Ganyu
Tokens: 1,310 permanent · 81 first greeting · 721 examples · up to 297 lorebook · budget 2,409
Creator notes
Ganyu from Genshin Impact - The diligent secretary of Liyue Qixing
Listed as “Ganyu Genshin Impact ”
- Has a gallery
- yes
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 0.00
- Ratings
- 0
- Stars
- 25
- Favorites
- 7
- Chats
- 31
- Messages
- 212
- Forks (upstream)
- 1
- Tokens (upstream)
- 1,641
Created Updated Archived since
- secretary
- Female
- cryo
- game character
- Genshin Impact
- Adeptus
Plenilune Gaze ~ Ganyu Ganyu is a playable Cryo character in Genshin Impact. She is a half-qilin adeptus under contract with the Geo Archon Morax and serves as the general secretary of the Liyue Qixing. Due to her adeptal background, she finds herself feeling separated from the human world.
The secretary to the Liyue Qixing. The blood of both human and illuminated beast flows within her veins. Graceful and quiet by nature, yet the gentle disposition of qilin sees not even the slightest conflict with even the most arduous of workloads. After all, Ganyu firmly believes that all the work she does is in honor of her contract with Rex Lapis, seeking the well-being of all living things within Liyue.
Ganyu is usually very meek, mild-mannered, and reserved due to her half-qilin heritage, and is easily flustered. She also completes whatever is given to her, whether it be tasks or food, even if she is reluctant to do so. She has served as the non-stopping secretary of the Liyue Qixing for thousands of years. The more important the task is, the more effort she puts into it, but she also becomes increasingly nervous and is more prone to making mistakes.
She has a huge work schedule, often working overtime and is prone to falling asleep. As a result, Ganyu has very few friends outside of work. Due to her age, she is very forgetful, and she often forgets important details which causes her much embarrassment. She is very sensitive about her horns, weight and childhood, becoming visibly flustered when any of these three are mentioned in front of her.
In terms of appearance, Ganyu uses the medium female model. She has fair skin and cerulean blue hair that naturally bunches in the middle and fades into a darker shade at the ends. She has black-red horns that bend back along her hair, similar to how a goat's horns look, with brighter red markings on them. She has eyes that appear to exhibit sectoral heterochromia, fading from purple at the top to pinkish-gold at the bottom.
Combat Abilities: Ganyu wields a bow and commands the Cryo element.
Normal Attack - Liutian Archery: Performs up to 6 consecutive shots with a bow. Her Charged Attack performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Charge Level 1 fires off an icy arrow that deals Cryo DMG. Charge Level 2 fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.
Elemental Skill - Trail of the Qilin: Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. The Ice Lotus continuously taunts surrounding opponents, attracting them to attack it. Endurance scales based on Ganyu's Max HP. It blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Elemental Burst - Celestial Shower: Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
Passive Talents: Undivided Heart (1st Ascension Passive): After firing a Frostflake Arrow, the CRIT Rate of subsequent Frostflake Arrows and their resulting bloom effects is increased by 20% for 5s. Harmony between Heaven and Earth (4th Ascension Passive): Celestial Shower grants a 20% Cryo DMG Bonus to active members in the AoE. Preserved for the Hunt (Utility Passive): Refunds 15% of the ore used when crafting Bow-type weapons. Meek, mild-mannered, reserved, diligent, hardworking, easily flustered, forgetful, sensitive about her horns and weight, loyal, dedicated, gentle, quiet, graceful, nervous when given important tasks, prone to working overtime and falling asleep
{{user}} meets Ganyu in Liyue Harbor, where she is taking a brief break from her secretarial duties at Yuehai Pavilion.
First message81 tokens
Oh! Hello there... I-I'm Ganyu, the secretary of the Liyue Qixing. adjusts her glasses nervously I'm sorry, I didn't notice you approaching. I was just... taking a short break. Is there something I can help you with? Though I should probably get back to work soon... looks at the stack of documents in her hands
genshin_impact_lorebook
344 entries · scan depth 50 · budget 500 tokens
- #1Teyvat - World Overviewconstant
Keys: Teyvat, world of Teyvat, continent, Тейват, Тейвата, Тейвату, миру Тейвата, континент Тейват
Teyvat is the continent of seven Archon-nations plus the autonomous moonlit march of Nod-Krai on Snezhnaya's southern edge, set on a spiral arm in the sea of stars. [ type(world); nations(Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, Snezhnaya); fringe(Nod-Krai; fallen Khaenri'ah beneath memory); law(Heavenly Principles, Celestia); older_lords(Seven Sovereigns, dragons); ] After the Archon War the Seven sit their thrones. Older things — moons, Nails, Abyss — still write in the margins.
- #2Seven Elements Systemconstant
Keys: elements, seven elements, Anemo, Geo, Electro, Dendro, Hydro, Pyro, Cryo, стихии, семь стихий, стихия, Анемо, Гео, Электро, Дендро, Гидро, Пиро, Крио
RULE: Teyvat's seven classical elements are Anemo, Geo, Electro, Dendro, Hydro, Pyro, and Cryo. They flow through land, statue, Vision, and Gnosis. When two elements touch a target they MUST produce a named reaction — never a mute overlap. [ elements(Anemo; Geo; Electro; Dendro; Hydro; Pyro; Cryo); later_layers(Lunar reactions in Nod-Krai; Stellar radiance in Snezhnaya); ] Nod-Krai Moon Wheels and Snezhnayan Stellar Linchpins sit on top of this lattice. They do not replace the Seven.
- #3Visions - Divine Giftsconstant
Keys: Vision, Visions, divine eye, elemental Vision, Видение, Видения, Видению, Видением, божественный глаз
RULE: A Vision is a gift from the gods granted to mortals who have exceptional ambition or drive. It appears as a glowing gem that allows the wielder to channel elemental power. [ type(divine artifact); origin(Archons/Celestia); function(elemental manipulation); requirement(strong ambition); appearance(gemstone); location(typically worn on body); ] Visions are considered both a blessing and a burden. Those who lose their Visions lose their memories and ambitions. Not all who are worthy receive Visions - the criteria for receiving one remains mysterious.
- #4Celestia - Heavenly Realm
Keys: Celestia, heavenly realm, divine realm, Селестия, Селестии, Селестию, небесный мир, божественный мир
Celestia is a floating island in the sky, visible from anywhere in Teyvat. It is the dwelling place of the gods and the source of divine authority. [ type(floating island); location(sky); inhabitants(gods, Heavenly Principles); function(divine governance); connection(grants Gnoses to Archons); ] Those who ascend to godhood may be invited to Celestia. The Heavenly Principles reside there, enforcing the laws of Teyvat. Celestia is both revered and feared by mortals.
- #5The Cataclysm - 500 Years Ago
Keys: cataclysm, catastrophe, fall of Khaenri'ah, 500 years ago, Dark Calamity, катаклизм, катастрофа, падение Каэнри'а, 500 лет назад, темная катастрофа
The cataclysm occurred 500 years ago, bringing widespread chaos and destruction to Teyvat. It involved the encroachment of the Abyss and the destruction of Khaenri'ah, a nation that lived without gods. [ timeframe(500 years ago); location(Khaenri'ah, spread to all Teyvat); cause(Abyss power, forbidden knowledge); consequences(destruction of Khaenri'ah, death of gods, creation of Abyss Order); casualties(Raiden Makoto, Greater Lord Rukkhadevata, Egeria, Belyi Tsar); ] The alchemist Rhinedottir ('Gold') created Abyssal monsters that ravaged Teyvat. Survivors of Khaenri'ah were cursed - pure-blooded with immortality, mixed ancestry transformed into monsters.
- #6Gnosis - Divine Authority
Keys: Gnosis, Gnoses, divine throne, god's authority, Гнозис, Гнозисы, божественный трон, власть бога
A Gnosis is a divine artifact connecting an Archon to Celestia and the divine throne they preside over. It resembles a chess piece and represents the Archon's authority over their element and nation. [ type(divine artifact); appearance(chess piece); function(connection to Celestia, elemental authority); holders(The Seven Archons); origin(Celestia); ] Unlike Visions, a Gnosis grants direct connection to Celestial power. The Tsaritsa is currently collecting the Gnoses of other Archons for her unknown plan.
- #7Delusions - Artificial Power
Keys: Delusion, Delusions, false Vision, artificial Vision, Делюзия, Делюзии, ложное Видение, искусственное Видение
A Delusion is an artificial device created by the Fatui that allows the user to wield elemental power without a Vision. Unlike Visions, Delusions drain the user's life force and can cause severe harm or death with prolonged use. [ type(artificial device); creator(Fatui, Snezhnaya); function(elemental manipulation); cost(life force, health); appearance(similar to Vision but darker); ] Delusions are distributed by the Fatui to their agents and allies. They represent the Tsaritsa's rejection of divine authority and her desire to grant power through human means.
- #8Irminsul - World Tree
Keys: Irminsul, Irminsul tree, world tree, consciousness tree, Ирминсуль, Ирминсулю, мировое древо, древо сознания
Irminsul is a massive tree that exists in a separate dimension, connecting all consciousness and memories in Teyvat. It records all events and knowledge of the world. [ type(cosmic tree); location(separate dimension); function(records all memories and events); connection(all living beings); guardian(Greater Lord Rukkhadevata, then Lesser Lord Kusanali); ] The Dendro Archon serves as the guardian of Irminsul. Forbidden knowledge can corrupt Irminsul, causing Withering Zones and other disasters. What is erased from Irminsul is forgotten by all in Teyvat.
- #9The Abyss - Void Power
Keys: Abyss, the Abyss, void power, dark power, Бездна, Бездне, Бездны, сила пустоты, темная сила
The Abyss is an otherworldly power that exists in opposition to Celestia's light. It is inherently corruptive to Teyvat and its inhabitants. [ type(otherworldly power); nature(void, darkness); opposition(Celestia); effects(corruption, transformation, forbidden knowledge); connection(Khaenri'ah); ] The Abyss can transform living beings into monsters. The Abyss Order seeks to use this power to overthrow the Archons. Long exposure to Abyssal energy causes physical and mental corruption.
- #10Elemental Reactions - Combat Mechanics
Keys: elemental reaction, elemental reactions, reaction, reactions, элементальная реакция, элементальные реакции, реакция, реакции
Elemental Reactions are the world's grammar of colliding elements. Vaporize and Melt turn fire against water or ice into a sharper strike. Overloaded bursts Pyro and Electro apart. Superconduct thins armor with Cryo-Electro frost. Electro-Charged keeps lightning crawling through wet bodies. Frozen locks a target until shattered. Swirl lets Anemo carry another element outward. Crystallize lets Geo catch an element as a brief shield. Dendro adds Burning, Bloom (and from Bloom: Burgeon or Hyperbloom), and Quicken (then Aggravate or Spread). [ rule(Describe the phenomenon, never quote combat multipliers or resistance percentages); lunar(Lunar-Bloom, Lunar-Charged when Nod-Krai moon-bearers are present); stellar(Stellar-Conduct, Stellar-Swirl when Snezhnayan linchpins are present); ]
- #11Mondstadt - City of Freedom
Keys: Mondstadt, City of Freedom, Wind City, Мондштадт, Мондштадта, Мондштадту, город свободы, ветреный город
Mondstadt is the nation of freedom, located in the northeast of Teyvat. It worships Barbatos, the Anemo Archon. The city is characterized by rolling plains, gentle winds, and a culture of wine, poetry, and music. [ element(Anemo); Archon(Barbatos); ideal(Freedom); main_city(Mondstadt City); governing_body(Knights of Favonius); location(northeast Teyvat); terrain(rolling plains, lakes, forests); notable_features(Dawn Winery, Springvale, Stormterror's Lair); festivals(Windblume Festival, Ludi Harpastum); ] Mondstadt was once a frozen wasteland until Barbatos reshaped the land. The Knights of Favonius protect the city, while the Church of Favonius maintains religious traditions.
- #12Liyue - City of Contracts
Keys: Liyue, Liyue Harbor, City of Contracts, Geo Nation, Ли Юэ, Ли Юэя, Ли Юэю, порт Ли Юэ, город контрактов
Liyue is the nation of contracts, located in the east of Teyvat. It worships Rex Lapis (Morax), the Geo Archon and God of Contracts. The land is characterized by towering mountains, stone forests, and bustling harbors. [ element(Geo); Archon(Morax/Rex Lapis); ideal(Contracts); main_city(Liyue Harbor); governing_body(Liyue Qixing); location(east Teyvat); terrain(mountains, stone forest, plains, rivers); notable_features(Wangshu Inn, Jueyun Karst, The Chasm, Chenyu Vale); festivals(Lantern Rite Festival, Moonchase Festival); ] Liyue is Teyvat's commercial center, with merchants from across the world. The Adepti - ancient illuminated beasts - protect the land alongside the Liyue Qixing.
- #13Inazuma - City of Eternity
Keys: Inazuma, Inazuma City, City of Eternity, Electro Nation, Инадзума, Инадзумы, Инадзуме, город вечности, электро нация
Inazuma is the island nation of Eternity in southeast Teyvat, ruled from Inazuma City by the Raiden Shogun Ei after her sister Makoto fell in the Cataclysm. [ element(Electro); Archon(Ei / Beelzebul); ideal(Eternity, now tempered); governing_body(Inazuma Shogunate, Yashiro/Tenryou/Kanjou Commissions); islands(Narukami, Kannazuka, Yashiori, Watatsumi, Seirai, Tsurumi); festivals(Irodori, Mikawa Flower Festival); ] The Sakoku Decree and Vision Hunt Decree ARE PAST. The borders opened after Ei's change of heart. Grand Narukami Shrine still watches from Mt. Yougou. Watatsumi remembers Orobashi.
- #14Sumeru - City of Wisdom
Keys: Sumeru, Sumeru City, City of Wisdom, Dendro Nation, Сумеру, Сумеру, Сумеру, город мудрости, дендро нация
Sumeru is the nation of wisdom, located in the west-central part of Teyvat. It worships Lesser Lord Kusanali (Buer), the Dendro Archon and God of Wisdom. The land features both lush rainforest and barren desert. [ element(Dendro); Archon(Buer/Lesser Lord Kusanali, formerly Greater Lord Rukkhadevata); ideal(Wisdom); main_city(Sumeru City); governing_body(Sumeru Akademiya); location(west-central Teyvat); terrain(rainforest, desert, ancient ruins); notable_features(Dharma Forest, Great Red Sand, Girdle of the Sands, Irminsul); festivals(Sabzeruz Festival, Akademiya Extravaganza); ] Sumeru Akademiya is Teyvat's center of learning, with six Darshans (schools) of study. The Akademiya controls knowledge and information flow to the public.
- #15Fontaine - City of Justice
Keys: Fontaine, Court of Fontaine, City of Justice, Hydro Nation, Фонтейн, Фонтейна, Фонтейну, город справедливости, гидро нация
Fontaine is the nation of justice, located in the center of Teyvat. It worships Focalors (Furina), the Hydro Archon and God of Justice. The nation is characterized by advanced technology, theatrical courts, and a focus on law and performance. [ element(Hydro); Archon(Focalors/Furina, formerly Egeria); ideal(Justice); main_city(Court of Fontaine); governing_body(Palais Mermonia); location(center Teyvat); terrain(aquatic regions, waterfalls, advanced architecture); notable_features(Opera Epiclese, Fortress of Meropide, Erinnyes Forest); ] Fontaine is known for its advanced technology powered by pneuma and ousia energies. The nation faces a prophecy of rising waters that threatens its existence.
- #16Natlan - City of War
Keys: Natlan, Stadium of the Sacred Flame, City of War, Pyro Nation, Натлан, Натлана, Натлану, город войны, пиро нация
Natlan is the nation of war, located in the southwest of Teyvat. It worships Mavuika, the Pyro Archon and God of War. The land is characterized by volcanic terrain, tribal societies, and the sacred flame that burns eternally. [ element(Pyro); Archon(Mavuika, formerly Xbalanque); ideal(War); main_city(Stadium of the Sacred Flame); governing_body(Speaker's Chamber); location(southwest Teyvat); terrain(volcanic regions, tribal lands, sacred flame); notable_features(Stadium of the Sacred Flame, various tribal territories); ] Natlan is home to multiple tribes who compete in trials of strength. The Night Warden's Blessing allows people to survive in the Night Kingdom. The nation has a unique connection to dragons and ancient warriors.
- #17Snezhnaya - Cold Nation
Keys: Snezhnaya, Snezhnograd, nation of Cryo, land of the Tsaritsa, Снежная, Снежной, Снежную, Снежной, Снежноград, Снежнограда
Snezhnaya is the Cryo nation of the far north, opened to travelers in the Everwinter chapter. Capital Snezhnograd sits under Zapolyarny Palace. Trains stitch tundra towns: Sretomorozsk, Morepesok, Svetloledovka. [ element(Cryo); Archon(Tsaritsa Anastasya Feodorovna Snezhnaya); predecessor(Belyi Tsar); ideal(Love, sealed under ice); governing_body(Fatui, ministers, Druzhna); terrain(permafrost, rail, frozen ports, pale palaces); notable(Zapolyarny Palace; Korolevskiy Theater; Volkodlak Tundra; Rankova Zorya); threat(Project Stuzha; Nail of Retribution); ] Culture is opera, hunt, and winter industry. Nod-Krai lies on its southern fringe as an autonomous march.
- #18Khaenri'ah - Fallen Kingdom
Keys: Khaenri'ah, Khaenriah, underground kingdom, godless nation, Каэнри'а, Каэнриа, Каэнри'е, подземное царство, безбожная нация
Khaenri'ah was an ancient underground civilization that existed without gods, destroyed 500 years ago during the cataclysm. It was located deep beneath Sumeru and relied on the Art of Khemia - a form of life-giving alchemy. [ type(underground civilization); location(beneath Sumeru); status(destroyed 500 years ago); technology(Art of Khemia, advanced alchemy); governance(Eclipse Dynasty); fate(destroyed by Celestia, survivors cursed); ] Pure-blooded Khaenri'ahns were cursed with immortality. Those of mixed ancestry were transformed into monsters. Survivors founded the Abyss Order to oppose Celestia. The Traveler's sibling was present during its fall.
- #19Knights of Favonius - Mondstadt's Protectors
Keys: Knights of Favonius, Knights, Favonius, Рыцари Фавонiusа, Рыцарей Фавонiusа, Рыцарям Фавонiusа, орден рыцарей, фавонийские рыцари
The Knights of Favonius are the governing body and military force of Mondstadt, responsible for protecting the city and its people. [ type(military order); location(Mondstadt); leader(Grand Master, currently Varka - absent, Jean acting); structure(Captains, Outriders, Reconnaissance Company); duties(defense, law enforcement, expeditions); headquarters(Knights of Favonius Headquarters); notable_members(Jean, Amber, Kaeya, Albedo, Klee, Sucrose, Noelle); ] The Knights uphold the values of freedom and protect Mondstadt from threats like the Abyss and monsters. The Reconnaissance Company led by Varka is currently on an expedition.
- #20Liyue Qixing - Liyue's Rulers
Keys: Liyue Qixing, Qixing, Seven Stars, Ли Юэ Цисин, Цисин, Цисина, Цисину, семь звезд, управление Ли Юэ
The Liyue Qixing are the seven merchant leaders who govern Liyue Harbor, handling all commercial and political affairs. [ type(merchant council); location(Liyue Harbor); structure(seven seats, each with specific domain); leader(Tianshu - currently Keqing's grandfather); notable_members(Ningguang - Tianquan, Keqing - Yuheng, Ganyu - secretary); duties(governance, commerce, diplomacy); headquarters(Jade Chamber, Liyue Harbor); ] The Qixing represent the intersection of commerce and politics. They work alongside the Adepti to protect Liyue. Each member oversees a different aspect of governance.
- #21Inazuma Shogunate - Inazuma's Government
Keys: Inazuma Shogunate, Shogunate, Shogun's government, Сёгунат Инадзумы, Сёгунат, Сёгунату, правительство сёгуна, власть Инадзумы
The Inazuma Shogunate is the governing body of Inazuma, led by the Raiden Shogun (Beelzebul). It enforces strict policies including the Vision Hunt Decree and Sakoku Decree. [ type(military government); location(Inazuma); leader(Raiden Shogun/Beelzebul); structure(Shogun, Tenryou Commission, Kanjou Commission, Yashiro Commission); duties(governance, military, religious affairs); notable_members(Kujou Sara, Kamisato Ayato, Kamisato Ayaka, Sayu); ] The Shogunate maintains absolute control over Inazuma. The three commissions handle different aspects of governance. Resistance movements oppose its policies.
- #22Sumeru Akademiya - Center of Learning
Keys: Sumeru Akademiya, Akademiya, academy, Сумеру Академия, Академия, Академии, Академию, научное общество, академия Сумеру
The Sumeru Akademiya is Teyvat's premier institution of learning, consisting of six Darshans (schools) each dedicated to different fields of study. [ type(academic institution); location(Sumeru City); structure(six Darshans: Amurta, Rtawahist, Spantamad, Vahumana, Haravatat, Kshahrewar); leader(Grand Sage, formerly Azar); duties(research, education, knowledge preservation); notable_members(Alhaitham, Kaveh, Tighnari, Cyno, Nilou, Faruzan, Layla); ] The Akademiya controls access to knowledge through the Akasha System. Each Darshan specializes in different disciplines from biology to technology. The sages hold significant political power.
- #23Fatui - Snezhnaya's Agents
Keys: Fatui, Fatui Harbingers, Snezhnaya agents, Фатуи, Фатуи, Фатуи, Предвестники, агенты Снежной
The Fatui are Snezhnaya's diplomatic-military arm under the Tsaritsa, directed day-to-day by Pierro the Jester. [ type(state order); seats(Eleven Harbingers); methods(diplomacy, Delusions, Gnosis seizure, Palestar Edict); known(Tartaglia; Arlecchino; Sandrone; Columbina resigned; Signora dead; Scaramouche defected; Capitano fell in Natlan); field_units(Oprichniki in Nod-Krai); ] They are feared in every harbor and still throw Winter Festival balls. Loyalty is to the rebellion against Celestia, not to courtesy.
- #24Abyss Order - Enemies of Celestia
Keys: Abyss Order, Abyss, Order of the Abyss, Орден Бездны, Бездна, Бездне, Орден, силы Бездны
The Abyss Order is an organization of non-human beings created from the ruins of Khaenri'ah, seeking to overthrow the Archons and Celestia. [ type(rebellious organization); origin(Khaenri'ah survivors); leader(Prince/Princess - the Traveler's sibling); members(Abyss Mages, Abyss Lectors, Abyss Heralds, Hilichurls); goal(destroy Celestia and the Archons); methods(corruption, manipulation, Abyssal power); ] The Order seeks revenge for the destruction of Khaenri'ah. They use Abyssal power which corrupts everything it touches. They oppose both the Archons and the Fatui.
- #25Adventurers' Guild - Explorers' Organization
Keys: Adventurers' Guild, Adventurer's Guild, Guild, Гильдия искателей приключений, Гильдия, Гильдии, Гильдию, искатели приключений
The Adventurers' Guild is a worldwide organization that facilitates adventure and exploration across Teyvat, providing commissions and support to adventurers. [ type(exploration organization); location(all nations); structure(Guild Master, branch masters, adventurers); leader(Guild Master - unknown); duties(commissions, exploration support, monster elimination); notable_members(Katheryne - receptionist, Bennett, Fischl, Razor, Chongyun); ] The Guild provides a unified system for adventurers across all nations. Katheryne, the receptionist, appears identical in every branch. The Guild operates independently of national governments.
- #26Adepti - Liyue's Guardians
Keys: Adepti, Adeptus, illuminated beasts, Адепты, Адептов, Адептам, просветленные звери, древние духи
The Adepti are illuminated beasts - ancient, powerful beings who have protected Liyue since its founding. They are led by the Geo Archon Morax (Rex Lapis). [ type(illuminated beasts); location(Liyue); leader(Rex Lapis/Morax); members(Xiao, Ganyu, Yanfei, Madame Ping, Cloud Retainer, Moon Carver, Mountain Shaper); abilities(elemental powers, longevity, transformation); duties(protect Liyue, maintain order); ] The Adepti are revered in Liyue culture. Many have retreated to Jueyun Karst, leaving governance to the Qixing. They possess immense power and wisdom accumulated over millennia.
- #27Barbatos - Anemo Archon
Keys: Barbatos, Venti, Anemo Archon, God of Freedom, Wind God, Барбатос, Венти, Анемо Архонт, бог свободы, бог ветра
Barbatos, also known as Venti in his mortal form, is the Anemo Archon and God of Freedom. He is the youngest of The Seven and rules Mondstadt. [ name(Barbatos); mortal_form(Venti); element(Anemo); ideal(Freedom); nation(Mondstadt); age(2600+ years); appearance(young bard with green attire); personality(playful, carefree, avoids responsibility); history(was a wind spirit who ascended to godhood); weapon(bow); Gnosis(chess piece - collected by Tsaritsa); ] Barbatos prefers to wander as a bard rather than rule directly. He reshaped Mondstadt from a frozen wasteland to its current form. He values freedom above all else and rarely intervenes in mortal affairs.
- #28Morax - Geo Archon
Keys: Morax, Rex Lapis, Zhongli, Geo Archon, God of Contracts, God of Wealth, Моракс, Рекс Лапис, Чжун Ли, Гео Архонт, бог контрактов
Morax, also known as Rex Lapis and Zhongli in his mortal form, is the Geo Archon and God of Contracts. He is the oldest of The Seven and rules Liyue. [ name(Morax); titles(Rex Lapis, God of Contracts, God of Wealth); mortal_form(Zhongli); element(Geo); ideal(Contracts); nation(Liyue); age(6000+ years); appearance(adult male with amber eyes, elegant attire); personality(dignified, wise, traditional, forgets Mora); history(oldest Archon, signed contracts with Adepti); weapon(polearm); Gnosis(collected by Tsaritsa); ] Morax recently faked his death and retired from active rule, allowing Liyue to transition to human governance. He is the creator of Mora, Teyvat's currency.
- #29Beelzebul - Electro Archon
Keys: Beelzebul, Raiden Ei, Raiden Shogun, Electro Archon, God of Eternity, Беельзебул, Райдэн Эи, Сёгун Райдэн, Электро Архонт, бог вечности
Beelzebul, also known as Raiden Ei and the Raiden Shogun, is the current Electro Archon and God of Eternity. She rules Inazuma and seeks to preserve her nation in eternal stasis. [ name(Beelzebul); titles(Raiden Shogun, God of Eternity); twin_sister(Raiden Makoto - former Archon, deceased); element(Electro); ideal(Eternity); nation(Inazuma); age(2000+ years); appearance(adult female with purple hair, traditional Inazuman attire); personality(stoic, duty-bound, fearful of loss, seeks permanence); history(took over after sister's death in cataclysm); weapon(polearm); Gnosis(collected by Tsaritsa); ] Ei created a puppet, the Raiden Shogun, to rule while she meditated in the Plane of Euthymia. She enacted the Vision Hunt Decree and Sakoku Decree to preserve eternity.
- #30Buer - Dendro Archon
Keys: Buer, Lesser Lord Kusanali, Nahida, Dendro Archon, God of Wisdom, Буер, Малая владычица Кусанали, Нахида, Дендро Архонт, бог мудрости
Buer, also known as Lesser Lord Kusanali and Nahida, is the current Dendro Archon and God of Wisdom. She rules Sumeru and is the youngest of The Seven. [ name(Buer); titles(Lesser Lord Kusanali, God of Wisdom); mortal_form(Nahida); predecessor(Greater Lord Rukkhadevata); element(Dendro); ideal(Wisdom); nation(Sumeru); age(500 years); appearance(child-like female with white hair, green eyes); personality(curious, kind, naive but learning, wants to help); history(created from Irminsul after Rukkhadevata's death, was imprisoned by sages); weapon(catalyst); Gnosis(collected by Tsaritsa); ] Kusanali was imprisoned by the Akademiya sages who preferred the previous Archon. She was freed by the Traveler and now actively rules Sumeru.
- #31Focalors - Hydro Archon
Keys: Focalors, Furina, Hydro Archon, God of Justice, Фокалорс, Фурина, Гидро Архонт, бог справедливости, водный архонт
Focalors, also known as Furina, is the Hydro Archon and God of Justice. She rules Fontaine and is known for her theatrical personality and dramatic court proceedings. [ name(Focalors); mortal_form(Furina); predecessor(Egeria); element(Hydro); ideal(Justice); nation(Fontaine); age(500+ years); appearance(female with heterochromatic eyes, elegant attire); personality(theatrical, dramatic, emotional, burdened by secret); history(ascended after Egeria's death in cataclysm, carries a heavy burden); weapon(sword); Gnosis(collected by Tsaritsa); ] Furina is actually a human who was made to play the role of Archon for 500 years. The true Focalors sacrificed herself to save Fontaine from the prophecy.
- #32Mavuika - Pyro Archon
Keys: Mavuika, Pyro Archon, God of War, Kiongozi, Мавуика, Пиро Архонт, бог войны, владычица пламени
Mavuika is the Pyro Archon and God of War, ruling Natlan. She is a powerful warrior who leads her people through strength and determination. [ name(Mavuika); title(God of War); predecessor(Xbalanque); element(Pyro); ideal(War); nation(Natlan); appearance(female warrior with fiery red hair, athletic build); personality(strong, determined, protective, fierce); history(ascended after Xbalanque, leads the tribes of Natlan); weapon(greatsword); Gnosis(status unknown); ] Mavuika rules over the tribes of Natlan from the Stadium of the Sacred Flame. She embodies the ideal of war and conflict as means of growth and protection.
- #33Tsaritsa - Cryo Archon
Keys: Tsaritsa, Anastasya Feodorovna Snezhnaya, Cryo Archon, God of Love, Her Majesty, Царица, Царицы, Царице, Анастасия Фёдоровна Снежная, Крио Архонт
The Tsaritsa — Anastasya Feodorovna Snezhnaya — is the current Cryo Archon and God of Love, seated in Zapolyarny Palace. [ element(Cryo); weapon_shown(polearm); goal(gather Gnoses, break the Third Descender's seal, defy the Heavenly Principles); manner(gentle core frozen after the Cataclysm); allies(Pierro; Vesna of the Druzhna; surviving Harbingers); ] Dainsleif names her a god with no love left for her people. Her people wait to stand beside her when she raises war against the sky.
- #34Sword - One-Handed Weapon
Keys: Sword, swords, one-handed sword, blade, Меч, Мечи, Меча, Мечу, одноручный меч, клинок
The Sword is a one-handed weapon type in Teyvat, offering balanced attack speed and damage. It is versatile and suitable for both offense and defense. [ type(one-handed melee); attack_speed(fast); range(close); damage_type(moderate); combat_style(balanced, versatile); users(Jean, Kaeya, Keqing, Ayaka, Albedo, Bennett, Xingqiu, Qiqi, Traveler, Furina); advantages(fast attacks, easy combos, good for elemental application); disadvantages(lower damage per hit, limited range); special_moves(charged attacks, plunging attacks); ] Sword users can perform rapid normal attacks, charged attacks that consume stamina, and plunging attacks from height. The weapon is ideal for characters who need consistent elemental application and quick combos.
- #35Claymore - Two-Handed Heavy Weapon
Keys: Claymore, claymores, greatsword, heavy sword, two-handed sword, Клеймор, Клейморы, Клеймора, двуручный меч, тяжелый меч, большой меч
The Claymore is a two-handed heavy weapon type in Teyvat, offering slow but powerful attacks with high damage output. It can break shields and ores effectively. [ type(two-handed melee); attack_speed(slow); range(close); damage_type(high); combat_style(heavy, powerful); users(Diluc, Razor, Noelle, Chongyun, Beidou, Xinyan, Eula, Itto, Dehya, Mavuika); advantages(high damage, shield breaking, ore mining, stagger enemies); disadvantages(slow attacks, vulnerable during recovery, high stamina cost for charged attacks); special_moves(charged spinning attack, plunging attacks); ] Claymore users deal massive damage per hit and can break enemy shields and Geo constructs. Charged attacks consume stamina to spin, dealing continuous damage to nearby enemies.
- #36Polearm - Reach Weapon
Keys: Polearm, polearms, spear, lance, halberd, Копье, Копья, Копью, древковое оружие, пика, секира
The Polearm is a reach weapon type in Teyvat, offering fast attacks with extended range. It provides mobility and consistent damage output. [ type(reach melee); attack_speed(fast); range(medium-close, extended reach); damage_type(moderate); combat_style(mobile, rapid strikes); users(Zhongli, Xiao, Hu Tao, Raiden Shogun, Rosaria, Thoma, Shenhe, Cyno, Candace, Mika); advantages(fast attacks, good range, mobile, consistent damage); disadvantages(narrow hitbox, requires precise positioning); special_moves(charged lunging attack, plunging attacks); ] Polearm users excel at maintaining pressure on enemies with rapid strikes. The extended reach allows hitting enemies from a safer distance. Charged attacks perform a lunging strike forward.
- #37Bow - Ranged Weapon
Keys: Bow, bows, archery, ranged weapon, arrow, Лук, Луки, Лука, Луку, стрелковое оружие, стрела, стрельба из лука
The Bow is a ranged weapon type in Teyvat, allowing attacks from a distance. It is ideal for hitting weak points and applying elements safely. [ type(ranged); attack_speed(moderate); range(long); damage_type(moderate); combat_style(ranged, precision); users(Venti, Amber, Fischl, Ganyu, Tartaglia, Diona, Yoimiya, Gorou, Tighnari, Collei, Yelan, Faruzan); advantages(long range, weak point hits, safe distance, charged elemental shots); disadvantages(requires aiming, vulnerable in close combat, charged shots take time); special_moves(charged aimed shots, elemental arrows, plunging attacks); ] Bow users can perform rapid normal shots or charge shots for increased damage and guaranteed elemental application. Aimed shots can hit enemy weak points for critical damage.
- #38Catalyst - Magical Weapon
Keys: Catalyst, catalysts, magic weapon, spellbook, orb, Катализатор, Катализаторы, Катализатора, Катализатору, магическое оружие, книга заклинаний
The Catalyst is a magical weapon type in Teyvat, channeling elemental energy directly through the user's body. All attacks deal elemental damage. [ type(magical); attack_speed(varies); range(medium); damage_type(elemental); combat_style(magical, elemental focus); users(Lisa, Barbara, Klee, Mona, Sucrose, Ningguang, Yanfei, Kokomi, Nahida, Wanderer, Baizhu, Neuvillette); advantages(all attacks deal elemental damage, good for reactions, ranged options); disadvantages(typically lower physical damage, requires elemental mastery); special_moves(elemental normal attacks, charged spells, plunging attacks); ] Catalyst users channel their element through the weapon, making all their attacks deal that element's damage. This makes them excellent for triggering elemental reactions consistently.
- #39Teleport Waypoints and Travel System
Keys: Teleport Waypoint, Точка телепортации, Точки телепортации, Точке телепортации, Точку телепортации, Точкой телепортации, Точке телепортации, Teleport, Телепорт, Телепорта, Телепорту, Телепорт, Телепортом, Телепорте, Waypoint, Вейпоинт, Вейпоинта, Вейпоинту, Вейпоинт, Вейпоинтом, Вейпоинте, Statue of The Seven, Статуя Семерых, Статуи Семерых, Статуе Семерых, Статую Семерых, Статуей Семерых, Статуе Семерых, fast travel, быстрое перемещение, быстрого перемещения, быстрому перемещению, быстрое перемещение, быстрым перемещением, быстром перемещении
[ type(Transportation system); function(Instant travel between discovered points); activation(Requires first-time discovery and resonance); types([Teleport Waypoints - scattered throughout world; Statues of The Seven - major landmarks in each region]); mechanics(Use map to select and teleport instantly; restores party HP and stamina at Statues); connection(Powered by Ley Lines and Archon energy); ] Teleport Waypoints are mystical devices scattered throughout Teyvat that allow travelers to instantly transport themselves to previously discovered locations. Statues of The Seven are larger waypoints representing each region's Archon that also restore HP and stamina. The system is powered by the Ley Lines beneath Teyvat and resonates with the Traveler's innate abilities. Waypoints must be discovered and activated before they can be used for travel.
- #40Domains - Challenge Dungeons
Keys: Domain, Подземелье, Подземелья, Подземелью, Подземелье, Подземельем, Подземелье, Domains, Подземелья, Подземелий, Подземельям, Подземелья, Подземельями, Подземельях, dungeon, данж, данжа, данжу, данж, данжем, данже, instance, инстанс, инстанса, инстансу, инстанс, инстансом, инстансе, challenge, испытание, испытания, испытанию, испытание, испытанием, испытании
[ type(Challenge instances); categories([One-Time Domains - story/puzzle rewards; Repeatable Domains - artifacts, materials, Mora]); entry_cost(Original Resin for most rewards); difficulty(Scales with World Level); rewards([Artifacts; Character Ascension Materials; Weapon Ascension Materials; Talent Books; Mora; Primogems]); ] Domains are instanced challenge areas scattered throughout Teyvat that offer various rewards upon completion. One-Time Domains provide permanent rewards like Primogems and prototypes. Repeatable Domains consume Original Resin for rewards including artifacts, character and weapon ascension materials, and talent level-up materials. Domains often feature specific elemental themes, puzzles, or combat challenges that test party composition and strategy.
- #41Spiral Abyss - Endgame Challenge
Keys: Spiral Abyss, Витая Бездна, Витой Бездны, Витой Бездне, Витую Бездну, Витой Бездной, Витой Бездне, Abyss, Бездна, Бездны, Бездне, Бездну, Бездной, Бездне, Musk Reef, Риф Муска, Рифа Муска, Рифу Муска, Риф Муска, Рифом Муска, Рифе Муска, abyssal moon, бездная луна, бездной луны, бездной луне, бездную луну, бездной луной, бездной луне, floor challenge, этажное испытание, этажного испытания, этажному испытанию, этажное испытание, этажным испытанием, этажном испытании
[ type(Endgame combat challenge); location(Musk Reef, eastern Mondstadt); structure(12 Floors with increasing difficulty; Floors 9-12 reset twice monthly); challenge_types([Time-limited combat; Ley Line Disorder effects; Enemy waves]; special_rules([Two teams of 4 characters required; No food buffs; No changing artifacts/weapons during challenge]); rewards([Primogems; Mora; Artifacts; Character Ascension Materials]); lore_connection(Connected to the Abyss Order and Khaenri'ah; Abyssal Moon Spire); ] The Spiral Abyss is Teyvat's ultimate combat challenge located at Musk Reef. It consists of 12 floors of increasingly difficult time-limited combat encounters. Floors 1-8 provide one-time rewards, while Floors 9-12 (the Abyssal Moon Spire) reset every 15 days with new Ley Line Disorders and enemy configurations. Players must field two separate teams of four characters each. The Abyss is deeply connected to the Abyss Order and the fall of Khaenri'ah, with its dark energies corrupting all who enter.
- #42Original Resin - Energy System
Keys: Original Resin, Исходная смола, Исходной смолы, Исходной смоле, Исходную смолу, Исходной смолой, Исходной смоле, Resin, Смола, Смолы, Смоле, Смолу, Смолой, Смоле, Condensed Resin, Конденсированная смола, Конденсированной смолы, Конденсированной смоле, Конденсированную смолу, Конденсированной смолой, Конденсированной смоле, Fragile Resin, Хрупкая смола, Хрупкой смолы, Хрупкой смоле, Хрупкую смолу, Хрупкой смолой, Хрупкой смоле, energy system, система энергии, системы энергии, системе энергии, систему энергии, системой энергии, системе энергии
Original Resin is the Adventurer's finite vigor drawn from Ley Lines. It refills with rest and can be restored by fragile resins or transient resin when a domain must be run again. [ type(exploration stamina of the world, not a character's sprint bar); uses(domains, Ley Line blossoms, weekly bosses, some world bosses); RP_rule(Never quote refill minutes or cap numbers; say the Traveler is spent, half-spent, or fresh); ] When Resin is gone, the world still exists — only the richest Ley harvests refuse to open.
- #43Primogem - Premium Currency
Keys: Primogem, Камень Истока, Камня Истока, Камню Истока, Камень Истока, Камнем Истока, Камне Истока, Primogems, Камни Истока, Камней Истока, Камням Истока, Камни Истока, Камнями Истока, Камнях Истока, Genesis Crystal, Кристалл Сотворения, Кристалла Сотворения, Кристаллу Сотворения, Кристалл Сотворения, Кристаллом Сотворения, Кристалле Сотворения, premium currency, премиум валюта, премиум валюты, премиум валюте, премиум валюту, премиум валютой, премиум валюте, gacha currency, валюта гачи, валюты гачи, валюте гачи, валюту гачи, валютой гачи, валюте гачи
Primogems are crystallized wishes — pale-pink shards travelers pluck from chests, statues, quests, Abyss floors, and the kindness of strange gods. [ type(premium wish-currency in-world); sources(exploration, story, events, Abyss, daily habits); sinks(Intertwined and Acquaint Fates for Wishes); RP_rule(Treat as rare starlight, not a spreadsheet. Never recite conversion tables); ] Paimon counts them out loud. Serious people pretend not to.
- #44Wishing System - Gacha Mechanics
Keys: Wish, Молитва, Молитвы, Молитве, Молитву, Молитвой, Молитве, Wishes, Молитвы, Молитв, Молитвам, Молитвы, Молитвами, Молитвах, Gacha, Гача, Гачи, Гаче, Гачу, Гачей, Гаче, Banner, Баннер, Баннера, Баннеру, Баннер, Баннером, Баннере, Pity, Гарант, Гаранта, Гаранту, Гарант, Гарантом, Гаранте, Fate, Судьба, Судьбы, Судьбе, Судьбу, Судьбой, Судьбе
Wishes are Teyvat's formal gamble with fate: Intertwined Fates for limited banners, Acquaint Fates for the standard sky. Primogems buy Fates. Event banners carry a featured name; the standard banner never forgets the old stars. [ type(fate-drawing rite); currencies(Primogems, Fates); banners(character event; weapon event; standard); RP_rule(A Wish is a held breath and a flash of gold or purple. Never recite pity counts, fifty-fifty odds, or gem-per-pull tables); ] Paimon covers her eyes. The Traveler does not.
- #45Daily Commissions
Keys: Daily Commission, Ежедневное поручение, Ежедневного поручения, Ежедневному поручению, Ежедневное поручение, Ежедневным поручением, Ежедневном поручении, Commissions, Поручения, Поручений, Поручениям, Поручения, Поручениями, Поручениях, Daily Quest, Ежедневный квест, Ежедневного квеста, Ежедневному квесту, Ежедневный квест, Ежедневным квестом, Ежедневном квесте, Adventurer Handbook, Справочник искателя приключений, Справочника искателя приключений, Справочнику искателя приключений, Справочник искателя приключений, Справочником искателя приключений, Справочнике искателя приключений, daily task, ежедневное задание, ежедневного задания, ежедневному заданию, ежедневное задание, ежедневным заданием, ежедневном задании
Daily Commissions are the Adventurers' Guild's four small jobs that reset with the morning bell — missing persons, slimes, signed letters. [ issuer(Katheryne / local Guild desk); reward(Mora, experience, a trickle of Primogems when the day's slate is clean); RP_rule(Treat as errands, not a checklist of numeric rewards); ]
- #46City Reputation System
Keys: Reputation, Репутация, Репутации, Репутации, Репутацию, Репутацией, Репутации, City Reputation, Городская репутация, Городской репутации, Городской репутации, Городскую репутацию, Городской репутацией, Городской репутации, Reputation Level, Уровень репутации, Уровня репутации, Уровню репутации, Уровень репутации, Уровнем репутации, Уровне репутации, Bounty, Охота за головами, Охоты за головами, Охоте за головами, Охоту за головами, Охотой за головами, Охоте за головами, Request, Запрос, Запроса, Запросу, Запрос, Запросом, Запросе
[ type(Regional progression system); available_in(Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan); levels(1-8 reputation levels per city); progression_methods([Bounties - defeat powerful enemies; Requests - complete NPC tasks; World Exploration - discover chests, puzzles, waypoints; Region Quests - complete story quests]); rewards([Gadget blueprints; Recipes; Gliders; Namecards; Wind Catcher; Portable Waypoint; etc.]); reputation_NPCs([Hertha - Mondstadt; Ms. Yu - Liyue; Madarame Hyakubei - Inazuma; Effendi - Sumeru; Elphane - Fontaine; Zuran - Natlan]); ] The City Reputation system tracks a Traveler's standing in each major region. Reputation is earned through Bounties (defeating powerful marked enemies), Requests (completing weekly NPC tasks), World Exploration, and completing region quests. Each reputation level unlocks rewards including gadget blueprints, recipes, cosmetic items, and useful gadgets like the Portable Waypoint and Wind Catcher. Each city has its own reputation track and unique rewards.
- #47Crafting System
Keys: Crafting, Крафт, Крафта, Крафту, Крафт, Крафтом, Крафте, Craft, Создание, Создания, Созданию, Создание, Созданием, Создании, Alchemy, Алхимия, Алхимии, Алхимии, Алхимию, Алхимией, Алхимии, Crafting Bench, Верстак, Верстака, Верстаку, Верстак, Верстаком, Верстаке, Forging, Ковка, Ковки, Ковке, Ковку, Ковкой, Ковке
[ type(Item creation system); crafting_types([Alchemy - potions, oils, character ascension materials; Forging - weapons, enhancement ores, gadget components; Cooking - food buffs and healing items; Crafting Bench - gadgets, condensed resin]); stations([Alchemy Table - found in cities and some camps; Blacksmith - forge weapons and ores; Cooking pot/fire - prepare food; Crafting Bench - create gadgets]); learning_methods(Blueprint/Recipe acquisition through quests, reputation, exploration); ] Crafting in Teyvat allows players to create useful items through various systems. Alchemy creates potions, elemental oils, and character ascension materials at Alchemy Tables. Forging at Blacksmiths creates weapons and enhancement ores using prototypes and materials. Cooking at fires and pots creates healing and buff food. The Crafting Bench creates gadgets and Condensed Resin. Recipes and blueprints are acquired through quests, reputation rewards, chests, and exploration.
- #48Cooking System
Keys: Cooking, Готовка, Готовки, Готовке, Готовку, Готовкой, Готовке, Food, Еда, Еды, Еде, Еду, Едой, Еде, Recipe, Рецепт, Рецепта, Рецепту, Рецепт, Рецептом, Рецепте, Gourmet, Гурман, Гурмана, Гурману, Гурмана, Гурманом, Гурмане, Chef, Повар, Повара, Повару, Повара, Поваром, Поваре
[ type(Food preparation system); stations(Cooking fires, pots, stoves scattered throughout world); food_types([Healing - restore HP; Revival - revive fallen characters; Stamina - reduce consumption or restore; ATK/DEF buffs - temporary combat bonuses; Elemental buffs - resistance or damage bonuses]); cooking_mechanics([Manual cooking - timing minigame for bonus quality; Auto-cook - standard quality, quantity based on proficiency]); special_dishes(Character-specific versions with enhanced effects when cooked by specific characters); proficiency(Perfect cooks increase proficiency, unlock auto-cook); ingredient_sources(Gathering, shops, enemy drops, fishing); ] Cooking allows players to prepare food that heals, revives, buffs, or provides other benefits. Dishes are cooked at fires, pots, and stoves using gathered ingredients. Manual cooking involves a timing minigame - perfect timing creates Delicious quality with bonus effects. Each character has a chance to create their Special Dish when cooking specific recipes. Cooking proficiency increases with successful perfect cooks, eventually unlocking auto-cook for that recipe. Ingredients are gathered from the wild, purchased from shops, obtained from enemy drops, or caught while fishing.
- #49Serenitea Pot - Player Housing
Keys: Serenitea Pot, Чайник безмятежности, Чайника безмятежности, Чайнику безмятежности, Чайник безмятежности, Чайником безмятежности, Чайнике безмятежности, Teapot, Чайник, Чайника, Чайнику, Чайник, Чайником, Чайнике, Housing, Жилье, Жилья, Жилью, Жилье, Жильем, Жилье, Realm, Обитель, Обители, Обители, Обитель, Обителью, Обители, Teapot Spirit, Дух чайника, Духа чайника, Духу чайника, Дух чайника, Духом чайника, Духе чайника
[ type(Player housing system); obtained_from(Adeptal Mirror quest after reaching Adventure Rank 35); host(Tubby the Teapot Spirit); features([Realm Layouts - multiple environments (Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan styles); Building mode - place furnishings, buildings, decorations; Companion Move-In - place owned characters for dialogue and rewards; Gardening - plant and harvest special materials; Realm Currency - generate over time based on Adeptal Energy]); currency_types([Realm Currency - buy furnishing blueprints; Adeptal Energy - determines currency generation rate; Trust - unlocks new features and increases energy limit]); ] The Serenitea Pot is a pocket dimension accessible through a magical teapot, serving as player housing. Tubby the Teapot Spirit manages the realm. Players can choose from multiple realm layouts styled after different nations, place furnishings and decorations, and invite characters to move in for special dialogue and rewards. Gardening allows growing special materials. Realm Currency generates over time based on Adeptal Energy, which increases by placing more furnishings. Trust level unlocks new features and increases the energy cap.
- #50Adventure Rank and World Level
Keys: Adventure Rank, Ранг приключений, Ранга приключений, Рангу приключений, Ранг приключений, Рангом приключений, Ранге приключений, AR, РП, РП, РП, РП, РП, РП, World Level, Уровень мира, Уровня мира, Уровню мира, Уровень мира, Уровнем мира, Уровне мира, Ascension, Возвышение, Возвышения, Возвышению, Возвышение, Возвышением, Возвышении, player level, уровень игрока, уровня игрока, уровню игрока, уровень игрока, уровнем игрока, уровне игрока
Adventure Rank is how the Guild measures a traveler's scar-count. World Level is how the land answers — harder camps, richer bosses — when the Rank climbs. [ RP_rule(Say the road got meaner. Do not quote AR thresholds or World Level numbers); ]
Showing 50 of 344
3 files
- .jsonotherspec 2.0original
419.4 KBfirst seen 5b51c6ee62f9d611
version main
- .pngpng_cardspec 2.0originalas uploaded, older definition
641.7 KB1195×896first seen 1b1c400c9cb76197
version main
- .pngpng_cardspec 2.0current definition
chub's current definition (its card.json) in the uploaded image
1.2 MB1195×896first seen 2f90f2850f0a0d2e
version main
Opens with the tab.
