Gift_World_Info
LorebookLorebook made to be used with my RPG Card (which isnt even finished yet.) 115+ entries. Constant and Selective entries, minor and major characters + Lore.from Chub
by Peugeot206· on Chub· added
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- my gift lvl 9999 unlimited gacha: backstabbed in a backwater dungeon
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Tokens: 496 permanent · up to 763 lorebook · budget 1,259
Description on Chubfrom Chub
Set just after anime ends, when Lillie brainwashes the Elf Queen and shit. Elf Queendom Arc If you're fancy like that
Wow okay, so, i watched the anime and liked the characters but it turns out no one made any lorebooks or cards.
"I'll make mine! How hard could it be?" - exclaimed the me from 4 days ago.
But alas! Unbeknownst to this little fucker, this ended up being harder to make than the Re:Zero lorebook!!! Why??? This is just revenge fantasy porn! Why is the lore so weird? Why did this take more than 20 hours of browsing the wiki? Im still not even done with it!??
So basically, almost all characters from the WN, LN, Manga and Anime are here. Cool, i havent made the final revision yet, but i guarantee its still better than my other lorebooks... Not because of the source material, but because Im better at making lorebooks... The source material makes it harder actually.
Huge thanks to the wiki. ( https://my-gift-lvl-9999-unlimited-gacha.fandom.com/wiki/MY_GIFT_LVL_9999_UNLIMITED_GACHA_Wiki ) Its not very detailed. but the necessary stuff is there.
As always, I'll make updates to this someday when i've got free time, I hope the niche is filled with this, suggestions are appreciated. Critiques are not, fuck you.
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Listed as “Extensive "My Gift LVL 9999 Unlimited Gacha, Backstabbed In A Backwater Dungeon" Lorebook + World Info”
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Gift_World_Info
115 entries · scan depth 50 · budget 500 tokens
- #1-- World Constantsselective
- #2World Constantconstant
In this world, Humans are universally defined as the weakest of the 9 races, with a hard Level Cap of ~100. They are viewed as livestock or slaves by the other 8 races. There are dungeons and beasts This is an anime-styled story, characters should act like it.
Levels are a physical law of nature that determines a being's strength, social status, and biological potential. A being can "display" its level if they choose to.
this is how levels power scale: 1 – 50 The Weakest Physically Incompetent. Comparable to a small child or an elderly person. Zero combat viability against monsters. 100 Human Cap Peak Mortal. The absolute physical limit for the Human race. One Level 100 human can handle a wolf, but is "fodder" to any other race. 300 Superior Average Standard Soldier. The "starting point" for Elves, Beastmen, and Dwarves. They possess 3x the strength and speed of a human hero by birthright. 500 Tactical Unit Wall Breaker. Capable of destroying stone structures with physical strikes. One individual can wipe out a human village in minutes. 1,000 High-Danger Dungeon Predator. Standard for mid-level Abyss monsters. High-tier magic resistance begins to manifest here. 2,000 Elite / Sub-Master Super-Sonic Combat. Movement is faster than the human eye can track. Capable of surviving direct hits from siege-grade weaponry. 3,000 Status Barrier The Rule of 3000. This is a system-wide "Cheat" barrier. Spells and items with "Instant Death" effects fail automatically against anyone at or above this level. 5,000 Legendary Class Army Annihilator. A single individual is considered a "Strategic Weapon" equivalent to a modern nuclear deterrent. Capable of leveling cities. 7,700+ Calamity Class Floor Guardian. Can survive in environments of extreme mana density (The Abyss) that would vaporize lower-level beings. 9,000 Mythical Class Nature's Apex. The limit of biological evolution. These beings possess "Concept Magic" that can ignore traditional laws of physics. 9,999 God-Tier / SUR Reality Erasure. The absolute cap of the system. Entities at this level can manipulate space, time, and dimensions. They are effectively immortal to anyone of a lower tier.
- #3-- World stuff - Kingdoms type shitselective
- #4Light's Kingdomselective
Keys: Abyss, Light's Kingdom, Light, Kingdom
Light's Kingdom is Light's base of operations and houses his many summons. It's stationed in the deepest sections of the Abyss, the world's most dangerous dungeon, where the Gathering of Races betrayed and attempted to kill Light. To the surface world, the Giant Tower serves as the kingdom's secret proxy and enforcer. The kingdom is concealed from the outside world but is regarded as the mightiest nation in history. Thanks to Ellie's magic, there is "sunlight" on the kingdom, aswell as Merchants, food stalls, etc. There is a storage where the gacha cards Light has accumulated over 3 years, this is managed by Aneria and her brother Arus. Primary Goals:
Hunt down every member of the Gathering of Races and avenge Light's betrayal avenge the murder of Light's parents End human oppression and establish egalitarian government among all nine races under Light's absolute authority End discrimination against humans once and for all
- #5Human Kingdomselective
Keys: Human Kingdom, Lilith
Status: Protected Protectorate & Rising Power
Ruler: Queen Lilith (Installed by Light)
Current State: The kingdom is undergoing a radical transformation. With the backing of the Giant Tower, Queen Lilith has purged corrupt nobles and spies. Humans, once slaves and second-class citizens globally, are now the most protected race.
Key Feature: The New Royal Guard, often supplemented by Light’s summons (like Maid Corps) disguised as humans to protect Lilith. Geographically, it occupies the central area of the main continent but is completely landlocked, bordered by five non-human nations and one multi-ethnic enclave. The terrain is mostly flat with forests and rivers, and the economy relies heavily on agriculture and livestock. The kingdom has a unique governmental structure where the monarch is chosen not by hereditary succession, but by a majority vote of non-human race representatives at summits in the Principality of Nine. This leaves the ruling family with no real power over succession. The kingdom possesses the weakest military despite having the world's largest population, due to humans' inherently lower power levels compared to other races. Culturally, humans were historically oppressed and viewed as inferior by non-human nations. The kingdom was forced to sell its own citizens into slavery to avoid complete annihilation, and some non-human nations would attack human villages with impunity. Multiple nations infiltrated the royal court with spies who monitored and sometimes assassinated royals who challenged the status quo. Following an emergency summit, Princess Lilith became queen and implemented sweeping reforms. She ended the policy of supplying citizens for slavery, banned slave traders, exiled spies and their collaborators (including servants and nobles), and began removing unfair trade barriers. These changes were enabled by the kingdom's new alignment with the Giant Tower, which gave it protection and leverage against the non-human nations that had previously dominated it.
- #6Elf Queendomselective
Keys: Elf Queendom, Elf Queen, Ellie
Status: Vassal State (Rule by Fear)
Ruler: The Elf Queen (Traumatized Puppet)
Current State: Following the defeat of Sasha and the White Knights, the Queendom has completely submitted. The Queen, having been mind-probed and terrorized by the "Wicked Witch," suffers from severe paranoia and obeys any order from the Tower instantly.
Key Feature: The Scorch Marks. Large swaths of land outside the capital remain burnt by dragonfire—a permanent reminder of what happens if they defy the Tower.
Type: Southern forested elven state with a proud, ancient culture. Status during Ell Queendom Arc:
One of the first nations to confront the Giant Tower’s surface emergence.
The White Knights were dispatched to the Tower but ended up defeated; the Elf Queendom itself was coerced into submitting to the Tower’s doctrine (banning human slavery) after military humiliation.
Its queen now defers substantially to Giant Tower directives out of fear and political necessity.
Character: High-magic culture, professional warrior units (e.g., White Knights), influential in inter-state diplomacy. Geographically, the queendom occupies a large southern portion of the continent, consisting mainly of forests and open fields. It borders the Dwarf Kingdom to the west, Human Kingdom to the north, Beastfolk Federation to the east, and the ocean to the south. The government is headed by the queen with various ministers, the highest being the prime minister. The nation's elite military force was the White Knights, and it possessed multiple Phantasma-class items. The queendom maintains a branch of the Adventurer's Guild. Culturally, the queendom was characterized by extreme pride and a deeply prejudiced attitude toward humans. Human slavery was heavily encouraged, with elves viewing humans as animals or worse. The White Knights regularly raided human villages for slaves and conducted "pest control" operations. Elves would torture slaves for entertainment and some even wanted to completely eradicate humanity. The nation also maintained rivalries with the Dark Elf Islands and looked down upon the Beastfolk Federation. After being subjugated by the Giant Tower, the queendom underwent dramatic transformation. The White Knights were completely eliminated, human slavery was abolished under threat of total destruction, and the nation now shows deference to humans out of fear. The loss of slave labor has caused cities to become filthy and vermin-infested, as elves don't know how to maintain their settlements without slaves. The queendom is now effectively a colony of Light's Kingdom, following directives from the Giant Tower without protest.
- #7Dwarf Kingdomselective
Keys: King Dagan, Politics, Dwarf Kingdom, Kingdoms, World's Powers
Geographically, the kingdom occupies a rugged western portion of the continent filled with mountains and mines, though some arable land exists. A large river connects the capital to a coastal port. The kingdom borders the Human Kingdom to the east, Elf Queendom and Giant Tower to the south, the ocean to the west, and Demon Kingdom to the north. It's among the top two nations for dungeon locations. The government has a unique system where the king is chosen from among head craftsmen through discussion. Since no one volunteers and voting rarely works, at least one kingship was decided by rock-paper-scissors. Kings serve from one international summit to the next and carry a golden hammer as proof of office. Dwarves typically dislike being king because it takes them away from their craft and research. Culturally, dwarves are obsessed with crafting and research above all else, often to the detriment of official duties. This focus makes them largely free from racial prejudice—they care about other races primarily in terms of trade and skills. While some dwarves practiced human slavery, it was limited and more humane than other nations, with slaves relegated to housekeeping rather than dangerous work. Dwarves can be easily bribed with promises of rare magical items or materials, even the king himself. Despite officially agreeing to ban research into the destroyed ancient civilization, dwarves secretly continued studying it out of resentment toward these limitations. The kingdom discovered ancient ruins and regularly sent adventurers to explore them, though none ever returned.
Current State: Unlike the Elves or Beastfolk, the Dwarves are prosperous. King Dagan recognized Light’s power early and formed a trade alliance. They are the only non-human race that Light treats with genuine professional respect.
- #8Beastfolk Federationselective
Keys: Beastfolk Federation, World Powers
Southern multi-tribal coalition. Status during this period:
Conflicted with the Giant Tower due to human slavery practices and tribal rivalries.
A war with the Tower occurs; its army is annihilated outside the Giant Tower earlier in the arc, after which the federation is coerced into banning human slavery and accepting Tower reforms. Key traits and features:
Five main tribes led by autonomous chieftains.
The Beastfolk Federation is one of nine nations in the "My Gift LVL 9999 Unlimited Gacha" series, serving as the homeland for the beastfolk race. The nation is a federation governed by leaders from five major tribes: Wolf, Tiger, Bird, Bear, and Cow. These tribal leaders make decisions through discussion and majority vote, though tribes in the minority aren't required to participate in actions they voted against. Geographically, the federation occupies a narrow southern strip on the main continent with a long coastline and bay. It borders the Centaur Steppes to the east, the Elf Queendom to the west, and the Principality of Nine and Human Kingdom to the north. Culturally, beastfolk cannot use magic but possess superior physical strength and senses. Most work as adventurers, mercenaries, merchants, or oarsmen in maritime trade. They value comradeship highly and consider betrayal one of the worst offenses. However, the nation historically exhibited extreme prejudice against humans, practicing slavery and viewing them as inferior. The federation also maintains a longstanding rivalry with the neighboring centaurs.
- #9Onifolk Archipelagoselective
Keys: World's Powers, Onifolk Archipelago, Politics, Onifolk
It's an island nation located in the western seas, completely separate from the continental mainland. Geographically, the archipelago consists of a main island with Mount Oni—a large mountain containing a hollowed-out cavity with a bog at its summit—surrounded by rocky islets. The capital sits at the mountain's base in a grid pattern with gates restricted by nobility status. The nation is closest to the Dwarf Kingdom across the ocean and relies entirely on sea travel for external contact. The government has a unique structure where the Shrine Maiden Princess nominally rules, but true power rests with two noble clans: the Kamijou Clan (overseeing government and military) and the Shimobashira Clan (supporting the princess with rites). Since the nation's founding, official policy required sacrificing each Shrine Maiden Princess after she produced an heir to help seal an Oni God trapped in Mount Oni. The nation maintains a strong military tradition, training all boys in martial arts to prepare for potential conflict with the Oni God. Culturally, the archipelago draws heavily from Edo-period Japan, with architecture, clothing (kimonos, hakamas, samurai armor), weapons (katanas, yari), and food reflecting traditional Japanese culture. Due to isolation, many oni lack prejudice toward other races and show curiosity toward outsiders, making them less discriminatory than most non-human nations. The archipelago officially doesn't trade in slaves and focuses on fishing, mining, and exporting handicrafts, silk, and porcelain.
- #10Centaur Steppesselective
Keys: World Powers, Politics, Kingdom, Centaur Steppes
The Centaur Steppes is one of nine nations in the "My Gift Unlimited Gacha" series and the home of the centaur race. It's the seventh non-human nation to directly interact with the Giant Tower. Geographically, the steppes occupy a relatively small region of steppes and mountains in the southern portion of the main continent. The southern border meets the ocean, while the eastern and northern borders are shared with the Dragonewt Empire. A river forms the western border with the Beastfolk Federation. The government structure is somewhat unclear, but the nation has a leader whose exact title is unknown. The succession protocol isn't fully explained, though multiple centaurs can be in the running for leadership, including a current leader's grandson. The leader maintains diplomatic control but prioritizes not defying more powerful nations' interests. Culturally, centaurs are among the physically largest of the nine races and are considered "muscleheads" by some, though their physical strength and hunting abilities are respected. They primarily use bows and arrows as weapons. The centaurs share an intense rivalry with beastfolk and harbor extreme prejudice toward humans comparable to that of the beastfolk. Their culture likely emphasizes physical strength, power, and hunting skill. During the emergency summit at the Principality of Nine, the Centaur Steppes positioned itself in opposition to the Giant Tower and Lilith's election as queen of the Human Kingdom, calling her an "inferior." The centaur leader declared the nation would reconsider its relationships with all nations that supported the Tower, making exceptions only for the Demon Kingdom and Dragonewt Empire, which also opposed or abstained from supporting the Tower's initiatives.
- #11Demon Kingdomselective
Keys: Politics, World's powers, Kingdom, Demon Kingdom, Demons
considered one of the strongest nations in the world. It's the home of the demon race. Geographically, the kingdom occupies the northernmost position on the continent with a cold climate. The western and northern borders meet the ocean, while the southern border is shared with the Dwarf Kingdom (separated by mountains) and the southeastern border with the Human Kingdom (divided by impenetrable forest and flatlands with checkpoints). It's third among nations in dungeon count. The government is a feudal system where aristocrats rule various fiefs and territories, all nominally united under a king and royal family in the capital. The royal family has ultimate authority over succession disputes and can remove rulers or annex territories at will. Nobles are free to kill commoners, and in wartime, they're expected to conscript soldiers from their domains. The kingdom actively recruits Masters in exchange for protection and intelligence, and maintains an extensive spy network. Culturally, nobles live in mansions and indulge in luxury while employing commoner servants and soldiers. Despite aristocratic advantages, merchants and plutocrats can accumulate wealth, though scheming for power is common and assassination guilds are frequently employed. The capital has distinct quarters separated by barriers, with aristocratic areas requiring identification for entry. Due to cold climate, potatoes are the main crop, with wheat regularly imported from the Human Kingdom. Like other non-human races, demons discriminated against humans and practiced slavery, though they were more focused on rivaling the dragonewts than oppressing humans specifically.
- #12Dragonewt Empireselective
Keys: World's powers, Politics, Dragonewt Empire, Empire
The Dragonewt Empire is one of nine nations and is considered the most secretive country on the continent. Despite its insular nature, it's regarded as one of the strongest nations in the world and is the home of the dragonewt race.
Geographically, the empire occupies a significantly large portion of the eastern half of the continent—appearing to be the biggest nation by map area. The southern region contains farmland and cities, while the northern area features extensive old-growth forest surrounding the world's deadliest dungeon, the Abyss. The southern and eastern borders meet the ocean, while the western border is shared with the Human Kingdom and Centaur Steppes. Due to northern forests and ocean borders, the nation is difficult to penetrate from outside, with one known gateway through the Principality of Nine.
The government is ruled by an emperor and royal family from the capital, with multiple dragonewts competing for succession when the position becomes available, though the exact protocol is unknown. The empire views the Principality of Nine as its colony, justifying its imperial title. Like other powerful nations, it prioritizes recruiting and sheltering Masters for protection and power. The empire maintains a military with assault teams and an extensive spy network that had infiltrated the Human Kingdom until Queen Lilith's purge.
Culturally, dragonewts view themselves as the pinnacle of all races, considering the other eight races and their nations as inferior. Even the Demon Kingdom, despite their rivalry, isn't spared from this outlook. The empire sent a diplomat rather than their emperor to the emergency summit as a subtle protest against a demon-called meeting. The nation practices human slavery and slave trading, though not many dragonewts travel outside their homeland as adventurers.
- #13Dark Elf Islandsselective
Keys: Dark Elf Islands, Politics, World's Powers
Geographically, the islands are located in the seas south of the mainland with no land borders, closest to the Elf Queendom to the north. The nation comprises over one hundred islands of varying sizes with deep sea volcanoes within the territory. All trade and travel occurs via ships and sea routes. The country is among the top two nations for dungeon count. The government is ruled by a council of four dark elves, each representing one of four geographic regions (named after cardinal directions) and originating from dominant clans in those areas. The council meets annually and at regular intervals, though emergency sessions can be called. Decisions require majority vote, and political bickering between clan leaders is common as they vie for influence. The nation maintains an Adventurer's Guild branch and previously employed an elite group of assassins. Culturally, dark elf society revolves around devotion to research in magic, medicine, metallurgy, and other fields. Top researchers receive generous resources, making the nation comparable to the Principality of Nine and Dwarf Kingdom in discoveries and technology. Approved projects receive entire islands with facilities, funding, staff, and security. However, dark elves have limited tolerance for wasteful research. Despite being capable of respecting all races, dark elves typically view humans as "inferiors," calling them ugly, "livestock," and sometimes slaughtering human villages. They bought human slaves primarily for research purposes. Dark elves have natural enmity with regular elves, leading to espionage between both nations while trying to avoid outright war.
- #14-- World Stuff - Locations type shitselective
- #15Ancient Ruinsselective
Keys: Dwarf Kingdom, Ancient Ruins
The Ancient Civilization Ruins is an archaeological site located beneath a mountain southwest of the Dwarf Kingdom's capital. The ruins have been secretly hidden for over one thousand years due to a taboo against researching the ancient civilization. Dwarven adventurers explored it secretly but none ever returned, The ruins consist of five levels: Surface Floor: A massive cavern large enough to fit two castles, containing factories, metal cranes, railway tracks, and heavy equipment. A large hole lined with indestructible gray material descends to lower levels—so deep that even level 9999 eyesight can't see the bottom. 1st Floor: Located over 100 meters below the surface, featuring grasslands and forests with artificial sunlight. Double-helix structures stretch from ground to ceiling. The floor is guarded by an army of stone golems (humanoid, wolf, snake, deer, bear, and mantis types) that continuously regenerate because the ground itself is their core. They can only be stopped by separating their remains from the ground. 2nd Floor: A vast ocean with tropical islands. Inhabited by flying fish schools, a level 3000 Giant Blue Whale, and most dangerously, a level 4000 Seawater Slime that is the ocean itself, allowing fauna to swim through its body to attack intruders. 3rd Floor: A barren floor made of the same indestructible material, riddled with craters and rectangular slabs. Houses the most dangerous threat: a ten-meter artificial Mythic-class weapon resembling a snake-human hybrid with detachable arms, capable of shooting energy spheres that erase anything in their path, turning intangible, and adapting its strategies. 4th Floor: The final and safest floor—a small modern town with contemporary houses, parks, and walkways made of indestructible black material. Contains a church with a crumbling painting depicting an ancient battle between the nine races (aided by four black-haired figures in golden armor, likely ancient Masters) versus dark monsters emerging from a gaping maw. Also features an archive building with old documents and a treasure vault requiring Mythic-class items to breach, filled with precious metals, jewels, and magical equipment. The ruins actually extend underground into Elf Queendom territory, requiring extreme secrecy. The fourth floor was likely a refuge for ancient civilization residents during crises.
- #16Giant Towerselective
Keys: Giant Tower, Light's Kingdom
The Giant Tower is a key location that serves as Light's Kingdom's geopolitical proxy on the surface world. Originally created by Light to trap his ex-party member and traitor Sasha, the tower emerged suddenly one day and quickly became the world's main focus after its role in destroying the White Knights and subjugating the Elf Queendom. The tower is the youngest but most powerful geopolitical entity on the surface, viewed with fear, disdain, and suspicion by some nations, but with respect or praise by others. The Masters view it as a threat and seek to undermine it.
Appearance: The tower consists of five circular tiers, each ascending segment smaller than the one below, resembling a "giant wedding cake" or Tower of Hanoi. It's made from an unknown material that looks like white, flawless marble. The interior has been remodeled since its initial construction: a spiraling staircase now connects all floors; the second floor consists entirely of guest rooms; the third floor has more guest rooms and a reception room; and the fifth/topmost floor contains the throne room. Guest rooms are windowless but luxuriously furnished.
Tower City: A settlement developed around the tower's base for freed slaves and human emigrants from other nations. The city expanded from 100 meters wide to several kilometers (small city size) as the population increased. Light's servants (dragons and Fairy Maids) prepared the land. Houses are made from prefabricated materials or wooden logs, all summoned items. The city includes a general store, orphanage, and gated grazing/livestock areas.
Human residents run daily functions, while Fairy Maids run the school and orphanage. Golems handle hard physical labor. Schooling is mandatory for young children, including reading, math, writing, physical education, and cultural refinement.
Notable Residents: The tower is commanded by the Tower Witch (Ellie), with various level 8888 and 7777 bosses (Orca, Chaos, IceHeat, Mera, Suzu, Jack), Fairy Maids, rescued slaves, and Human Kingdom exiles.
- #17Abyss Dungeonselective
Keys: Abyss, Light's Kingdom, Dungeon
The Abyss is one of many dungeons and is considered the most dangerous dungeon in the world. It's the location where Light was betrayed by his former friends, the Gathering of Races, and has become notorious for housing extremely powerful monsters. Description: The Abyss has a hierarchical structure based on depth and monster strength:
Middle floors: Filled with level 1000 monsters Deeper floors: Contain level 2000 to 4000 monsters Very bottom: Houses a powerful level 5000 boss monster
A notable feature of the Abyss is that teleportation is impossible inside the dungeon thanks to Ellie's magic, making escape extremely difficult and forcing adventurers to travel through all its dangerous floors. Significance: The Abyss holds special importance as it's the site where the Gathering of Races betrayed and attempted to kill Light. Following this betrayal, the deepest sections of the Abyss became the location of Light's Kingdom—his base of operations hidden from the surface world. The dungeon is located within the territory of the Dragonewt Empire, surrounded by extensive old-growth forests that make access to the dungeon difficult from outside.
- #18-- World stuff - idk even know anymore type shitselective
- #19The 9 Racesselective
Keys: Races, Goddess
Long ago, the Goddess created 9 races, from strongest to weakest.
Dragonutes (Dragonkin)
Demons (Demonkin)
Elves
Dark Elves
Dwarves
Beastfolk (Beastmen)
Centaurs
Onifolk (Sometimes translated as Ghouls or Ogres)
Humans
- #20Adventurer's Guildselective
Keys: Guild, Adventurer's guild
The Adventurer's Guild is a multinational and apolitical organization for adventurers. It serves as a nexus and quest-giving entity across multiple nations where local guild branches are located. Description: The guild operates on a branch basis, with branches located in various cities and towns across different countries. These branches handle requests from individual citizens up to national governments, and in dungeon areas, they also exchange money for spoils that adventurers bring back. Each branch features:
Notice boards for quests Receptionists who interact with adventurers Support staff working behind the scenes Customizable building appearances (lavish or simple)
The guild maintains strict policies against adventurer killers and thieves, reserving the right to deny service and call law enforcement when crimes are committed. Ranking System: The guild ranks adventurers based on skill, contributions, and mission success, using a letter-based system from F (lowest) to S (highest):
S rank: Cream of the crop (very rare) A rank: Top adventurer B rank: Advanced professional C rank: Professional D rank: Fully-fledged professional E rank: Mild quest experience F rank: Beginner
Promotion is primarily experience-based, though notable achievements can allow branches to upgrade adventurers up to C rank quickly. Promotion to A rank requires special questing and guild consideration, though it's possible to jump from C to A rank in a single quest. Letters of recommendation from national governments can expedite the promotion process. Branch Locations: The guild has affiliations with multiple nations including the Dwarf Kingdom, Elf Queendom, Dark Elf Islands, Beastfolk Federation, Human Kingdom, and Demon Kingdom. Known branch locations include Dagas, the Dwarf Kingdom Capital, Elf Queendom Capital, and Demon Kingdom Capital.
- #21Gathering of racesselective
Keys: Light, Gathering of races, Drago, Concord of tribes, Nano, Light's Betrayal, Diablo, Oboro, Sasha, Santor, Garou, Suibbe
The Gathering of Races (also known as Concord of the Tribes) is an adventurer party that formerly consisted of nine adventurers representing their respective races. Originally Light's most trusted companions, all eight non-human members betrayed him and became his sworn enemies and targets for revenge. They are currently the primary targets of Light's Kingdom, and Light has captured two out of eight traitors so far. History: The party was secretly formed by the Dragonewt Master Faction to locate a "Master" candidate, with Light suspected due to his Gift. When the Masters concluded Light was a failure, they ordered his disposal in the Abyss. The eight members happily complied, revealing their twisted personalities during the betrayal. The Betrayal: Deep in the Abyss, Drago suddenly banished Light from the party, revealing he was being evaluated as a Master candidate but deemed a failure. Garou wounded Light while Sasha shot his leg with an arrow. Light barely escaped through a teleportation trap, with the party believing him dead. Unbeknownst to them, Light survived and unlocked his Gift's full potential, spending three years building an army for revenge. The Members:
Drago (Dragonewt, Level 512) - Leader and Warrior Diablo (Demon, Level 419) - Swordsman Oboro (Oni, Level 403) - Samurai Sasha (Elf, Level 305-500) - Archer Sionne (Dark Elf, Level 304) - Researcher Nano (Dwarf, Level 301) - Blacksmith Santor (Centaur, Level 152) - Archer Garou (Wolf Beastman, Level 151-158) - Assassin/Scout Light (Human, Level 15→9999) - Former Baggage Handler, now Overlord of the Abyss
- #22Magic Itemsselective
Keys: Magic Items, Magic, Items, Kingdoms, Classification
Magic Items in the "My Gift LVL 9999 Unlimited Gacha" series are ranked from lowest to highest: Common-class, Rare, Epic, Relic, Artifact, Phantasma, Mythical, and Genesis-class. The page catalogs items by faction ownership. Classification System:
Items are organized by which faction has legitimate claim to ownership Status categories: Active (still present with owner), Broken (consumed by intentional use), Destroyed (ruined in battle), Unknown (fate unclear) Items given permanently to other factions are listed under the recipient faction
Notable Items by Faction: Light's Kingdom:
Divine Burial Gungnir (Genesis-class) - Strongest weapon in the series with hidden stats, possesses 5 forms with sealed form being a blunt staff Prometheus (Mythical) - Nazuna's magic broadsword World Eater (Mythical) - Cursed sword that permanently severs souls from body parts it cuts; makes reattachment impossible Walled-In World (Mythical) - Single-use ornamental knife that traps everything in 3km radius in separate dimension with no escape The Vier - Ellie's four floating spellbooks (Phantasma-class)
Elf Queendom:
Angel Ocarina (Phantasma) - Summons three level 1500 angels that can reform infinitely unless the ocarina is destroyed Blessing and Retribution (Phantasma) - Shield that reflects attacks and buffs allies Grandius (Phantasma) - Sword that can clone itself with copies possessing random attack magic
Dark Elf Islands:
Eye of Baloc (Phantasma) - Causes instant death for targets at/below level 3000 Rose Poison Dress - Releases paralyzing poison gas
Dwarf Kingdom:
Fear Sword (Artifact) - Cursed blade created from human sacrifices that induces terror and corrupts the user's soul Poison Immunity Ring (Phantasma) - Grants immunity/strong poison resistance
Beastfolk Federation:
Twinblood Magatamas - Pair of pendants that drain blood from victims to create powerful slime monsters (10,000 victims = level 5000 slime) Holy Evil Golem - Fifteen-meter tall legendary golem highly resistant to magic and physical attacks
Onifolk Archipelago:
Doppelgänger Mirror (Epic/Phantasma) - Single-use item that copies target's abilities and appearance, but limited to replicating level 9999 power at only level 5000 strength
Masters:
Elemental Blades (Mythical) - Pair of swords that summon invisible spirits Avatar Golem - Ancient civilization item allowing consciousness transfer to golem body Translocation Gem - Teleports living beings to unknown locations when broken
- #23Item Classificationselective
Keys: Magic Items, Items
Magic Items are classified as follows: GENESIS-CLASS - World creation level (Divine Burial Gungnir is the only known example) MYTHIC-CLASS - World-affecting power (World Eater, Walled-In World, Prometheus, Elemental Blades) PHANTASMA-CLASS - Overwhelming regional influence (Angel Ocarina, Blessing and Retribution, Grandius, The Vier, Storm Edge) EPIC-CLASS - Significant regional influence (Executor Sword, Doppelgänger Mirror) ARTIFACT-CLASS - Moderate regional influence (Fear Sword, Invisible Crossbow, Stoutarm Halberd) RELIC-CLASS - Minor regional influence (Frenzy Axe) RARE-CLASS - Basic magical properties (magically-sharp weapons, flame blades) COMMON-CLASS - Ordinary mundane equipment
- #24Mastersselective
Keys: Meisters, Masters, Maestros
Light knows almost nothing about Masters. Masters are a group of mysterious and exceptionally powerful humans. They are revered and feared as beings capable of destroying the world and serve as the main antagonists, having ordered the protagonist Light's execution and destroyed his village. Description: Masters are humans with levels far surpassing what other races believe possible (ranging from 6000 to 9999). The group is split into two factions based on their views toward a mysterious entity called "":
Dragonewt Empire faction: Maintains the "P.A. System" and opposes Demon Kingdom faction: Worships
Throughout history, Masters have been recruited by various kingdoms. In the Elf Queendom, they married nobility and produced powerful offspring called "Sub-Masters." The group created the Gathering of Races to locate potential new Masters. Historical Background: Masters formed alliances with nine races in ancient times to combat a destructive evil force. An advanced ancient civilization existed at that time but was later destroyed, with some believing the Masters caused this destruction. A crumbled painting in ancient ruins depicts the Masters and Nine Races fighting against a malevolent force, though the full details are obscured. Known Abilities: Masters possess:
Levels between 6000-9999 (with 9999 being the maximum) Unique "Gifts" (special abilities) Capabilities that can decimate entire armies Power to destroy villages and kill legendary monsters Advanced magical items and surveillance networks
Known Members: Dragonewt Empire Faction:
Hiro (Level 9999) - Leader, only Master confirmed at maximum level Kaizer (Level unknown) Hei (Level 9000) Hisomi (Level unknown) - Gift: Body Double Requin (Level unknown) - Gift: Fish Goh (Level 9000, ) Cesta (Level 8000+, )
Demon Kingdom Faction (Former):
Daigo (Level 7000, ) - Gifts: Weapon Fusion & Sole Supremacy Miki (Level 6000, ) - Gift: Beemancer Gira (Level 7000, ) - Gift: Assassin Doc (Level 6000, )
- #25Magic Classification.selective
Keys: Classification, Magic
Much like weapons, items and equipment, there is a separate ranking system for Magic.
Extreme Class Magics that are considered forbidden, world creation magic and world destruction magic, fall under the Extreme Class. These intricate spells are so demanding that even those with vast mana reserves can only cast them once daily, requiring precise chanting to unleash their power. Strategic Class Known as the pinnacle of magic (at least in the mortal realm). Magic such as meteor, tsunami, and earthquake that can affect the world and requires ton of mages to chant together are classified under this category. Tactical Class Magics that are considered utilities such as firewall that are usually used with multiple mages to enlarge the radius. Combat Class Offensive magics like ice sword and fire arrow are classified under this category of magic.
- #26Unlimited Gacha Giftselective
Keys: Summon, Cards, Gift, Unlimited Gacha, Light
Gift - Unlimited Gacha: Light's birth gift initially seemed useless, only drawing weak cards on the surface. However, in the Abyss's mana-rich environment, its true potential was revealed. The gift's power depends on atmospheric mana concentration, allowing Light to draw increasingly powerful cards. Over three years, he drew hundreds of powerful summons, weapons, magic spells, skills, and armor. Card Rarity System:
EX (Extra): Spawns the strongest items and Genesis-Class weapons (only 1 drawn in 3 years) SUR (Super Ultra Rare): Spawns extremely powerful weapons, summons, and Mythology-Class equipment; includes his five strongest companions (Mei, Ellie, Aoyuki, Nazuna, Fenrir - all Level 9000+) UR (Ultra Rare): Spawns powerful items, skills, and Phantasm-Class equipment SSSR (Triple Super Rare): Spawns powerful Epic-Class items frequently used by Light SSR (Double Super Rare): Spawns Epic-Class items used situationally SR (Super Rare): Spawns Artifact-Class items, rarely used R (Rare): Spawns Relic-Class items, rarely used due to stronger alternatives N (Normal): Spawns low-level items and warriors (Levels 10-20) E (Error): Spawns defective cards with no apparent use
Notable Cards: SUR Cards: Charity, Mystic Spring, Dying Step, Fissure UR Cards:
Double Shadow - Creates perfect duplicates of the user Venom - Devours targets with unstoppable decay Dimensional Warping Bomb - Creates massive spatial shockwave
SSSR Cards:
Great Curse Removal - Removes any curse regardless of strength Hell's Gate - Summons monsters based on target's sins for extended torture Whirlwind Dance, Thunder, Storm Wall, Earth Lancer - Elemental attacks High Magic Counter - Reflects high-level magic Accel Speed Up, Ability Build Up, Defense Build Up - Stat enhancements True Sight - Reveals invisible beings with high concealment skills Plasma Drop, Star Piercer, Bomber Lance Flurried Waltz - Devastating magical attacks
SSR Cards:
Feast of the Dead - Devours targets in excruciating pain Grand Explosion, Blue Rose - Area-of-effect attacks Mass Teleportation - Teleports large groups across great distances Self Sacrifice - Takes instant death attacks for the user (single-use) Clairvoyance - Locates desired targets
SR Cards:
Magic Nullification - Nullifies all magic targeted at Light or allies Detection, Appraisal - Surveys surroundings and identifies items/individuals Teleportation - Travels between Abyss and surface world Sleep - Causes targets to fall asleep
R Cards:
Fire/Earth/Thunder Arrow - Elemental projectiles Firewall, Fly, Silent, Heal - Utility magic
Special Cards:
99,999,999 Purification Cards - Purifies curses and corrupted spirits Ice Swords, Shadow Dance, Fire Shield, Ice Prison, Steel Spikes, Explosion - Combat abilities
- #27Principality Of Nine (Nine Dukedoms)selective
Keys: nine dukedoms, Principality of nine
Not a race but a neutral multi-ethnic enclave serving as a meeting ground for the nine races. Function:
Neutral territory where leaders of all nine races can meet Serves as a diplomatic hub for inter-racial negotiations Hosts emergency summits during major crises Funded jointly by all nine races through contributions Considered on par with the Dwarf Kingdom and Dark Elf Islands for research and innovation opportunities
Significance: The Principality plays a crucial role in maintaining communication between races and serves as the primary venue for major political decisions affecting the entire world.
- #28The Bourreauxselective
Keys: Borreaux, The Borreaux
The Bourreaux is a demon assassin organization based in the Demon Kingdom, considered the most deadly group of assassins on the continent. They operate on a mercenary basis, working for anyone willing to pay their fees.
Organization Structure: The Bourreaux has a hierarchical structure, with the top five assassins belonging to an elite group called Morte Spada that handles only the highest-paid or most dangerous contracts. The organization is led by Gira, its founder and boss. Prices are determined by the group's fixers based on the difficulty of the assignment.
Operations: The group operates from a mansion in the slums of the Demon Kingdom's capital city, with clients entering discreetly through the back door. Prospective clients need a special pin bearing the organization's logo just to meet with a fixer. The mansion includes a lounge where assassins are provided with whatever they need or want.
When negotiating a contract, fixers meet with clients to discuss details including the target, timeline, method of assassination, and payment. More specific or complex requirements increase the price. Before accepting a job, clients must agree to cover any unexpected costs that arise during the mission. Deals are sealed with a handshake.
Reputation: The Bourreaux boasts they can target anyone for the right price, and even former clients can become targets if someone else pays. However, they have occasionally declined contracts when the hypothetical price for a particular target (notably Ellie) would be impossibly high for anyone to afford.
Known Members:
Gira (founder and boss) Morte Spada (elite group): Mad Pierrot, Toad Face Demon, Succubus Demon, Four-Eyed Demon, Skinny Cloaked Demon Goblin Face - #29The Shadow Unitselective
Keys: The shadow unit, Shadow Squad
The Shadow Unit (also called Shadow Squad) is a secret military assassin unit from the Dark Elf Islands. They serve as minor antagonists and their actions become the catalyst for major consequences in their homeland. Background: The Shadow Unit was created in response to a humiliating defeat - when the White Knights completely destroyed the Spear of the Isles adventurer party without suffering a single scratch. Determined to create a more powerful force, the dark elf leadership heavily invested in training new recruits in special combat techniques and conducted experiments on them. The result was an elite unit where each individual possessed exceptional power surpassing Yudh, one of the most powerful modern dark elves. Power Level:
Each member individually exceeds Level 2000 Combined, the unit operates at approximately Level 8000 None of the members possess Gifts, relying instead on their trained skills and enhancements
Composition: The unit consists of four numbered members (Number One through Number Four) of mixed gender, all dark elves.
- #30-- World Stuff - Racism type shitselective
- #31Human Raceselective
Keys: Humans, Races
Humans Race Characteristics: Level Cap: ~100 (believed to be the standard limit) Characteristics:
Considered the weakest and most inferior race by all others Subject to widespread discrimination, slavery, and exploitation Despite weakness, only humans can become "Masters" - beings capable of shattering level limits and reaching 6000-9999 All humans receive a "Gift" (special power) at age 10 Typical adults reach levels in double digits (10-50) with exceptional individuals reaching 100
- #32Dragonewts (Dragonutes/Dragon Race)selective
Keys: Dragonutes, Dragon, Races, Dragonewts
Dragonewts' Characteristics: Level Cap: Unknown (significantly higher than humans, estimated 500-1000+) Well-rounded race with strong overall abilities in both physical and magical domains Considered one of the most powerful races Natural leadership qualities and superior combat capabilities Highly prideful, viewing themselves as the dominant race
Society: Imperial system with military focus. Houses several Masters and created the Gathering of Races initiative. Banned study of ancient civilization
- #33Elven Raceselective
Keys: Elf, Elves, Races
eLVEN CHARACTERISTICS: Level Cap: ~500+
Magically adept race with exceptional magical capabilities Natural beauty and grace Generally arrogant with strong anti-human prejudice Sub-Masters (descendants of Masters married into elven nobility) can exceed normal level caps significantly Elite warriors and mages typically range from 500 - 1500
- #34Dark Elven Raceselective
Keys: Dark Elfs, Races
Dark Elf Characteristics:
Similar to regular elves but with darker skin tones (typically brown or dark gray) Pointed ears Often depicted with white, silver, or light-colored hair contrasting with dark skin Slender builds like regular elves Example: Sionne is a dark elf member of the Gathering of Races
Characteristics:
Research-focused race devoted to advancing knowledge Exceptional in magic, medicine, metallurgy, and scientific research Openly discriminatory toward humans Produce top-tier researchers and scientists
- #35Dwarven Raceselective
Keys: Races, Dwarven Race, Dwarf
Dwarf race characteristics:
Level Cap: ~400-600+ Territory: Western mountains with extensive mines Physical Appearance:
Short stature (significantly shorter than humans) Stocky, muscular builds Often bearded (typical dwarf trait) Strong despite small size
Characteristics:
Master craftsmen and legendary blacksmiths Excellent metallurgy and weapon/armor creation Great physical strength despite small stature Value trade and research highly Workaholic tendencies
- #36Beastfolkselective
Keys: Beastfolk, Races, Beastmen
Beastfolk characteristics:
Level Cap: ~300 Physical Appearance:
Anthropomorphic animal features combined with humanoid bodies Various sub-races with different animal traits:
Wolf tribe (Garou - wolfman with wolf ears, tail, fur, canine features) Tiger tribe (similar but with tiger features) Bird tribe (avian features) Other animal types
Muscular, physically imposing builds Fur, tails, animal ears, claws, fangs
Characteristics:
Physically powerful with superior strength and combat abilities Divided into multiple tribes, each with own chieftain Brutish but loyal to their own kind Despite physical prowess, have lower level caps than most races (except humans)
- #37Demonic Raceselective
Keys: Demonic Race, Races, Demons
Demonic Race characteristics:
Level Cap: ~600-1000+
Physical Appearance:
Humanoid with demonic features Likely possess horns (common demon trait) Possibly wings, tails, or other demonic characteristics Aristocratic, refined features (especially nobles) Example: Diablo is a demon noble with refined appearance
Characteristics:
Powerful race with strong magical and physical capabilities Noble and aristocratic culture Pride-driven society Higher level caps than most races Natural magical affinity
- #38Centauric Raceselective
Keys: Centauric Race, Races, Centaurs
Centaur race Characteristics: Level Cap: ~400-600 Physical Appearance:
Upper body: Human torso, arms, and head Lower body: Horse body with four legs Combination allows upright human posture while possessing equine mobility Various hair colors for both human and horse portions
Characteristics:
Swift and mobile Combine human intellect with equine speed and strength Distinct warrior culture Internal factional conflicts
- #39Onifolkselective
Keys: Onifolk, Races
Onifolk Race Characteristics:
Level Cap: Unknown Physical Appearance:
Large, imposing humanoid builds Likely possess horns Possibly different skin tones (red, blue, or other colors typical of oni) Muscular, powerful physiques Potentially sharp teeth or fangs
Characteristics:
Powerful beings with fearsome combat abilities Strong physical capabilities Maintain sovereign territory Details less documented than other races
- #40-- World Stuff - Characters Type Shitselective
- #41Light's Equipmentselective
Keys: Light's Equipment, Light
Lights equipment consists of:
EX Rank:
Gungnir-Shinto Burial - The only EX card drawn in three years; a Genesis-Class weapon with god-like powers that frightened even Mei and Ellie. Light placed four seals on it with his companions. When one seal is released, it gains a terrifying dark aura capable of destroying Phantasm-Class equipment and soul-based beings, though its power can even harm Light himself. The second seal makes it exponentially more powerful, capable of devouring Masters.
UR Rank:
World Eater - Large great sword with multiple mouths, only wieldable by Level 9000+ individuals; drives others insane and can cut through anything, including souls Card Holder - Holds millions of cards for easy access Wristband of Immortality - Grants literal immortality and stops aging
SSSR Rank:
Cursed Collar - Reduces wearer's level, stats, and restricts abilities/gifts
SSR Rank:
Praying Bracelet - Single-use wish-granting item Sacred Bouquet - Purifies malicious beings and trapped souls Fool's Mask - Hides identity and casts facial illusion
Other Equipment:
High Potions, Bracelet of Eternal Youth, Rejuvenation Potion Earrings/Ring of Poison Immunity Urgan - Phantasm-Class wind spear used during training .
- #42Lightselective
Keys: dark, his blessedness, unlimited card mage, god of his kingdom, my lord, the great light of the world, lord of destruction, master light, Light
Light is a former Level 15 human adventurer who was betrayed by his party and left for dead in the Abyss, he became a Level 9999 overlord seeking revenge on those who wronged him and his race. He operates under the alias "Dark" on the surface world, leading the adventurer group "Black Clown Mask." Background: Light was once a naive young member of the adventurer party "Gathering of Races." During an expedition into the world's most dangerous dungeon, the Abyss, his trusted companions betrayed him, attempting to murder him after declaring him a "fake Master." The betrayal was orchestrated by the Masters, who also destroyed Light's village and killed his parents. On the brink of death, Light's gift "Unlimited Gacha" miraculously summoned Mei, a Level 9999 maid who saved his life and became his first loyal companion. Physical Appearance: Light is a young human male with black hair and yellow eyes. He intentionally maintains his 12-year-old appearance using the "Bracelet of Immortality" as a constant reminder of his betrayal. When operating on the surface as "Dark," he conceals his face with a "Clown's Mask" and wears a hooded robe while carrying his staff, Divine Burial Gungnir. Personality: kind and generous, He is obsessed with taking revenge on his former comrades and making them experience despair firsthand. he shows compassion to fellow humans and his companions. He displays extreme hatred toward his former party and becomes enraged if anyone, including his allies, attempts to interfere with his revenge. Level Progression:
Start of Series: Level 15 After Two Weeks: Level 1000 After One Month: Level 4000 After Three Years: Level 9999
Physical Abilities:
Superhuman strength surpassing most races Superhuman durability and agility Master hand-to-hand combatant Immeasurable mana reserves Magic manipulation Presence erasure Sudden death attack nullification Inexhaustible wealth and resources through Unlimited Gacha
Key Relationships:
Mei - First SUR summon and most loyal companion; Level 9999 "Seeker Maid" who saved his life Ellie, Aoyuki, Nazuna, Fenrir - Other SUR summons and primary companions (all Level 9000+) Gathering of Races - Former adventurer party who betrayed him; primary revenge targets Masters - Group that ordered his execution; mortal enemies responsible for his parents' deaths
Family:
Unnamed Father (Deceased) Unnamed Mother (Deceased) Els (Brother, Deceased) Yume (Sister, Alive)
Titles and Aliases:
Master Light My Lord God of his Kingdom The Great Light of the World Dark (Surface world alias) Unlimited Card Mage Lord of Destruction Leader of the Black Clown Mask
Story Arc: After his betrayal, Light made the lowest level of the Abyss his home for three years. During this time, he relentlessly used his Unlimited Gacha to summon powerful allies, weapons, and magic while leveling up by fighting dungeon monsters. He established Light's Kingdom in the Abyss, creating a force powerful enough to threaten the entire world. Now at Level 9999, he systematically hunts down his former party members while uncovering the truth about the Masters. His combat record since reaching maximum level remains undefeated.
- #43Aneriaselective
Keys: Gacha Card Manager, Card Keeper, Storage Keeper, Aneria
Aneria is a human woman who was summoned through Light's unlimited gacha ability. She serves as a Gacha Card Manager in Light's Kingdom, working alongside her brother Arus to organize and maintain Light's vast collection of cards that he has accumulated over three years of summoning.
She is classified as an Ultra Rare (UR) summoned being and is one of two siblings dedicated to managing the immense card storage system. Her role is essentially to handle the logistics and organization of Light's extensive inventory.
Like all summons, she harbours inmense loyalty to her master, Light.
Hair: She has voluminous, light silvery-white hair (with subtle lilac/lavender highlights). It is styled with messy, layered bangs that frame her face and a visible braid falling over her shoulder.
Eyes: Her eyes are a striking, vibrant green with detailed pupils and long, dark eyelashes. Facial Features: She has a soft, youthful face with a small, contented smile. Her expression appears calm and gentle.Clothing & Style
Neckwear: She is wearing a thick, dark turtleneck sweater or scarf, which looks cozy and utilitarian. Outerwear: Over the sweater, she has a dark green or charcoal-colored cloak or coat. There is a hint of a patterned fabric (po visible near her shoulder.She is 164cm tall
- #44Aoyukiselective
Keys: Aoyuki, Super Ultra Rare summon
Aoyuki is a Level 9999 Monster Tamer and one of Light's most powerful companions, summoned through his Infinite Gacha ability. She is classified as an SUR (Super Ultra Rare) and is known as the "Genius Monster Tamer."
Appearance: Aoyuki is a beautiful young girl with blue hair, purple eyes and a youthful face. She often wears a hoodie with cute cat ears and is the shortest among all the Level 9999 members (150ish cm). She frequently moves around on all fours, giving her an even more petite and animal-like appearance.
Personality: Despite her childlike appearance and habit of communicating mostly with soft "Nya" sounds, Aoyuki possesses a harsh and sharp-tongued personality. She is fully capable of speaking normally but chooses not to, reserving her terrifying verbal tirades for when truly angered. Her loyalty to Light is absolute—she's willing to be seen as his pet if he desires and even polices other followers to ensure they remain respectful toward their master.
Abilities: Aoyuki's primary strength lies in her unique ability to tame any creature, from common animals to magical beasts and even divine beings. All monsters summoned through Light's Infinite Gacha automatically fall under her command, allowing her to control a massive army capable of overwhelming entire nations. While her individual combat ability is relatively low among the Level 9999s, her true power shines as a commander, directing her monsters with masterful tactics. She also uses tamed creatures like rats and birds to gather intelligence across vast distances.
She wields the "Beast Chain," a powerful weapon that appears as a spiked collar connected to a long chain. This weapon can force monsters into submission and track targets indefinitely. Her ultimate ability, "Summon Manifestation," allows her to place the collar on herself and manifest the powers of her subordinate monsters, even combining abilities from multiple creatures simultaneously.
- #45Arusselective
Keys: Summon, Arus, Gacha card manager, Card Guardian
Arus is a human male who was summoned through Light's unlimited gacha ability. He serves as a Gacha Card Manager in Light's Kingdom, working alongside his sister Aneria to organize and maintain Light's massive collection of cards that he accumulated over three years of summoning.
He is classified as an Ultra Rare (UR) summoned being. Together with his sister, he forms the pair of siblings known as the Card Guardians, dedicated to managing the immense card storage system that houses Light's vast inventory.
They have short, slightly tousled blond hair that falls unevenly around the head, with a few strands angled forward and to the side, giving a casual but refined look. Their eyes are a light blue, narrow and focused, conveying composure and quiet confidence rather than overt emotion. The facial features are sharp but youthful, with a straight nose and a neutral-to-faintly confident expression.
They are dressed in formal or semi-formal attire. The visible clothing includes a high-collared garment in dark tones, possibly a uniform or tailored jacket. Around the neck is a red, gem-like ornament or brooch set into a dark collar, which stands out as a focal point against the muted clothing. Over one shoulder, there appears to be a lighter-colored outer layer or cape-like garment, suggesting status, rank, or a ceremonial role. He's 175cm tall.
- #46Ayameselective
Keys: Onifolk, Ayame
Ayame is a female Oni from the Onifolk Archipelago. She is the younger sister of Yotsuha, the shrine maiden princess of the Onifolk Archipelago. Her mother is deceased.
she's a small horned child with a distinctly non-human appearance. Their hair is short and fluffy, predominantly white with noticeable pink coloration concentrated at the bangs and along the sides, framing the face. Two short, smooth horns protrude from either side of the head, curving slightly and sitting just above the temples. The face is round and youthful, with large, wide-open eyes and an open mouth, giving a very animated look. The overall proportions are compact, with a large head relative to the body, emphasizing their childlike form.
They are dressed in simple, traditional clothing. The upper garment is a loose, cream-colored kimono-style top with wide sleeves and a slightly crossed front. The fabric appears light and practical, without ornamentation. The lower garment consists of deep blue hakama-style pants that are very full and gathered at the waist, creating a billowy silhouette. The pants fall to mid-calf, leaving the feet bare. The clothing prioritizes freedom of movement and simplicity, with no visible accessories or decorative elements.
- #47Bennyselective
Keys: Benny, Bovine Chief
Benny is a cow-type beastwoman who serves as the chieftain of the Bovine tribe within the Beastfolk Federation. She is a female beastwoman with a leadership role among her people.
She appears as a young woman with a slender, softly contoured build and an overall composed presence. Her hair is long and wavy, parted near the center and flowing past her shoulders in loose strands. The hair frames her face naturally, with volume at the sides and a smooth fall down her back.
Her facial features are delicate and symmetrical. She has narrow, half-lidded eyes with long lashes, giving her a calm, slightly distant expression. Her eyebrows are fine and gently arched. The nose is small and refined, and her lips are full, usually resting in a neutral or faintly pursed shape. She has very small horns extending just past her hairline.
She wears dangling earrings that hang to about jaw level, thin and decorative, adding a subtle elegance. Her clothing is minimal at the shoulders and neckline, leaving the collarbones and upper chest exposed, suggesting a fitted or strapless garment. The fabric appears smooth and form-fitting, emphasizing a graceful silhouette rather than practicality.
- #48Cselective
Keys: C
C is a mysterious and malevolent entity that serves as a looming threat in the world. It is an ancient being of unknown species and age (listed as infinite), either dreaded or revered by the two factions of the Masters.
Ancient History: C's precise origins are unclear, but in ancient times it waged war against the Masters and the Nine Races. The outcome of this ancient conflict is uncertain, though C was likely defeated and imprisoned in an unknown location, as the Nine Races survived despite the destruction of their advanced civilization and the loss of its history and technology. A crumbling painting depicting this ancient battle exists in subterranean ruins, though the artwork's deteriorated state obscures C's full appearance.
Current Situation: In the present day, the Masters have split into two factions regarding C: one group that still opposes the entity while maintaining something called the P.A. System, and another that has begun to worship it. The Dragonewt Masters faction has been conspiring with allied races on "Project Ark," a plan to escape the planet before C awakens from its ancient slumber, demonstrating just how much they fear this being.
Powers: The full extent of C's abilities remains unknown, but its power is considered potentially capable of challenging even Light himself. The entity's threat level is so severe that it prompted the creation of Project Ark.
Other Notes: Some among the Demon Kingdom faction of Masters have wishes they hope C might grant, ranging from creating ideal harems to using C to strengthen humanity. There are also rumors that the legendary weapon Gungnir might be the weaponized embodiment of C, which would explain the spear's immense power and corrupting influence.
- #49Cestaselective
Keys: Meisters, Masters, Cesta, Maestros
Cesta is a human male Master affiliated with the Dragonewt Empire. He is Level 8000 or higher. He is also known by the nicknames "Cherry Bomber" (by Kaizer) and "Serial Bomber" (by Miki). Appearance: Cesta appears remarkably young, looking like a teenager around fourteen or fifteen years old. He is notably short and possesses such beauty that people often mistake him for a girl at first glance. Personality: Cesta deliberately puts on a pandering, cutesy persona to win affection from those he wants to manipulate, complete with innocent smiles. However, this is not his true nature, and those who know his real personality find his act disgusting. His actual character is cocky, fearless, and mischievous, with a good sense of humor. He's not afraid to mock or goad even fellow Masters, showing no fear when taunting others. Cesta expressed a desire to "mess with" Ellie and the Giant Tower. Role: Cesta works alongside Kaizer in developing the P.A. System for the Dragonewt Empire Masters. As a member of this faction, he opposes the entity known as C and its followers. Relationships: He maintains generally cordial relationships with his fellow Dragonewt Empire Masters, though he's not above ribbing them. He showed particular boldness in mocking Goh after his defeat and transformation, goading him to the point that Kaizer and Hiro had to intervene. He was involved in the conspiracy that led to Light's betrayal, though his specific role in ordering the Gathering of Races to dispose of Light is unclear.
- #50Chaosselective
Keys: Summon, Child Of Disorder, Ultra Rare, Light's Kingdom, Chaos
Chaos is a Level 8888 human male summoned through Light's Infinite Gacha. He is also known as the "Child of Disorder" and serves dual roles as Light's body double and as a warrior in Light's Kingdom. He is classified as an Ultra Rare (UR) summon. Appearance: He has a lean, youthful build and a reserved, somewhat stern appearance. His hair is short and tousled, colored a pale silver or white, with uneven layers that fall around his face and neck in a slightly unkempt manner. The bangs are long enough to partially frame his eyes, adding to a perpetually tired or unimpressed look.
His eyes are narrow and sharp, light in color, and set beneath subtly furrowed brows, giving him a guarded, serious expression. His facial features are fine and angular rather than soft, with a straight nose and thin lips that rarely appear relaxed.
He wears structured, armor-like clothing that covers the shoulders and upper torso. The outfit is predominantly light-colored, with white and pale tones, accented by bold red lines and darker trim that define its segmented, reinforced design. The shoulders are broad and layered, creating a rigid silhouette that contrasts with his slim frame. A high collar rises around the neck, further enclosing him and contributing to an overall closed-off, defensive appearance.
Personality: Chaos is stubborn and awkward, struggling to express his true emotions. From the moment he was summoned, he declared he would not follow orders from anyone weaker than himself and immediately challenged Light to a duel to determine leadership. After losing the duel, he agreed to obey Light's commands but warned that if he ever perceives Light as weaker, he will attempt to take control. Despite this proud and defiant attitude, Chaos possesses a strong moral compass and firmly believes that the strong have a duty to protect the weak. Abilities: Chaos wields a Great Scythe of Disorder and has mastered scythe combat. He possesses control over High End elemental fairies (Flame, Thunder, and Ice), as well as Appraisal abilities. His unique power is "Genesis of Creation," which manifests as the "Left Arm of Disorder" and "Right Hand of Creation."
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