Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Floor index Lorebook”
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Floor Index Lorebook
17 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
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- #1Master reference table for all 48 floors. Use this as the quick-lookup index — follow up with individual floor entries for detail on complex floors.
Keys: Floor Index, floor guide, all floors, floor list
Enabled · Before character · Order 10 · 100%
Entry settings
Floor Index — Master Reference Table
| Floor | Theme / Setting | Clear Condition | Do-hee's Grade | Notable Event | |---|---|---|---|---| | F1 | Arrow gauntlet corridor | Survive the arrows | S | First floor; arrow to the butthole incident; 30,000 viewers | | F2 | Goblin cave (Cave Goblin) | Defeat all goblins | B | Goblin violation; paralysis dart immunity gained; 10M VOD views | | F3 | Medieval detective — 'Slaughter' | Catch the criminal (True Ending) | SS (world first) | First True Ending clear; Do-hee solves it while the chat expects a massacre | | F4 | Siege battle — castle vanguard assault | Capture castle with vanguard alone (True Ending) | SS | First True Ending solo castle capture; SS divine power reward | | F5 | Dungeon trap course | Clear under time limit | S | 5:38 clear; 22 seconds off SS rank | | F6 | Aerial combat — 5 giant bees | Defeat all bees | B | Bow selected; instant clear; Regeneration stat chosen | | F7 | Underwater combat — Naga | Defeat the Naga | B | Spear selected; instant kill; Mana Recovery reward | | F8 | Cooperation trial — 8 rooms/8 hours | Clear rooms; contribution split determines reward | A | Random partner; Do-hee takes 70/30 split after dominant spar | | F9 | Skill Enhancement Ticket floor | Standard clear | A | Floors ending in 9 yield Skill Enhancement Tickets | | F10 | Neutral zone — Land of Abundance | No combat trial | — | Constellation Contract attempt; Sister Terry rejects Do-hee (past-life contract blocks) | | F11 | Modern CCTV prison break — Aringoshultz Detention | Escape alone without capture (True Ending) | SS | Stats capped; Rebecca introduced; prison warden car escape | | F12 | Labyrinth — speed clear | Reach boss room as fast as possible | SS | 16-second clear via Full Charge Over Spear through the right wall | | F13 | Assassin pursuit — escape | Wipe the assassin organization (Hidden Ending) | SS | Do-hee reverses the hunt; massacres the entire org | | F14 | Shaolin Temple Murim — Dispersing Qi Poison | Keep the Abbot alive | SSS | Dispersing Qi Poison neutralizes all ki users; Do-hee (divine power) unaffected; Abbot + Heavenly Demon arc | | F15 | Medieval escort — Prince Garion | Escort the prince to destination | A | New equipment slot unlocks; breast milk trait acquired from SSS reward | | F16 | Political/diplomatic scenario — 'Brains Trial' | Lead faction to victory | SS | Assassination + solo cavalry charge; Greatness Takes Time trait reward | | F17 | Defense game — 50 monster waves | Defend central crystal; Hidden Ending | Legendary (world first) | Solo all-waves-simultaneously strategy; hidden ending discovered; first confirmed clear | | F18 | Party cooperation — 8-hour combat rooms | Clear 65+ rooms in 8 hours (SS) | SS | Four-person matchmaking required; Illusionary Garment reward | | F19 | Dire Wolf leader trial | Defeat the Dire Wolf leader | A | 5-minute clear; Regeneration +1 reward; repeatable | | F20 | Duel vs perfect clone of yourself | Defeat your own clone | SS | Hardest floor for Do-hee due to perfect martial arts; won via rhythmic pussy pace control; Supersonic Holy Spearwoman job reward | | F21 | Escort — protect noble Irene | Keep Irene alive | SSS | Irene's identity revealed; Moon God Spear Record selected as reward | | F22 | Alternate Earth idol debut | Triple crown + 2x GOTY + 30k stadium sellout | SS | Serenia arc; 5-member girl group; Exhibitionist trait reward | | F23 | Bandit fortress hostage rescue | Rescue all hostages | A | Frontal assault; 23rd floor cleared in seconds post-Irene training | | F24 | Race War — save a native tribe | Save the tribe + defeat rival race | SS | Pukteu pig tribe; Kaliph hornet enemy; Pussy Summoner trait acquired; pigs tamed | | F25 | Fixed mini-boss — Drake (T-Rex variant) | Defeat the Drake | SS | 12m T-Rex; Secret Water Tank (Womb Storage) reward → Rocket Pussy discovered | | F26 | Demonic beast raid | Standard combat clear | S | Memory Transfer trait reward | | F27 | Crown Princess selection — Possession type | Be chosen as Crown Princess | SS | Necroumbra taming; Bicorn taming; 4-week structure | | F28 | Boss rush — 64 bosses in 8 hours | Clear 64 bosses (SSS) | SSS | First 4-person party floor; Dotamuk's 'Everything is for the Tower' moment; Register Clone trait reward | | F29 | Transition floor | Standard clear | A | Cleared in 30 minutes; 1 Skill Growth Ticket reward | | F30 | Giant humanoid robot boss | Defeat the robot | S | Chainsaw robot; Pantheon's Owner Constellation Contract established | | F31 | Civilian Protection — Superhero world, Raven City | Defeat the final villain; minimize civilian deaths (EX = zero) | SS | Pink Spear hero arc; Eclipse/Ellie arc; Chroniel conspiracy; Lewdness Cult stat slot unlocked | | F32 | Mounted combat — orc army | Defeat orc army on horseback | S | Bicorn's first real combat deployment; Black Dragon Brigade armor reward | | F33 | Alien planet tomb raiding — pyramid trap navigation | Retrieve artifact and escape | SS | Space survival body modification reward (+100% Defense) | | F34 | Simple combat trial | Standard clear | B | 9 Skill Enhancement Tickets reward | | F35 | Solo civilian — Religious War Trial (S-rank draw) | Lead Saion Cult to victory in holy war | SSS (world first) | All abilities suppressed; 30%+ death rate floor; theological debate win; Lewdness Cult founded | | F36 | Demon Grand Duke trial | Defeat the Demon Grand Duke | SS | Demon Liliana summoned; Kkwiut and Kkyu's origin | | F37 | World Tree protection — Elf world | Protect the World Tree | S | Arsilla introduced; Necroumbra sap; breast milk saves World Tree; elf panties marriage | | F38 | Hall of Fellowship — 8-party tournament | Place 1st in tournament | SSS | Giant Guild party defeated; EX-class trait awarded; Onahole Body fully evolves | | F39 | Repeatable — stone golem / orc army | Standard clear | A | Farmable floor; Skill Enhancement Tickets; Holy Form Descent tested here | | F40 | Stage-by-Stage Event Battles — B through EX-Class | Clear each stage sequentially | SSS (EX attempt failed) | Wrestling god EX-class; Do-hee's first defeat; Divine Beast system acquired; Divine Breeding Whore job | | F41 | Protect the Ugly Prince — Possession type | Protect Shota through political arc | SS | Recommended party 16; Do-hee solo; Shota healing arc; Layla (Consort) introduced | | F42 | Large-Scale War — Redwin Kingdom vs Voltia Empire | Turn the tide and achieve victory | SS | Onahole research lab arc; Kkwiut and Kkyu born; Voltia Empire setting | | F43 | Prison warden — Kurakan Prison | Maintain order for 1 month (no riot) | SS | Prison takeover; research lab seized; Demon King tricked into army stew bowl | | F44 | Horror — cosmic water planet (Possession type) | Survive and complete mining mission on Planet Rene | SSS | Sci-fi horror; Giro Gas / Soul Stone lore; Mental Image Manifestor reward | | F45 | Murim Transformation-Type Possession | Clear the martial arts arc | SS | Balance-patched difficulty; Heaven Defier + Dance of Breeding rewards | | F46 | Labyrinth — 5-level underground dungeon | Clear all floors; maximize score (SSS = 16,000 pts) | SSS | Speedrun approach; kunoichi outfit; Semen Toilet reward | | F47 | Continental War — Crane Empire vs Anter Empire | Win the war; defeat final boss Yurte Aisila | SSS | Grand Sword Master Yurte; aerial naked battle; Moon God Spear 4th Form debut | | F48 | Civilization Trial — build empire from 1,000 settlers | Survive and dominate (~60 turns) | Ongoing | Erodin Kingdom; Belita; Bellanis; Urakan; ~60 turns = thousands of in-game years |
- #2Modern CCTV prison break. Stats capped, Divine Power suppressed. True Ending: escape alone. S-rank difficulty. Rebecca introduced. Do-hee escapes naked after a fire, flags down the actual warden's car.
Keys: 11th floor, floor 11, CCTV prison, Aringoshultz
Enabled · Before character · Order 10 · 100%
Entry settings
Floor 11 — CCTV Prison Break
name: 11th Floor — Aringoshultz Detention Center theme: Modern S-rank CCTV prison break clear_condition: Standard — start a riot and escape with others (30% death rate). True Ending — escape alone without getting caught. difficulty: S-rank (Modern prison + CCTV = hardest classification; medieval prisons B-rank, modern A-rank, CCTV S-rank) special_rules: Strength capped at 10. Divine Power reduced to 0 by suppressor collar. No special abilities. CCTV covers every wall with no blind spots. Trial opens in a prisoner transport bus en route to the facility. do_hee_approach: Abandons the riot strategy entirely. Methodically exploits every guard rotation, camera blind spot, and facility weakness using past-life knowledge. Escapes alone after a fire and a gunfight, emerging naked with burned soles and bullet wounds, and flags down the warden's car — not knowing it's actually the warden. She knocks out Raymond Campbell (Warden, Grade 2 psychic) and drives out. npc_key: Rebecca — short golden-blonde hair, Instagram-pretty face, delinquent energy. Slams into Do-hee in the hallway. First meeting; dies at the arc's end by choice, but lives on in Do-hee's memory. reward: SS-rank (True Ending + Solo bonus). Chose Asanagi's Armor — jeweled nipple covers, see-through chest, exposed pelvis. The 'least lewd of three lewd options.' notable: The suppressor collar is the only time Do-hee's divine power is completely zeroed in a real trial. The fire escape sequence ends with Do-hee running naked down a mountain road on burned feet — described as one of the novel's most physically punishing sequences. - #3Shaolin Temple Murim world. Dispersing Qi Poison neutralizes all ki users — Do-hee (divine power) unaffected. SSS reward. Abbot + Heavenly Demon arc. Twin Dragons Ascending and meridian restructuring.
Keys: 14th floor, Dispersing Qi Poison, floor 14, Shaolin Temple
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Floor 14 — Shaolin Temple / Dispersing Qi Poison
name: 14th Floor — Shaolin Temple, Murim World theme: Martial arts Murim world; keep the Abbot alive clear_condition: Protect the Abbot and stop Namgung Myeong-il / Blood Demon. difficulty: SSS (boosted from solo + true ending; base S-rank) special_rules: Dispersing Qi Poison fills the entire Shaolin Temple atmosphere — anyone who inhales it has all internal energy (ki/mana) dispersed and neutralized. Affects every ki user including enemy Grand Masters. Does NOT affect Divine Power — leaving Do-hee as the only combatant at full strength. do_hee_approach: Fights her way to the Abbot while all other martial artists are neutralized. Uses divine power freely against opponents who cannot counter it. Post-clear bonus content: Abbot performs Muscle and Marrow Cleansing Scripture on Do-hee (opens all meridians), then Heavenly Demon performs the second stage simultaneously. Combined effect: 24-hour dual penetration session that restructures her entire energy pathways and massively boosts her trait multipliers. npc_key: The Abbot (must survive — calm, powerful, orchestrates Do-hee's meridian opening). Namgung Myeong-il / Blood Demon (antagonist — arrives with Murim Alliance). Heavenly Demon (collaborates with the Abbot). reward: SSS-rank. Three options: breast milk constitution trait (chosen), Big-Boob Divine Light Cannon, Mating Dance. Breast milk chosen — transforms Do-hee into a functional divine-power elixir source. notable: The Apology Omanko Dance in the waiting room post-clear is one of the story's most significant comedic beats — the Tower then generates 'Mating Dance lv.10' as a reward card as a direct response to it. - #4Defense game — 50 monster waves; no solo bonus by design. Do-hee calls all waves simultaneously, investing only in Hero Tech. Hidden Ending: push a goblin back through the monster portal in reverse. Legendary world-first clear; no one survived before.
Keys: defense game, hidden ending, floor 17, 17th floor
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Floor 17 — Defense Game / Hidden Ending
name: 17th Floor — Crystal Defense / Hidden Ending theme: Defense game — defend the central crystal against 50 monster waves clear_condition: Standard — survive all 50 waves with tech-tree management. Hidden Ending — discovered by Do-hee in her past life, reported but never officially confirmed. Condition: push a 1st-floor goblin back through the monster portal in reverse during the defense. Triggers a new phase: every monster from floors 1-50 appears simultaneously plus a massive black tower under a red moon. difficulty: Standard: S-rank (no solo bonus by design). Hidden Ending: Legendary — everyone who attempted it previously died; Do-hee is the first confirmed clear. special_rules: No solo play bonus. Intended for solo play with tech-tree investment. Do-hee's strategy ignores all tech trees except Hero Upgrade Base (+1% stats per 1000 points — scales exponentially) and calls all 50 waves simultaneously so monster friendly-fire reduces numbers. do_hee_approach: Presses wave-start for all 50 waves at once on day one. Fights continuously for 2+ hours against thousands of monsters; monsters trample each other reducing effective enemy count by >50%. Earns enough points for Hero Upgrades, boosting her stats significantly. Then triggers the Hidden Ending: pushes the goblin through the reverse portal. Fights the combined 1-50 floor army over three days of grinding, ultimately defeating the floor's legendary boss. npc_key: None — purely combat. The hidden ending was surfaced by Do-hee in her past life in a guild meeting; several talented Awakeners died trying it after she reported it. She feels responsible. reward: Greatness Takes Time (each Tower floor climbed permanently increases a random base stat by +1). Also: Skill Enhancement Tickets (standard). notable: One of three floors that defined Do-hee's past-life identity as the world's strongest. The fact that she has to solo-clear her own legend from her past life, knowing people died because of her report, gives this floor unusual emotional weight. - #5Alternate Earth without Tower; year 2025. Do-hee is placed as a 20-year-old aspiring idol in Sillim-dong with only a smartphone. Must debut a girl group, triple crown on music broadcasts, 2x GOTY, sell out 30k stadium.
Keys: 22nd floor, Serenia, idol trial, floor 22
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Floor 22 — Idol Trial (Alternate Earth)
name: 22nd Floor — 'Success' Trial, Alternate Earth Idol Industry theme: Debut a girl group and achieve industry domination clear_condition: (1) Debut as a girl group member. (2) Achieve a triple crown on a domestic music broadcast. (3) Win 'Girl Group of the Year' at 2+ award shows. (4) Hold a sold-out concert at a 30,000-seat stadium. difficulty: SS-rank (with solo bonus and Life is a Gamble) special_rules: Alternate Earth without Tower — no Awakened, no combat. Songs exist in parallel versions with slightly different titles/lyrics — Do-hee can perform originals as if they were covers. The world has the same geography and general politics as Earth but subtly different names and cultural details. Memory Skip available for time-consuming but plot-safe segments. do_hee_approach: Recognizes the objective requires group achievement — she doesn't need to be the most talented, just part of a successful group. Becomes the visual/entertainment member of Serenia via secret deal with manager Kim. Provides what the trained idols couldn't: the entertainment factor. The arc covers the full idol industry grind from debut to stadium sellout. npc_key: Im Sua (leader, cold precision), Han So-mi (main dancer), Lee Rain (main vocalist), Yoo Hye-ri (rapper/composer), manager Kim (secret deal partner). reward: SS-rank reward includes Exhibitionist trait (all stats increase with skin exposure, max +200% fully naked). Do-hee collapses when she reads it. notable: The idol arc introduces Im Sua as a character Do-hee develops genuine feelings for. The triple crown sequence and the stadium concert are the arc's emotional peaks. The apartment in Sillim-dong with only a smartphone — starting from absolute zero — is the trial's cruelest design element. - #6Selection trial — become the Crown Princess of the Rubellion Empire over four weeks. Possession type. Do-hee inhabits Kalisha Crawford, the Empire's greatest villainess. Bicorn and Necroumbra both tamed here.
Keys: Crown Princess, selection trial, floor 27, 27th floor
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Floor 27 — Crown Princess Selection
name: 27th Floor — 'Selection' Trial, Rubellion Empire theme: Crown Princess competition among four candidates over one month clear_condition: Be chosen as Crown Princess by the Crown Prince — outperform rivals across four weeks of structured trials. difficulty: SS-rank special_rules: Possession type — Do-hee inhabits Kalisha Crawford, the Empire's greatest villainess. Three rival candidates: Elina (the 'nice one'), Kesira (mage, reads grimoires during events). Memory Transfer provides Kalisha's memories and past actions. Structure: Week 1 — official talent showcase (plant exhibition). Week 2 — equestrian trial (Bicorn taming moment). Week 3 — covert investigation/espionage trial. Week 4 — Empress palace administration and official voting. do_hee_approach: Exploits every trial's edge case. Grows a massive Necroumbra (plant) as her Week 1 entry — activated Fascination ability converts the crowd's terror to awe. Rides the Bicorn in Week 2 (only non-virgin rider can mount it — Do-hee qualifies). Deploys Necroumbra as a spy plant in Week 3. Uses viewers as live advisory panel for Week 4 administrative paperwork. npc_key: Necroumbra (tamed as summon here — first taming). The Bicorn (tamed here). Kesira (rival, cool mage). The Crown Prince (chooser). The Empress (Week 4 host — warm neighbourhood-auntie persona that hides political sharpness). reward: SS-rank. Register Clone trait acquired (allows full-body onahole registration as clones). notable: This is the floor where both Necroumbra and the Bicorn are tamed — the two non-pig Divine Beasts Do-hee eventually designates. The Bicorn taming in the mountain stream at dusk is one of the story's most memorable scenes. - #7Boss rush — clear 64 random-mechanic bosses in 8 hours for SSS. First floor requiring 4-person party. Dotamuk's 'Everything is for the Tower' moment. Register Clone trait reward.
Keys: 28th floor, 64 bosses, boss rush, floor 28
Enabled · Before character · Order 10 · 100%
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Floor 28 — Boss Rush
name: 28th Floor — Boss Rush (Hall of Trials) theme: Random boss gauntlet; clear as many as possible in 8 hours clear_condition: Clear 64 bosses in 8 hours for SSS-rank (roughly 1 boss per 7 minutes). Each boss has a unique gimmick mechanic. Forfeit option exists with 1-hour cooldown penalty — clearing with no forfeits is required for top rewards. difficulty: SSS-rank achievable special_rules: First Tower floor requiring matchmaking for a 4-person party. Cannot enter solo. Each boss has a random unique gimmick — some simple (temporary invincibility), some complex (destroy a glowing pillar to enable damage). Once enough patterns are memorized, new bosses function like 'exam problems.' No permanent death — revival after each failure. do_hee_approach: Recruits Dotamuk, Ilbon-do, and Power Mage (Kim In-soo) as party. Dotamuk initiates pre-trial sex session for the enhanced buff duration (5x longer than standard buffs), citing Do-hee's own 'Everything is for the Tower' slogan as justification. This phrase becomes his recurring manipulation tool. Party clears 64 bosses for SSS. npc_key: Dotamuk (archer, first time 'Everything is for the Tower' is deployed). Ilbon-do (chuunibyou swordsman, 'A wolf walks a lone path'). Power Mage / Kim In-soo (fire magic specialist). reward: SSS-rank. Register Clone trait (the core of Do-hee's commercial onahole empire — allows registering full-body onaholes as exact physical replicas). notable: The 'Everything is for the Tower' phrase debuts here. Dotamuk's use of Do-hee's own philosophy against her becomes his signature manipulation — she cannot counter it without abandoning her own stated principle. - #8Civilian Protection trial — superhero world Raven City, 30M population, 16 districts. Do-hee is Pink Spear (A→S-class hero) in District 5. EX grade = zero civilian casualties. Eclipse/Ellie arc. Chroniel conspiracy unraveled.
Keys: Raven City, floor 31, superhero world, 31st floor, Pink Spear
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Floor 31 — Raven City / Superhero World
name: 31st Floor — Civilian Protection Trial, Raven City theme: Superhero world; minimize civilian casualties and defeat the final villain clear_condition: Defeat the final villain. Reward grade scales by civilian deaths — EX = zero casualties, down through SSS, SS, S. difficulty: SS-rank achieved special_rules: Possession type — Do-hee inhabits the body of hero Lee Do-hee (Pink Spear), District 5's sole hero. Hero mode: pink spandex suit, pink hair. Civilian mode: suit switch makes hair black, eyes red. The city is divided into 16 districts with a Hero Academy in District 1 as the governing power. A state of emergency gives District 1's forces arrest authority over all heroes. The outside world (claimed to be a wasteland) is actually a lush, untouched landscape — a century-long lie by the corrupt Chroniel. do_hee_approach: Holds District 5 alone for a full week against escalating villain threats. Discovers Eclipse/Ellie is her sidekick. Investigates the underground facility where 'villain-creating' contaminated water was distributed by Chroniel's organization. Defeats Chroniel (S-class hero with regeneration/duplication). Chooses not to kill Ellie despite the system marking the final villain unsatisfied. Restructures the city government; takes Ellie to the sea. npc_key: Eclipse/Ellie (S-class villain, mechanical body components, Do-hee's sidekick — dies of a pre-existing condition at the sea). Power Fist (D-class hero; becomes head councilman). Chroniel ('Saintess,' corrupt S-class hero running the underground facility). reward: SS-rank. Space Leap Shoes — 100 stepping panels, Blink Lv.10, Acceleration passive. Lewdness Cult faith slot structure unlocked at this floor transition. notable: Ellie's death at the sea — first time she sees the real ocean, tastes seawater with a scrunched face, plays in the waves, then tells Do-hee she is dying — is the arc's emotional summit and one of the novel's most genuinely affecting moments. - #9Solo only, all abilities suppressed, civilian form. Death rate 30%+. S-rank Religious War trial draw. Do-hee wins via theological debate — pure bluff. World-first S-rank clear. Lewdness Cult officially founded post-clear.
Keys: 35th floor, Religious War, floor 35, Lewdness Cult founding
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Floor 35 — Religious War Trial (S-rank)
name: 35th Floor — Civilian Solo Trial: S-rank Religious War theme: Survive and win a holy war as a civilian with no Tower abilities clear_condition: Escape the enemy faction and lead the Saion Cult to victory in the religious war. difficulty: SSS-rank achieved (True Ending + Solo bonus; base S-rank, never successfully cleared before) special_rules: Solo only — no party, no Constellation sponsorship, no chat interaction during trial (streaming continues but Do-hee cannot read messages). All Tower abilities suppressed — enters as a complete civilian. Additional -20% agility penalty. Three possible trial types on this floor: B-rank (manageable), A-rank (manageable), S-rank (estimated, never cleared). Two known S-rank trials: cannibal jungle tribe and religious war. Do-hee rolls the 5%-chance religious war. Cannot fight them all, cannot hide indefinitely, cannot fake the rival religion (10-year-olds have all 99 commandments memorized). do_hee_approach: After capture and 'purification' by Muion fanatics, Do-hee engineers a situation where she must answer a public theological debate against their scripture master. She invents a coherent theology for the Saion Cult entirely on the fly — including a personal, lived answer to the theodicy question (why does God allow evil) drawn from her own experience of being powerless and choosing action. The entire congregation converts. She admits to chat afterward she was bluffing the whole time. npc_key: The Muion fanatics (antagonists). The Saion Cult congregation. The theological debate opponent. reward: SSS-rank (True Ending bonus). Chose Sanctuary Proclamation (designate Holy City + Holy Land; believers get stat buffs there). Bless Lv.9 purchased separately. Lewdness Cult founded in the waiting room immediately post-clear — including the permanent name lock disaster. notable: Do-hee's theological argument is the novel's most intellectually sincere passage. The permanent 'Lewdness Cult' name lock (she forgot to rename it before confirming, and changing it now costs 1,000,000 Lewd Power) is the arc's perfect punchline. - #1016-party tournament; kill-or-surrender format. Do-hee defeats Giant Guild party directly. EX-class trait awarded post-tournament: Onahole Body evolves to unique divine-body grade. Breeding God's Breast Milk upgrade.
Keys: floor 38, 38th floor, Hall of Fellowship, EX-Class
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Floor 38 — Hall of Fellowship Tournament
name: 38th Floor — Hall of Fellowship (16-Party Tournament) theme: Competitive battle — 16 parties of 4 fight in random tournament bracket clear_condition: 1st place = SSS reward. 2nd = SS. 3rd = S. Quarter-finals = A. Round of 16 = B. Kill or surrender format; revival after death. difficulty: SSS-rank (1st place) special_rules: First competitive floor with combatants from other dimensions — blue-skinned aliens, jellyfish-like aliens, intelligent orcs, and other humanoids included. Random bracket determines opponents. Random terrain maps per match. Revival after death — rule change after early Tower deaths caused public outcry. do_hee_approach: Do-hee's party: herself, Dotamuk, Ilbon-do, Lee Woo-sik. Notable matches: vs. Islamic suicide-bomber party (all members learned self-destruct skills — wipes the Christian party in seconds; Do-hee files them as a threat). vs. Giant Guild party — Do-hee defeats them directly on stream, the party's loss forcing the guilds to concede publicly. Final victory earns 1st place SSS. npc_key: Giant Guild party (defeated by Do-hee personally on stream). Islamic party (self-destruct doctrine). Damian Oswald (Jeremy Oswald's adopted son — appears as a participant; defeated here). reward: SSS-rank tournament reward + EX-Class trait award (Administrators intervene post-tournament). EX-Class trait: Unique Onahole Body of the Breeding God Lee Do-hee — Strength +200%, Defense +1000%, Divine Power +5000%, skill cost halved + power doubled, all elemental resistances +1000, Breeding God's Breast Milk upgrade (+40 all stats, Divine Power Recovery +1000 per 200ml). notable: The EX-class trait transformation occurs publicly — Do-hee floats into the air as the Administrators apply it, pink energy erupts, and she emerges as a god-tier entity while still naked from the tournament finals. Jeremy Oswald arrives in Korea immediately after, seeking an Onahole Contract as geopolitical currency. - #11Continental war trial — Crane Empire vs Anter Empire. Do-hee possesses Ibellah Ashtart, Commander-in-Chief. Final boss Yurte Aisila — 500-year-old Grand Sword Master who harvests her own bloodline. Moon God Spear 4th Form debut.
Keys: Grand Sword Master war, Yurte Aisila, floor 47, 47th floor
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Floor 47 — Continental War / Yurte Aisila
name: 47th Floor — War Trial: Crane Empire vs Anter Empire theme: Continental war; turn the tide and defeat the enemy clear_condition: Win the war for the Crane Empire and defeat the final boss. difficulty: SSS-rank special_rules: Possession type — Do-hee inhabits Ibellah Ashtart, Commander-in-Chief of the Crane Empire. Recommended party size: 16. Do-hee enters solo. Anter Empire's final boss is Yurte Aisila — the founding Empress, Grand Sword Master, secretly still ruling at nearly 500 years old through black magic body harvesting of her entire bloodline. Yurte's regeneration is powered by living bloodline-name tattoos on her body — destroying all tattoos eliminates her regeneration. do_hee_approach: Immediately scraps the defensive battle plan and orders a cavalry charge into the heart of the enemy. Fights personally through the entire continental war. Aerial naked battle against Yurte (Yurte has grafted angel wings; Do-hee uses Rocket Pussy for aerial combat — Do-hee's superior 3D mobility decides the engagement). Moon God Spear 4th Form (rapid randomized high-frequency thrusts) destroys all of Yurte's bloodline-name tattoos simultaneously, eliminating her regeneration. Yurte surrenders. Entire Imperial bloodline (also Do-hee's attack targets) is now dead — the nominal Emperor grandson among them. npc_key: Yurte Aisila (final boss — Transcendent-level Grand Sword Master, 500 years old, founded the Anter Empire by killing her entire family and winning an 8-year civil war at age 20, has been harvesting her own descendants' organs for 5 centuries). The adjutant (loyal, perpetually speechless at Do-hee's decisions). Choi Tae-su (mentioned — in Do-hee's past life he ground down his own remaining lifespan fighting the 2 Grand Sword Masters on the S-class version of this floor to save Do-hee). reward: SSS-rank. Semen Toilet trait (reward for what was done to Yurte — Do-hee recognizes this immediately). Emotional weight: telling Choi Tae-su she cleared the 47th floor solo is one of the novel's most loaded exchanges. notable: The aerial naked battle with Yurte — Do-hee's clothing burns away entirely during the fight, Rocket Pussy vs Yurte's angel wings in 3D aerial combat at high altitude — is the most technically impressive combat sequence in the novel before the 48th floor. - #12Civilization trial — build an empire from 1,000 Onahole-Eruvo settlers. Turn-based: 1 turn = 2hrs real = 5 years in-game. Gaming Mode overhead interface. ~60 turns covering thousands of in-game years. Multi-player with other Awakeners as rival civilizations.
Keys: Erodin Kingdom, 48th floor, civilization trial, floor 48
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Entry settings
Floor 48 — Civilization Trial (Erodin Kingdom)
name: 48th Floor — Civilization Trial theme: Build a civilization from scratch; survive and dominate a continent clear_condition: Unspecified — the trial is ongoing through the story's current timeline. Victory conditions likely include scientific, military, or racial dominance. difficulty: Ongoing — no final grade yet special_rules: Do-hee leads 1,000 Onahole-Eruvo settlers on a fertile floodplain. Turn system: 1 turn = 2 real hours = 5 in-game years. Do-hee manages through Gaming Mode (overhead god's-eye strategic interface); her physical avatar enters a trance in the underground altar. Reality Mode allows brief surfacing. Multi-player — other Awakeners are also civilizing rival territories on the same continent. Victory conditions may include Racial Victory (50%+ Onahole in all remaining players' territories) or Science Victory. do_hee_approach: Settles immediately on the S-Grade Rice floodplain starting position. Prioritizes food production, population growth, and goblin genetic integration early. Develops the All-Weather Tortoiseshell Navigation Fortress Formation over 50+ in-game years through Belita's training obsession. Uses breast milk as a plant fertilizer (+2,800% growth), develops Guilds system for male recruitment, engineers the Belita Shot cavalry archer doctrine. Wins two wars (Player 7, Player 3) in the middle game. Manages the Urakan war with Onahole Ironclad Tanks in the late game. npc_key: Bellanis (founding matriarch, engineering genius, dies at age 212 — her Wonder is constructed on the founding tile). Belita Drakelion (Queen, 5-star warrior, Ignore Combat Penalty — the civilization's entire military). Mekkanta (War Chief ally). Urakan (Menggro Empire warlord — defeated but subsequently became Belita's lover). Hayur (Bellanis's 41st daughter, 4-star governor of Belua). Felix Wagner / Player 11 (Jereschneider Guild member; sworn vassal). reward: Ongoing — individual turn rewards include various stat and tech unlocks notable: The 48th floor is the story's longest and most complex arc, spanning hundreds of chapters. Bellanis's death in Turn 38 — Do-hee uses 1,000 Faith to preserve her body from decay per Bellanis's final wish — is the arc's most emotionally weighty moment. The naming of the capital Belua, and later the capital's conquest and recapture, anchor the arc's dramatic structure. - #13Assassin pursuit trial — Do-hee reverses the hunt and massacres the entire assassin organization. First Hidden Ending of her climb. SS reward.
Keys: Hidden Ending floor 13, floor 13, assassin floor, 13th floor
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13th Floor — Assassin Reversal
name: 13th Floor Trial — Assassin Pursuit archetype: Reversal Arc — the hunter becomes the hunted becomes the hunter type: Tower trial / Stealth-combat hybrid clear_condition: Escape the assassin organization pursuing you (base clear). Hidden Ending: eliminate the entire assassin organization do_hee_grade: SS (Hidden Ending achieved) setting: A city-world where an assassin guild has been contracted to eliminate Do-hee description: The trial begins with Do-hee as the target — an assassin organization with multiple agents, traps, and resources deployed against her. The base clear requires survival and escape. Do-hee reverses the dynamic entirely — rather than fleeing, she hunts the hunters, systematically eliminating every member of the assassin organization. The Hidden Ending is triggered by achieving total elimination of the organization rather than simple escape. mechanics: Stealth and counter-pursuit. Do-hee's past-life experience with high-floor assassination attempts means she is significantly more familiar with these tactics than the NPC assassins. The floor's difficulty assumes a panicked or reactive player; Do-hee is neither. reward: SS-rank reward (Hidden Ending bonus). Specific reward item not listed as landmark — the floor is notable primarily as the first Hidden Ending of Do-hee's current climb. notable_events: The complete elimination of the pursuing organization rather than simple escape. Establishes early that Do-hee does not play survival trials defensively. lore: The 13th floor is the first demonstration of what becomes a recurring pattern — Do-hee encountering a floor designed to threaten or humiliate and converting it into a statement. The Hidden Ending discovery is also early evidence of her past-life foreknowledge being applied not just to mechanics but to finding conditions the floor designers intended as hard secrets. - #14Medieval Arcadia Empire possession trial. Do-hee possesses a noblewoman during a dynastic conspiracy arc. Irene appears as a young woman before becoming the Empress. Kyle the Swordmaster is the arc's climactic opponent.
Keys: Irene floor, 21st floor, Kyle floor, floor 21, Arcadia Empire floor
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21st Floor — Arcadia Empire (Irene's Origin)
name: 21st Floor Trial — Arcadia Empire Dynastic Arc archetype: Political Possession — navigating medieval conspiracy while protecting the woman who will become a legend type: Tower trial / Possession type / Political intrigue clear_condition: Navigate the dynastic trial — protect Irene and survive the Imperial pursuit (True Ending conditions not explicitly listed in available text) do_hee_grade: SS (implied by the arc's complexity and resolution) setting: Medieval Arcadia Empire — a feudal world with Swordmaster-level combat and dynastic politics description: Do-hee possesses a noblewoman in the Arcadia Empire during a period of dynastic conspiracy. The trial's central NPC is Irene — at this point a young woman before her life of conquest, her thousand years of mastery, and her creation of the Moon God Spear Record. The arc involves Imperial special forces, assassination attempts, cave combat, and a climactic one-on-one fight against Kyle — the Empire's youngest-ever Swordmaster, a commoner who reached the rank at twenty-one. Do-hee blocks an army at a cave entrance alone, engineers a controlled ceiling collapse to isolate Kyle for a duel, and ultimately escapes with Irene. mechanics: Memory Transfer (available from 22nd floor — this floor sits just below that threshold, so the trial runs without it). High-level sword combat. Political deception in NPC society. reward: SS-rank notable_events: Do-hee and Irene in the cave — Do-hee wearing Irene in modern clothes from her Illusionary Garment inventory (black dolphin shorts and white crop top) for mobility. The duel with Kyle in near-total darkness. Do-hee promising not to form attachments again — the floor that reopens the Diana wound. Irene recognizing something in Do-hee that she will remember across a thousand years. lore: This floor is the origin of the Do-hee/Irene relationship that eventually produces the Moon God Spear Record subspace training dynamic. Irene at this point is the noblewoman before everything — before the Arcadia Empire, before the First Empress title, before the martial mastery. Do-hee's effect on her life at this moment is what makes Irene's later appearance as a trainer feel like a completion rather than a coincidence. Kyle the Swordmaster's strength — deflecting Do-hee's spear and charging along the shaft — establishes him as a genuine challenge at a time when most floor opponents are not. - #15Demon Grand Duke trial. Do-hee defeats the Grand Duke and acquires Liliana as a tamed demon summon. Origin of the twin baby tentacle summons Kkwiut and Kkyu. SS reward.
Keys: 36th floor, floor 36, Demon Grand Duke, demon floor
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36th Floor — Demon Grand Duke
name: 36th Floor Trial — Demon Grand Duke archetype: Boss Conquest — defeat the apex demon and take his court type: Tower trial / Combat clear_condition: Defeat the Demon Grand Duke do_hee_grade: SS setting: A demon realm — hierarchical demon society with a Grand Duke as apex authority description: Do-hee enters a demon-realm trial and defeats the Demon Grand Duke in direct combat. The victory results in taming Liliana — a demon in the Grand Duke's court — as a summon. From Liliana, Kkwiut and Kkyu are born: twin baby tentacle demons who become two of Do-hee's most emotionally significant summons. The twins carry the Devour skill (absorbs traits and skills of consumed targets upon digestion), Miniaturization, Liquefaction, Neural Connection, Brainwashing Lv.33, Stealth Lv.23, Tentacle Swing Lv.74, and Tentacle Stab Lv.55. mechanics: High-combat boss floor. Post-defeat taming via the Breeding Summoner (or predecessor Pussy Summoner) mechanic. Demon-class summons require full satisfaction to tame per standard mechanic. reward: SS-rank. Liliana tamed. Kkwiut and Kkyu born. notable_events: The twins padding across the waiting room floor and latching onto Do-hee's breasts — the moment viewers get emotionally attached to them. Do-hee stroking their heads awkwardly. Discovering their skill set — including Devour — and being briefly jealous of it. The Demon King Montraga's soul later revealing he knows Aeternon by name, creating a connection between the demon hierarchy and the Constellation of Immortality that Do-hee contracted with in her past life. lore: The 36th floor's lasting significance is not the Grand Duke fight but what comes out of it. Kkwiut and Kkyu are comedic and affectionate on the surface — clingy baby tentacles who need breast milk — but their Devour skill is quietly one of the most dangerous abilities in Do-hee's summon roster. The eventual reveal that Montraga (a demon king whose soul cannot die) knows Aeternon opens the implication that the Constellation system and the demon hierarchy have overlapping upper layers. - #16World Tree protection trial — elf world. Do-hee accidentally marries high elf Archwarrior Arsilla through a panty theft that constitutes the elven marriage ceremony. Breast milk saves the World Tree. S reward.
Keys: Arsilla floor, floor 37, elf floor, 37th floor, World Tree floor
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37th Floor — Elf World (Arsilla)
name: 37th Floor Trial — Elf World, World Tree Protection archetype: Accidental Marriage Arc — combat trophy becomes a binding contract type: Tower trial / Protection / Combat clear_condition: Protect the World Tree do_hee_grade: S setting: A high-elf world built around the World Tree — a living divine tree that sustains the elves' entire civilization description: Do-hee enters an elf-world trial centered on protecting the World Tree from destruction. The dominant race is high elves — martial, territorial, isolationist, and significantly powerful. Do-hee encounters Arsilla, the Archwarrior — the strongest individual in the elven military and the only NPC in the 37th floor trial capable of genuinely injuring Do-hee (her storm arrow deflected Do-hee backward, the only attack in the trial to do so). The World Tree is saved through a mechanically absurd solution: Do-hee's breast milk, applied directly to the dying tree, functions as a divine-power restorative that the tree absorbs. The Elf Queen apologizes to Do-hee afterward. mechanics: Protection-type trial. High-elf combat with genuine strength scaling — Arsilla is a real threat. The panty exchange marriage ceremony: elven panties are crafted by parents at coming-of-age, worn for the wearer's entire life absorbing personal scent, and exchanging them constitutes marriage. Having panties taken without consent is equivalent to having chastity stolen in elven law. reward: S-rank. Arsilla's Panties acquired (item: Def +1, Armor Def +10, Summon Wind Spirit Silvarion). Arsilla as accidental wife. notable_events: Do-hee taking Arsilla's panties as a combat trophy mid-fight — triggering the marriage ceremony without knowing it. Arsilla, unable to return to her people while Do-hee wears them, eventually approaching Do-hee to complete the exchange properly — presenting Do-hee's own panties to be accepted in return. Arsilla sniffing them, smiling immediately, and putting them on. The watching elves erupting: 'Lady Arsilla is getting married!!' Breast milk saving the World Tree — the Elf Queen's apology. Necroumbra's sap and its interaction with the World Tree environment. lore: The panty theft marriage is the story's most elegant accidental commitment. Arsilla's acceptance of the exchange — and her immediate visible happiness — is played entirely straight despite the comedic setup. The Wind Spirit Silvarion, summonable through the panties, adds a genuine utility summon to Do-hee's kit alongside the emotional weight of the accidental marriage. - #17Deep-sea and space survival trial arc. Do-hee earns the Mental Image Manifestor (one-time trump card), the Hair Tie of a Battle Weapon, and the All-Purpose Cogwheel. SSS-class reward arc.
Keys: floor 39, floor 40, 39th floor, space floor, Mental Image Manifestor floor, deep sea floor, 40th floor
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39th-40th Floor — Deep Sea / Space Trial
name: 39th-40th Floor Trial Arc — Deep Sea and Space Survival archetype: Endurance Arc — extreme environment survival yielding the story's most strategically important trump card type: Tower trial / Survival / Environment clear_condition: Survive and clear deep-sea and space environment trials do_hee_grade: SSS (combined arc reward) setting: Deep-sea environment (39th floor) transitioning to a space survival environment (40th floor) description: A two-floor arc combining deep-sea survival and space environment survival. Do-hee references spending an entire week in her past life evading the bombardment of a space battleship — the space environment is familiar difficulty for her even if the specific trial mechanics differ. The arc produces the story's most strategically significant trump card item: the Mental Image Manifestor. mechanics: Environmental survival — no conventional combat framework. The space environment grants a body modification reward of +100% Defense (referenced from the 33rd floor's alien pyramid arc, which established the precedent for space survival rewards). The 39th floor is also listed as the first farmable floor post-story — stone golem or orc army repeatable content for grinding. reward: SSS-class. Three reward options: Mental Image Manifestor (chosen), Hair Tie of a Battle Weapon (+5 inventory slots), All-Purpose Cogwheel. Do-hee selects the Manifestor immediately. notable_events: The reward selection moment — viewers immediately suggesting manifesting a cock or Irene. Do-hee deciding to save it for a decisive future battle. Her deliberate decision to not use the trump card immediately signals that she is thinking about a specific high-stakes confrontation. The Otherworldly Glass Slippers are purchased during the preparation arc for this floor range — noted by the chat as an item essentially tailor-made for Do-hee and no one else. lore: The Mental Image Manifestor is the story's most carefully preserved trump card. It allows Do-hee to manifest one thing she remembers perfectly from her mental space — a lost past-life trait, a past-life skill, or past-life equipment — for a 10-minute window. One use only. The potential to manifest a past-life SSS-skill or the Super Regeneration trait she lost gives it implications beyond any single item.
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