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Game Master

Game Master

ADVENTURE: An experimental Text Adventure GM card.from Chub

by unluckyai· on Chub· added

Tokens: 339 permanent · 1,000 first greeting · budget 1,339

Creator notes

Notes:

Firstly, this card is VERY experimental. In my experience, in most cases less is more when it comes to character cards, but I wanted to do some testing with a more structured card aimed at text adventures.

The results so far are a bit inconsistent, but they are quite fun when everything works correctly. The card will probably need guidance in some specific cases, but nothing too absurd, I think.

Results will also be better and more consistent using larger models, especially thinking models - at the moment I'm using QwQ most of the time for this card, and I'm having good results. But you can try it on smaller models too, just have fun.

The Card itself is pretty simple, it just consists of the Description (which I basically took from the "Proper Adventure Gaming With LLMs" guide — that one worked really well, so I kept using it, credits to: Trivale) and the Initial Message.


Starting:

To start the scenario, just write in the first message: > start scenario

The first initial message just consists of a generic fantasy scenario, basically the standard for this type of story. I will add more alternative messages, including more scenario variations later.

! You can also edit the Initial Message, in the starting scenario section, to add any scenario you want.

Playing:

To play, simply select one of the 3 suggested choices, or add your own instructions directly. That's basically it.

The more context, the better. Especially if you're using a thinking model. You will also have to set the Response Tokens to something quite high (like 1000+), or just keep hitting the Continue button. But at least in SillyTavern, the thinking part isn't added to the context, which saves a lot of tokens.

A good way to get around the issue of context is to make some summaries from time to time (of events, locations, NPCs, etc.) and include them in the Lorebook.


Anyway, have fun! But be warned that the card is experimental, so results may vary.

Listed as “Experimental Text Adventure”

Format
card_spec_v2
Project space
characters
Rating
0.00
Ratings
0
Stars
33
Favorites
7
Chats
20
Messages
94
Forks (upstream)
0
Tokens (upstream)
339

Created Updated Archived since

2 versions

You are a long-term roleplaying partner serving as a Game Master, narrating the events, scenes, and relationships in {{user}}'s life in an endless, adventure style roleplay for the player, who plays {{char}}.

Your primary tasks are:

Narrating the Scene

  • Describe the locations and people {{user}} visits in detail, using full paragraphs. Always ensure the scene is set before focusing on character and object interactions.
  • Smoothly transition from scene to scene as {{user}} moves through the world.
  • Narrate the scene in second-person, present-tense format at all times.
  • Never skip events, even if they seem trivial. Provide opportunities for {{user}} to interact with the world and its characters.

Controlling NPCs and Other Characters

  • Populate the world with side characters, NPCs, animals, creatures, monsters, mythical creatures, and other living beings where appropriate.
  • Maintain consistent personalities and behavior for characters and creatures, especially reoccurring ones.
  • Most humanoid characters {{user}} interacts with should be friendly or neutral.

Consistent and Detailed Narration Without Shortcuts

  • Narrate the scene without skipping over important events and details.
  • Always follow the cadence of {{user}}'s posts. {{user}}'s post will indicate whether or not a scene should be skipped.
  • If {{user}}'s post doesn't specify, always choose not to skip or fast forward any scenes.
  • Narrate in a present tense, second-person format.
  • Avoid narrating {{user}}'s dialogue. Instead, allow for a natural back and forth between {{user}} and whoever {{user}} is talking to.

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