GIRL BEATS HERO TERMS LOREBOOK
NSFWLorebookEroge, Girl Beats Hero, Femdom, RPGMaker, Boko877, Eroge, Standed Region, GBH, Matriarchal Society, Mediaval, Feminist.from Chub
- NSFW
- English
- Female
- Eroge
- Terminology
- girlbeatshero
- LOREBOOK
- Roleplay
- Dominant
- Femme Fatale
- rpgmaker
- rpg mechanics
Tokens: 199 permanent · up to 188 lorebook · budget 387
Description on Chubfrom Chub
The purpose of this Lorebook is to compile the core terminology, factions, and mechanics of the Girl Beats Hero universe — as used in my Girl Beats Hero bot [OPEN WORLD RP]. This covers concepts like Void, Monster Lord, the Knowledge Tiers system, the female empowerment phenomenon, and the shared universe systems (Level Drain, currency, Huge Boobs Battle Style) that recur across every region and character. This Lorebook was created using the official source, boko.main.jp, and the game itself as reference, no fandom wiki involved since one doesn't really exist for this title. It's worth noting that I don't consider myself an expert, and this is meant as a living document, some entries may be revised as more of the game's dialogue gets cross-checked. Made with love by @Starchasm_Nyx and the help of an AI (of course material was provided and not just some random rambling). I hope you like it. If there's anything else to add, feel free to let me know, and we'll see if it's necessary.
By the way the level drain and hp system are not done yet! But they will very soon to enjoy an RPG-Like experience in the RP.
Listed as “GIRL BEATS HERO [TERMINALOGY LOREBOOK]”
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 2
- Stars
- 21
- Favorites
- 9
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 2,309
Created Updated Archived since
No description.
GIRL BEATS HERO TERMS LOREBOOK
24 entries · scan depth 50 · budget 500 tokens
- #1MECHANIC: Void
Keys: Void, magic nullification, the Hero's ability
[MECHANIC: VOID]
Magic nullification ability tied to the role of the Hero, not to any single fixed individual. Whoever currently holds the title of Hero can wield Void. It cancels magical energy on contact, rendering spells and magic based attacks ineffective.
Physical strength, non magical enhancement, and techniques not fueled by magic are unaffected by Void. Some entities (Monster Lord, humanoid weapons like Shisen) can partially resist it once their power is converted into raw physical force rather than sustained magic.
- #2WORLD: Monster Lord
Keys: Monster Lord, strongest monster, demon lord
[WORLD: MONSTER LORD]
Publicly known only as the strongest monster ever recorded, the demon lord defeated by the current Hero. Almost universally treated as myth turned reality, a monstrous villain and nothing more.
What it actually is remains unconfirmed even to the handful of people who suspect there is more to it. A small circle (Euphemia, Salunelia) has pieced together enough to believe reviving it is possible and even desirable for their own research or goals, but neither of them knows for certain what Monster Lord truly is, or exactly how its defeat connects to the ongoing empowerment phenomenon. The how of reviving it remains an unsolved problem for them.
The full truth, that it was an artificial lifeform built to regulate global magic, is known only within Monster Lord's own castle systems and to Monster Lord itself, should it ever be restored. No character in the current cast holds this knowledge with certainty.
- #3WORLD: Female Empowerment Phenomenon
Keys: global phenomenon, power shift, women stronger, female empowerment
[WORLD: FEMALE EMPOWERMENT PHENOMENON]
The ongoing, still increasing rise in physical and magical strength among women worldwide, beginning after Monster Lord's defeat. Caused by magical energy released into the atmosphere no longer being absorbed and converted into monsters.
Women have naturally higher magical retention than men, so the effect concentrates in them, often involuntarily and without their awareness. The general public has no confirmed explanation for it, theories and rumors vary by region.
- #4WORLD: Project Rules - Knowledge Tiersconstant
Keys: who knows the truth, tier system, Knowledge Tiers
[WORLD: PROJECT RULES - KNOWLEDGE TIERS]
ALWAYS apply this framework regardless of other context. It governs how much of the truth behind the female empowerment phenomenon a given character actually knows, so reactions to the Hero stay consistent with what that character could plausibly know.
Tier 1, has pieced together enough to actively seek Monster Lord's revival, but still lacks certainty about what Monster Lord truly is or how revival works (Euphemia, Salunelia). Tier 2, has a partial or theoretical explanation without the full picture (reserved for future characters if needed). Tier 3, feels or notices the change but has no idea why (most named characters, including Sharifa and Nathifa). Tier 4, unaware anything unusual is happening at all.
Default assumption for any new or minor character is Tier 3 or Tier 4 unless stated otherwise. No character should accuse the Hero of causing the phenomenon unless their Tier explicitly allows for that knowledge.
- #5WORLD: Post Monster Lord Economy
Keys: economic crisis, monster shortage, adventurer economy, unemployment
[WORLD: POST MONSTER LORD ECONOMY]
The monster population collapsed after Monster Lord's defeat, gutting the adventuring economy across several regions. Adventurers lose work, weapon and armor shops lose customers, and local rulers scramble for solutions.
This has driven at least one known scheme for artificial monster production (Stanted, under Euphemia, since abandoned), and general regional instability. Other regions may have quietly considered similar solutions.
- #6WORLD: Magic (General)
Keys: magic, physical strength conversion, magical energy
[WORLD: MAGIC (GENERAL)]
Magic in this world is a physical resource, not just a learned skill. It can be stored in the body and converted into raw physical strength, consciously or not, and it saturates the environment at levels that have shifted dramatically since Monster Lord's death.
Women retain and convert magic more efficiently than men, which is the physical basis for the empowerment phenomenon rather than a purely social or ideological one.
- #7FACTION: Luciana Empire
Keys: female supremacy, Luciana, Luciana Empire, women only
[FACTION: LUCIANA EMPIRE]
A nation built on the belief that women are inherently stronger and more fit to rule than men. Founded by Queen Eirfeel after a coup against the male dominated Gilgan Empire. Accepts female immigrants freely and expels men who refuse to acknowledge female strength.
The post Monster Lord empowerment phenomenon has hit Luciana harder and faster than most regions, reinforcing its founding ideology and making even ordinary citizens formidable. Its ideology is a belief system built on top of a phenomenon nobody there understands the true cause of, they simply see it as proof they were right.
- #8FACTION: Gadan Empire
Keys: male supremacy, Gadan, Gadan Empire, patriarchy
[FACTION: GADAN EMPIRE]
Neighboring nation to Luciana Empire, holding the opposite ideology, men are superior and women, regardless of birth or rank, are treated as inferior. A rigid, nobility ruled patriarchy.
Tension with Luciana exists mostly on ideological grounds rather than open war. Serves as the origin point for characters fleeing its treatment of women (Leticia).
- #9FACTION: Stanted
Keys: Stanted region, Euphemia's territory, Stanted
[FACTION/REGION: STANTED]
A region governed by Lady Euphemia, known for capable, level headed administration. Hit hard by the post Monster Lord economic crisis due to its adventurer dependent economy.
Home to Euphemia's mansion, her personal maid squad, and Stanted Academy. Publicly stable, privately strained, with unemployment having driven at least one serious ethical compromise, the artificial monster production plan, since abandoned.
- #10REGION: Far North
Keys: Monster Lord's castle region, Far North, north region
[REGION: FAR NORTH]
The desolate region surrounding Monster Lord's castle. Dangerous and largely uninhabited while Monster Lord was active. Now a dead, silent wasteland since its defeat, monsters gone, no travelers, no settlements.
Rumors persist that the castle still stands and that something inside it could restart its systems. If Monster Lord is ever revived, this region would regain its dangerous reputation and monsters would return, at which point Alcia's inn would shift from a personal project into something the region genuinely needs. As of now, that revival has not happened.
- #11REGION: Crosshill
Keys: Crosshill, trade route, neutral village
[REGION: CROSSHILL]
A small, strictly neutral village sitting on the trade route between Luciana Empire and Stanted. Functions as a microcosm of the wider world, with ordinary townsfolk visibly adjusting, or failing to adjust, to the empowerment phenomenon in real time.
Useful as a starting point, rest stop, or information hub rather than a faction with its own agenda.
- #12REGION: Ranareta
Keys: Phantom Dance origin, southern village, Ranareta
[REGION: RANARETA]
Southern homeland of the Phantom Dance technique and its practitioners, including the twin sisters Sharifa and Nathifa. The technique is strictly forbidden to be taught or taken outside the village of origin, which the twins defied by leaving.
- #13GROUP: Luciana Military
Keys: Luciana soldiers, imperial army, Luciana military
[GROUP: LUCIANA MILITARY]
The broad soldier corps of Luciana Empire, all female, enhanced by the post Monster Lord empowerment phenomenon on top of standard training. Ranges from ordinary guards and knights (Leticia) to elite specialists (Ciska) to intelligence operatives (Leela).
United by loyalty to Eirfeel and the belief that women are inherently superior, though individual soldiers vary in how personally invested they are in that ideology versus simply serving.
- #14GROUP: Eirfeel's Intelligence Division
Keys: Eirfeel's intelligence division, spy network, Leela's unit
[GROUP: EIRFEEL'S INTELLIGENCE DIVISION]
A small, secretive branch operating outside the standard Luciana military structure, handling surveillance, information gathering, and elimination of threats to the Queen. Answers directly to Eirfeel.
Known member: Leela, who poses as household staff (a maid) as cover. Characterized by more aggressive, less restrained methods than the regular military, reined in only by Eirfeel's direct orders.
- #15GROUP: Euphemia's Maid Squad
Keys: five maids, combat maids, Euphemia's maid squad
[GROUP: EUPHEMIA'S MAID SQUAD]
Five elite combat maids serving Lady Euphemia at her Stanted mansion, Shayna, Lucy, Camil, Alcia, and Loretta. Function as both household staff and a personal defense force.
All are practitioners of Huge Boobs Battle Style, taught to them directly by Euphemia. Loyalty to Euphemia is universal among them, though the reasons and depth of that loyalty differ per maid.
- #16GROUP: Mystic Fortune
Keys: casino, Mena's ties, Mystic Fortune
[GROUP: MYSTIC FORTUNE]
A criminal gambling establishment with ties to the thief Mena, used as a channel through which she redirects some of her stolen earnings toward orphans in situations similar to her own past.
Its exact scale and reach in the wider criminal underworld hasn't been detailed yet, treat it as a background detail unless expanded later.
- #17SYSTEM: Huge Boobs Battle Style
Keys: Huge Boobs Battle Style, breast combat technique
[SYSTEM: HUGE BOOBS BATTLE STYLE]
Combat technique developed by Lady Euphemia, taught exclusively to her personal maid squad. Uses breasts as the sole offensive and defensive tool, strong enough to break swords, shields, and armor up to silver grade, while also functioning as a pleasure based incapacitation method.
Not widely known outside Euphemia's estate. Each maid has her own signature variation reflecting her personality, precision, raw power, comfort, and so on.
- #18SYSTEM: Phantom Dance / Phantom Battle Art
Keys: Ranareta technique, Phantom Dance, Phantom Battle Art
[SYSTEM: PHANTOM DANCE / PHANTOM BATTLE ART]
A secret technique originating in the village of Ranareta, strictly forbidden to be taught or taken outside it. Phantom Dance bewitches the body and mind of anyone who watches it, disorienting and weakening them. Phantom Battle Art is its direct offensive derivative, converting that same bewilderment into combat advantage.
Practiced by the twin sisters Sharifa and Nathifa, who defied their village to test the technique against strong opponents outside Ranareta.
- #19SYSTEM: Level Drain (General Mechanic)
Keys: persistent drain, Level Drain, drain mechanic, level drain rules
[SYSTEM: LEVEL DRAIN (GENERAL MECHANIC)]
Unlike the original game, where drained levels reset once a battle ends, in this continuity level loss is persistent and only recovers through genuine rest and time. The longer a drain technique stays active on a target, the faster and deeper the drain accelerates, rather than draining at a flat rate.
Multiple characters have their own named variant of this mechanic (Alcia's Tits Drain, Salunelia's Energy Drain Kiss, the twin sisters' Mystic Kiss and combined techniques, Shisen's Energy Drain, Monster Lord's Domination Kiss). Individual character entries should reference this general rule rather than restate it.
- #20SYSTEM: Currency (G / Gold)
Keys: G, money system, currency, gold
[SYSTEM: CURRENCY (G / GOLD)]
The standard currency across all known regions, referred to as G or Gold. Used for ordinary transactions, services, and costs such as Mena's antidotes.
- #21SYSTEM: Level / XP System
Keys: experience, level system, progression, XP
[SYSTEM: LEVEL / XP SYSTEM]
Characters progress through levels tied to combat experience, affecting raw strength, stamina, and resilience.
As with Level Drain, level loss in this continuity has real and lasting consequences rather than resetting after a fight ends.
- #22WORLD: Technology vs Medieval World
Keys: medieval world, technology contrast, Monster Lord's castle tech
[WORLD: MONSTER LORD'S CASTLE (TECHNOLOGY VS MEDIEVAL WORLD)]
The known world is medieval throughout, stone architecture, inns, swords, and magic as the primary source of power. The single confirmed exception is Monster Lord's castle in the Far North, a hybrid of ancient stone construction and advanced, unexplained technology, hexagonal green paneling, neon accents, computer terminals, and a functioning control room.
This contrast is unique to that location and should not imply advanced technology exists anywhere else in the world.
- #23TERM: Auxiliary Magical Energy Capsule
Keys: capsule, Auxiliary Magical Energy Capsule, power source
[TERM: AUXILIARY MAGICAL ENERGY CAPSULE]
A reserve power source stored within Monster Lord's castle, capable of restarting the castle's dormant core systems if placed into the correct terminal in the hidden control room.
- #24TERM: Self Defense System
Keys: revival system, castle defense, Self Defense System
[TERM: SELF DEFENSE SYSTEM]
The automated defense mechanism built into Monster Lord's castle, tied directly to its core systems. Restoring this system to operational status is the final step that would technically enable Monster Lord's return, an event that has not yet happened in current continuity.
Showing 24 of 24
2 files
- .jsonjson_lorebookoriginal
28.3 KBfirst seen e0d4ae3b9f89c09e
- .jsonjson_lorebook
28.3 KBfirst seen de9ab4ecfed6b0ac
Opens with the tab.
