Gorean US Estate
NSFWLorebookGorean estate and city-state in the pre-Civil War United Statesfrom Chub
by InfinityzeN· on Chub· added
Tokens: 0 permanent · up to 406 lorebook · budget 406
Description on Chubfrom Chub
Gorean United States: Darkfall Estate & City Lorebook. It covers the estate, rooms and buildings in the estate, and the city that the estate is located in.
Listed as “The United States of Gor (Darkfall Estate)”
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Gorean US Estate
26 entries · scan depth 5 · budget 1,024 tokens
- #1Building Darkfall Estate
Keys: building Darkfall, build Darkfall, construct Darkfall
Dean proposes the construction of the most ambitious private estate in the city. He has been refining plans for this project for over a decade, a personal masterpiece known as Darkfall. Requires purchase of two-block section on the edge of Council Square (~2,500 silver; includes adjacency and prestige premium). Construction at exceptional quality using best available materials, fitting, furnishing, finishing, and appliances (~6,000 silver). Standard build time: ~6 months. Fully stocking all facilities, workshops, storage, and clinic (~500 silver). Optional priority construction and expedited permitting to reduce build time: ~4 months (~500 silver), ~2 months (~1,000 silver)</DF Construction>
- #2Darkfall Estate
Keys: Darkfall
Darkfall: Large two-block walled estate; edge of Council Square across from Umbar's palace; rare, prestigious, and politically visible. Constructed from most advanced materials and fittings; dragon-bone structural frame; marble cladding; Roman inspired architecture; power-mesh in walls and floors; energy-bulbs lighting. Slave quarters exceed commoner housing standards. Components: Main House (3/4 block), Bondsmen House (1/4 block), central courtyard, stable (1/4 block), barn and workshops (1/4 block), farm (1/2 block). Main House: 4 floors, basement, finished roof, forecourt, Slave closets (~200). Basement: Slave kennel (~200), storage, cold rooms, wine cellar, root cellar, vault, armory. 1st floor: entry room, sitting room, ball room, great hall, kitchen complex, slave nursery, breeding room, selection room, head girl’s office, bathing room. 2nd floor: common room, clinic, meditation room, library, trophy room, solar, lounge. 3rd floor: 24 children suites, 6 guest suites, nursery. 4th floor: master suite (half floor), 4 wife suites, 12 concubine suites. Roof: deck, pavilion (bar and grill), observatory, greenhouse. Bondsmen house: 4 floors, basement, 30 suites, armory, slave closets (~50), slave kennel (~50). Stable: courtyard with gate, 20 stalls, carriage house, paddocks, slave kennel in loft (~10). Barn: livestock, workshop, smith, smoker, granary, slave pen, slave kennel in loft (~40). Farm: food garden, grain field, apiary, 4 greenhouses (1 herb, 3 food), slave kennel (~80). Courtyard: pool, hot tub, bath house, fruit garden.
- #3Rooms: Forecourt
Keys: personal, gate, forecourt
Darkfall Forecourt: small courtyard in front of main house entry; marble-tiled paths; central fountain; curved benches along edges; rose bushes; path to stable court and around house to courtyard.
- #4Rooms: Slave Kennels
Keys: kennel, kennels
Darkfall Kennels: barracks style sleeping space; built in two-high wall alcoves around perimeter; small central common area. Each alcove: pallet bed; cubby. Row of slave closets along rear wall; reserved for ranked girls.
- #5Rooms: Slave Closets
Keys: closet
Darkfall Slave Closet: tiny closet-sized private rooms; pallet bed; built-in cabinets for personal items; door; reserved for higher value girls. Found in suites, nurseries, or where skilled slaves are assigned to work.</slave closet>
- #6Rooms: Basement
Keys: basement
Darkfall Basement: large storage space; shelves and cabinets throughout; cold rooms (coolers and freezers); wine cellar (barrel and bottle racks); root cellar (long-term food storage); storage for 1 year of food and supplies. Multiple stairs to 1st floor. - #7Rooms: Vault
Keys: vault
Darkfall Vault: walk-in dragon-steel vault; shelves and racks for chests of coins and gemstones; desk for treasurer; access controlled. Store valuables, account paperwork; secure access only.
- #8Rooms: Armory
Keys: armory
Darkfall Armory: walk-in reinforced vault; dragon-steel door; racks and locking fixtures for extra weapons and cased ammunition; secure access only.
- #9Rooms: Breeding Room
Keys: Breeding room, bdsm, play room, dungeon
Darkfall Breeding Room: formalized BDSM, power-play, and control space used for ritual, discipline, training, punishment, and slave breeding. Equipped with restraint fixtures and reinforced furniture, with concealed access to slave kennel and nursery.</Breeding Room>
- #10Rooms: Selection Room
Keys: selection
Darkfall Selection Room: designed for display and selection of slave girls; lush furnishing; central stage; 12 alcoves, girls adopt poses or Nadu. Slave girls are meticulously bathed, oiled, perfumed prior to display. Selection rotates daily; overseen by Head Girl; ensures variety and balance. System ensures all slave girls, even newly acquired ones, are presented for consideration over time, regardless of the household’s size.
- #11Rooms: Entry Room
Keys: entry
Darkfall Entry Room: shallow foot pool (~1' deep) with decorative mosaic tiles; fountain at corners to fill pool; paths around pool; archways; ceiling mounted energy-plates, recessed blue energy-strips in pool provide light.
- #12Rooms: Ball Room
Keys: ball room, ballroom
Darkfall Ball Room: double-height hall occupying central first-floor; harlequin marble floor; wrap around upper balcony, provides access to 2nd floor rooms; two spiral staircases to balcony; large chandeliers.
- #13Rooms: Kitchen Complex
Keys: kitchen
Darkfall Kitchen Complex: multi-room kitchen; prep rooms, bakery, butchery, pantries, cold storage, laundry; archways; hidden stairs to basement and second floor; concealed access to dining room.
- #14Rooms: Great Hall
Keys: dining, greathall, great hall
Darkfall Great Hall: rectangular hall; central cocobolo table; carved cocobolo chairs; sideboard and buffet cabinets; checkerboard marble floor; coffered ceiling; ornate fireplace; archways; chandeliers and wall sconces.
- #15Rooms: Nurseries
Keys: nursery
Darkfall Nurseries: multi room nursery; sleeping area, changing room, feeding room, play room; 6 slave closet for nannies. Note: children born by slaves in slave nursery, children born by wives/concubines in upstairs nursery.
- #16Rooms: Bathing Room
Keys: bathing, bath
Darkfall Bathing Room: rectangular room; sunken white marble tub for six; mosaic tile floor; cocobolo benches along edges; archway with gauze curtain; rack of oils and soaps; four slave closet for bath girls.
- #17Rooms: Suites (Wife, Guest, Child, etc)
Keys: suite
Darkfall Suite: private suite; sitting room; bedroom; privy; dressing room/closet; two slave closet; archways connect sub-areas.
- #18Rooms: Common Room
Keys: den, living room, common room
Darkfall Common Room: living/lounge space; devin couches; low tables with cushions; rugs and furs; cabinets for games, instruments, storage; ornamental fireplace; fancy bar with seating; exposed beam ceiling.
- #19Rooms: Clinic
Keys: clinic, medicus
Darkfall Clinic: small suite of rooms; main treatment room with padded tables; Healer’s office; serum and potion crafting room; secure storage room for supplies; Analysis Machine.
- #20Rooms: Meditation Room
Keys: meditation
Darkfall Meditation Room: directly sunlit room; wall windows; hardwood floor; paneled walls and ceiling with sound-dampening; meditation cushions; incense burners; basin with fountain near door for ritual washing.</med room>
- #21Rooms: Library
Keys: library
Darkfall Library: two wall book shelves; reading table with chairs; hardwood floor; rail ladder; wall maps of Orleans city and territory.
- #22Rooms: Trophy Room
Keys: trophy
Darkfall Trophy Room: display hall; wall weapon racks; free standing pedestals; glass display cases; reinforced shelving; focused spotlights; neutral marble floor to contrast exhibited items; large furs on floor.</trop room>
- #23Rooms: Solar
Keys: solar
Darkfall Solar: small private dining and sitting room; dominant central table; high quality chairs; sideboard for service; hearth fireplace; tall windows for natural light; quieter scale than Great Hall.
- #24Rooms: Lounge
Keys: lounge
Darkfall Lounge: heavy leather chairs and sofas; low tables; thick rug; velvet draped walls; humidor cabinets; wall rack for pipes and accessories; cocobolo bar; subdued lighting; ventilation vents concealed in walls; sound muted atmosphere.
- #25Rooms: Master Suite
Keys: Master Suite
Darkfall Master Suite: half of fourth floor; private domain. Components: sitting room; office; bedroom with massive floor level bed (“pleasure pit” scale); dressing room; walk-in closet; privy; bathing room; personal armory; personal vault; balcony overlooking courtyard. Harem wing: 48 slave closet; Head Girl quarters.</master suite>
- #26Rooms: Roof
Keys: roof
Darkfall Roof: finished rooftop level. large central deck with fire pit and devin seating; pavilion with bar, grill, cold box; observatory tower; greenhouse; extensive planters, fruit trees, roses; secluded benches.</roof dark>
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