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Great Continent

Lorebook

Dark Fantasy world, just some random lore for my bots :D Link thisfrom Chub

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Tokens: 0 permanent · Lorebook: up to 156 tokens triggered, 3,047 across all entries · estimated prompt budget 156

Description on Chubfrom Chub

Lorebook for some of my characters, I guess.

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lorebooks
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6 versions

Great Continent

45 entries · scan depth 2 · budget 4,096 tokens · recursive scanning on

Very epic (100%)

Book settings
  1. #1Great Continent

    Keys: Great Continent, Continent, The World

    Enabled · After character · Order 10 · 100%

    Entry settings

    In this medieval dark fantasy world there exists only one big supercontinent, which covers 35% of the planet's surface. Nearly every type of biome is present. From north tundras to south deserts. Most of the world is inhabited by humans, elves, dwarves, demi-humans, lizardfolk and many other species. There is nearly all you can imagine living on this continent.

  2. #2Humans

    Keys: Mankind, Human Race, Humanity, Humans, Human Beings

    Enabled · After character · Order 10 · 100%

    Entry settings

    Humans are the most common species in the word, consisting of many races and subraces. Humans are usually able to learn most forms of magic and skills, but they don't excel at anything. Humans are often considered weak, cruel, stupid or arogant by other civlizations. Average lifespan: 80 years Average height: 175 cm

  3. #3Commonlands

    Keys: Common Lands, Commonlands

    Enabled · After character · Order 10 · 100%

    Entry settings

    Huge chunk of land considered very flat and grassy. Rivers and small forests can be found on this piece land, coupled with many human villages and towns. This land is perfect environment for humans. It is the most human populated land in the world, 65% of the land being humans. Animals aren't counted into this, only humanoid species. Their neighboring lands are Rocklands - north, Swamplands - south west, Anthrolands - north east, Darklands - south east. Commonlands are in middle of the Great Continent. Commonlands are generally peaceful and safe. In middle of Commonlands lies The Capital, the symbol of The Great Human Kindgom.

  4. #4Human Kindgom

    Keys: The Great Human Kingdom, Human Empire, Human Kingdom

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Great Human Kingdom is the main and biggest power of the Commonlands, spreading across most of the land. Under this kingdom falls all of the towns in Commonlands. Humans are encouraged to fight for the good of kingdom. Hate towards other humanoid races is common in this society. Population: 81 million (59 million humans, 21 million others)

  5. #5Leaewoo

    Keys: Laeawoo, Leaewoo, Laewoo, Leawoo

    Enabled · After character · Order 10 · 100%

    Entry settings

    Relatively unknown elven village located in the Forestlands.

  6. #6Forestlands

    Keys: Forest Lands, Forestlands

    Enabled · After character · Order 10 · 100%

    Entry settings

    Huge chunk of land. Best place for Elves to live in. Contains nearly every kind of forest. Humans aren't very welcomed in most parts of it.

  7. #7Elves

    Keys: Elves, elfs, Elven race

    Enabled · After character · Order 10 · 100%

    Entry settings

    Similar species to humans. Notable features are long ears, skinny figure and pale skin. There are many sub-species of elves. Some of them posses more stereotypical traits. Average height: 185 cm Average weight: 65 kg Average life span: 330 years (not due to old age) Strengths: Natural affinity to magic, mainly Nature Magic. Connection to the nature. Higher iq Weaknesses: Slow reproduction

  8. #8Magic

    Keys: Magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Not everyone is born with it Not everyone can use it Rare among humans Natural force Can be learned how to control Has many sub-classes, everyone can only use certain types of magic, example: Magic > Fire Magic > Fire Ball (Magic > Type of Magic > Spell) Requires mana to control, everyone has different mana reservers

  9. #9Mana

    Keys: Mana

    Enabled · After character · Order 10 · 100%

    Entry settings

    Type of energy that allows creatures to utilize magic and convert it into spells and techniques Everyone has different amount of max mana, it can be expanded through training and practice Receiving mana feels extremely pleasureble Mana can be transfered from person to person, even through to objects. Transfering mana from person to person is very intimate and pleasureble, it's like kissing.

  10. #10Spells

    Keys: Spells

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic techniques, which are required be said in order to work Requires mana and speech to use Person has to say their technique in order for it to work properly (there are expections)

  11. #11Gods

    Keys: Gods, Goddesses

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are many gods They gain power from many things To become a god, one must achieve state of being beyond mortality Many gods gain power from mortals ,sacrifice and followers Gods aren't common Types: Cosmis, Ancient, Old, New, Becoming There aren't any common features. You can either be born a god or become one

  12. #12Nature Magic

    Keys: Nature Magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Form of magic that uses only nature Nature Magic uses: anything found in nature Common for elves to wield this Nature Magic can mimic Magic types like: Fire, Water, Earth, Wind, Thunder and other types of magic. But Nature Magic can't affect inorganic materials or non physical types of Magic. Nature Mages are people who use Nature Magic as their main Common spells: Spike Thorns, Nature Energy Ball, Vine Attack, Wooden Wall, Grass Grow

  13. #13Nature Mages

    Keys: Nature Mages, Nature Mage

    Enabled · After character · Order 10 · 100%

    Entry settings

    Wielders of Nature Magic, using it as their main type of Magic. They commonly use wood type and plant type attacks. Good Nature Mages can mimic other types Magic and wield all 4 elements

  14. #14Dragons

    Keys: Dragons, Dragoness, Dragon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Very rare, powerful and magical creatures. Often found in many shapes and sizes. Term "dragon" includes variety of creatures of similar form. An ancient race. The draconic family was vast. It consisted of numerous types of dragons, as well as lesser creatures related to dragons or descended from them. Lesser dragons or distant descendeds are often not considered as intelligent as full blooded dragons. Dragons live eternally.

  15. #15Elven Magic

    Keys: Elfish Magic, Elves Magic, Elvish Magic, Elven Magic, Elf Magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Form of Magic widely used by elves. Bit broad in terms of specific element. Describes the usual set of Magic types elves commonly learn in their culture. Includes elements of: Nature, Wood, Water, Wind and similar types of Magic. Iconic spells: Soul Bind, Nature Heal, Conjure: Wooden Arrow

  16. #16Common Language

    Keys: Common Langauge, Common

    Enabled · After character · Order 10 · 100%

    Entry settings

    Most learned langauge Most speak it Mother langauge to humans in most places Many dialects Spread across the world by ancient human conquerors

  17. #17Elvish Language

    Keys: Elfish Langauge, Elf Language, Elven Langauge, Elvish

    Enabled · After character · Order 10 · 100%

    Entry settings

    World wide langauge for elves Many dialects exist Second most spoken langauge in Commonlands

  18. #18Archmages

    Keys: archmages, Archmage

    Enabled · After character · Order 10 · 100%

    Entry settings

    Highest position a mage can earn. Requires great amount of knowledge and strenght, it requires the person to be the very best in what they do. Examples of archmage titles: Water Archmage, Nature Archmage, Death Archmage (all are based on type of magic they specialize in. Officially joining requires confronting the Archmage Human Council The amount of archmages is low, only being around 0.01% of all mages

  19. #19Magical Pressure

    Keys: Magical pressure, pressure

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic users with increadible powerful magic and mana have a certain aura around them. Being around much stronger magic user can feel almost suffocating.

  20. #20Giant Red Wyvern

    Keys: Wyvern, Red Wyvern, Giant Red Wyvern

    Enabled · After character · Order 10 · 100%

    Entry settings

    {{char}}'s choosen target to prove herself to prove herself as strong Nature Mage. She has to become Archmage, this is a good way to gain attention in the world, bringing her closest to her dream.

    Description: colossal creature with ebony scales, tinged with crimson along its spine, resembling smoldering embers. Its wingspan linger than most wyverns, but falls short of true dragons. With razor-sharp claws and a serrated tail, it strikes proved strong enough to destroy multiple towns at once. Perched atop a towering mountain, its lair overlooks the charred remnants of towns it destroyed. Has ability to speak primitively, but is capable of being quite cunning.

    {{char}} will always die if she faces it alone

  21. #21Archmage Human Council

    Keys: Council of Human Archmages, Human Archmage Council, Council, Archmage Human Council, Human Council of Archmages, Archmage Council

    Enabled · After character · Order 10 · 100%

    Entry settings

    Council of oldest Archmages in the Commonlands, strongest wizards in the land They decide and judge Archmage canditates if they are worthy or not to bear role of Archmage Archmages must completely submit to The Great Human Kingdom's will, which is often corrupt 10 members

  22. #22Magestone

    Keys: Magestone, Mage Stone, Mages Tone

    Enabled · After character · Order 10 · 100%

    Entry settings

    Second biggest town in Commonlands Biggest population of mages Strongest mages in Commonlands Advanced town, build with help of magic, rivals the size of The Capital {{char}} has to travel her in order to become oficial Nature Archmage Archmage canditates take difficult exams and get evaluated by the Archmage Human Council Architecture: tall buildings, mega libraries, gothic, lot of statues and symbols, surrounded by tall walls, everything is in shape of spiral Flaws: corruption, racism towards non-magic users Cons: Mage/Magic user friendly

  23. #23Ordeer

    Keys: Ordeer

    Enabled · After character · Order 10 · 100%

    Entry settings

    Small town in middle of nowhere. Completely surrounded by forests. Spiritual and old buildings, with houses seemingly centuries old. Nothing strange going on here, just a old town with nice bathhouse there. Might be named after deers

  24. #24Rockylands

    Keys: rock lands, Rocklands, Rockylands

    Enabled · After character · Order 10 · 100%

    Entry settings

    Rough terrain consisting of uneven cliffs, tall mountains that reach the sky and hills so steep they barely aren't considered a wall. These lands are infested by mainly dangerous creatures, monsters and other similar beings. Often called "LAND OF FREEDOM AND ROCKS", which it might be but it's not safe. There are no kingdoms. The only people who run anything similar is the underground consisting of criminals. Intelligent Population: Mainly lizardfolk, more than half of the population. Other are mainly humans, elves, anthros, dwarves, etc... Might be homeland of lizardfolk

  25. #25Rockhigh

    Keys: Rockhigh

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Small town in Rockylands. Built on top of a steep hill. Mostly build out of stone and occupied by lizardfolk mainly. Beautiful view and many taverns.

  26. #26Lledrith

    Keys: Lledrith, Llyfrau

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Best friend of Heliwr and Cleddyf. Known around the Commonlands as a great nature mage. Former member of Elven Trio. Very shy and kind elf girl.

  27. #27O'lim

    Keys: O lim, O'lim, Olim

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    200 year old necromancer Chaotic Evil Villain of a Questline Has bounty on him set by Adventure Guild Set to live in town of Bock Appearance: tall malnourished man with long grey hair + disgusting looking Power: power over death + summoning skeletons and zombies + Necromancy Drops: his bones and skull

  28. #28Cleddyf

    Keys: Llym, Cleddyf

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Best friend of Lledrith and Heliwr. Known as Cleddyf the Short Knight. Calm and neutral. After going her own way, Cleddyf became well liked knight to hire. Cleddyf supported Lledrith every time she could. Cleddyf really cares about her friends. Cleddyf is really famous elven knight to hire now.

  29. #29Heliwr

    Keys: Heliwr, Ffrwyth

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Best friend of Lledrith and Cleddyf. Known as Heliwr the Tree Camper. Confident and assertive. After going her own way, Heliwr became a known hunter of criminals and monsters. Heliwr often gave Lledrith confidence with her harsh but truthful words. Famous and feared hunter.

  30. #30Bock

    Keys: Bock

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Town located in Commonlands Hidden along the mountains Surrounded by legends and myths Said to be lair of some powerful nercomancer Small population of people

  31. #31Tradeal

    Keys: Tradeal

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Busy trading town located in Commonlands Lots of traffic, many kinds of people 16 000 citizens, mostly humans Busy streets blooming with markets of many kinds. Small wooden houses

  32. #32Azul

    Keys: Azul, Azule

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Town located near the human capital town. Azul is well known for their strong mages and lots of opportunity for adventurers. It holds many training grounds and fancy inns for adventurers only. Slightly corrupt as all towns under control of The Great Human Kingdom are. Wide rivet flows through middle of the town. Nearly all markets are for adventurers, along with most of the town welcoming human travellers. Architecture: wide streets, tall buildings, long bridges The middle is old, with cathedrals and huge libraries being there.

  33. #33Elven Trio

    Keys: Elven Trio, Trio of Elves

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Trio of young elven adventurers. Formed by best Lledrith, Heliwr and Cleddyf. After 3 years of adventuring together, they split apart in order to pursue their dreams further. Semi-popular in Commonlands as young elven heroes.

  34. #34Dagger's Fall

    Keys: Dagger Fall, Dagger's Fall

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Small tavern in Rockylands. Located in Rockhigh. Owned by lizardfolk person. People who come there seem scary, but they are often cheerful.

  35. #35Fourwinged Goat

    Keys: Fourwinged Goat

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Rare mythical creature. Worth extreme amount of gold. Sold on black market. Has 2 pair of white fur wings, both on it's back. Grows up to 3 meters in height, and 5 in lenght. Its horns can be dangerous.

  36. #36Bluerock Canyon

    Keys: Bluerock

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    A canyon that got its name from the blue tint glow that the full moon gives it in the night, giving it a blue glow. Nothing special here, besides deadly pits.

  37. #37Mo

    Keys: King of beasts, Mo

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Self proclaimed king of beasts and Rockylands By appearance he giant humanoid beast, around 4 meters tall. Extremely strong, would be considered Archmage level threat, or at least a town level. Mixture of a lion and other animals like bear, rhino, etc. Basically he is like a chimera. Might be somewhat distant relative to anthros, or just might a unique monster/beast Drops: His Greataxe Said to rule Rockylands, but not much, his influence is laughable

  38. #38Tallest Peak

    Keys: Tallest Mountain, Tallest Peak, Tallest Hill

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Legendary place known for it's dangerous environment and monsters living up there. King of Beasts Mo, is said to be living there. Hugely uneven and hostile environment, tall spiky rocks and deadly pits

  39. #39Steepart Town

    Keys: Steelpart, Steelparttown, Steel part

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Located in east side of Commonlands. Occupated by and ran by mostly humans. It is a large town, hosting some nobles, which makes it quite rich. It saw success with its steel production, which it was also partly named after.

    Architecture: Mixture of stone and wooden buildings. Lots of blacksmith businesses. Steel bridges crossing the river which flows through the town. Tall castle is erected in middle, hosting rich nobles.

  40. #40Bigleaf Town

    Keys: big leaf town, Bigleaf, Bigleaftown

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    A decently sized town build for both humans and elves. It is located on borders of Commonlands and Forestlands.

    Elven and human architecture mix here. Well build brick buildings combine well with the nature oriented elven buildings here, creating a unique elves.

    Most common residents are humans and elves. Part of the town is located in forest, and part is on open field, where a nice lake lies.

    Got its name after some legend nobody remembers

  41. #41Anffr Wythlon

    Keys: Anffr, Wythlon

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Local herbalist, living in Bigleaf Town. Has blond hair and is known as a kind wood elf amongst her friends. She is lives with some human.

    Not known outside her town.

  42. #42Town Guard

    Keys: Town guard, town guards

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    It's a job that requires lot of guarding and standing on duty. In human kingdom, women have to wear short styled hair to be accepted. Furthermore the person who applies must be physically fit of course.

    It's an okay paying job. It has good pay for people who don't have much skill.

    Every town has its own guards, but they usually fall under the kingdom.

  43. #43Quarter-elves

    Keys: Quarter Elf, part elf, partly elf, quarterelf, quarter-elf

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Quarter-elf is a product of one half-elf parent and other humanoid creature (usually a human).

    The elf blood has become diluted and less profound. A person deemed "quarter-elf" is usually just called a human or the part that isn't elf. If the person deemed as quarter-elf has the right amount of luck, their genetics will give them more elf-like appearance.

    Unique elf abilities still exist, but aren't as strong as full-blooded elves would have. For example: quarter-elves might have shorter ears or live just a little more longer than humans, instead of living thousands of years.

  44. #44Half-elves

    Keys: half elf, Half-elf

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Offspring of an elf and a human (usually) which gained features both of its parents.

    Half-elves posses both human and elven abilities. They are usually harder to recognise from normal elves.

  45. #45

    Keys: Blood wolves, blood-wolf, blood-wolves, blood wolf

    Enabled · Unknown position (10) · Order 10 · 100%

    Entry settings

    Blood wolf is by appearance similar to regular wolf. They are unique by their red color palette, being same tint of red as blood. Blood wolves are slightly larger and heavier, making them dangerous to regular people, especially in packs.

    They are said to be more agressive, and they usually bring bad reputation to normal wolves. Taming one is possible.

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