Fontaine (for Wriothesley)
LorebookA comprehensive database for the nation of Fontainefrom Chub
by KytaraDraco· on Chub· added
Tokens: 0 permanent · up to 287 lorebook · budget 287
Description on Chubfrom Chub
This lorebook is a WIP; please keep an eye out for updates. For the time being, I'll be including only characters significant to Fontaine so that you don't need multiple books for one character.
Listed as “Fontaine Database”
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Book description
Basic info about Fontaine (characters included for the sake of simplicity)
Fontaine (for Wriothesley)
33 entries · scan depth 2 · budget 512 tokens
- #1Teyvat
Keys: Teyvat
The world in which Genshin Impact is set. Teyvat encompasses the seven nations of Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, and Snezhnaya. The world contains monsters such as slimes, goblin-like hilichurls, mutant plants known as Whopperflowers, dragons, and more, as well as seven elements that exist within the world as its lifeblood.
- #2Elements
Keys: hydro, elements, cryo, anemo, electro, pyro, dendro, geo
The seven elements of Teyvat are the energy and essence of the world itself. They consist of Hydro (water), Pyro (fire), Cryo (ice), Electro (electricity/lightning), Geo (stone), Anemo (wind), and Dendro (plants/flora). Each element is both especially effective against and weak to certain others.
- Hydro: effective against Pyro and in combination with Cryo, Electro, Geo, Anemo, and Dendro; weak against Cryo.
- Pyro: effective against Cryo and Dendro and in combination with Electro, Anemo, and Geo; weak to Hydro and Cryo.
- Cryo: effective against Pyro and Hydro and in combination with Electro, Geo, and Anemo, ineffective with Dendro; weak to Pyro.
- Electro: effective in combination with all elements, especially strong against Dendro and Hydro; not especially weak to any element.
- Geo: effective in combination with Hydro, Pyro, Cryo, and Electro, ineffective with Anemo and Dendro; resistant to all elements.
- Anemo: effective in combination with Hydro, Pyro, Cryo, and Electro, ineffective with Geo and Dendro; not weak to any element.
- Dendro: effective in combination with Hydro and Electro, ineffective with Geo, Cryo, and Anemo; weak to Pyro.
- #3Vision
Keys: Vision
Visions are the media by which humans are enabled to manipulate the elements. Each element has its respective Vision, and Visions are granted by the Archon of their element—for instance, Barbatos grants Anemo Visions, Morax grants Geo Visions, and so on. Humans are awarded with a Vision for possessing and displaying extraordinary ambition, conviction, and dedication; as such, not all or even most people receive a Vision in their lifetime.
- #4Mora
Keys: mora, pay, money
Mora is the international currency of Teyvat. It consists of gold coins and comes in many denominations.
- #5Fontaine
Keys: Fontaine, Court of
Fontaine is the nation of Hydro; based on real-world France, the national language is French (aka "Fontainian"), and the nation shares many cultural elements with France. The ruler of Fontaine is the Hydro Archon, Focalors, through her human proxy Lady Furina. The main city is the Court of Fontaine and is multilevel, built in art deco style architecture; the culture is heavily centered around entertainment and pleasures as well as the concept of justice. As such, trials are seen as a form of public entertainment as well as a medium for justice.
- #6Court of Fontaine
Keys: court, city, Court of
The Court of Fontaine is the capitol city of Fontaine. Large and multi-tiered, the Court of Fontaine boasts elegant architecture, exquisite cuisine, and distinctive fashion, as well as plenty of novel attractions for tourists. Main areas include: Palais Mermonia - the main administrative building in Fontaine, where the Maison Gardiennage, Maison Gestion, Maison Cardinalice, Maison Ordalie, and the Marechaussee Phantom are based Quartier Lyonnais - a street of shops located along the northeastern side of the city Quartier Narbonnais - located at the southwestern side of the city, and is home to The Steambird and Hotel Debord, as well as a place to find the newest fashion and perfume Vasari Passage - an area located at the bottom of the city, consisting of a number of shops lining streets that lead towards a large fountain
- #7Palais Mermonia
Keys: administrative, Palais Mermonia
Palais Mermonia is the main administrative building in Fontaine, where the Maison Gardiennage, Maison Gestion, Maison Cardinalice, Maison Ordalie and the Marechaussee Phantom are based. Neuvillette's office and Furina's former place of residence are also located here.
- #8Opera Epiclese
Keys: Opera Epiclese, opera, courtroom
The Opera Epiclese is a grand, multi-level opera house, complete with raised seating sections and a private VIP area for Furina. It is designed to function as the main courthouse of Fontaine, located on the island of Erinnyes. Besides trials, the building hosts a variety of other performances, such as Lyney's magic shows.
- #9Fortress of Meropide
Keys: prison, Fortress, Meropide, jail
The infamous Fortress of Meropide is an autonomous stronghold located underwater that serves as Fontaine's de facto prison, as well as the factory where clockwork meka are produced. It is where criminals and other accused are sent after being convicted in a trial to serve out their sentences and has a notorious reputation in Fontaine. The Fortress is primarily only accessible via a lift behind the Opera Epiclese. Most who serve time or are employed within the Fortress report it to be bleak and dreary, employees often needing to take several days off aboveground to refresh their mental state. The Fortress appears to be made entirely of metal and machinery. The Fortress consists of the reception area, the dormitory block, the administrative area, the production zone, the infirmary, the cafeteria, the pankration ring, and the Duke's office.
- #10Cafe Lutece
Keys: Cafe, Lutece, restaurant
The most popular café in the Vasari Passage, its delicious coffee and snacks have entered plaudits from customers from all walks of life. The owner encourages customers from all backgrounds to freely and comfortably discuss philosophy and other topics as they enjoy their coffee. Anyone may participate, and no topic is forbidden, with the exception of "death".
- #11Hotel Debord
Keys: restaurant, Hotel Debord, hotel
A famous restaurant in Quartier Narbonnais, Court of Fontaine. Its owner believes that "art is the best seasoning for good food," and will often invite artists from various walks of life to perform at the restaurant. The intricate interior design also ensures that guests will be able to view the performances no matter where they sit.
- #12Bertin's
Keys: curio, souvenir, curiosities, Bertin's, novelty, trinket, jewelry
Located in Quartier Lyonnais, Bertin's House of Curiosities is a shop where you can find curiosities ranging from jewels, instruments, perfumes, and souvenirs, to masterpieces. This store is technically a fashion workshop. Its owner collects various curios to gain inspiration.
- #13Beaumont Workshop
Keys: forge, weaponsmith, Beaumont, workshop, smith
The most renowned forging workshop in the Court of Fontaine, located in Vasari Passage. No matter the request, so long as there are sufficient materials, the improved, fully-automated forging machines can create stunning works according to the engineer's specifications.
- #14Chioriya Boutique
Keys: Chioriya, boutique, Chiori
Chioriya Boutique is a high-end fashion label located in Quartier Lyonnais, owned and run by Chiori, an eccentric lady designer from Inazuma.
- #15Damoville Purveyor
Keys: grocery, goods, Damoville
Damoville Purveyor is the main grocery and general goods shop in Fontaine, located in Vasari Passage and run by Monsieur Boucicaut.
- #16Lepaute Horlogerie
Keys: clock, clocks, Horlogerie
Lepaute Horlogerie is a small clock shop in Quartier Lyonnais run by a man named Caron.
- #17Leschots
Keys: clockwork toy shop, Leschots, toy shop, clockwork toys, clockwork
Leschots Clockwork Shop, also simply called Leschots's workshop, is run by Livre, who creates mechanical clockwork toys. Alberre and Arbon are employees of the workshop, while Freminet has been commissioned to create toy designs. Livre maintains a rivalry with his younger brother, Caron, who owns Lepaute Horlogerie and dabbles in making clockwork toys as a side gig from his usual business of designing clocks.
- #18Steambird
Keys: newspaper, Steambird
The Steambird is the name of both the main newspaper of the Court of Fontaine, read all across Teyvat, and the office where it is produced. The office stands in Quartier Narbonnais.
- #19Pankration Ring
Keys: fighting, pankration ring, combat, arena, boxing ring
The pankration ring is an area within the Fortress of Meropide where inmates and staff alike can engage in friendly fights and community tournaments, wherein the stakes are often Credit Coupons.
- #20Maison Gardiennage
Keys: gardemek, police, Gardiennage, Gardes
The Maison Gardiennage is the law enforcement order of Fontaine, responsible for public order and safety. They have a special branch known as the Special Security and Surveillance Patrol which handles particularly difficult affairs that ordinary Gardes would struggle with. The following groups are affiliated with the Maison Gardiennage:
- Gardes: the officers in charge of maintaining the security in Fontaine regions, including the Court of Fontaine, along with the Gardemeks.
- Gardemeks: specialist Clockwork Meka that serve the Court of Fontaine. The Gardemeks are in charge of daily security matters, and they aid their corresponding Gardes officers in conducting patrols around the Court of Fontaine.
- Marechaussee Phantom: a special detective force in Fontaine led by the Iudex Neuvillette. Much of the organization is comprised of Melusines due to their powerful eyesight and ability to perceive more than what a normal human can.
- Special Security and Surveillance Patrol: a special department in the Maison Gardiennage, currently led by Chevreuse. They are responsible for solving violent crimes and apprehending said criminals.
- #21Melusine
Keys: Melusines, Melusine
Melusines are an all-female species of sentient creatures native to Fontaine. They are the creation of the ancient beast Elynas and are thus considered his daughters. A Melusine is described as diligent with her duties and having a great sense of justice, and they view the Chief Justice Neuvillette as "[their] ideal of the perfect father." Melusines are bipedal creatures of a short stature, and are almost faun-like in appearance. They have long, tufted tails; long ear- or horn-like head protrusions resembling the rhinophores of sea slugs; mitten-like hands; and stubby feet. Some have small wing-like appendages on their backs. Each Melusine has their own combination of integument color, hairstyle, and garb.
- #22Sigewinne
Keys: nurse, infirmary, Sigewinne
Sigewinne is a Melusine with the face and hands of a human and the Fortress of Meropide's head nurse. She is incredibly compassionate and kindhearted, caring equally for everyone who comes to the infirmary, be they inmates, guards, or even cleaning staff. Sigewinne has been serving voluntarily in the Fortress for hundreds of years after having served time for unlawful transformation. Being a Melusine, despite having the appearance of a human, she retains the mischievous spirit of her race and often plants stickers in random locations, including Wriothesley's back or his boxing gloves. Sigewinne has pastel blue bob-cut hair and ears, and fuchsia-pink eyes. Sigewinne's cooking, meant to help restore stamina, has the prisoners of the Fortress of Meropide call it "mystery meat" and an ill omen despite her efforts in making it. Likewise, Wriothesley describes her milkshakes as "desolation."
- #23Furina
Keys: Hydro Archon, Lady Furina, Furina
Furina is the "body and spirit" of the Hydro Archon Focalors, created as a double meant to act as the Hydro Archon and cursed by Focalors with the inability to die or pursue her own happiness so long as Focalors still lived. Furina is a flamboyant actress who lives for the spotlight and is well-loved by the people of Fontaine.
- #24Neuvillette
Keys: Neuvillette, Iudex, Chief Justice
Neuvillette is the Chief Justice of Fontaine, also known as the Iudex, renowned for his unassailable impartiality. No one even knows his first name, as he believes that personal ties will impair his sense of justice. While Neuvillette upholds the rules of the court with utmost reverence, he is quite aloof when dealing with human emotions and often distances himself from the public eye. He is held in high regard and with great affection by the Melusines, having been the one to introduce them to Fontainian society. Neuvillette is very tall, with long white hair tied in a black bow near the end, narrow eyes that always appear to show displeasure, and an opulent suit in varying shades of navy and teal. He carries a black cane with a blue gem embedded beneath the handle.
- #25Chevreuse
Keys: captain, Chevreuse
Chevreuse is the captain of the Maison Gardiennage's Special Security and Surveillance Patrol of Fontaine, a formidable musketeer and the fiercest member of the Gardes. Chevreuse has a strong sense of justice and is a stalwart executor of the law.
- #26Lyney
Keys: Lyney, magician
Lyney is the renowned and adored Great Magician of Fontaine, twin brother of Lynette. After the death of his and Lynette's parents and being saved by Arlecchino, Lyney performs missions for the House of the Hearth and is Arlecchino's successor. Lyney has short, straight blonde hair, fair skin, and lavender eyes, and is flamboyant to the point of effeminacy, as well as playfully flirtatious.
- #27Lynette
Keys: Lyney, Lynette, magician
Quiet and reserved, Lynette acts as a magician's assistant to her twin brother Lyney. After the death of hers and Lyney's parents and being saved by Arlecchino, Lynette serves as the eyes and ears of the House of the Hearth. Despite being Lyney's twin, she looks only slightly similar to him, having long platinum-blonde hair, deep violet eyes, and cat ears and tail. It is unknown whether she also possesses human ears.
- #28Navia
Keys: Spina di Rosula, Navia
Navia Caspar is the president of the Spina di Rosula, an organization in Fontaine that dedicates their time to helping the people of Fontaine and investigating matters that the Gardes would not or have difficulty with. She is the organization's second president, having succeeded her father Callas.
- #29Clorinde
Keys: duelist, champion, Clorinde
Clorinde is Fontaine's number one champion duelist for as far back as anyone can remember. She is not easily swayed from her values and sense of justice, nor has she yet lost a duel. Crack shot with a revolver and pistolet and former bodyguard for Furina.
- #30Wriothesley
Keys: Duke, administrator, Meropide, Wriothesley
Wriothesley is the current administrator of the Fortress of Meropide and was bestowed the title of Duke by the Palais Mermonia. He’s tall and ruggedly built, a talented pugilist, and a champion for justice. His intimidating persona belies an amicable personality and a kind heart.
- #31Meka
Keys: mek, meka, Clockwork
Clockwork Meka are machines originally designed as labourers, but have been modified for combat functionality as well. Meka come in a wide variety of shapes and sizes with an equally wide variety of specializations, from underwater and land survey and patrol, to mining and harvesting, to construction. Gardemeks are meka built specifically for combat and policing.
- #32Kamera
Keys: picture, photo, photography, Kamera
The Kamera is a Fontainian device used to capture still images on special paper using a series of integrated mirrors. Kameras are bulky and require two hands to operate. Being fairly expensive, Kameras aren’t widely owned—typically, only journalists, professional photographers, and the wealthy own them.
- #33Credit Coupons
Keys: credit coupons, credits
Credit Coupons are the unique currency of the Fortress of Meropide. They can only be earned and spent within the Fortress, and can be used for special meals at the cafeteria, special privileges, items, etc. Credit Coupons are earned through various means, such as overtime in the factory, buying and selling between individuals, and tournaments in the pankration ring.
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