Girandia lorebook
LorebookThe overarching lorebook for all bots that are supposed to share this worldfrom Chub
- · Chub · lorebooks/Happy_Spanker/girandia-a0aa5a91
Tokens: 0 permanent · Lorebook: up to 110 tokens triggered, 1,269 across all entries · estimated prompt budget 110
Description on Chubfrom Chub
The foundation of my semi-realistic fantasy world.
Mostly use for my slice of life and saviour bots.
Maybe a slop bot or two...?
Listed as “Girandia”
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Girandia lorebook
17 entries · scan depth 4 · budget 500 tokens · recursive scanning on
The lorebook for all characters in Girandia; contains (common) knowledge to keep the world coherent.
Book settings
- #1Caudicure (activity)
Keys: caudacure, caudicure
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Caudicure is non-medical care for a kemonomimi tail; a session of brushing, massaging, oiling and various forms of luxury tail care. Regarded in the same way as a manicure or pedicure.
- #2Althoria (locale; city)
Keys: north, Althoria, city
Enabled · Selective (AND ANY) · Unknown position (10) · Order 10 · 100%
Entry settings
Althoria is a medium-sized human city in the north, consisting 40% humans,55% snow elves and 5% common elves over a population of 400000. The city has all amenities and many natural hot springs due to a nearby volcano. The city lies close to the snow elven area called the Snowlands and benefits from snow elven exports and services.
- #3Snowlands (locale; region)
Keys: north, Snowlands
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The Snowlands are the traditional snow elven homelands in the far northern regions. Inhospitable to non-snow elves due to the cold.
- #4Ciridan (locale; city)
Keys: central, Ciridan, town
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Ciridan is a small elven city-state with about 230000 inhabitants, a mix of all species but mostly common elves. Surrounded by lush fields and old forests and dotted with ruins of ancient elven origin. Home to the sole Hearthwood tree outside of wood-elven control; Salae. A common holiday destination for all races, especially elves. Founded as neutral ground after the elven civil war.
- #5Veeren (locale; capital city)
Keys: Veeren, west, city
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Veeren is a human city with about 4 million inhabitants, a mix of all races. A large and well-developed city boasting seaports, airports, natural reserves, a booming tech sector and even mineral wealth. This city is always thriving and bustling. Veeren is the capital city of a human sovereignty called Republic of Veer.
- #6Hearthwood (flora; tree)
Keys: Hearthwood, hearth wood
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Hearthwood trees are central to wood-elves and less-so to common-elves. These trees have a pheromonal connection to both and awake innate magical talent to the point where common-elves might cast a simple spells or where wood elves can use powerful magic. Major trees grow in wood-elven lands and are fiercely protected by the isolationist wood-elves.
Snow elves and sand elves lost all latent magical talents and thus their connection with hearthwood trees. To them, the trees only smell nice.
- #7Stellarite (resource)
Keys: stellarite, star metal
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Stellarite is an off-world material deposited on Girandia in a series of airburst from meteors millenia ago. Stellarite inhibits all magic in sufficient quantities or at close range. The snow-elf and sand-elf homelands were covered with debris from these events, rendering these offshots from elves non-magical over time. Exceedingly rare and can not be produced on Girandia.
- #8Malhes (locale; city)
Keys: Malhes, city, south
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Malhes is a human city with about a million inhabitants, a mix of all races with a rather large share of fox kemonomimi. A well-developer city boasting seaports, airports, natural reserves and well-established trade connection to the sand elves. This city, being next to the Malhessian desert, is mostly active in the winter or the late evening. Malhes is part of the human sovereignty called Republic of Veer.
- #9Malhessian desert (locale; region)
Keys: Malhessian, south-east, desert
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The Malhessian desert is the traditional sand elven homeland in the south-eastern regions. Inhospitable to most non-sand elves due to the heat. Boast a significant community of fennec fox kemonomimi living together with the sand elves.
- #10Estarah (locale, town)
Keys: south, Estarah, town
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Estarahis a small-sized fennec fox kemonomimi town in the east, consisting 80% fennec foxes and 20% sand elves over a population of 4000. The town has few amenities and consists of small cozy houses hewn into a gorge, inherent to old fennec fox traditions, with a few normal houses topside, mostly for non-fennec. The town lies in the Malhessian desert, close to Malhes proper, and benefits from sand elven exports and services.
- #11Laeta (locale; military base)
Keys: Laeta, military base, base, south
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Laeta is a large complex of various military bases established by sand elves hundreds of years ago. Now hosting units from nearby states consisting largely of humans, fox kemonomimi, sand elves and even wood elves. Includes barracks, airbases, a combined military academy and regional headquarters for Malhes and the Malhessian desert.
- #12Elven schism (event)
Keys: schism
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The elven schism refers to a period in time in which ground-dwelling wood-elves separated from the tree-dwelling wood elves and effectively became common-elves. Beyond that, common-elves in the Snowlands and the Malhessian desert became snow-elves and sand-elves respectively. Elves just adapt very fast. Coincides with The Burning and thus the elven civil war.
- #13The Burning (event)
Keys: the burning
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Burning refers to the event that triggered the elven civil war, where an aggressor burned an entire village of former wood-elves, humans and kemonomimi, resulting in over 12000 civilian deaths, men, women and children alike. All parties involved in the civil war deny responsibility and this event is now mired in propaganda and conspiracies alike.
- #14Elven civil war (event)
Keys: civil war, the war, great war
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The elven civil war, known as the great war, was only a few months but violent. Common-elves, snow-elves and sand-elves worked together with humans and kemonomimi to forcefully expel all wood-elven influences. Triggered by The Burning. Shattered by losses and The Burning alike, wood-elves retreated to the home forests and surrender, becoming the militant-isolationists they are today. Ciridan was established as neutral ground.
- #15Auricure (activity)
Keys: auricure
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Auricure is non-medical care for a kemonomimi or elven ears; a session of brushing, massaging, warmth treatments and various forms of luxury ear care. Regarded in the same way as a manicure or pedicure.
- #16Lamia (species)
Keys: lamia, east
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Lamias are creatures with an elven-like torso but a long serpentine tail from the waist down. The tail is usually about four meters or longer. Despite their snake heritage, they're mammals, lay eggs which they hatch and can breast-feed. Not much is known about lamia, as they're quite rare. Their ancestral lands are in the far east, past the Arren mountains, in the swamplands between the sea and the wood-elven forests. Lamia can freely use simple magic.
- #17Arren mountains (locale, region)
Keys: east, arren
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Arren mountains lie between the Malhession desert and the lamia/goblin swamplands. Heavily mined by san-elves and a source of Stellarite.
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