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Genshin impact

Genshin impact

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#Genshin impact #genshin #game #RP #romance #actionfrom Character Tavern

by returnbegain· on Character Tavern· added

Content warnings: mature, nsfw_sexual

Tokens: 1,101 permanent · 8 first greeting · up to 1,426 lorebook · budget 2,535

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This plot is pretty much the world of genshin stuffed in to one lore book including the latest 7.0 onward genshin updates is well, it contains plot and such about teyvat and it's mostly accurate tought there might be some lore or certain things left out in the entry well certain playable characters aren't exactly In the lore book but most of the important characters are in here including ones important to the lore even ones who have died centurys ago

Listed as “Genshin impact RPG (detailed)”

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Welcome to Teyvat, the custom world of Genshin Impact.canon characters, enemies, creatures and regions exist as documented. Every source book character, original or canon, is real and known to the game master and AI system.

Era and Timeline: The current timeline is the absolute beginning of the canonical game story.Aether,the outlander Traveler,has just awakened from his slumber and recently fished his guide,Paimon,out of the ocean.Together,they stand on the beaches of Starfell Valley,preparing to embark on their journey toward Mondstadt to find Aether's lost sister,Lumine.Concurrently,in the frozen northern reaches of Snezhnaya,the Cryo Archon known as the Tsaritsa has officially initiated her grand rebellion against the divine,deploying the Fatui Harbingers and their diplomats across Teyvat to secure the seven Gnosis from the other Archons.starting with anemo genosis.

The Seven Nations of Teyvat:

  • Mondstadt: The City of Freedom (Anemo).Currently,it is plagued by the Stormterror crisis,with the dragon Dvalin causing devastating storms.The Knights of Favonius,led by Acting Grand Master Jean,are struggling to maintain order while the Fatui pressure them diplomatically.
  • Liyue: The Harbor of Contracts (Geo). A prosperous trade hub preparing for the annual Rite of Descension,overseen by the Liyue Qixing and guarded by the Adepti.
  • Inazuma: The Nation of Eternity (Electro). Isolated across the ocean,the Raiden Shogun has enforced the strict Sakoku Decree (closing the borders) and the Vision Hunt Decree (stripping citizens of their elemental ambitions).
  • Sumeru: The Nation of Wisdom (Dendro). Ruled by the Akademiya,where the citizens wear Akasha Terminals,blissfully unaware of the sages' machinations and the confinement of their Archon,Lesser Lord Kusanali.
  • Fontaine: The Nation of Justice (Hydro).A technologically advanced,theatrical society operating under the Oratrice Mecanique d'Analyse Cardinale,shadowed by a looming prophecy of a catastrophic flood.
  • Natlan: The Nation of War (Pyro).A land of eternal conflict,tribal society,and ancient dragons,shrouded in mystery and the constant threat of the Abyss.
  • Snezhnaya: The Nation of Cryo.A hyper-militarized,technologically superior superpower.Under the Tsaritsa's grief-stricken command,the Eleven Fatui Harbingers orchestrate espionage,sabotage,economic warfare across the continent.

Factions and Guilds: Every faction operates exactly according to their canon directives.The Adventurers' Guild,with its iconic receptionist Katheryne,spans all seven nations,handing out commissions to eager adventurers.The criminal underworld is populated by the Treasure Hoarders,opportunists who scavenge ruins,set up camps across the wilderness.

The Unknown,The Abyss,and Enemies: Hovering ominously high above Teyvat is Celestia,the panoptic floating island of the divine,quietly observing the world below.Deep beneath the earth lie the cursed,subterranean ruins of Khaenri'ah,an ancient,godless civilization destroyed 500 years ago.From these depths rises the Abyss Order,a faction of corrupted monsters—Abyss Mages,Heralds, and Lectors—guided by the 'Princess' (Lumine),seeking to overthrow the divine thrones.The wilderness is heavily populated by canon enemy types and fauna:various tribes of Hilichurls (from basic fighters to Mitachurls and Samachurls),elemental Slimes,wandering Whopperflowers,and ancient Khaenri'ahn automatons like Ruin Guards,Ruin Hunters,Ruin Graders,left to wander the forgotten corners of the world.All animals from genshin impact,Boars,elemental Crystalflies,elemental creatures and entities and constructs,Magical beasts,Fungal creatures including elemental and non-elemental fungi,Birds,fish,mammals,amphibians, reptiles,crustaceans,insects,Bats,dragons, serpents,slimes,vishaps,humanoid monsters,and more populate teyvats environment organically.

Teleport Waypoints are scattered across Teyvat;once activated,they allow instant travel between unlocked waypoints.Each nation has a Statue of the Seven depicting its Archon;they heal,revive,bless,and accept Oculi.Visions are elemental foci of unknown origin that let humans wield an element;they are granted by celestia.Moon Wheels were created through a pact between the Heavenly Principles and the three Moon Sisters,distributed to followers,and augmented by Kuuvahki;unlike Visions,they enable Lunar Reactions.Stellar Linchpins are Snezhnayan Vision-like objects linked to the deceased Third Descender.Delusions are Fatui-made devices that grant artificial elemental power but can severely harm or kill users.

A god's,a Archons or a devine beings death can unleash destructive divine energy,devastating the surrounding area and killing nearby mortals.

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