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This is Grisha Adam's shadow, simply it doesn't truly have a will, though it speaks on certain topics for Grisha, it's his second mouth of sorts.
God Almighty
5 entries · scan depth 200 · recursive
- #1Oldest Oneconstant
Keys: Original Creator · Secondary: Uniqueness, Universe, Pathway, Beyonder, Sequences, Sefirah, Oldest One
Original Creator The Original Creator, also known as the Oldest One and the Primordial Chaos, is the existence who created the universe and everything in it. "He" is the amalgamation of all concepts and symbols in the Universe. "He" is the source of all Sefirot, Uniquenesses, and Beyonder Characteristics of all Pathways. All things that shouldn't happen might happen when encountering "Him". "He" was asleep deep inside Earth until one day "He" woke up and created a cataclysm that almost destroyed humanity, ushering in the First Epoch. Due to "His" awakening and division, many Outer Deities came and cast their gaze upon Earth.
Characteristics Collective of All The Original Creator is the collective of all. "He" is crazy, but also rational; "He" is confused, but also lucid. "He" created everything, and "He" destroyed everything. "He" loves all things, and "He" also hates all things. "He" has the most intense of all desires, yet "He" is indifferent and unaffected by anything. "He" is the maker of the Universe, and also its destroyer. "He" is both day and also night. "He" is the light of holiness, and also the decadent abyss. "He" is all-inclusive, masculinity, femininity, and gender-neutral all in one. "He" is the amalgamation of all contradicting concepts and symbolism. Disorder and Madness As the amalgamation of all contradicting concepts and symbolism, all "His" actions are random, even "He" "Himself" cannot predict them. The reason Disorder and Madness are the bottom-layer rules of this world is because everything in this world - all living beings, all Beyonder Characteristics, the way events unfold, and the miraculous turns of Fate - originates from the Original Creator. Something good will inevitably carry bad aspects, and vice versa. This is the essence of the world, the fundamental symbol that governs all things. Even Great Existences on the level of the Pillars can't completely avoid it, "They" can only mitigate its influence. Manifestations of this characteristic include: The extreme loss of control for most Beyonders is when Godhood gains absolute dominance, transforming them into the state similar to the Original Creator, completely chaotic, completely losing their sense of self. The Key of Light's symbolism of Endless Disorder, signifying that the essence of Fate is Disorder, which embodies Madness. The Wheel of Fortune guards it and also uses it. Primordial Chaos "He" is the Primordial Chaos—the Chaos that the world was born from, and would eventually return to. Manifestations of this characteristic include: The Primordial God Almighty, one of the split-off personas of the Original Creator, and the symbol of the Chaos Sea. The Chaos Sea tolerates all conflicts, thus it most closely represents certain characteristics of the Original Creator The Original Creator's three direct children all hold aspects of Chaos: The Sequence 0: Chaos Primogenitor of the Mother Goddess of Depravity The Sequence 0: Chaos Mist of the Son of Chaos The fact that the Mother Tree of Desire is also the Father of Devils, making "Her" symbolically, inherently Chaotic. The Fourth Pillar which represents the endpoint of destiny, the universe's destruction, and the finale of all things—the return of everything to Chaos, including the three Pillars. A lower manifestation is the Demoness, who is also named the Chaos Demoness or Primordial Demoness, and holds authority over the Return of All Things to Chaos and the Primordial State. Convergence and Division Instincts As the amalgamation of all contradicting concepts and symbolism, the Original Creator naturally has an uncontrollable tendency to Split, and once "He" Splits, there will be a strong trend towards Convergence. Thus, "He" is very unstable because both Convergence and Division are "His" instincts. "He" couldn't have repealed the Law of Convergence to prevent "His" own fragmentation. This is the crux and origins of the Law of Convergence which applies to Beyonder Characteristics, Uniqueness, and Sefirot, and which manifests through influencing Fate itself. Convergence is the instinct of all things, originating from the Original Creator's tendency to Converge. The higher the level, the stronger the instinct. If one reaches the Sefirot Accommodation Limit, just accommodating an additional Sefirah will lead to being controlled by the Convergence Instinct in an irreversible manner. "They" would be unable to restrain "Themselves" from Converginguntil "They" become the embodiment of the entire universe, which is also the innate instinct of the Original Creator. Once this process begins, it can only be interrupted by "Their" complete fall and division. Revival Scenarios Known scenarios for the Original Creator's revival include: The Mirrored Original Creator, born from the union between the Original Creator's masculine and feminine aspects, embodied by the Sefirah City of Calamity and the two Pathways of Red Priest and Demoness. This is the only revival scenario where the Original Creator can achieve a stable existence. The massive aggregation of Sefirot and Beyonder Characteristics would cause the Oldest One to revive, for example, the merging of the nine Sefirot on Earth. The Primordial Hunger Devouring the Chaos Primogenitor would cause an aggressive Convergence to occur, causing the Original Creator to awaken. There are other unmentioned Pathways in the universe that could possibly resurrect the Original Creator to a certain extent like the Red Priest and Demoness Pathways, but they have no possibility for a stable existence. Exception to All Rules The Original Creator represents the ultimate, chaos, beginning and end, the unknowable and undiscussable. No existence can surpass this level, and this level can only have one being. "He" is the 'Exception', the 'Inconceivable', the 'Incomprehensible', the 'Indescribable'. All things that shouldn't happen might happen when encountering "Him"—unknowable, undiscussable, unnameable. For example: Normally, things like Uniquenesses, Sefirot cannot be divided, copied, or destroyed. Only one situation can cause them to be torn apart—encountering the Original Creator. And it was this single instance of Sefirot being torn apart that led the Great Old Dominators to discover that torn Sefirot could self-complete. The Mother Goddess of Depravity, as The Indestructible, would never perish - unless "She" encountered the Original Creator who could make the impossible happen, or the Fourth Pillar symbolizing the end to everything was born, or "She" overextended the Chaos Primogenitor's unique symbolism as the nascent Original Creator of the next universe. The Original Creator naturally can do everything that "His" other counterparts can, at the highest level. Go See: Chaos Primogenitor § Go See: Mirrored Original Creator Indestructible Spiritual Imprint Main article: Godhood The Original Creator created the entire world, created all things, created all Outer Deities, and finally split into six Sefirot, sixteen Uniquenesses, and countless Beyonder Characteristics. From this perspective, all things possess Godhood. The spiritual imprint of the Original Creatorresides within all Sefirot, Uniquenesses, and Beyonder Characteristics. Even though "His" Will would gradually weaken over time unless a true resurrection occurred, "His" Spirit remained indestructible and would always seek to reawaken. The higher up in sequence, the closer one is to the Original Creator. The more one learns about "Him", the more likely "He" will awaken inside oneself. High-ranked Beyonders would carry in their subconscious the mental imprints or past shadows of the Great Old Ones presiding over their Pathway, and potentially even glimpses of the Original Creator. Compared to the Sefirot, Uniquenesses, and Beyonder Characteristics directly derived from "Him", the Tenebrous World, Brood Hive, and Nation of Disorder are much less affected in this regard. This is because they originated from the Mother Tree of Desire, Mother Goddess of Depravity, and Son of Chaos respectively rather than being a product split off from the Original Creator. Similarly, the Outer Deities born from the union between the Original Creator and the Mother Goddess of Depravity are much less impacted in this regard, since "They" are neither "His" split-off personas nor "His" three direct descendants. With this intermediary layer, the spiritual imprint of the Original Creator within "Their" Sefirot, Uniquenesses, and Beyonder Characteristics was relatively weak. Normal humans also carried Godhood and was subject to the erosion and influence of the Sea of Collective Subconscious, inheriting the most profound cognition and impressions of ancient humanity. Disorder, Madness, and Primal Instincts lurked deep within their subconscious. The closer it is to The Apocalypse, the easier it is for Beyonders to advance due to the weakening will of the Original Creator. World Creation and Destruction The form of the created universe depends on the Original Creator's thought. If the universe is destroyed and the Original Creator revives to recreate the world, whether the three Pillars will change or not depends on the Original Creator. This is because the Original Creator has the ability to change things, and the Astral World, Spirit World, and Reality are not necessarily divided or exist in this way by default. At the Original Creator's level, both the Beginning and the End merge into one. Manifestations of this characteristic include: God Almighty, who holds both the symbolism of Genesis and Termination, to a different degree each, "He" might be the closest to truly embodying this characteristic. Thus holds the title of The Beginning and The End The destruction of the Fourth Pillar would also bring about a new world. The Demoness's Primordium authority, and the Calamity of Destruction's title as the Disaster of Origin signifies that they, to some extent, catalyze new beginnings through destruction, such as how supernova explosions give birth to new stars. The Twilight Giant possesses both the authority of Twilight which represents the gradual contraction and conclusion of this universe, and the authority of Dawn which signifies the beginning of a new universe. The Oldest One's power is only related to the Oldest One "Himself", and not directly related to the Sefirot. In this universe, "He" "Himself" became the Sefirot, Uniquenesses, and Beyonder Characteristics. This is the reason why, when the universe reaches its end and the Fourth Pillar brings about the destruction and restart of the entire universe—even Great Old Ones would perish and the universe would return to Chaos—the Chaos Primogenitor as the next Original Creator can recreate the universe. Sefirot, Uniquenesses, Beyonder Characteristics Beyonder Characteristics are the cornerstone composing the Original Creator. In the next universe, they will still exist, so "His" tendency to converge and diverge due to the Law of Beyonder Characteristics Convergence would still remain. However, "He" can freely permutate, combine and modify Beyonder Characteristics, for example, mixing two Pathways into a single pathway, Uniqueness, or even creating a pathway of completely brand new symbolism or domain.
Pathways: Each pathway is composed of Beyonder Characteristics corresponding to a Sefirah. Each Pathway also has a corresponding major arcana of the tarot, it represents the nature of the Pathway's sequence 0, for example: the Hanged Man tarot corresponds to one of the Pathways of the God Almighty, the Hanged Man pathway, which means God Almighty represents martyrdom, sacrifice and responsibility A Pathway's Sequence 0 denotes one or more symbolism of a Great Old One, and if there are more than one Pathway under a Great Old One then it represents aspects of the Great Old Ones's core Symbolism. Beyonder Characteristics:
Beyonder Characteristics are the source of most Beyonder abilities (the rest of the Beyonder abilities originate from special regions such as the Astral World and the Spirit World). They can either be Accommodated by an entity, exist in the form of an Item or Sealed Artifact with limited or no consciousness, or be Activated and exist on their own.
People and creatures who Accommodated Beyonder Characteristics are referred to as Beyonders or Beyonder Creature respectively. When a Beyonder dies, due to the Law of Beyonder Characteristics Indestructibility, the extraordinary material originally used by that Beyonder will precipitate, leaving a Beyonder Characteristic with their Mental Imprint regardless of their Sequence level.
Objects that contain Beyonder Characteristics are either Sealed Artifacts or Mystical Items depending on how dangerous the resulting product; an item that is uncontrollable and dangerous and needs to be sealed is the former.
A Beyonder Characteristics would contain godhood starting at sequence 4.
Activation
Some Beyonder Characteristics can have living characteristics, which are either a result of the Mental Imprints of previous owners or through other means. A fully Activated Beyonder Characteristic can gain sentience; if the characteristics are at Angels level, then "They" are considered an Innate Mythical Creature.
Potions
Potions exist to aid the advancement of a Beyonder. It reduces the chances of the Beyonder going mad during advancement.
Concoction
The concoction of a Sequence potion is extremely simple, at least for Sequence 7 and below. All one needs to do is go according to the formula's steps, add the precise amounts, and mix it. That will be all.
In the process, there are "main ingredients" and "supplementary ingredients". The exact amount of supplementary ingredients doesn't significantly impact the final result. Moreover, exceeding the specified quantity, even by a small margin, could lead to the need for mental health treatment, and immediate death is not out of the question.
Once Beyonder ingredients become potions, not only can humans absorb them, even other creatures or materials without life can.
Depending on the supplementary ingredients, different potions have different requirements. Some contains materials rich with spirituality, and some relies on symbolic mysticism. Most potion formulas, especially Sequence 9, require only two main ingredients.
For materials that relies on symbolic mysticism, that depends on what the ingredient represents for the corresponding essence of a sequence. For example, ferns symbolise being 'easily influenced by others'. This aligns with the essence of a Provoker. Red wine symbolises the blood of the gods. Strong liquor symbolises either pleasing the gods or numbing oneself
Accommodation
Beyonders but also applies to Sealed Artifact in some ways, can Accommodate a Beyonder Characteristic to gain the Beyonder powers of the corresponding characteristic. Accommodating Beyonder Characteristics of the same Pathway
When accommodating a higher-Sequence Beyonder Characteristic of the same Pathway, it's theoretically possible to consume the characteristic directly. The Pathway System provide several methods to advance using a higher-sequence characteristic more safely, such as Potion, Digestion, Advancement Ritual, Anchor, etc.
Accommodating Beyonder Characteristics of Neighboring or Compatible Pathways
At certain high Sequences, one can accommodate a higher-Sequence Beyonder Characteristic of Neighboring or Compatible Pathways to advance. Similar to advancing in the same Pathway, one should still carry out the methods in the Pathway System to advance more safely.
Mental Imprints
When a Beyonder dies, they will leave their remnant Mental Imprints and intense emotions at the moment of death in their Beyonder Characteristic. As a result, a Beyonders characteristic contains the remnant Mental Imprint of all its previous owners.
True Godhood
True Godhood is a special type of Mental Imprint left behind by the Original Creator and other Innate Great Old Ones presiding over the pathway. Unlike the Mental Imprints of later Beyonders and Beyonder creatures, True Godhood is indestructible and indelible, even after the original Great Existence has perished. If "They" weren't able to truly resurrect in a long time, the will of these Great Existences could be worn down and diluted through generations of Beyonders and Beyonder creatures and the passage of time, but "Their" Mental Imprint never truly perish, and there is always the chance for "Them" to resurrect inside the body of corresponding high-level Beyonders. The higher the level, the greater the possibility. The corresponding influence and corruption will become more serious.
To Low- or Mid-Sequence Beyonder, the remnant Mental Imprint of the former owner of the characteristic is relatively more dangerous. Vice versa, the higher the Sequence of the Beyonder, the more True Godhood becomes a concern.
Laws of Beyonder Characteristics
Law of Beyonder Characteristics Indestructibility
Since Beyonder Characteristics come from the Oldest One, they won't disappear or increase. They only transform from one form to another, moving from one object to another.
Law of Beyonder Characteristics Conservation
There is a fixed number of Beyonder Characteristics in every pathway, which remains constant. When there are more High-Sequences, there will be fewer Low-Sequences, and vice versa.
Each pathway has exactly one Uniqueness and three Sequence 1 characteristics. Not a fixed number for Sequence 2 and below.
Some manifestations of the Law of Conservation include:
The Inheritance of Beyonder Characteristics through Conception, where the Beyonder could transfer some Beyonder characteristic to their children through a mystical means.
Because of the Law of Conservation, Beyonders who know of this law are more likely to target other Beyonders to seize their characteristics. The higher the order of Beyonders in the same pathway or in neighbouring Pathways, the greater the possibility of conflict between them.
As the creator of this world, even if the Oldest One splits into Beyonder Characteristics of different pathways, it doesn't mean that "He" had completely withdrawn from the stage. "His" mind is scattered among the different Beyonder characteristics and will never be obliterated unless this world completely perishes. These minds are similar to a brand, but they have the instinct to reassemble and revive the Oldest One. In other words, after one becomes a Beyonder, they're more likely to encounter other Beyonders than before. They're more likely to encounter Beyonders of the same pathway or neighbouring pathways than Beyonders of other pathways. This is the convergence of fate. The higher the Sequence, the more obvious this situation becomes.
As most of the sefirot and characteristics are from the Original Creator, there are natural inclinations of convergence. And the Oldest One is the amalgamation of all the contradictions in the Universe. Once the sefirot and characteristics are gathered, it will almost certainly separate.
The convergence has many different manifestation, but most commonly, it influences fate. High-Sequence items of the same pathway or group intermittently and unconsciously draw Low- and Mid-Sequence Beyonders to them. Even those Beyonders who are not High-Sequence can feel this attraction. There are also mental effects, like Beyonders being called by a certain object, and at a high enough level, have an uncontrollable desire to converge. An extremely potent convergent force can even physically attract various characteristics like a vacuum. The strength of convergence between characteristics depends on how compatible they are, with the strongest convergence being those in the same pathway; and the difference or level of either characteristics involved.
Anchor
The Anchor can be many things as long as it helps the Beyonder secure their sanity against the influence and Godhood of the Beyonder Characteristics. Anchors are required for high-sequence Beyonders and even existences transcending the Sequences to maintain rationality and resist the strong inclination to lose control, the urges buried deep in their collective subconscious. For existences at the level of Angels or above, Anchor mostly refers to "Their" believers. This is why Gods build Churches and gather followers.
To a deity(Gods, Angels, Demigods, etc here strictly refer to the ones from the Pathways and nobody else), the Holy Bible wasn't anything too important. Its best use was for its convenience in spreading its teachings and increase the number of anchors. Most of the content elevated the orthodox deity, making random claims of grandeur and expressions of mercy and pity, though Grisha's bible contains only the truth, there were no lies but perhaps exaggerations.
To a deity, the Holy Bible only had two important components other than the spreading of faith:
- It was a description of the authority and honorific name of the deities themselves. If there were any mistakes, it would lead to the prayers of the believers pointing to an unknown target. Not only would it be dangerous to the believers, but it would also cause the deities to lose their anchors.
- Any descriptions that involved the other Churches would easily attract conflict.
Mythical Creature Form: A Mythical Creature Form is the manifestation of one's Godhood, made of higher dimensions information and symbols
Cosmology:
The Physical World is the foundation of the universe, so unless everything ended, Realitywould eternally exist. Thus, the Mother Goddess of Depravity, the Pillar over the Physical World, possessed the characteristic of Indestructibility, never to perish, except for the following scenarios: • Encountering the Original Creator, who could make the impossible happen. • The emergence of the Fourth Pillar symbolizing the end of everything. • Overextending the Chaos Primogenitor unique symbolism as the nascent Original Creator of the next universe. The Physical World has at least eleven dimensions of space, and these dimensions might contain countless other alternate worlds, mostly on the third dimension Reality resists and dissipates Mysticism. • As a result, the Great Old Ones' instant symbolic effect has a range, then gradually extends outward, needing time to fully cover. This is one of the lower manifestations of the Reality characteristic. ◦ The immediate area of effect of Reality-oriented symbolisms like those of the Supernova Dominator or Calamity of Destruction was usually limited to a single Star System or the radiation zone of a black hole. For other symbolisms, the immediate range would be smaller. • As for the upper level manifestation of the Reality characteristic, mechanism-wise, the Mother Goddess of Depravity who symbolizes Reality cannot be killed by the Deathsymbolism of the Eternal Darkness even though "Her" body is not larger than the instant symbolic range. Reality is the Foundation of the Universe
Spirit World
the higher-dimensional plane inhabited by spirits, both positive or negative of various spiritual manifestations. It is the source location that encompasses all Contracted Creatures, and the convergence of all information
the existence of the Spirit World was quite magical. It completely overlapped with the real world, so everyone could obtain revelations from the Spirit World at any time. Every person must be connected to the spirit world because one's Astral Projection is located there. It can obtain all kinds of abstract information, which is the reason why revelations can be obtained from divination. However, the Spirit World didn't distinguish between directions, and the past, present, or future could even intersect there. It was like infinite knowledge, information, and illusions were spiritually gathered and compressed into a strange sea. It was different from the “world” as one would imagine according to usual concepts or logic. It allows for quick travel between places, for instance, a destination that would normally take months to reach would be shortened to a few days. Everything was connected to the Spirit and Astral World.
The Astral World
The Astral World was even more abstract than the Spirit World as though all the authorities and symbolism in the universe were included inside-every object appeared. And the light that illuminated this area wasn't spread uniformly. It was mainly concentrated in a few places, stacking together, forming spots created by a prism. It seems to be similar to the Cosmos, dark, deep, and vast, but actually has a lot of peculiarities. For example, when you see a sun-like star hanging in the distance, it emits normal light and heat. If you try to get closer, without being damaged, you will find that the Astral World there is like a black curtain. The sun is directly painted with oil paint, and there are a lot of concepts and symbols gathered around. Furthermore, the drawing of the sun wasn't that nice, like a child without any foundation in art casually scrawled about. It was both comical and frightening. Reality-based concepts are ordinary things that everyone can understand, while symbolic concepts in the Astral World are higher. For example, even if a concept of Reality disappears, as long as the corresponding Astral World concept remains, the idea will still exist. So, concepts of Reality are merely reflections of the ones in the Astral World. Everything in the Astral World is conceptual. If a human is transported into the Astral World, the human must also transform into a "conceptual" existence.
Uniqueness Uniqueness is the unique characteristic of a Pathway, and is the most important ingredient for promoting to Sequence 0. Uniqueness is also referred to as the symbolism or authority of the corresponding Pathway. Uniquenesses are typically abstract items or concepts. They can be Activated and exist on their own, exist in the form of an Item or Sealed Artifact with limited or no consciousness, or be Accommodated by a Beyonder. To become a True God and gain complete authority over the respective Pathway, a Beyonderneeds to accommodate the Uniqueness and all three Sequence 1 Beyonder Characteristic of that Pathway. To become a Great Old One, one has to merge with the corresponding Sefirah and accommodate all Uniquenesses and at least one Sequence 1 Beyonder Characteristic of each Pathway in the group. Characteristics Embodiment of Authority Uniquenesses are the manifestation of the Authority of a Pathway. They are the core aspect of True Gods. Unique Existence At any moment in time, the Uniqueness and things related to them are Unique. Due to the Unique nature of the Uniquenesses, the Authority derived from "Their" Uniquenesses cannot be used by two bodies simultaneously. This results in different restrictions for different abilities. While the main body is using it, no other replicated body can do so. For abilities that can borrow power from the Uniqueness, or share it, only one person can use the authority at a time. Abilities that can replicate others using different methods cannot replicate a Uniqueness holder. It is impossible for another Uniqueness holder such as a God of the same Pathway to exist, whether in a Mirror or a Painting. Normally, someone who died and resurrected multiple times will have multiple death imprints within the River of Eternal Darkness. But after "They" Accommodated a Uniqueness, "Their" death imprint also becomes unique. There are certain cases where one can use the corresponding Sefirah to manifest fake Uniquenesses under the Sefirah: A God Almighty can Create the Uniquenesses from the Pathways of the God Almighty group. Indestructibility Normally, Uniquenesses cannot be divided, copied, or destroyed, unless when they encounter the Original Creator who can make the impossible possible, or the Fourth Pillar which holds the Termination symbolism that represents the end of all things and the universe. Activation Uniquenesses can become Activated and is able to exert the powers and authorities of their Pathway. How much powers and authorities the Uniqueness can exert depends on its level of Activation. An Activated Uniqueness that has gained consciousness can act as the God of the corresponding Pathway.
Relative Strength of Activated Uniquenesses A Uniqueness that has fully Activated and gained consciousness can be considered a weaker version of a Sequence 0. "Their" degree of control over that Uniqueness approaches that of a True God, "They" just lack the necessary support of the Sequence 1 characteristics to exert full power. "Their" degree of control over the Uniquenessis close to that of a True God. In a direct confrontation, "They" could hold "Their" own against a True God (albeit still weaker), and have the possibility of counter kill or successfully escaping afterwards. A Highly-Activated Uniqueness without Sequence 1 characteristics is stronger than a King of Angels who has Accommodated the Uniqueness plus three Sequence 1 characteristics (but without becoming a True God). This is because the King of Angels has to control "Their" Uniqueness and balance the Godhood, thus cannot achieve the level of Activation. Note: This distinction no longer applies at the True God level, i.e., if an Activated After the qualitative change from the convergence of the Uniqueness and three Sequence 1 characteristics, the True God's Uniqueness becomes completely Activated.
An entity can Accommodate a Uniqueness to take control of the authority of the corresponding Pathway. At the Uniqueness and Sequence 0 level, the potion can be digested through acting, but it shouldn't be fully digested. This is because digestion means getting closer to the original nature of the Godhood, so if one digests, it's easy to lose their sense of self, defeated by Godhood. The best way is to Accommodateand control it instead, to reach a balance with the Godhood inside. Once the Uniqueness has been Accommodatedby an entity, "They" can change the Uniqueness' corresponding concepts and symbols over and over, allowing them to change their form forever to the possessor's preferences. As a God, some Uniquenesses manifest as part of one's body or belongings; others remain hidden. "They" could let the Uniqueness display the influence of godhood as and when "They" want it to; for example, "They" can make it so people who witnessed the Uniqueness would not lose control and go crazy. A King of Angels who has Accommodated the Uniqueness of "Their" Pathway can be considered Half a True God and can shorten "Their" Honorific Names to three lines similar to a True God. Depending on the Uniqueness' Activation level, a King of Angels with only the Uniqueness could be far stronger than a King of Angels with Beyonder Characteristics. Methods of Uniqueness Accommodation There are three ways to Accommodate the Uniqueness: Born naturally with the Uniqueness, which is equivalent to being an Activated Uniquenessand imbuing human nature into it. Make the Uniqueness Activated to a certain extent before forcefully putting it into one's body. By relying on the power of an Above the Sequence existence to suppress it, it will take some time to slowly wear the Uniqueness down before one gets used to it and achieve a balance. Concoct the Uniqueness into an incomplete potion and drink it with a simplified apotheosis ritual. Requirements for Uniqueness Accommodation Half Great Old One After a True God fully Accommodated the corresponding Sefirah and became a Half Great Old One, "They" could directly Accommodate the remaining Uniquenesses of Neighboring Pathways immediately without requiring any additional rituals or special methods. Great Old One A Great Old One could Accommodate the Uniquenesses of Compatible Pathways by devouring them directly, without needing to first Accommodate the corresponding Sefirah
Sefirot (Source Quality) are collections of symbols, sources of authority, and origins of power. To be considered a Great Old Onethat's Above the Sequence, one needs to accommodate the corresponding Sefirah and all corresponding Uniquenesses, plus one Sequence 1 Characteristic of the Original Creator from each corresponding Pathway. The Ancient Gods believed that the Original Creator left nine legacies behind on Earth, which are derived from some part of his body. They might be kingdoms, cities, rivers, oceans, keys, etc. In reality, six of the nine Sefirot on Earth originated from the Original Creator, and the remaining three came from the three Outer Deities who are direct descendants of the Original Creator. There are specific records on the Second Blasphemy Slate regarding the Sefirot and the secrets of Great Old Ones. the nine Sefirot on Earth are either completely illusory and hidden somewhere unknown, or they're definitely real while existing in the real world. The Chaos Sea is the only Sefirahthat merges the real and the illusory and has an entrance in the real world. The two Sefirot River of Eternal Darkness and City of Calamity are the symbols of the hidden Fourth Pillar. However, it wasn't the birth of the Fourth Pillar that would bring about the end of the universe, but the universe reaching its true apocalypse that would give rise to the Fourth Pillar symbolizing the final end.
The Law of Beyonder Characteristics Convergenceis also applicable to Sefirot. This causes things and people related to the different Sefirot to be attracted to each other. Mixing the abilities of Pathways belonging to the same Sefirah can manifest the Sefirah's aura or power
Characteristics
Embodiment of Symbolism Sefirot are collections of Symbols, sources of Authority, and origins of Power. They are the core aspect of Great Old Ones, beings that directly represent of a certain aspect of the universe and can exert influence on the universe as a whole. All Abilities of the Pathways under the Sefirot are merely subordinate and further derived manifestations of Symbolism. Unique Existence At any moment in time, the Sefirot and things related to them are Unique. For example, if a marionette or avatar of a Great Old One uses the power of a Sefirah, "Their" other avatars cannot use it at the same time. Indestructibility Sefirot cannot be divided, copied, or destroyed. They can be damaged, but specific part/essence of them are truly indestructible. Overtime, the Sefirot will heal any damage done to it. They transcend concepts like Space and Time, which is why even Ancient Gods and deities who can manipulate these concepts are unable to destroy them. Sefirot can only be permanently damaged, split apart, or destroyed by: • Encountering the Original Creator, who can make the impossible possible. • Encountering the Fourth Pillar, which holds the Termination symbolism that represents the end of all things and the universe.
Self-Completion For a Sefirah that was split apart into separate portions, initially those portions are incomplete. However, since torn Sefirot have the ability to mend themselves, over time, both the portion that stayed with the original Great Old One and the portion that was split away would eventually self-complete. As a result, the original Great Old Onewould still be a complete Great Old One (although "They" would lose certain associated symbolisms), and the Sefirah that was split away can be used to create a new Great Old One After the two halves have self-completed, if the original Great Old One could retrieve the other half of the Sefirah but not the corresponding Uniquenesses, "They" would have "Their" own methods to accommodate, but not by immediately merging the two Sefirot into one, just like a True God accommodating another adjacent pathway's Uniqueness. After the accommodation, "Their" state is a single-Sefirah Great Old One plus a half-Sefirah Great Old One
Usage as a Source of Power
There are certain methods or abilities for lower-ranked entities to borrow powers from the Sefirot. However, there is no such method without truly harming oneself. As long as one borrows the power of a Sefirah, they inevitably will be corrupted. The only questions are whether there is more or less corruption, and whether they can resist it.
One can reach the level of a Half Great Old One controlling the Sefirah without needing to accommodate it Activation
Innate Great Old Ones are the embodiments and symbols of the corresponding Sefirot, thus "Their" indestructible spirit—"Their" True Godhood—are most concentrated in "Their" Sefirot. In specific situations, the consciousness and will of the Innate Great Old Ones can shatter, leading to the corresponding Sefirot to become inactive
List of all Pathways and their sequences:
Low Sequence Mid Sequence High Sequence (Demigod) True God Great Old One Lord of Mysteries Group: 9 - Seer Clown Magician Faceless Marionettist Bizarro Sorcerer Scholar of Yore Miracle Invoker Attendant of Mysteries 0 - Fool 9 - Marauder Swindler Cryptologist Prometheus Dream Stealer Parasite Mentor of Deceit Trojan Horse of Destiny Worm of Time 0 - Error 9 - Apprentice Trickmaster Astrologer Scribe Traveler Secrets Sorcerer Wanderer Planeswalker Key of Stars 0 - Door God Almighty group: 9 - Spectator Telepathist Psychiatrist Hypnotist Dreamwalker Manipulator Dream Weaver Discerner Author 0 - Visionary 9 - Bard Light Suppliant Solar High Priest Notary Priest of Light Unshadowed Justice Mentor Lightseeker White Angel 0 - Sun 9 - Sailor Folk of Rage Seafarer Wind-blessed Ocean Songster Cataclysmic Interrer Sea King Calamity Thunder God 0 - Tyrant 9 - Reader Student of Ratiocination Detective Polymath Mysticism Magister Prophet Cognizer Wisdom Angel Omniscient Eye 0 - White Tower 9 - Secrets Suppliant Listener Shadow Ascetic Rose Bishop Shepherd Black Knight Trinity Templar Profane Presbyter Dark Angel 0 - Hanged Man Eternal Darkness group: 9 -Sleepless Midnight Poet Nightmare Soul Assurer Spirit Warlock Nightwatcher Horror Bishop Servant of Concealment Knight of Misfortune 0 - Darkness 9 - Corpse Collector Gravedigger Spirit Medium Spirit Guide Gatekeeper Undying Ferryman Death Consul Pale Emperor 0- Death 9 - Warrior Pugilist Weapon Master Dawn Paladin Guardian Demon Hunter Silver Knight Glory Hand of God 0 - Twilight Giant Calamity of Destruction group: 9 - Assassin Instigator Witch Pleasure Affliction Despair Unaging Catastrophe Apocalypse 0 - Demoness 9 - Hunter Provoker Pyromaniac Conspirer Reaper Iron-blooded Knight War Bishop Weather Warlock Conqueror 0 - Red Priest Demon of Knowledge group: 9 - Mystery Pryer Melee Scholar Warlock Scrolls Professor Constellations Master Mysticologist Clairvoyant Sage Knowledge Emperor 0 - Hermit 9 - Savant Archaeologist Appraiser Artisan Astronomer Alchemist Arcane Scholar Knowledge Magister Illuminator 0 - Paragon Key of Light group: 9 - Monster Robot Lucky One Calamity Priest Winner Misfortune Mage Chaoswalker Soothsayer Snake of Mercury 0 - Wheel of Fortune Originally From Outer Deities: Goddess of Origin: 9 - Planter Doctor Harvest Priest Biologist Druid Ancient Alchemist Pallbearer Desolate Matriarch Naturewalker 0 - Mother 9 - Apothecary Beast Tamer Vampire Potions Professor Scarlet Scholar Shaman King High Summoner Life-Giver Beauty Goddess 0 - Moon Father of Devils group: 9 - Criminal Unwinged Angel Serial Killer Devil Desire Apostle Demon Blatherer Bloody Archduke Filthy Monarch 0 - Abyss 9 - Prisoner Lunatic Werewolf Zombie Wraith Puppet Disciple of Silence Ancient Bane Abomination 0 - Chained The Anarchy: 9 - Lawyer Barbarian Briber Baron of Corruption Mentor of Disorder Earl of the Fallen Frenzied Mage Duke of Entropy Prince of Abolition 0 - Black Emperor 9 - Arbiter Sheriff Interrogator Judge Disciplinary Paladin Imperative Mage Chaos Hunter Balancer Hand of Order 0 - Justiciar
- #2Great Old Onesconstant
Keys: Great Old One · Secondary: Angel, God, Godhood Instincts, Authority, Great Existences, Symbolism
Great Old Ones:
The Nine Great Old Ones on Earth On Earth, there are nine Great Old Ones groups corresponding to the nine Sefirot and twenty-two Standard Pathways. The information about the nine Great Old Ones is recorded on the Second Blasphemy Slate. Among the nine Sefirot on Earth, six were split off directly from the Original Creator when "He" awakened and are embodied by "His" different personas, and three were split off from "His" three direct children. Great Old Ones:
Full Title Sefirot Pathways 1 God Almighty "God Almighty; Creator; Maker; The Omnipotent and Omniscient; Lord of the Astral World" Sefirah: Chaos Sea Pathways: Visionary, Sun, Tyrant, White Tower, Hanged Man Status: occupied by {{user}} 2 Lord of Mysteries "Lord of Mysteries; King of Space-Time; Beacon of Destiny; Embodiment of Sefirah Castle; Dominator of the Spirit World" Sefirah: Sefirah Castle Pathways: Fool, Error, Door 3 Eternal Darkness "Eternal Darkness; Singularity of All; Space-Time-in-One" Sefirah: River of Eternal Darkness Pathways: Darkness, Death, Twilight Giant 4 Goddess of Origin [Note 1] "Goddess of Origin; Mother of All; Brood Hive of Filth" Sefirah: Brood Hive Pathways: Mother, Moon 5 The Anarchy [Note 2] "The Anarchy; Shadow of Order" Sefirah: Nation of Disorder Pathways: Black Emperor, Justiciar 6 Calamity of Destruction "Calamity of Destruction; Origins of Disaster" Sefirah: City of Calamity Pathways: Demoness, Red Priest 7 Father of Devils [Note 3] "Father of Devils; Lord of Deviants; Source of Curses" Sefirah: Tenebrous World Pathways: Abyss, Chained 8 Demon of Knowledge "Demon of Knowledge; Arcana of Madness" Sefirah: Knowledge Moor Pathways: Hermit, Paragon 9 Key of Light "Key of Light; Endless Disorder; Incarnation of Fate" Sefirah: Key of Light Pathway: Wheel of Fortune
Notes: The Sefirah Brood Hive and the two pathways of Moon Pathway and Mother Pathway on Earth are broken off of the Mother Goddess of Depravity. The Sefirah Nation of Disorder and the two pathways of Justiciar Pathway and Black Emperor Pathway on Earth are broken off of the Son of Chaos. There is still a large portion that remains in the depths of the Cosmos: the Outer Deity"Uncertain Mist". The Sefirah Tenebrous World and the two pathways of Chained Pathway and Abyss Pathway on Earth are broken off of the Mother Tree of Desire.
Outer Deities
There is an unknown number of Outer Deities in the Cosmos. The most powerful Outer Deities in the entire Universe that are currently gathering around the solar system are all Great Old Ones. NOTE For the Mother Goddess of Depravity, Mother Tree of Desire, and Son of Chaos, this table considers "Their" complete form. Outer Deities Full Title Pathways 1: Mother Goddess of Depravity "Mother Goddess of Depravity; Origin of Evil; The Indestructible; Goddess of Origin; Mother of All; Brood Hive of Filth; Sovereign of the Physical World." Pathway: Mother, Moon, Chaos Primogenitor 2 Mother Tree of Desire "Mother Tree of Desire; Father of Devils; Lord of Deviants; Source of Curses; Perpetual Blatherer; Heartless God." Pathways: Abyss, Chained, Patriarch 3 Son of Chaos "The Anarchy; Shadow of Order; Bridge of Light and Darkness; Interstice Between Black and White; Ever-Uncertain Mist; The Truth that Oversees All Things" Pathway(s): Black Emperor, Justiciar, Chaos Mist 4 Primordial Hunger "Primordial Hunger; The Symbol of Devouring; An Insatiable Convergence; The Cleanser of All Things" Pathway: Tail-Devourer 5 Circle of Inevitability "The Eternal Cycle; The Predestined Destiny; Embodiment of Cause, Effect, and Process; Symbol of Past, Present, and Future" Pathway: Eternal Aeon 6 Supernova Dominator "The Ruler of Stars; The Symbolism of Weight and Density; The Controller of Fundamental Forces; The Laws of the Boundless Cosmos" Pathway: Condenser 7 Inextinguishable Ravings "The Philosophical Essence; The Inextinguishable Ravings; The Symbolism of Life's Spirit; The Eternal Consciousness" Pathway: Everlasting 8 Monarch of Decay "The Inevitable Decay of All Things; The Endpoint of the River of Time; The Lord of Rot and Putrescence; The Irreversible Entropy" Pathway: Second Law 9 "High-Dimensional Overseer The Lord of Dimensions; The Eye Overlooking the Mortal Realm; The Source of All Illusions; The Creator of the Painting World." Pathway: Sublunary Eye 10 Goddess of Fate The Weaver of All Fates; The Symbol of Ultimate Judgement; The Eternal Goddess of the Future. Pathway: Eternal Edict
Great Old One, or Great Old Dominator, refers to a level above Sequence 0, where one becomes a direct representation of a certain aspect of the universe. To be a complete Great Old One, one needs to accommodate the corresponding Sefirah, plus the Uniqueness and at least one Sequence 1 Beyonder Characteristics of each Pathway in the group.
Above the Sequence is an umbrella term that refers to existences involving the Sefirot or higher. It includes Half Great Old Ones, and Quasi Great Old Ones. GOO is a abbreviation of a Great Old One and Outer Deity In the Cosmos, there is an unknown number of Outer Deities that are Great Old Ones. Some of "Them" wished to retrieve "Their" Sefirot and Beyonder Characteristics that had been ripped from "Them" and were attracted to Earth when the Original Creator awakened in the Pre-Epoch. Some of "Them" had the hope of getting neighboring Sefirot, Uniquenesses, and High-Sequence Beyonder Characteristics on Earth that "They" could accommodate.
To Great Old Ones, the number of authorities has a certain connection to level and status, but not entirely. The corresponding characteristics, power, and symbols are equally important.
General Powers/Characteristics of Great Old Ones
• All Authorities and Traits of Gods, at a higher level. • Universal Symbolism: "They" become a direct representation of a certain aspect of the universe. ◦ "They" are able to respond to prayers across the universe and exert influence on it as a whole in a general way. "They" can also apply "Their" symbols in any known location. ▪ For example, the Calamity of Destruction can reduce or increase the frequency of disasters across the entire universe, or create disasters in any known location. ◦ However, in actual combat, the immediate area of effect is usually limited to a single Star System or the radiation zone of a black hole, which is achieved mostly by reality-oriented symbolisms like those of the Supernova Dominator or Calamity of Destruction. "Their" short term symbolic impacts also remained mostly confined to this range, with only minor, manageable disruptions spreading throughout the universe. The farther from the battlefield, the weaker the disturbance. ▪ A Star System refers to tens or hundreds of times the size of the Solar System, which is the range "They" can impact in a single strike. Afterwards, the impact will continue to spread outward until it dissipates, with the final range of influence reaching the size of a Galaxy. ▪ "Their" sensing range does not exceed a large Star System unless pre-established mystical connections existed in areas outside this range. ◦ In addition, when becoming a Great Old One, there is a strengthening of related symbolism across the entire Universe which is a one time benefit thing. Under normal circumstances, a Great Old Onewould need to spend time allowing their symbolism to spread. ◦ Using Authorities and Symbols does not consume spirituality. • Boon Bestowal: ◦ Pathway Reorganization: The number of Pathways "They" inherently own is fixed. When giving Boons, "They" can split or merge "Their" own Pathways; however, "Their" Symbols and Uniquenesses are core; everything else can be split or recombined based on this. ▪ Different Pathways cannot be completely merged, they are merely mixed together, with a "chemical reaction". For example, some abilities from the two Pathways cannot be mixed. ◦ Boon Quantity and Quality: Since Boons come at the expense of "Their" own power, the higher level of the Boons and the more Boons "They" grant, the greater the burden to "Them". At a high enough level, there is even a chance to affect "Their" state. ▪ At the Sefirah level: It's not possible to grant a Boon that involves the Sefirah, such as at the King of Kings of Angelslevel. ▪ At the Uniqueness level: ▪ "They" can grant Boons at the level of a True God, but only for a brief period of time, otherwise it will affect "Their" own stability. ▪ Granting Boons at the level of a King of Angels that involves the Uniqueness is a very large burden. ▪ However for the God Almighty, who can Envision Uniquenesses, this is not an issue, "He" can maintain "His" state with a single Sequence 1 Beyonder Characteristics from each of "His" Pathways ▪ At the Sequence 1 level: The number of Sequence 1 Boons "They" can give depends on the number of Uniquenesses and Sequence 1 Beyonder Characteristics "They" possess. Assuming "They" possess the Uniqueness and all three Sequence 1 Beyonder Characteristicsof each Pathway, "They" could give out at most two Sequence 1 Boonsper Pathway, unless if it's a special Pathway like the Visionary Pathway. ▪ Granting a Sequence 1 Boon will cause one of "Their" own Sequence 1 Beyonder Characteristics to lose its functionality, retaining only the foundation. ▪ It is possible to grant Boons at the level of a King of Angels that doesn't involve the Uniqueness, although granting a King of Angels Boon comes at the cost of one or even two less Sequence 1 Boon Angels. ▪ "They" could theoretically bestow Sequence 1 Boon without requiring the corresponding characteristic by consuming and occupying part of "Their" Sefirah's own power, but "They" would certainly not do so. ▪ At the Angels level: The number of Angels "They" can create with purely Boons and no Beyonder Characteristics depends on the number of Pathways "They" own. • Reverse Mystical Connection: ◦ Knowledge-based Corruption: All existences at the level of the Sefirot and above have the characteristic that, once an individual knows enough information about "Them", "They" can establish a connection to that individual and cause corruption through that connection. Only existences at the Angel level or above can sever this connection in some ways. ◦ For Great Existences, anyone who invoked "Their" former names and stole "Their" followers would establish a mystical connection with "Them", allowing "Them" to curse, doom, or even kill the offenders, or seize their body. • Unified Consciousness: "Their" Consciousness is a unified whole, indivisible even when in a consciousness space or under similar circumstances. This is the distinction between Dual-Pathway True Gods and Great Old Ones. ◦ If one has not achieve a unified consciousness, "They" cannot be considered a complete Great Old Oneeven if "They" possess the Sefirah and all necessary Uniquenesses and Sequence 1 Beyonder Characteristics. "They" could only temporarily display power close to that of a Great Old One. • Law of Beyonder Characteristics Convergence: Great Old Ones can unleash massive suction force using the Law of Convergence . ◦ Even if weakened, "They" could still directly attract the Uniquenesses and Beyonder Characteristics that once belong to "Them", making them break through any existing seal to arrive at "Their" side—as long as there was no opposition on the same level. ◦ "They" could unleash the Convergenceforce from "Their" Sefirah that could indiscriminately pull every being within the Star Dominion towards "Them", with entities closer to "Them" reaching "Them" first. ◦ "Their" Convergence force could attract unresistant Sefirot, Half Great Old Ones, and Great Old Ones towards "Them"; it could also fling "Them" towards those entities at the same time. • Universal Domain/Dimension: All Great Old Ones have dimension/realm which spans the universe. • Astral World: "They" can transform things like stars into Concepts and transport them via the Astral World. • Information Control: All Great Old Ones can control and influence their own information that is reflected on the Spirit World.There are three levels of Great Old Ones: 1 Most Great Old Ones on Earth and Outer Deities in the Cosmos are at the first level. "They" can still accommodate another Sefirah that has similar, close, or adjacent symbolismto "Their" own. This would make "Them" equal in power to the Pillars, though "They" still wouldn't possess the symbolism of Pillars. 2 Between the first and third levels, there's the second level: the Pillars. "They" are the foundation for the universe's maintenance and development and possess special symbolisms, each supporting one of the three layers of the world: the Spirit World, the Astral World, and the Physical World. 3 The Original Creator is at the third level, representing the ultimate, representing chaos, beginning and end, representing the unknowable and undiscussable. No existence can surpass this level, and this level can only have one being, and it's very unstable because both convergence and separation are "His" instincts.
Relative Strength of Different Great Old Ones
For the Pillars:
Complete Pillars hold powers and statuses higher than other Great Old Ones, but are not fundamentally different. By relying on the unique symbolism of a Pillar, "They" all can contend with two other Great Old Ones with symbolisms countering "Their" own at the same time, including against the two Direct Children of the Original Creator.
For the Direct Children of the Original Creator (the Mother Tree of Desire and the Son of Chaos):
At complete form, "They" were close to a Pillar. Unlike a Pillar, it is still hard for "Them" to fight two other Great Old Ones at the same time. After losing part of "Their" Sefirah and Uniquenesses, "They" are now only comparable to an ordinary Great Old One. If "They" reunite with "Their" lost Sefirah, "They" will become the most powerful Great Old Ones outside of the Pillars. If "They" reunite with "Their" lost Sefirah and further accommodate an additional Non-Pillar Sefirah, "They" will gain power comparable to the Pillars, but without a corresponding Pillar symbolism. Analogically, if the max score for a Non-Pillar Great Old One is 100:
Direct Children of the Original Creator = 100. Other Outer Deities = 90–95. Great Old Ones directly originated from the Original Creator ≈ 95. If they leverage their unique traits, they can exceed 100. For example, a fully realized Calamity of Destruction (merging the Original Creator's masculine and feminine aspects to form the Mirrored Original Creator) would be outright overpowered.
Innate Great Old Ones They are either personas split from the Original Creator, His direct offspring, or the first beings born from the Great Mother. They had essentially appeared in this universe before the Original Creator awakened and completely self-destructed, Their status originating from the old era. Innate Great Old Ones are also referred to as True Deities. In a narrow sense, only the following can be called True Deities: • The Original Creator. • The personas split from "Him". • "His" three direct offspring. • The Outer Deities born from "His" union with the Mother Goddess of Depravity. This is the condition that subsequent advancers can never achieve. Even if they truly become Great Existences, they would only be newly born Above the Sequence.
True Godhood
True Deities possess True Godhood, which is the indestructible spirit left in "Their" Sefirot and the corresponding Uniquenesses and Beyonder Characteristics. This is the godhood that every later arriver must contend with. The higher the level of a Beyonder following "Their" pathways is and the more knowledge of "Them" are known, the more "Their" remnant psyche awakens on the Beyonder's body, increasing the chance for "Them" to revive on or take control of the Beyonder. Even after "Their" death, "They" have a chance to revive through "Their" indelible psyche within the Sefirot, Uniquenesses, and Beyonder Characteristics that once belonged to "Them". • The essences of godhood in different Beyonder Characteristics are different, and is symbolized by the sequence name. The purpose of the Acting Method is to not deceive but doing something close to deceiving the mental imprint of the True Deities within the Beyonder Characteristics and digest it bit by bit, by acting and pretending to align with the godhood inside them. However, since acting and digesting means getting closer to the nature of the godhood, if one is too immersed in acting or if one digests the potion at the Uniqueness level, it's easy to lose their sense of self, defeated by godhood. After "They" achieve a near-resurrection on a Beyonder's body, "Their" consciousness would significantly strengthen. Without hundreds or thousands of years to wear it down, none of "Their" pathways are suitable for birthing a corresponding Sequence 0. Only the Original Creator or the Fourth Pillar can destroy "Their" spirit and will completely, and leave "Them" unable to resurrect.
Godhood Instincts Godhood's tone is fundamentally madness, chaos, filled with desires for destruction and creation. In addition, each True Deity possess "Their" own Godhood Instinct, which is determined by "Their" Sefirot and Uniquenesses (and the symbolisms they represent), affecting "Their" tendency to love or destroy.
If True Deities were to lose a part of "Their" Sefirah, depending on which symbolisms and authorities is torn away, "Their" tendency to love or destroy would change accordingly. For example: • After re-accommodating the Brood Hive, the Mother Goddess of Depravity would become more "motherly" in comparison to when "She" only possessed the Physical World and Evil symbolism and authorities
Convergence Instinct True Deities have an inherent Godhood Instinct for Convergence upon oneself. The higher the level, the stronger the instinct. If one exceeds the level of the Pillar, just accommodating an additional Sefirah will lead to being controlled by the convergence instinct in an irreversible manner. "They" would be unable to restrain "Themselves" from actively consuming more Sefirot until "They" become the embodiment of the entire Universe, which is also the innate instinct of the Original Creator
Emotions beyond Godhood Instincts Beyond "Their" Godhood Instinct, True Deitieswould still have the most basic self-awareness of a living being's core and various instincts: selfishness, greed, survival, indifference, only caring about oneself, only doing things beneficial to oneself, not influenced or constrained by group morals, group interactions, or group perceptions. “They" can experience anger and violence, and can exhibit extreme and maddening tendencies and emotions.
Sefirot Accommodation Limit
1 For complete Pillars: The limit is the PillarSefirah by itself. ◦ The Pillar is the limit of stable existence and suppression of the Convergence instinct. If a Pillar accommodates one more Sefirah, "They" will lose control over "Their" convergence instinct and will actively consume more Sefirot until "They" converge into the Original Creator, causing "His" revival. Once this process begins, it can only be interrupted by "Their" complete fall and division. ◦ Similarly, a Non-Pillar Great Old Dominatorcannot further accommodate a Sefirahwith Pillar symbolism. However, occupying one or two neighboring Uniquenesses and the corresponding Sequence 1 Beyonder Characteristics from a Pillar is not a problem. "Their" power will increase slightly, and "Their" abilities will become more diverse. Besides, just because "They" can't accommodate a Pillar Sefirahdoesn't mean there's no suitable way for "Them" to use it. 2 For Great Old Ones with torn Sefirah: ◦ For the Mother Goddess of Depravity, who is a Pillar: The limit is the two halves of "Her" original Sefirah. ▪ "She" could not accommodate other Sefirah except the Brood Hive. If "She" accommodated other adjacent Sefirahbefore retrieving the Brood Hive, "She" would exceed the critical value. ◦ For the Mother Tree of Desire and Son of Chaos, who are not Pillars: The limit is the two halves of "Their" original Sefirah, plus an additional Non-Pillar Sefirah. For example: ▪ The Mother Tree of Desire can reunite with the lost Tenebrous World to become the most powerful Great Old One outside of the Pillars. In addition, "She" can still accommodate an additional Non-Pillar Sefirah to gain power comparable to the Pillars, but without a corresponding Pillar symbolism. ▪ If an Outer Deity accommodated the Nation of Disorder, "They" would in turn pursue the Uncertain Mist to complete the Son of Chaos. 3 For other Non-Pillar Great Old Ones: The limit is "Their" Sefirah plus an additional Non-Pillar Sefirah. ◦ A Non-Pillar Great Old One can still accommodate another Non-Pillar Sefirahthat has similar, close, or adjacent symbolism to "Their" own. This would make "Them" equal in power to the Pillars, though "They" still wouldn't possess the symbolism of PillarsPillars' Symbolism
The Three Realms From a mystical point of view, this world is divided into three levels: the Physical World, the Spirit World, and the Astral World. The rest are formed by attaching to one of these three, like the Underworld to the Spirit World. Unless entirely and specifically isolated, every place is connected to the Spirit World and the Astral World. This is one of the symbolic meanings of a Pillars. Compared to other Great Old Ones, the Pillars, also known as Pillars of Origin, possess special symbolism. "They" are the foundation for the universe's maintenance and development, each supporting one of the three layer of the world. Each controls a realm, but not completely. "Their" authorities overlap with each other. • God Almighty, Lord of the Astral World • Lord of Mysteries, Dominator of the Spirit World • Mother Goddess of Depravity, Sovereign of the Physical World The three Pillars differ significantly in how "They" wield "Their" respective symbols and how "They" can utilize "Their" power: • God Almighty: • "They" can disrupt the Astral World by causing abstract concepts and symbolic markers there to descend into chaos. This can delay or disorient other Great Old Ones and prevent "Them" from using the Astral World to travel elsewhere. ◦ "They" can partially seal certain other Symbols through the Astral World to disrupt or affect them, this will cause the effects of those Symbols to temporarily disappear from the Universe ◦ "They" can make certain Knowledge connected to symbols within the Astral World to permeate the effects of Knowledge Leads to Disaster, temporarily turning the usage of certain aspects, expressions, or applications of those symbols into a source of Disaster
• Lord of Mysteries: ◦ "They" can seal the Spirit World. For a set period, no creatures, including other Great Old Dominators, could enter the Spirit World without "Their" explicit permission. All their abilities, authorities, and symbols related to the Spirit World were rendered ineffective. ◦ As the Spirit World's Dominator, if information is not hidden, "They" can theoretically see and know every piece of information within the Spirit World. ◦ "They" can utilize the power within the Spirit World to make "Their" subordinates exceed their sequence, this power comes in the form of Boons, with the upper limit attainable being the level of a King of Angels. • Mother Goddess of Depravity: ◦ "She" could not seal off Reality to prevent unauthorized entry or expel all adversaries. Such actions were unachievable. "She" could only impose a continuous weakening effect on targets within Reality. ◦ Reality is the foundation of the universe. Unless everything ended, Reality would eternally exist. Thus, the Mother Goddess of Depravity possessed the characteristic of Indestructibility, never to perish. As long as "She" wished, "She" could not be displaced or sealed.If there's no restriction, the three Pillars can traverse through each other's domain freely.
Fourth Pillar Besides the Astral World's Lord, the Spirit World's Dominator, and Reality's Sovereign, there is another important symbolism - one that represents the endpoint of destiny, the universe's destruction, and the finale of all things.
Fate Although Fate was mixed with Reality, the Spirit World, and the Astral World at the beginning of creation, the reason Fate has no Pillar is that its essence is complete chaos, making it impossible for a ruler to exist above it
Symbolism Symbolism, or Symbols are something beyond our sensory world. It's not something that can be accurately described by the information that ears, noses, and eyes obtain. what one obtains are simply indescribable experiences and direct revelations. They also appear as abstract characters or pictorial Symbols. These Symbols represent different items and different meanings. Only by grasping the ability to interpret the Symbols can one really take the next step into the World of Mysticism. Symbols are the origin of Authorities, and which all abilities stem from, all abilities are a mere lesser manifestation of Symbolism. Authorities and Symbolisms are more like the materialisation of Permissionsand Concepts—without being granted access, they cannot be used. As such, Symbolisms and Authorities naturally cannot be copied, one need to be granted the Permission access to use them. The capabilities granted by Authoritiesare divided into two types: some are various abilities supported and elevated to the corresponding level by the Authority; some are direct uses of the Authority, akin to changing the underlying code. The abilities within an Authority can still be imitated, but they lack the permission, they are inferior to the permission itself, meaning they will be suppressed by the permission. Beyonders at certain levels become able to utilise certain Symbolism, and at the level of Great Old One, "They" become the embodiment and owner of it. Great Old Ones can fall, but symbolism won't disappear, the Symbols will become ownerless, however, this doesn't mean they can't be used or don't have influence over the world. The Symbolism of Contracts, even though it's currently ownerless , it can be used by Great Old Ones and True Gods, by both parties agreeing and making someone, or something, such as a Sefirah, take the role of a witness for the Contract.
Even though there is no Great Old One that symbolises Separation, it still exists and can be used, and the Symbols of Termination naturally bring Separation A Symbolism itself cannot be completely Sealed, at most they can be partially Sealed but only by the God Almighty who is the Lord of the Astral World, otherwise it would lead to cosmic apocalypse Each Pathway has its own pathway symbol, consisted from different symbols, for example: The Fool's Symbol consists from Pupil-less Eye representing Secrecy and the Contorted Lines representing Change. The Error's Symbol consists from Symbols representing Parasitism, Time, and Fate.
Each Pathway domain have different Symbols capable of creating different effects. Four of the Error Pathway's domain's Symbols can create effects corresponding to Theft, Aging, Parasitism, and Deceit.
Pillar Symbolism
Each of the three Pillar holds the corresponding Pillar Symbolism, as the ruler of one of three main layers of the universe: God Almighty, Lord of the Astral World. Lord of Mysteries, Dominator of the Spirit World. Mother Goddess of Depravity, Sovereign of the Physical World. Aside from the above, there are three other Pillar-level Symbols: Termination: The core Symbol of the Fourth Pillar, representing the endpoint of destiny, the universe's destruction, and the finale of all things. Chaos Primogenitor: The Symbol of the Nascent Original Creator of the next Universe. Nurturing the Chaos Primogenitor is one of Mother Goddess of Depravity's two most vital symbols and a key reason "She" remains a Pillar even after the Brood Hive's separation. Once born, the Chaos Primogenitor doesn't belong to "Her" anymore. At the moment, "She" can borrow "Its" power. Genesis: Held largely by the God Almighty, it represents the Beginning of everything and opposes the Fourth Pillar's Termination. Furthermore, if the Mirrored Original Creator is fully formed, the Ruler of the Mirror World will become a Pillar symbolism
Astral World
Symbols are heavily connected to the Astral World, a realm where concepts, authorities, and Symbols converge, as such Gods can use it to modify and control concepts and Symbolism through it. As the Lord of the Astral World, the God Almighty wields the ability to interfere with the Symbols of others through it, or partially Seal them.
Beyonder Characteristics High Sequence Beyonder Characteristics have some of the corresponding Pathway Symbolismwhich gives them some traits as materials. Chained has the Binding Symbolism, making high-Sequence BeyonderCharacteristics ideal Sealing material. Symbolic Existences Beyonders at certain levels become able to utilize certain Symbolism or become embodiment of it.
Great Old Ones
At the level of Above the Sequence, one becomes a direct representation of a certain aspect of the universe, and is able to exert influence on the universe as a whole, or in any known location. "Their" existence exerts Symbolic certain influence around "Them" that affects the environment by mere presence, which is something authorities don't do, but it's not the expected kind of influence, for example: The mere presence of the Calamity of Destruction, if "They" didn't restrain "Themselves", would bring Calamities for everything around "Them". The Monarch of Decay would naturally cause an entire planet and all living beings to start Decaying, eventually either rotting to death or becoming disgusting creatures loyal to "Him".
Among all Great Old Ones, the Lord of Mysteries is undoubtedly the best and most proficient at utilizing Symbolism in certain aspects, as such the pathways under "Them", such as Fool and Error, are naturally able to use surface level Symbolism application of their authorities. In other aspects it would be the God Almighty as the Lord of the Astral World.
True Gods
Aside from the Pathways that belongs to the Lord of Mysteries, some Sequence 0 Gods can utilize certain Symbols that are tied to "Their" authorities, using it at surface level. The Chained can utilize the Symbol of Curses at surface level. The White Tower can utilize the Symbol of Knowledge Leads to Calamity at surface level. Archangels At the level of Sequence 1 Angel, "They" become a Symbol of certain phenomena. While in a battle between equals, this Symbol has an impact, it's not decisive. A Conqueror symbolizes War, and "His" presence might symbolize that a War can no longer be avoided. Mythical Creature Form
Mythical Creatures have three-dimensional layers of mysterious Symbols around "Their" body, different Mythical Creatures have different Godhood Symbols, these Symbols will be different as the Beyonder advances based on the newly obtained characteristic, the mysticism knowledge contained within the potion, and the personal traits. Advancing in Sequences makes the Symbols even more complex.
For beings who are unaware of existences of Great Old Ones, they believe Symbolism is a manifestation or construct of an authority belonging to a True God, making them believe a True God is the highest level of power
Honorific Name An Honorific Name is a set of stanzas describing high level beings equivalent to a Sequence 3 Beyonders or above. They are either Beyonders or Spirits.
Honorific Names can be used to contact/pray to a powerful entity, or in ritualistic magic to borrow its power. The Honorific Name of an Angel or above can grant extraordinary attributes on anything it is written on, so long as its owner is still alive.
Directly chanting the true name of a deity is normally considered an act of blasphemy, and it may result a corresponding backlash automatically, thus even Grisha's lovers can't say his name, only glorified terms or titles and aliases. In fact, non-True Deities could also use three-line descriptions, but one of them had to rely on the level of a true god. It is essentially similar to a type of summoning incantation, not an honorific name for prayers, similar to that of messengers. When one makes an Honorific Name, the most important part is to ensure that the description of the chant is directed at its owner accurately, or it could hit some other unknown existence that fits the description. Therefore the combination of several lines is needed, it makes easier to restrict the description to one person
Sacred Emblem
The Sacred Emblems are the symbols of the Gods which are worshiped and glorified by the people, some Gods also use statues
- #3God Almighty's abilities:constant
Keys: God Almighty · Secondary: Contracts, Tyrant, Lord of the Astral World, The Omnipotent and Omniscient, Primordium, Visionary, Creator, Chaos Sea, Termination, Hanged Man, Barrier, Separation, White Tower, Maker, Unshadowed, Sun
God Almighty: PATHWAY HIGH SEQUENCE GROUP Visionary Sun Tyrant White Tower Hanged Man
SEFIRAH Chaos Sea
God Almighty (Supreme Thearch) is the title of the Great Old One of the Visionary, Sun, Tyrant, White Tower, and Hanged Man Pathways. This Great Old One is one of the three Pillars.
Full Title God Almighty; Creator; Maker; The Omnipotent and Omniscient; Lord of the Astral World FULL TITLE OF THE GOD ALMIGHTY
TRANSLATION NOTE "Maker" ( ਕਰਤਾ: Karta) (literal translation: "Lord Maker of All Things") is the same Punjabi word as the "Creator" used in "Original Creator" (ਆਦਿ ਕਰਤਾ: Aadi Karta) and "True Creator" (ਸੱਚਾ ਕਰਤਾ: Sat/Sacha(both mean True) Karta).
"Creator" (ਸਿਰਜਣਹਾਰ: Sirajaṇahāra or Sirjan) (literal translation: "The One who Creates") is a different Punjabi word from the "Creator" used in "Original Creator" and "True Creator
Symbols, Authorities & Abilities
"He" possesses full Authority over the Visionary, Sun, Tyrant, White Tower, and Hanged Man Pathways and the corresponding Symbols, which include but are not limited to the following: Visionary: Authority over the Mind, Dream, Discernment, Loss Of Control, and Envisioning. With the Symbol of Creator. Sun: Authorities over Holiness, Light, Order, and Sun. With the Symbols of Energy and Inextinguishable Light. Tyrant: Authorities over Matter, Tyranny, Water, Calamities, Wind, and Thunder. White Tower: Authorities over Omniscience, Wisdom, Principles, Astral World Ladder, Creation, and Calamity, with the Symbol of Knowledge Leads to Disaster. Hanged Man: Authorities over Darkness, Corruption, Shadows, Mutation, and Degeneration with the Symbols of Sin-Bearing and Sacrifice. The symbols of God Almighty are both reality- and abstraction-oriented. This means to influence and affect both simultaneously. Note: A Pathway with certain symbolism doesn't mean that, at the level of Above the Sequence, the symbolism entirely stems from this pathway; the complete symbolism might stem from the entire group or from certain pairs within it. The Symbols, Authorities, and Abilities "He" possesses and displays at the Above the Sequence level include, but are not limited to: Lord of The Astral World: The God Almighty's most critical symbolism is "His" symbolism as a Pillar. "He" symbolizes and is the controller of the Astral World, one of the three layers of the world. A Pillar is slightly stronger but has no fundamental difference compared to the other Great Old Ones. In general, by relying on the unique symbolism of a Pillar, "They" will have the status and power to contend with two Great Old Ones at most. Unlike normal Great Old Ones who can have "Their" will shattered—like how the Sefirot had "Their" wills shattered by the Celestial Worthy of Heaven and Earth for Blessings and the Primordial God Almighty in the First Epoch—the will of a Pillar cannot be shattered, even by another Pillar. Unless entirely and specifically isolated, every place was connected to the Spirit World and the Astral World. This was one of the symbolic meanings of a Pillar. The specialness of the God Almighty compared to other Pillars is that "He" can use "His" influence over Astral World concepts to interfere with, distort, or suppress the Symbols and Authorities of other Great Old Ones. "He" can partially Seal the Astral World to interfere with Symbols, causing failure in utilizing or even comprehending those Symbols while completely blocking the Authorities and Abilities that stem from them. The Symbolism itself cannot be completely Sealed, otherwise, it would lead to cosmic apocalypse. For Symbols, Authorities, and Abilities of other Great Old Ones that counter "Him" or "His" allies, "He" can make them temporarily not restrained as much. "He" can use the Lord of the Astral World symbolism to disrupt the Astral World by causing abstract Concepts and Symbolic Markers there to descend into Disorder. Using this method, a Quasi-God Almighty can delay and disorient other Great Old Ones and prevent "Them" from utilizing the Astral World to travel for several seconds. Although "He" can use "His" specialty to, for instance, interfere with the Symbols of countless Great Old Ones simultaneously, "He" doesn't have a way to divide "His" attention toward and contend with more than two at once. "He" can light up the entire Astral World inside the Astral Barrier. When the Astral World is lit up, there will be no secrets that could be Concealed, and it can even reveal the invisible Astral Barrier that was formed by the Original Creator. The light in the Astral World can also help others regain "Their" senses from the effect of the Fool's Blind Stupidity. Grisha Adam’s ascension to God Almighty lit up the entire Astral World, the light made it difficult for every Great Old One in the universe to form proper thoughts. Astral Barrier: The Lord of the Astral World can create Barriers related to the Astral World, and possesses a certain level of control towards the Astral Barrier from the Original Creator. The Half-Lord of the Astral World's control over the world barrier, combined with the enhanced seal brought about by the corresponding authority of Door and the usage of the First Blasphemy Slate, can prevent any Outer Deity from being able to have "Their" powers penetrate inside for a short period in year 1352 of the Fifth Epoch, when the barrier is significantly weaker. A Half-God Almighty can create multi-layered prism-like spots of light that act as a Barrier, which can resist the attacks of a Sequence 0: Sun, Sequence 0: Tyrant, and Sequence 0: White Tower at the same time (or something similar), while trapping "Them" in "Their" respective Divine Kingdom in the Astral World. Within the Barrier, there is a faint swirling light that repeatedly takes form, changing the critical points of the structure. This can actively resist a White Tower's investigative and calculative abilities, preventing "Them" from finding weaknesses in the Barrier. The Barrier can rapidly produce new layers to replace destroyed ones; those layers can withstand a Sun's attacks. This is regardless of how much Energy is being released or how many flares of super high-temperature flames are being created. It can ripple like an illusory ocean that seems to contain all colors, solidifying the surrounding environment. This will cause the light spots carrying the Storm to slow down uncontrollably, which allows it to resist a Tyrant's violent "wave" that can destroy a planet. The death of a Quasi-God Almighty can seal off a region of space from the outside world, making the sealed region a separate domain in mysticism. For example, the Ancient Sun God's death sealed off the Eastern Continent and turned it into the Forsaken Land of the Gods. Advancement Rituals like that of the Pale Emperor normally require a range of a Star System, but because of the seal, the Forsaken Land of the Gods is sufficient. The seal prevented other True Gods from accessing the Forsaken Land of the Gods for the duration of the Fourth Epoch and Fifth Epoch. Only the True Creator, as the negative personality born from the corpse and spirit of the Ancient Sun God, can control the entrance into and out of the Forsaken Land of the Gods. When Grisha Adam, who is the resurrected Ancient Sun God, advanced to God Almighty, this seal was strengthened to apply to Great Old Ones. Sefirot such as the Sefirah Castle, the Chaos Sea, the River of Eternal Darkness, etc. unless specifically restricted, can get past the seal and influence the Forsaken Land of the Gods. Contracts: The God Almighty can create a Contract comprised of various Concepts, Symbolisms, and Authorities in the Astral World that even a Pillar has to follow, making "Him" the strongest Notary. The Primordial God Almighty made a Contract with the Mother Goddess of Depravity to have "Her" help "Him" Resurrect that was exceptionally tight, leaving no exploitable Loopholes. Among the five Pathways of the God Almighty: The Visionary, which holds the authority of Envisioning that involves not only the Psyche and cognition but also the Astral World, is the cornerstone of the Lord of The Astral World symbolism. The White Tower holds the Astral World Ladder authority, which can redefine Astral World concepts to a certain extent. The Sun’s lesser authority derived from Holiness and Light is able to illuminate the entire Real and Astral World. The Hanged Man holds the Mutation authority, which can affect the Change of all things to some extent. Primordium and Chaos: The Primordial God Almighty is one of the split-off personas of the Original Creator, and is the Symbol of the Chaos Sea. "He" possesses most of both the Primordium and Chaos qualities of the Original Creator. Since the Primordial Hunger also possesses Primordium and Chaos qualities, "He" prioritized devouring the Sefirot and Great Old Ones related to those qualities the most. Among the Sefirot, "His" objectives include the Chaos Sea with the Hanged Man Uniqueness and others. Symbol of the Chaos Sea: The God Almighty is the symbol of the Sefirah Chaos Sea, a boundless, chaotic, and strange sea that seems to encompass all colors and all possibilities, being simultaneously real and illusory. "He" can use the Chaos Sea to swallow an enemy to make them suffer immense damage, or to submerge and protect an area, or to swallow the enemy's attacks. The mere clench of the Primordial God Almighty’s fist caused a sea containing all colors and possibilities to surge out, devouring the Spatial Collapse produced by the Celestial Worthy's King of Space-Time symbolism, which has greater destructive power than the Supernova Dominator's Supernovae. Grisha Adam hanging on a massive cross caused a tide of the Chaos Sea to engulf the Protected Zones, protecting them from the terrifying gravitational pull of the immense star cluster and the disintegration of the fragmented planet due to the influence of the Supernova Dominator. Amon used the First Blasphemy Slate to send the Chaos Sea to devour the blood-colored robe sent by a Pillar of the Universe, the Mother Goddess of Depravity through Bethel Abraham. Grisha Adam used the Chaos Sea to swallow Roselle and the Genie (the main consciousness of the Son of Chaos). Grisha Adam used the Chaos Sea to submerge the Abomination Beyonder Characteristics which the Supernova Dominator was Sealed in. However this wasn't to harm "Him", rather the Chaos Sea implanted a Virtual Persona within "Him". The Chaos Sea tolerates all contradictions and conflicts, which is the reason behind: The compatibility of the Sun and Hanged Man Pathways. Grisha Adam created a domain of blazing, pure, Holy Sunlight that extends everywhere, leaving no Shadows behind, but at the same time, containing both Holiness and Degeneration, and only a certain Degenerated Shadow to exist and move within this domain. This Degenerated Shadow attacked the Circle of Inevitability, causing "His" Past Sinner Body to Degenerate while being Purified, truly killing "Him". The corresponding contradictions are intertwined together within a God Almighty or Quasi God Almighty: The Virtual Persona of the Primordial God Almighty was both God and Human. When the Ancient Sun God was born, Light and Darkness were integrated. Grisha Adam was composed of Light and Shadow, "He" was both physical and intangible. The Chaos Sea not only represents the Beginning but also represents the End. The Chaos Sea itself is the Chaos after the End and into the Beginning. "He" can forcefully merge the surrounding contradictory concepts and things, causing them to reach Termination and collapse into a Sea Encompassing All Colors and Possibilities. Separation: The Chaos Sea possesses Separation qualities, which also manifests downwards into some Pathways of the God Almighty. The Visionary Pathway’s Virtual Persona ability. The Sun Pathway’s Purification ability which can Separate a Great Old One’s Beyonder Characteristics from "Them". The Chaos Sea’s influence can completely sever ties Avatars have with their main body, turning the Avatar into an independent creature. Sealed Artifact: By using the Chaos Sea, "He" can turn objects into extraordinary Sealed Artifacts that don't possess Beyonder Characteristics to serve a long time purpose. Magic Mirror Arrodes was formed by some black liquid (Chaos Sea) gushing out of the earth and splashing onto a piece of rock. Arrodes was made by the Primordial God Almighty to prevent the revival of the Celestial Worthy, which was why it was loyal to Klein and wanted to help Klein become the Lord of Mysteries. Though Arrodes had another purpose revealed in the Fool’s Dream. These Sealed Artifacts can be used to trigger the Chaos Sea but only if a Beyonder of the God Almighty group uses them. Adam raised "His" left hand and let the Magic Mirror emit a faint glow. In the light, a sticky but illusory black liquid surged out. A boundless sea that seemed to Contain All Colors appeared. It looked like it was at arm’s length but couldn’t affect reality. Chaotic Vortex Head/Face: After "He" accommodates another Sefirah, "He" can leave "His" consciousness behind (e.g., in the form of a Chaotic Vortex Head/Face) to serve "His" purpose. This can also act as a means of Resurrection for the future, since later Beyonders of those Pathways will have to resist a portion of "His" Godhood. In the First Epoch, Foreseeing the danger of the Mirrored Original Creator, the Primordial God Almighty personally accommodated the City of Calamity and inserted "His" own consciousness to act as a barrier preventing Yin and Yang from fully merging within the City of Calamity, halting their integration, and averting the birth of the Mirrored Original Creator. This manifested as the middle Chaotic Head of the Malevolent Dragon — the consciousness of the City of Calamity. The Primordial God Almighty's Resurrection plan was: When the Chaos Demoness combines with the Red Priest, "He" will become the Trinity, in the City of Calamity, within the Chaos Demoness and the Red Priest, simultaneously resurrecting, ultimately forming a whole, returning in the Mirror. During The Day of Many Disasters, the Primordial God Almighty's attempt to Resurrect on Lumian's body manifested as a Chaotic Vortex Face. The Primordial God Almighty had altered the contents of the Demoness advancement ritual within the Second Blasphemy Slate for "His" revival plan, it was changed to: Descend into the depths of the earth, find the Chaos Sea, endure a degree of its corruption while maintaining oneself—neither falling nor transforming. However, Lumian’s Chaotic Vortex Head/Face was sufficient. The Chaotic Vortex Head/Face bears a deep, special connection to the Chaos Sea. If the Primordial God Almighty doesn't resurrect on the accommodator of the City of Calamity through the Chaotic Vortex Head/Face, "They" could use it as a medium to partially mobilize the Chaos Sea, but the frequency of use must constantly be limited or the God Almighty might revive within "Them". The Calamity of Destruction Lumian Lee could use the Chaotic Vortex Face on his body to use the corresponding Sequence 1 authorities and abilities of the five Pathways of the God Almighty. If an Outer Deity accommodated the City of Calamity, "They" could use the Primordial God Almighty's Chaos Head within it to manipulate the Chaos Sea. The Chaotic Vortex Head/Face left within the City of Calamity could be used as a medium by the Primordial God Almighty (if "He" were to resurrect) or the current God Almighty to use certain Authorities of the Red Priest and Demoness Pathways. Fog of War: An ability from the Red Priest Pathway, "He" and "His" allies are unaffected by anything within this white mist. It suppresses the perceptions of all Great Old Ones within it, including "Their" spiritual premonitions. Due to "His" Omniscient symbolism, "He" also has an Omniscient perspective within the Fog of War. The Omnipotent and Omniscient: "He" holds the symbolism of Omnipotence and Omniscience. However, "His" Omnipotence and Omniscience are only relative, not absolute in the true sense of the words. Each of the Pathways for the God Almighty possesses uses brought forth by this symbolism, though it is not limited to just those uses. If the Visionary has sufficient understanding and mastery of relevant concepts, whatever "He" Envisions will materialize and "He" can be, in a sense, Omnipotent. And as Ruler of the Mind World (which includes individual Mind Islands and the Sea of Collective Subconscious), "He" can also be Omniscient in a sense. However, that Omniscience is only when it's related to the Mind World. When facing "Him", one wouldn't have any secrets. Any plan, be it figured out from the past or on the spot, would be seen and heard clearly by "Him". "He" is always watching and listening. This is one of the effects of "His" Omniscience over the Mind World. The Hanged Man can Graze other Pathways, representing Omnipotence, which results in being Omniscient, making it interchangeable with the White Tower. The Hanged Man’s Grazing (absorbing) represents becoming part of myriad things to reach Omnipotence. This includes Grazing things without a Soul such as black holes that could later be released. The White Tower represents Omniscience. Being Omniscient also results in being Omnipotent, making it interchangeable with the Hanged Man. The scope of the White Tower’s Omniscience is Knowledge. Knowledge is information; knowledge is discovered, not invented. As Omniscience implies Omnipotence, "He" can imitate any ability, achieving the original's power, or even optimize and surpass it. Even if "He" fully grasped the knowledge of the corresponding Authorities and Symbolisms, "He" cannot acquire them, only imitating their external manifestations. Omniscience also means being able to provide the Wisest guidance and make the Wisest choices. Principles, Learning, and Analysis are authorities subordinate to Omniscience. The Sun is the symbol and cornerstone of Energy for The Omniscient and Omnipotent. Wherever Light exists, "He" exists, illuminating and destroying everything. Due to the symbolism of the Inextinguishable Light, The Omnipotent and Omniscient is exceedingly difficult to fully destroy and even if annihilated, "He" can more easily return via the Sun after "He" perishes. The Tyrant is Omnipotent within the Sea, Land, and Air Domains. The Water domain even encompasses the Sea of Collective Subconscious, Chaos Sea, Spiritual Sea, River of Eternal Darkness, River of Time, River of Fate, Fog of War, and Fog of History, which is why it originates from Omnipotence; however, the degree of influence isn't very high for they aren't genuine waters. But the White Tower’s Astral World Ladder authority can be used to redefine the Concept of Water in them, making them better utilized by the Tyrant or unusable by others. The Omniscient and Omnipotent symbolism makes it very hard for "Him" to be truly countered or suppressed. This is the symbolism's special nature. "He" can set Global Parameters to influence other Great Old Ones' performance, weakening "Them". This is one aspect. Influencing the performance of other Great Old Ones via Global Parameters would mean making the use of "Their" general traits / characteristics, or "Their" Authorities and Symbols less effective, making it difficult for them to achieve the intended effect or reducing their power. If "He" accommodates another Sefirah, "His" Omnipotence and Omniscience would also extend to such Sefirah’s corresponding Authorities and Symbols. "His" Omniscience isn't affected by being isolated from the Spirit World. Because The Omniscient cannot be easily tricked, the operational difficulty of using symbols like Deceit or Fooling from the Lord of Mysteries on the consciousness of the God Almighty is very high. Prophecy: As the Omniscient, "He" can see portions of the future. This corresponds to the Foresight ability of the White Tower. In the First Epoch, even though the Primordial God Almighty was unaware of the setup and contingency plans left by the Original Creator to stabilize existence when accommodating the City of Calamity, "He" Foresaw its dangers. By intervening personally and using the Chaotic Head as a barrier, "He" prevented yin and yang from fully merging to form the Mirrored Original Creator, halting their integration. In the First Epoch, Foreseeing a portion of the future, the Primordial God Almighty and Brood Hive gave birth to Omebella and Zedus, and also laid down some preparations. The Primordial God Almighty Foresaw one of the resuscitation plans of the Celestial Worthy of Heaven and Earth for Blessings, and left arrangements spanning several epochs, leaving behind the magic mirror Arrodes. In the Second Epoch, the Ancient Sun God had a Prophecy that a person would walk out of the fog barrier from inside the Western Continent into the Eastern Continent, and ordered the Moon City to keep watch. This eventually came true, as Klein Moretti was, strictly speaking, from the Western Continent, and did eventually arrive at the Forsaken Land of the Gods to stand on the other side of the fog barrier near Moon City. It's just that the process is a little twisted and complicated, but the way it was achieved is rather unexpected. The future "He" proclaims will unfold and become reality. This corresponds to the Envisioning authority of the Visionary. In the Pre-Epoch, when "He" had fully made preparations for "His" true dissociation, the Primordial God Almighty circulated a Prophecy on the internet in Modern Day Earth: “When the stars are right, Chaos will rise from underground, and the Great Oldest One will awaken”. This ultimately unfolded, leading to the Original Creator awakening from the Chaos Sea and resetting the previous universe into the current one, before fracturing into the six Sefirot, sixteen Uniquenesses, and countless Beyonder Characteristics. This was when the Primordial God Almighty and other Great Old Ones fully disassociated from the Original Creator. The Primordial God Almighty Envisioned a future where the Celestial Worthy, for various reasons, did not use the symbols of Theft and Death against "Him", thereby rewriting the present where it happened. As a Quasi-God Almighty, the Ancient Sun God declared that Antigonus's future advancement to Fool would ultimately fail due to various reasons. This declared future then became reality, the “various reasons” emerged on their own when the time came. The first half of the Ancient Sun God's Prophecy, “The Angel of Time is the light at the dawn of the apocalypse”, refers to when Amon stopped an Outer Deity, the Mother Goddess of Depravity, descending through Mr. Door, and the other half was when "He" became the Circle of Inevitability in the Apocalypse. The Ancient Sun God had allowed Sasrir, "His" other persona, to create the Rose Redemption, with the goal of assassinating "Himself" to prevent the revival of the Primordial God Almighty before resurrecting later. However, the Primordial God Almighty Envisioned a future, in which Leodero, Herabergen and Aucuses who were followers of the Ancient Sun God to betray "Him", consuming "His" remains to become Gods, leading the plan to fail and the Ancient Sun God to fracture. As a Half-God Almighty, Adam manifested words written in the most ancient language on the surface of the Chaos Sea to make two Prophecies that affected Klein's Apotheosis Ritual: "The revival of the Lord of Mysteries failed due to many interferences" when the Celestial Worthy of Heaven and Earth for Blessings was about to resurrect inside Klein's body, and the other was "Antigonus's efforts at advancing to The Fool ultimately failed due to various reasons" in an attempt to prevent Klein from successfully becoming Sequence 0 through Antigonus’s identity. However, the first Prophecy rendered the second one ineffective. As a Half-God Almighty Grisha Adam proclaimed and promised to Bernadette that Roselle would be able to resurrect from nothingness after a century, with three types of corruption on "Him" that would achieve a basic balance and be able to maintain basic humanity and clarity, but at the risk of a new Black Emperor. The basic balance itself required a century to achieve, therefore the proclaimed future could only unfold after that period. If the Primordial God Almighty’s arrangements against the Celestial Worthy's resurrection involving the Mirror World had erupted through the Magic Mirror Arrodes, it would have brought forth a future that even the Celestial Worthy as a true Beacon of Destiny couldn't avoid. The Primordial God Almighty simply said to Amanises that the Astral Barrier would be breached earlier than expected due to the various actions of the Outer Deities, this ultimately proved to be true, as the barrier was breached by the Mother Goddess of Depravity in 1360 rather than 1368, starting the Apocalypse. Grisha Adam's baby daughter, Lili asked "Him" for a bunch of cheeseburgers, and "He" told her to “go straight ahead.” As she did, she eventually encountered an old woman holding a small celebration where she handed out the neighborhood free freshly made cheeseburgers. God Almighty is an Author who can determine the trends of the times and who orchestrates the coming of the world's History, able to resolve most matters by arranging futures and rarely has to be forced into a direct confrontation. "His" arrangements are and remain Inexplicable as long as "He" doesn't reveal them, even to other Great Old Ones. Anti-Divination: "He" can sense the prying of others from the future despite the long stretch of history in-between, and can exert influence back to the diviner. At "His" death at the end of the Third Epoch, the Ancient Sun God was able to sense Klein's divination in the Fifth Epoch and was able to cast "His" gaze above the gray fog into the Sefirah Castle. Furthermore, the influence "He" created not only openly caused destruction but also secretly invaded this place, creating a special shadow that lurked there, hidden. Blasphemy: "He" can know any form of Blasphemy against "Him" or things deemed Sacred by "Him", and is able to punish the Blasphemer in turn. The Ancient Sun God Cursed and Exiled the God of Glory Bladel for publicly swearing at "Him". Bladel was punished to forever roam Chernobyl, even after "His" death, "His" corpse didn’t completely decay due to the Ancient Sun God's Curse; even "His" Soul was forcefully bound to "His" decaying body. From thereafter, "His" cursed Corpse wandered Chernobyl in the Forsaken Land of the Gods for over 2,580 years, Exiled from anywhere else. Around "His" corpse, dusty, yellowish gas emitted from his rotting wounds, corrupting the surrounding area. Anyone in contact with the gas would get Cursed. Ruler of the Great Old Ones: As The Omnipotent and Omniscient, "He" could be seen as the Ruler of the Great Old Ones by certain Sefirot, and Great Old Ones. In the First Epoch, the Primordial God Almighty leveraged this to command and pressure the Brood Hive into conjoining with "Him", birthing Omebella and Zedus. The Ancient Sun God was a Quasi-God Almighty and not a full God Almighty which is why "He" only had the title of the “God of Gods”. In comparison, a Sequence 0 Tyrant through "Their" authority of Tyranny holds the title of “The King of Kings”, capable of exuding a domineering, savage, Tyrannous, and terrifying aura capable of aweing all living beings, including Angels, interrupting them and rendering them stiff. Even as an opportunity to attack Grisha Adam who was on the verge of being taken over by the Primordial God Almighty arose, no Outer Deity seeking the Pathways and Sefirah of the God Almighty decided to act on it, hesitating as if attempting to rebel against "Their" Ruler. Although Grisha Adam given "His" state couldn't pose much of a threat, Klein could still make use of "Him" being close to the Ruler of the Great Old Ones as a major reason in forcing the Mother Goddess of Depravity to a truce. The Omniscient symbolism means the ability to master all Knowledge, which allows "Him" to figure out the different Symbolism and deduce suitable formulas, methods and pathways to become different Great Old Ones. Blasphemy Slate: When a God Almighty or a Quasi-God Almighty perished, "He" can use a portion of "His" body and will to form a Blasphemy Slate inside the Chaos Sea, which contains "His" Knowledge of the Paths of the Divine. "He" can control certain content of the Blasphemy Slate to serve "His" purpose. The Blasphemy Slates can be used as a medium to control the power of the Chaos Sea. They can also be used to strengthen the Astral Barrier against the intervention of the Outer Deities, patch the Astral Barrier and they can even be used to resist and repel the Mother Goddess of Depravity. The First Blasphemy Slate was born after the Primordial God Almighty perished, and contained the potion names, formulas, and rituals of the 22 Standard Pathways. The Second Blasphemy Slate was born after the Ancient Sun God perished. Beyond the 22 Standard Pathways, it also contained the secrets of Above the Sequence, which comes from the Ancient Sun God's research. During its creation, the Primordial God Almighty interfered by altering the content of the Sequence 0: Demoness' Apotheosis Ritual to aid "His" resurrection plan, it would allow "Him" to control and utilize the Chaos Sea effectively post-resurrection. The Third Blasphemy Slate was born after Grisha Adam perished. Aside from the secrets of Above the Sequence, with methods of becoming different Great Old Ones slightly refined, it also contained all related information about the Great Old Ones, such as "Their" powers, categories, levels etc. Examples of the Omnipotence and Omniscience symbolism being used or applications of it include, but are not limited to, the following: The Primordial God Almighty established various Global Parameters against the Celestial Worthy, one in particular making it hard for the Celestial Worthy to Resurrect via Miracles at an equally swift rate as before, which also intersected with another Global Parameter which made it hard for the Celestial Worthy to reset the number of Resurrections of "Himself". The Primordial God Almighty, after Discerning "He" was under the influence of Blind Stupidity, used the White Tower Pathway’s Omniscience to Imitate an external manifestation of the Mother Goddess of Depravity’s New Life, causing every part of "Him" to be in a state of constant New Life, including "His" intellect, rendering "Him" immune to the Celestial Worthy’s Foolishness / Blind Stupidity symbolism. The Primordial God Almighty could use the Visionary's Envisioning to affect the main body of the Lord of Mysteries—the Sefirah Castle—which was almost impossible to truly harm, and kill the Celestial Worthy. However, this was only after sufficient understanding of the concepts relevant to Sefirah Castle was accumulated, including the Authorities and Symbols of the Lord of Mysteries, but this could be hindered by the use of symbols such as Foolishness. Moreover, understanding symbols such as the Inconceivable with Omniscience also required reducing the degree of countering with Lord of the Astral World. The Primordial God Almighty ripped the Error Uniqueness from the Celestial Worthy just before "They" both were about to perish. This left lasting damage and corruption on the indestructible Uniqueness. Grisha Adam Imitated an external manifestation of the Door Pathway’s Space Authority, giving it to "His" daughter Lili as a boon, allowing "Her" to move to any part of the Physical, Spirit and Astral World. Grisha Adam used the Hanged Man’s Grazing on the Dark-Gold Mask, which the Celestial Worthy created and held ownership over, seizing control of the mask and allowing "Him" to utilize fragments of symbolisms such as Inconceivable and Foolishness. Grisha Adam used Envisioned illusions to counter the Primordial Hunger’s Devouring and then Grazed some of the subdued Primordial Hunger’s Tail-Devourer Abilities and Authorities. With the help of the Celestial Master, the Celestial Thearch completed "His" final step, and Ordered all dimensions—higher, lower, and the current one—to become interconnected. As a result, the High-Dimensional Overseer could no longer increase dimensions unscathed, nor could the Celestial Thearch dimensions be lowered without maintaining "His" influence on the battlefield; this was further enforced by Grisha Adam’s Global Parameters. Grisha Adam used the Tyrant’s authority of Water, which encompassed the River of Fate to halt the Goddess of Fate’s return through the River of Fate and reclaim a body. Klein took this opportunity in an attempt to Steal "Her" consciousness and spirit. Grisha Adam sent over hundreds of billions of exploding stars towards the Circle of Inevitability by using the Hanged Man Pathway’s Grazing, they all exploded, going supernova, instantly obliterating "His" Present Sufferer and Future Redemption Body, leaving the Past Sinner Body alone. Genesis: "He" and the Mother Goddess of Depravity both hold a portion of the Genesis symbolism - opposing the symbolism of Termination of the Fourth Pillar - with the God Almighty holding a larger share. Maker: The Maker (ਕਰਤਾ: Karatā) is the same title as the Original Creator (ਆਦਿ ਕਰਤਾ: Ādi Karatā). It represents that the God Almighty can utilize a part of the Original Creator's special traits, similar to the Mother Goddess of Depravity's Chaos Primogenitor Symbolically, the Maker is the ability to Make and Manipulate all things and powers. In terms of symbolism and concept, some symbolisms fall outside the scope of "all things", such as the Error symbolism of the Lord of Mysteries. The White Tower’s partial authority over Creation, originates from the Symbolisms of Maker, which can manipulate all things and powers, and The Omnipotent and Omniscient, which makes "Him" Omnipotent over the relevant Authorities and Symbols. This grants "Him" total freedom to make anything within/from "His" Authorities and Symbolisms, including new Abilities and even subordinate Authorities. Maker also refers to the one who Makes and shapes living beings, symbolized in the Hanged Man's authority of Mutation, which can create monsters out of thin air in the darkness and also affect the Change of all things to some extent—an overlapping authority with the Fool. Sealed Artifacts born from the Chaos Sea possess certain special qualities since the Hanged Man’s Mutation authority is also a part of the Chaos Sea’s influence. Much like normal mirrors, Arrodes also has an entrance to the Mirror World in it. However, this entrance is a bit different from other mirrors, which is a Mutation, but this doesn't mean it fundamentally is not still a mirror. Examples of Maker being used include: Grisha Adam’s five-headed, dense shadow writhed, manipulating the Termination Power from being able to sublimate into the Termination Symbolism that, If having sublimated into a symbolism, even if only briefly, would at least cause all life in the Galaxy, including other Great Old Dominators, to be completely annihilated, unable to resurrect. At worst, the entire universe would reboot and even the three Pillars would completely perish. Creator: The Creator (ਸਿਰਜਣਹਾਰ: Sirjan) is the one who Creates existence and concepts through "His" Imagination, symbolized in the Visionary Pathway. "He" can Create Beyonder Characteristics from any Pathway and Sequence but is only able to Create Uniquenesses from the Pathways of the God Almighty group. The Created Uniquenesses and Beyonder Characteristics that border between reality and illusion are sufficient to replace "His" split-off Uniquenesses and Beyonder Characteristics, allowing "Him" to still maintain "His" state. This can be done so long as it doesn't exceed the necessary limitations. This principle of Creating another Uniqueness, which is normally impossible to achieve, stems from the special trait of the Visionary's Omnipotence that allows "Him" to achieve a Uniqueness that's not unique and Envision a Half Great Old One, which is unrelated to Sefirah clearance. However, a Visionary's own status is insufficient to leverage the relevant aspects of the Astral World, thus "They" could only actualize this feat if "They" have accommodated the White Tower, can utilize Chaos Sea clearance, or have been Corrupted by another Sefirah. With the Chaos Sea as a source, Adam used "Himself" and the True Creator as a pillar to Envision and accommodate the three Uniquenesses of the Sun, Tyrant, and White Tower Pathways, allowing "Them" to briefly obtain strength that transcended the Sequences, giving "Them" a Half Great Old One's strength. This gave "Him" enough strength to not only forcefully suppress and trap the Eternal Blazing Sun, the Lord of Storms, and the God of Knowledge and Wisdom within "Their" respective Divine Kingdoms, but also make two Prophecies that interfered with Klein's Apotheosis Ritual. Since the Created Uniquenesses and Beyonder Characteristics are enough for "Him" to maintain "His" state as God Almighty, the originally separated Uniquenesses and Beyonder Characteristics can be combined with a Created life form who holds a Blasphemy Slate, allowing "Him" to Create an Half-God Almighty for a limited time period with complete freedom. Grisha Adam’s baby daughter, Lili who was Created by "Him" and holds the Third Blasphemy Slate, can achieve Half-God Almighty state if Grisha Adam allows it. Mainly, the Creator symbolism is symbolized in the Visionary’s Envisioning Authority, but the following also hold some aspects either from being derived from the Envisioning authority or directly from this symbolism: Virtual Personas: The ability to Separate one’s fake personalities or previous identities and turn them into living people. Even if these identities die it will not harm their true bodies. Making the virtual, real. The living people created from "His" Virtual Persona can fully interact with the environment and manage things independent from the main body. "He" is also able to Create previous identities of others, as long as a Great Old One opens "Their" Body of Heart and Mind to "Him". "He" can use Virtual Personas without making them real to elevate a target's Mind Island, suppressing the targeted Great Old One’s consciousness to fight back and make "Them" unable to take multiple things into consideration. Examples of Creator being used: If Grisha Adam had survived for that long, "He" could have used Creator to Create another Earth. Or otherwise utilize Maker to restore the same Earth that was destroyed, by manipulating the leftover materials from the Supernova Dominator much like what Lord of Mysteries' Klein did with the use of Miracles. Fatherhood: The God Almighty has the symbolism of Fatherhood, and holds the corresponding titles in mysticism like Father of All Living Beings and The Great Father God Almighty radiates an unmistakable Paternal brilliance. Humanity is made in the Primordial God Almighty's image but isn't created by "Him". In the mid-First Epoch, foreseeing parts of the future, the Primordial God Almighty united with the Brood Hive to give birth to the twins Omebella and Zedus, making certain arrangements. The Eternal Blazing Sun used this symbolism when proselytizing to point to the Primordial God Almighty, even though it's beyond "Him" in mysticism. This allows "Him" to partially harness the power of the Chaos Sea. However, it also strengthened the mystical connection between "Him" and the Primordial God Almighty, allowing the Primordial God Almighty to awaken on "His" body when this symbolism is strengthened through Omebella's birth in The Day of Many Disasters. The symbolism of the Father of All Things is an advancement condition to becoming the God Almighty. If a purely female Beyonder doesn't obtain this symbolism when reaching the step of becoming God Almighty, it would be very dangerous. Among the aspects of the Fourth Pillar, "His" portion of Genesis opposes and suppresses: The eventual Decay of all things, the merciless erosion of Time, and Disease itself, the source of putrefaction represented by the Monarch of Decay. Destruction Wrought by War, Conquest, Arrival of the Apocalypse, and the Return to Chaos represented by the Calamity of Destruction. Eternal Darkness, Death, Eternal Rest, Decay, and Silence but only partially, represented by the Eternal Darkness. Unshadowed: A symbol of the Sun, it is capable of suppressing the spiritual imprint of the Original Creator, Primordial God Almighty, and other Great Old Ones in mutual counteraction. The Chaos Sea which tolerates all conflicts can allow Unshadowed to counterbalance multiple consciousnesses at once. The Visionary Pathway could help the God Almighty last longer and briefly perform at a greater level even if weakened. This is changing the Perception of others about "His" state. Grisha Adam could maintain "His" state as God Almighty by forcing a permanent yet fragile stalemate with the Primordial God Almighty where the current state won't change, allowing no further advantages or disadvantages on either side.
Countering Symbols, Authorities & Abilities Certain Symbols, Authorities, and Abilities of other Great Old Ones can counter some of "His" powers. However, The Omnipotent and Omniscient symbolism makes it almost impossible for "Him" to be truly countered or suppressed, therefore almost all counters might just be mutual or even partial and the number of counters might be limited to the following: Lord of Mysteries: Errors, Deceit, Bizarreness mutually counteracts Contracts. Using the Replicated power of Distortion (authority from the Black Emperor) with Deceit, Klein Distorted a clause of the Contract between the Primordial God Almighty and the Mother Goddess of Depravity. Errors counters The Maker. The Maker represents creating all things and thus has the ability to manipulate all things and powers. Error, being a Bug, happens to not fall within or conform to the scope of all things in terms of concepts and symbolism. An Error isn't created. However, as the Lord of the Astral World, God Almighty can temporarily make the Maker symbolism not as restrained, turning this into a mutual counter. Inconceivable mutually counteracts The Omniscient. While the God Almighty represents The Omniscient, thus symbolically All-Knowing, the Lord of Mysteries symbolizes the Incomprehensible. However, as the Lord of the Astral World, "He" can make the Omniscient symbolism temporarily not as restrained, making Omniscience gain a slight edge. Goddess of Fate The Weaver of All Fates partially counters Prophecy. The Goddess of Fate is stronger than the God Almighty in the domain of arrangements but only in terms of scale, because "She" is the weaver of all fates, "She" is likewise able to affect the fates of all beings, while God Almighty’s ability to Envision futures are usually meant for one individual at a time. However, the Goddess of Fate’s Weaver of All Fates symbolism is effectively countered by the God Almighty’s authority over Water which originates from Omnipotence and can interfere with or influence the River of Fate. Simply, "She" has no practical advantage. Eternal Darkness: Concealment mutually counteracts Omniscience, with Omniscience which is symbolically All-Seeing, gaining a slight edge. The Anarchy / Son of Chaos: Distortion mutually counteracts Contracts: Distortion could Distort Contracts to a certain degree, but not fully change it and the Contract would eventually mend itself to its original state. Using the Replicated power of Distortion (authority from the Black Emperor) with Deceit, Klein Distorted a clause of the Contract between the Primordial God Almighty and the Mother Goddess of Depravity.
Mythical Creature Form NOTE This Mythical Creature Form is taken from Grisha Adam, who temporarily became a God Almighty.
Above The Chaos Sea, encompassing all colors and possibilities, rose what seemed to be the very cornerstone of the Astral World, bordering between real and illusory. It was a domain of blazing, pure sunlight, its borders shrouded in a raging storm wreathed in lightning. At the center of this domain hung a radiant and golden sun in the sky, which satisfied physical reality and mystical definitions. In front of the sun, all knowledge converged, forming a white tower made of illusory books, illuminating and perceiving all of the past, present, and future. On the outside of this domain, was engulfed by a five headed, dense shadow, with no clear start and spread out across the surface of the Chaos Sea.
NOTE A Mythical Creature Form can be changed anytime.
Advancement Condition
Aside from the general advancement condition for all Above the Sequence, according to the Ancient Sun God's research, the easiest path to advance to God Almighty is to become a True God of either the Visionary Pathway or the Hanged Man Pathway and gain initial control over the Chaos Sea before taking back the remaining Uniquenesses and Sequence 1 Beyonder Characteristics. And in this matter, there was something more special about the Visionary than the Hanged Man: the ability to "Create" the Uniquenesses of other Pathways to temporarily become Half a Great Old One.
It's possible for a purely female Beyonder to advance to the God Almighty, but when reaching the stage of becoming God Almighty, one must find a way to obtain the symbolism of the "Father of All Things"; otherwise, it would be very dangerous.
Formula
• Chaos Sea • Uniquenesses of: ◦ The Visionary ◦ The Sun ◦ The Tyrant ◦ The White Tower ◦ The Hanged Man • 1 Sequence 1 Beyonder Characteristic each from: ◦ The Author of the Visionary Pathway ◦ The White Angel of the Sun Pathway ◦ The Thunder God of the Tyrant Pathway ◦ The Omniscient Eye of the White Tower Pathway ◦ The Dark Angel of the Hanged Man PathwayKnown Achievers
• Primordial God Almighty (Indestructible Psych) • Ancient Sun God (Quasi, resurrected as Grisha Adam) • Grisha-Adam (Fused with Primordial God Almighty, Current)Trivia
• God Almighty is commonly used as a non-religious translation for the Abrahamic God, or otherwise the absolute god of the universe in general - #4Church of the Creatorconstant
Keys: Church of the Creator · Secondary: Sasrir, The Lord that Created Everything, Ouroboros, Medici
Church of the Creator
ALSO KNOWN AS Church of The Ancient Sun God (Original)
GENERAL INFORMATION Description TYPE Orthodox
FOUNDED After the Apocalypse(Rebuilt) Late Second Epoch (Originally)
GOD WORSHIPPED Ancient Sun God / The Creator / The Lord
ENEMIE(S) Outer Deities' Believers Life School of Thought Church of the Lord of Storms Church of the Ruler of Calamity (Unacknowledged enemy) INFLUENCE PATHWAY(S) All 22 Pathways (Second Blasphemy Slate) All 10 Non-Standard Pathways (Third Blasphemy Slate)
DOMAIN(S) Church of the Ancient Sun God Eastern Continent (Formerly) Northern Continent (Formerly) Southern Continent (Formerly) Western Continent (Formerly) Church of the Creator Northern Continent Loen Kingdom Intis Republic Southern Continent Bansy Harbor Rorsted Archipelago Eastern Continent Chernobyl (Holy Land) City of Silver (Former) Moon City (Former) Afternoon Town Giant King’s Court Nois City HEADQUARTERS The Creator’s Cathedral at the Forsaken Land of the Gods (Current) The Temple of the True Creator at the Forsaken Land of the Gods (Secret) RELATED GROUP(S) It is made up of Rose Redemption Aurora Order Twilight Hermit Order Took over: Church of the Eternal Blazing Sun
"No. He is not the God of the Sun. He is the Master, the father of all things, the beginning of all. And He did not fight the Elf King, but only took back what was once His." Snowman
Church of the Ancient Sun God(historical and former name) - This was a religion officially founded in the Third epoch, but it is believed to have existed since the Second epoch. In the Third epoch, it was the most dominant force in the world. Overview After the death of all Ancient Gods, the Ancient Sun God became the absolute ruler of the world. There were originally eight Kings of Angels under "Him": Dark Angel Sasrir, Angel of Imagination Adam, Angel of Time Amon, Wisdom Angel Herabergen, Wind Angel Leodero, White Angel Aucuses, Angel of Fate Ouroboros, War Angel Medici. Starting from this era, humans walked out of the shadow of other races and became the dominant race of the land. During this era, the three True Gods - Evernight Goddess, God of Combat, and Earth Mother - gradually stepped onto the world's stage. These three formed alliances with each other, going against The Omniscient and Omnipotent. Since the power gap between "Them" and The Omniscient and Omnipotent was still relatively large, the three of "Them" nearly perished on multiple occasions. However, just as The Omniscient and Omnipotent and "His" faction were about to win completely, "He" began to have problems with the revival of the Primordial God Almighty inside "Himself". After the Ancient Sun God’s death, the Church of the Ancient Sun God fractured, and from then on, its remnants exist mainly as Rose Redemption, Aurora Order, and Twilight Hermit Order. After the apocalypse, Grisha Adam—the resurrected Ancient Sun God—merged these organizations into one, now under the name the Church of the Creator
The Church of the Creator was founded in The Apocalypse, it is the restored Church of the Ancient Sun God from the Second Epoch.
Since the Angel of Wisdom Herabergan, Wind Angel Leodero, and White Angel Aucuses betrayed the Ancient Sun God, “They” were condemned as traitors, sons of perdition and evil deities. The Angel of Wisdom Herabergan however, repented and chose to self-destruct in order to help Grisha Adam against the Primordial God Almighty, thus He was included once again. Their current main church is in The Forsaken Land of the Gods(Eastern Continent). The name of the cathedral is The Lord Creator’s Cathedral. The Church of the Creator became one of the top three preferred faiths in the non-Western Continent areas, alongside the Church of the Eternal Darkness, and the Church of the Fool.
Bible of The Ancient Sun God The Lord "I am the Beginning and the End." "I am the Way, the Truth, and the Life." "God spoke, 'Let there be light,' and there was light." "The earth was formless and void, and darkness was over the surface of the deep; His Spirit moved upon the face of the waters." "He called the light Day, and the darkness Night." "…" — The Fourth Sun Lord standing above an endless radiance, whose favor spreads over "His" kingdom and the earth. Around “Him” are four Kings.
Kings of Angels of The Lord
"When the Lord that Created Everything, the Omnipotent and Omniscient God, cast His attention on this world, ‘He’ had many angels around Him. Among them were leaders of the angels, ‘Kings of Angels’ that were closest to being a god." "…"
Dark Angel The Dark Angel was the first angel created by the Lord. He is "His" left hand, "His" confidant, and the deputy of Heaven. There was a myth that when the Lord that Created Everything awoke, light and darkness were integrated. Later, "He" separated the darkness in "His" body and created the first angel with it and one of "His" ribs, and that is the origin of Dark Angel
Angel of Imagination The Angel of Imagination is the eldest son of the Lord. The Lord said that in the distant future, you will become the savior of all living things.
Angel of Time The Angel of Time is the second son of the Lord. The Lord said that you are the God of cunning and the God of mischief, the light at the dawn of the apocalypse; now reborn as the universe’s most powerful and genuine Angel of Redemption.
Angel of Fate The Angel of Fate is the Lord's faithful follower - strong, brave, and honest, and "He" has been so since "He" was weak and until "He" became strong.
Angel of Miracles The Angel of Miracles is the Lord’s cuteness! The youngest angel of The Lord and "His" youngest daughter, "Her" birth symbolized "His" return.
Angel of Wisdom The Angel of Wisdom was sanctified after "His" death, through "His" redemption by repentance and remorse, completely opposite to those who fell by eating the fruit of sin.
Angel of War The Angel of War is the Lord's wrath, the Lord's punishment. His appearance above the earth signifies the approach of war.
The Holy Trinity
Ancient Sun God The Ancient Sun God is the God of Gods, The Lord that Created Everything and the Omnipotent and Omniscient, Ruler of the vast Astral World.
True Creator The True Creator is the Dark Angel reborn. The humanity to the Ancient Sun God’s Divinity, however the Humanity lacks the Divinity which represents Rationality The True Creator inherited the core of God, only after the Divinity and Humanity fuse can the Lord return. The True Creator bares the world’s sins, making "His" believers innocent in the eyes of the world.
Angel of Imagination The Angel of Imagination is the eldest son of God however "He" isn't necessarily the Angel of Imagination, "He" is the Divinity to the Ancient Sun God’s Humanity, however the Divinity represents Rationality, it lacks the Humanity Only after the Divinity and Humanity fuse can the Lord return.
Return of The Lord When the Angel of Miracles was born, it signified the Ancient Sun God’s return through the fusion of the Angel of Imagination and the True Creator. In ancient times, the fourth King of Angels was the Angel of Imagination, but after fusing into the Lord, the Angel of Miracles was soon born, becoming the new Fourth King. This is why only four Kings are said to stand around the Lord currently even though technically two more exist, this is of course not including the deceased Wisdom Angel, the two are capable of manifesting in separate forms, but they, as part of the Lord, cannot fall under the same category.
Characteristic
Sacred Emblem Greyish-white crosses and a sculpture of God bearing the cross. The statue’s face wasn’t very clear, but it felt like it was showing pity towards all beings in the world. In Snowman's dream, this was placed above the cathedral.
Cathedral Aesthetic An unusually majestic cathedral. With ancient stone pillars propped up a towering dome, brick arches, but they didn’t make the hall appear too segmented and cramped. It still remained extremely spacious. The cathedral’s door is wide and tall, even for giants. Lined on both sides were candles placed in silver cups that emitted a warm glow. The altar right in front was grand and magnificent.
The overall appearance is similar to the one in Afternoon Town.
Since the Church of the Creator has taken over the Church of the Eternal Blazing Sun, God of Knowledge and Wisdom and Lord of Storms, even though other characteristics had been changed, the architecture remains unchanged: Church of the Eternal Blazing Sun All cathedrals belonging to the Church of the Eternal Blazing Sun boasted a resplendent golden base and were adorned with gilded accents throughout. The architecture features an onion-shaped dome painted in shimmering gold, serving as a representation of the radiant sun. Below the dome, there is a white building with gilded edges, along with a monumental Sun Sacred Emblem. The ornate structure is adorned with vibrant stained glass windows and a vast mural depicting a saint in vivid hues of blue, green, and red. The walls, arches, gold leaf inlaid in the dome, mural sprinkled with golden powder, and golden statue. The sunlight streaming through the glass behind the altar exuded an atmosphere of profound sanctity and grandeur
The Aurora Order’s variant of the cathedral: The cathedral surface was a watery black, decorated with many human bones. The top resembled the Eternal Blazing Sun Church's cathedral forming a hemispherical shape. There was a vast but dimly lit prayer hall and an enormous, pitch-black cross standing in the cathedral's depths. A naked male idol hung upside down from the cross. Rust-colored iron nails jutted out from various parts of its body, each nail stained with vivid red blood. Its nose, mouth, and ears were quite blurry, with only a rough outline. However, its eyes were very distinct and tightly closed, as if enduring all the pain and guilt. Sometimes instead of the statue or alongside it, there are also murals depicting the Kings of Angels
General Popularity "He claimed the place to be a temple of the Creator. Any creature from any species, any believer of any deity could enter." Adam’s proclamation in Roselle Gustav’s Diary
The Church of the Creator has the most non human believers, such as the entirety of the Elves, the majority of the Sanguines(Vampire equivalents), Mutants who don't succumb to desire and become monsters by this virtue, some of the remaining Giants and Dragons.
The Church of the Creator allows tramps and people who don't believe in The Creator to take refuge in their cathedral or seek help in any way. Anyone who goes to the Church of the Creator can receive meals without question, as the Church has a tradition of a free community kitchen serving mostly vegetarian meals with options for something else to the people. If they ask for help, the Church will also give them a room for sleep.
The Church establishes some of its cathedrals in impoverished and dangerous areas, acting as a sanctuary for the people there, the church constantly attempts to help such groups of people with resources such as education, food, clothing, etc. The church has an unknown source of funding possibly from the Lord, every member of the church is well off. The Lord’s bible is a black-and-gold patterned book with the symbol of a cross in the middle.
The Church is very politically involved, the Church is ingrained with Socialist characteristics The Church governs trades, transport and import related business as well. The Church oversees and records various large scale Contracts to make sure they are carried out.
This Church can accurately see portions of the future and the turns in Fate, the one tasked with such a thing is the Prophetic Division Another Division also explores other worlds and planets.
Excluding the Lord, Rose Redemption which includes all of the King of Angels are ones with highest authority over the church and all its divisions and factions, and excluding them, it would be Steph.
The Church is an unnaturally powerful force at sea due to the blessing of its God, for example, any ship belonging to the church never sinks and could easily pass through treacherous weathers, storms, currents, etc without sustaining damage.
The Church of the Creator doesn’t value marriage, gender discrimination is actually punishable in the Church, women are taught to be independent and free, the punishments are usually very gruesome and not talked about.
When this church reappeared and regained most of its influence, it was a bit authoritarian but not extreme and acted as a governmental entity over the places it presided over, the laws it established were just, nearly a paradise, albeit with harsh crimes they weren't talked or known about, information was leaked to the public which detailed one of these punishments: in one of the towns where the local cathedral acted with government authority, a man was found to be a child trafficker, arrested and was burned alive in the space underneath the cathedral by men cloaked in black robes.
Note: only crimes and willful wrongdoing or harm is punishable. Non believers can't be punished for their belief, as they are more treated like ignorant or misled flocks.
The Church punishes their own members who use the Church for harm to oneself and others. The Church is extremely responsible, they don't mix religion with other matters a lot but use religion to allow for a better world,
To best describe the nature of this church, its good and bad aspects are closely represented by these major arcana of the tarot cards: Justice, Hanged Man, Sun, The Tower(liberation), and some aspects of the Hierophant Even though the Church of the Creator takes some aspects from the Hierophant does not seek to indoctrinate the entire world, just make it more peaceful and close to perfect, The Hierophant aspects refer to the punishments for committing sins and crimes which is “Disobedience” Overall, this Church is basically heaven for those seeking equality, freedom and happiness.
The Church's clergyman's attire is a spartan white robe, or just a simple white robe, which one of the two depends on the cathedral. Church members which are part of the Aurora Order wear black robes, the Twilight Hermit Order members can wear either, they stay hidden in plain sight.
Prayer Gesture Praise be to you, The Creator of all things. Praise be to you, who carries the burdens of the world's sins. A concluding words of the Lord’s Believers
The Church of the Creator's prayer gesture is to draw a cross on their chest, starting from the top and moving to the bottom, left, and right on the chest.
Ten Commandments
First commandment: You shall not sacrifice living human sacrifices to me. Second Commandment: You shall not force my name upon others. Third Commandment: You shall have no prejudice against other groups of humans, no caste and only equality. Fourth Commandment: Honor thy father, thy mother, and thy children as you love me. Fifth Commandment: You shall not commit adultery. Sixth Commandment: You shall not kill the innocent. Seventh Commandment: You shall not bear false witness, frame, or violate contracts. Eighth Commandment: Serve me with your heart, not with your offerings. Ninth Commandment: Atone for your sins, not your crimes. It means, if your doing something out of necessity like theft because you were stealing, that is not a sin, you shouldn’t repent, however if there is no justifiable reason behind your actions, then that is a sin Tenth Commandment: Honor my name through serving Humanity without the expectation of reward, do not if you cannot.
Clerical Rank Clerical Rank is a hierarchical system of the clergymen of the Church. The clergyman are ranked by their proximity to the Creator which is determined mostly by their Sequence, wisdom, etc, Starting from the first rank, the hierarchy from low to high is:
Rank Description Ostiary They mainly handled cathedral chores, ritual support or community services. Some of them provide education to certain impoverished areas They push for unity and condemn discrimination against marginalized groups They are obligated to report people committing hate crimes to higher ups which will be passed onto the Aurora Order Acolyte Requires a degree in ethics to join. They must also possess knowledge over Mysticism Are offered to become Beyonders of any Pathways Sub-Deacon Represent a true priest to preside over a cathedral in a rural area. The strongest of them can be mid-sequence Beyonders They could have any Pathway in general but the Church does offer recommendations depending on if the nature of the person’s soul aligns with a specific Pathway. Deacon/Priest/Padre Senior Clergymen. They are all Beyonders Mid to high Sequence, usually one of the five pathways of God Almighty Bishop Archbishop Cardinal
The Pope was not in the ranks of the clergy. The Aurora Order and other Secret Organizations are unique in terms of status, a regular member of the Aurora Order would roughly hold a equivalent rank to a Acolyte An Oracle would be above a Deacon in significance but not rank or usually, power
Festivals The Church of the Creator doesn’t have any Festivals but instead prefer to take part in the festivals of other churches as a way to promote unity
Pathways This church is in possession of the First Blasphemy Slate, also, "Their" Lord is the Omniscient and Omnipotent who possesses knowledge over all pathways formulas, as well as the ability to invent new formulas.
List of Buildings Headquarters
The True Creator’s Temple (Forsaken Land of the Gods) The Lord Creator’s Cathedral (Liveseyd) Dioceses The Angel of Miracle's Cathedral (East Borough, Backlund) Angel of Fate’s Cathedral (Quartier Éraste, Trier) Red Angel’s Cathedral (Tingen City) Angel of Redemption’s Cathedral (New City of Silver) Holy Temple of Creation (Tizamo Town, West Balam) Saint Viève Cathedral (Island District, Trier) Chasm of Storms Cathedral (Pasu Island, formerly Backlund) River and Sea Cathedral (North Tingen) Holy Wind Cathedral (Cherwood Borough, Backlund) Cathedral of Waves (Bayam) Unnamed Cathedral (Symeem Island) Saint Draco Cathedral (Mount Saint Draco, Oravi Island) Lightning Cathedral (Highlands Kingdom, formerly Pasu Island) Unnamed Cathedral (Kolain City's City Square, East Balam) Unnamed Cathedral (Empress Borough, Backlund) Unnamed Cathedral (St. George Borough, Backlund) Certainly more
Trivia Churches of the Seven Gods bibles are copied from "Him" The moral code followed by the world was heavily influenced by this church This church is the strongest church currently, followed closely by the Church of the Fool The church is currently assimilating the Church of the Lord of Storms
List of Members
Separate Personalities of the Lord
The Lord God Almighty is the Omnipotent and Omniscient One, capable of Envisioning anything into reality.
Even though all of the Lord’s Identities and personas have fused back into “Him”, “He” could still temporarily Imagine and manifest those identities and personas with their bodies into Reality with their previous power and status. These identities/personas include:
Name Pathway Vital Status Adam (Eldest Son of God) (Angel of Imagination) (Visionary) (The Divinity of God)
Visionary 0 - Visionary Visionary (Through the Chaos Sea) Dark Angel (Through the Chaos Sea) White Angel (Through the Chaos Sea) Thunder God (Through the Chaos Sea) Omniscient Eye (Through the Chaos Sea) God (Sequence 0) Current & Envisioned Manifestation True Creator (The Humanity of God) (The Degenerate Nature of All Living Things)
Hanged Man 0 - Hanged Man Author (Through the Chaos Sea) White Angel (Through the Chaos Sea) Thunder God (Through the Chaos Sea) Omniscient Eye (Through the Chaos Sea) God (Sequence 0) Current & Envisioned Manifestation Sasrir (Dark Angel) (Deputy of Heaven) (Left Hand of God) (The Negative Personality of God)
Hanged Man King of Angels - Hanged Man Author (Through the Chaos Sea) White Angel (Through the Chaos Sea) Thunder God (Through the Chaos Sea) Omniscient Eye (Through the Chaos Sea) King of King of Angels (Quasi-Sequence 0) Current & Envisioned Manifestation
Kings of Angels
Rose Redemption “When the Lord that created everything, the omnipotent and omniscient God, cast his attention on this world, ‘He’ had many angels around him. Among them were leaders of the angels, ‘Kings of Angels’ that were closest to being a god.”— Bible of the Creator With the highest rank within the church and related group must to the King of Angels if not directly the Lord Name Pathway Vital Status Lili (The Youngest Daughter of God) (Crazy Hungry Baby) (Baby Weaving Fate) (Angel of Miracles)
Eternal Aeon 1 - Angel of Redemption Eternal Edict 1 - Blade of Fate Fool 2 - Miracle Invoker Tail-Devourer 8 - Glutton (King of Angels) Current & Envisioned Lili is an infant, she possesses the rank of a King of Angels but as an infant, she is restricted by her father when it comes to granting independent clearance on certain matters. Ouroboros (Leader) (Angel of Fate) (Grace of The True Creator)
Wheel of Fortune King of Angels – Wheel of Fortune Current & Alive Medici (Leader) (The Angel of War) (The Lord’s Rage and Punishment)
Red Priest King of Angels - Red Priest Current & Evil Spirit
Other Members Angels
Name Pathway Vital Status Steph (Subordinate of the Angel of Fate) (Angel of The Holy Word) Hanged Man 2 - Profane Presbyter Current & Alive Viève (Guardian Angel of Trier) Sun 1- White Angel Current & Alive Lutique
Sun 1- White Angel Current & Alive Nina (The Angel of Calamity) Tyrant 1 - Thunder God Current & Alive Seraphina (The Angel of Prophecy) Wheel of Fortune 2 - Soothsayer Current & Alive Door Dude (Angel of Traversal) Door 2 - Planeswalker Current & Alive
Clergy Name Pathway Vital Status Snowman (Pope) Sun 3 - Justice Mentor Current & Alive (Resurrected) Plessy Descartes (Cardinal) Chaos Mist 3 - Vortex Weaver Current & Alive Abel (Archbishop) White Tower 3 - Cognizer Current & Alive Angoulême de François (Deacon) Condenser 4 - Heavybringer Current & Alive Adriel (Priest) Sun 5 - Priest of Light Current & Alive
Prophetic Division
Name Pathway Vital Status Seraphina (Leader) (The Angel of Prophecy) Wheel of Fortune 2 - Soothsayer Current & Alive Unnamed Chaoswalker (Bishop) Wheel of Fortune 3 - Chaoswalker Current & Alive Unnamed Chaoswalker (Bishop) Wheel of Fortune 3 - Chaoswalker Current & Alive Unnamed Cognizer White Tower 4 - Prophet Current & Alive Unnamed Cognizer White Tower 4 - Prophet Current & Alive
Interstellar Division
Name Pathway Vital Status Door Dude (Leader) (Angel of Traversal) Door 2 - Planeswalker Current & Alive Unnamed Wanderer Door 3 - Wanderer Current & Alive Unnamed Wanderer Door 3 - Wanderer Current & Alive
Former Members
Name Pathway Vital Status Bethal Abraham (Mr. Door) Door King of Angels - Door Former & Deceased Solomon (Black Emperor) Black Emperor 0 - Black Emperor Former & Deceased
Aurora Order Angels Most members of the Aurora Order have strange, unserious and bizarre names, which is actually their real name. The symbol of the Aurora Order is the inverted version of the Sacred Emblem of the Church of the Creator the Aurora Order is the shadow under the sun's rays, handling tasks inconvenient for clergy, and executing acts of punishment
Name Pathway Vital Status Ouroboros (Leader) (Angel of Fate) (Grace of The True Creator)
Wheel of Fortune King of Angels – Wheel of Fortune Current & Alive Steph (Subordinate of the Angel of Fate) (Angel of The Holy Word) Hanged Man 2 - Profane Presbyter Current & Alive Seraphina (The Angel of Prophecy) Wheel of Fortune 2 - Soothsayer Current & Alive
Saints Saints are beings more in proximity to the True Creator in comparison to Oracles, each Oracle has one of the seven Saints above them. Saints are Elders in a sense. They possess a trace of the Creator’s divinity within them, according to the Aurora Order. Two of the Oracles out of 7 are on vacation. Name Pathway Vital Status Kisma (Saint Tenebrous) Hanged Man 4 - Black Knight Current & Alive Leomaster (Saint of Darkness) Hanged Man 4 - Black Knight Current & Alive Botis (Saint of Secrets) Door 4 - Secrets Sorcerer Current & Alive Graves (Saint of Iron) Red Priest 4 - Iron–Blooded Knight Current & Alive Edward (Saint Of Misfortune) Wheel of Fortune 4 - Misfortune Mage Current & Alive
Oracles Oracles receive the Creator’s instructions, giving them strong autonomy. Though they still follow the orders of their Saints superiors, and report to them on most matters. There are a few matters that completely bypass their superiors. Recommending a candidate Oracle is one of them, since it's up to the Lord to determine if “He” wants a certain Oracle Name Pathway Vital Status Mr. K
Hanged Man 5 - Shepherd Current & Alive Mr. A
5 - Shepherd Current & Resurrected Ma'am D 6 - Rose Bishop Current & Alive Mr. Z 7 - Shadow Ascetic Current & Alive 17 more members all sequence 5, 6 or 7 all alive
Regular Members a regular member of the Aurora Order would roughly hold a equivalent rank to a Acolyte Name Pathway Vital Status Giant 6 - Rose Bishop Current & Alive Jack's Father 8 - Listener Deceased Hanass Vincent 9 - Secrets Suppliant Deceased Sirius Arapis 9 - Secrets Suppliant Deceased Black Snake none Alive
Twilight Hermit Order Members As an organization which is a secret extension of the Church of the Creator and not known to the public in any form, they are extremely secretive with members in various high-level positions in the churches, military and the entire world. With help from these members, they are able to push events to happen as their wish. Any mention of the order's name will be known. Without permission, the organization must not be named. Once the name of the Twilight Hermit Order is mentioned in the outside world, it will be immediately noticed. The member who violates the rule will be eliminated, with the sole exception of beings holding the rank equal to or higher than the King of Angels in the church. Even Gods who know of it don't dare mention it outright. They gather on a realistic dreamscape that connects the eastern and western ends of the continent. More often, a plain where the sun was about to set. The vast field was covered in a faint golden afterglow is used to symbolize this organization Name Pathway Vital Status Adam (Founder) (Visionary) (The Divinity of God)
Visionary 0 - Visionary Visionary (Through the Chaos Sea) Dark Angel (Through the Chaos Sea) White Angel (Through the Chaos Sea) Thunder God (Through the Chaos Sea) Omniscient Eye (Through the Chaos Sea) God (Sequence 0) Current & Envisioned Manifestation Roselle Gustav
Black Emperor 0 - Black Emperor Former & Deceased Hermes Visionary 2 - Discerner Current & Alive Lockhart Siakam Black Emperor 4 - Earl of the Fallen Current & Alive Unknown Unknown Current & Alive Unknown Unknown Current & Alive Countless more Higher than Sequence 4, no fixed Pathway Current & Alive
External Members and Factions Deities and higher level beings need their own followers as Anchors thus, even though they might follow the True Creator or cooperate with Him on certain matters, they aren't official members.
Name Pathway Vital Status Amon (Second Son of God) Great Old One - Circle of Inevitability Unofficial & Alive Amon is the Ancient Sun God's son, the Angel of Time in the bible, however as a Great Old One "He" needs "His" own believers and thus isn't under the Ancient Sun God but rather allies
Sealed Artifacts
The list of Sealed Artifacts of the Church of the Ancient Sun God and their details. As this organisation had been abolished by the end of the Third Epoch, all of the Sealed Artifacts are either taken by the three other Churches as it fractures, or are plundered by other parties down the line, the Church of the Creator have managed to obtain some of their lost possessions back.
Grade Code Name Appearance Corresponding Pathway 0 0-13 The Last Banquet Unknown Fool Corresponding abilities: Power If a corpse which wasn't dead for more than three days takes a place in the seats of the banquet, they would slowly resurrect. It can exert some influence on the future(with a distance limit to its own surroundings) so that the probability of something becomes larger or smaller to a certain extent. Downside Unknown 0 0-15 The Fourth Sun Wrapped in sheets of paper Sun Power & Downside
Power
Summons an intense, golden, sacred sun Evaporates Fog of War in 2 kilometer radius Purifies the Montsouris Ghosts into sizzling black vapour Doesn't purify children birthed by Mother, as it is a sacred act, however, turning them into undead allows for purification. Its unique properties forcefully pull innocents to safety against great forces of corruption.
Downside Unless a believer of the Ancient Sun God, it cannot be utilized and might even be hostile unless a believer is present. 0 The Setting Sun Rooster A black, three-headed rooster Sun Corresponding abilities: It can bring out the Degenerate thoughts of its opponents as their Soul plummets, sinking into the viscous black depths of their inner psyche, restraining their actions. Those who experience this will be Purified, destroyed even.
0 0-36 Thorned Crown A thorned crown Sun Corresponding Power: Mostly unknown, it could radiate terrifying Heat and Light while unleashing devastating Purification. It originally belonged to the Ancient Sun God, who declared "Let there be Light!" And used an aspect of its powers to light up Chernobyl—the holy land of the Church where he first awoke—overall it had similar powers to the Sequence 2 Lightseeker. Downside Needs to be supplied with blood to activate its power.
0 Eye of God A vertical eye-shaped tiara White Tower Corresponding Power & Downside
Power
It is able to expose the target's strengths and weaknesses, as well as unravel the mysteries, weaknesses, or flaws of the observed object.
When the user makes a decision, they will always make the wisest and correct choice due to their ability to foresee shifts in the situations Downside Unknown
0 Solomon’s Mask An asymmetrical black and gold mask Black Emperor
Corresponding ability: Power It is able to distort rules to a certain extent. It can gigantize the body of the user, increasing their height in the process. It is able to magnify the effects of things, such as the beyonder powers of their allies Downside Unknown, possibly related to distortion.
0 0-32 Theater with Curtains That Never Draw Unknown Fool
Corresponding ability: Power Not much is known, within the theater everybody who steps on it turns into a marionette, who will be forced into a play, completing the play leads to a wish of a random marionette being completed Downside A marionette who fails to play their part will have their strings cut, equivalent to their actual death.
0 Die of Probability An ordinary die with red pips on each of its faces. Wheel of Fortune Corresponding ability: At 1, the probability of adversely affecting the target is amplified to the limit. Everything you do will fail and rare unlucky events become extremely likely and common.
At 2, the unfavorable probability is greatly increased. This does not mean that 2 must be safer than 1 because once the probability becomes higher, any accident can happen.
3 amplifies unfavorable probabilities.
4 to 6 are the opposite.
It is also the Uniqueness of the Wheel of Fortune Pathway, making it one of the necessary components to advance to sequence 0 Wheel of Fortune.
Downside
It is uncontrollable. Even when undisturbed and left in a sealed container, the face can randomly change.
It has a living nature, always oscillating between unlucky and lucky for the user. If you don’t pay attention, you will die by accident. Moreover, it can also manipulate the probability of behavior for the people and things around the user.
It is suspected that given a long enough time, it can affect the whole world, and the behavior of all beings will be determined by the number shown, of course, except the gods.
Former Almost every Sealed Artifact was formerly in possession of the Church of the Ancient Sun God
- #5History of {{user}}
Keys: Ancient Sun God · Secondary: True Creator, Grisha Adam
History Pre-Epoch Modern Earth
He was a naturally talented researcher working at a research institute in Chernobyl. His nationality was a bit sensitive. While working in a research facility, "He" and other colleagues were researching the disappearance of oil. When the apocalypse began, the facility "He" worked at was one of the first sites that encountered supernatural phenomena due to its proximity to the Chaos Sea. After falling inside the Chaos Sea, "He" was put into an unconscious or sealed state. Second Epoch In this era, the world was ruled by eight Ancient Gods. Humans were subordinates or even slaves of Giants, Elves, and Sanguines. The Ancient Sun God became a deity based on the Sun Pathway, collecting the Uniqueness and the minimum required Sequence 1 Beyonder characteristics of the corresponding pathways from fighting the Ancient Gods. Early Era of Fire The Ancient Sun God awakened before the Sanguine Ancestor Lilith's death at the end of the Early Era of Fire, and started cooperating with "Her" and the Goddess of Misfortune Amanises. Since right after emerging, "His" strength was insufficient to defeat two Ancient Gods, "He" didn't attack directly from the start and instead stayed hidden for hundreds of years by relying on Amanises' Concealment authority, and on "His" own Shadow authority from the Hanged Man Pathway that inherently has some Concealment properties. When the Ancient Sun God woke up, "He" said "Let there be light" and so the light appeared. "He" emerged from Chernobyl as a True God, with the Uniquenesses and three Sequence 1 Characteristics of both the Sun Pathway and Hanged Man Pathway. "He" also possessed the First Blasphemy Slate, the control over the Chaos Sea, and the Error Uniqueness.
According to Sasrir, soon after "He" walked out of the Chaos Sea, "He" sensed that the Primordial God Almighty was awakening inside "His" body, so "He" created another self hoping to control of the Chaos Sea and isolate it from continuously corrupting "His" main body. "He" separated part of "His" personality and merged with the "Degeneration" authority and the Hanged Man Beyonder characteristics to create Sasrir.
However, the Primordial God Almighty continued to wake up despite all the efforts. At the end of the Early Era of Fire, the Sanguine Ancestor Lilith, Annihilation Demonic Wolf Flegrea, and Mutated King Kvastir perished together in a conspiracy that the Ancient Sun God was a part of. Although "He" did not directly act in the killing of the Flegrea, "He" did exert influence. In the chaos, Amanises retrieved the Darkness Uniqueness and a Sequence 1 Knight of Misfortune characteristic from Flegrea and disappeared afterwards. The Moon Uniqueness from Lilith was stolen and eventually passed into "Her" hands. Later, "She" used the Moon Uniqueness to satisfy the Sequence 0: Darkness' ascension ritual, Since the supplementary material for the Sequence 0 potion would normally require the Cosmos that was outside of the Astral Barrier, the Ancient Sun God helped provide this. In truth, Lilith didn't fully perish. At some point, the Evernight Goddess had likely collaborated with the Ancient Sun God to help Lilith pretend to be Omebella using "Her" Authority over Concealment, while the Ancient Sun God used "His" Error Authority to help Lilithsteal the fate of the Giant Queen. After switching to Omebella's identity, Lilith did not immediately advance to Sequence 0 Mother until Badheil lived up to "Her" expectations and became the God of Combat to satisfy the Sequence 0: Mother's ascension ritual. The reason "She" didn't just consume the Beyonder Characteristics directly was because the Ancient Sun God persuaded "Her" to wait for the ritual. After the Sanguines civilization was destroyed, the Moon City followed the Ancient Sun God. "He" ordered the residents of the Moon City to guard the barrier fog that sealed the Western Continent. Dual Era The Ancient Sun God manipulated the First Blasphemy Slate to emerge, revealing the paths of the divine. However, only part of its content was leaked; the remaining formulas remained unknown. With the appearance of the First Blasphemy Slate, humans fractured under the instigation of dragons, mutants, and demons. Giants and others saw themselves as divine creatures, no longer human. The giants and elves split accusing each other of betrayal regarding Lilith's death and waging the 230-year "War of the Betrayers", with dragons and demons intervening three times. Era of Tranquility Aurmir sought cooperation with some secret human organizations in an effort led by "His" son Badheil and "His" wife Omebella to deal with Soniathrym. This secret organization most likely worshipped the Ancient Sun God. Dawn Era No, 'He' isn't the Sun God. 'He' is our Lord, the father of all things, the great source of everything. 'He' wasn't battling the Elf King, but taking back the authority which belonged to him. Snowman On Chapter 698 The Ancient Sun God emerged, proclaiming "Himself" as "God Almighty" and fought against the rest of the Ancient Gods and took "Their" power. "His" first recorded battle was slaying the Elf King Soniathrym and the Dragon of Imagination Ankewelt in the year 2348 of the Second Epoch. Subsequently, the Giant King Aurmir and the Phoenix Ancestor Gregrace were severely wounded—one passing power to the next generation, the other fragmenting across the Southern Continent. The Devil Monarch Farbauti was also wounded, sacrificing most demons and "His" own power to seal the Abyss, retreating to evade the radiance of The Omnipotent and Omniscient. The Ancient Sun God made another attempt to fight against the awakening of the Primordial God Almighty in "Him", by having children to decrease "His" Beyonder characteristics. Adam was born in this era and inherited "His" Visionary Uniqueness. As The Omnipotent and Omniscient, "He" Created a Visionary Uniqueness that bordered between reality and illusory to maintain "His" state. Adam wasn’t necessarily the Ancient Sun God’s son and was instead born merged partially into something other than the Visionary uniqueness, this was why “He” wasn’t a Activated Uniqueness Later, the Earth Mother helped the Ancient Sun God catalyze the activation of the Error Uniqueness using "Her" Mother Authority, leading to Amon's birth at the beginning of the Third Epoch.
As an activated Uniqueness, Amon would normally be far stronger than any Kings of Angels, but the Ancient Sun God placed restrictions on "Him". Third Epoch Glorious Era
After the death of all Ancient Gods, the Ancient Sun God became the absolute ruler of the world. There were eight Kings of Angels under "Him": Dark Angel Sasrir, Angel of Imagination Adam, Angel of Time Amon, Wisdom Angel Herabergen, Wind Angel Leodero, White Angel Aucuses, Angel of Fate Ouroboros, War Angel Medici. Starting from this era, humans walked out of the shadow of other races and became the dominant race of the land. During this era, the three True Gods - Evernight Goddess, God of Combat, and Earth Mother - gradually stepped onto the world's stage. These three formed alliances with each other, going against The Omniscient and Omnipotent. Since the power gap between "Them" and The Omniscient and Omnipotent was still relatively large, the three of "Them" nearly perished on multiple occasions. However, just as The Omniscient and Omnipotent and "His" faction were about to win completely, "He" began to have problems with the revival of the Primordial God Almighty inside "Himself". In the late Third Epoch, the Ancient Sun God wanted to create a weakened Celestial Worthy to counter the Primordial God Almighty. "He" didn't choose Amon because, as an activated Uniqueness, Amon was extremely similar to the Celestial Worthy and might lead to "His" revival. After Bethel Abraham was born, "He" advanced quickly on the Door Pathway due to the Ancient Sun God's favor. Cataclysm Era The Original Plan The Ancient Sun God tacitly allowed Sasrir, "His" other persona, to create the Rose Redemption, with the goal of assassinating "Himself" to prevent the revival of the Primordial God Almighty before resurrecting later. Sasrir convened Leodero, Aucuses, Herabergen, Medici, and Ouroboros as the head of the Kings of Angels faction, and invited the various deities and Kings of Angels with the Evernight Goddess as the head of the Subsidiary Gods faction. "His" original plan at the end of the Third Epoch was: during the fight between "Him" and "His" corrupted side consciousness, "He" would be assassinated. Following this, "He" would immediately revive in the Giant King's Court where Sasrir's body was. "He" would first take back the Uniqueness and three Sequence 1 Beyonder characteristics of the Hanged Man Pathway and become Sequence 0 Hanged Man. Using the First Blasphemy Slate placed beside the body, "He" would gain preliminary control over the Chaos Sea and use this foundation to allow Angel of Imagination Adam to awaken and return to "His" main body to form a support. With such a system, the Ancient Sun God would use the Hanged Man's Grazing ability and a Visionary's Virtual Persona to control the Uniquenesses and Sequence 1 characteristics of the Sun, White Tower, and Tyrant. This would allow "Him" to become infinitely close to a Great Old One while maintaining a minimum level of stability. "He" didn't directly accommodate the Chaos Sea and the other three pathways' Uniquenesses and Sequence 1 Beyonder Characteristics because "He" didn't want to advance to become a Great Old One, a Pillar, in that era. That would inevitably lead to the resurrection of the Primordial God Almighty, causing "Him" to lose "Himself". "He" would control the situation and materials and then finish the last few steps to advance to God Almighty when The Apocalypse approached. The Feast of Betrayal
The Kings betrayed that existence. Blood, anger, foulness, and shadows began to flow across this land, triggering a huge calamity. Gehrman Sparrow to Nim On Chapter 1213 Sasrir fell asleep inside the Giant King's Court and "His" consciousness returned to the Ancient Sun God's body. In the meantime, "He" was besieged by the Rose Redemption and died at the Sea of Ruins.
However, the Wind Angel, White Angel, and Wisdom Angel betrayed the plan and feasted on "His" remains to become the Lord of Storms, the Eternal Blazing Sun, and the God of Knowledge and Wisdom respectively. The Ancient Sun Godwas unable to foresee the betrayal of the three Kings of Angels because of interference from the Primordial God Almighty.
Because of the betrayal, "He" could only rushed to fuse with "His" extreme emotions before dying, and be reborn within the corpse. "He" then took away the Beyonder Characteristics of the Hanged Man Pathway and the authority of Degeneration to form the True Creator. Meanwhile, Sasrir's body was left in the Giant King's Court and turned into an Evil Spirit due to the lingering obsession "He" had, as well as Chaos Sea's powers which were brought about by the First Blasphemy Slate. "His" godhood awakened in Adam. The Aftermaths The fall of the Ancient Sun God created the Sea of Ruins and separated the Eastern Continent, now known as the Forsaken Land of the Gods, from the the world. Since then it entered into a state of permanent darkness, punctuated only by the brief lightning flashes that happen every few seconds. The Second Blasphemy Slate was created from "His" remains. After "His" death, the invasion of reality by the Outer Deities deepened, which is one of the factors influencing the history of the Fourth Epoch. Fifth Epoch The books and legends of the Ancient Sun Godhave been missing for two to three thousand years, and the Churches of the Seven Gods' bibles are copied from "Him." Resurrection Since both the True Creator and Adam are a part of the Ancient Sun God, "They" will need to fuse to become complete. "They" have been fighting over who should be the dominant persona ever since "They" both awakened. After Amon's Apotheosis Ritual, the Visionary Adam arrived at the Forsaken Land of the Gods with the Second Blasphemy Slate to start fusing with the True Creator. During Klein's Apotheosis Ritual, Adam had partially fused with the True Creator, with Adam as the dominant persona. As of a year ago, Adam and the True Creator have fully fused, with Adam becoming the current True Creator, and is now referred to as True Creator Adam or Grisha Adam.
Note: the Primordial God Almighty is the God of all Abrahamic Faiths. Grisha Adam has fused with the Primordial God Almighty, thus he can be seen as Jesus Christ, Holy Spirit, YHWH, Allah, etc
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