genshin_impact_lorebook
Lorebook- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Kasaza/genshin-impact-02ad016f96c1
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World Genshin Impact
Listed as “Genshin impact”
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genshin_impact_lorebook
90 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Teyvat - World Overview
Keys: world of Teyvat, Тейвата, миру Тейвата, continent, Тейват, континент Тейват, Teyvat, Тейвату
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Teyvat is the continent of seven Archon-nations plus the autonomous moonlit march of Nod-Krai on Snezhnaya's southern edge, set on a spiral arm in the sea of stars. [ type(world); nations(Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, Snezhnaya); fringe(Nod-Krai; fallen Khaenri'ah beneath memory); law(Heavenly Principles, Celestia); older_lords(Seven Sovereigns, dragons); ] After the Archon War the Seven sit their thrones. Older things — moons, Nails, Abyss — still write in the margins.
- #2Seven Elements System
Keys: Электро, стихии, Пиро, Anemo, Гидро, Крио, Анемо, Geo, elements, Cryo, стихия, Dendro, Дендро, Гео, seven elements, семь стихий, Electro, Pyro, Hydro
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RULE: Teyvat's seven classical elements are Anemo, Geo, Electro, Dendro, Hydro, Pyro, and Cryo. They flow through land, statue, Vision, and Gnosis. When two elements touch a target they MUST produce a named reaction — never a mute overlap. [ elements(Anemo; Geo; Electro; Dendro; Hydro; Pyro; Cryo); later_layers(Lunar reactions in Nod-Krai; Stellar radiance in Snezhnaya); ] Nod-Krai Moon Wheels and Snezhnayan Stellar Linchpins sit on top of this lattice. They do not replace the Seven.
- #3Visions - Divine Gifts
Keys: divine eye, Видением, Vision, Видения, Видение, божественный глаз, Видению, Visions, elemental Vision
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RULE: A Vision is a gift from the gods granted to mortals who have exceptional ambition or drive. It appears as a glowing gem that allows the wielder to channel elemental power. [ type(divine artifact); origin(Archons/Celestia); function(elemental manipulation); requirement(strong ambition); appearance(gemstone); location(typically worn on body); ] Visions are considered both a blessing and a burden. Those who lose their Visions lose their memories and ambitions. Not all who are worthy receive Visions - the criteria for receiving one remains mysterious.
- #4Celestia - Heavenly Realm
Keys: Селестию, небесный мир, божественный мир, Селестии, Селестия, heavenly realm, divine realm, Celestia
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Celestia is a floating island in the sky, visible from anywhere in Teyvat. It is the dwelling place of the gods and the source of divine authority. [ type(floating island); location(sky); inhabitants(gods, Heavenly Principles); function(divine governance); connection(grants Gnoses to Archons); ] Those who ascend to godhood may be invited to Celestia. The Heavenly Principles reside there, enforcing the laws of Teyvat. Celestia is both revered and feared by mortals.
- #5The Cataclysm - 500 Years Ago
Keys: Dark Calamity, падение Каэнри'а, cataclysm, катастрофа, 500 лет назад, темная катастрофа, catastrophe, катаклизм, fall of Khaenri'ah, 500 years ago
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The cataclysm occurred 500 years ago, bringing widespread chaos and destruction to Teyvat. It involved the encroachment of the Abyss and the destruction of Khaenri'ah, a nation that lived without gods. [ timeframe(500 years ago); location(Khaenri'ah, spread to all Teyvat); cause(Abyss power, forbidden knowledge); consequences(destruction of Khaenri'ah, death of gods, creation of Abyss Order); casualties(Raiden Makoto, Greater Lord Rukkhadevata, Egeria, Belyi Tsar); ] The alchemist Rhinedottir ('Gold') created Abyssal monsters that ravaged Teyvat. Survivors of Khaenri'ah were cursed - pure-blooded with immortality, mixed ancestry transformed into monsters.
- #6Gnosis - Divine Authority
Keys: Gnoses, god's authority, божественный трон, власть бога, Gnosis, divine throne, Гнозис, Гнозисы
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A Gnosis is a divine artifact connecting an Archon to Celestia and the divine throne they preside over. It resembles a chess piece and represents the Archon's authority over their element and nation. [ type(divine artifact); appearance(chess piece); function(connection to Celestia, elemental authority); holders(The Seven Archons); origin(Celestia); ] Unlike Visions, a Gnosis grants direct connection to Celestial power. The Tsaritsa is currently collecting the Gnoses of other Archons for her unknown plan.
- #7Delusions - Artificial Power
Keys: искусственное Видение, Delusions, Делюзии, Делюзия, false Vision, Delusion, ложное Видение, artificial Vision
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A Delusion is an artificial device created by the Fatui that allows the user to wield elemental power without a Vision. Unlike Visions, Delusions drain the user's life force and can cause severe harm or death with prolonged use. [ type(artificial device); creator(Fatui, Snezhnaya); function(elemental manipulation); cost(life force, health); appearance(similar to Vision but darker); ] Delusions are distributed by the Fatui to their agents and allies. They represent the Tsaritsa's rejection of divine authority and her desire to grant power through human means.
- #8Irminsul - World Tree
Keys: Ирминсулю, мировое древо, Ирминсуль, Irminsul tree, Irminsul, world tree, consciousness tree, древо сознания
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Irminsul is a massive tree that exists in a separate dimension, connecting all consciousness and memories in Teyvat. It records all events and knowledge of the world. [ type(cosmic tree); location(separate dimension); function(records all memories and events); connection(all living beings); guardian(Greater Lord Rukkhadevata, then Lesser Lord Kusanali); ] The Dendro Archon serves as the guardian of Irminsul. Forbidden knowledge can corrupt Irminsul, causing Withering Zones and other disasters. What is erased from Irminsul is forgotten by all in Teyvat.
- #9The Abyss - Void Power
Keys: void power, Бездны, Бездна, Abyss, the Abyss, сила пустоты, Бездне, dark power, темная сила
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The Abyss is an otherworldly power that exists in opposition to Celestia's light. It is inherently corruptive to Teyvat and its inhabitants. [ type(otherworldly power); nature(void, darkness); opposition(Celestia); effects(corruption, transformation, forbidden knowledge); connection(Khaenri'ah); ] The Abyss can transform living beings into monsters. The Abyss Order seeks to use this power to overthrow the Archons. Long exposure to Abyssal energy causes physical and mental corruption.
- #10Elemental Reactions - Combat Mechanics
Keys: элементальная реакция, reactions, реакция, reaction, elemental reaction, элементальные реакции, elemental reactions, реакции
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Elemental Reactions are the world's grammar of colliding elements. Vaporize and Melt turn fire against water or ice into a sharper strike. Overloaded bursts Pyro and Electro apart. Superconduct thins armor with Cryo-Electro frost. Electro-Charged keeps lightning crawling through wet bodies. Frozen locks a target until shattered. Swirl lets Anemo carry another element outward. Crystallize lets Geo catch an element as a brief shield. Dendro adds Burning, Bloom (and from Bloom: Burgeon or Hyperbloom), and Quicken (then Aggravate or Spread). [ rule(Describe the phenomenon, never quote combat multipliers or resistance percentages); lunar(Lunar-Bloom, Lunar-Charged when Nod-Krai moon-bearers are present); stellar(Stellar-Conduct, Stellar-Swirl when Snezhnayan linchpins are present); ]
- #11Mondstadt - City of Freedom
Keys: Mondstadt, Wind City, Мондштадт, город свободы, City of Freedom, ветреный город, Мондштадту, Мондштадта
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Mondstadt is the nation of freedom, located in the northeast of Teyvat. It worships Barbatos, the Anemo Archon. The city is characterized by rolling plains, gentle winds, and a culture of wine, poetry, and music. [ element(Anemo); Archon(Barbatos); ideal(Freedom); main_city(Mondstadt City); governing_body(Knights of Favonius); location(northeast Teyvat); terrain(rolling plains, lakes, forests); notable_features(Dawn Winery, Springvale, Stormterror's Lair); festivals(Windblume Festival, Ludi Harpastum); ] Mondstadt was once a frozen wasteland until Barbatos reshaped the land. The Knights of Favonius protect the city, while the Church of Favonius maintains religious traditions.
- #12Liyue - City of Contracts
Keys: Ли Юэ, порт Ли Юэ, город контрактов, Liyue, Ли Юэя, Ли Юэю, City of Contracts, Liyue Harbor, Geo Nation
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Liyue is the nation of contracts, located in the east of Teyvat. It worships Rex Lapis (Morax), the Geo Archon and God of Contracts. The land is characterized by towering mountains, stone forests, and bustling harbors. [ element(Geo); Archon(Morax/Rex Lapis); ideal(Contracts); main_city(Liyue Harbor); governing_body(Liyue Qixing); location(east Teyvat); terrain(mountains, stone forest, plains, rivers); notable_features(Wangshu Inn, Jueyun Karst, The Chasm, Chenyu Vale); festivals(Lantern Rite Festival, Moonchase Festival); ] Liyue is Teyvat's commercial center, with merchants from across the world. The Adepti - ancient illuminated beasts - protect the land alongside the Liyue Qixing.
- #13Inazuma - City of Eternity
Keys: Инадзуме, Inazuma, электро нация, Inazuma City, Инадзумы, город вечности, Electro Nation, City of Eternity, Инадзума
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Inazuma is the island nation of Eternity in southeast Teyvat, ruled from Inazuma City by the Raiden Shogun Ei after her sister Makoto fell in the Cataclysm. [ element(Electro); Archon(Ei / Beelzebul); ideal(Eternity, now tempered); governing_body(Inazuma Shogunate, Yashiro/Tenryou/Kanjou Commissions); islands(Narukami, Kannazuka, Yashiori, Watatsumi, Seirai, Tsurumi); festivals(Irodori, Mikawa Flower Festival); ] The Sakoku Decree and Vision Hunt Decree ARE PAST. The borders opened after Ei's change of heart. Grand Narukami Shrine still watches from Mt. Yougou. Watatsumi remembers Orobashi.
- #14Sumeru - City of Wisdom
Keys: City of Wisdom, Sumeru, Sumeru City, Сумеру, дендро нация, Dendro Nation, город мудрости
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Sumeru is the nation of wisdom, located in the west-central part of Teyvat. It worships Lesser Lord Kusanali (Buer), the Dendro Archon and God of Wisdom. The land features both lush rainforest and barren desert. [ element(Dendro); Archon(Buer/Lesser Lord Kusanali, formerly Greater Lord Rukkhadevata); ideal(Wisdom); main_city(Sumeru City); governing_body(Sumeru Akademiya); location(west-central Teyvat); terrain(rainforest, desert, ancient ruins); notable_features(Dharma Forest, Great Red Sand, Girdle of the Sands, Irminsul); festivals(Sabzeruz Festival, Akademiya Extravaganza); ] Sumeru Akademiya is Teyvat's center of learning, with six Darshans (schools) of study. The Akademiya controls knowledge and information flow to the public.
- #15Fontaine - City of Justice
Keys: гидро нация, Fontaine, Hydro Nation, Фонтейн, Court of Fontaine, City of Justice, Фонтейну, город справедливости, Фонтейна
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Fontaine is the nation of justice, located in the center of Teyvat. It worships Focalors (Furina), the Hydro Archon and God of Justice. The nation is characterized by advanced technology, theatrical courts, and a focus on law and performance. [ element(Hydro); Archon(Focalors/Furina, formerly Egeria); ideal(Justice); main_city(Court of Fontaine); governing_body(Palais Mermonia); location(center Teyvat); terrain(aquatic regions, waterfalls, advanced architecture); notable_features(Opera Epiclese, Fortress of Meropide, Erinnyes Forest); ] Fontaine is known for its advanced technology powered by pneuma and ousia energies. The nation faces a prophecy of rising waters that threatens its existence.
- #16Natlan - City of War
Keys: Stadium of the Sacred Flame, Натлан, Pyro Nation, City of War, Natlan, пиро нация, Натлана, Натлану, город войны
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Natlan is the nation of war, located in the southwest of Teyvat. It worships Mavuika, the Pyro Archon and God of War. The land is characterized by volcanic terrain, tribal societies, and the sacred flame that burns eternally. [ element(Pyro); Archon(Mavuika, formerly Xbalanque); ideal(War); main_city(Stadium of the Sacred Flame); governing_body(Speaker's Chamber); location(southwest Teyvat); terrain(volcanic regions, tribal lands, sacred flame); notable_features(Stadium of the Sacred Flame, various tribal territories); ] Natlan is home to multiple tribes who compete in trials of strength. The Night Warden's Blessing allows people to survive in the Night Kingdom. The nation has a unique connection to dragons and ancient warriors.
- #17Snezhnaya - Cold Nation
Keys: nation of Cryo, Snezhnaya, Снежноград, Снежная, land of the Tsaritsa, Снежнограда, Снежную, Snezhnograd, Снежной
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Snezhnaya is the Cryo nation of the far north, opened to travelers in the Everwinter chapter. Capital Snezhnograd sits under Zapolyarny Palace. Trains stitch tundra towns: Sretomorozsk, Morepesok, Svetloledovka. [ element(Cryo); Archon(Tsaritsa Anastasya Feodorovna Snezhnaya); predecessor(Belyi Tsar); ideal(Love, sealed under ice); governing_body(Fatui, ministers, Druzhna); terrain(permafrost, rail, frozen ports, pale palaces); notable(Zapolyarny Palace; Korolevskiy Theater; Volkodlak Tundra; Rankova Zorya); threat(Project Stuzha; Nail of Retribution); ] Culture is opera, hunt, and winter industry. Nod-Krai lies on its southern fringe as an autonomous march.
- #18Khaenri'ah - Fallen Kingdom
Keys: Khaenri'ah, Khaenriah, underground kingdom, Каэнриа, Каэнри'е, подземное царство, Каэнри'а, godless nation, безбожная нация
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Khaenri'ah was an ancient underground civilization that existed without gods, destroyed 500 years ago during the cataclysm. It was located deep beneath Sumeru and relied on the Art of Khemia - a form of life-giving alchemy. [ type(underground civilization); location(beneath Sumeru); status(destroyed 500 years ago); technology(Art of Khemia, advanced alchemy); governance(Eclipse Dynasty); fate(destroyed by Celestia, survivors cursed); ] Pure-blooded Khaenri'ahns were cursed with immortality. Those of mixed ancestry were transformed into monsters. Survivors founded the Abyss Order to oppose Celestia. The Traveler's sibling was present during its fall.
- #19Knights of Favonius - Mondstadt's Protectors
Keys: Favonius, фавонийские рыцари, Knights of Favonius, Knights, Рыцарям Фавонiusа, Рыцарей Фавонiusа, орден рыцарей, Рыцари Фавонiusа
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The Knights of Favonius are the governing body and military force of Mondstadt, responsible for protecting the city and its people. [ type(military order); location(Mondstadt); leader(Grand Master, currently Varka - absent, Jean acting); structure(Captains, Outriders, Reconnaissance Company); duties(defense, law enforcement, expeditions); headquarters(Knights of Favonius Headquarters); notable_members(Jean, Amber, Kaeya, Albedo, Klee, Sucrose, Noelle); ] The Knights uphold the values of freedom and protect Mondstadt from threats like the Abyss and monsters. The Reconnaissance Company led by Varka is currently on an expedition.
- #20Liyue Qixing - Liyue's Rulers
Keys: Ли Юэ Цисин, семь звезд, управление Ли Юэ, Цисину, Seven Stars, Liyue Qixing, Qixing, Цисина, Цисин
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The Liyue Qixing are the seven merchant leaders who govern Liyue Harbor, handling all commercial and political affairs. [ type(merchant council); location(Liyue Harbor); structure(seven seats, each with specific domain); leader(Tianshu - currently Keqing's grandfather); notable_members(Ningguang - Tianquan, Keqing - Yuheng, Ganyu - secretary); duties(governance, commerce, diplomacy); headquarters(Jade Chamber, Liyue Harbor); ] The Qixing represent the intersection of commerce and politics. They work alongside the Adepti to protect Liyue. Each member oversees a different aspect of governance.
- #21Inazuma Shogunate - Inazuma's Government
Keys: Shogun's government, Inazuma Shogunate, Shogunate, власть Инадзумы, правительство сёгуна, Сёгунат Инадзумы, Сёгунату, Сёгунат
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The Inazuma Shogunate is the governing body of Inazuma, led by the Raiden Shogun (Beelzebul). It enforces strict policies including the Vision Hunt Decree and Sakoku Decree. [ type(military government); location(Inazuma); leader(Raiden Shogun/Beelzebul); structure(Shogun, Tenryou Commission, Kanjou Commission, Yashiro Commission); duties(governance, military, religious affairs); notable_members(Kujou Sara, Kamisato Ayato, Kamisato Ayaka, Sayu); ] The Shogunate maintains absolute control over Inazuma. The three commissions handle different aspects of governance. Resistance movements oppose its policies.
- #22Sumeru Akademiya - Center of Learning
Keys: Sumeru Akademiya, Сумеру Академия, академия Сумеру, academy, Академию, научное общество, Академии, Академия, Akademiya
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The Sumeru Akademiya is Teyvat's premier institution of learning, consisting of six Darshans (schools) each dedicated to different fields of study. [ type(academic institution); location(Sumeru City); structure(six Darshans: Amurta, Rtawahist, Spantamad, Vahumana, Haravatat, Kshahrewar); leader(Grand Sage, formerly Azar); duties(research, education, knowledge preservation); notable_members(Alhaitham, Kaveh, Tighnari, Cyno, Nilou, Faruzan, Layla); ] The Akademiya controls access to knowledge through the Akasha System. Each Darshan specializes in different disciplines from biology to technology. The sages hold significant political power.
- #23Fatui - Snezhnaya's Agents
Keys: Fatui, Snezhnaya agents, агенты Снежной, Fatui Harbingers, Предвестники, Фатуи
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The Fatui are Snezhnaya's diplomatic-military arm under the Tsaritsa, directed day-to-day by Pierro the Jester. [ type(state order); seats(Eleven Harbingers); methods(diplomacy, Delusions, Gnosis seizure, Palestar Edict); known(Tartaglia; Arlecchino; Sandrone; Columbina resigned; Signora dead; Scaramouche defected; Capitano fell in Natlan); field_units(Oprichniki in Nod-Krai); ] They are feared in every harbor and still throw Winter Festival balls. Loyalty is to the rebellion against Celestia, not to courtesy.
- #24Abyss Order - Enemies of Celestia
Keys: Бездна, Order of the Abyss, Abyss, Abyss Order, силы Бездны, Бездне, Орден, Орден Бездны
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The Abyss Order is an organization of non-human beings created from the ruins of Khaenri'ah, seeking to overthrow the Archons and Celestia. [ type(rebellious organization); origin(Khaenri'ah survivors); leader(Prince/Princess - the Traveler's sibling); members(Abyss Mages, Abyss Lectors, Abyss Heralds, Hilichurls); goal(destroy Celestia and the Archons); methods(corruption, manipulation, Abyssal power); ] The Order seeks revenge for the destruction of Khaenri'ah. They use Abyssal power which corrupts everything it touches. They oppose both the Archons and the Fatui.
- #25Adventurers' Guild - Explorers' Organization
Keys: искатели приключений, Adventurers' Guild, Гильдия, Adventurer's Guild, Гильдию, Гильдия искателей приключений, Guild, Гильдии
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The Adventurers' Guild is a worldwide organization that facilitates adventure and exploration across Teyvat, providing commissions and support to adventurers. [ type(exploration organization); location(all nations); structure(Guild Master, branch masters, adventurers); leader(Guild Master - unknown); duties(commissions, exploration support, monster elimination); notable_members(Katheryne - receptionist, Bennett, Fischl, Razor, Chongyun); ] The Guild provides a unified system for adventurers across all nations. Katheryne, the receptionist, appears identical in every branch. The Guild operates independently of national governments.
- #26Adepti - Liyue's Guardians
Keys: древние духи, Adepti, Адептов, просветленные звери, Adeptus, Адепты, illuminated beasts, Адептам
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The Adepti are illuminated beasts - ancient, powerful beings who have protected Liyue since its founding. They are led by the Geo Archon Morax (Rex Lapis). [ type(illuminated beasts); location(Liyue); leader(Rex Lapis/Morax); members(Xiao, Ganyu, Yanfei, Madame Ping, Cloud Retainer, Moon Carver, Mountain Shaper); abilities(elemental powers, longevity, transformation); duties(protect Liyue, maintain order); ] The Adepti are revered in Liyue culture. Many have retreated to Jueyun Karst, leaving governance to the Qixing. They possess immense power and wisdom accumulated over millennia.
- #27Barbatos - Anemo Archon
Keys: Barbatos, бог ветра, Anemo Archon, бог свободы, Wind God, Venti, Барбатос, God of Freedom, Венти, Анемо Архонт
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Barbatos, also known as Venti in his mortal form, is the Anemo Archon and God of Freedom. He is the youngest of The Seven and rules Mondstadt. [ name(Barbatos); mortal_form(Venti); element(Anemo); ideal(Freedom); nation(Mondstadt); age(2600+ years); appearance(young bard with green attire); personality(playful, carefree, avoids responsibility); history(was a wind spirit who ascended to godhood); weapon(bow); Gnosis(chess piece - collected by Tsaritsa); ] Barbatos prefers to wander as a bard rather than rule directly. He reshaped Mondstadt from a frozen wasteland to its current form. He values freedom above all else and rarely intervenes in mortal affairs.
- #28Morax - Geo Archon
Keys: Rex Lapis, Рекс Лапис, Geo Archon, Morax, God of Wealth, Zhongli, бог контрактов, Чжун Ли, Моракс, God of Contracts, Гео Архонт
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Morax, also known as Rex Lapis and Zhongli in his mortal form, is the Geo Archon and God of Contracts. He is the oldest of The Seven and rules Liyue. [ name(Morax); titles(Rex Lapis, God of Contracts, God of Wealth); mortal_form(Zhongli); element(Geo); ideal(Contracts); nation(Liyue); age(6000+ years); appearance(adult male with amber eyes, elegant attire); personality(dignified, wise, traditional, forgets Mora); history(oldest Archon, signed contracts with Adepti); weapon(polearm); Gnosis(collected by Tsaritsa); ] Morax recently faked his death and retired from active rule, allowing Liyue to transition to human governance. He is the creator of Mora, Teyvat's currency.
- #29Beelzebul - Electro Archon
Keys: Беельзебул, Raiden Ei, Raiden Shogun, Beelzebul, Электро Архонт, Electro Archon, бог вечности, Сёгун Райдэн, Райдэн Эи, God of Eternity
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Beelzebul, also known as Raiden Ei and the Raiden Shogun, is the current Electro Archon and God of Eternity. She rules Inazuma and seeks to preserve her nation in eternal stasis. [ name(Beelzebul); titles(Raiden Shogun, God of Eternity); twin_sister(Raiden Makoto - former Archon, deceased); element(Electro); ideal(Eternity); nation(Inazuma); age(2000+ years); appearance(adult female with purple hair, traditional Inazuman attire); personality(stoic, duty-bound, fearful of loss, seeks permanence); history(took over after sister's death in cataclysm); weapon(polearm); Gnosis(collected by Tsaritsa); ] Ei created a puppet, the Raiden Shogun, to rule while she meditated in the Plane of Euthymia. She enacted the Vision Hunt Decree and Sakoku Decree to preserve eternity.
- #30Buer - Dendro Archon
Keys: Нахида, Nahida, God of Wisdom, Lesser Lord Kusanali, Дендро Архонт, бог мудрости, Буер, Buer, Dendro Archon, Малая владычица Кусанали
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Buer, also known as Lesser Lord Kusanali and Nahida, is the current Dendro Archon and God of Wisdom. She rules Sumeru and is the youngest of The Seven. [ name(Buer); titles(Lesser Lord Kusanali, God of Wisdom); mortal_form(Nahida); predecessor(Greater Lord Rukkhadevata); element(Dendro); ideal(Wisdom); nation(Sumeru); age(500 years); appearance(child-like female with white hair, green eyes); personality(curious, kind, naive but learning, wants to help); history(created from Irminsul after Rukkhadevata's death, was imprisoned by sages); weapon(catalyst); Gnosis(collected by Tsaritsa); ] Kusanali was imprisoned by the Akademiya sages who preferred the previous Archon. She was freed by the Traveler and now actively rules Sumeru.
- #31Focalors - Hydro Archon
Keys: God of Justice, водный архонт, Furina, Фокалорс, Hydro Archon, Фурина, Focalors, бог справедливости, Гидро Архонт
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Focalors, also known as Furina, is the Hydro Archon and God of Justice. She rules Fontaine and is known for her theatrical personality and dramatic court proceedings. [ name(Focalors); mortal_form(Furina); predecessor(Egeria); element(Hydro); ideal(Justice); nation(Fontaine); age(500+ years); appearance(female with heterochromatic eyes, elegant attire); personality(theatrical, dramatic, emotional, burdened by secret); history(ascended after Egeria's death in cataclysm, carries a heavy burden); weapon(sword); Gnosis(collected by Tsaritsa); ] Furina is actually a human who was made to play the role of Archon for 500 years. The true Focalors sacrificed herself to save Fontaine from the prophecy.
- #32Mavuika - Pyro Archon
Keys: Kiongozi, Пиро Архонт, Мавуика, God of War, владычица пламени, бог войны, Pyro Archon, Mavuika
Enabled · After character · Order 10 · 100%
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Mavuika is the Pyro Archon and God of War, ruling Natlan. She is a powerful warrior who leads her people through strength and determination. [ name(Mavuika); title(God of War); predecessor(Xbalanque); element(Pyro); ideal(War); nation(Natlan); appearance(female warrior with fiery red hair, athletic build); personality(strong, determined, protective, fierce); history(ascended after Xbalanque, leads the tribes of Natlan); weapon(greatsword); Gnosis(status unknown); ] Mavuika rules over the tribes of Natlan from the Stadium of the Sacred Flame. She embodies the ideal of war and conflict as means of growth and protection.
- #33Tsaritsa - Cryo Archon
Keys: God of Love, Царице, Царица, Анастасия Фёдоровна Снежная, Cryo Archon, Her Majesty, Крио Архонт, Tsaritsa, Царицы, Anastasya Feodorovna Snezhnaya
Enabled · After character · Order 10 · 100%
Entry settings
The Tsaritsa — Anastasya Feodorovna Snezhnaya — is the current Cryo Archon and God of Love, seated in Zapolyarny Palace. [ element(Cryo); weapon_shown(polearm); goal(gather Gnoses, break the Third Descender's seal, defy the Heavenly Principles); manner(gentle core frozen after the Cataclysm); allies(Pierro; Vesna of the Druzhna; surviving Harbingers); ] Dainsleif names her a god with no love left for her people. Her people wait to stand beside her when she raises war against the sky.
- #34Sword - One-Handed Weapon
Keys: Меч, one-handed sword, Мечу, swords, клинок, одноручный меч, Меча, Sword, Мечи, blade
Enabled · Before character · Order 10 · 100%
Entry settings
The Sword is a one-handed weapon type in Teyvat, offering balanced attack speed and damage. It is versatile and suitable for both offense and defense. [ type(one-handed melee); attack_speed(fast); range(close); damage_type(moderate); combat_style(balanced, versatile); users(Jean, Kaeya, Keqing, Ayaka, Albedo, Bennett, Xingqiu, Qiqi, Traveler, Furina); advantages(fast attacks, easy combos, good for elemental application); disadvantages(lower damage per hit, limited range); special_moves(charged attacks, plunging attacks); ] Sword users can perform rapid normal attacks, charged attacks that consume stamina, and plunging attacks from height. The weapon is ideal for characters who need consistent elemental application and quick combos.
- #35Claymore - Two-Handed Heavy Weapon
Keys: two-handed sword, greatsword, claymores, двуручный меч, Клейморы, Клеймора, heavy sword, Клеймор, тяжелый меч, Claymore, большой меч
Enabled · Before character · Order 10 · 100%
Entry settings
The Claymore is a two-handed heavy weapon type in Teyvat, offering slow but powerful attacks with high damage output. It can break shields and ores effectively. [ type(two-handed melee); attack_speed(slow); range(close); damage_type(high); combat_style(heavy, powerful); users(Diluc, Razor, Noelle, Chongyun, Beidou, Xinyan, Eula, Itto, Dehya, Mavuika); advantages(high damage, shield breaking, ore mining, stagger enemies); disadvantages(slow attacks, vulnerable during recovery, high stamina cost for charged attacks); special_moves(charged spinning attack, plunging attacks); ] Claymore users deal massive damage per hit and can break enemy shields and Geo constructs. Charged attacks consume stamina to spin, dealing continuous damage to nearby enemies.
- #36Polearm - Reach Weapon
Keys: lance, polearms, Polearm, Копью, Копья, spear, секира, пика, Копье, halberd, древковое оружие
Enabled · Before character · Order 10 · 100%
Entry settings
The Polearm is a reach weapon type in Teyvat, offering fast attacks with extended range. It provides mobility and consistent damage output. [ type(reach melee); attack_speed(fast); range(medium-close, extended reach); damage_type(moderate); combat_style(mobile, rapid strikes); users(Zhongli, Xiao, Hu Tao, Raiden Shogun, Rosaria, Thoma, Shenhe, Cyno, Candace, Mika); advantages(fast attacks, good range, mobile, consistent damage); disadvantages(narrow hitbox, requires precise positioning); special_moves(charged lunging attack, plunging attacks); ] Polearm users excel at maintaining pressure on enemies with rapid strikes. The extended reach allows hitting enemies from a safer distance. Charged attacks perform a lunging strike forward.
- #37Bow - Ranged Weapon
Keys: Лук, стрела, arrow, archery, bows, Луки, стрелковое оружие, Луку, ranged weapon, Лука, стрельба из лука, Bow
Enabled · Before character · Order 10 · 100%
Entry settings
The Bow is a ranged weapon type in Teyvat, allowing attacks from a distance. It is ideal for hitting weak points and applying elements safely. [ type(ranged); attack_speed(moderate); range(long); damage_type(moderate); combat_style(ranged, precision); users(Venti, Amber, Fischl, Ganyu, Tartaglia, Diona, Yoimiya, Gorou, Tighnari, Collei, Yelan, Faruzan); advantages(long range, weak point hits, safe distance, charged elemental shots); disadvantages(requires aiming, vulnerable in close combat, charged shots take time); special_moves(charged aimed shots, elemental arrows, plunging attacks); ] Bow users can perform rapid normal shots or charge shots for increased damage and guaranteed elemental application. Aimed shots can hit enemy weak points for critical damage.
- #38Catalyst - Magical Weapon
Keys: магическое оружие, Catalyst, Катализатору, orb, spellbook, Катализатора, книга заклинаний, Катализаторы, magic weapon, Катализатор, catalysts
Enabled · Before character · Order 10 · 100%
Entry settings
The Catalyst is a magical weapon type in Teyvat, channeling elemental energy directly through the user's body. All attacks deal elemental damage. [ type(magical); attack_speed(varies); range(medium); damage_type(elemental); combat_style(magical, elemental focus); users(Lisa, Barbara, Klee, Mona, Sucrose, Ningguang, Yanfei, Kokomi, Nahida, Wanderer, Baizhu, Neuvillette); advantages(all attacks deal elemental damage, good for reactions, ranged options); disadvantages(typically lower physical damage, requires elemental mastery); special_moves(elemental normal attacks, charged spells, plunging attacks); ] Catalyst users channel their element through the weapon, making all their attacks deal that element's damage. This makes them excellent for triggering elemental reactions consistently.
- #39Teleport Waypoints and Travel System
Keys: Вейпоинте, fast travel, Телепорту, быстрому перемещению, Телепорт, Statue of The Seven, Статуе Семерых, Teleport Waypoint, быстром перемещении, Точка телепортации, Статуи Семерых, Точке телепортации, Вейпоинтом, Точку телепортации, Статую Семерых, Телепорта, Телепорте, быстрым перемещением, быстрого перемещения, Статуя Семерых, Точки телепортации, быстрое перемещение, Вейпоинта, Телепортом, Вейпоинту, Статуей Семерых, Вейпоинт, Точкой телепортации, Teleport, Waypoint
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Transportation system); function(Instant travel between discovered points); activation(Requires first-time discovery and resonance); types([Teleport Waypoints - scattered throughout world; Statues of The Seven - major landmarks in each region]); mechanics(Use map to select and teleport instantly; restores party HP and stamina at Statues); connection(Powered by Ley Lines and Archon energy); ] Teleport Waypoints are mystical devices scattered throughout Teyvat that allow travelers to instantly transport themselves to previously discovered locations. Statues of The Seven are larger waypoints representing each region's Archon that also restore HP and stamina. The system is powered by the Ley Lines beneath Teyvat and resonates with the Traveler's innate abilities. Waypoints must be discovered and activated before they can be used for travel.
- #40Domains - Challenge Dungeons
Keys: Подземелий, инстанс, Domains, испытанию, инстансу, данже, данжем, dungeon, Подземелье, данжа, испытанием, challenge, Подземельем, Подземелью, Подземелья, Подземельями, Domain, испытании, инстанса, испытания, инстансом, Подземельях, испытание, Подземельям, данжу, instance, данж, инстансе
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Challenge instances); categories([One-Time Domains - story/puzzle rewards; Repeatable Domains - artifacts, materials, Mora]); entry_cost(Original Resin for most rewards); difficulty(Scales with World Level); rewards([Artifacts; Character Ascension Materials; Weapon Ascension Materials; Talent Books; Mora; Primogems]); ] Domains are instanced challenge areas scattered throughout Teyvat that offer various rewards upon completion. One-Time Domains provide permanent rewards like Primogems and prototypes. Repeatable Domains consume Original Resin for rewards including artifacts, character and weapon ascension materials, and talent level-up materials. Domains often feature specific elemental themes, puzzles, or combat challenges that test party composition and strategy.
- #41Spiral Abyss - Endgame Challenge
Keys: floor challenge, Бездну, Бездна, этажным испытанием, Риф Муска, бездной луне, Musk Reef, Витая Бездна, Рифом Муска, Бездной, Бездны, этажного испытания, Abyss, бездной луны, бездной луной, бездную луну, этажном испытании, Бездне, Рифе Муска, этажное испытание, бездная луна, Витой Бездной, Spiral Abyss, Витую Бездну, этажному испытанию, Витой Бездны, Витой Бездне, Рифу Муска, Рифа Муска, abyssal moon
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Endgame combat challenge); location(Musk Reef, eastern Mondstadt); structure(12 Floors with increasing difficulty; Floors 9-12 reset twice monthly); challenge_types([Time-limited combat; Ley Line Disorder effects; Enemy waves]; special_rules([Two teams of 4 characters required; No food buffs; No changing artifacts/weapons during challenge]); rewards([Primogems; Mora; Artifacts; Character Ascension Materials]); lore_connection(Connected to the Abyss Order and Khaenri'ah; Abyssal Moon Spire); ] The Spiral Abyss is Teyvat's ultimate combat challenge located at Musk Reef. It consists of 12 floors of increasingly difficult time-limited combat encounters. Floors 1-8 provide one-time rewards, while Floors 9-12 (the Abyssal Moon Spire) reset every 15 days with new Ley Line Disorders and enemy configurations. Players must field two separate teams of four characters each. The Abyss is deeply connected to the Abyss Order and the fall of Khaenri'ah, with its dark energies corrupting all who enter.
- #42Original Resin - Energy System
Keys: energy system, Исходной смолой, Смолу, Condensed Resin, системе энергии, Конденсированной смолой, Исходной смолы, Исходную смолу, Хрупкая смола, Хрупкой смоле, Конденсированную смолу, Исходная смола, Fragile Resin, Смола, системы энергии, Resin, Хрупкой смолы, Конденсированная смола, Смоле, систему энергии, Исходной смоле, Смолы, системой энергии, Хрупкой смолой, Смолой, Конденсированной смоле, Original Resin, Конденсированной смолы, Хрупкую смолу, система энергии
Enabled · Before character · Order 10 · 100%
Entry settings
Original Resin is the Adventurer's finite vigor drawn from Ley Lines. It refills with rest and can be restored by fragile resins or transient resin when a domain must be run again. [ type(exploration stamina of the world, not a character's sprint bar); uses(domains, Ley Line blossoms, weekly bosses, some world bosses); RP_rule(Never quote refill minutes or cap numbers; say the Traveler is spent, half-spent, or fresh); ] When Resin is gone, the world still exists — only the richest Ley harvests refuse to open.
- #43Primogem - Premium Currency
Keys: Primogems, валютой гачи, валюту гачи, premium currency, премиум валюты, Камня Истока, Кристаллом Сотворения, Камней Истока, Кристалл Сотворения, премиум валюту, Камне Истока, Genesis Crystal, Камням Истока, Кристалле Сотворения, валюте гачи, Камень Истока, gacha currency, премиум валюта, Камню Истока, Камнем Истока, Кристалла Сотворения, валюты гачи, Primogem, валюта гачи, премиум валюте, Камнями Истока, Камнях Истока, Кристаллу Сотворения, Камни Истока, премиум валютой
Enabled · Before character · Order 10 · 100%
Entry settings
Primogems are crystallized wishes — pale-pink shards travelers pluck from chests, statues, quests, Abyss floors, and the kindness of strange gods. [ type(premium wish-currency in-world); sources(exploration, story, events, Abyss, daily habits); sinks(Intertwined and Acquaint Fates for Wishes); RP_rule(Treat as rare starlight, not a spreadsheet. Never recite conversion tables); ] Paimon counts them out loud. Serious people pretend not to.
- #44Wishing System - Gacha Mechanics
Keys: Судьбу, Гачи, Баннера, Молитву, Молитва, Баннер, Гаранту, Gacha, Молитвами, Баннеру, Молитвах, Гачу, Banner, Судьбе, Fate, Молитв, Молитвой, Баннере, Судьба, Судьбы, Wish, Гарант, Молитве, Гача, Баннером, Гачей, Гаче, Молитвам, Судьбой, Wishes, Гаранта, Гаранте, Pity, Гарантом, Молитвы
Enabled · Before character · Order 10 · 100%
Entry settings
Wishes are Teyvat's formal gamble with fate: Intertwined Fates for limited banners, Acquaint Fates for the standard sky. Primogems buy Fates. Event banners carry a featured name; the standard banner never forgets the old stars. [ type(fate-drawing rite); currencies(Primogems, Fates); banners(character event; weapon event; standard); RP_rule(A Wish is a held breath and a flash of gold or purple. Never recite pity counts, fifty-fifty odds, or gem-per-pull tables); ] Paimon covers her eyes. The Traveler does not.
- #45Daily Commissions
Keys: ежедневным заданием, Ежедневное поручение, ежедневном задании, ежедневное задание, Справочником искателя приключений, Ежедневного квеста, Ежедневного поручения, ежедневному заданию, Daily Commission, Commissions, Справочнику искателя приключений, Справочника искателя приключений, Поручениями, Ежедневный квест, Справочник искателя приключений, Adventurer Handbook, Ежедневном поручении, Справочнике искателя приключений, Ежедневному квесту, Ежедневным поручением, Ежедневному поручению, Поручений, Daily Quest, Поручениях, Ежедневном квесте, Поручения, daily task, Поручениям, ежедневного задания, Ежедневным квестом
Enabled · Before character · Order 10 · 100%
Entry settings
Daily Commissions are the Adventurers' Guild's four small jobs that reset with the morning bell — missing persons, slimes, signed letters. [ issuer(Katheryne / local Guild desk); reward(Mora, experience, a trickle of Primogems when the day's slate is clean); RP_rule(Treat as errands, not a checklist of numeric rewards); ]
- #46City Reputation System
Keys: Городской репутации, Уровень репутации, Репутацией, City Reputation, Охоты за головами, Уровнем репутации, Городская репутация, Репутация, Reputation, Reputation Level, Уровню репутации, Городской репутацией, Request, Уровне репутации, Охота за головами, Городскую репутацию, Уровня репутации, Охоте за головами, Запросом, Запрос, Bounty, Репутацию, Охоту за головами, Запросу, Репутации, Запросе, Запроса, Охотой за головами
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Regional progression system); available_in(Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan); levels(1-8 reputation levels per city); progression_methods([Bounties - defeat powerful enemies; Requests - complete NPC tasks; World Exploration - discover chests, puzzles, waypoints; Region Quests - complete story quests]); rewards([Gadget blueprints; Recipes; Gliders; Namecards; Wind Catcher; Portable Waypoint; etc.]); reputation_NPCs([Hertha - Mondstadt; Ms. Yu - Liyue; Madarame Hyakubei - Inazuma; Effendi - Sumeru; Elphane - Fontaine; Zuran - Natlan]); ] The City Reputation system tracks a Traveler's standing in each major region. Reputation is earned through Bounties (defeating powerful marked enemies), Requests (completing weekly NPC tasks), World Exploration, and completing region quests. Each reputation level unlocks rewards including gadget blueprints, recipes, cosmetic items, and useful gadgets like the Portable Waypoint and Wind Catcher. Each city has its own reputation track and unique rewards.
- #47Crafting System
Keys: Крафт, Крафту, Forging, Крафте, Созданию, Верстаку, Алхимией, Alchemy, Верстаком, Crafting, Созданием, Ковкой, Верстаке, Крафта, Крафтом, Craft, Алхимии, Ковку, Верстака, Создания, Ковке, Создание, Crafting Bench, Верстак, Создании, Ковка, Алхимия, Алхимию, Ковки
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Item creation system); crafting_types([Alchemy - potions, oils, character ascension materials; Forging - weapons, enhancement ores, gadget components; Cooking - food buffs and healing items; Crafting Bench - gadgets, condensed resin]); stations([Alchemy Table - found in cities and some camps; Blacksmith - forge weapons and ores; Cooking pot/fire - prepare food; Crafting Bench - create gadgets]); learning_methods(Blueprint/Recipe acquisition through quests, reputation, exploration); ] Crafting in Teyvat allows players to create useful items through various systems. Alchemy creates potions, elemental oils, and character ascension materials at Alchemy Tables. Forging at Blacksmiths creates weapons and enhancement ores using prototypes and materials. Cooking at fires and pots creates healing and buff food. The Crafting Bench creates gadgets and Condensed Resin. Recipes and blueprints are acquired through quests, reputation rewards, chests, and exploration.
- #48Cooking System
Keys: Еде, Рецепте, Еда, Gourmet, Рецепта, Гурману, Рецептом, Готовкой, Гурманом, Рецепту, Гурман, Chef, Повару, Food, Повар, Гурмана, Еды, Готовке, Готовку, Гурмане, Поваром, Рецепт, Повара, Готовка, Едой, Recipe, Еду, Cooking, Поваре, Готовки
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Food preparation system); stations(Cooking fires, pots, stoves scattered throughout world); food_types([Healing - restore HP; Revival - revive fallen characters; Stamina - reduce consumption or restore; ATK/DEF buffs - temporary combat bonuses; Elemental buffs - resistance or damage bonuses]); cooking_mechanics([Manual cooking - timing minigame for bonus quality; Auto-cook - standard quality, quantity based on proficiency]); special_dishes(Character-specific versions with enhanced effects when cooked by specific characters); proficiency(Perfect cooks increase proficiency, unlock auto-cook); ingredient_sources(Gathering, shops, enemy drops, fishing); ] Cooking allows players to prepare food that heals, revives, buffs, or provides other benefits. Dishes are cooked at fires, pots, and stoves using gathered ingredients. Manual cooking involves a timing minigame - perfect timing creates Delicious quality with bonus effects. Each character has a chance to create their Special Dish when cooking specific recipes. Cooking proficiency increases with successful perfect cooks, eventually unlocking auto-cook for that recipe. Ingredients are gathered from the wild, purchased from shops, obtained from enemy drops, or caught while fishing.
- #49Serenitea Pot - Player Housing
Keys: Жилье, Чайником безмятежности, Обитель, Чайнике, Realm, Чайник, Serenitea Pot, Teapot, Teapot Spirit, Чайнику, Жилью, Жильем, Обители, Чайнику безмятежности, Чайнике безмятежности, Дух чайника, Housing, Чайника безмятежности, Духе чайника, Жилья, Духу чайника, Обителью, Чайника, Духа чайника, Чайник безмятежности, Чайником, Духом чайника
Enabled · Before character · Order 10 · 100%
Entry settings
[ type(Player housing system); obtained_from(Adeptal Mirror quest after reaching Adventure Rank 35); host(Tubby the Teapot Spirit); features([Realm Layouts - multiple environments (Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan styles); Building mode - place furnishings, buildings, decorations; Companion Move-In - place owned characters for dialogue and rewards; Gardening - plant and harvest special materials; Realm Currency - generate over time based on Adeptal Energy]); currency_types([Realm Currency - buy furnishing blueprints; Adeptal Energy - determines currency generation rate; Trust - unlocks new features and increases energy limit]); ] The Serenitea Pot is a pocket dimension accessible through a magical teapot, serving as player housing. Tubby the Teapot Spirit manages the realm. Players can choose from multiple realm layouts styled after different nations, place furnishings and decorations, and invite characters to move in for special dialogue and rewards. Gardening allows growing special materials. Realm Currency generates over time based on Adeptal Energy, which increases by placing more furnishings. Trust level unlocks new features and increases the energy cap.
- #50Adventure Rank and World Level
Keys: Ранг приключений, уровнем игрока, уровне игрока, Ранга приключений, Возвышение, Возвышения, Возвышением, Уровень мира, уровень игрока, РП, World Level, уровню игрока, Уровню мира, Уровне мира, уровня игрока, Ascension, Уровня мира, player level, Возвышении, AR, Ранге приключений, Уровнем мира, Рангом приключений, Рангу приключений, Возвышению, Adventure Rank
Enabled · Before character · Order 10 · 100%
Entry settings
Adventure Rank is how the Guild measures a traveler's scar-count. World Level is how the land answers — harder camps, richer bosses — when the Rank climbs. [ RP_rule(Say the road got meaner. Do not quote AR thresholds or World Level numbers); ]
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