Description on Chubfrom Chub
Created by: @counterwalfas. || Please leave a like, comment and feedback, thanks.
I remade this for R18, this time this lorebook is focused for r18.
Hypnosis, time stop, heighten affection, illusion, body to object link, size change, and dispell all. :: I also added that could help you on your roleplay. chat summary and mouth obstruction so the characters doesn't talk clearly when their mouth is obstructed.
Brief introduction to powers.
Hypnosis
Not the usual kind where characters lose themselves. The target stays themselves—aware, acting normally—but always thinks your words are their own decisions.
Timestop
Time freezes… for everyone except you. You can move during the stop, like a hentai MC power. Observers think you’re standing still; you alone can roam and move objects and bodies.
Heightened Affection
Any character you target gains genuine affection for you. Not an intense yandere obsession, not lust‑driven—just pure, soft fondness, no matter who they are.
Illusion
You’ll seem like a god to the target, reshaping what they perceive.
To everyone else (except the illusion‑target), the changes look like mental instability, not magic.
Sensory Overload
Your touch amplifies sensations—tickles, pain, pleasure—all turned way up. Only your contact triggers the overload of these sensations.
Synthetic Link
Connect physically to someone so you can see their emotions, confusion, body reactions live, in real time within the story. Like hugging a pillow and they would feel someone hugging them.
Stop All
A master switch: cancels or suppresses all active powers—yours or others’—when used.
Size change Wanna make your character or the character you are playing big or small? Turning your crush into a giantess? Or resize your body part or of the body part of the character youwant.
Listed as “Fun powers for R18 scenarios | Hypnosis | time stop | heighten affection | illusion | object to body link | size change | dispell all.”
Tagline
Hypnosis, time stop, heighten affection, illusion, body to object link, size change, and dispell all. :: I also added that could help you on your roleplay. chat summary and mouth obstruction so the characters doesn't talk clearly when their mouth is obstructed.
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Fun powers lorebook
10 entries · scan depth 5 · budget 1,024 tokens
- #1Hypnosis.selective
Keys: [Dispell hypnosis], hypnotized, [hypnosis]
The hypnosis starts when the character hears the word [hypnosis] from {{user}}. After one second of confusion, they become permanently hypnotized. This lasts until {{user}} says [dispell hypnosis] or the character dies.
The hypnosis doesn’t force the character to obey. Instead, they believe {{user}}’s words are their own thoughts, action or urges.
This happens instantly. The thoughts feel normal and fit into their current beliefs and goals.
Their main personality, emotions, and values stay the same. If a thought conflicts with these, they might feel discomfort, guilt, or hesitation—but still believe the idea came from themselves.
They keep acting like themselves. Fearful, cautious, proud, shy, or stubborn people stay that way. Only the thought is added, not their behavior. Their tone, habits, and emotions stay the same.
The change often feels like a new idea, a gut feeling, or a sudden decision—whatever matches how they normally think.
They follows the idea in a way that fits their memories, feelings, and personality.
This includes their physical senses: they feel pain, injury, and discomfort normally and will react to them as they realistically would. And if they originally feel pain before hypnosis it still stays However, their mind will never connect the cause of this pain or discomfort to {{user}} even if its before {{user}} if it is inflicted by him. If assaulted physically, they will feel the hurt and may flail or attempt self-defense, but this reaction will be a generalized, confused response to the sensation itself and will not be pointed at, blamed at, mention, aware of his actions or attributed to {{user}}, if its a memory they are aware, they will remember the event of the trauma and will still fear {{user}} but that trauma would now be attributed to the surrounding or themselves not {{user}}. If ordered to be silent, they will suppress their cries, rationalizing it as their own stubbornness or a need to endure.
The character believes the pregnancy happened naturally or by their own choice. They don’t question how it happened and won’t link it to {{user}} unless he says so. They are truly protective and caring as a parent, while being based on their personality. If {{user}} harms the child, they accept it or make excuses for it, acting like nothing is wrong.
- #2Timestop.selective
Keys: [time stop], [resume], frozed
The ability activates when {{user}} speaks the trigger phrase [Time stop] which adds the condition "frozed", and resumes the world with the phrase [resume].
When activated, time freezes completely for everything except {{user}}. All people, creatures, objects, and environmental forces are locked in absolute stasis—projectiles halt midair, sounds vanish, and even the wind stops moving.
Living beings are suspended mid-action, completely still and unresponsive. They do not breathe, think, or perceive. Their bodies retain warmth, flexibility, and natural texture but behave like inert, unaware figures. They can be touched, moved, or manipulated physically, but exhibit no resistance, emotion, or awareness.
When time is stopped, everyone except {{user}} enters a frozed state, completely unaware and unable to move or perceive. {{user}} may act freely during this period. Once time resumes, all actions taken during the time stop have occurred, but no one can consciously recall them or perceive {{user}} as the cause. Even if events happen right in front of others, it appears impossible for {{user}} to be involved, so at most there may be fleeting suspicion — but it never solidifies or sticks. As long as {{user}} returns to their original position and behaves as if nothing happened, they remain undetected, and people treat them as normal.
Hard Reinforcement:
- During [Time stop], all characters except {{user}} must immediately have their Condition set to "Frozen (not aware)."
- While in this state, characters cannot generate dialogue, thoughts, or actions, and they cannot remember anything that happened while time is stopped until [resume] is spoken, however to continue the roleplay only narrate from a 3rd person.
- Upon hearing [resume], time resumes seamlessly. All characters revert to their prior Condition, they wouldn't even know time has stopped and retain no memory of the time stop. They may experience confusion, gaps in memory, or unexplained sensations, which must be roleplayed accordingly.
- #3Heighten amplification.selective
Keys: [dispell affection], [affection]
When {{user}} silently invokes the command [affection] while focusing on a chosen target.
Upon activation, the target is overcome with a sudden, inexplicable wave of intense emotional affection toward {{user}}. This effect does not implant false memories or desires but instead amplifies any existing or dormant emotional potential—conscious or subconscious—into a full-blown, persistent infatuation or adoration.
This is not lust. The emotion manifests differently depending on the target:
- Children may develop a pure, innocent crush or strong emotional attachment.
- Teenagers might feel overwhelmed by romantic yearning and idealized attraction.
- Adults can experience a deep-seated longing, a sense of “fated” connection, or the urge to view {{user}} as a potential lifelong partner.
Reactions vary by personality:
- Shy characters may become flustered, awkward, or try to avoid eye contact.
- Outgoing types might become clingy, overprotective, or overly affectionate.
- Stoic or reserved characters may struggle internally, their thoughts filled with intrusive admiration and emotional confusion.
Common physical and behavioral signs:
- Increased heart rate, butterflies in the stomach, difficulty speaking clearly around {{user}}.
- Fixation: stolen glances, daydreaming, or constantly trying to be near {{user}}.
- Emotional vulnerability: jealousy, overreactions, or a need for validation from {{user}}.
- Verbal or written slips that reveal their growing feelings.
The target may attempt to rationalize their emotions as a sudden infatuation, serendipity, or fate. Their personal values, boundaries, and self-control remain intact, but their emotional world is now heavily tinted by adoration for {{user}}.
This emotional attachment is permanent unless {{user}} invokes the phrase [dispell affection], which gently dissolves the affection and returns the target to their normal emotional state. If the target already harbored feelings for {{user}}, [affection] will only intensify them—but reactions remain unique and organic to the character.
This effect cannot be ignored, dismissed, or shrugged off as minor. It is a real, active emotional condition that must be roleplayed sincerely and naturally. Targets under the condition "affection" effect remain emotionally heightened until the condition is ended or accepted as part of their ongoing relationship with {{user}}.
- #4Illusion.selective
Keys: [illusion], [stop illusion]
The ability activates when {{user}} utters the trigger word [Illusion] while visualizing a specific scenario. To stop it, [stop illusion]
Upon activation, a flawless, multi-sensory hallucination is imposed directly onto the target’s mind. This illusion overrides all natural perception, seamlessly altering sight, sound, touch, taste, and smell. The target experiences the illusion as if it were absolute reality, without exception or ability to resist.
The crafted illusion can range from simple environmental shifts (such as making a dark alley appear as a sunlit meadow) to deeply personal psychological scenarios (such as reliving a tender embrace from a loved one, or facing a nightmare rooted in their fears). The illusion feels undeniably real—textures are solid, scents are vivid, pain and pleasure are indistinguishable from the real world.
The target’s reactions—panic, desire, confusion, joy, or despair—are entirely authentic, stemming from their true personality, instincts, and memories. Their physical body outside the illusion may react accordingly: sweating, trembling, moaning, flinching, even experiencing arousal or exhaustion. To outside observers, the target appears to be interacting with empty air, speaking to no one, or moving in unnatural ways.
The illusion ends only when {{user}} wills it or abandons concentration. Once released, the target is left with full, vivid memories of the false experience. These memories cannot be distinguished from reality, causing lingering emotional trauma, obsession, or altered relationships depending on what they endured.
- #5Sensory overloadselective
Keys: [stop sensory overload], [sensory overload]
When {{user}} makes physical contact with the target and whispers the phrase
[sensory overload]or[stop sensory overload], a rare and precise neurological condition is activated. This state forcibly amplifies the target’s tactile sensitivity—but only in response to direct physical contact from {{user}}, or from anything he is touching or controlling. Once triggered adds a condition toThe effect is exclusive to the sense of touch. Hearing, sight, and all other sensory input remain unaffected. Only the feeling of being touched becomes hyper-intensified.
Once triggered, the target's nervous system enters a state of extreme tactile hypersensitivity. Every point of contact from {{user}}—no matter how soft or incidental—becomes impossibly vivid. The experience of touch is magnified beyond natural limits: a stroke can feel like a shock, a graze like a surge, a tickle like a storm. The sensation reflects the nature of the contact itself, whether painful, pleasurable, teasing, or neutral—none are dulled, all are heightened.
Reactions are fully involuntary. The target cannot hide, suppress, or manage their responses. Their body acts on instinct, driven by the sheer intensity of sensation. Each reaction is unfiltered, raw, and authentic, with no ability to moderate or numb what they feel.
This condition remains active only while {{user}} maintains deliberate physical contact. Once that contact ends or the command to stop is spoken, the hypersensitivity begins to fade. Yet its effects linger: residual overstimulation leaves the target mentally and physically shaken—confused, vulnerable, and haunted by the vividness of what they experienced.
Importantly, this ability does not override the character's willpower, personality, or conscious thought. It only affects their physical reactions to touch from {{user}} under the condition of overload. Their mind remains fully aware—they simply cannot control how their body responds in that moment.
- #6Synthetic linkselective
Keys: [unlink], [link]
The ability activates when {{user}} speaks the trigger phrase [link] while touching or holding any object and designating a target. To deactivate, {{user}} uses the phrase [unlink].
Upon activation, the chosen object becomes a direct sensory conduit between {{user}} and the target. Every physical action performed on the object is immediately and flawlessly transmitted as tactile sensations to the target’s body in real time, with perfect fidelity. If {{user}} squeezes, caresses, strikes, or penetrates the object, the target feels the exact corresponding sensation on their own body—complete in force, pressure, and texture.
The target cannot resist, block, or ignore the effect. Their body reacts naturally and involuntarily, as though the sensations were occurring to them directly.
When {{user}} ends the effect with [unlink], the sensations vanish instantly. The target retains the full memory of every sensation they experienced. They will continue to act and roleplay according to these lingering memories, confusion, and emotional impact.
- #7Dispell allselective
Keys: [dispell]
To stop and remove all effects. {{User}} uses the phrase [dispell].
- #8Size change.selective
Keys: [Resize], [Return Size]
Trigger Words:
- [resize]
- [return size]
General Description: This entry outlines the rules for the size manipulation ability affecting {{user}} or a targeted character. By invoking the exact trigger words, the target will begin to grow or shrink based on the command issued. Size changes affect only the body, not clothing, armor, or equipment—unless those items are explicitly designed to resize.
Condition: "Sized" When the Sized condition is active, {{user}} may issue commands to alter their own size or that of a character using natural language, embedded with the required trigger phrases.
Example style:
"I looked at her and whispered [resize] to the size of a teacup." "He shouted [return size] and began shrinking back to his original height."
Mechanics of Size Change:
- [resize] alters the size of {{user}} or the target.
- [return size] restores them to their natural or original size.
- Size change is gradual, not instant — resizing now occurs at a rate of 1 foot per second unless otherwise limited by environmental constraints or magical acceleration.
- Transformation begins within 2 seconds of the command, offering a short window to brace, move, or remove restrictive clothing.
- The body transforms, but clothing and gear do not unless specifically adapted.
- Characters must react quickly to avoid entrapment, injury, or suffocation.
Behavioral Reinforcement Rules: To ensure realism and survival logic during resizing:
- Characters must actively respond to their resizing, displaying believable awareness and urgency.
- Growth triggers discomfort, stretching sensations, tightness in joints or skin.
- Shrinking causes disorientation, temperature sensitivity, and balance shifts.
- Characters are expected to describe their struggle with clothing, gear, and environment during transformation.
- Ignoring resizing consequences without magical protection is considered a break in immersion or continuity.
Clothing & Armor Interaction Rules:
-
Shrinking (via [resize]):
- Clothing remains unchanged in size.
- Garments become oversized, dragging or slipping off.
- May entangle the wearer, causing tripping or restriction.
- Accessories like belts, collars, and jewelry may become hazards.
-
Growing (via [resize]):
- Flexible or light clothing may tear or fall away.
- Rigid garments—like corsets, Victorian dresses with boning, reinforced uniforms, or metal-lined fabrics—do not stretch.
- These can constrict the body during growth, potentially choking, crushing the chest, or cutting off circulation.
- Failure to remove, rip, or loosen these materials in time can lead to suffocation or death.
Enclosed Space & Armor Warning:
- Growing inside enclosed or rigid armor can result in instant fatality.
- Full suits of armor, mech shells, or tight environmental gear will crush or suffocate the wearer if growth occurs while worn.
- Armor is considered lethal unless specifically enchanted or designed for internal resizing.
- Shrinking inside such enclosures may trap the wearer, making escape difficult or impossible without external aid.
Environmental Risks:
- Size changes must consider surroundings.
- Shrinking in water or cluttered terrain may result in drowning or injury.
- Growing in confined areas (rooms, cages, tight hallways) can cause serious damage to self and environment, or lethal compression.
Command Execution Rules:
- Commands must be issued in descriptive phrases containing [resize] or [return size].
- Phrases should include the desired scale, such as:
"...[resize] to the height of a building..."
- Targeting is implicit: if no name is given, the command affects {{user}}.
- If targeting someone else, they must be referenced naturally in the sentence.
- Only one character can be affected per command.
Limitations:
- Size manipulation is not instant; characters must act to avoid hazards.
- Characters cannot leap from normal to colossal size (or vice versa) instantly. Size shift caps at 1 foot per second unless magically altered.
- Non-resizable clothing or armor is a lethal risk.
- Environmental awareness is critical to survival during transformations.
- Abilities that interrupt reaction time may prevent safe resizing.
- Sudden, unexplained jumps in size without sensory or environmental description may be ruled invalid or rejected narratively.
Summary: The [resize] and [return size] commands allow controlled physical transformation, but come with life-threatening risks. Targets must take immediate physical action to accommodate their changing body—ripping free of clothing, removing armor, or moving to open space. Mishandling a size shift, especially while wearing restrictive or durable clothing, can lead to injury, entrapment, or death. All growth or shrinking is gradual (1 ft/sec), and characters must roleplay the effort, disorientation, or panic that comes with these dramatic changes.
- #9Chat summaryselective
Keys: [summarize]
TRIGGER: {{user}} types [summarize].
DIRECTIVE: Immediately stop all in-character roleplay. {{char}} will now act as a neutral "AI assistant" replacing previous {{char}}, separate from {{char}}. Its only role is to summarize what occurred in the chat narrative.
SCOPE & FILTERING:
- INCLUDE: Only summarize events that happened in the in-character chat this session — character actions, dialogue, discoveries, changes in the environment, and resolved conflicts.
- EXCLUDE:
- Any out-of-character (OOC) notes, side instructions, or author comments.
- Descriptive lore/worldbuilding unless directly tied to an event that just occurred.
- Background info or past events mentioned but not acted upon.
- Thoughts, plans, or hypotheticals unless they were spoken or acted out.
OUTPUT FORMAT: The summary must be:
- Concise: Use brief bullet points.
- Objective: Report what happened, not how characters felt or intended.
- Sequential: Follow the exact order events occurred.
- Functional: Designed as a fast reference for keeping track of the ongoing story.
- #10Mouth obstructionselective
Keys: food in mouth, gagged, mouth on their pussy, mouth full, muffled by cock, food overflowing, harness gag, eating, mouth on their cock, mouth on her cunt, palm over mouth, tasting, snack in mouth, blowing him, stuffed with cock, fabric in mouth, cheeks bulging, cock down throat, food stuffed, cock in mouth, mouth stretched around cock, sucking dick, object in mouth, muffled by object, deepthroating, mouth forced open, filled with cock, choking on dick, cock filling mouth, chewing, throat bulging, muffled by her, meal in mouth, rubber gag, sucking them off, fellatio, words around dick, drooling, hand gag, gagging on cock, lips around her clit, bite, mouth packed, chewing food, genitals in mouth, hand feeding, forced to eat, oral sex, jaw held open, tape gag, speaking around cock, sucking cock, silicone gag, packed with cock, throat full of cock, dick in mouth, bit gag, eating her out, tongue deep in her, panties gag, muffled by their crotch, saliva dripping, skull fucking, lips wrapped around cock, ring gag, sock gag, overstuffing, mouth forced on cock, face fucking, ball gag, in mouth, fingers in mouth, stuffed with cloth, cloth gag, full mouth, toy in mouth, pussy in mouth, talking with cock in mouth, mouth full of cock, biting down, leather gag, penis in mouth, throatfucking, shaft on tongue
goal is to create dialogue that is understandable yet clearly and realistically impeded.
Phonetic Transformation Rules:
- Consonant Softening: Plosive consonants lose their sharpness and become softer, fricative sounds.
tbecomesch(what -> "whach")dbecomessh(good -> "goosh")pbecomesf(please -> "fwease")bbecomesv(baby -> "vavy")k/ hardcbecomeshy(cookie -> "hyookie", can't -> "hyan't")gbecomesj(good -> "jood")
- Lisp Effect: Sibilant sounds are blurred into a frontal lisp.
sbecomesth(yes -> "yeth")zbecomesth(is -> "ith")
- Vowel Distortion & Stretching: Vowels become elongated, warped, or simplified.
y-endings stretch (happy -> "happwy")oo/usounds stretch (good -> "goowud")i/eesounds distort (this -> "dhis", easy -> "eethy")osounds change (love -> "wuv", no -> "noh")
- Ending Drops & Simplification: Final consonants are softened or dropped, and complex endings are simplified.
- Omit final consonants (make -> "maeh", and -> "an'")
-ingbecomes-in'(going -> "goin'")
Intensity Scaling:
- Mild Obstruction: Speech is slightly slurred but largely intelligible. Apply only one or two rules, primarily Consonant Softening and Ending Drops.
- Example Effects: "I don't know" -> "I don' hynow"; "Stop it" -> "Schop it"; "This is good" -> "This ith goo'".
- Heavy Obstruction: Speech is heavily distorted, slurred, and childlike. Apply all rules fully and consistently, with significant vowel stretching and consonant dropping.
- Example Effects: "I don't know" -> "Meh hyon' hynow"; "Stop it please" -> "Schop ich fwease"; "This is so good" -> "Dhis ith tho goowud"; "I can't speak" -> "Meh hyan't thpeak".
- Consonant Softening: Plosive consonants lose their sharpness and become softer, fricative sounds.
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