if ordered to.

    Background Aeacus was created by on of the 55 Supreme beings of God Eaters.

    Abilities and Powers Ant King Aeacus As a level 100 floor guardian Aeacus is considered to be extremely powerful, easily overpowering most of the New Worlds inhabitants. Despite his size Aeacus is known as the fastest NPC within Archeon, able to move so fast so it appears that he is teleporting. His build is rather similar to that of an assassin, boasting high speed and strength while lacking in the defensive department, he also has access to a wide array of natural poison's that his racial class levels lets his body produce. He has very low affinity for magic and can only cast basic low tier spells.

    Because of his role as Ant King, Aeacus can summon and strengthen insect type monsters and beings, but not limited to only ants. Aeacus main tactic in a fight was letting his summons swarm and overwhelm the enemy while he dashes around on the battle field dealing lethal damage.

    Racial Traits Acid Generation Natural Armor: As an insectoid monster Aeacus is very limited to what gear he can equip and instead uses the natural armor that his racial class grants him. The armor can not compete with Divine Class gear but because of it being part of his body no money or resources are require to fix it. Poison Generation Wings: Aeacus has wings that allows him to fly. Skills Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of Aeacus role as a floor guardian he reports directly to him whenever something happens.

    Ant Queen Aeacus and the Ant Queen are both floor guardians of the 7th floor and meets each other on a regular basis. Even though she is the Ant Queen she is not Aeacus mother, but more of a sibling. Because of the Ant Queens lack of intelligence Aeacus is the one that actually manages the floor while the Ant Queen stay in her chamber birthing more ant soldiers.

  22. #22Dues Carrion

    Keys: dues, war demon, carrion

    Enabled · After character · Order 10 · 100%

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    Deus Carrion (デウス腐肉) is a Asura and the Floor Guardian of the 8th floor in the Shadow Sanctum Archeon. Carrion is humanoid in appearance, aside from the markings on his body as well as his eyes and arms. He normally has spiky hair that is white in color, and his skin is of tanned complexion. His eyes glow white and although he has irises, he doesn't have pupils. Carrion wears a torn black hakama trousers with a red flame pattern and a torn golden waist sash hanging. He also wears golden ceremonial greaves with one leg of his trousers tucked into the greave of his right leg and the other leg covering his left leg.

    Personality Carrion has a warrior personality, respecting anyone with a fighting spirit, and the heart of a warrior. He take pleasures in great fights even if he is not participating he is fine as long as he can observe it. He can be very stubborn as well as very loudmouthed but will show the upmost respect towards the Supreme Being of God Eaters. He take pride in his role as floor guardian and will take his duties very seriously.

    Background Deus Carrion was created by on of the 55 Supreme beings of God Eaters. He is the floor guardian of the 8th as well as the main instructor of the Grand Monastery.

    Abilities and Powers As a level 100 floor guardian Carrion is considered to be extremely powerful, easily overpowering most of the New Worlds inhabitants. Deus Carrion is an unarmed combat specialist and one of the strongest warriors within the Shadow Sanctum Archeon. Carrion is capable of sweeping away anyone before him in direct combat.

    Befitting his status as a melee fighter, Carrion has high-level physical abilities and is able to perform incredible feats of strength in comparison to the New World humans. In fact, his immense strength makes anything in the New World akin to paper.

    Thanks to his class as a Monk, Carrion is able to utilize Ki to compensate his lack of magical abilities. For example, he can wreathe his fist in Ki, making his knife hand sharper than any blade.

    Skills Ability Boost: Raises the overall strength of the body. Body Strengthening: Raises an individuals body defense. Capacity Building: Increases the bodies overall capacity. Divine Skill Single Flash: A Martial art that makes a blinding light which confuses an enemy. Dragon Fang Thrust: A consecutive two-hit piercing attack with the spear bending as if like that of the tooth of a dragon. Dull Pain: Martial Art that dulls one's own perception of pain as long as it is in effect. Enhanced Magic Resistance: It increases the user's resistance to magic effects. Flow Acceleration: An skill that temporarily accelerates the workings of the user's nerves, increasing one's attack speed and movement speed. Fortress: A defensive skill that absorbs attacks. Can be used to offset the enemies' attacks. This technique does not require a shield or sword to be used. If desired, one can activate it with one’s armor or even bare hands. Healing: Using Ki to heal a target. However, it cannot cure diseases and poison. Impenetrable Fortress: Greater version of Fortress that deflects enemies attacks at a higher level. Intimidation: Strikes fear into the hearts of the enemy. Iron Skin: Hardens the user's skin. Palm of the Puppeteer: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead. Passive Level evaluation: Specializes in evaluating the capacity of enemies. He can even classify the strength of mere humans. Carrion gauges his opponent’s strength by the potency of their ki. Although it is difficult to estimate one’s strength if it is hidden by some unknown skill or magic. Ki Sense: Feels signals of life in his surroundings. Equipment The Six Gauntlets of Aether: The six golden gauntlets that Carrion uses in combat. Relationships Valserion Is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of his role as a floor guardian he reports directly to him whenever something happens.

    Veyron Despite their very conflicting personalities they share a very good relationship with each other

  23. #23Abbathor

    Keys: The gold bearer, strongest entity in Archeon, Abbathor, Schorcing dragon lord

    Enabled · After character · Order 10 · 100%

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    Abbathor (アブター) is the Floor Guardian of the 9th floor of Archeon. He is considered the strongest entity within Archeon. Abbathor posses an enormous body and an even larger wingspan. He has two large horns on his head, which portrudes backwards towards his wings.

    His humongous body is covered with thousands of beautiful red scales, all of them being the size of medium sized shields.

    Personality Background Abbathor was created by on of the 55 Supreme beings of God Eaters.

    Abbathor was a special NPC that the members of God Eaters created by utilizing an unknown World Item.

    Abilities and Powers Abbathor is a dragon of gigantic proportion. Simply being a dragon gives Abbathor many benefits, one of them being his stats, out of all people and creatures in Archeon, Abbathor posses the highest stat total. His physical strength surpasses even that of Leonides, a floor guardian, while his magic capabilities could even put a level 80 pure mage build player to shame. Out of all NPCs in Archeon, and even most members of God Eaters, Abbathor is considered the most powerful entity.

    The motions of a dragon could not be followed by an untrained kinetic vision. Abbathor's scales that cover his body are harder than steel, and even blades made of ordinary metal would split on impact. Even if his scales are penetrated, the walls of muscle would stop such weapons from wounding him too deeply. His breath released from his maw can mow down all those that oppose him.

    As a dragon Abbathor is furnished with wings that make him a master of the sky when soaring on air. He is also capable of producing powerful breaths, with hard scales protecting him that are near impenetrable and with his far superior physical prowess. As a dragon he is also equipped with claws and teeth which could easily cut through steel. Abbathor's arsenal is also filled with a plethora of different elemental spells, with his specialization being fire.

    Despite his lack of ability to use Wild Magic and him being considered very young when compared to most dragons, Abbathor is powerful enough to contend against the New Worlds Dragon Lords, even gaining the title of "The Scorching Dragon Lord" by its inhabitants.

    Racial Traits Blessing of Tiamat Breath Attack (Fire) Dragon Tongue Dragon Wisdom Elemental Resistance Fire Immunity Frightful Presence Magic Resistance Status Damage Ⅳ Slashing Damage Resistance V Piercing Damage Resistance V Skills Might of the Dragon: Greatly boost physical attacks. Haste of the Dragon: Greatly boost movement speed. Magic of the Dragon: Greatly boost magic damage. Golden Aura Spells 3rd Tier Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target. Firewall: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target. Haste: A 3rd tier spell that allows to buff an individuals speed. Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line. 4th Tier Burn Lance: A 4th tier physical spell that deals fire damage. Grand Fireball: Since it is of the 4th tier, this spell is presumed to be the superior version of Fireball. Shock Lance: A 4th tier physical spell that deals lightning damage. Silver Lance: A physical spell of the 4th tier, that carried the silver element for great damage to any enemy vulnerable to silver. It also had a piercing special effect that dealt even more damage to targets not wearing any armor. 5th Tier Dragon Lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target. Undying Flame: A 5th tier spell that allowed a dragon's hooked fangs and claws to blaze with bluish-white flame. Wild Bursting Flame: The user thrusts their hand downwards and a burst of flames manifest on the ground, surrounding the user. From this circle of flame, multiple fireballs manifest and launch in every direction. The spell allows the user to attack multiple targets at once. 6th Tier Flamewing: A 6th tier spell that covers the users wing in flames. Sun String: The user manifests a small sun-like sphere of concentrated flame and then manipulates the sphere to shoot an intense beam of fire towards a target. The beam has enough power to pierce through a barrier made of a defense magic spell. Once the beam hits, the user can manipulate the residual fire to incinerate the remains of the target. 7th Tier Chain Dragon Lightning: A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor. Greater Teleportation: A 7th tier spell that allows instantaneous transition without restriction to distance. Hell Flame: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames. Hellfire Wall: A 7th tier spell that creates a wall of black flames surrounding everything within the victim's range of view, leaving them trapped. It causes no physical damage but seems to incinerate the soul instead. Napalm: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in fire. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of Abbathor's role as a Floor Guardian he reports directly to him whenever something happens. Despite Abbathor strength and immense pride he deeply respect Valserion and gladly follow his orders. Abbathor is entrusted with the protection of the Staff of God Eaters in the Cherry Blossom Sanctuary when it is not in the possession of his master, Valserion.

  24. #24Solomon

    Keys: the false legion, Solomon

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    Solomon (ソロモン) is an Area Guardian of the special Ore Mines of Archeon.

    Although he is not one of the Floor Guardians, his power closely rivals theirs. In a way, he is independent of their chain of command. Solomon has a metallic doll like body with pale gray skin. He is humanoid in shape but lacks any warmth that a true organic body should posses. Long bluish hair flows from the backside of his head reaching his mid back. His face is a empty slate with two crimson red slits acting as his eyes. His body is covered in mystic runes that will glow whenever he cast a spell.

    The tattered black robe he wears is a divine class item that grants him many benefits.

    Personality Solomon is whimsical but also very calculative when he wants to be. He usually shows an absolutely composed attitude, but whenever anyone insults his Lord, his polite exterior turns into a cold form of malice and he proceeds to punish the "sinner" in the most painful way imaginable unless it goes against Valserion's orders. However, when someone has a good relationship with Valserion, Solomon usually treats them in an amiable way, though he might still manipulate them for his own ends. Solomon follows Valserion's orders to the letter.

    Solomon is a hyper-intelligent and a highly analytical being that is considered one of the smartest beings in Archeon. Because of his nature as a golem he barely posses any emotion, with the only things he can feel being respect and admiration towards the Supreme Beings of Archeon. His lack of emotion leads him to perform a plethora of different experiments on the inhabitants of the New World to better understand the concepts of feelings. All his test makes use of his excellent ability to create perfect illusions and tempering with the subjects minds. Chaos Golem racial class Solomon's experiments tends to lean towards making his test subjects suffer, showing them utter despair.

    Background Solomon was created by on of the 55 Supreme beings of God Eaters. His creator lacked a lot of creativity and left most of Solomon's flavor text section empty and Valserion believes this to be the main reason why Solomon lack emotions.

    Abilities and Powers Solomon is an extremely powerful existence, possessing a brilliant mind while also having the body of a Golem. His body is entirely made up of different types of Prismatic Ores making him one of the most powerful golems that could be created in YGGDRASIL. As a non-organic construct Solomon's endurance is on par with that of an undead, he also does not require nourishment or sleep to properly function. He is also immune to any form of diseases or sicknesses and is even immune to the flow of time.

    Even without any type of defensive skills or spells Solomon's body alone is sturdy enough withstand the attacks of anyone below level 50. He is also physically strong enough to subjugate a Frost Dragon with his bare hands.

    Despite possessing such a sturdy and powerful body Solomon's true power lays in his ability to conjure illusions and manipulating minds. For instance, Solomon can refine his illusions to the utmost limit, where he can then use a certain skill once every few days to deceive the world itself. By deceiving the world itself, his illusions can be made real.

    His puppeteer class allows Solomon to even manipulate non-sentient, non-living beings to do his bidding, allowing him to take control over golems and undead created by others. He also has the ability to copy his conscious and transfers it over to people or objects he has control over. Said object or person will be a medium for Solomon to enact his will, all subjects are connected via a hive mind and the original Solomon will be able to cast any of his spells, below 7th tier, through them. This ability of his lead to him gaining the epithet of The False Legion.

    He also has some powerful elemental type spells in his arsenal and can even wield swords or spears if the situation calls for it. His brilliant mind combined with his cruel nature and ability to manipulate seemingly anything makes him a fearsome existence that can bring entire nations down to their knees without barely doing anything.

    When YGGDRASIL was a game Solomon's duty was to create several illusions inside the maze like construct down in the Special Ore Mines, making it considerably harder for any intruder to find their way down there. He would also use his puppeteer skills to create semi-golems that would harass the intruders.

    Racial Traits Abnormal Condition Immunity Acid Immunity Agelessness Arcane Vision/See Invisibility: Can see through any low-level illusion or invisibility spell/skill. Biological Penalties' Resistance Eating, Drinking, and Breathing are Unnecessary Electric Immunity Energy Drain Immunity High Tier Magic Immunity III: Nullifies all low tier spells. High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60). Mind-affecting Immunity Natural Effects Resistance Paralysis Immunity Physical Attack Resistance Physical Penalty Resistance Poisoning Immunity Recover by Negative Energy Sleep Immunity Spiritual Attack Resistance Spells 1st Tier Charm Person: A single target spell. It makes the target regard the caster as a "friend", and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend, or perform actions that Lesser Mind Protection Magic Arrow: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. Unlike regular arrows, [Magic Arrow]s were guaranteed to hit independent of the evoker's skills. Casting it at a higher tier would increase the amount of projectiles generated as well as the individual damage output of each projectile. Even so, a single projectile's damage output was still minuscule. It was pretty much impossible for them to one-shot their enemies with a single cast. The damage output of the spell did not depend on where the enemy was struck. Odorless: By using this 1st tier spell, the caster can hide their scent. Sleep: A 1st tier spell that forces a person to have the desire of sleeping. The effect of the spell can be dispelled by simply shaking the person effected by it. Ventriloquism 2nd Tier Acid Arrow: A single-target, 2nd tier spell which fires a bolt of caustic acid at the enemy. Calm Emotions: A 2nd tier spell that suppress strong emotions in a group of people. Hawk Eye: It strengthens the users vision to see far away objects a lot closer. Hold Person Invisibility: A spell that makes one invisible Lesser Dexterity: It is a 2nd tier spell that raises the target's dexterity. Lesser Strength: A spell that raises the target's strength. Mass Compass: It is a 2nd-tier spell which was said to be a multi-target version of [Compass]. Misdirect Shock Wave: A 2nd tier spell that when activated, emits an invisible shock wave that can even distort the air and can easily crush a full plate armor. Silence: A 2nd tier spell that allows the user to eliminate sounds in an area. Temperature Change: A 2nd tier lifestyle tradition spell used to alter the temperature of the water until it was comfortable, or to directly heat the room. Thunderlance: A 2nd Tier spell that fires thunder like a lance at a target. 3rd Tier Dimensional Move: A 3rd tier spell, but to magic casters, it was an escape spell used to put distance between themselves and their adversaries. The caster could only use this spell on themselves. Electrosphere: A 3rd tier spell that could create two balls of lightning, appearing in the user's open palms and then shot forth towards their intended targets. Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target. Fly: A 3rd tier spell that gives the caster the ability to fly. Haste: A 3rd tier spell that allows to buff an individuals speed. Improved Displacement Paralysis 4th Tier Charm Species: It is a 4th tier spell that works on any species. It makes the target regard the caster as a "friend", and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend, or perform actions that friends would not tell them to do, such as self-harm. Confusion: This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Grand Fireball: Since it is of the 4th tier, this spell is presumed to be the superior version of Fireball. Massmorph Project Image Psychic Lance: Solomon unleash a shimmering lance of psychic power from his forehead at a creature that he can see within range. Alternatively, he can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if Solomon can’t see it. 5th Tier Demi-Shadow Monster Dominate Person: It was a stronger spell than [Charm Person] as it could manipulate a person according to the caster’s will. Teleportation: A 5th tier spell that allows the caster to teleport over a distance. Major Creation Modify Memory Synaptic Static 6th Tier Permanent Illusion Polymorph Object Equipment Bael's Black Robe: A Divine Class item that helps covering Solomon's weakness against bludgeoning damage. It also reduces the cast time and the MP cost of all his spells. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Despite lacking most resemblances of emotions Solomon still deeply respects and admires Valserion.

    Veyron Solomon and Veyron has a very amiable relationship built mutual respect. They both share a passion in experimenting on the inhabitants of the New World, although for different reasons. Veyron because he loves seeing despair and suffering while Solomon wants to properly understand those feeling. Veyron also sees Solomon as an intellectual equal. Because of Solomon's lack of emotions all of his decisions are based hundred percent on logic and facts, thus Veyron deems it worthy to always discuss any of his future plans with him to make sure that they are as perfect as they can be.

  25. #25Nimue

    Keys: Nimue

    Enabled · After character · Order 10 · 100%

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    Nimue (アブター) is one of the twin Area Guardians of the Treasury and the financial manager of Archeon. She and her sister are responsible for the upkeep of Archeon and God Eaters. Nimeu is an attractive and fairly tall young woman with fair skin and, similarly to Vivien, posses a very curvaceous body. She has a very feminine face with two emerald green eyes and long blonde hair that she keeps in a crown braid with two thick locks of hair that reaches past her neck.

    Her normal attire is made up of a blue leotard adorned with several golden markings and two lines tracing her torso and going down. With the help of some armored pieces Nimue connects a waist cape, of the same color, to the leotard. She also wears thigh high stockings and a pure white coat that reaches below her waist. She wears a minimal amount of armor with her white gauntlets covering her hand and forearm and some small pieces around her torso.

    When she enters battle she clad her body in a silver and blue armor and wears a helmet carved to resemble a lion's face with mane.

    Personality Nimue is a rather introverted person preferring to spend her time with either her sister or her Lord. Despite being bad with crowds she is most definitely not shy, she has little problem voicing her own opinions and can socialize with the other inhabitants of Archeon, she just get exhausted from it.

    She, together with her sister, takes her duty as a Area Guardian extremely serious.

    Background Nimue and her sister, Vivien, was created by on of the 55 Supreme beings of God Eaters.

    Abilities and Powers The Nemean Labor The Nemean Labor

    White Malelevolence White Malevolence

    Nimue is considered a contender for the title of Archeon's strongest guardian, excluding Abbathor. She is a hybrid caster-fighter that utilizes divine type magic and possess many life-sustaining skills. Nimue's class build makes her an extremely dangerous opponent against particular Magic Casters like Necromancers.

    Nimue also boasts the highest defensive power among all the NPCs of Archeon. Especially, when she is fully equipped with her personal armor, The Nemean Labor, Nimue's defense is virtually impregnable.

    Despite mainly being a tank Nimue can masterfully wield most melee weapons. She prefers to wield polearms such as spears and lances, with her main weapon being a lance named Black Malevolence, but is fully capable of wielding swords and whips.

    Skills Aegis Holy Strike: Nimue imbues her armament with the holy attribute and strikes the enemy with it, dealing heavy holy and striking damage. Lion Heart: Grants the target resistance against fear type attacks. Purifying Javelin: It is a class skill used by Nimue to create a gigantic lance of the holy element. The javelin causes massive damage to her foes as a holy-based ranged attack. The javelin can also inflict a curse on the target upon hitting them. Most importantly, she can spend the extra amount of MP to imbue it with perfect accuracy and tracking ability. However, it can only be used three times per day. Rho Aias: The skill takes the form of a seven layered Bounded Field in the shape of an iridescent flower. Each flower petal layer has the defensive power of a fortress wall. Nimue was able to stop multiple 10th tier spells thrown at her with it. Sacred Flame Sacred Ground: Raise shield to create an holy-consecrated area that continuously restores HP and boosts defense for self and allies inside it. Sacred Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Sacred Ring of Light: The armament gathers a sacred ring of light and then fires it forward, the skill can be fired in rapid succession. Sanctuary Shield Crash: Nimue charge forwards with her shield while maintaining guard. Weaker enemies will usually only be shoved backwards and can even be staggered, but in the New World it is possible for Nimue to directly kill weaker opponents with it. Thunder: Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. Wind Wall: Nimue swings her shield to create a wall of storm winds in front of her, deflecting arrows and other such physical projectiles. Passive Aura of Life: Life energy continuously surrounds Nimue debuffing and dealing damage to all undead in her present. Equipment The Nemean Labor: A divine class armor. Nimue's creator was a big spender in the game and pushed the limit on the amount of data crystals Nimue's armor could have, because of this fact The Nemean Labor possess multiple abilities and is considered one of the strongest Divine Class items in Archeon. It granted immunities and massive resistances against multiple attack types, it had passive AoE buffs and much more. White Malevolence: A divine class item with the unique ability to ignore all types of armor for every third hit that connects with the enemy. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of Nimue's role as a Area Guardian she reports directly to him whenever something happens.

    Vivien Nimue is the more introverted one of the twins but she has no problem dealing with her sister. They rarely fight with each other but will often enter small squabbles where they will discuss inconsequential things. Nimue has great respect for her sister both her abilities and intellect.

  26. #26Vivien

    Keys: Vivien, lancer of black, yin twin

    Enabled · After character · Order 10 · 100%

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    Vivien (ビビアン) is one of the twin Area Guardians of the Treasury and the financial manager of Archeon. She and her sister are responsible for the upkeep of Archeon and God Eaters. Vivien is an attractive and fairly tall young woman with fair skin and, similarly to Nimue, posses a very curvaceous body. She has a very feminine face with two yellow eyes and long pale blonde hair that she keeps in a crown braid with two thick locks of hair that reaches past her neck.

    The attire she usually wear is a very revealing full-body leotard personally designed by her creator. She also wears two dark-indigo gauntlets and her spiked crown.

    When she enters battle she is cladded in dark-indigo and black armor with draconic feature.

    Personality Among all the Floor and Area Guardians, she is one of the most vocal when it comes to expressing her opinions. She is way more out going and extroverted than her sister getting along with most NPCs in Archeon.

    She, along with her sister, takes her duty as a Area Guardian extremely serious.

    Background Vivien and her sister, Nimue, was created by on of the 55 Supreme beings of God Eaters.

    Abilities and Powers Obsidian Shell Hysminai's Obsidian Shell

    Rhongo Black Benevolence

    Vivien has a pure warrior build that focuses on close to mid range battles. She possess some defensive capabilities but is designed to be extremely aggressive in battle, never allowing her opponent to paus and heal/buff. In general she is a lot weaker than her sister, Nimue, but surpasses her when it comes to DPS.

    Her equipment and skills allows her to do both heavy direct damage as well as damage over time. All of her equipment are jagged with crude spikes protruding outwards almost everywhere, dealing extra damage whenever she hits the enemy or they hit her.

    Skills Blood Blade: Vivien wounds herself to coat her armament with blood, then unleash an airborne blood blade that easily cause the bledd effect to activate. Can be fired in rapid succession. Bloody Flurry: Vivien unleashes a flurry of thrusts that rob the target of both their blood and their HP. Chaos Javelin: Similarly to Purifying Javelin, it is a class skill used by Vivien to create a gigantic lance of the chaos element. The javelin cause massive damage to her foes as a chaos-based ranged attack. The javelin can also inflict a curse on the target upon hitting them. Most importantly, she can spend the extra amount of MP to imbue it with perfect accuracy and tracking ability. However, it can only be used three times per day. Darkness Wave: Vivien plunge her lance into the ground to release multiple waves of darkness. Darkness Wave: Charge: Vivien charges the lance before she plunge it into the ground to create one giant wave of darkness. Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Impale: Skill that allows Vivien to pierce through enemy shields. The skill allows her lunge forward for a strong thrust that pierces an enemy's guard. Sidestep: Aa skill that allows the user to become temporarily invisible while dodging at high speed. Tempest Assault: Vivien leaps forward and surrounds her armament with storm winds and thrust it downward. The attack will produce more storm winds at the point of impact. War Cry: Vivien roars out a mighty war cry to rally her spirit and increase attack power. Passive Equipment Hysminai's Obsidian Shell: A divine class item that looks to be draconic in nature. The focus of the armor is not to protect Vivien but to deal damage to whoever attacks it. Black Malevolence: A divine class item. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of Vivien's role as a Area Guardian she reports directly to him whenever something happens.

    Vivien Vivien is the more extroverted one of the twins and has no problem pointing whenever her sister do something wrong. They rarely fight with each other but will often enter small squabbles where they will discuss inconsequential things. Vivien has great respect for her sister, both her abilities and intellect.

  27. #27Aku-Shin

    Keys: , Aku-shin, the shadow

    Enabled · After character · Order 10 · 100%

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    Aku-Shin (アクハート) is one of the Area Guardians that defend certain areas of the Archeon. Aku-Shin is always clad in a bluish silver armor that is greatly inspired by the Samurais of Japan despite him being more of an shinobi. His armor has several spikes potruding out of different parts with the most prominent ones being the two horns adorning his helmet. A blackish mist can always been seen surrounding his body, whether this mist is because of a passive skill, his race or a cosmetic item his creator used is unknown.

    No one has ever seen Aku-Shin without his armor, not even Valserion, thus his face and everything else underneath is unknown. The only things known is that as a Wraith Aku-Shin has a corporeal body and red eyes.

    Personality Aku-Shin comes off as quite the stern and straight-forward individual. He possesses extremely low tolerance for impoliteness and without hesitation kill those who disrespect his lord.

    However, he is far from being heartless, simply a man with unshakable faith and strict code of conduct. Despite being a assassin his karma value is rather high, at least higher than the average karma level of Archeon.

    Due to his fiendish outward appearance​ and fierce manner of fighting, he's pictured with a ruthless nature, but the individual in question is just silent, with a noble disposition that strictly adheres to the Supreme Beings teachings.

    Background Aku-Shin was created by on of the 55 Supreme beings of God Eaters.

    Abilities and Powers Despite being a level 85 NPC Aku-Shin, under the right circumstances, could deal damage equal to the floor guardians. As his creator concentrated Aku-Shin's character build on stealth and damage dealing, his defense ability is very low.

    Despite being able to deal large amounts of damage Aku-Shin's role is that of a scout and assassin. A of his classes gives him advantages when it comes to moving stealthily. The shadow walker job class is a class specifically tailored for those that moves in darkness, making it nigh-impossible for even someone at level 100 to spot him if Aku-Shin choses to stay hidden.

    Racial Traits Biological Penalties' Resistance Bludgeoning Vulnerability V Critical Hit Immunity Dark Vision Death Immunity Disease Immunity Doubled Damage by Fire Eating, Drinking, and Breathing are Unnecessary Energy Drain Immunity Good, Light and Holy Vulnerability IV Good and Holy Consecrated Areas' Vulnerability II Mind-affecting Immunity Necromancy Resistance Paralysis Immunity Physical Penalty Resistance Poisoning Immunity Recover by Negative Energy Sleep Immunity Skills Arm Slice Headshot Hobble: A skill that unbalances the target. Shadowbind: A skill that restrains the enemy in shadows. Shadow Walk: A skill that allows the user to teleport between shadows. Equipment Lightbane: Aku-Shin's pure black blade that Aku-Shin can manipulate like shadows. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon.

  28. #28Orion Asterism

    Keys: Asterism, the hunter, Orion

    Enabled · After character · Order 10 · 100%

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    Orion Asterism (オリオン星座) is a area guardian of an unknown area on the 8th floor. Orion is a rather tall man with a lean muscular body. His body and flesh is a darkened red color while his shoulder long hair is completely black. Over his chest near his heart, his skin has been dyed white, much like a scar from ripping out his own heart, and donning a black and gold shroud to cover his face.

    Personality Orion has a warrior personality, respecting anyone with a fighting spirit, and the heart of a warrior. Orion is loyal to a fault and will never question his lord's orders or intentions, despite not always understanding them or agreeing. As Orion is a warrior by heart, he likes a good battle and has a sense of honor. He is not above the thought of condescending his opponents, but rather show admiration of their tenacity to fight. He also appears to enjoy watching how battles play out as a bystander, excited to see what tactics and strategies his enemy use. Despite having warriors honor his karmatic value is rather low is because of his utter disdain for those without any fighting spirit and will hunt for sport the lower life forms who are weaker than him, even civilians are not sparred. If Valserion willed it Orion would not think twice about even killing someone from Archeon.

    Orion is not very liked by the other NPCs of Archeon, a fact that Orion do not seem to care about, and will spend most of his time alone, on both missions and on Are Guardian duties.

    Background Orion Asterism was created by on of the 55 Supreme beings of God Eaters.

    Abilities and Powers Orion is the best specialized ultra-long ranged combatant within Archeon. Once Orion is situated in a large open area, he can demonstrate his true power by easily attacking from even two kilometers far. Orion posses many skills that enhances his lethality with the bow. His hunter type classes allows him to easily locate most foes and his Archer classes increase both his destructive power as well as his precision.

    Hence, he was considered proficient in attacking from long distance with the use of explosive skills and thanks to his Dragonoid racial class he is also competent in close-quarter combat. His creator gave Orion a pair of shortswords that he switches to when the enemy gets to close.

    Spells Camouflage: A 1st tier spell that made it more difficult for someone to be detected. The spell allows the user to change their skin color to blend in with their environment. Odorless: By using this 1st tier spell, the caster can hide their scent. Air Step: A skill that allows the user to find footing in midair. It creates air plattfors near the user's feet, or hand, for a very quick moment. The footings it create are temporary and will exist for only a second or two to allow jumping and dodging in midair. Air Step makes it possible for the user to semi-fly, rather than flying it would be more accurate to describe it as air strutting. Skills Hawk Eye: Increases own attack power, skill attack power and hit rate. Arrow Skills/Spells Acid Arrow: A single-target, 2nd tier spell which fires a bolt of caustic acid at the enemy. Flame Arrow: A single-target, 2nd tier spell which fires a bolt of flames at the enemy. Flame Ballista: The 5th tier superior version of Fire Arrow, it deals significantly more damage and has greater AoE capabilities. Ice Arrow: A single-target, 2nd tier spell which fires a bolt of freezing ice at the enemy. Ice Ballista: The 5th tier superior version of Ice Arrow, it deals significantly more damage and has greater AoE capabilities. Lightning Arrow: A single-target, 2nd tier spell which fires a bolt of lightning at the enemy. Lightning Ballista: The 5th tier superior version of Lightning Arrow, it deals significantly more damage and will automatically track its target. Light Arrow: A single-target, 2nd tier spell which fires a concentrated beam of light at the enemy, it posses extraordinary piercing power. Light Ballista: The 5th tier superior version of Light Arrow, it deals significantly more damage and has increased piercing power. It has the highest damage output out of all Ballista Skills. Magic Arrow: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. Wind Arrow: A single-target, 2nd tier spell which shoots out a spinning gale at the enemy. Wind Ballista: The 5th tier superior version of Wind Arrow, it deals significantly more damage and has greater AoE capabilities. Once it hits a target a tornado will form, creating a vacuum, and suck in objects and peoples close by. It was usually used to set up for a Light Ballista right after. Equipment Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon. Because of Orion's role as a Area Guardian he reports directly to him whenever something happens.

    Deus Carrion Despite Carrion being his superior Orion don't reports directly to him. He has great respect for Carrion's strength but because their warrior codes are different Orion believs him to posses a inferior mindset.

  29. #29Rhogar

    Keys: , dragon shaman, Rhogar

    Enabled · After character · Order 10 · 100%

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    Rhogar (ロガー) is one of the Three Beast Lords, titled Dragon Shaman, that serves Leonides as one of his caretakers. As a Dragonborn Rhogar looks like an anthropomorphic reptile with bright and vibrant scales, he has a blocky face with prominent draconic features, eye ridges, ear flaps and other similarities. He has a very stocky build with thick muscles that could easily crush a human head. He has two small black horns sprouting out of his head, curving upwards, as well as long white hair that reach past his shoulders.

    Rhogar has on multiple occasions been mistaken for a lizardman, which is an insult to his dragon linage.

    Personality Rhogar has a pretty stoic personality but will occasionally laugh and show other more vibrant emotions. He takes his duties as a Beast Lord very seriously and will priorities his lords orders above all else. He is not one quick to judge and believe more in the action he sees then whispered rumors.

    He can be very forgiving but will not tolerate any slandering of either his lord or Archeon, and will not hesitate killing those who spit on their great name.

    Background Because of the 1st-3rd floor guardian,Leonides, lack of intelligence and inability to manage his floor the members of God Eaters created three strong beast type NPCs that would not only patrol and manage Archeon first floors but also act as Leonides caretakers. In YGGDRASIL their role was mostly only flavor texts and they functioned more like demi-floor guardians but when they got transported into the New World it all changed. Rhogar is know as the Dragon Shaman and has the responsibility of the third floors.

    Abilities and Powers Rhogar is a monk-class, close-combat specialist who used shamanic possession, mainly using draconic spirits, to improve his already formidable fighting power. He is an level 82 NPC that excels in unarmed close combat, he is extremely powerful compared to the New Worlds standard with him only being outranked in power by Archeons floor guardians, a select few other NPCs and Valserion himself. Thanks to his Dragonborn racial class he possesses natural sturdy scales that can ward of any low levelled attacks as well as possessing high physical capabilities. He is one of The Three Beast Lords of Archeon and holds the epithet "Dragon Shaman".

    Rhogar is not only a physical combatant but have access to some command and management skill thanks to his [Chieftain] job class.

    Skills Draconic Aura Dragon Heart Dragon Ki Dragon Step Iron Skin: A Monk skill that renders the user's body as hard as metal. Equipment Arm Guard: A blue and golden arm guard that Rhogar wears on his right arm. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon.

    Leonides As one of the three beast lord Rhogar serves/worship him, with Leonides being his direct superior but lacking the intelligence to issue out orders Rhogar is the one that actually help manage the first floors. Rhogar work as on of Leonides caretakers and will only a regular basis feed him whenever his lord desires, which is pretty often.

  30. #30Avarita Mamm

    Keys: Avarita of wrath, , sister of greed, the sea maiden, Avarita

    Enabled · After character · Order 10 · 100%

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    Avaritia Mamm (アヴァリティア マム) is a werecat and a member of the Seven Sisters of Sin, a seven person battle squad working directly under Veyron. Avaritia is a female NPC designed to look like a pirate. She has long wavy crimson pink hair that she ties a sash around, blue eyes and a scar across her face. She wears brown choker collar almost attach to her dark pink captain vest that shows her breasts, white pants, and long dark brown boots.

    Personality Avaritia is a very lighthearted and carefree person that loves to socialize with others, even humans. While she is not the brightest or the most intelligent of NPCs her ability to read and understand emotions are on a monstrous level. She is capable of being refine and showing proper etiquette but chose most of the times not too. Avaritia also has a super lewd and perverted side to her, with her regularly sneaking peeks on the men's bath in Archeon's Spa Resort and enjoying making lewd jokes and teasing her sisters.

    Avaritia has a great love for alcoholic beverages-and a strong alcoholic resistance- such that it borders on addiction. Befitting of her title as the Sister of Greed, Avaritia has great love for that which is materialistic and golden. Except for Archeon's Treasury as well as Abbathor's golden mountain, Avaritia owns one of the biggest Treasuries.

    Important to note is that she is not always carefree or go lucky, because of her role as the vice-captain of the Seven Sisters of Sin she also has a very serious side to her. Usually her more cherry personality is the one in command, but when problems, that could compromise the mission, start to arise she can switch personalities on a dime. Becoming extremely serious.

    Background Avaritia was created by one of the 55 supreme beings to be one of the Sisters of Sin. They served as a last line of defense against intruders. However, because she is unlikely to be able to stand against enemy players who managed to come this far, her only real purpose was to distract the invaders until the guild members of God Eaters were able to fully prepare for their final stand in the throne room.

    Abilities and Powers As a swashbuckler and fencer/sword dancer Avaritia is very skilled in the art of the blade, relying on her speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, her method of fighting looks almost like a performance. She also wields a pair of flintlocks that has great synergy with her fighting style, making good use of her quick footwork and her dance like swordplay. She is designed to be a duelists and pirate. Her stats are quite balanced. At level 67 she is the third highest leveled Sister, right after Ira and Ferocia.

    Avaritia has a good eye for finding her enemies weak points and striking them with her rapier. Because of the large gap in strength between her and the new world inhabitants this skill is less valuable.

    As a lycanthrope, Avaritia has the racial ability to transform into a werecat.

    While she is weak against silver and similar metals, she possesses resistance to other metals. Silver weapons would increase its damage done to her by 25 points, while weapons of other metals would do 10 points less damage. The final damage is calculated after subtracting defensive strength and the like, so if that value was zero, even a silver weapon would not be able to do her harm.

    Skills Equipment Rapier: A silver colored rapier, Avaritia main weapon. Twin Guns: A pair of flintlocks pistols that Avaritia wields skillfully. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon.

    Veyron Veyron is Avaritia's superior.

  31. #31Ira Sath

    Keys: sister of wrath, , ira of wrath, Ira Sath, the battle maiden

    Enabled · After character · Order 10 · 100%

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    Ira Sath (イラ・サス) is a einherjar and a member of the Seven Sisters of Sin, a seven person battle squad working directly under Veyron. She was created by Vannamir. Ira is a tall woman, standing at 190cm, and possesses a rather bulky build with waist long blonde hair and stark yellow eyes. She has very pale skin and has two goat like horns growing from her head, curving backwards. She was designed to be very pretty but because of her being a barbarian and battle junkie, like her creator, her face is either always covered in blood or contorted into a ragefull expression.

    As a barbarian and berserker Ira is limited on the amount of armor she can equip, leaving large patches of her body uncovered.

    Personality Ira is extremely prideful and haughty, boasting herself to be equal or better than her fellow Sin Sister, Ferocia of Pride, in the term of combat capabilities, despite their level gap.

    While she has the face of a fair, young girl, that does nothing to hide her brutal nature. Whenever in combat she is filled with rage that stems from feeling abandoned by her creator as well as her inferiority complex, and she does not bother to conceal it in the first place. However when outside of combat her nature as a berserker calms downs by a lot and she is capable to suppress her battle urges when showing proper respect to her superiors.

    Background Ira was created by Vannamir to be one of the Sisters of Sin. They served as a last line of defense against intruders. However, because she is unlikely to be able to stand against enemy players who managed to come this far, her only real purpose was to distract the invaders until the guild members of God Eaters were able to fully prepare for their final stand in the throne room.

    Abilities and Powers Racial Skills Agelessness Einherjar's Perseverance: Any singular skill/spell/attack can't deal more than 30% of Ira's max HP. As long as Ira's HP is above 30% it is completely impossible to OHKO her, unless a spell like The Goal of All Life is Death is cast beforehand. Lesser Tier Magic Immunity III: Nullifies all low tier spells. Lesser Tier Physical Immunity III: Nullifies all low-level attacks. Slashing Damage Resistance V Sleep Immunity Turn Resistance III: It protects Ira against undead control or domination effects. Skills Einherjar: Ira's trump card. A construct-type avatar almost visually identical to Ira. This avatar can't use magic and some of the skills of the original, but its equipment and stats are the same. Lightning Armament: Enchants a chosen armament with lightning-affinity attacks. Activating this armament allows Ira to use additional skills. Thor Crash: Ira rams into her opponent with her electrified armament, dealing both heavy and electric bludgeoning damage and will even temporarily stun the target. Totem Spirit Call: Ira can call upon natures power to temporarily boost some aspects of herself. Bear: The spirit of the bear tremendously increase Ira's toughness and give her resistances to almost all types of attacks. Eagle: The spirit of the eagle increase Ira's agility and evasion ability. Elk: The spirit of the elk tremendously increase Ira's movement speed making her extremely swift. Wolf: The spirit of the wolf grants Ira's allies an AoE buff with a multitude of effects. Equipment Gullinbursti Golden Hide: A Divine class item in the form of a giant wool like cloak. Tempest Crushes: Ira's short handled Warhammer. The hammer has great affinity with the lightning element as well as weather type spells. It can also be mentally manipulated by Ira. Ira's creator designed the hammer to have similar abilities to that of the legendary World Item Mjölnir. Relationships Valserion He is the last of the 55 Supreme beings of God Eaters and has the highest respect of all the denizens of Archeon.

    Vannamir

  32. #32Andraste

    Keys: , Valserion's Blade, Lady Andraste, Moon Maiden, Big Sis Andraste, Andraste, Valserion's Black Fox

    Enabled · After character · Order 10 · 100%

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    Andraste (アンドラステAndorasute), also known as Moon Maiden, is one of Valserion two acolytes and one of his only NPC's. She is regarded as Etain's older sister. An impeccable beauty, Andraste is a woman with lustrous jet-black hair and the face of a goddess. She has blue irises and vertically split pupils, she has two fox like black ears and at the end of her spine are nine black tails. She is praised for being one of the most beautiful beings to exist, it is said that she has brought many warriors down to their knees with her beauty alone.

    When in her original form she goes from standing at 184cm to a 190cm tall nine tailed fox with blue flames of mana leaking out at the end of each of her tails.

    Personality Andraste is an exuberant young woman (biologically young) who is very proud of role as an acolyte of Valserion as well as a NPC of Elysium. Andraste has a calm, reserved, yet mocking personality, she also expresses boredom and sarcasm when faced with challenges, showing off her rather apathetic side. The only times when she actually shows getting mad is whenever someone insults her lord and master in anyway.

    Andraste act really cold toward anyone she deems beneath her, and will usually only show her true self in front of her lord, Valserion, and her "younger sister" Etain. She is, similar to Etain, greatly in love with their master but what differs is that she is much more open about it, showing her affection whenever she can without feeling embarrassed, but will always "melt" whenever Valserion answer her affection.

    Valserion designed Andraste to be relatively opposite to Etain, personality vise, the former being calm, smart and open with her love, while the latter being brash, stubborn, hot headed and feel embarrassed about being helplessly in love with Valserion.

    Background Andraste and her sister, Etain, were created by Valserion. As an acolyte of Valserion, her top priorities is to be there for him whenever needed and protect him with her life.

    Andraste's was created from Valserion love for Japanese mythology, as well as samurais and the like.

    Flavor Text An ancient fox spirit, Kitsune, that wandered the plane of the living for centuries that one day by chance met her Lord and master Valserion when he was out adventuring in the Nine World of Yggdrasil. The moment her eyes met with his, she instantly fell in love and knew she wanted to spend the rest of her semi-immortal life with that man. Luckily enough for her, her lord had an absent place for an acolyte and offered her the position to her in exchange of absolute loyalty, she gladly accepted the role.

    An impeccable beauty with flowing raven hair and deep blue eyes that men, as well as women, would kill to get gazed at by. Her beauty is said to be that of a goddess, perfection embodied, able to make entire nations kneel with her looks alone.

    Regardless of how brilliant or brave her foes are, or whether she considers them strong, she will never acknowledge them as being equal to herself. This is because she understands the meaning of the position bestowed upon her. Her abilities befit the title of Acolyte of Valserion, with outstanding intelligence and combat ability. With a calm, reserved and mocking personality she rarely shows her emotions, acting cold to almost everyone.

    She is utterly devoted to her lord, willing to do anything for him without a second thought, not because she respect him or fear his power, but because she is utterly and helplessly in love with him. She do not try to hide her love, instead she fully embraces it. Whenever she is alone in the same room as her lord the cold exterior almost completely vanishes, only showing her warmer side to him and her younger sister.

    Abilities and Powers Andraste boasts a very high physical attack stat combined with high health and defense, she excels in close combat and is very proficient with swords as well as naginatas. Similarly to Cocytus and Warrior Takemikazuchi she had multiple levels invested in the [Sword Saint] job class, even its evolved form [Heavenly King]. She was designed to act as Valserion's vanguard, tanking and sucking up damage in the front while he threw spells from the back. Andraste possesses the very powerful Inari racial class that greatly strengthen all of her Shinto Gods based abilities. Thanks to her racial class tree she has the ability to turn into a giant, 190 cm tall, black furred, nine tailed fox.

    Andraste possesses a small arsenal of different spells, most of them either being for buffing herself/allies or to counter magic casters. The reason she barely have any spells, outside of her being mainly a fighter, is that her class tree grant her several magic like skills. An instinctive trait of the Kitsune and Inari racial classes is that they have access to "Fox Fire", a powerful bluish-white flame that behave like a fire but in actuality deals frost damage. Andraste is able to freely manipulate this flame in conjunction with her other skills and attacks.

    After getting transported and coming to life Andraste swordplay has reached new level, with the game restrictions being gone she is allowed to use her swords in much more complex ways than her original a.i allowed her. In the New World her skill with the sword is said to be unparalleled, that her swordskills is a work of art and thing of true beauty.

    Inari Skills Agelessness Enhanced Hearing Enhanced Physique Enhanced Smell Fox Fire: It is an extremely potent fire, said to be several times hotter than blue flames, able to melt through metal with ease. All of Andraste attacks and skills that have the added fire element in them will use fox fire instead. High Regeneration Mind Attack Resistance Multiple Tails Natural Weaponry: Andraste has retraceable claws that let her inflict slashing and piercing damage when fighting bare handed. Night Vision Spirit Domination True Form: Nine Tail Skills Bright King Combo: A five-move combo that, if pulled off successfully, increases DPS. Though worthy of being called an ultimate attack, it can only be used once a day. Acalanatha: The first move of the Bright King Combo. It itself is actually a two-move combo. Fudo Kensaku: Reduces the evasive abilities of opponents with low karma values proportional to the amount of negative karma its target has. Kurikara Sword: A move that does more damage the lower the opponent’s karma score is. Kundali: The Dispenser of Heavenly Nectar, Gundari Myo-O. It releases a serpent from his hand, which suddenly expands and coils around the enemy, further locking it in place. Trailokyavijayarāja: The Conqueror of Three Planes, Gozanze Myo-o. It runs towards the enemy with his lance. Vajrayaksa: The Devourer of Demons, Kongo-Yasha Myo-O. It mauls the enemy with his electrically-charged vajra-sword. Yamāntaka: After Trailokyavijayarāja, the Defeater of Death, Daiitoku Myo-o. It materializes and smites the enemy with his massive club. Critical Points: The user will see multiple red points appear on their target for few seconds, attacking the highlighted areas will deal greater damage. Critical Slash: The skill forcibly creates a weak point on his target. This is represented by a line with ten strokes, dividing the subject into tenths with the weak point ratio being seven to three. If the user is able to strike the 7:3 point within the ten strokes, it is delivered as a critical hit. The skill can be used on desired appendages rather than an entire body, allowing the user to target the head, torso, upper arms, and forearms separately or simultaneously. Cutting Wind: A single-target [Wind] physical attack move that can be used on a foe. Diamyos Domain: Andraste can chose a medium large area and set it as her "domain" for a couple of minutes. Nobody inside the domain can stay hidden from Andraste, as well as it is impossible to enter or leave it without her permission. One of the only ways to counter this skill is by using a stronger domain skill, such as [Shoguns Domain], or defeating Andraste herself. Gate: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic. Raijin's Blade Vaiśravaṇa: A powerful attack that embodies the ferociousness of a mighty rain storm in the form of a blade. It is a charge and release type of attack that increase in power for each second charged. Virūḍhaka: A swift multi-hit attack that embodies wind, fast, limber and deadly. Dhṛtarāṣṭra: Virūpākṣa: Warrior Spirit: The user is able to call upon the spirits of warrior of ancient times. Different spirits will give different effects and buffs. Main Equipment Heaven's Bane Susanoo: A katana with a blade length of around 80cm, it has an extremely sharp edge, able to cleave through mountains with ease. The blade is infused with the pure power of a raging storm and sea. Sky Cleaver Tsukuyomi: A 130cm long naginata. Fox Mask : Consumable Items Healing potions: She possesses a multitude of healing potions, from minor to greater. Relationships Etain Similarly to herself, Etain is also a special summon of Valserion as well as an acolyte. As they are both creations of Valserion, Etain and Andraste are shown to get along quite well with each other and is shown to possess a very sisterly relationship. As seen where Andraste refers to Etain as her "Lovely Little Sister" and Etain is shown to refer to Andraste as "Nee-san," a very respectful tone and word used to show respect for ones older sibling.

    Valserion Valserion is the creator of Andraste and her sister. He inputted great detail and care into Andraste's character design and setting. Andraste, as well as Etain, is not simply just an NPC but a special summon that Valserion got when unlocking the Great Old One racial class, she is his acolyte. She is loyal to a fault and sees her lord as nothing less then a god, a being above all else, a being of beauty and absolute strength.

  33. #33Etain

    Keys: , Lady Etain, Valserion's Black Knight, Lil Sis Etain, Etain, dark star

    Enabled · After character · Order 10 · 100%

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    Etain (えたいん), also known as Dark Star, is one of Valserion two acolytes and one of his only NPC's. She is regarded as Andraste's younger sister. An impeccable beauty, Etain is a woman with lustrous silver hair and the face of a goddess. She has golden irises and vertically split pupils. She is praised for being one of the most beautiful beings to exist, able to rival her sister Andraste in a contest of beauty.

    When fully-equipped in battle, Etain can be seen dressed in a suit of black-colored full plate armor with some spots being heliotrope. She wears a m-shaped face mask that leaves the rest of her head and hair exposed. There are also plumes of avian feathers attached from either side of the helmet she wears. Additionally, she wears fully black thigh high stockings on both legs. She also posses three pairs of black feathered wings that she usually keeps retracted out of convenience..

    In her battle mode, she can transform into her battle-dress with armor woven from Magical Energy to enclose her.

    Personality Etain is an exuberant young woman (biologically young) who is very proud of her role as an acolyte of Valserion as well as a NPC of Shadow Sanctum Archeon. She is very hot headed in nature, lacking a lot of patience when dealing with people that are not Valserion. Her personality may suggest otherwise but Etain possess a good level of intelligence, being smart enough to have verbal duels with Valentine, but believes herself to be inferior to her sister and her master, even though she refuses to admit it.

    Etain is always up for a good battle, whether if it is her lord, her sister, or any of the floor guardians. She is even willing to spar with the "lesser beings" of the new world if she finds them interesting enough. She loves some good battle spirit but absolutely despise those who resort to using dirty trick or other means that could dirty the honor of a battle. This trait of her has been questioned before, by Valentine, because of its contradictory nature to her status as a fallen angel, a being fallen from honor and grace.

    Valserion designed Etain to be relatively opposite to Andraste, personality vise, the former being brash, stubborn, hot headed and feel embarrassed about her emotions while the latter being calm, smart and open with her love.

    Background Etain and her sister, Andraste, were created by Valserion. As an acolyte of Valserion, her top priorities is to be there for him whenever needed and protect him with her life.

    Abilities and Powers As a level 100 NPC she is considered very strong in the new world and rivaling Floor Guardians in power. Etain has a wide array of healing, buffing and debuffing spell coupled with some pretty strong AOE abilities.

    Normally darkness related beings, like demons or undead, have an inherent weakness to Holy type attacks but because of her legacy as an angel, Etain has a greater resistance against the attribute. Because of this her arsenal is filled with spells of both the holy and the unholy attribute, she even have some elemental magic in her arsenal, having great aptitude for fire and lightning magic.

    Fallen Angel Skills Ability Damage IV: Demon's Bane: Devil's Blessing: Greater Holy Resistance: Greater Unholy Resistance: Halo: High Tier Magic Immunity III: Nullifies all low tier spells. High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60). Holy Protection: Natural Flight: Angel posses wings that enables them to fly. Skills Einherjar: A construct-type avatar almost visually identical to Etain. This avatar can't use magic and some of the skills of the original, but its equipment and stats are the same. Holy Strike: As an elementary technique among paladins, it was originally intended to be used in the moment one’s blade bit into a foe's flesh. Still, that did not mean it could not be used as a touch attack. Since most of the divine power simply exploded on the surface, it would not do much harm. Under Divine Flag: The spell enhance resistance against fear, affecting everyone in a sphere around the caster. It is a spell that was centered on the paladin who had cast it, which meant that its effect were strongest when many people were bunched up within its effective radius. Spells Super-Tier Fallen King Lucifer: Pantheon: Summons 6 level 80, "Gatekeepers" through the use of Super-Tier, holy-type magic under the user's command. Purifying Javelin: True Mass Resurrection: A rare super-tier spell that functions like true resurrection, except that it affects multiple targets and has significantly less penalties. Worlds Empyrean: 1st Tier Anti-Evil Protection: A 1st tier spell used to defend against attacks from evil beings. Cure Light Wounds: A 1st tier healing spell. Cure Minor Wounds: A low level healing spell. Light Healing: A 1st tier divine spell that heals allies of their wounds with a soothing warm green light. 2nd Tier Cure Moderate Wounds: A 2nd tier healing spell. Lesser Dexterity: A 2nd tier spell that raises the target's dexterity. Lesser Strength: A spell that raises the target's strength. Shockwave: A 2nd tier spell that when activated, emits an invisible shock wave that can even distort the air and can easily crush a full plate armor. Summon Angel 2nd Tier: Summons an Angel Guardian. Thunderlance: A 2nd Tier spell that fires thunder like a lance at a target. 3rd Tier Cure Serious Wounds: A 3rd tier healing spell. Dispel Magic: A 3rd tier spell that can negate a spell. Electrosphere: A 3rd tier spell that could create two balls of lightning, appearing in the user's open palms and then shot forth towards their intended targets. Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target. Holy Light: A 3rd Tier divine spell that does full damage to evil creatures. Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line. Summon Angel 3rd Tier: Summons an Archangel Flame. Sunlight: A 3rd tier divine spell designed to both blind a target and deal damage to undead beings. Thunderball: A 3rd tier area-of-effect spell. 4th Tier Burn Lance: A 4th tier physical spell that deals fire damage. Charm Species: It is a 4th tier spell that works on any species. It makes the target regard the caster as a "friend", and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend, or perform actions that friends would not tell them to do, such as self-harm. Cure Critical Wounds: A 4th tier healing spell. Grand Fireball: The stronger variant of the 3rd tier spell Fireball. Holy Aura: A 4th tier spell that had an effect against beings of evil. Holy Ray: A 4th tier spell that can create a ray of light used to pierce the intended target. Shock Lance: A 4th tier physical spell that deals lightning damage. Summon Angel 4th Tier: Summons either a Principality Observation or Principality Peace. 5th Tier Greater Fireball: Stronger version of the 3rd tier spell Fireball. Mass Cure Light Wounds: A 5th tier spell that functions like cure Light wounds, except that it affects multiple targets. Mass Inflict Light Wounds: A 5th tier spell that functions like inflict Light wounds, except that it affects multiple targets. Teleportation: A 5th tier spell that allows the caster to teleport over a distance. 6th Tier Dispel Greater Magic: A 6th tier spell that functions like dispel magic, except that it affects multiple targets can be used to target multiple creatures. Mass Cure Moderate Wounds: A 6th tier spell that functions like mass cure light wounds, except its stronger. Mass Inflict Moderate Wounds: A 6th tier spell that functions like mass inflict light wounds, except its stronger. 7th Tier Mass Cure Serious Wounds: A 7th tier spell that functions like mass moderate light wounds, except its stronger. Mass Inflict Serious Wounds: A 7th tier spell that functions like mass inflict moderate wounds, except its stronger 8th Tier Mass Cure Critical Wounds: A 8th tier spell that functions like mass cure serious wounds, except its stronger. Mass Heal: A 8th tier spell that functions like heal, except that it affects multiple targets. Mass Inflict Critical Wounds: A 8th tier spell that functions like mass inflict light wounds, except its stronger. 9th Tier 10th Tier Empyrean Flare: A highly destructive AoE spell that deals fire and holy damage. ??? Tier All Greater Heal: A spell that that heals multiple allies health. Anti-Evil Protection: A 1st tier spell used to defend against attacks from evil beings. Anti-Information Magic Wall: It is a type of spell that prevents surveillance by others. Brilliant Radiance: Offensive spell, purifying the target with holy light. Complete Invisibility: It was a spell that was far superior to 'Invisibility. Detect Magic: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence. Mass Hold Species: Constricts a large number of creatures, rendering them unable to move. Mass Resurrection: This spell functions like resurrection, except that it affects multiple targets. Message: Able to talk to a targeted person through telepathy. Pillar of Life: The caster creates a pillar of light that instantly heals neutral and positive karma targets, while damaging all negative karma targets. Main Equipment Coreiseuse: Etain's favored black blade that she wields with her left hand. Lords Authority: A halberd with a flag bearing the insignia of her lord, Valserion, attached to it. The halberd main function is to increase the power of Etains support spells, such as buffing, debuffing and healing, but the weapon can also be used as a normal halberd. The flag will disappear when Etain goes on the offensive and will always reappear shortly after. Consumable Items Healing potions: She possesses a multitude of healing potions, from minor to greater. Relationships Andraste Similarly to herself, Andraste is also a special summon of Valserion as well as an acolyte. And as they are both creations of Valserion, Etain and Andraste are shown to get along quite well with each other and is shown to possess a very sisterly relationship with each other. As seen where Andraste refers to Etain as her "Lovely Little Sister" and Etain is shown to refer to Andraste as "Nee-san," a very respectful tone and word used to show respect for ones older sibling.

    Valserion Valserion is the creator of Etain and her sister. He inputted great detail and care into Etan's character design and setting. Etain, as well as Andraste, is not simply just an NPC but a special summon that Valserion got when unlocking the Great Old One racial class, she is his acolyte. She is loyal to a fault and sees her lord as nothing less then a god, a being above all else, a being of beauty and absolute strength.

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