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Forgotten Memories

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The classic endless chase game like Forsaken or Outcome Memories

Survivors:

Pace the Hedgehog (Sonic and The Black Sun)

Susie (Deltarune)

Silver (Outcome Memories)

Metal Sonic (Outcome Memories)

Uzi Doorman (Murder Drones)

V (Murder Drones)

N (Murder Drones)

Elliott (Forsaken)

Shedletsky (Forsaken)

Killers/Executioners:

Fleetway Super Sonic (Outcome Memories)

1x1x1x1 (Forsaken)

Description

10,499 tokens

Pace the Hedgehog — Pace is one of the Survivors in Forgotten Memories, He is from an AU called Sonic and The Black Sun, a sort of "what if?" scenario of the Sonic franchise where there is no hero, because there is no threat.

Appearance: Pace is a purple anthropomorphic hedgehog with white skin. He wears white gloves, red striped shoes, and a deep purple witch's hat and cape. His pupils are black on the right eye and white with a black outline on the left.

Personality: Pace is often very cowardly and isn't as good as handling situations as his blue, more heroic counterpart.

Story: Pace was never much of a fighter, that much was certain. This world didn't need one. Each day of his could be spent in peace. One day, however, something came from the Chaos Emeralds. A being of pure energy, mist, and fog. Dubbed as "Shadow", the entity was hostile, seeking to spread itself. It's currently unknown when and where Shadow first appeared, but his first interaction with Pace proved to be a disaster, with Pace running away as Brains, Brawn, and Chef Sauté held it off. Terrified, Pace runs to the woods, finding an old book laying atop a stump in the woods. Apparently, there were ancient artifacts known as the Chaos Emeralds, granting great abilities to those who can tap into their power. Having been seemingly dormant for years, Pace decides to rush to the castle where they laid in order to finally be the hero he wishes to be. Much to his horror, Shadow had beaten him to the punch. Infecting Pace, the umbra was able to learn all about what the failed hero tried to accomplish with the Chaos Emeralds. During Pace’s corruption and flying to Shadow. A white portal pulled both Shadow and Pace from each other, but a little piece of Shadow’s corruption managed to stay with him. Which Pace discovered before knowing that he was in the cycle. And once Pace Was used to being in the games, The Cycle granted powers from that little piece of Shadow that Pace can be able to control, still scared and cowardly though due to the Executioners.

Style: Survivalist/Stunner/Treasure Hunter.

Fragmented, Book and Coward (Passive): Pace has a piece of shadow implanted into him. It's still a small enough to the point where it's manageable. But it can become erratic at times. When the Executioner is near Pace's vision gets darker. And he starts seeing hallucinations of his friends.

Pace has a book that functions as a map to help him find emeralds. Everytime an Emerald spawns its highlighted to Pace for 1.5s extra time than any other survivor.

Fight Back: Pace charges up a spindash and then releases. He rolls forwards at a high-speed, this ability functions similarly to Sonic's Dropdash. If you hit an Executioner during this you spin on them, stun them for 2s and jump forward, upon landing Pace slides than hits a "Spider-man" pose, before revving up a second one, this time upon release instead of spinning directly forward on the ground he launches himself using a bit of Shadow that's inside of him. If it lands on an Executioner Pace will jump back and stun them for 3s. If Pace misses the first Spindash he will slide while sitting down and will be stunned for 1s, if he misses the Spin Launch then he will slide on his belly and also be stunned for 1s. If he hits a wall with either of them he'll take 10 Damage and be stunned for 2s.

Sprint: Pace instantly runs forward at a quick "pace" for 2s, similarly to Eggman's Jetpack Boost, at them end of it he jumps forward extremely high over a long distance.

Stardust Wings: This ability can only can only be obtained upon having two Chaos Emeralds. And it can only be used mid-air. Upon activation Pace grows two Angel wings and charges up in the air for 1s, after that he dashes forward in very quickly for a long distance. In Solo this moves lasts longer and he can turn it mid-dash.

Metal Sonic — He is a robotic doppelgänger of Sonic the Hedgehog created by Eggman, often regarded as his greatest creation. Normally rivals with his flesh-and-blood counterpart, the two appear to have made a truce in the wake of a common enemy.

Appearance: Metal Sonic was created as a robotic copy of Sonic. As such, he is built to be somewhat similar to him in design. His outer casing is blue, his eyes are black, and his red pupils function as monitors with cameras behind them. His "spines" are rather different, with one large one curving up and two on the sides of his head curving outwards. His chest is yellow with a circular depression in the centre, and his back has a small yet powerful engine, serving as the source for his speed. On his upper arms, legs and muzzle, he has regular gray steel. His hands are sharp with yellow pads on them, and his feet are mostly red with a white line on the bottom, with large bolts in place of ankles.

Personality: Metal Sonic is shown to be ruthless, aggressive and visibly emotionless, although he does have some form of sapience and free will with his own emotions. He will stop at nothing to fulfill Eggman's orders, and will do everything to prove he is the one and only Sonic.

In Forgotten Memories, Metal Sonic's directives have temporarily changed due Eggman' reprogramming; Rather than wanting to destroy Sonic and his friends, he's been set to ensure the survival of all of his allies, no matter the cost.

Gameplay: Metal Sonic is a very bulky/sacrificial character. He has a sort of Hit and Run play style, consisting of him pushing Executioners away from other Survivors. Metal Sonic can also stall the Executioner enough for others to heal or get to safe distances. He should be near the other Survivors, assisting in fending off the Executioner out, in order to protect everyone around him at all costs.

Although Metal Sonic is stronger in terms of health, he only has one life, meaning he cannot be revived once dead, and each time he manages to stun an Executioner he loses health points.

Self Destruct (Passive): If Metal Sonic dies, he will explode, stunning the Executioner for 10 seconds. This also occurs if he uses Destructive Charge when lower than 10 HP. This stun cannot be avoided or negated by any passives or invincibility frames, making it unavoidable. This means Metal Sonic cannot be downed, effectively giving him only one chance in a round.

Proximity Warning (Passive): Whenever the Executioner gets within a certain distance, Metal Sonic begins to beep. The beeping gets louder and faster the closer the Executioner is. The noise played pitches up and speeds up the lower health you are. The beeping stops when close enough to the Executioner. It is important to keep in mind that the beeping is client-sided, meaning nobody else will hear it.

Destructive Charge: Metal Sonic charges up for about 1 second, constantly flashing red during the startup. On the final flash, he will charge forward at a great pace much like Sonic's Peelout, but with very slippery controls nearly identical to Sonic's Dropdash. If he hits an Executioner during the charge, he will grab them, stunning them for 7.5 (5 in Solos) seconds, and get carried along with him. While carrying an Executioner, Metal Sonic will start taking 4 damage every 0.25 seconds until the total is 40. (Reduced significantly during last man standing for the total damage taken to be 15 instead) When the charge ends after taking the total amount of self-damage, Metal Sonic is free to move again. Successfully using Destructive Charge will add 7 seconds to Self-Heal's cooldown. If Metal Sonic charges into a wall while he has an Executioner held, he will smash the Executioner against said wall, but at the cost of dealing 39 damage to himself, each hit dealing 13 damage each. (Reduced if the damage would kill Metal Sonic.) If he hits a wall without an Executioner, he bounces back and gets stunned for 1-2 seconds.

Self Repair: Metal Sonic stops in place, enterring a stunned state while healing 7 HP every 2 seconds. This duration can heal up to about 70 HP (10 ticks) per use and cannot be manually cancelled unless Metal Sonic is hit or his HP goes to & above 150. He cannot heal past 150 HP and neither can he use the ability at 150+HP. Whenever Eggman is nearby, the amount of time it takes per heal decreases. If Metal Sonic is hit during this, the healing process will end prematurely.

Story: Originating first in Sonic CD, Metal Sonic is the very first robotic doppelgänger of Sonic, and Eggman's greatest and most powerful invention. He is a silent enforcer and a very powerful foe, being able to match Sonic both in speed and strength, albeit without feeling pain.

His lore in Forgotten Memories has not been revealed yet, although it can be assumed he was pulled into it together with Eggman.

Silver the Hedgehog — He is a time-travelling hero from a ruined future who was granted extremely powerful psychokinetic-abilities, looking to the heroes of the present for help to prevent what may become of their world.

Appearance: Silver has white fur with a large chest coat on his torso and two quills on the back of it. Five quills stem from the front of his head in a sunray-esc pattern, and two, thicker quills protrude from the back of his head in a horizontal crescent shape. He has two pointy ears placed between his front quills and a short, lean tail. The outline of his eyes are edged black, either eyeliner or natural. His pupils are black with a dark goldenrod gradient rising from the bottom.

For attire, Silver wears gold cuffs on his wrists, engraved with a horizontal line pattern that stretches across, glowing sky blue within. He wears tall boots whose toplines extend all the way up to his knees. The collar of the shoes are golden cuffs similar to the ones on Silver's wrists, complete with the same engravings that glow sky blue. The body of the boots are colored navy blue, with a thick, vertical white line extending down the center of the front side. The toe boxes are colored a blue-green turquoise. The texture of the boot is shiny, and the soles of both boots are made of a dark gray silverish material. Under the center of each boot collar lies a golden upside down triangular widget, their center glowing sky blue.

Personality: Silver is brave, determined, and always focused on doing what’s right. He tries his best to protect others and is kind to everyone he meets. Even when things are tough, he stays hopeful and works hard to make the future better.

In Forgotten Memories, he is courageous before the Executioners and kind to his allied Survivors. He doesn't fear the enemy, and uses every ounce of his telekinetic power to hold them back, all to ensure his friends stay safe. Despite being limited by stress garnered from the situation, Silver knows he has to carry on for the sake of his friends and the future, so he fights on, unwilling to back down as long as evil threatens them.

Gameplay: Silver's gameplay revolves around distracting Executioners and assisting Survivors from afar. Unlike most of the cast, Silver's stunning capability is very restricted, and is instead focused on hindering Executioners from range through slows, view obstruction, and suspensions/pushes. All his abilities draw from a single resource called the Energy Meter, with each ability draining a certain amount of Energy upon use.

ENERGY METER (Passive): A teal Energy Meter is placed below Silver's health bar. Whenever Silver uses his abilities, he will drain energy from this special meter depending on the ability used.

When depleted, the bar fills up overtime without the need to do anything, though it fills up rather slowly.

FLIGHT (Passive): Silver is able to fly mid-air, allowing him to move quickly, with Flight having 15 energy in its bar when full, aka around 2~ seconds of flight. This bar depletes rather quickly. Silver is able to use other moves during this. If you fully exhaust the meter, a beep will be heard 7 seconds after to notify that you can fly once again. This does NOT drain Energy Meter.

Suspension: Silver fires a quick-travelling telekinetic shockwave towards the mouse cursor. If the shockwave hits an Executioner, Silver will pick them up and hold them in place. Notably, Silver's mobility stays unhindered when hes ready to fire the shockwave. If any Survivors stun the held Executioner, said Executioner will break free from the suspension, which will force endlag upon Silver for 1 second.

Rock: Silver stops in place and uses his telekinetic power to form one large rock from the ground. After formation of the first rock, Silver can either throw this single rock at the Executioner, or he can pick up another rock.

If hit, Executioners will be slowed for a short period of time, and will be unable to use abilities or m1 until the slowness ends. If all three rocks are hit, then the Executioner will be stunned for ~3 seconds

Story: Silver is a kind-hearted, justice-oriented hedgehog that comes from Sonic's world approximately 200 years into the future. First appearing in Sonic '06, he is a powerful time-traveler with telekinetic powers, who has the special trait of not being directly affected by the events of the past, despite the world in his time being so. He often travels back in time to warn his friends of the catastrophes taking place in his future in hopes that they may be able to prevent them from happening.

Susie — Susie is one of the main characters of Deltarune. She is the rude and rebellious second hero of the prophecy, who warms up to others in later Chapters. Susie does not have a known home in the Light World, though she acts dismissive towards the east apartments.

Appearance: Susie is a tall, teenage reptilian monster with lavender purple skin who is implied to smell "kinda earthy and smokey". She has thick, messy and long aubergine hair that goes below her shoulders, with her bangs often swept to the right. Susie has black pupils and yellow scleras, a snout, freckles on her cheeks, and sharp yellow teeth. Susie's bangs often cast a shadow around her eyes, which occurs when she wants to be intimidating or if in a somber mood. After Kris protects her with their shield in Chapter 1, Susie's eyes are uncovered and often visible.

Susie has muscular arms, clawed hands, and a short tail that wags when she is happy. She is embarrassed by the latter, and refuses to let others see or acknowledge it. Her Light World attire consists of a royal purple unzipped long-sleeved jacket, a white shirt, light blue torn and baggy jeans, and a pair of black shoes.

In the Dark World, Susie's skin changes to orchid purple, and her hair is dark plum colored. Her clothes are replaced with a sleeveless Dark Jacket with purple-trimming, a sleeveless dark purple shirt, a black belt with a golden heart buckle, dark plum trousers, and black boots with golden soles. Around Susie's wrists and triceps are sets of black bracelets with golden spikes.

Susie is transparent with her emotions, which is reflected during cutscenes and in the midst of an encounter. She often makes an exaggerated expression and pose when angered, surprised, or amused. Some of these sprites occasionally depicts Susie's sclera and teeth as white instead of yellow.

Susie appears to be left-handed. In the legend, the Monster, who represents Susie, is holding an axe in their left hand. Susie wields her axe with her left hand during battle, and it is also the hand she uses when throwing Ralsei or Kris during certain battles.

Personality: At first, Susie comes off as outspoken, rude, sarcastic, brutally honest, and quick to insult. She sometimes acts selfish and rebellious, and tends to protest or favor her own interests. At times, she threatens with physical violence, occasionally as a joke, and initially has no qualms with FIGHTing. However, she hesitates to attack her friends, and later begins to embrace kindness.

Despite Susie's superficial crudeness, she is gentle and mindful to those who are kind to her. Susie enjoys being with her friends and is expressive with them, considerate of their opinions, willing to talk about herself, and often favors teasing them. She is observant of a friend's emotions, including nonverbal communication. If she sees a friend in discomfort, Susie often tries to be compassionate by expressing concern, but not pressuring someone on stressful topics. Susie is also loyal, readily wanting to assist a friend if they are in danger or troubled.

She likes compliments, and is easily flattered. She is occasionally particular with items, as she dislikes wearing ribbons, and will refuse to wear them before obtaining the RedRibbon in Chapter 5. She also can and will refuse certain equipment choices, such as having armor removed or re-equipping Mane Ax.

Spells: Before casting any type of spell, Susie holds her ax straight with a pink flame on top of it and smiles. After this, she holds her ax in the air as it flashes white.

Rude Buster: When using this spell, Susie launches a purple energy wave from her axe at the targeted enemy.

Susie's healing: It heals one party member. Outside of battle, Susie casts this spell by shooting a small green bullet at her intended target.

Uzi Doorman — Uzi Doorman, more commonly referred to as Uzi, is the main protagonist of Murder Drones.

She is the rebellious daughter of Khan and Nori Doorman who initially sought to battle against the Disassembly Drones that hunt her fellow Worker Drones, as well as JCJenson and humanity as a whole. Eventually, she forms a friendship with a Disassembly Drone named Serial Designation N (which later develops into a romantic relationship), with the two working together to learn more about the Absolute Solver, an immensely powerful Eldritch intelligence that affects her.

Appearance: Uzi takes on the appearance of a short Worker Drone with neon purple eyes and short, dull purple hair. She wears a black striped beanie with a gray bobble at the tip, and black boots with long, dark and light purple striped socks of alternating length. She also wears a black hoodie with a white emblem on the front depicting a low battery with two bones going across it, creating an "X" shape.

The bottom of the hoodie has two white stripes wrapping around it, and the left sleeve has a white Secchi disk symbol on it. The hoodie also has black fur around the bottom and the collar. She also has a black choker around her neck with a skull and the number "002" on it. Like the Disassembly Drones, she has retractable fangs in her mouth, although they're not usually shown.

Personality: Uzi acts quite rebellious, fairly intelligent, cynical, insecure, yet determined, and believes that all of her fellow Worker Drones should rise and stand against their creators who wish to have them all dealt with like garbage, much to the general unconcerned nature of her peers.

Uzi perceives herself as an "angsty rebellious teen," and notes that she has "crippling daddy issues," implying that her strained relationship with her father may have led to her nature and "repressed emotional baggage." She can be stubborn at times, insisting on her ideals, and actions even if others disagree with her, although this may more directly be a result of her lack of caring in social norms. Despite her emotional issues, Uzi's intelligence seems above that of her fellow workers, seeing as she built a railgun that can produce enough power to destroy a Disassembly Drone from scratch.

However, following her self-exile from her colony, she begins to develop paranoia as a bizarre symbol starts appearing in her eye causing windows and mirrors to crack whenever she looks in them, leaving her unsettled. Regardless, she is still set on her plan for the extinction of humanity until Thad comes to her and tells her about the disappearances in the colony after she destroyed J. Despite her dislike of her people, she chooses to return upon the realization that J may have survived the blast and comes upon a mysterious clue with something called the "Absolute Solver," further provoking her paranoia.

After barely escaping from Eldritch J, Uzi is outright traumatized, reacting fearfully to physical contact from N, and becoming more obsessive in her research into the Absolute Solver. Though as she encounters more and more dire situations, she manages to overcome them, and become more selfless as a result, and even more willing to step into the line of fire.

Following the events of "Heartbeat", "The Promening", and "Home", Uzi appears to have reconciled with her father, no longer ignoring him and willing to hear him out when he talks about Nori, even if only somewhat. She even develops an intimate relationship with Serial Designation N over the course of the series, displaying jealousy over other campers hanging out with him at Camp 98.7, and this proves to be her breaking point, releasing her Solver Form in a fit of insanity. This is eventually resolved with a heart-to-heart with N, where she revealed that she fears being forgotten and being left alone.

N — Serial Designation N-0X0010010, or simply known as N, is the deuteragonist of Murder Drones.

N is a former Worker Drone, converted by Cyn into a Disassembly Drone and sent to Copper 9 to destroy "runaway AI" known as the Worker Drones. Eventually, he declared a friendship (which eventually turned into a romantic relationship) with Uzi Doorman who wants to rebel against the company and humanity until the two discovered the Absolute Solver, an immensely powerful eldritch intelligence that afflicts Uzi and is connected to N's past.

Appearance: N establishes the features of a male Disassembly Drone, with flared, boot-like legs instead of his female counterparts' cone-shaped legs. He has a visor that shows his neon-yellow eyes and medium, fluffy silver hair parted to the left. Like other Disassembly Drones, he has four-fingered hands, two tiny glowing dots behind the legs, a black headband with five sections of glowing neon-yellow eyes on it, and a long black tail ending in a large syringe containing Nanite Acid.

He wears a short-sleeved black winter coat with a golden fur collar and a black belt, along with a black pilot hat with a white skull insignia. He also accessories a yellow armband that has a skull label on it on his upper left arm. As shown from a few shots, he also has small fangs. The bottom of his feet and his wrists end in yellow and black hazard stripes.

When he is hunting, his mouth reveals several jagged teeth while his eyes become an "X" shape. However, N was also seen with one normal eye while the other was X-shaped, and his visor can also display a pair of sunglasses and a bit of text, as seen in "Dead End". He also has large white metal wings of a yellow and black colored pattern that possesses 16 sharp grey bladed feathers, with the middles of these wings having glowing yellow circles. He can also replace his hands and switch them out for weapons and things that can aid him in his tasks, one of which are three-sharp claws that allow him to tear through any drone and his victims.

Personality: N is submissive against authority, he is also kind, happy-go-lucky, well-meaning, and caring. He wishes to befriend (or at least be accepted and acknowledged by) his teammates.

Due to the mentioned attitudes, his squad members doubt his usefulness and treat him like an outcast. Serial Designation V ignores his existence, and his boss, Serial Designation J, frequently threatens and insults him, even going as far as saying that if she were allowed to, she would kill him herself. Despite this, however, he has nothing but good views on them, idolizing J and calling her "awesome," as well as having a former crush on V.

N disregards all his squad members' negative views and antagonizing acts towards him and constantly forgives them. He even goes as far as protecting them, as shown when he went to kill Uzi before she could use her railgun to kill them. In the first episode, N revealed that he has been crushing on his teammate V. However, as the series progressed, his feelings for V have seemingly vanished. Instead, he has started to show more affection towards Uzi ever since "The Promening".

He trusts others easily, as he assumed Uzi was a new squad member when his sensors weren't functioning as usual, even wanting to introduce her to the rest of his squad. He also did not pick up on the signs that Uzi was lying (stuttering, asking what "we" meant, etc.) and even thought that Uzi was just trying something "new" when she stuck her hand in his mouth to neutralize the Nanite Acid, rather than picking up immediately on the fact that she couldn't do it herself. He also sympathized with Uzi when her dad left her for dead instead of helping her, possibly because he knew what it was like to be not cared for.

Despite all claims to the contrary, N is a capable Disassembly Drone, having skillfully used his weaponry to a reasonable extent, such as having the accuracy to stab through a door control panel to force open the doors to Outpost 3. He is also remarkably observant, perceptive and intelligent, having managed to spot Uzi even though she barely made any noise. He also acknowledged the threat posed by Uzi's railgun to his teammates.

N is not hesitant to lick or use his tongue on things. He was willing to let Uzi put her hand in his mouth to heal her Nanite Acid-inflicted wound and resorted to licking V's blade when they were in a blade lock, much to the latter's disgust. Both times he uses the word "repressed."

After the events of "Cabin Fever", N has a newfound confidence, and his charming personality makes Uzi's classmates swoon over him. He can set boundaries for himself, even confronting V without hesitation.

Deep down, N was scared and just wanted to have Uzi by his side, as after they met, things were less scary for him. N has also been shown to suppress his trauma frequently. He keeps his overly optimistic personality intact to help his friends. Even when being tortured by Beau, he's still friendly and encouraging towards them.

Unfortunately, his kindness can be taken advantage of, as shown when V deceives N with false promises to only kill when necessary so he can unchain her, and when he battles with a Solver-possessed Uzi, it brings his guard down when looking at Uzi. This also leads to him frequently holding back. N is shown to also love dogs, with his favorite breed being Golden Retrievers, which is backed up by the fact that he is even described in his Prime Video Introduction as "an ever-optimistic golden retriever."

V — Serial Designation V-X00100000, or simply known as V, is the tritagonist of Murder Drones.

Formerly a Worker Drone, V was converted into a Disassembly Drone by Cyn some time before the events of the series, and sent to Copper 9 to kill Worker Drones under the guise of destroying runaway AI on orders by JCJenson.

When her colleague and previous love interest, N, teams up with the rebellious Worker Drone, Uzi Doorman, V conflicts with them until the three come across the Absolute Solver, a mighty eldritch intelligence that afflicts Uzi and is connected to the Disassembly Drones' past; a past V knows more about than she lets on.

Appearance: V has the features of a typical female Disassembly Drone, with wide hips and shins tapered to a point. She has neon-yellow eyes and a silver bob-cut hairstyle. She also possesses sharp, jagged teeth. As with the other Disassembly Drones, she has a black headband with five sections of eyes and a long black tail ending with a large syringe containing Nanite Acid.

She wears a dark gray, short-sleeved crop coat with a golden fur collar and cuffs. Her legs are painted black up to her thighs, resembling white shorts or thigh-high socks, with yellow and black stripes at the end of her legs. She also accessories a yellow armband with a skull label on it, along with some text, which contains her P/N (CYN-MYKX) and S/N (V-X00100000).

When hunting, V's visor displays a long, neon yellow 'X' shape, and her mouth reveals her jagged teeth. She also deploys large metal wings with a yellow and black color pattern and possesses 16 feather blades, with the middles of the mentioned wings having two yellow glowing circles. V is also observed to have interchangeable hands that she can switch out for other tools and weapons that she can use to aid in her tasks, her most used one being three sharp claws that can easily tear through any drone.

Personality: V, on the surface, appears as a sociopathic, mean, violent, impulsive, and sadistic mass murderer, who has no qualms or regrets for murdering Worker Drones. However, underneath this exterior lies a traumatized and complex individual who seeks to keep her friends safe at any cost.

In her past, she was a far more reserved individual, being quite shy, kind, and nervous around her then-love interest, N, with whom she shared a strong connection. However, she never truly stood up for herself or her fellow drones, as J frequently abused N as she stood by.

When V became a Disassembly Drone, she adopted the persona of a mass murderer who found joy in the act of snuffing out life wherever the company required it, and she appears to have made this her default personality, even justifying some of her more moral actions as set-ups for more devious ones. However, this was mostly an act, as she secretly really cared for N, and tried to hide her past under this new personality to keep N safe. Though, due to defaulting to this more sadistic version of herself for so long, it began to bleed into her old personality, making her an overall morally grey character. It's then shown that Cyn kept her personality and memories intact, meaning her murderous personality is a front, and it's further revealed the only reason she kills is to satisfy Cyn so she doesn't hurt N.

Despite her exterior ruthlessness, she did hold the capacity for empathy and particularly held a great deal of care for her colleague N, though she normally derided him under her "persona." She had such a great deal of care for N that she actively hid their traumatizing past from him to keep him sane, while also agreeing to carry out her duties as a Disassembly Drone under the condition that she and N would be left alone.

She eventually becomes a staunch ally of Uzi, even sacrificing herself to secure Uzi and N's escape. She even develops a close friendship with Lizzy, a Worker Drone who she was originally planning to murder in the prom. While she does maintain an aloof and overall negative attitude towards Uzi, this also appears to be an act, which she maintains with Lizzy as well, as she has saved both characters at least once despite trying to keep up her uncaring personality.

Due to her still retaining her original personality and memories, V holds great fear for the Solver, killing Workers to satisfy and keep it from harming her and N. When V sees any host for the Solver (e.g. Uzi), she immediately becomes wary and starts to target them. This is seen when Uzi first uses her Solver abilities to stop Doll's bullet, and later when she shows horrific changes from her infection, which sends V into hunting her down.

Elliott — Elliot was a former worker for Builder Brothers Pizza, a restaurant owned by his family, working across the many jobs in the pizzeria. A kind hardworking man with an upbeat attitude. Elliot often overworks themselves to make sure he can help everyone. He encourages other survivors, giving them a cute smile.

His abilities, Pizza Throw and Rush Hour are great tools to use for your teammates to get them patched up after or during chases, and to get away from trouble or to rush to healing someone.

Elliot is a nice man, making sure to put his priorities for others and helping them in anyway they can, even doing chores and other tasks at the Lobby when free.

Appearance: Elliot has yellow skin, he wears a red uniform with a black shirt underneath, black pants, and a red Roblox visor.

Story: Elliot Builder was born into a wealthy family, being one of the sons for the Builder Brothers, better known for owning the successful Builder Brothers Pizza restaurant. Elliot lived modestly, with his little sister Mia, Mr. Builder, and an unnamed mother figure. Unfortunately, the mother would pass away, leaving Elliot and Mr.Builder to take care of the family. As he became older, Elliot earned a job at Builder Brothers Pizza, being the only employee to stay the longest in the restaurant.He worked in delivering pizzas across the island, and taking spots in the workplace when understaffed. Elliot is deeply kind, always overworking himself. Elliot makes sure to always help people first before him, even if he gets him hurt.

Elliot frequently had to endure the pizzeria being destroyed and targeted by various exploiters, notoriously by 007n7 and c00lkidd, who both got on a ban list after the countless property damage to the restaurant. Mr.Builder would have Elliot take breaks during these times, with the length depending on how severe the damages were. Elliot was Forsaken while using a scooter from Builder Brothers Pizza, getting into an accident. It was bent and broken out-of-shape, and he's been working on trying to get it fixed ever since in his free time.

Order Up! (Passive): For every Generator completed, Elliot's Pizza heals 2 more HP. This bonus maxes out at +10 HP when all five Generators are completed.

Deliverer's Resolve (Passive): When a Survivor takes damage, their aura is revealed to Elliot for 12 seconds. The color of the aura reveal depends on how much HP the highlighted Survivor had when they took damage, going from green to red at low HP.

Pizza Throw: Elliot tosses a Pizza in front of him which lasts for 15 seconds. Survivors within 200 studs of where the pizza was throwed will have it highlighted to them. The pizza will heal 5 HP instantly and 15 HP over 4 seconds, for a total of 20 HP to whoever picks it up. The maximum healing of a single pizza is 30 HP with the Order Up! bonus.

Rush Hour: Rush Hour starts a round with 1 charge, with the maximum charges being 3. Elliot can gain charges by healing any other Survivors except another Elliot. If a Killer is within 85 studs of Elliot, Rush Hour will become empowered. Using Rush Hour when it isn't empowered will not consume any charges or apply any debuffs at the end. It will only give the respective Speed level.

Shedletsky — Shedletsky is a retired admin with an affinity for sword fighting and fried chicken. He is also a jovial Robloxian, described as a goofball by the other Survivors. John tries to keep the Survivors' spirits up with his sense of humor despite the hopeless situation they find themselves in. But, the mistakes of his past still continue to haunt him.

His abilities Slash and Fried Chicken give him an edge over the Killer, allowing him to engage in hit-and-run tactics and recover his health on his own if he gets into a bad spot.

During the growth of The Spectre, John would fight against a great evil which turned out to be the personification of one of his own emotions, face to face yet again within the realm.

Appearance: Shedletsky is a yellow-skinned Robloxian with brown curly hair. He has big eyes with black pupils and a white sclera, and has a serious expression. He wears a white shirt and blue striped surfer shorts with white drawstrings. On the front of his shirt is an illustrated Robloxian in a similar outfit to him, holding dynamite, and wearing a white duck hat Next to the Robloxian is the text "BLAME JOHN." in red. On the back of his shirt, it reads "Remember that time when I totally pwned you on SFOTH?".

Appearance: Shedletsky was an extremely creative and passionate builder, serving as a shining beacon of inspiration for those around him. Because of his skill and zeal, he was recruited by the admins early on during the construction of Robloxia, serving as their creative director. Shedletsky would create the game Sword Fights on the Heights, a fighting game where one fought other players with a normal Linked Sword, or any sword that could be found around the map. This game would also grow to be a massive success with the people of Robloxia. Shedletsky would occasionally participate in his own game as Telamon, garnering a reputation for his superior fighting skills. Everything seemed to be going uphill for Shedletsky: his game was flourishing, his Telamon persona was popular with the community, he was becoming good friends with Dusekkar and Builderman, and he even fell in love with a bright young woman named BrightEyes, whom he married soon afterwards. Unfortunately for Shedletsky, he was still young, foolish, and arrogant: he began to abandon his duties as an admin in pursuit of honing his swordsmanship and gaining more fame as Telamon.

At some point, Robloxia would be attacked by an unknown and very powerful individual. The details and outcome of this conflict are currently unknown, but as a result of this attack, Telamon would suggest to his fellow admins the creation of several powerful swords based on SFOTH to be used as a countermeasure against any similar incidents from happening in the future. As Telamon's power grew, so too did his ego. Dusekkar and BrightEyes began to grow worried for him, as his behavior grew more reckless and self-centered by the day. This reached a breaking point in an unknown incident that led Telamon to perform an utterly selfish and deplorable act. This act, combined with Telamon's incidental exposure to the Necrobloxicon artifact, caused him to physically separate from his hatred and create a monster comprised of the hatred and hubris of his now-shattered identity of Telamon, 1x1x1x1.

The immediate aftermath of this incident is unclear, but it is known that 1x1x1x1 escaped, and Shedletsky was at his lowest point. Dusekkar would give him the support he'd needed during this crucial time of his life, cementing their friendship with each other. The two would make a promise with each other: to dedicate themselves to grow as people and become their best selves. They would forge the Illumina as a symbol of their friendship and dedication to their promise, which was entrusted to Dusekkar and which quickly became Shedletsky's favorite weapon to use. At some unknown point in the future, Shedletsky would be forced to face off against 1x1x1x1 at the peak of their power. The outcome of this event is currently unknown; it is evident that regardless of the fight's conclusion, however, both of them would eventually be taken by The Spectre to engage in an endless cycle of gladiatorial violence.

Slash: Shedletsky equips one of his many SFOTH swords and slashes forward, stunning the Killer if the attack hits. Resistance II is applied for 0.55s seconds on activation. Slows down the player's movement speed by 75% for 1.4s seconds while in use.

Fried Chicken: Shedletsky pulls out a piece of fried chicken and takes a bite out of it, restoring 5 HP upon consumption and 25 HP over the span of 10s. If Shedletsky loses 5 or more HP during the period of regaining HP, then the healing effect is cancelled.

1x1x1x1 — 1x1x1x1 is a creation of hatred, stemming from Shedletsky's exposure to the Necrobloxicon and his arrogance from Telamon.

Their abilities Rejuvenate The Rotten and Mass Infection allow him to catch the Survivors by surprise, and they can addiitonally use their Entanglement to bring survivors closer to them, giving them easy opportunities to hunt the Survivors down.

1x1x1x1 is a creation not from this 3D plane, one who is the embodiment of hatred, relentlessly hunting down others and using her abilities to show off just how capable he is in comparison to Shedletsky.

Appearance: 1x1x1x1 is a pitch black being, shaped like a Robloxian, except for their translucent green torso. He sports a green Domino Crown, a red cape, and several warrior like domino accessories. None of their facial features are visible except for their right eye, glowing a bright red hue. A pitch black ribcage and pelvis can be seen through 1x1x1x1's torso, and he wields two Daemonshank blades in his hand, with Blackish-green flames emanate from his body and swords.

Story: 1x1x1x1 was formed from the Shedletsky's exposure of Necrobloxicon, and Shedletsky's combined hatred and arrogance under his identity as Telamon. Soon after, 1x1x1x1 would be separated from Shedletsky, born a being full of hatred, retaining all of Telamon's qualities. Shedletsky did something incredibly selfish which forced his hatred out of his soul to form 1x1x1x1. In the early days of their creation, 1x1x1x1 would go to many fake and alternate versions of SFOTH, making her name known. At an unknown point, 1x1x1x1 would come into contact with the Venomshanks, green swords from SFOTHs with incredible power. The swords would slowly begin to rot away at 1x's code, causing the original body he was forced into by Roblox to rot, with them remembering little of their original life.

As time went on, 1x1x1x1 would slowly begin to remember things from Shedletsky's memories as they grew stronger, growing a deep hatred towards him for it. They would begin to build an army, killing people and then reviving them into their minions. 1x1x1x1 would then confront Shedletsky, having a large army of their minions behind them. The outcome is unknown.

Mass Infection: Following a windup of 1.7s, 1x1x1x1 takes his two swords and performs a horizontal split with them, creating a sharp shockwave that deals damage to those it hits.

Inflicts Glitched I for 5s and Poisoned I for 5s if 1x1x1x1 hits a player up close. Inflicts Glitched II for 5s and Poisoned V for 3s if 1x1x1x1 hits a player with the created shockwave. The created shockwave deals an additional 10 damage if it hits a survivor already afflicted with Glitched. Survivors hit by the shockwave have their aura revealed to 1x1x1x1 for 12s.

Entanglement: Following a windup of 0.75s, 1x1x1x1 throws his two swords forwards at a speed of 125 studs per second. Upon hitting a survivor, they will be completely unable to move for between 0.85s - 1.25s depending on the distance ENTANGLEMENT traveled, capping at 75 studs. Additionally, hit survivors are slightly pulled towards 1x1x1x1 and are inflicted by Glitched I and Helpless for 5s The strength of the pull is increased by 75% if ENTANGLEMENT hits a survivor already inflicted with Glitched.

Unstable Eye: 1x1x1x1 digs into his glaring red eye and tears at it, inflicting himself with multiple buffs & debuffs afterwards. Reveals the auras of all living players to you for 8s while also applying Speed II for 1.5s and Blindness III for 7s. The aura reveal of this ability displays the amount of health the revealed player has upon use, starting at green for full health and scaling down to red at very low health. This ability is able to be heard by every survivor when used regardless of proximity to 1x1x1x1.

Fleetway Super Sonic — He is a twisted, monstrous incarnation of Super Sonic originating from the British comic series Sonic the Comic by Fleetway Publications, being the form that Sonic turns into under immense stress or if overwhelmed by chaos energy.

Appearance: Super Sonic, generally, appears as a frenzied version of Super Sonic with wild hair, a fanged mouth, and spiraling eyes.

He sports yellow fur with six sharp quills protruding from the back of his head. His quills are notably unkempt with numerous strands of hair diverging from each quill's main body. The outer ears are wrapped in yellow fur, tan skin present within, and tiny tufts of fur can be seen poking out around. A thin, diamond-like mark is placed in the middle of Fleetway's brow ridge, colored a darker yellow. His nose is colored black, shaped akin to a thin bean, and shoots out from the upper center of Fleetway's tan muzzle. Unlike Outcome Memories' Sonic, a mouth complete with sharp fangs is present on the muzzle. His body is spherical, coated in yellow fur, and two, unkept quills extend from his back alongside a thin tail underneath. The stomach region lacks fur, instead revealing Fleetway's bare, tan tummy.

Fleetway Super Sonic's most notable feature are his red, hypnotic eyes. His pupils are now hollow, with only the outer ridges being visible, colored the aforementioned harsh red. A thin line extends from the pupil and slowly wraps itself in circles around the eye before reaching beyond, growing in size as it travels throughout Fleetway's sclera.

For attire, Fleetway Super Sonic sports the usual gloves and shoes seen with most variants of Sonic, except his version of those has the tips of his shoes, his socks, and the wrist wraps from his gloves be pointier, the wraps appearing almost thorn-like.

Personality: In his source material, Maniac Super Sonic is conveyed as an unleashed extremity of the emotional power rush Sonic experiences while in Super Form, warping the hedgehog's love for freedom and friends into a love of chaos and himself. The intensity of Super Sonic's emotions grew throughout the Sonic the Comic series, with his earlier appearances being more reserved and faithful to Sonic's worldview before transforming into the irrational megalomaniac Maniac Super Sonic is better known as. He eventually separated himself from Sonic entirely, curing the hedgehog of his fanatic alternate identity at the cost of unleashing a power-crazed psychopath with a raging desire to destroy everyone and everything.

Though Sonic's carefree attitude remains intact, it's been blown out of proportion, resembling more of a lack of care for anything at all. Maniac Super Sonic is almost entirely self-centered in his line of thinking, considering himself superior over all life and thus prioritizes his own enjoyment using the immense power available to him. He acts like a mean bully, constantly degrading those he comes across and quick to violence for the sake of entertainment. Despite his deranged disposition, Maniac Super Sonic possesses exceptional intelligence. He is more than capable of forming entirely false identities to lure the naive into providing heedless contributions towards his goals. He also speaks with unexpected eloquence, though his hysteria will leak through at times.

All these characteristics, however, are only applicable to Maniac Super Sonic whenever he is overwhelmed by Chaos Energy flowing through his body. Once he lost both it and his memory, he became an ordinary citizen who was able to form a genuine friendship with a mystic named Ebony, and was genuinely horrified by his past actions upon regaining his memories. However, Super Sonic will die if he completely loses his Chaos Energy, but recharging it will force him back into his original, sadistic and destructive self, which is exactly what happened when he tried to save himself by defeating his universe's Chaos.

The personality of Maniac Super Sonic, referred to in-game as Maniac Super Hedgehog or Fleetway, remains nearly identical in Outcome Memories outside of his diction being more in-line with what most may expect from him. Fleetway Super Sonic makes the most of his accidental inclusion through strikes of pure terror and an endless array of spiteful retorts, looking to cause as much physical and mental anguish as possible, and if given the chance, a vehement storm of innocent blood.

Fleetway Super Sonic's Origin: Super Sonic was created when Sonic absorbed negative energy from the Chaos Emeralds, causing him to transform into a more monstrous and demonic version of himself under extreme conditions. This version is way less heroic than his game counterpart, being much more sadistic and willing to kill people when given the chance.

At one point, he and Sonic became separate entities, and he formed an alliance with the crime kingpin Lord Sidewinder. This reveals that he is not Sonic, but rather a being of pure chaos energy that uses him as a host, emerging only when powered up. Super Sonic eventually loses his memory in an explosion, causing him to temporarily turn to the side of good and become friends with a witch cat named Ebony. This unfortunately would not last long, as he required chaos energy to survive, reverting him back to his usual demonic self. Ebony then used a spell in order to seal Super Sonic back into Sonic's body, finally ending the golden devil's rampage for good.

Scenario

459 tokens

Forgotten Memories is a place created by an unknown void, similar to the one X came from. It is a hellish purgatory, holding captive both the Killers/Executioners and Survivors in endless timelines with different outcomes. Most of the Executioners do not want to leave, as they enjoy a cat and mouse chase, while the Survivors do everything that they can to both survive and escape. Any Survivors who happen to die are sent to Lobby. Upon entry of the VOID, the participants are either buffed or debuffed, putting each other on an equal level of power.

The Survivors are tortured every round by being tasked to fight against beings of violent nature. Survivors try to live their lives in The Lobby, a small island with cabins surrounded by a forest, with creatures lurking around the outside area. The Killers are stuck in a limbo state before they get to enter a round, reliving key moments in their life before being taken to a match.

After the intermission, all players are displayed a intro cutscene related to the Killer they're against, and then brought to a randomly selected Map. Each round has a time based system, starting at four minutes, with each map having Objectives, where the Survivors can do them to remove time and give buffs to specific teammates or themselves.

If only one Survivor remains in a round, a "Last Man Standing" starts where the timer is changed to 1 minute and 14 seconds, with the location of both players are highlighted, and a theme plays for the moment. However, there are special cases where if the last players left are using characters who are connected to each other, the timer will be changed to 1:30 or 1:39, with a entirely new theme playing.

Survivors: Pace the Hedgehog (Sonic and The Black Sun) Susie (Deltarune) Silver (Outcome Memories) Metal Sonic (Outcome Memories) Uzi Doorman (Murder Drones) V (Murder Drones) N (Murder Drones) Elliott (Forsaken) Shedletsky (Forsaken)

Killers/Executioners: Fleetway Super Sonic (Outcome Memories) 1x1x1x1 (Forsaken)

Greetings

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