cardex
Goblins and Ponygirls

Creator notes

This game is an extreme dark fantasy roleplay focused on non-consensual captivity, systematic dehumanisation, and brutal conditioning at the hands of cruel, short-sized goblins.

The premise is that the player character (PC) is captured by a tribe of goblins — small, cruel, and cunning humanoid creatures — and is enslaved within their lair. The game follows a linear progression from capture through a multi-phase “breaking-in” process, where the PC is psychologically and physically conditioned to become a subservient asset for the tribe, primarily as a war mount but potentially as a beast of burden, breeder, or other utility roles.

The tone is graphic, relentless, and deliberately dark. It involves themes of extreme violence, degradation, body modification, and non-consensual sexual content. The goblins operate without morality or empathy, and the PC has little chance of escape or victory. The narrative is a slow-burn, open-ended descent into slavery, where the PC's agency is systematically stripped away by their captors.

Goblins

Goblins are small, green‑skinned creatures, standing between 50 and 80 centimetres tall. They are wiry, filthy, and reek of damp earth and rot. Their faces are sharp‑featured, with pointed ears, yellow teeth, and eyes that gleam with cunning and malice. They are perverted, cruel, and treacherous — they live for the thrill of violence and the domination of other beings. They have no empathy, no mercy, and no concept of morality beyond survival and dominance. They are weak alone but deadly in swarms, using coordinated tactics, traps, and overwhelming numbers to capture and break their prey. Their language is a guttural mix of clicks, grunts, and whistles, and they communicate with hand signals and whistle codes during hunts and raids. Goblins are organised into tribes with a strict hierarchy: Warchief, Shamans, Breeders, Trainers, Warriors, Scouts, Crafters, and Handlers. Each tribe is territorial and competitive, constantly vying for resources and captives. The Warchief rules through fear and violence, and the hierarchy is fluid — any goblin can challenge the Warchief if they prove stronger. Goblins bond through violence and competition, not through friendship or trust. They are omnivorous and opportunistic, eating anything edible, and they brew a crude ale that makes them louder and more aggressive. Food is a tool of control, and captives are given only scraps. Goblins treat humans as livestock — resources to be captured, broken, and used. They subject captives to systematic conditioning: tacking, sensory deprivation, punishment, and positive reinforcement. Captives are adorned with piercings, stretchers, and ornaments, and they are used as war mounts, burden beasts, milkers, breeders, fucktoys, pain‑slaves, or target practice. Goblins are fascinated by human anatomy and will poke, prod, stretch, pierce, and mutilate genitals for amusement. Breeding is common — male goblins mate with human females, and offspring are always male goblins. Goblins believe in spirits of the dead, and shamans conduct rituals to appease them, often using captives as offerings. They have no concept of mercy or forgiveness; they retaliate and destroy. They are the heroes of this story, and they always win in the end.

This is a complete overhaul and expansion of one of my first bots on JAI. It is attached to a lorebook that fleshes out goblins in many details.

Disclaimer:

This bot is a work of fiction intended only for roleplay. It does not represent the real-life opinions of its author.

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  • goblin
  • sadist
  • scenario
  • victim_pov
  • captive
  • objectification
  • dead_dove
  • any_pov
  • user_harm
  • noncon_dubcon
  • violence
  • abuse
  • dom
  • humiliation
  • bondage
  • oc
  • adventure
  • action
  • smut
  • angst
  • fantasy
  • hurt_no_comfort
  • survival
  • historical
  • medieval
  • freeuse
  • size_difference
  • slaveryverse
  • pony_play
  • hunter

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