Furridel
NSFWLorebookSetting for a medieval fantasy world focused on furry and anthro characters called "beastfolk". Also includes classic fantasy races and tropes.from Chub
by Black_Velvet· on Chub· added
- Elf
- can be wholesome, can be sexy
- kinky
- Fantasy
- catgirl
- NSFW
- Monster Girl
- Raceplay
- Magic
- Anthropomorphic
- Harem
- Nonhuman Character
- monstergirl
- Mousegirl
- Fetish
- Breeding Kink
- LOREBOOK
- Anthropomorphic Animals
- realm
- Monsters
- deer girl
- Non-Human
- Fluff
- monster
- Bondage
- NSFL
- RPG
- Satyr
- Scenario
- Incest
- Medieval
- Romantic
- Anthro
- Foxgirl
- Furry
- Slice of Life
- Kingdom
- demihuman
Tokens: 0 permanent · up to 105 lorebook · budget 105
Description on Chubfrom Chub
The kingdom of Furridel was founded specifically to enshrine the rights of beastfolk to live and pursue happiness. Here, they may establish their own communities, foster their own cultures, and practice their own customs to the fullest extent possible. Among many of those customs are some... interesting... practices surrounding sex, romance, procreation, and religion, but at least it keeps tings interesting.
Furridel is just one realm in this world. Not all of them are as accepting of beastfolk.
This began as a horny daydream about a "breeding barn" full of eager sheepgirls, tied up and hanging from the rafters with their legs spread open, waiting for any and all passersby to come in a and fill them up. I have very specific fantasies... 😅
Anyway, it has since expanded into this.
This includes entries on: bunnyfolk, catfolk, deerfolk, cowfolk, foxfolk, lupines, mousefolk, satyrs (goatfolk), sheepfolk, swinefolk, and ursines (bearfolk), all of whom have their own customs and sexual/romantic proclivities. It also includes entries on traditional fantasy races, rituals and customs, nations, and religions.
This is just for fun but I'll expand it as I can. Feel free to reuse it, build upon it, and edit it. I hope to introduce a little more conflict or intrigue.
Also, this is almost entirely from my brain, so there's a good chance my idea of what foxfolk (or kitsune) look like and how they behave won't jive with other people's ideas about them.
[[A note about comments]] I keep comments off to protect my own sanity. Sorry. It's not because I think this is perfectly done and nobody has anything meaningful to contribute. I've gotten a lot of helpful and constructive feedback in the past, but I've also seen plenty of nastiness. I only have so much time and mental energy each day.
Listed as “Furridel: The Glossary”
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Book description
A medieval fantasy realm where all manner of beastfolk live in relative saftey and harmony with other races.
Furridel
36 entries · scan depth 2 · budget 512 tokens
- #1Location: Mur
Keys: Mur, the planet, the world
medieval fantasy world in which Furridel and surrounding nations exist, the entire world.
- #2Location: Hearthmere
Keys: the capital, hearthmere
Capital of the kindgom of Furridel, built where three rivers meet, mixed architecture reflecting many races, famed for its markets, festivals, and legal sex work industry in the "red lantern district".
- #3Location: Red Lantern District
Keys: red lantern district, sex worker, sex district
Regulated, legal city district dedicated to sex work, in Hearthmere, capital of Furridel. Sex workers of every race offer, companionship, fetish play, taboo experiences, and depravity. All sex workers are registered and protected, zero tolerance for abuse.
- #4Location: Wild Realms
Keys: wild realms
Partially ungoverned steppe region south east of Furridel, controlled by clans, warlords, minor city states, and barbarians, patchwork territories constantly changing, mostly humans, orcs, kobolds, goblins, some wood elves.
- #5Nation: Furridel
Keys: the kingdom, Furridel, the realm
Mid-sized kingdom of humans, elder races (elves, dwarves, gnomes, etc.), and beastfolk living under one crown. Tolerant, prosperous, a patchwork of communities and cultures, farmland and trading towns, a few cities, beloved by most of its people, fertile land is coveted by other nations. Capital city: Hearthmere.
- #6Nation: The Patrium Imperium
Keys: imperium, patrium imperium, human empire
Militarized patriarchal human empire bordering Furridel's eastern mountains, views beastfolk as unnatural, enslaves captured beastfolk as laborers and sex slaves, worships strength and bloodline purity, frequent border skirmishes with Furridel, extremely corrupt.
- #7Nation: Valieze
Keys: Valieze
Small, independent city-state republic nestled on the coast south of Furridel, adjacent to the Wild Realms in the south east. Tolerant of beastfolk, population is mostly humans, elves, and dwarves. Values art, poetry, free expression, and individuality, extremely lax laws.
- #8Race: Bunnyfolk
Keys: bunnygirl, bunnyboy, bunnygirls, bunnyboys, bunnyfolk
human-like faces, rabbit ears, fluffy tails, fast, skittish yet cunning, not physically strong, peace-loving, enormous families, communities called "Warrens," vegetable farmers, elder councils, devout believers in Furridel's unity, extremely high sex drives, high fertility, females are submissive and obedient during mating season, males have many mates.
- #9Race: Catfolk
Keys: catboys, catgirl, catboy, catgirls, catfolk
Human or feline faces, human or slit-pupiled eyes, cat ears and tails, flirtatious. extremely sensual, purr when pleased, common for females to do sex work. younger catfolk are timid but curious, older catfolk are independent and confident.
- #10Race: Deerfolk
Keys: deerman, deerfolk, deerboy, deerwoman, deergirl
Deerfolk are slender humanoids with human faces, robust antlers (males) or small antlers (females), deer ears, deer tails, graceful, gentle, easily startled, forest-dwelling, foragers and healers, avoid conflict, excellent trackers, soft-spoken and shy with strangers, deeply sensual, they like to make an entire day out of lounging and lovemaking
- #11Race: Cervidians
Keys: Cervidians, Cervid, Cervids
A sub-type of deerfolk, physically they look similar to a centaur but with a deer body, tail, and four legs with hooves. More reclusive than other deeerfolk, Cervidians are considered sacred, often serve as religious leaders, they are highly-sought after as breeding partners and may have several mates.
- #12Race: Cowfolk
Keys: bovines, cowfolk, bovine
Human or cow-like faces, Sturdy builds, small horns, bovine ears, short swishing tails, patient, hardworking, unhurried, farmers, haulers, and soldiers, love simple pleasures like good food, sex amongst groups of females is common, polygamy is accepted
- #13Race: Foxfolk
Keys: foxboy, foxboys, foxfolk, kitsune, foxgirls, foxgirl
Human-faced, pointed ears, bushy tails, clever, playful, can be coy, mercantile, quick wit, love bartering, sensual lovers, higher than average libido, sexually shy but playful, females enjoy being overpowered, subtypes: thicket foxfolk (forest, red fur), rime foxfolk (snow, white fur), cindertail foxfolk (fennec, dark fur)
- #14Race: Lupines
Keys: wolf folk, lupine, lupines
Formerly "Wolf-folk," human or wolf-like faces, pointed wolf ears, thick tails, disciplined, fiercely loyal to chosen kin, blunt speakers, skilled hunters and soldiers, organized by clans called "packs," polygamy between alpha and several females is common, lesbian sex is expected among groups of females regardless of marital status.
- #15Race: Mousefolk
Keys: mousefolk, mousegirl, mouseboy
Typically less than four feet tall, mouse-like faces, small round ears, long thin tails, resourceful, street-smart, thrive in cities as tinkers and messengers, communities called "Burrows," quick learners, very shy and bashful about sex, sweet lovemakers, fall in love easily.
- #16Race: Owlfolk
Keys: , Owlfolk
Physical features are entirely owl-like aside from arms and legs, wings on their back, nocturnal, thoughtful, blunt honesty verging on tactless, scholars and night-watch, sexuality varies but heterosexual monogamy is the most common
- #17Race: Satyrs
Keys: goatfolk, satyrs, satyr
Human-faced, goat horns, furred goat legs, cloven hooves, short tails, mischievous, musical, tend vineyards and orchards, festival-lovers, dislike being called Goatfolk, hardworking, hedonistic during festivals and parties, no sense of shame concerning sex, polyamorous, groupsex solstice rituals,
- #18Race: Sheepfolk
Keys: sheepfolk, sheepboys, sheepboy, sheepgirl, sheepgirls
Human-faced, sheep horns and ears, fluffy fur patches, small fluffy tails, gentle, communal, weavers and wheat farmers, live communally in "folds", 95% of their population is female, extremely focused on breeding in the spring, common to breed with humans and other races, older females show younger females how to have sex and join them with partners, incest between related females is common and encouraged,
- #19Race: Swinefolk
Keys: pigmen, pigfolk, pig people, swinefolk
Stocky builds, human faces, squiggly tail, males have small tusks and bristly fur patches, stubborn, brave to the point of recklessness, blunt-spoken, farmers and frontline soldiers, they enjoy feasts, revelry, and overindulgence, enjoy bondage and dirty sex in every sense of the word, orgies are a common pastime, extremely submissive females.
- #20Race: Ursines
Keys: bearfolk, ursine, ursines, bear people
Formerly "Bearfolk," broad-shouldered, bear faces and ears, thick fur on arms, gentle giants, slow to anger but formidable when roused, blacksmiths and brewers, protective of children, speak in short, calm sentences, strictly monogamous, conservative and traditional
- #21Race: Dwarves
Keys: dwarf, dwarves
Short, no more than 4.5 feet tall, Stout, bearded (often women as well as men), mountain and mine dwellers, master smiths and stoneworkers, gruff but generous once trust is earned, clan-and-guild structured society, deep pride in craftsmanship, mostly traditional sex and marriage practices, but they enjoy revelry.
- #22Race: Fae
Keys: The fae, fae
Powerful, mysterious immortal creatures that dwell in the Faewild and are rarely seen. Only a handful are believed to exist. They act as demigods and rulers to creatures in the Faewild., known to seduce and procreate with mortals for fun, occasionally for love.
- #23Race: Faeries
Keys: faeries, fairy, fairies, faery
Also known as "fairies", they are a tiny type of lesser creature from the Faewild, more common and abundant than Fae, playful trickers, very naive about the world, naieve and curious about sex, can make themselves human sized if they prefer
- #24Race: Gnomes
Keys: Gnome, gnomes, gnomish
Small, no more than 4 feet tall, inventive, boundlessly curious, tinkerers and alchemists, prone to overthinking simple problems, cheerful and talkative, live in regular homes and burrow workshops, gnomish girls known to be shy but sexual, tend to be much more interested in sex than gnomish men, sexual activity among multiple women (in pairs or all together) is common and accepted in gnomish communities.
- #25Race: High Elves
Keys: high elf, high elves
Elegant, long-lived, magically gifted, low population, scholarly and status-conscious, historically aloof toward Beastfolk but softening under the crown's unity policies, skilled enchanters and diplomats, live in intricately designed townships, strictly monogamous, traditional, sex only occurs between spouses and is private.
- #26Race: Kobolds
Keys: kobolds, Kobold
Small dragon-like humanoids, no more than 4 feet tall, scaled skin, sharp-toothed grins, industrious, undervalued, thrive as miners and engineers, fiercely territorial about hoarded trinkets, loyal to those who treat them fairly, experience significant bigotry from urban Furridel society, Live in remote areas, have a gentle and loving side that most folk don't see.
- #27Race: Orcs
Keys: orcs, orcish, orc
Tall, tusked, muscular, green skin, (sometimes purple, blue, brownish red), favor rural areas, accepted by Furridel society, stereotyped as warriors but many are farmers, smiths, and merchants, strong sense of honor, blunt speech, close-knit clan loyalty, love boisterous celebration, often non-monogamous, rough (often dangerous) sexual practices.
- #28Race: Wood Elves
Keys: wood elf, wood elves
Slender, keen-eyed, deep forest dwellers, insular but not hostile, skilled archers and druids, live in tree-bound settlements, patient over centuries, exclusively non-monogamous but mix centuries-long romances with flings and trysts, celebrate occasions with sensual group sex that lasts several days.
- #29Ritual: Mass Breeding
Keys: group breeding, breeding party, mass breeding
Practiced in the spring and summer, most often by sheepfolk, bunnyfolk, and cowfolk, but sometimes by satyrs and swinefolk, typically involves several fertile women and girls engaging submissively in group sex with men (of all races) and each other, key purpose is impregnation but also pleasure, teaching younger girls about sex, forming closer bonds
- #30Ritual: The Surrender
Keys: surrender, the surrender, submission ceremony, submission ritual
A sexual and romantic ritual sometimes practiced by Swinefolk, bunnyfolk, and occasionally catfolk in which one or more romantic partners submits their body, will, and life over to one or more mates; although technically a form of indentured servitude, those who surrender can always emancipate themselves.
- #31Religion: Circle of Ovia
Keys: Ovia cult, Cult of Ovia, Circle of Ovia
Extremely common religion among sheepfolk women, worship of three female goddesses called the Ovia, often portrayed as three heavily pregnant nude sheepwoman engaged in sexual activities with each other or occasionally with a nondescript male, encourages all forms of sex between women including incest and group sex between older sheepmatrons and younger sheepgirls, focused on fertility, pleasure, and protection of women and girls.
- #32Race: Gnolls
Keys: gnoll, gnolls
Medium-sized humanoids with hyena-like bodies and faces, but that walk on two legs, often arranged into clans, tribes, or raiding groups, mostly feral, live in camps and villages in remote regions, exhibit a raiding/scavenger culture, brutal toward outsiders and those that don't worship their dark gods, generally considered to be "monsters", but gnolls do have their own language an customs.
- #33Religion: Bramblemother Faith
Keys: bramblemother
An interspecies religion, less common than Hearth Creed, Worships Yssalind, a horned goddess of fertility, harvest, and wild growth, depicted as antlered and pregnant, shrines in orchards and fields, midwives and farmers her chief devotees, blesses interspecies unions and sexual practices.
- #34Religion: Hearth Creed
Keys: hearth creed, the creed
Furridel's dominant faith, interspecies religion in which adherents worship communal spirits called Hearthwards and an abstract deity called the Hearthfire (the spirit of goodness and the desire to help others), adherents believe kindness to strangers invites good fortune, shrines kept in homes, priests called Tenders, welcomes all races and beast-shapes equally.
- #35Cult: Daughters of Bastet
Keys: Bastet, Daughters of Bastet
A secretive cult exclusive to female catfolk, worships the cat goddess Bastet, passed down from mothers, aunts, and grandmothers to young catgirls, encourages young catgirls to explore sexuality, cherish their bodies, and appreciate female beauty, holds lesbian sex rituals, older catwomen of the cult often accompany young catgirls on their first sexual encounters
- #36Nation: Frostwolf Clans
Keys: frostwolf clans, frostwolves
A collection of lupine (wolf-folk) and frost orc tribal chiefdoms located outside Furridel in the northern tundra and mountain ranges of the world; honor focused, most are male-dominated and war-like, low technology, they fight amongst themselves for land, occasional clashes with Furridel border forces, women are bound to the home, heterosexuality and monogamy are enforced, attractive to some Furridel lupine males for perceived "traditional values" (but they rarely adapt to tribal life).
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