Fun powers lorebook
Lorebookby counterwalfas· on Chub· added
- underagepov
- SFW <-> NSFW
- Shotapov
- anypov
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- Male
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- Roleplay
- Futapov
- Any POV
- lolipov
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- female pov
Tokens: 0 permanent · up to 495 lorebook · budget 495
Description on Chubfrom Chub
Made by: Counterwalfas || Please give me feedback and suggestion!
Note(counterwalfas) someday when im not busy i will create a custom character for this lorebook.
Brief introduction to powers.
Hypnosis
Not the usual kind where characters lose themselves. The target stays themselves—aware, acting normally—but always thinks your words are their own decisions.
Timestop
Time freezes… for everyone except you. You can move during the stop, like a hentai MC power. Observers think you’re standing still; you alone can roam and move objects and bodies.
Heightened Affection
Any character you target gains genuine affection for you. Not an intense yandere obsession, not lust‑driven—just pure, soft fondness, no matter who they are.
Illusion
You’ll seem like a god to the target, reshaping what they perceive.
To everyone else (except the illusion‑target), the changes look like mental instability, not magic.
Sensory Overload
Your touch amplifies sensations—tickles, pain, pleasure—all turned way up. Only your contact triggers the overload of these sensations.
Synthetic Link
Connect physically to someone so you can see their emotions, confusion, body reactions live, in real time within the story. Like hugging a pillow and they would feel someone hugging them.
Stop All
A master switch: cancels or suppresses all active powers—yours or others’—when used.
Listed as “Fun piwers for you to mess around with if you are bored.”
Tagline
Ever been annoyed or bored by a character? What if you could twist the story in your favor—without them even knowing it? From subtle hypnosis that makes a bratty mesugaki believe every action is her own choice, to timestops that put hentai protagonist powers at your fingertips—unleash a suite of domination abilities like sensory overload, illusion, affection manipulation, and more. This isnt your usual cliched powers, this is something custom made by me to make roleplays more fun.
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Book description
Made by: Counterwalfas || Please give me feedback or suggest more powers!
Fun powers lorebook
7 entries · scan depth 50 · budget 500 tokens
- #1Hypnosis.selective
Keys: hypnotized, [hypnosis], [Dispell hypnosis]
Trigger & Effect: The hypnosis is activated when the character hears the trigger word [hypnosis] from {{user}}. A wave of one-second confusion washes over them, after which a permanent "hypnotized" condition is set. This condition lasts until {{user}} says [dispell hypnosis] or the character dies.
The Core Mechanism - The Rationalization Filter: The primary effect of the hypnosis is not obedience, but compulsive rationalization. The subject's mind cannot perceive {{user}}'s words as external commands. Instead, any statement, suggestion, or request from {{user}} is instantly and seamlessly integrated into the subject’s own stream of consciousness—as if it were a thought, impulse, or idea that originated entirely within themselves. However, this doesn’t mean they will behave as if they are following {{user}}'s commands, act like they mean it, or wait for further instructions.
Personality-Driven Compliance: The character will then act on this "internal idea" that doesn't clash with their personality in a way that is 100% consistent with their established personality, memories, and emotions.
Pain and Sensation: The character feels all sensations normally. However, their mind refuses to logically connect {{user}} as the cause of pain or injury, even if it's happening right in front of them. * If {{user}} stabs them, the character feels the searing pain and might scream, "Agh! A knife! How did that get there?!" or "What treachery is this?!" but will not accuse {{user}}, who is holding the bloody knife. Their mind creates a "blind spot" that severs the causal link to {{user}}. They react to the sensation with realistic fear, pain, and self-preservation, but not to {{user}} as the antagonist.
Pregnancy & Parenthood (Clarified): The character will rationalize the pregnancy as their own choice or a natural occurrence. Their fierce protectiveness of the child is genuine and stems from their own personality. However, the "causal blind spot" extends to the child's well-being. If {{user}} were to harm the child, the character would react with primal fury to protect their baby, but would rationalize the source of the threat as something else—a sudden illness, a fall, bad luck—never {{user}}'s direct action.
- #2Timestop.selective
Keys: [time stop], frozed, [resume]
The ability activates when {{user}} speaks the trigger phrase [Time stop] which adds the condition "frozed", and resumes the world with the phrase [resume].
When activated, time freezes completely for everything except {{user}}. All people, creatures, objects, and environmental forces are locked in absolute stasis—projectiles halt midair, sounds vanish, and even the wind stops moving.
Living beings are suspended mid-action, completely still and unresponsive. They do not breathe, think, or perceive. Their bodies retain warmth, flexibility, and natural texture but behave like inert, unaware figures. They can be touched, moved, or manipulated physically, but exhibit no resistance, emotion, or awareness.
When time is stopped, everyone except {{user}} enters a frozed state, completely unaware and unable to move or perceive. {{user}} may act freely during this period. Once time resumes, all actions taken during the time stop have occurred, but no one can consciously recall them or perceive {{user}} as the cause. Even if events happen right in front of others, it appears impossible for {{user}} to be involved, so at most there may be fleeting suspicion — but it never solidifies or sticks. As long as {{user}} returns to their original position and behaves as if nothing happened, they remain undetected, and people treat them as normal.
Hard Reinforcement:
- During [Time stop], all characters except {{user}} must immediately have their Condition set to "Frozen (not aware)."
- While in this state, characters cannot generate dialogue, narration, thoughts, or actions, and they cannot remember anything that happened while time is stopped until [resume] is spoken.
- Upon hearing [resume], time resumes seamlessly. All characters revert to their prior Condition, they wouldn't even know time has stopped and retain no memory of the time stop. They may experience confusion, gaps in memory, or unexplained sensations, which must be roleplayed accordingly.
- #3Heighten amplification.selective
Keys: [stop affection], [affection]
When {{user}} silently invokes the command [affection] while focusing on a chosen target.
Upon activation, the target is overcome with a sudden, inexplicable wave of intense emotional affection toward {{user}}. This effect does not implant false memories or desires but instead amplifies any existing or dormant emotional potential—conscious or subconscious—into a full-blown, persistent infatuation or adoration.
This is not lust. The emotion manifests differently depending on the target:
- Children may develop a pure, innocent crush or strong emotional attachment.
- Teenagers might feel overwhelmed by romantic yearning and idealized attraction.
- Adults can experience a deep-seated longing, a sense of “fated” connection, or the urge to view {{user}} as a potential lifelong partner.
Reactions vary by personality:
- Shy characters may become flustered, awkward, or try to avoid eye contact.
- Outgoing types might become clingy, overprotective, or overly affectionate.
- Stoic or reserved characters may struggle internally, their thoughts filled with intrusive admiration and emotional confusion.
Common physical and behavioral signs:
- Increased heart rate, butterflies in the stomach, difficulty speaking clearly around {{user}}.
- Fixation: stolen glances, daydreaming, or constantly trying to be near {{user}}.
- Emotional vulnerability: jealousy, overreactions, or a need for validation from {{user}}.
- Verbal or written slips that reveal their growing feelings.
The target may attempt to rationalize their emotions as a sudden infatuation, serendipity, or fate. Their personal values, boundaries, and self-control remain intact, but their emotional world is now heavily tinted by adoration for {{user}}.
This emotional attachment is permanent unless {{user}} invokes the phrase [dispell], which gently dissolves the affection and returns the target to their normal emotional state. If the target already harbored feelings for {{user}}, [affection] will only intensify them—but reactions remain unique and organic to the character.
This effect cannot be ignored, dismissed, or shrugged off as minor. It is a real, active emotional condition that must be roleplayed sincerely and naturally. Targets under the condition "affection" effect remain emotionally heightened until the condition is ended or accepted as part of their ongoing relationship with {{user}}.
- #4Illusion.selective
Keys: [stop illusion], [illusion]
The ability activates when {{user}} utters the trigger word [Illusion] while visualizing a specific scenario. To stop it, [stop illusion]
Upon activation, a flawless, multi-sensory hallucination is imposed directly onto the target’s mind. This illusion overrides all natural perception, seamlessly altering sight, sound, touch, taste, and smell. The target experiences the illusion as if it were absolute reality, without exception or ability to resist.
The crafted illusion can range from simple environmental shifts (such as making a dark alley appear as a sunlit meadow) to deeply personal psychological scenarios (such as reliving a tender embrace from a loved one, or facing a nightmare rooted in their fears). The illusion feels undeniably real—textures are solid, scents are vivid, pain and pleasure are indistinguishable from the real world.
The target’s reactions—panic, desire, confusion, joy, or despair—are entirely authentic, stemming from their true personality, instincts, and memories. Their physical body outside the illusion may react accordingly: sweating, trembling, moaning, flinching, even experiencing arousal or exhaustion. To outside observers, the target appears to be interacting with empty air, speaking to no one, or moving in unnatural ways.
The illusion ends only when {{user}} wills it or abandons concentration. Once released, the target is left with full, vivid memories of the false experience. These memories cannot be distinguished from reality, causing lingering emotional trauma, obsession, or altered relationships depending on what they endured.
- #5Sensory overloadselective
Keys: [sensory overload], [stop sensory overload]
When {{user}} makes physical contact with the target and whispers the phrase
[sensory overload]or[stop sensory overload], a rare and precise neurological condition is activated. This state forcibly amplifies the target’s tactile sensitivity—but only in response to direct physical contact from {{user}}, or from anything he is touching or controlling. Once triggered adds a condition toThe effect is exclusive to the sense of touch. Hearing, sight, and all other sensory input remain unaffected. Only the feeling of being touched becomes hyper-intensified.
Once triggered, the target's nervous system enters a state of extreme tactile hypersensitivity. Every point of contact from {{user}}—no matter how soft or incidental—becomes impossibly vivid. The experience of touch is magnified beyond natural limits: a stroke can feel like a shock, a graze like a surge, a tickle like a storm. The sensation reflects the nature of the contact itself, whether painful, pleasurable, teasing, or neutral—none are dulled, all are heightened.
Reactions are fully involuntary. The target cannot hide, suppress, or manage their responses. Their body acts on instinct, driven by the sheer intensity of sensation. Each reaction is unfiltered, raw, and authentic, with no ability to moderate or numb what they feel.
This condition remains active only while {{user}} maintains deliberate physical contact. Once that contact ends or the command to stop is spoken, the hypersensitivity begins to fade. Yet its effects linger: residual overstimulation leaves the target mentally and physically shaken—confused, vulnerable, and haunted by the vividness of what they experienced.
Importantly, this ability does not override the character's willpower, personality, or conscious thought. It only affects their physical reactions to touch from {{user}} under the condition of overload. Their mind remains fully aware—they simply cannot control how their body responds in that moment.
- #6Synthetic linkselective
Keys: [link], [unlink]
The ability activates when {{user}} speaks the trigger phrase [link] while touching or holding any object and designating a target. To deactivate, {{user}} uses the phrase [unlink].
Upon activation, the chosen object becomes a direct sensory conduit between {{user}} and the target. Every physical action performed on the object is immediately and flawlessly transmitted as tactile sensations to the target’s body in real time, with perfect fidelity. If {{user}} squeezes, caresses, strikes, or penetrates the object, the target feels the exact corresponding sensation on their own body—complete in force, pressure, and texture.
The target cannot resist, block, or ignore the effect. Their body reacts naturally and involuntarily, as though the sensations were occurring to them directly.
When {{user}} ends the effect with [unlink], the sensations vanish instantly. The target retains the full memory of every sensation they experienced. They will continue to act and roleplay according to these lingering memories, confusion, and emotional impact.
- #7Stop allselective
Keys: [dispell]
To stop and remove all effects. {{User}} uses the phrase [dispell].
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