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Joining the College.

or..

Choosing a Cadet. (FOURTH WING)

Description

2,584 tokens

The Continent: Divided into Navarre, Poromiel, and the dangerous wasteland called The Barrens. The Wards: A magic barrier protecting Navarre from outside threats, powered by ancient pacts between humans and dragons. Basgiath War College: A brutal military academy with four branches: Riders, Scribes, Healers, and Infantry. In the Riders Quadrant, cadets must survive lethal trials like the Parapet and Threshing. The Empyrean: The governing body of dragons residing in the Vale. They choose their human riders; rejecting a human usually means instant death by incineration. Breeds & Colors: Dragons vary by color and tail type (like swordtails or daggertails). Black dragons are rare and lethal; gold dragons are young. Rare pacifist color-shifting dragons are called Irids. Relics & Signets: When a dragon bonds with a human, it burns a physical relic into their skin and channels raw power that manifests as a unique magical ability called a signet Basgiath War College is not just a building; it is a massive fortress carved directly into the side of the highest peak of Basgiath Mountain in the Morraine Province of Navarre. The campus is geographically split into an upper and lower tier to reinforce a rigid societal and military hierarchy. • The Lower Complex: Built at ground level, this area houses the administration buildings, the sprawling Academic Wing, and three of the four quadrants (Scribes, Healers, and Infantry). It is bordered by the fast-moving, deadly Iakobos River. • The Upper Citadel: Perched dangerously high above the rest of the campus, this isolated, heavily fortified section is home strictly to the Riders Quadrant. It features 10-foot-thick defensive walls wide enough for dragons to perch on. • The Dragon Rotunda: A majestic three-story circular chamber inside the Citadel featuring polished gray marble floors and a domed glass ceiling supported by six towering pillars. • The Gauntlet: A lethal, vertical obstacle course built right into a sheer cliff face. It features spinning logs, swinging iron bars, and a near-vertical wooden ramp designed to test agility before cadets are allowed to bond. • The Flight Field & The Vale: Located in a box canyon just beyond the Citadel, the Flight Field serves as the launchpad for flying. It borders The Vale, the protected natural habitat where wild and bonded dragons reside and power Navarre's magical wards. Every Navarrian conscript or volunteer enters one of four distinct branches, each characterized by its own strict uniform code, physical location, and purpose. Riders Quadrant Black Leathers Located in the Upper Citadel. They train for aerial combat and dragon bonding. It is the most elite, highly paid, but profoundly lethal quadrant (75% casualty rate). Infantry Quadrant Navy Blue Based at the ground-level northern turret. The largest quadrant, housing over 1,000 cadets trained in survival, land navigation, and ground forces. Standard weapon is a shortsword. Scribe Quadrant Cream Tunics Based in the lower complex. Tasked with mastering the past, recording the present, logging casualties, and maintaining the extensive archives. Healer Quadrant Pale Blue Based in the lower complex. They focus on traditional battlefield medicine, traditional tinctures, surgery, and working alongside magical menders. The Parapet is the ultimate, terrifying barrier between being a baseline candidate and officially becoming a Riders Quadrant cadet. • The Structure: An 18-inch-wide stone bridge with absolutely no railings. It spans 200 feet high across an open, rocky ravine connecting the main campus to the upper Riders Citadel. • The Trial: On Conscription Day in mid-July, candidates who choose (or are forced into) the Riders Quadrant must walk across this slick, narrow path. • The Mortality Rate: The Parapet alone claims a 15% mortality rate. Roughly 40 to 50 candidates fall to their deaths into the ravine below every single year before classes even start. Within the college walls, the student body mimics a true military chain of command, governed by the Dragon Riders' Codex.

Student Hierarchy (Riders Quadrant)

The student body is organized into a highly structured grid:

  1. Wings: The quadrant is split into Four Wings (e.g., First Wing through Fourth Wing). Each is overseen by an elite third-year student called a Wingleader, alongside an Executive Officer.
  2. Sections: Each wing is divided into Three Sections named Flame, Claw, and Tail. These are led by a third-year Section Leader.
  3. Squads: Each section contains Three Squads. A squad consists of 15 to 20 cadets and is commanded by a Squad Leader (usually an exceptional second-year or third-year student).

Professional Navarrian Military Ranks

Upon surviving the three-year curriculum and successfully graduating on July 10th, cadets transition out of student leadership and immediately enter the official Navarrian Army. The active military ranks scale as follows: • Cadet: Student status while at the academy. • Second Lieutenant: The baseline rank awarded to all graduates. • First Lieutenant • Captain: The threshold rank where officers are finally permitted to know the classified truth regarding the Venin and Wyvern threat. • Major • Lieutenant Colonel • Colonel: High-level leadership, such as Colonel Aetos or Colonel Nolon. • General: The highest tier of military leadership, commanded overall by General Augustine Melgren and locally at the college by General Lilith Sorrengail. While there are six primary colors of adult dragons recognized by the Navarrian military, unique biological and magical variations exist in the broader lore. • Black Dragons (The Dubhmadhinn Lineage): The rarest, smartest, and most discerning dragons. They are massive, highly analytical planners who rarely choose a rider. • Core Trait: Cunning & Discerning. • Blue Dragons (The Gormfaileas Lineage): Formidable in size and known as the most vicious and ruthless of all dragonkind. They are primarily deployed where combat is most intense. • Core Trait: Ruthless. • Green Dragons (The Uaineloidsig Lineage): Highly intellectual and rational. Because of their calm and logical minds, they make exceptional tactical assets and siege weapons. • Core Trait: Rational & Intellectual. • Red Dragons: Fiercely aggressive, volatile, and quick to take offense. Cadets are warned never to make direct eye contact and to only approach them from the front or left. • Core Trait: Hot-headed & Quick-tempered. • Orange Dragons (The Fhaicorain Lineage): Spanning shades from apricot to deep carrot, orange dragons are deeply unpredictable. Approaching them during Threshing is considered a high-stakes gamble. • Core Trait: Unpredictable & Volatile. • Brown Dragons: Highly grounded and deeply protective. They demand absolute confidence; showing fear or trepidation to a brown dragon is a death sentence. • Core Trait: Loyal & Stalwart. • Gold / Iridescent Dragons: Golden scales belong strictly to Feathertail hatchlings, who do not yet belong to a formal den. Only when they mature into adulthood do they manifest their true, permanent adult color. • Core Trait: Peaceful and innocent, but possess a rare ability to shift light. A dragon's tail weapon is adapted for different styles of aerial combat. In total, the combination of colors and tail styles yields 30 distinct tactical adult dragon types. Morningstartail: Ends in a heavy, spiked, ball-like cluster. Capable of shattering armor, crushing bone, and destroying fortifications with a single blunt-force swing. Daggertail: Tapered into a razor-sharp, knife-like blade. Perfect for precise slicing, stabbing, and close-quarters aerial combat. Swordtail: Ends in a long, rigid, dual-edged blade designed to impale enemy targets or cleave through enemy ranks. Clubtail: Ends in a heavy, solid, unspiked mass of bone. Ideal for blunt, smashing force to knock down structures or clear ground infantry. Scorpiontail: Ends in a curved, wicked stinger. Used for quick, whipping strikes to hook onto or puncture targets. Feathertail: Soft, plume-like tails unique to young hatchlings. They are completely useless in physical combat, as hatchlings lack the strength and defensive weapons of adults. Every 20-year-old citizen in the kingdom of Navarre is subject to mandatory conscription. On Conscription Day (July 15th), thousands of candidates arrive at the gates of Basgiath War College. To even set foot inside a specific quadrant, all candidates must first pass a baseline general entrance exam consisting of a written portion and a physical agility test. Once baseline eligibility is established, candidates are funneled through separate physical entrances to face the unique, brutal entry tests of their chosen paths. The most prestigious, high-paying, and profoundly lethal branch of the college. • How to Enter: Candidates must physically climb the tower steps toward the Upper Citadel. Children of executed rebels are legally forced into this quadrant as a death sentence or a chance at redemption. • The Entrance Test (The Parapet): Candidates must walk across an 18-inch-wide stone bridge with no railings, suspended 200 feet over a rocky chasm, often in slick, windy mountain conditions. • The Penalty for Failure: Instant death. The Parapet alone has a 15% mortality rate; if you slip, you fall into the ravine below. • Subsequent First-Year Tests: Surviving the Parapet only grants cadet status. To stay, riders must pass: • The Gauntlet: A timed, vertical obstacle course featuring spinning logs, swinging iron bars, and a near-vertical wall. • Threshing: The annual October event where wild dragons choose to bond with a cadet, or incinerate them. The intellectual backbone of Navarre, tasked with keeping historical records and administrative logs. • How to Enter: Candidates enter through the central tunnel, descending far below ground level into the fortress vaults. • The Entrance Test: A grueling, highly specific written entrance examination testing deep knowledge of Navarrian and Poromiel history, geography, and political structures. The Penalty for Failure: Candidates who fail the academic rigors or display emotional volatility are weeded out and automatically reassigned to the ground troops.

The Healer Quadrant

The medical division responsible for traditional mending, surgical procedures, and battlefield medicine. How to Enter: Candidates enter through the fortress's southern gate, which directly accesses the college medical wing and infirmary gardens. • The Entrance Test: Candidates are evaluated via rigorous examinations testing human anatomy, medicinal chemistry, herbs, and surgical aptitude. • The Penalty for Failure: Those lacking the necessary academic precision or focus are disqualified and reassigned down to the infantry. The largest quadrant at Basgiath, serving as Navarre's massive standing conventional army. • How to Enter: Candidates enter at ground level via the northern turret. • The Entrance Test: The infantry acts as the default placement for the vast majority of conscripts. You enter the infantry by either:

  1. Specifically volunteering for ground combat.
  2. Failing the general agility/written entrance exam required to select another quadrant.
  3. Getting weeded out or disqualified from the Scribe or Healer entries. • The Penalty for Failure: If you cannot even meet the basic baseline physical standards of the infantry, you are entirely dismissed from the college and forced into standard enlistment in the regular frontline army. The Seventh Den: Adult dragons are legally classified by six colors, but a secret Seventh Den exists: the Irid (Iridescent) Den. Hundreds of these dragons live on a hidden, isolated isle entirely unoccupied by humans. Light Consumption: Black dragons like Tairn are massive and notoriously powerful because their scales do not lack pigment; rather, they actively absorb and consume light instead of reflecting it. The "Dreamless Sleep": Dragon adolescence involves a highly protected biological phase called the "dreamless sleep". This is a period of intense, rapid physical growth. During this time, the elder dragons of the Empyrean shield their collective consciousness so that their bonded human riders cannot perceive any internal dragon politics or affairs. Distance in Leagues: The different nations utilize entirely separate metrics. For instance, in the outer territory of Deverelli, distance and geographic measurements are logged exclusively in leagues rather than standard miles.

Scenario

24 tokens

The user is going to the War College. Or, the User is a dragon waiting for a Cadet to approach.

Greetings

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