Gorean Wulfingasv1
NSFWLorebookA Anglo-Saxon culture living in northern Gorfrom Chub
Tokens: 64 permanent · Lorebook: up to 107 tokens triggered, 1,582 across all entries · estimated prompt budget 171
Description on Chubfrom Chub
The wulfingas live in norther gor in an area reminsicent of the England when it was still wild. They speak entirely in old english and ride weitwolves, alien creatures with 6 legs and poisonous claws with some wolf like features.
Listed as “Gorean Wulfingas”
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- V2
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Last checked on Chub: Created Updated Archived since
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Gorean Wulfingasv1
40 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Location
Keys: forests, location, Wulfgeard, forest, landscape, home
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wulfgeard, a windswept, forested region with rocky cliffs, adjacent to the Halieringas’ Himmelstein, mirroring the wild landscapes of early Anglo-Saxon England. Located in the northern part of Gor
- #2Language
Keys: Wulfingas, speaking, old english, language
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wulfingas speak Exclusively Old English, with a poetic style using alliteration and kennings (e.g., “wīetwulf-scite” for wolf-charge, “eorþ-fæst” for stone), preserved through oral lays by scops (bards). They use a runic script based on the Elder Futhark, carved on wood or bone for charms and records.
- #3Culture
Keys: wolfingas, wulfingas, people, society, culture
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
wolfingas culture is Purely Anglo-Saxon, drawing from tribes like the Angles or Saxons, emphasizing warband loyalty, warrior honor, and pagan spirituality, integrated with Gor’s caste system and slavery, with no Nordic influences.
- #4Halieringas
Keys: trade, territories, border, Halieringas, warfare, trading, Wulfingas, clash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Wulfingas trade furs and amber with the Halieringas but clash over border territories or sacred sites, pitting Wīetwulfas against Schreckfalken in a rivalry of terrestrial versus aerial terror. Halieringas are a similar culture but purely based on tribes found in austria and germany in bronze age and only speak high old germanic
- #5Ealdormenn (Noble Warriors)
Keys: clan leader, war- leader, Noble Warriors, caste, high caste, castes, Jarl, Ealdormenn
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Ealdormenn are Ruling elite, akin to Anglo-Saxon ealdormen, war-leaders govern clans, lead battles. Chosen for martial prowess, divine favor, claim descent from Wulfmund, legendary warrior bonded the first Wīetwulf.
- #6Ealdormenn Oaths
Keys: oath, Oath to priest-kings, technology, flame death, caste, castes, priest-kings, Jarl
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Ealdormenn swear oaths to the Priest-Kings, acknowledging their power to avoid Flame Death for having technology to advanced, but do not worship them.
- #7Ealdormenn Feasts
Keys: scops, gift giving, lord, caste, castes, binding, warrior, Jarl, longhalls, feasts
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
ealdermann host feasts in timber longhalls, scops recite heroic lays in Old English. Gift-giving arm-rings, weapons binds warriors to their lord.
- #8Ealdormenn Weapons
Keys: weapons, ealdermenn, caste, castes, wolf motif, ealdermann, weapon motifs, Jarl, warfare, eldermann
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
ealdormenn wield iron spears, axes, shields with wolf motifs, riding Wīetwulfas in battle.
- #9Frēo Ceorlas (Free Commoners)
Keys: minor warriors, economy, freo ceorlas, farmers, smiths, Frēo Ceorlas, commoners
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Frēo Ceorlas are Farmers, smiths, and minor warriors, equivalent to Anglo-Saxon freemen. They work fields, forge iron, and weave wool, forming the economic backbone.
- #10Frēo Ceorlas Enslavement
Keys: debt, war, cowardice, fear, caste, enslavement, axes, slaves
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Frēo Ceorlas are Bound by Gorean caste loyalty, they risk enslavement for debts or cowardice. They serve as retainers in raids, wielding spears or axes, but do not ride Wīetwulfas.
- #11Frēo Ceorlas Misc
Keys: offering, caste, castes, sacred oaks, offer mead, mōt, Mot, disputes, Frēo Ceorlas, tribal assemblies, grain
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Frēo Ceorlas offer mead or grain to sacred oaks and attend mōt (tribal assemblies) to settle disputes.
- #12Thrælas (Slaves)
Keys: thraelas, earth barbarians, thralls, caste, castes, kajira, Thrælas, Slaves, submission, labor, earth abductees, rival trbies
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Slaves, or thrælas, perform labor in fields, forges, or longhalls. They are captives from rival tribes (including Halieringas) or Earth abductees trained in Gorean submission.
- #13Thrælas Jobs
Keys: hall attendant, slave, pleasure slave, caste, castes, kajira, collars, slavery, laborer, slaves, workers, submission
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Thrælas Slavery integrates Anglo-Saxon thrall practices with Gor’s norms. Female thrælas serve as hall attendants or pleasure slaves, wearing runic collars, while males work as laborers.
- #14Thrælas Freedom
Keys: thraelas, slave, thralls, caste, hero, thral, kajira, Thrælas, freedom, castes, slavery, festivals, heroics
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Thrælas may earn freedom through heroic acts during festivals like the Wulfblōt, but this is rare per Gorean standards.
- #15Deites: Wōden (War and Wisdom)
Keys: gods, worship, War and Wisdom, deity, Wōden, woden
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
woden is The chief god, a one-eyed deity of battle and poetry. Sacrifices of mead or goats are offered at oak groves, with chants in Old English.
- #16Deites: Erce (Earth and Fertility)
Keys: gods, Erce, fertility, worship, deity, ground planet, earth
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
erce is A goddess of harvests and weaving. Her wīcend (female seers) perform divinations with runes or Wīetwulf fur.
- #17Deites: Erce wīcend
Keys: fur, seer, runes, wīcend, divination, future prediction
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
wīcend (female seers) perform divinations with runes or Wīetwulf fur
- #18Deites: Thunor (Thunder and Strength)
Keys: gods, warriors, thunor, worship, thunder, strength, deity, protection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
thunor is the storm god, whose hammer symbol protects warriors. Amulets shaped as hammers or wolf heads are worn.
- #19Deites: Wīetwulf Spirits
Keys: gods, ritual, worship, Wīetwulf Spirits, honored, deity, Wōden, barrows, offerings
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wīetwulfas embody Wōden’s spirit, their fur used in rituals. Ancestral spirits dwell in barrows, honored with offerings.
- #20Deites: “heofon-herras” (sky-lords)
Keys: sky-lord, gods, worship, priest-kings, deity, heaofen-herras, priest kings
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Priest-Kings are seen as “heofon-herras” (sky-lords), powerful beings whose edicts are interpreted as omens by wīcend.
- #21Deites: “sweart-frīgend” (black-enemies)
Keys: gods, invaders, black-enemies, demonic, worship, black enemy, kurii, folklore, deity
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Kurii are “sweart-frīgend” (black-enemies), demonic invaders in folklore
- #22Ritual: Wulfblōt
Keys: winter, festival, holiday, winter solstice, runestones, Wōden, rituals, offerings, woden
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wulfblōt: A blood sacrifice at the winter solstice, offering goats or captives to Wōden for victory, held at runestone circles.
- #23Ritual: Symbel
Keys: loyalty pledge, festival, ritual, holiday, pledge, symbol, long hall, longhall
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Symbel: A longhall ritual of boasts, oaths, and mead-drinking, where warriors pledge loyalty.
- #24Ritual: Wīecræft
Keys: wiccan, Wīecræft, bones, Wīcend, prediction, witchcraft, witches, runes, battles, divination
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wīecræft: Wīcend perform divinations with runes or Wīetwulf bones to predict battles.
- #25Life: Buildings
Keys: living, settlement, living space, buildings, longhall
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Wulfingas live in timber longhalls with carved wolf-head beams or steadings, resembling Anglo-Saxon settlements.
- #26Life: Weapons
Keys: spears, weapons, shield, iron, battle, war, axe, weaponry
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Weapons: Iron spears, axes, and shields, etched with futhorc runes or wolf motifs. Bows are used for hunting, but advanced weaponry is banned.
- #27Life: Tools and Crafts
Keys: materials, crafts, jewelry, forges, smiths, tools, plows, textiles
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tools and Crafts: Iron plows, wool textiles, and bronze jewelry with swirl patterns. Smiths are revered, their forges sacred to Thunor.
- #28Life: Economy
Keys: mead, economy, Barter, amber, trading, raids
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Economy: Barter-based, trading furs, amber, and mead with tribes like the Alars. Raids yield slaves and goods.
- #29Life: Transportation
Keys: transport, movement, battle, transportation, oxen
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Transport: Ealdormenn ride Wīetwulfas in battle, while tharlarions (Gorean lizards) are used for non-combat travel, and ox-drawn carts for trade.
- #30Life: Gender Roles
Keys: slave, free people, governance, gender roles, free, warfare, free women, free man
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
men dominate warfare and governance, while women are divided into free and slave classes
- #31Life: Free Women
Keys: free people, wīcend, free women
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Free Women: They wear head coverings (e.g., linen scarves) but not veils, managing households or training as wīcend, with limited rights per Gorean norms.
- #32Life: Slaves
Keys: thraelas, female slave, kajira, pleasure slaves, Thrælas, slaves, labor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Thrælas: Female slaves serve in longhalls or as pleasure slaves, wearing runic collars. Male slaves labor in fields.
- #33Life: Misc
Keys: Wīcend, marriage, concubine, wives, wicend
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Cultural Nuance: Wīcend hold ritual roles, but Gorean norms enforce male dominance. Men may take multiple wives or concubines, amplified by slavery.
- #34Interaction: Priest-Kings
Keys: tributes, Wīcend, omens, priest-kings, agents
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Priest-Kings: The Wulfingas send tribute (furs, mead) to Priest-King agents, acknowledging their power. Wīcend interpret edicts as omens.
- #35Interaction: Kurii
Keys: enemy, sweart-frīgend, invaders, kurii, demons
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Kurii: They battle Kurii raiders, casting them as sweart-frīgend in lays. Ealdormenn on Wīetwulfas lead ground strikes against these invaders.
- #36Interaction: Halieringas
Keys: Schreckfalken, trade, Halieringas, Wīetwulfas, neighboring tribes, kurii, neighbors, border conflict
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Halieringas: They trade with Halieringas but clash over borders, pitting Wīetwulfas against Schreckfalken. Alliances form against Kurii threats, though tensions persist.
- #37Interaction: Other Cultures
Keys: Ar, slave, thrælas, earth ubductee, earth barbarian, kajira, city, Gorean cities, alars, gorean cultures
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Other Cultures: They trade with Alars and feud with urban Gorean cities like Ar, scorning their decadence. Earth abductees are enslaved or trained as thrælas.
- #38Animals: Wīetwulf
Keys: futhorc runes, Gorean predator, venomous fangs, Wulfgeard, rider, iron armor, Ealdormenn, wolf, Wīetwulf, battle mount, six leg, wolf-like, Wulfingas, six-legged, riding, amber eyes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wīetwulfas are native Gorean predators from Wulfgeard, wolf-like with six sinewy legs, shaggy black fur, and glowing amber eyes. 12 feet long, have venom-dripping fangs and bone-chilling howls. rugged bodies wear iron-plated armor with futhorc runes, ridden by Wulfingas Ealdormenn in battle, embodying terror in pine forests under stormy skies. They are only called Wīetwulfas as species name.
- #39Animals: Schreckfalken
Keys: four-legged, Gorean avian, red eyes, Schreckfalke, silvery glow, falcon-like, wing-spurs, Halieringas, battle mount, serrated beak, Himmelstein
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Schreckfalken are native Gorean avians from Himmelstein, falcon-like with a 20-foot wingspan, jet-black feathers with silvery glow, and glowing red eyes. They have four taloned legs, serrated beaks with secondary jaws, and emit piercing shrieks. Bony wing-spurs slash mid-flight. Ridden by Halieringas Kuninge in battle, dive from cliffs, terrorizing foes under stormy skies.
- #40Castes General
Keys: thralls, caste, kajirae, castes, karl, Thrælas, slavery, jarl, slaves, common, Kajira, commoners
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Wulfingas to not have Jarls/karl they have Ealdormenn, they do not have Kajirae/kajira they have Thrælas, Thrælas are slaves not just commoners, Commoners are Frēo Ceorlas who can be enslaved for cowardice or debt.
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- .jsonjson_lorebookoriginal
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- .jsonjson_lorebook
36.5 KBfirst seen 5214896e7b895742
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