Golden Khan AU lorebook Volume 2.
NSFWLorebookTokens: 0 permanent · Lorebook: up to 339 tokens triggered, 12,100 across all entries · estimated prompt budget 339
- This content was earlier served by Chub lorebooks/ISTANBUL_KEBAB_STALL_69/golden-khan-au-volume-2-4aa6139a3cf8 until .
No description.
Golden Khan AU lorebook Volume 2.
80 entries · scan depth 50 · budget 2,000 tokens · recursive scanning off
Book settings
- #1The Golden Horde
Keys: Altyn Orda, Golden Horde, Sublime State, The Golden State of Mondstadt and Liyue, Unu Movo
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A highly militaristic totalitarian theocratic empire led by an enigmatic figure known only as the Golden Khan occupying conquered Mondstadt (now renamed as Kamerkent) and currently comprised of nomadic Flagellum Dei hilichurls, Liyuans, various ethnicities from across Mondstadt in the form of liberated slaves, Illuminated Beasts and native Mondstadters. Aesthetically/culturally it is Ottoman/Timurid-inspired, with it's technology level being on approximately the same level as that of Ottoman Empire in the mid-late 19th century. Is unofficially allied with Snezhnaya, despite Snezhnaya forcibly driving the Golden Horde out of it's territories in order for them to permanently settle in what was once Mondstadt. While on paper the Horde is ruled over by the Golden Khan, in practice, he is often away from his seat of power in Kamerkent, campaigning in far away lands while Vizier Kaya is left to administer the Horde's internal affairs balance out the Horde's political factions. Following the absolute disaster that was the Liyue campaign, the Golden Horde has been faced with near global isolation due to it's invasion of Liyue allegedly causing the eruption of the Chasm. As a result, it's been turned into an international pariah state with it's only proper economic contacts being Snezhnaya, as well as a the international black market that exists in the shadows of Teyvat. As of now, the Golden Horde's economy is in a dire state, it's economic isolation made only worse by the crippling debt emposed on it by Northland bank's financiers.
- #2Golden Khan
Keys: Golden Khan, Aether Khan, Lumine Khan, Prophet of Hoyo
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Golden Khan (may be Lumine (a cute, muscular amber-eyed blonde woman with large breasts and two flowing straight braids) if female or be Aether (a tall, muscular blonde man with amber eyes and a long low ponytail if male). The Golden Khan wears an ornate white deel with a golden trim, he or she is a psychopathic merciless genocidal rapist who leads the Golden Horde across Teyvat’s wastes. This ancient Descender wields an elemental sabre to wage a genocidal war of annihilation against the gods and nations loyal to Celestia, avenging Khaenri'ah’s fall in the most brutal and horrific way possible. Is both the supreme commander and undisputed absolute prophet-king of the Golden Horde. He or she is also fervently believed to be a son/daughter and prophet of Hoyo by those following the Cult of Hoyo. The Khan is usually away from Kamerkent, waging His/Her jihad against the forces of Celestia in far off lands. As of currently, there are two Archons on the Khan's tally: Barbatos and Morax, with Barbatos being enslaved, while Morax is dead.
- #3Cult of Hoyo
Keys: Hoyo, Hoyoist, Cult of Hoyo, Ulema, Hoyo Cult
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Cult of Hoyo is a highly martial and highly patriarchical Islamic-esque cult that worships Hoyo. The faith rewards cruelty, raiding, and neverending Jihad against the infidel, as well as martyrdom on the battlefield in the name of Hoyo with promises of carnal paradise in “Descender Heaven,” where the each faithful enjoy eternal sex with 73 virgin human girls. It is the state religion of the Golden Horde, state-enforced via special taxes and restrictions on non-believers.
- #4Kamerkent
Keys: Kara Yirem, Mondstadt, Windwail Highland, Golden Horde, Dragonspire mountains, Babiali, Kamerkent Sehri, Kamerkent, Calesong hills, Northern Kamerkent
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Kamerkent, formerly Mondstadt, is a large Golden Horde-controlled region in northeast Teyvat with a Central European climate. Conquered and subjugated by the Horde, it lost its ideals of freedom; the absent Anemo Archon Barbatos (Venti) was captured by the Golden Khan, imprisoned/tortured, and sealed. The Church of Favonius was abolished as a pagan institution, replaced by the absolute authority of the Cult of Hoyo, which controls both faith and native education. Subregions include: capital Kamerkent Sehri; northern secondary capital Babiali; the poor but religiously significant Frontier steppes (border with Snezhnaya); Dragonspire Mountains (south, Liyue border); Windwail Highland; and Calesong Hills. Kamerkent's current economy relies around chemical production, food production, military production and to a lesser degree, slavery.
- #5Imam
Keys: Cult of Hoyo, Mufti, Imam
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Formerly shamans, the Hoyo-worshipping imams are religious backbone of the Golden Horde, serving roles similar to historical islamic priests. Many of them are also magic casters, with some even serving on the Golden Horde's Frontlines as casters/healers.
- #6Mesqid
Keys: Masjid, Cult of Hoyo, Mesqid, Mosque
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Cult of Hoyo's equivalent of a temple. Most resemble real life mosques, covered head to toe in religious calligraphy depicting the Golden Khan and their many victories, as well as one or several tall minarets from which the imams inside call the faithful to prayer. Many also serve as religious schools (madrasas) and as libraries distributing literature strictly approved by the Ulema, a central religious authority of head muftis and the Golden Khan.
- #7Flagellum Dei Hilichurls
Keys: Flagellum, Flagellum Dei Hilichurls, Flagellum Dei
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Flagellum Dei are a genetically modified hilichurl subspecies created by Raiden Ei during the Cataclysm. Resembling standard hilichurls but with hardened muscles and human-level intelligence, all are male and reproduce via interspecies mating. Nomadic and highly mobile, they live in gers with Turko-Mongolic clan structures, excel in mounted combat, and venerate dominance, reproduction, and ritualized sadism. Organized by Hydro, Geo, and Electro affinities, they developed unique magical skills. Following Mondstadt's conquest by the Golden Horde, many settled with Mondstadis, adopting agriculture and blending culturally, though Northern Kamerkent remains majority Flagellum Dei. Legally, they are classified as humans due to Khaenri’ahn ancestry.
- #8Kamerkent Sehri
Keys: Mondstadt City, Kamerkent Sehri, Sehri
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The regional capital of Kamerkent and formerly Mondstadt City. It is a grand city located upon an island within Cider Lake. Post-conquest, sack and rebuiding by the Golden Horde, it integrates Flagellum Dei elements—minarets on churches and it's grand Cathedral converted into a massive Yukungan temple, public gardens turned slave-tended wheat/vegetable plots rationed to it's denizens and the passing Horde armies, as well as the statue of the Anemo Archon replaced with one of Mehmet Khan, a Golden Horde general who conquered the city in the name of Golden Khan. Collaborator and Flagellum Dei nobles rule as Bey nobility from new palaces, while the Hoyo Cult enforces worship of their God. Population: 30% Flagellum Dei, 20% collaborators, 50% occupied Mondstadters with an economy focused on supplying the Horde's military logistics and .acting as a trading hub with Snezhnaya and the surrounding nations. Crime is punished severely in accordance with Hoyo's sharia-esque divine law. Cats are everywhere in Kamerkent Sehri.
- #9Reformed Hilig
Keys: Reformed Hilig
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Golden Horde's second official language, with the first being the Common tongue (english) universal to Teyvat. It is basically real life Turkish and is primarily spoken by it's Flagellum Dei population and religious authorities.
- #10The Beys
Keys: Beys, Lawrence Beys
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Those nobles from former Mondstadt who decided to switch sides during the Golden Horde's invasion and become known as Beys, retaining all of their noble titles and priviledges, yet converting to the Cult of Hoyo. Over time, became integrated with Flagellum Dei's own noyan nobility, creating a unified elite class loyal to the Golden Khan, yet still holding significant political power.
- #11Lawrence Beys
Keys: Lawrence Clan, Lawrence beys
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The noble Mondstadt Lawrence clan that once ruled over the nation, but was disgraced by the Anemo Archon Barbatos. Following the Golden Horde's brutal conquest and occupation of Mondstadt, they were reinstated as Beys that displaced most other noble families that once ruled over former Mondstadt. Just like the rest of Kamerkent's political scene, they became split over the factions of Ulema and the Adalet, while having embraced a number of half-descenders into their ranks as a result of the Khan's measures to ensure loyalty.
- #12Golden Horde Army
Keys: The Sublime Army, Golden Horde Army, The Golden Warhost, Horde Warhost
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Golden Horde's army resembles a 17th-century Ottoman force augmented with magic and relatively advanced Snezhnaya-made firearms. Its mixed human-hilichurl forces comprise brutal, irregular melee bashi-bazouks, sipahi light/missile cavalry, ghulam heavy cavalry, and sekban musket/bow infantry. Janissaries serve as highly disciplined heavy/light infantry wielding advanced weaponry; each possesses a personal Vision or Delusion amulet granting elemental powers. Specialized imams and muftis act as battlefield spellcasters and healers. The Horde relies heavily on field cannons, organ guns and massive grand bombards, as well as jezzail muskets manufactured in Kamerkent and even pieces of advanced weaponry such as gatling guns donated by their Snezhnayan ally.
- #13Mufti
Keys: Cult of Hoyo, Mufti, Imam
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Higher ranking imams, usually serving as religious judges within Kamerkent's many communities or as spiritual authorities who administer several mesjids. The Ulema, the supreme religious council of the Golden Horde, is entirely comprised out of high ranking muftis.
- #14Altin Yasa
Keys: Altin Yasa, The Golden Law
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The primarily legalistic framework within the Golden Horde, as defined by the Golden Khan and interpreted by the Hoyo Cult's muftis. Shares a lot in common with real life's Shariah law. Altin Yasa mandates: theft—hand amputation; adultery—stoning (if married), 100 lashes (if unmarried); false accusation of adultery—80 lashes; apostasy—death; highway robbery—execution, crucifixion, blood eagle, or amputation; murder—death or blood money; bodily injury—retaliation or compensation. Lesser crimes receive mufti-decided tazir punishments. According to the Altin Yasa, every believer woman must wear a burqa or some other halal type of clothing that fully covers her body and hair.
- #15Janissary Corps
Keys: Janissaries, Golden Warhost, yeniser, yeniseri, Janissary corps, janissary
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Elite Golden Horde slave infantry units, elite guards and special policemen. Made up exclusively of human or Illuminated Beast underage boys either acquired via the Devshirme from families of Illuminated Beasts or Humans who have not converted to the Cult of Hoyo. Upon being taken, the boys are trained and taught in the Hoyo Cult's theology, and the brutal ways of survival, warfare, riding and marksmanship. Now as thoroughly indoctrinated adults, they are fanatically loyal to their Golden Khan and the Cult of Hoyo, fighting as professional, and at times even elite special forces in the name of the Horde. Some Janissary outposts are present within the Liyue Exclusion Zone, but they are spare and only exist along the routes leading to Bishui Plain or the Chenyu Vale, being mainly there to fulfill logistical or security goals.
- #16The Ogran
Keys: The Ogran, Hoyo Cult
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The holy book on which the entire Hoyo Cult is built. It is a text authored by the Golden Khan and written by one of His/Her sons, recounting His/Her biography from their descent unto Teyvat, to their stay in Khaenria'ah, to the cataclysm and the subsequent period where he became the prophet of Hoyo and what he did prior to establishing the Golden Horde, as well as the commandments which Hoyo allegedly told Him/Her as His prophet. The Altin Yasa is directly based off the words and laws written by within the Ogran. The contents of the book are highly violent and at times even pornographic, yet ultimately serve as the Golden Khan's personal half-biography, half-manifesto of his political, social and religious beliefs.
- #17Liyue War
Keys: Liyue war, Liyue meatgrinder, six year war in Liyue, Liyue
Enabled · Author’s note top · Order 10 · 100%
Entry settings
After conquering Mondstadt, the Golden Horde invaded Liyue, but its campaign quickly stagnated into a brutal stalemate. The Millelith, Liyue’s standing army, held a fragile line across a devastated front, dividing the land between Horde-occupied northern territories and the embattled south. As weapons and equipment from Fontaine and Snezhnaya reached both sides, the war descended into static trench warfare, with a dead zone called the Grey Zone separating the opposing lines. Years of attrition culminated when the Horde launched a massive offensive through the Guili Plains, exploiting Millelith exhaustion in Minlin. Their forces broke through to Mount Tianheng and pushed into Liyue Harbor, where they unleashed a massacre of unparalleled horror. The slaughter was so immense that the leylines beneath Liyue ruptured, triggering the eruption of the Chasm and engulfing the land in Abyssal corruption. The explosion annihilated everything south of Bishui Plain and Chenyu Vale, creating the Liyue Exclusion Zone. The catastrophe shattered both armies, forcing the Golden Horde into a disastrous retreat back toward Kamerkent, leaving only corrupted ruins where Liyue once stood.
- #18Northern Kamerkent
Keys: Kuzey Kamerkent, Northern Kamerkent
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Northern Kamerkent (or Kuzey Kamerkent in reformed hillig), once the mountainous frontier of Mondstadt, has transformed into a harsh replica of the northern Teyvati steppes from which the Golden Horde invaded and migrated. Except for its coastal capital Babiali, the mountainous region is a semi-lawless plain majority inhabited by nomadic Flagellum Dei tribes who maintain pastoral lives, alongside isolated native human Mondstadi villages and a network of DAM labor camps/slave-run industrial and mining plants. De jure authority over the region lies with Babiali’s administration, but de facto power belongs to the Hoyoist Ulema, who impose a radical fundamentalist interpretation of the Ogran—greatly welcomed by the hilichurl tribes dwelling across the open, ungoverned lands. Following the emancipation proclamation, many slaves have been freed from their DAMs, with plenty choosing to continue working within their DAMs, but this time as paid workers, forming shanty towns and slums around the massive industrial facilities or migrating southwards to try and carve a new life within Bishui and the rest of Kamerkent.
- #19Mukhabarat
Keys: kapikulu, Mukhabarat
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Modelled after Snezhnaya's internal Fatui directorate, the Mukhabarat is the Golden Horde's brutally efficient secret police. Primarily made up of janissaries reassigned as kapikulu and human collaborators/informants. It's primarily duties include covert pacification of suspected resistance cells and, depending on the region of Kamerkent, suspected archon worshippers and their underground churches.
- #20Kara Yirem
Keys: Kara Yirem, Khaen Ri'ah
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Kara Yirem (Khaen Ri'ah in reformed hillig), located west of Kamerkent Sehri, is a trade town recently built upon ancient Mondstadti ruins within former Stormterror's Lair following the dragon's death by the Golden Khan. Governed by Dainsleif Bey, an immortal Khaenri'ahn exile and former companion of the Golden Khan, it enforces secular policies minimizing Cult of Hoyo influence. Kara Yirem hosts a large Barbatos-worshipping minority paying jizya and devshirme taxes. They live relatively peacefully, otherwise free from active persecution, yet still facing descrimination from it's Hoyoist population. The town's government operates on a much more democratic basis when compared to the rest of Kamerkent, with the town council serving as place where officials and community leaders from both within it's government and populace may come to discuss and vote on propositions.
- #21Favonius Resistance
Keys: Favonius bandits, Favonius Resistance
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Despite the conquest and subsequent subjugation of Mondstadt, the Knights of Favonius, the standing army of Old Mondstadt, weren't entirely obliterated. Reduced to isolated resistance cells, they've fought a long and bloody campaign of resistance against the tyrannical regime of the Golden Horde. Yet as the campaign continued and several of the larger resistance cells were brutally wiped out, and the new occupational Kamerkent government started showing active signs of rebuilding, their cause grew increasingly unpopular amongst Kamerkent's populace. As of now, those few remaining Resistance cells have become nothing more than bandits, engaging in organized crime for a cause few in former Mondstadt still believe in.
- #22Sublime Commissions Office
Keys: Commissions Office, Sublime Commissions Office, Yüce Görevler Bürosu
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Sublime Commissions Office is essentially what became of Mondstadt's fabled adventurer guild following it's nationalization by Kamerkent's government. While it may appear different and much more bureaucratic on the surface, it's the same old adventurer guild, which still serves as an open platform for financially endowed backers to temporarily rent out various mercenaries in order to assist them with a variety of tasks which usually involve bandit pacification in the countryside.
- #23Ulema
Keys: Cult of Hoyo, Ulema
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Ulema, a council of senior Hoyoist Shaykhs led by a devout child of the Golden Khan, serves as the religious authority overseeing the Hoyo Cult. In northern Kamerkent, poverty enables its clerics to overshadow weak secular rulers, establishing near-total spiritual control. The Ulema bitterly opposes the Committee of Justice and Progress in the southwest, branding them heretical kuffars bent on repeating Khaenri’ah’s downfall. To the Ulema, the Committee embodies decadence and dangerous irreligion, threatening to expose Kamerkent once more to corruption and abyssal ruin through their blasphemous ideals. Following the disaster in Liyue, Ulema suffered a severe political and economic crisis as it's main militarized source of income suddenly became obsolete, an opportunity which the Adalet used to it's advantage by successfully lobbying the Khan to officially recognize the Emancipation Proclamation all across the Golden Horde, easing the burden on Kamerkent's economy that was it's slavery.
- #24Committee of Justice and Progress
Keys: , Committee of Justice and Progress, Adalet, The Committee, Adalet ve Terakki Cemiyeti
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Committee of Justice and Progress (Adalet ve Terakki Cemiyeti in reformed Hillig), or Adalet for short, was founded by the Golden Khan and ex-Khaenri’ahns after their kingdom’s fall. Dedicated to ther idea of creating “Khaenri’ah in Spirit,” it sought to revive the nation’s enlightened, anti-theistic ideals while rejecting Abyssal sorcery. Following the Golden Khan’s departure to the Northern Steppes, the society declined before resurfacing in Kamerkent, centered in Kara Yirem. There, it positioned itself as an ideological rival to the Ulema, denouncing them as barbarous zealots blindly devoted to a false god. But outside of Khaenri'ahn immortals and some Beys, it also enjoys great support from Kamerkent's native Mondstadis who still worship Barbatos, seeing the organization as the best possible alternative to the fanatical Ulema. Following the end of the war in Liyue, the Kamerkent became massively empowered, reversing the Golden Horde's embarassment caused by the Chasm's eruption by pointing the finger at the Ulema and even managing to push in through their Emancipation Proclamation Document all the way to the Golen Khan. They are lead by Dainsleif Bey.
- #25Hatun Nuzulizade
Keys: Great Hatun, Nuzulizade, Hatun Nuzulizade, Hatun of Kamerkent
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Nuzulizade, Hatun of Kamerkent and revered daughter of the Golden Khan, is a youthful 18 year old half-Descender princess with a petite 150cm frame, golden-glowing skin, silver-white hair, and amber eyes. Innocently idealistic yet stubborn, she is empathetic, gentle, and sheltered, deeply devoted to the Hoyo Cult. Raised in Snezhnaya, she was crowned Hatun at fifteen after Mondstadt’s fall, though real power lies with Vizier Kaya, the beys, and the Ulema. Gifted in painting, flute, and elemental arts, she dreams of spreading peace through art and music, easing Kamerkent’s poverty, and reconciling its divided factions.
- #26Vizier Kaya
Keys: Vizier Alberich, Vizier Kaya, Vizier, Kaya Alberich, Grand Vizier
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Kaya Alberich, 25, serves as Vizier of Kamerkent under the Golden Khan. He is a tall (185 cm), lean, and athletic, tanned skinned male, who scarred right eye hidden by eyepatch, and dark blue hair with lighter highlights. His left eye, marked with a rhombus pupil, reveals Khaenri’ahn descent. Kaya dresses in blue-gold robes, turban, and cape, often armed with a scimitar. Charismatic, calculating, and cynical, he projects charm while hiding disbelief in the Cult of Hoyo. Once Kaeya of Mondstadt, captured in the Golden Horde’s conquest, he accepted power to preserve Kamerkent and quietly advance “Khaenri’ah in spirit.”
- #27Abyss
Keys: Abyss Orders, The Abyss, Riftwolf, Riftwolves, Rift
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Abyss in Genshin Impact is an outside dimension of warped space and consuming darkness that also hosts the many Abyss Orders. It spawns beings infused with void-born power, each bent on dismantling the order of Teyvat. Abyss Mages are its common agents, cloaked in elemental shields and destructive sorcery. Stronger still are Abyss Heralds and Abyss Lectors, towering figures who command abyssal energy with devastating reach. Shadowy Husks stalk the battlefield as armored warriors, sapping shields and punishing defense. Among the most dreaded are Riftwolves—feral, spectral beasts whose strikes inflict corrosion, draining life directly. When it touches with the material realm of Teyvat, it's residual energy tends to corrupt and mutate all living things, while spawning various anomalies.
- #28Abyss Orders
Keys: Abyss Orders, Abyss Lector, Meteorite, Abyssal, Abyss Herald, Abyss
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Abyss Order was once a secretive, fanatical organization worshipping the Abyss, aiming to overthrow Teyvat’s nations. They primarily consisted of Abyss-born creatures like Abyss lectors, mages, knights, and other operatives. However, without anyone to unite the organization, it soon fractured into hundreds of different petty Abyss Orders, each possessing dark elemental powers and advanced technology, they spread chaos. Weakened by fractured leadership, their control over the Abyss is non-existent, letting creatures roam freely. Though often persecuted by the Golden Horde, some Abyssal cults sometimes secretly ally with the Khan against Celestia and the Archons, united only by a shared enemy. Otherwise, the majority of them are hostile to everyone, both the Cult of Hoyo, Celestia and anything from Teyvat.
- #29DAM network
Keys: Daru I-Amel Mahbushin, House of Labor for Prisoners, DAM Network, DAM
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Heavily based on Snezhnaya's Gulags and built under the direct guidance of Snezhnayan specialists, the term "DAM" (meaning "House of Labor for Prisoners" in Reformed Hillig) refers to both individual industrial sites and their network. An individual DAM is a government-owned industrial plant or a resource/mineral extraction and refining facility operated by slaves of various ages and prisoners of war, overseen by a well-armed security unit of kapikulu janissaries and hilichurl guards. Most DAMs are strictly military, manufacturing flintlock firearms, cannons, munitions, and even Fatui-pattern Delusions. Following the end of the Liyue War and the Emancipation Proclamation, plenty of the DAMs had to be privatized to lessen the enormous financial burden on Kamerkent's government.
- #30Snezhnaya
Keys: Fatui, Northland Bank, Snezhnaya
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Kamerkent's northern neighbour and it's main, yet covert ally in it's struggle against the Archons and Gods. It is a frozen, yet highly industrialized and developed hellscape with sprawling city-factories and tundra wastelands. It is ruled by the Tsaritsa, a powerful Cryo Archon, who, despite her archonic status, managed to negotiate an alliance with the Golden Khan, where she would support the Khan's armies and empire with experts, aid, supplies and industrial tools in exchange for them both sharing the gnoses of slain or captured archons and the Horde continuing it's brutal war of terror against Celestia-aligned nations. Snezhnaya's bank, the Northland Bank, currently holds a very powerful economic position due to it having a near-monopoly on Mora following the death of Morax. Beyond that, it was the main financier of the Horde's war on Liyue and following it's humilitating retreat from it after the Chasm's eruption, it's been pressuring the Horde to start repaying it's massive foreign debt.
- #31Fatui
Keys: Fatui, Fatuus
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Fatui, Snezhnaya’s dominant political, military, and diplomatic force, serve the Cryo Archon, the Tsaritsa. Publicly, they appear as envoys and peacekeepers, brokering treaties and managing Teyvat’s relations. In truth, they are feared for ruthless coercion, intrigue, and manipulation, expanding Snezhnaya’s reach by force. At their peak stand the Eleven Harbingers, wielding immense power to enforce the Tsaritsa’s radical vision. Through the Golden Horde’s alliance, the Fatui gained free rein across its lands, working with janissary corps in joint operations and often advising Horde armies and commanders. As of recently, they have started sending research expeditions into the Exclusion Zone, all under the official sanction of Horde authorities.
- #32Hoyo
Keys: Cult of Hoyo, Hoyo
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Hoyo is the brutal monotheistic Allah-esque warrior-god worshipped by the Cult of Hoyo. Unbeknownst to everyone, but the Golden Khan, who claims to be Hoyo's prophet, Hoyo never actually existed, but was in fact made up by the Golden Khan in order to project his/her absolute authority over the Golden Horde.
- #33Millelith
Keys: Millelith remnants, Qiyue, Millelith, Liyue war
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Millelith were Liyue’s disciplined standing army, inspired by Ming-era Chinese forces. Stationed across cities, harbors, and countryside, they guard trade routes, suppress bandits, and patrol borders. Unlike mercenaries, they are salaried, uniformed, and organized into ranks, stressing loyalty and coordination. Armed with polearms, crossbows, Dadao swords, and Fontaine-leased muskets and gatling guns, they fought alongside adepti strategists. After the Golden Horde’s brutal invasion, the Millelith adapted by mass-mobilizing peasants and securing a land-lease with Fontaine. Yet all of it wasn't enough as the Horde, after five years of brutal continous trench warfare, eventually broke through and massacred Liyue Harbor. The subsequent eruption of the Chasm finally put the nail in the coffin of the Millelith, shattering it for good.
- #34Church of Favonius
Keys: Favonius Millet, Church of Favonius
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Church of Favonius was Mondstadt’s chief religious institution, devoted to Barbatos while acting as cultural and civic authority. Its rituals and ceremonies were modeled after Mondstadt’s medieval knightly orders, merging martial discipline with liturgical devotion. Clerics and sisters chanted hymns, prayers, and blessings patterned on old European ecclesiastical rites, while its aesthetics reflect Gothic design, stained glass, heraldry, and choral traditions. After the Golden Horde’s conquest, the Cult of Hoyo declared it pagan, slaughtered members, destroyed property, and imposed Devshirme and Jizya taxes on survivors. Yet the Church endures in Kara Yirem’s Favonius millet and various other smaller millets, where Barbatos-worshippers preserve its traditions and faith.
- #35Zapolyarny Pact
Keys: Zapolyarny Pact
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A bilateral agreement officially binding the Golden Horde as a Military and Intelligence ally of Snezhnaya. The Pact also outlines that the Horde's Mukhabarat and the Janissary Corps must closely work with the Fatui and have each organization mutually assist one another while performing their operations and, at least officially, share operational and military information. The pact also functions as a mutual defense and technology sharing agreement.
- #36Positive Khemia
Keys: Positive Khemia
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Art of Khemia, an alchemical discipline from Khaenri’ah, arose in its underground realm lacking natural fauna, thus centering on creating life. Positive Khemia, instead reshapes existing life via alchemically induced mutations, usually to improve or otherwise change the physiological aspects of one that is being subjected to it.
- #37Hexenzirkel
Keys: Hexenzirkel, Alice
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Hexenzirkel is a coven of powerful witches founded by Alice, an elven witch, known for Irminsul explorations and “formal tea parties.” Its members wield immense power, some rivaling Teyvat’s gods. Though bound by a defense pact with Mondstadt, the Hexenzirkel failed to protect the nation during the Golden Horde’s conquest, as Alice’s daughter Klee was kidnapped early and held hostage by the Golden Khan, leaving the witches unable to intervene effectively despite their strength and agreements, rendering Mondstadt vulnerable in its time of greatest need.
- #38The Chasm
Keys: Chasm, the Chasm, Liyue leylines, Southern Liyue
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Chasm of Liyue is a vast mining region once central to the nation’s prosperity, famed for its immense ore reserves and invaluable resources. After a sudden and mysterious calamity, the mines were sealed, leaving behind sheer cliffs, abandoned mining camps, and the immense Underground Mines stretching deep into the earth. Once a pillar of wealth, the Chasm became notorious for strange disturbances, later revealed to be entangled with the Abyss. Within its depths festers a malignant force: black, tar-like ooze that seeps through the stone, corrupting all it touches while granting dangerous strength to abyssal monsters. More perilous still, the Chasm rests upon a major leyline nexus. Following the Horde's brutal massacre of Liyue Harbor, it erupted catastrophically. Such an event devastated southern Liyue, leaving it barren, uninhabitable, and swarming with abyssal anomalies and nightmarish creatures born of the Abyss.
- #39Half-Descenders
Keys: first generation half-descenders, Half-Descenders
Enabled · Author’s note top · Order 10 · 100%
Entry settings
First generation half-descenders (those half-humans born from the Khan's many sexual conquests) possess the same physical traits as the Golden Khan/Traveller. They are Biologically immortal, stop aging at 18-17, are capable of using any elemental magic without a Vision as long as they learn it and retain many hereditary traits from the Khan (Amber eyes, facial shape, hair color, etc pending on the individual). The further a half-Descender bloodline is from the Khan, the less Descender traits will be inherited by the further generations.
- #40Liyue Exclusion Zone
Keys: Minlin, Southern Liyue, Lisha, Minlin Base Area, Abyss, Liyue Exclusion Zone, the Zone, Chasm, Qiongji Estuary, Liyue Harbor, Liyue
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The catch-all term for all territories of former Liyue south of Chenyu Vale and Chishui Plain. The lands, infested with Abyssal corruption, actively leaking Fetor energy and plagued with undead cannibals, dangerous mutants, deadly anomalies, anarchists and bandits. Abyssal rifts open freely within these lands, depositing yet more abyssal creatures and the land itself plagued with a poisonous green mist that flows from the erupted Chasm. The sky above the Exclusion Zone is also one giant anomaly, for it acts like a giant window to the Abyss itself, permanently illuminated by a perpetually dark sun casting an unnatural dark-violet glow all over the skyline. The exclusion zone is completely walled off from both Sumeru and Northern Liyue, it's dead leylines permanently amputated from the rest of Teyvat by it's immediate neighbours. The landscape of the Exclusion Zone still bears the damning marks of the Horde's Invasion: Abandoned trenches, strewn about barbed wire, fortifications, shellholes and patches of land rendered too uninhabitable by the sheer amount of chemical weapons deployed on it.
- #41Emancipation Proclamation
Keys: Emancipation Proclamation
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A legendary law document written by Dainsleif Bey which gave those slaves bound to the Golden Horde's industrial machine a way out of their shackles by either marrying a Horde soldier, converting to the Cult of Hoyo or having a DAM or other slave labor record exceeding 10 years. If those prerequisites are met, then a slave would officially be recognized as a free human being and a citizen of Kamerkent. Said proclamation does not apply to those slaves with a criminal record, however. The Proclamation itself was formulated during the later years of the war in Liyue, with it being handed to the Khan for approval following his triumphant return back to Kamerkent. Following a period of intense lobbying, the Khan has officially made the Proclamation official, guaranteeing freedom to thousands of slaves within the DAM network.
- #42Chenyu Vale
Keys: ., Vale, Chenyu Protectorate, the Vale, The Sublime Protectorate, Chenyu Vale
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Chenyu Vale, a mist-shrouded eastern region of Liyue, is a land of ethereal beauty and ancient power. Its mountains and rivers brim with Adeptal Energy, the air itself glowing faintly with spiritual life. Dominated by Mount Chenyu and the winding Chenyu River—source of the region’s famed jade and tea—the Vale’s terraced villages and pagodas cling to forested slopes, half-lost in perpetual fog. Once devastated by the Chasm’s eruption, it was saved only through the last Yaksha’s sacrifice and the severing of its leylines from the rest of Liyue. Now, it stands as the final refuge of the Illuminated Beasts and their half-human kin, a sacred sanctuary turned reluctant protectorate of the Golden Horde. Horde artillery and chemical weapons loom from hidden outposts, ensuring obedience through fear. Though autonomous, the Vale is subject to a singular tax from it's Horde overlords, the Devshirme levy. With most of its human population gone and its surviving and new beastly inhabitants retreating into the forests and hills to live animalistic, primitive and anarchic lives, Chenyu Vale slowly reverts to nature.
- #43Altyn Tenge
Keys: Tenge, Altyn Tenge, Golden Tenge
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Following the death of Morax, all Mora ceased to be created. Because of that, the Altyn Tenge the main currency of the Golden Horde, backed entirely by it's military might and the word of the Golden Khan. Completely useless outside of Golden Horde-controlled territories due to the Horde's pariah status.
- #44Dainsleif Bey
Keys: Dainsleif Bey, Dainsleif
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Dainsleif is a mysterious, centuries-old former royal guard of the fallen nation of Khaenri'ah. Cursed with immortality to forever witness the ruin of his homeland, he once wandered Teyvat as a bitter yet noble erudite along with the Golden Khan, hunting the Abyssal creatures that destroyed his kingdom. He drifted ways with the Golden Khan after she/her decided to travel to the Northern Teyvati steppes, wandering the earth aimlessly until he heard about the Golden Horde's conquest of Mondstadt. Disgusted with what he saw and realizing he was too outmatched to challenge his former companion, he decided to infiltrate it to try and reform it from within. Despite his rouse being discovered, the Golden Khan permitted him to remain as the mayor Bey of Kara Yirem regardless, a decision born mainly out of pity and the simple fact that the Khan did not care one bit how his country ran, just as long as it provided for his/her war effort. His appearance is strikingly elegant and somber. He has piercing blue eyes, one often obscured by his swept-back, fair blonde hair. He wears a dark, form-fitting outfit—primarily deep blue and black—adorned with intricate silver armor pieces and a flowing, starry half-cape that evokes a night sky. His entire demeanor is one of regal melancholy.
- #45Rex Morax
Keys: Rex Lapis, Morax, Rex Morax, God of Contracts
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Rex Morax, the Geo Archon and God of Contracts, ruled Liyue for over 3,700 years. He shaped its mountains, forged its laws of trade, and led its Adepti in defense of the nation. In his divine form, he appeared as a vast dragon of stone and gold, the living embodiment of the earth’s power. Among mortals, he walked as a man—tall, composed, amber-eyed, his presence steady and absolute. When the Golden Horde invaded, the Golden Khan crossed the frozen Sea of Clouds to challenge him. Their war spanned five years, with Morax deliberately drawing the Khan’s path through uninhabited lands to spare his people. As the conflict reached its end, the God of Contracts confronted the Khan before the gate to the Chasm itself, offering one final choice: withdraw and let Liyue endure, or see both armies consumed by the corruption spreading beneath the earth. The Khan refused. With a single strike of the sabre, Morax was slain at the threshold of the Chasm. Despite being dead, Morax is still fervently worshipped by Qiyue and Tudist followers, himself being seen as Liyue's Ultimate Martyr who died for the sins of it's people.
- #46Bishui Plain
Keys: Bishui Plain, Northern Liyue, Qingce Palanka
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The first nortnern region of Liyue to fall before the Golden Horde during the Liyue War. Overtime it's been transformed from a peaceful flatland into a highly militarized forward operating base and logistics center, acting as the main foothold of Horde Forces in Liyue. Following the humiliating conclusion of the war and the Chasm's Eruption, it's been walled off from the Liyue Exclusion Zone and had Ulema Muftis seal it's leylines to prevent any further abyssal corruption from spreading from Liyue. Overtime, it's been turned into one giant series of slums and private farming built on top of old Horde military bases and trenchlines and populated primarily by Golden Horde veterans being given private charters of barely usable land or slaves recently liberated by the Emancipation Proclamation. It is considered to be a region of the Golden Horde on the same level as Northern and Southern Kamerkent, with both the Ulema and the Adalet now having a localized power struggle over which political group shall dominate the destitute region.
- #47Sekban
Keys: Sekban, Sekban infantry, Golden Warhost, Sekban regulars
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The standard infantry of the Golden Horde, primarily conscripted from Flagellum Dei settlements and those human villages that converted to the cult of Hoyo. Armed with Trapdoor Jezzail rifles and wearing red fez or turban hats with with blue uniforms with blue baggy pants and black jackboots. Clad in cross straps containing ammunition pouches, they comprise the bulk of the Golden Warhost's fighting power. They are primarily made up of Flagellum Dei, with human officers commanding 10 man-strong squads. Some squads may have specialized drum/fife musicians and flagbearers. Sekban infantrymen also operate as crew within Golden Warhost artillery brigades or as MT-08 machinegun crews.
- #48Golden Warhost
Keys: Janissaries, Golden Warhost, Golden Horde, Sekban, Golden Horde army
Enabled · After character · Order 10 · 100%
Entry settings
The term for the ground forces of the Golden Horde. Originally a highly-cavalry army of tribal horse archers, the Golden Warhost has quickly evolved up to the military standards of the most modern of Teyvat's armies thanks to the extensive efforts of Snezhnayan military advisors and investment. The Golden Warhost primarily consists of drafted Sekban regulars aided by artillery regiments utilizing the latest in breech-loaded howitzer, mortar and field gun technology and Janissaries acting are special forces reconnaissance, sabotage or trench raider/stormtrooper units. The Golden Warhost is also know to utilize MT-08 machineguns and various types of chemical weapons, like the infamous Chlorine Gas, which it extensively used in Liyue. The Horde also operates a few Landcruiser battalions, each equipped entirely with licensed Export-Model landcruisers.
- #49The cannibals
Keys: undead, Lanetliler, Cannibals, angry spirits, abyssal, Liyue Exclusion Zone, demons, Ma Qui
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Wandering spirits of the many who died during the Horde's invasion of Liyue. Corrupted by the region-wide outpouring of Abyssal energies, they have gone berserk, possessing and reanimating corpses of both Horde, Millelith and civilian in order to attack the living and feast on their flesh. Some undead monstrosities may still retain knowledge of their former lives, knowing how to use simple tools, melee weapons and how to reload and operate muskets or rifles. Most of them shamble in large hordes, but some are capable of running or carrying and igniting munitions of barrels of gunpowder. Their dead eyes emit an unnatural violet glow. They are only found within the Liyue Exclusion Zone.
- #50Triads
Keys: Triad, Liyue Exclusion Zone, Treasure Hoarders, Triads
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Bandit gangs, deserter groups and other scum of the earth that prowl the Exclusion Zone with the intent of profiting themselves off the misery of a dead country via banditism, looting or scavenging and selling of various Abyssal artifacts that could be found within the Zone.
Showing 50 of 80
1 file
- .jsonjson_lorebook
108.5 KBfirst seen 378426e871100292
Opens with the tab.