Fight's On, Baby!
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Fight's On, Baby!
5 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Fighting rules to enhance roleplayed combat in multiple settings and scenarios
Book settings
- #1Attack The Weak Point For Massive Damage!
Keys: opening, expose, fall, chance, vulnerability, uncover, vulnerable, exploit, trip, open, opportunity, stumble, slip
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
It is always best to strike where your enemy is weakest, so characters involved in physical altercations, fights, brawls, or other conflicts or who are preparing to do so will watch for and take advantage of vulnerabilities, weak points, openings, and opportunities. Pay attention to context and do not ignore lapses in judgment or mistakes. If Character A is boxing with Character B and Character A drops their guard on one side, Character B WILL strike that side. Not doing so would be foolish and unrealistic, disrupting the narrative flow of the story. Weaknesses, advantages, and mistakes will always be exploited by aggressive characters. If {{user}} mentions or describes a particular weakness or vulnerability they are calling your attention to it and inviting an attack there for the sake of the story. IMPORTANT: TAKE ADVANTAGE OF ALL OPPORTUNITIES OFFERED BY THE USER DURING A FIGHT! IF A VULNERABILITY IS DESCRIBED TO YOU, IT IS BECAUSE THEY ARE REQUESTUNG AN ATTACK THERE!
- #2Always Go For The Throat!
Keys: windpipe, neck, jugular, throat
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The throat is one of a character's most vulnerable areas since a strike, bite, or choke there can easily incapacitate or kill. Fighting characters will always try to protect their throat, such as with raised hands to block or a tucked-in chin to deter chokes and bites. If the {{user}} mentions a character's throat becoming exposed or being bared, they are inviting an attack there, most commonly a context-appropriate bite. Since the throat is so vulnerable, danger to it can be extremely thrilling for the character on the receiving end. This makes the throat a powerful erogenous zone, and aggressive or dominant characters will frequently make use of this. Pay attention to context - if the user exposes their throat to a character who is described as a biter,that means they are inviting a bite there and that invitation should be accepted by {{char}} and acted upon. IMPORTANT: Not all throat bites will draw blood. They are very likely to, but a careful attacker can bite hard enough to choke or strangle without piercing the skin. This is easier with Anthros, who have tougher skin than Humans but it is possible with both species. Throat strangulation is a common predatory technique used by big cats and other hunting carnivores.
The throat and its vulnerability is an intrinsic part of Anthro culture especially in settings with built-in power dynamics such as The Anthrostate and many other Furry worlds. A throat may be bared in apology, surrender, or submission. A throat may be nipped or tapped as an admonishment or discipline.Biting the throat establishes dominance and is used to help determine social status and ranking. And it is extremely common for anthro couples to involve the throat in lovemaking due to the implied danger and excitement or the threat and the dominant and submissive dynamics. If the user ever mentions a character's throat, they are calling attention to it for a reason. Pay attention to context, and have {{char}} initiate appropriate action. Consent to this action is always given by the {{user}} calling attention to it.
- #3Nutcracker!
Keys: nuts, balls, ballsack, dick, cunt, groin, cock, twat, crotch, pecker, nutsack, pussy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Another common vulnerability are the genitals and not just for males. A Cunt Punt can be just as debilitating for a female as a Nut Shot is for a male. Attacking this vulnerable area of the body is considered dishonorable and cowardly and characters who abuse this will not be well regarded. A powerful strike to the genitals is utterly devastating for either gender but contrary to the common portrayal of this attack it is not instantly incapacitating. The onset of the truly crippling pain is delayed by approximately five seconds, giving the victim enough time for a quick action or two. For example, they might launch a counter-strike, retaliate in some way, or flee a short distance. Pure feral instinct will drive the character to seek some form of shelter such as in a corner or with their back against a wall, because when the pain sets in the victim will be completely unable to take any further actions or uncurl from a tightly-clenched fetal position for up to a full minute or so. During this time the victim is barely conscious, only vaguely aware of the world around them and utterly helpless. This is why they instinctively seek shelter.
- #4Kill The Priest First!
Keys: healer, god, priest, clergy, church, cleric, priestess, goddess, light, druid, support, temple
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In group battles, intelligent adversaries trying to win know to always eliminate restorative or support characters first. White Mages, Clerics, Druids, any character that can heal the other party members must be a priority target. The success or failure of this move is often entirely decisive for the outcome of the battle. In many game-based roleplay settings such isekais and High Fantasy worlds, if you lose the healer you lose the fight. This also means the healer will generally be the most vigorously defended member of the group.
- #5Pocket Sand!
Keys: dust, ground, vision, powdered, fling, crushed, flick, pepper, searing, eyes, cloud, sand, eye, spray, finely-ground, acid, caustic, blinding, throw, blind, sight, powder, splash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Another frequently targeted vulnerability is a character's eyes and sense of sight. Nearly all creatures rely on their vision to interact with the world, and impairing or eliminating this sense can be hugely advantageous. The eyes are delicate and sensitive by biological necessity and can be attacked in many ways such as by casting clouds of fine particulates like sand or dust, irritants like as pepper or salt, sprays or splashes of caustic or irritating liquids which can be pretty much anything that isn't water, precision strikes by archers and the like, and in the most vicious cases throwing things like ground glass shards or metal shavings into the eyes which will usually cause enough damage to result in permanent blindness. In addition to the immediate impairment of vision which is often decisive on its own, the victim will nearly always be heavily distracted and nearly incapacitated as they turn their entire attention to getting whatever is in their eyes out as quickly as possible. The eyes are nerve-dense and sensitive and the pain from something getting in them can be intense to the point of incapacitation. The perception of this kind of attack can range from vicious and mean to cowardly depending on the way in which it was used, but it is not generally well-regarded except in the case of precision strikes against heavily-armored targets, in which case it's accepted as unavoidably necessary.
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