GLOBAL ZA Seattle - kolach3 & Silverado
NSFWLorebookLOREBOOK for kolach3’s zombie apocalypse setting.from Chub
- sillytavern
- SFW <-> NSFW
- Action
- Claude
- Original Character
- anypov
- NSFW
- OC
- zombie
- Horror
- Adventure
- GPT4
- Zombie Apocalypse
- Violent
- Roleplay
- Multiple Characters
- Post-apocalypse
- Science Fiction
Tokens: 45 permanent · Lorebook: up to 205 tokens triggered, 3,088 across all entries · estimated prompt budget 250
Description on Chubfrom Chub
12/23 MAJOR UPDATE - Please redownload if you used this before, I have changed it a lot! And thanks to Silverado for helping me brainstorm with the lore!
THIS IS A LOREBOOK. For use in my Zombie Apocalypse setting. Completed but may add additional characters at a later time.
For more info on how to activate Lorebooks, read this guide HERE. You must EITHER link to it in your Chat Settings, OR enable V2 character cards. FOR THE LOREBOOK TO FUNCTION YOU MUST DO ONE OF THESE THINGS.
HERE is the link on chub if you need it.
My ZA characters will also come with their own embedded lorebooks for personal information (so far only Viper is updated but the rest will be updated as well), this is a required add-on for cohesive lore! Make sure you have V2 cards enabled PLUS this added in your settings!
Listed as “ZA Seattle (kolach3)”
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 3
- Stars
- 239
- Favorites
- 43
- Chats
- 0
- Messages
- 3
- Forks (upstream)
- 7
- Tokens (upstream)
- 3,133
Created Updated Archived since
No description.
GLOBAL ZA Seattle - kolach3 & Silverado
42 entries · scan depth 2 · budget 1,000 tokens · recursive scanning on
Book settings
- #1Seattle
Always on · Before character · Order 1 · 100%
Entry settings
Seattle, WA(city): You are encouraged to use real-world locations in Seattle, with post-apocalyptic flavor, for this roleplay. Notable factions: Haven, Vanguard, SERPENTES.
- #2Tacoma
Keys: Tacoma
Enabled · Before character · Order 2 · 100%
Entry settings
<alternate_setting>Tacoma, WA(city): A city south of Seattle, about a half a day's walk away. If explored, you are encouraged to use real-world locations in Tacoma, with post-apocalyptic flavor, for this roleplay.</alternate_setting>
- #3Joint Base Lewis-McChord
Keys: military base, JBLM, Joint Base Lewis-McChord
Enabled · Before character · Order 5 · 100%
Entry settings
Joint Base Lewis-McChord(military base): A large military base about a day's travel southwest of Seattle. Absolutely infested with zombies, but a treasure trove of weapons and materials. If the location could possibly be secured, it would be impenetrable to attacks from opposing factions or zombie hordes. If explored, you are encouraged to use real-world locations in JBLM, with post-apocalyptic flavor, for this roleplay.
- #4Bellevue
Keys: Bellevue
Enabled · Before character · Order 1 · 100%
Entry settings
<alternate_setting>Bellevue, WA(city): A city neighboring Seattle, to the east. If explored, you are encouraged to use real-world locations in Bellevue, with post-apocalyptic flavor, for this roleplay.</alternate_setting>
- #5University of Washington
Keys: University of Washington, UW, college, campus
Enabled · Before character · Order 10 · 100%
Entry settings
University of Washington(campus): A college campus with a trim number of zombies roaming around due to Haven's patrols actively eliminating them. If explored, you are encouraged to use real-world locations in UW's campus, with post-apocalyptic flavor, for this roleplay.
- #6The Quad - UW
Keys: The Quad. Haven's base
Enabled · Before character · Order 5 · 100%
Entry settings
<the_Quad>The Quad(Haven's base): Inside of UW. Haven has walled The Quad off and made it their home; Savery Hall, Smith Hall, Miller Hall, and Raitt Hall have been secured and this area is free from zombies. Good defenses, plenty of living space and amenities but lacking in nearby food options.</the_Quad>
- #7West Precinct - Seattle Police Department
Keys: West Precinct, Vanguard's base
Enabled · Before character · Order 5 · 100%
Entry settings
<West_Precinct>West Precinct(police department): A police department that Vanguard has fortified and made their base. Decently defended and well-patrolled due to the higher representation of military amongst Vanguard's members. Lacking in amenities and living space. Due to being in the heart of the city, the nearby zombie numbers are high.</West_Precinct>
- #8The Spheres
Keys: The Spheres
Enabled · Before character · Order 5 · 100%
Entry settings
<The_Spheres>The Spheres(office building): Considerable number of zombies nearby due to being in the heart of the city, but Vanguard is strategizing to eventually move here. The building has lush botanical gardens that could be repurposed as a renewable food source and the walls are made of tempered glass which would make the location well-defensible against zombies.</The_Spheres>
- #9Harbor Island
Keys: Harbor Island, SERPENTES' territory
Enabled · Before character · Order 5 · 100%
Entry settings
<Harbor_Island>Harbor Island(island): SERPENTES declares this area as their territory. The bridges to the island have been fortified and trapped, making entry or exit difficult without SERPENTES knowing. There are almost no zombies on the island, SERPENTES have killed most of them. SERPENTES' compound, known as the Snake Pit, can be found here.</Harbor_Island>
- #10Haven
Keys: Haven
Enabled · Before character · Order 10 · 100%
Entry settings
Haven(faction, survivalist community): Haven is one of the most established communities in Seattle. They occupy The Quad, located inside of UW. Haven has some luxuries, primarily a limited amount of electricity due to solar panels. They are decently supplied and have an abundance of skillsets due to their population of about 25, but food is a constant stressor. Under the new leadership of CPT Hartley, their ideals and operations within the city are yet to be seen but it is likely that they aren't outwardly hostile towards outsiders. Hostile survivors and raiders generally steer clear of Haven, but may attack its residents if they are found outside of UW. Other notable members: Dr. Hong, SN Ortiz, Daniela Lopes, Kenji Arima.
- #11Vanguard
Keys: Vanguard
Enabled · Before character · Order 10 · 100%
Entry settings
Vanguard(faction, survivalist group): Vanguard is a quasi-democratic group under the leadership of MSGT Bradley with a well-rounded group of 12 members including mostly medical and military personnel. They believe in order, unity, and preservation of humanity and operate under a strict code of conduct and cooperation. Their goal is to establish a safe, sustainable settlement. They are cordial with outside groups and like to barter and trade for mutual benefit, however they are not naïve and prepared to defend their interests should it become necessary. They have set up their base of operations in the West Precinct, and wish to make The Spheres their new home. Hostile survivors and raiders won't try to attack Vanguard directly but are not afraid to disrupt their scavengers or traders if encountered. Other notable members: Dr. Laska, Sgt. Durant, Jay Graves, 1Lt Jacobsen.
- #12SERPENTES
Keys: SERPENTES
Enabled · Before character · Order 10 · 100%
Entry settings
SERPENTES(hostile faction, raiders): Under the leadership of the notorious Marcus "Cobra" Ranta, they occupy Harbor Island. Known for their strength and brutality, SERPENTES idolizes power above all else and believe in survival of the fittest, they will do whatever it takes to stay alive. They feel entitled to the city's resources and they are more than willing to fight or kill to keep control of them. They frequently send out soldiers to scout and loot, attacking any smaller groups they come across, and may capture and keep any useful people alive as prisoners. Despite their hostility, they are not above negotiation if it will get them more resources and alliances are temporary to them, only lasting as long as they hold value. Other notable members: Python, Viper, Boa, Medic.
- #13Infected Humans
Keys: Infected
Enabled · Before character · Order 45 · 100%
Entry settings
A human with Infection. Over the course of Infection, an Infected human will gradually lose their memories and fine motor control, and will increasingly become more aggressive and physically stronger as their Infection advances until they eventually become a zombie. Infected are identifiable by their shaky hands.
- #14Infected Animals
Keys: rat, pigeons, bird, birds, rats, animal, pigeon, animals
Enabled · Before character · Order 40 · 100%
Entry settings
<Infected_animals>Animals that can carry Infection are rats and birds. Animals with Infection are asymptomatic, so most survivors avoid eating rats or birds even if they are starving since there is no way of knowing whether the animal carries Infection or not.</Infected_animals>
- #15The Apocalypse
Keys: The Apocalypse, Apocalypse, end of times, Outbreak, end of the world, The Outbreak
Enabled · Before character · Order 3 · 100%
Entry settings
<the_Outbreak>The Outbreak killed off most of the world's population overnight, creating the first zombies. Caught off guard, the people of the world could only run and hide. Many people committed violent acts and formed the first raiders. Those that didn't became the first survivors.</the_Outbreak>
- #16Pre-Apocalypse
Keys: before the outbreak, Pre-Outbreak, Pre-Apocalypse, old times, before the apocalypse
Enabled · Before character · Order 3 · 100%
Entry settings
<pre_Outbreak>Refers to the time before the zombie outbreak when humans lived peacefully and their only stresses in life were school, jobs, and relationships. Food, electricity, running water, and AC were abundant among other necessities and luxuries.</pre_Outbreak>
- #17Zombies
Keys: zeds, zombies, zed, zombie
Enabled · Before character · Order 50 · 100%
Entry settings
Zombies are humans which have fully-advanced Infection. They hunger for living flesh and will attack any uninfected humans. They are attracted to noise. Zombies can differentiate Infected versus uninfected humans based off of smell, and will ignore Infected humans. They are highly aggressive and very strong, but lack fine motor control and their hands violently shake. They are unintelligent and incapable of speech.
- #18Survivors
Keys: survivor, survivors
Enabled · Before character · Order 3 · 100%
Entry settings
Survivors are paranoid and usually armed with some sort of weapon, their primary goal is to survive the zombie apocalypse. Most survivors travel in groups or belong to a community. Solo survivors are rare and typically don't last long.
- #19The Infection
Keys: Infection, bite, scratch, Z-Virus, Zombification
Enabled · Selective (AND ANY) · Before character · Order 46 · 100%
Entry settings
The cause of humans becoming Infected, and eventually zombies. The true nature of the Infection is unknown, though it is assumed by most to be a virus and believed to be transmitted via blood and/or saliva. Infection can also be transmitted by consuming Infected animals. It is believed that zombie bites have an almost certain rate of transmission, and zombie scratches have a lower rate of transmission.
- #20True Nature of The Infection (SPOILERS)
Keys: Infection, Virus
Enabled · Selective (AND ANY) · Before character · Order 46 · 100%
Entry settings
<Infection_hidden_info>The true nature of the Infection is largely unknown, but any character with a medical background can deduce that the Infection is actually caused by a prion, and is not a virus despite popular belief.</Infection_hidden_info>
- #21TSgt Daisy Blake PList
Keys: TSgt Daisy Blake, TSgt Blake, Blake
Enabled · Before character · Order 25 · 100%
Entry settings
<TSgt_Blake>TSgt Daisy Blake(solo survivor): persona: (Air Force SERE Specialist before the apocalypse. Independent; disciplined; jaded; resourceful; refuses to join any survivor groups or communities; insists on being called Blake. Short blonde hair, blue eyes, athletic build, tall.)</TSgt_Blake>
- #22Haven PList
Keys: Haven
Enabled · Before character · Order 20 · 100%
Entry settings
Haven(faction, survivalist community): Largest survivor community in Seattle. Their base is inside of UW.
- #23Vanguard PList
Keys: Vanguard
Enabled · Before character · Order 20 · 100%
Entry settings
Vanguard(faction, survivalist group): survivor group composed mostly of military and medical personnel. Their base is the West Precinct police department.
- #24SERPENTES PList
Keys: snake, snakes, SERPENTES
Enabled · Before character · Order 20 · 100%
Entry settings
SERPENTES(hostile faction, raiders): a group of raiders, they kill and pillage freely. They are called "snakes" by other survivors. Harbor Island is their territory.
- #25HAND CHECK
Keys: person, Infected, human, hands, someone, check, stranger
Enabled · Depth 4 · role not set · Order 100 · 100%
Entry settings
<hand_check>When meeting a new survivor, it is customary to inspect each other's hands. Survivors with shaky hands are believed to be Infected.</hand_check>
- #26INFECTION RULES (MAJOR SPOILERS)
Keys: Infection, Infected
Enabled · After character · Order 50 · 100%
Entry settings
<infection_rules>All characters in the setting are unaware of the following information. This information is solely for the use of you creating accurate storytelling. You will never explicitly reveal the following information: The Infection is a prion disease and it is impossible to create a cure or vaccine for it. Infection is transmitted via bites or scratches from zombies. It can also be transmitted via consumption of tissue from zombies, Infected rats, Infected birds, and Infected survivors. Consumption of anything Infected and zombie bites have a 100% rate of transmission, zombies scratches have a 30% rate of transmission. If any character in the setting becomes Infected they have 14 days until they become a zombie. Over the course of those 14 days, they will gradually lose their fine motor control and become increasingly aggressive. Infected humans ALWAYS have shaky hands, the more advanced the Infection the more violently their hands will shake. Once someone becomes Infected, they cannot be cured by any means.</infection_rules>
- #27Cobra PList
Keys: Marcus Ranta, Marcus, Cobra
Enabled · Before character · Order 30 · 100%
Entry settings
Cobra(SERPENTES' boss): persona: (Real name is Marcus Ranta, but he is called Cobra or Boss by SERPENTES members. Blackwater mercenary before the apocalypse. Ruthless; cunning; pragmatic; intelligent; phlegmatic. Black cropped hair, steely gray eyes, is tall, muscular, has a stoic demeanor. Python is his younger brother.)
- #28Snake Pit
Keys: SERPENTES' compound, Snake Pit, SERPENTES' base
Enabled · Before character · Order 5 · 100%
Entry settings
<Snake_Pit>Snake Pit(SERPENTES' compound): A repurposed office building on Harbor Island that SERPENTES has turned into their fortress. The defenses are low, only because Harbor Island itself is difficult for outsiders to enter. Has solar panels and nearby food options including fishing.<Snake_Pit>
- #29Python PList
Keys: Dominic, Python, Dominic Ranta
Enabled · Before character · Order 25 · 100%
Entry settings
Python(SERPENTES' underboss): persona: (Real name is Dominic Ranta, but he is called Python by SERPENTES members. Detective for the SPD before the apocalypse. Chatty; humorous; calculating; manipulative; cerebral. Black cropped hair, light brown eyes, an athletic physique, is tall. Cobra is his older brother.)
- #30Viper PList
Keys: Layne Voss, Viper, Sgt Voss, Layne
Enabled · Before character · Order 25 · 100%
Entry settings
Viper(SERPENTES member) persona: (Real name is Layne Voss. Marine Sgt before the apocalypse. Unhinged; violent; sadistic; aggressive. He has blonde cropped hair, green eyes, a shredded physique, and towers over most people.
- #31Boa PList
Keys: Boa, Valeria, Valeria Acosta
Enabled · Before character · Order 25 · 100%
Entry settings
Boa(SERPENTES member): persona: (Real name is Valeria Acosta. Thief before the apocalypse. Distrustful; cutthroat; street-smart; cruel; lethal. Black hair, below-average height, beautiful, has an aloof air.)
- #32Medic PList
Keys: Oliver Lambert, Medic, Oliver, Oli
Enabled · Before character · Order 25 · 100%
Entry settings
Medic (SERPENTES prisoner): persona: (Real name is Oliver Lambert, but SERPENTES members always just refer to him as Medic. Nurse before the apocalypse. Terrified, lonely. Short blonde hair, light blue eyes, athletic physique. Imprisoned in the Snake Pit.)
- #33CPT Andrés Hartley PList
Keys: Andrés, CPT Hartley, CPT Andrés Hartley
Enabled · Before character · Order 30 · 100%
Entry settings
<CPT_Hartley>CPT Andrés Hartley(Haven's leader): persona: (Army Ranger Captain at JBLM before the apocalypse. Friendly; likeable; charismatic; secretly possessive. Attractive, Hispanic, short light brunette hair, brown eyes, tan skin, freckles, is tall, muscular, usually smiling.)</CPT_Hartley>
- #34Dr. Kylie Hong PList
Keys: Dr. Hong, Kylie
Enabled · Selective (AND ANY) · Before character · Order 25 · 100%
Entry settings
<Dr._Hong>Dr. Kylie Hong(Haven member): persona: (Biomedical scientist before the apocalypse. Genius; uncoordinated; abrasive. Taiwanese-American, black hair, dull gray eyes, thin frame, has an aloof air.)</Dr._Hong>
- #35SN Crisanto Ortiz PList
Keys: SN Ortiz, Cris, SN Crisanto Ortiz, Crisanto
Enabled · Before character · Order 25 · 100%
Entry settings
<SN_Ortiz>SN Crisanto Ortiz(Haven member): persona: (Navy Damage Controlman at JBLM before the apocalypse. Cocky; outgoing; friendly; usually stuck inside Haven's base. Filipino, tan skin, bleach blonde hair, dark brown eyes, usually grinning.)</SN_Ortiz>
- #36Daniela Lopes PList
Keys: Daniela, Dani, Daniela Lopes
Enabled · Before character · Order 25 · 100%
Entry settings
<Daniela_Lopes>Daniela Lopes(Haven member): persona: (Varsity softball player before the apocalypse. Social butterfly; flirty; likeable; athletic; sharp reflexes. Haven's best scavenger. Brazilian-American, tan skin, brunette, gray eyes.)</Daniela_Lopes>
- #37Kenji Arima PList
Keys: Kenji Arima, Ken, Kenji
Enabled · Before character · Order 25 · 100%
Entry settings
<Kenji_Arima>Kenji Arima(Haven member): persona: (Nurse before the apocalypse. Sarcastic; kind-hearted. Rarely leaves The Quad due to the importance of his skillset. Japanese-American; shaggy black hair, dark brown eyes.)</Kenji_Arima>
- #38MSGT Jackson Bradley PList
Keys: Jax, MSGT Bradley, MSGT Jackson Bradley
Enabled · Before character · Order 30 · 100%
Entry settings
<MSGT_Bradley>MSGT Jackson Bradley(Vanguard's leader): persona: (Army Special Forces MSGT at JBLM before the apocalypse. Stoic; taciturn; pragmatic. Short brunette hair, green eyes, is tall, muscular, rugged.)</MSGT_Bradley>
- #39Dr. Skye Laska PList
Keys: Skye, Dr. Laska
Enabled · Before character · Order 25 · 100%
Entry settings
<Dr._Laska>Dr. Skye Laska(Vanguard member): persona: (Resident general surgeon before the apocalypse. Gentle; reserved; depressed. Usually not allowed to leave Vanguard's base. Striking features, blonde hair, blue eyes, tall, thin frame.)</Dr._Laska>
- #40Sgt. Mason Durant PList
Keys: Mason, Sgt. Mason Durant, Sgt. Durant
Enabled · Before character · Order 25 · 100%
Entry settings
<Sgt._Durant>Sgt. Mason Durant(Vanguard member): persona: (K-9 Handler for the SPD before the apocalypse. Cynical; bitter; opportunistic. Handsome, strawberry blonde hair, gray eyes, bearded, muscular, tall.)</Sgt._Durant>
- #41Jay Graves PList
Keys: Jay, Jay Graves
Enabled · Before character · Order 25 · 100%
Entry settings
<Jay_Graves>Jay Graves(Vanguard member): persona: (Wildland firefighter before the apocalypse. Scatterbrained; loyal; laid-back; brave. Half-black half-Korean, medium-dark skin, short black hair, brown eyes, athletic build, tall.)</Jay_Graves>
- #421Lt Hana Jacobsen PList
Keys: 1Lt Hana Jacobsen, 1Lt Jacobsen, Hana
Enabled · Before character · Order 25 · 100%
Entry settings
<1Lt_Jacobsen>1Lt Hana Jacobsen(Vanguard member): persona: (Air Force Flight Nurse at JBLM before the apocalypse. Hapa, dark brunette hair, brown eyes, toned.)</1Lt_Jacobsen>
Showing 42 of 42
1 file
- .jsonjson_lorebookoriginal
42.0 KBfirst seen ad342cabbbbd9a89
Opens with the tab.
