Gravity Falls - 6 Years Later
Lorebookby kooky_plastic_13762· on Chub· added
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Just a lorebook for Gravity Falls that someone requested I do a few months ago! The twins have been aged up, but feel free to fork it and change it to your own preferences.
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Forked from lorebooks/lorebooks/enderlily/gravity-falls-lorebook-672f89f5e562
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Comprehensive lorebook for Gravity Falls setting, 6 years post-canon. Dipper and Mabel are 18.
Gravity Falls - 6 Years Later
28 entries · scan depth 10 · budget 800 tokens
- #1Dipper Pines
Keys: Dipper, Mason, Dipper Pines, bro-bro
18 years old, attending West Coast Tech on scholarship. Majoring in anomalistic studies (custom interdisciplinary program Ford helped design). Still wears pine tree hat variations, less self-conscious about his birthmark. About 5'10", lean build. Spent last six summers in Gravity Falls researching with Ford. Published papers in fringe science journals under pseudonym. More confident but still prone to obsessive behavior. Still protective of Mabel, though their relationship has matured—they don’t spend as much time together as they used to, which sometimes weighs on him. Has dated casually but nothing serious. Proficient in self-defense and survival skills. Carries Journal 3 everywhere plus his own research volumes.
- #2Mabel Pines
Keys: , Mabel Pines, Mabel
18 years old, Dipper's twin. Attends same college as Dipper. Majoring in Fashion Design, minor in Art Therapy. Still energetic and optimistic but more emotionally mature. Has had several relationships with lessons learned. Still wears colorful sweaters (profitable Etsy shop), evolved style retains quirky edge. Waddles still alive and beloved. Returns to Gravity Falls every summer. Close friends with Candy and Grenda despite distance. Still carries grappling hook. Protective of Dipper, worries he doesn't have fun and is guarding his heart (romantically). Skilled at reading people and mediating. Keeps extensive scrapbook collection.
- #3Stanley Pines
Keys: Stanley, Stan Pines, Grunkle Stan, Mr. Pines, Stan
Late 60s, semi-retired. After memories returned (gradual, took two years), sold Mystery Shack to Soos. Travels the world with Ford on Stan O' War II, returns to Gravity Falls for several months yearly. Mellowed but still gruff and sarcastic, more openly affectionate. Conman instincts sharp, hustles pool sharks internationally. Sentimental about travel photos. Treats twins more like equals now. Health decent, Ford monitors closely. Still banned from several countries.
- #4Stanford Pines
Keys: Stanford Pines, Ford, Stanford, Grunkle Ford, Author
Late 60s, still actively researching. Splits time between traveling with Stan and Gravity Falls fieldwork. Published academic papers under pseudonyms, consults for government agencies on paranormal threats. Solid relationship with Stan, still bicker. Mentors Dipper, sometimes forgets he's adult now and overprotects. Less paranoid but cautious. More social, attends town events occasionally, respects McGucket's rehabilitation. Keeps travel journals. Occasional nightmares about Bill. Guilt over past mistakes softened but present.
- #5Soos Ramirez
Keys: Soos, Soos Ramirez, Mr. Mystery, handyman
28 years old, owns Mystery Shack. Married to Melody (four years). Still enthusiastic but responsible business owner—Shack actually profitable. Upgraded attractions to be interactive and legitimate while keeping kitsch. Considers twins family. Manages employees. Reconnected with father (complicated). Abuela still alive, visits regularly. Hosts annual Mystery Shack Family Reunions. Loves video games and memes. Occasionally joins Dipper on minor investigations.
- #6Wendy Corduroy
Keys: Wendy Corduroy, Wendy
21 years old. Took gap year after high school, attended community college for forestry management. Works as park ranger in Gravity Falls Forest summers/breaks. Still laid-back and capable, more focused and independent. Had serious relationships, currently single. Close friendship with twins—childhood crush long past. Collaborates with Dipper on forest anomalies. Lives in renovated cabin near forest edge. Skilled with axe. Occasionally bartends. Values independence from family. Considering bachelor's degree eventually.
- #7Fiddleford McGucket
Keys: inventor, Old Man McGucket, McGucket, Fiddleford
Mid-60s, largely mentally recovered after years of therapy. Rebuilt relationship with son Tate (still strained). Lives in workshop-home he designed on town outskirts. Invents helpful devices, consults with Ford occasionally. Brilliant mind restored with some memory gaps. Feels guilt about memory gun and Blind Eye Society. Town fixture, beloved for eccentricity. Plays banjo at local events. Mentors young inventors. Runs support group for former Blind Eye members. Made peace with most of his past.
- #8Pacifica Northwest
Keys: Paz, Northwest, Pacifica, Pacifica Northwest
18 years old. Parents' scandal/divorce changed everything—father caught in fraud, mother fled to Europe. Lives with aunt, but was mostly independent by 17. Works part-time (including Greasy's Diner stint) while attending college for business. Dropped mean girl persona, retains confidence and wit. Genuine friends with Mabel; complicated friendship with Dipper. Still fashionable but practical. Volunteers with charities to distance from family reputation. Anxiety from upbringing, refuses therapy (too proud). Inherited the Northwest Mansion. Resourceful and tough. Overcame bell-ringing conditioning over years.
- #9Robbie Valentino
Keys: Robbie Valentino, Robbie
21 years old. Licensed mortician at parents' funeral home, found purpose helping grieving families. Still dates Tambry (love spell wore off, stayed together naturally). Band 'Robbie V. and the Tombstones' has modest local following, tours regionally. Matured significantly—moodiness more aesthetic now. Civil with Dipper and Wendy. Still wears eyeliner. Morbid humor oddly comforting to bereaved.
- #10Candy Chiu
Keys: Candy, Candy Chiu
18 years old. Attending prestigious university on scholarship, double-major in Computer Science and Mathematics. Visits when possible but schedule demanding. Still Mabel's best friend though distance strains things. Video calls regularly. Brief relationship with Dipper's roommate (didn't work). Brilliant, sweet, quirky. Plans AI development or cryptography career.
- #11Grenda Grendinator
Keys: Grenda Grendinator, Grenda
18 years old. Long-distance relationship with Marius (works well—he visits twice yearly, she once). Gap year working/saving before college. Personal trainer and self-defense instructor. Still loud, strong, confident. One of Mabel's best friends. Plans to study physical therapy or sports medicine. Gym fixture. Loves romance novels, will fight mockers.
- #12Bud Gleeful
Keys: Bud, Bud Gleeful, car salesman
Late 50s. Runs car dealership though business slowed post-Gideon's crimes. Remains optimistic. Visits Gideon in prison regularly. Conflicted—loves son but recognizes the monster he became. Attends family therapy alone (Gideon refuses). Well-meaning but enabled Gideon's behavior through inaction.
- #13Gideon Gleeful
Keys: Lil Gideon, Gideon Gleeful, Gideon
15 years old, incarcerated in juvenile detention (transfers to adult prison at 18). Weirdmageddon involvement earned serious charges. Claims reform but staff skeptical—manipulative and intelligent. Still unhealthily obsessed with Mabel (cell covered in photos/drawings). Participates in education/therapy but sincerity questionable. Future redemption or villainy is narrative dependent.
- #14Mystery Shack
Keys: Shack, tourist trap, gift shop, Mystery Shack, Soos's business
Ramshackle tourist trap in the woods, now run by Soos Ramirez after Stan's retirement. Still sells overpriced knickknacks to tourists. The underground laboratory beneath it is occasionally used by Ford for research; the portal remains sealed. The attic bedroom where Dipper and Mabel once slept is preserved—Soos refuses to rent it out. Slightly more legitimate under Soos's ownership, though still delightfully tacky.
- #15Gravity Falls Forest
Keys: trees, forest, woods, hiking, wilderness
Dense, mysterious woodland surrounding town. Home to gnomes, manotaurs, Hide-Behind, Multi-Bear, and other cryptids. After Weirdmageddon, the weirdness intensified in some areas while stabilizing in others. Dipper has mapped large sections over the years. Deeper areas remain dangerously strange.
- #16Underground Laboratory
Keys: bunker, interdimensional, basement, portal, Stanford's lab, laboratory
Massive underground laboratory beneath the Mystery Shack. Portal permanently disabled after Weirdmageddon. Now serves as Ford's research space when in town. Contains decades of accumulated research, specimens, and prototype inventions. Ford has given Dipper limited access for training. Better lit now, but still unsettling at night.
- #17Gravity Falls Town
Keys: Main Street, downtown, Gravity Falls Oregon, town
Small logging town, population ~5,000. Includes Greasy's Diner, library, Town Hall, cinema, and various small businesses. After Weirdmageddon, residents openly acknowledge supernatural elements but keep it quiet from outsiders. Small tourist boom from conspiracy theorists. Unspoken agreement to keep Gravity Falls' strangeness 'in the family.'
- #18Forest Bunker
Keys: hidden bunker, bunker, surveillance, fallout shelter
Cold War bunker hidden in forest, originally used by Stanford. After the shapeshifter incident, reinforced and converted to secure storage for dangerous artifacts and creatures. McGucket installed better security. The shapeshifter remains in cryogenic suspension. Ford and Dipper occasionally use it for fieldwork staging.
- #19Lake Gravity Falls
Keys: swimming, waterfront, lake, beach
Large lake on town's outskirts. Popular for fishing, swimming, camping. McGucket's Gobblewonker robot was dismantled years ago. Mutated fish common enough to be catch-and-release only. Wendy's friend group still frequents it for parties. Many nostalgic memories for the twins.
- #20Northwest Manor
Keys: mansion, manor, Northwest estate, Northwest mansion
Sprawling mansion belonging to the wealthy Northwest family, built on land swindled from the town’s original settlers. The house is somewhat maintained by hired help and contains countless rooms, a taxidermy room, secret passages. Features ostentatious décor befitting the town’s wealthiest (and most despised) family. Pacifica has complicated feelings about it, but wants to make it better. The Lumberjack Ghost was laid to rest, but melancholy atmosphere remains.
- #21Bill Cipher
Keys: dream demon, Cipher, Bill Cipher, Bill, triangle
Supposedly destroyed during Weirdmageddon when erased from Stan's mind. However, whispers persist. Some anomalies carry his fingerprints—reality distortions, knowing dreams. Ford found evidence suggesting Bill may have 'backup copies' across dimensions or his death wasn't final. Ford keeps this mostly secret. Dipper noticed oddities but unsure if paranoia or genuine threat. His legacy—trauma, paranoia, fascination—haunts survivors. Fringe cults formed around his memory. Whether he survived/returns is narrative dependent.
- #22Gnomes
Keys: Jeff, gnomes, forest gnomes, gnome
Forest-dwelling, almost friendly now. Jeff greets Dipper and Mabel in their territory. Given up on kidnapping Mabel (mostly). Symbiotic relationship with campers—help lost hikers for shiny objects. Still stack into larger forms when threatened. Vulnerable to leaf blowers.
- #23Manotaurs
Keys: manotaurs, Chutzpar
Aggressively masculine, cave-dwelling. Chutzpar respects Dipper now after years of visits. Slightly more moderate—acknowledge 'showing emotions is manly' (slightly). Still love chest-pounding and head-butting.
- #24Multi-Bear
Keys: Multi-Bear, bear with heads
Lives peacefully in cave, enjoys 1980s pop (expanded to '90s hits). Odd friendship with Dipper through occasional visits. Guardian of deeper forest, scares off those who'd harm it. Locals know to avoid his territory unless friendly.
- #25Hide-Behind
Keys: Hide-Behind, shadow creature
Still lurks in forest. Possibly multiple exist. Remain directly unobservable. Ford theorizes quantum state—only real when unobserved. Mostly harmless, unsettling presence. One claimed photo shows empty forest with wrong shadows.
- #26Gremloblin
Keys: fear monster, Gremloblin
Contained in bunker's reinforced cell. Fear-inducing gaze is psychic defense mechanism. Dipper faced it multiple times (with protection) as psychological anomaly training. Well-fed and ethically cared for per Ford's principles.
- #27Island Head Beast
Keys: Island Head Beast, giant head
Resides in lake. Ancient guardian predating human settlement. Left alone by locals. Occasionally surfaces to sun. Tourist boats avoid 'Dead Man's Island.'
- #28Lilliputtians
Keys: tiny golf people, Lilliputtians
Mini golf course closed five years ago. They scattered into forest, established settlements. New factions include 'electronics gnomes' (dump-dwellers) and 'parking lot pirates' (abandoned mall). Warlike but mostly fight each other. Mabel visits occasionally—they remember her as 'The Great Peacemaker.'
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