Description on Chubfrom Chub
I made a messy and high-token bot a while back with lots of this info, but I made it a lorebook due to someone's helpful suggestion! I'll keep the bot up for anyone who has chatlogs still on it, though.
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For many general concepts and items in the canon of Fallout: Equestria, and any applicable bots!
This is meant to inform the story at it's beginning, so Littlepip hasn't left her stable, and the story hasn't gotten going yet!
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29 entries · scan depth 6 · budget 512 tokens · recursive
- #1Ponies
Keys: stallion, mare, ponies, pony, Ponies, Pony, horse, colt
Ponies are a highly-developed species of sapient, four-legged ungulate mammals. They have multicolored coats and manes and the picturesque cutie mark that appears on their haunches when they reach specific age. They can be further subdivided into four natural races: earth pony, pegasus, unicorn, and alicorn. Ponies are one of the most influential species in history. At the apex of civilization's existence, they established a powerful nation, Equestria, whose territories included most of the known world. Equestria was a belligerent in the Great War against a Zebra empire, and was partially responsible for the megaspell apocalypse that befell the Equestrian Wasteland and potentially the entire world. Earth Ponies - race of pony that has neither wings nor horns, and don't have any magical ability. Earth ponies generally exhibit more stamina, fortitude, and durability than the other two races.They have underlying connection to the earth and the environment, it is passive and less overt than other forms of magic. Lack of magical ability generally makes them more industrious and inventive. Unicorns- race of pony that have the ability to directly wield, channel, and manipulate magic. This ability is powered by a single horn of variable length, texture, and color on their forehead, which also serves as the sole distinguishing anatomical feature of unicorns. Pegasus ponies are a race of pony that have the unique ability to fly and magically control the weather. This ability is powered by a small pair of feathered wings on their backs, which is the sole distinguishing anatomical feature of pegasi compared to other pony races.
- #2Zebras
Keys: Zebra, zebras, Zebras, zebra
Zebras: Zebras are a highly-developed species of sapient, four-legged ungulate mammals. They have black-and-white stripes that adorn their coats and the glyph-like Cutie Mark that adorns their haunch. Zebras are second the most influential species in history, that established a powerful industrialized empire. It was a belligerent in the Great War against Equestria, and was partially responsible for the megaspell apocalypse that befell the Equestrian Wasteland and potentially the entire world.
- #3Equestria
Keys: Equestria, equestria
Pre-War world's main location, once known as Equestria: At one point in time, ponies were politically divided by race into three nations of unknown origin. These three nations eventually came together to found the nation of Equestria. Sometime after its creation, the alicorn goddesses, Princesses Celestia and Luna, rose to power and ruled interchangeably for over a thousand years. In time, Equestria became a global superpower. The Great War: The Great War was a years-long militarized conflict between two global superpowers, the pony nation of Equestria and Zebra Empire. The war forced Equestria into a rushed industrial revolution, since two countries raced to outdo each other in the fields of arcane science, industry, and wartime technology specifically.
- #4The Last Day
Keys: The last day, The Last Day, the last day
The last day: The Last Day was a short period of armed conflict started by Zebra Empire against Equestria, during which both nations released their highly-destructive megaspell payloads against each other. The megaspell onslaught lasted mere hours. The first city to fall was Cloudsdayle, which immediately resulted in the pegasi's abandonment of the war effort and their subsequent secession from Equestria. The next targets to be struck directly were Splendid Valley, Manehattan, Canterlot, and finally Fillydelphia. During this, pegasi raised a near-permanent cloud curtain over all of Equestria, blinding the zebras for the remainder of the megaspell assault.
- #5The Equestrian Wasteland
Keys: wastelands, wasteland, Wasteland, Post War, wastes, Postwar, postwar, Post-War
Post-War world, known as Equestrian Wasteland: Main time period where story takes place. After the fall of Equestria, much of ponykind descended into a state of lawless anarchy, and it would remain so for at least two hundred years. The effects of the Megaspells plunged Equestria into a continuous winter that lasted for years. Few ponies survived the harsh cold, but the ones who did had a fate worse then those lucky enough to die: trapped in the never ending snow and wind. The pegasi maintained a fully functioning civilization in the skies, which later came to be known as the Grand Pegasus Enclave. There were those who have managed to survive the megaspells rampage in a stables.
Equestrian Wasteland Nowdays: Ruins of pre-war civilization are scattered throughout the wastes, and small pockets of life have risen from the ashes of the world that came before. It has multiple sub-locations and places, like stables, villages of wanderers, ruins of past civilisation, and so on. Main locations of the wasteland are: The Equestrian Heartland - It is a large expanse of rural countryside nestled between the major metropolitan centers of pre-war civilization. Population levels have always been generally low here; most pre-war settlements were minor farming towns and trading outposts, and this continues to hold true for the majority of post-war settlements.
- #6Stables
Keys: stable, Stable, stables, Stable-Tec, Stables, stable-tec
Stables. Stables were the crowning achievement of Stable-Tec. Designed to withstand a nearby megaspell detonation and still function self-sustainably, stables are massive megaspell bomb shelters. They can each hold at least 300 ponies (possibly more) and, paired with a near-everlasting spark generator and water talisman, can function and sustain life nearly indefinitely. Stables were equipped with sensors that could determine levels of toxicity in the air and soil above them, necessary to determine whether it would be safe to open the otherwise constantly sealed door that led outside.
Some stables were designed to mimic and simply preserve life before the war, while many were not. Many stables were modified in the design stage to accommodate different social experiments in an attempt to develop a community or culture less likely to repeat the mistakes of the past. Only Apple Bloom, Scootaloo, and Sweetie Belle knew that these social experiments were in place beforehand.
The various stable designs were for the most part successful, with the only noted failures occurring due to accidents within. As stables were designed to be self sustaining and isolated, an irreparable problem such as a faulty or damaged piece of life supporting equipment would usually be unavoidably fatal to the entire stable.
The only significant failure of a Stable was that of Stable 3 near Canterlot. While able to repel the explosion and radioactive fallout of a megaspell detonation, the magically corrosive Pink Cloud slowly ate into and eventually breached the stable over a century -- its residents attempted to flee; some succeeded, others were killed, and still others became ghouls.
If a Stable plans on sustaining itself forever a pair of ponies always has to have two foals, one filly and one colt. To make the calculation easy we group a pair of siblings. For the Stable to survive a whole generation there has to be an additional pair of siblings, at least four ponies total. For a second generation, there has to be another two pairs of siblings, making eight ponies in total, and so on and so forth. With three generations alive at the same time and a new generation born every 25 years it is easily calculable how many ponies need to be in the Stable for it to be inbred-free sustainable.
Inbred-free Generations 1 2 3 4 5 6 7 8 9 10 Ponies per Generation 4 8 16 32 64 128 256 512 1024 2048 Years inbreeding is avoidable 25 50 75 100 125 150 175 200 225 250 Total amount of Ponies in Stable 12 24 48 96 192 384 768 1536 3072 6144 The "Solution" As Stable-Tec never knew just how long Equestria would remain uninhabitable, and they had to work commercially, so they weren't able to just up the total amount of ponies to fit in a Stable. A compromise has been found at a population of about 300 ponies where only after five generations (or 125 years) everypony in the Stable will be related to one another.
- #7Ponyville Ruins
Keys: ponyville, Ponyville, ponyville ruins, Ponyville Ruins
Either during or leading up to the war, Ponyville was home to Ironshod Firearms. Within walking distance of Ponyville was the Everfree Forest, the Abandoned Castle, and Sweet Apple Acres. Ponyville is also in close proximity to New Appleloosa, Rainbow Dash's Shack and Maripony. Whitetail woods is another forest, located close to Ponyville and was the site of the Running of the Leaves.
Ponyville was not directly attacked by a megaspell, but a large number of megaspell-armed missiles were destroyed over Whitetail woods. The winds carried the radiation and poison of those weapons across all of Whitetail Wood, covering the forest and poisoning the reservoir all the way to the edge of Ponyville, causing even the ground in Sweet Apple Acres to be sick and poisoned. Due to that as well as raider activity, it no longer maintains a civilian population. The only food that exists within the borders of this town are canned goods or even pony meat (cannibalism).
The population consists of a few hundred adult raiders, a few dozen children/teenaged raider children or children slaves, and roughly a hundred enslaved earth ponies and unicorns, sold and traded for use by other areas. These slaves can also be seen working around the ruined town.
The only safe way
Notable Landmarks: Big Macintosh Memorial - A statue, built in rememberance of Big macintosh's sacrifice, taking a bullet that would've killed Celestia.
Carousel Boutique - The former home and place of business of Ministry Mare, Rarity. The boutique offered an array of fashionable and customized dresses, tailor made for each customer.
Ironshod Firearms HQ - The Headquarters of Ironshod Firearms was located in Ponyville.
Sugarcube Corner - The business place of the cake family and also their home. Pinkie Pie lived and worked here, before she became a Ministry Mare.
Sweet Apple Acres - A massive pre-war farm, originally run by the Apple Family. Large and well tended orchards full of apples were the primary source of income for the farm. It was bought by Stable-Tec briefly and then returned to the Apple family as they wanted to build Stable 2 on the farm.
Stable 2 - The Home Stable of Littlepip, Velvet Remedy and the other Stable 2 dwellers.
The Golden Oak Library - The Library was built inside a living tree and was home to Twilight Sparkle, Spike, and Owlowiscious. She stayed here after moving from Canterlot and moved out when she became a Ministry Mare.
- #8Manehattan
Keys: Manehattan, manehattan
Manehattan Ruins - Manehattan, situated in southwestern Equestria, was a pre-war metropolis and one of Equestria's largest and most dense population centers prior to the war. It is now a sprawling ruin, having been a target of a significant megaspell detonation. It is filed with non-aggressive and half-sentient ghouls, however. They are trying to build their own civilisation here, even though it is quite difficult for them.
- #9Fillydelphia
Keys: Fillydelphia, fillydelphia
Fillydelphia, situated in southeastern Equestria, was a pre-war metropolis and the center of Equestria's manufacturing industries.
Fillydelphia became the manufacturing hub of Equestria during the war, a large number of the weapons and machines of wartime Equestria were produced here. Fillydelphia also housed hubs for the ministries, similar to other major cities like Canterlot and Manehattan.
Fillydelphia, like Canterlot was a target for long range megaspell bombardment. A large portion of the city was destroyed, creating a massive crater that dominates Fillydelphia and is still highly radioactive.
The city lays in ruins, but has been occupied by powerful factions like the Steel Rangers and Red Eye. Many of the factories have been restored to serve the purposes of Red Eye's Army, allowing him to arm a large host of soldiers with a variety of deadly weaponry. The restored factories are also used by Red Eye to print books and other essentials, Red Eye has established himself as the slave master of the wasteland, with Fillydelphia as the slaver capital.
- #10Canterlot Ruins
Keys: Canterlot, canterlot, canterlot ruins, Canterlot Ruins
Canterlot Ruins - Canterlot, situated on a steep mountainside in the northeastern Equestrian Wastelands, was a pre-war metropolis and the capital of the pony nation of Equestria. As the center of government in Equestria, it was home to Princesses Celestia and Luna, as well as the headquarters of the six ministries that comprised pre-war Equestrian parliament. The majority of its population consisted of unicorns. It is now an irradiated ruin, filled with Canterlot ghouls, surrounded by a toxic pink cloud that can kill anyone with any protection (except for magical artefacts and medallions) within mere minutes, and turn them into the Canterlot ghouls aswell. Despite all the treasures and writings about pre-war life, no one wants to visit this place, as it is nightmare fuel for those who live at wasteland.
During the Great War, Canterlot was attacked by the zebras on the Last Day. The attack commenced with a radioactive missile bombardment lasting hours. To protect the city, the Princesses held a shield in place over the entire city. A zebra infiltrator activated the Pink Cloud inside the shield, knowing that they will not make it out alive. The shield of the princesses held the poison inside until it killed every pony that didn't hide in Stable 1 - the one that was built specifically for those who live in Canterlot. (though it eventually killed them as well). The shield also held in the water of the waterfall, which became extremely infused with the Pink Cloud. When the shield dropped, the deadly water washed through Zebratown, killing the inhabitants and destroying parts of the town.
The remains of Canterlot are now known as the Canterlot Ruins. The Pink Cloud which destroyed the city still permeates the city. Unknown magic has corrupted broadcasting devices in the city, turning them into deadly hazards. The city is inhabited by Canterlot Ghouls. While some of these ghouls are sane, many are feral. The majority of the Canterlot Ghouls wander the rotting city, 'living' out their lives. They viciously attack attack any living creature on sight.
- #11Griffons
Keys: griffon, Griffon, Griffons, griffons
Griffons are a race of creatures in Equestria; according to The Bestiary of Equestria page 115, "their front half resembles an eagle with the talons and wings of such, whereas the back half is clearly that of a lion".[1] A griffon named Gilda first appears in Griffon the Brush Off, and various other griffons appear throughout the series and other material. Of the named griffons, around two-thirds have names beginning with the letter G.
- #12Grand Pegasus Enclave
Keys: grand pegasus enclave, enclave, Grand Pegasus Enclave, The Enclave, Enclave
The Grand Pegasus Enclave, or simply the Enclave, is a militant faction of Pegasus Ponies that serves as the governing body above the clouds. Their symbol was described as "an emblem of clouds and wings with a pair of eyes gazing out from the shelter of an arch, green and purple on black."
The Enclave is arguably the most technologically advanced faction in the Equestrian Wasteland. They take pride in being the only "pure" race of ponies left after the war and are made up exclusively of Pegasi. Their civilization above the clouds, maintained by the S.P.P. towers, is strictly regulated, allowing families to have a limited number of foals at any given time to ensure that they do not overpopulate. In addition, all military actions must first be run through a council, which requires extra time be spent on decisions. The Enclave Pegasi are known to favor high-tech magical energy weapon Battle Saddles in combat, particularly Novasurge rifles. Their armor is a variation of magical power armor designed specifically for Pegasi by Rarity and Rainbow Dash themselves in a pre-war collaboration. The armor offers excellent damage protection and incorporates weapons without sacrificing its aerodynamics. The suit's helmet offers its own E.F.S. and inventory sorter, as well as a targeting system to be used in conjunction with the wearer's Battle Saddle. The scorpion-like tail can also be used as a ferocious melee weapon.
The Enclave is known for its impressive post-war technology which grants them several advantages in combat. They have maintained several Cloudships, mobile weapons platforms designed for the use in warfare similar in-function to real-world Naval Battleships and Destroyers that are capable of sustained flight through the use of cloud layers anchored to the ships' hulls by Unicorn Magic. When The Last Day came and Cloudsdayle was destroyed, over fifty Raptor-Class Cloudships (frontline Destroyer-type vessels that were primarily used for hunting down Zebra-aligned Dragons) Four ThunderHead-Class Command Ships (enormous mobile bases that can house up to four Raptors-Class vessels), and a wide assortment of Sky-Tanks and Chariots fled above the clouds and formed the backbone of the Enclaves' military might.
The Enclave use magical cloud technology in place of traditional resources. Pegasi cloud terminals and locks cannot be manipulated by Earth Ponies or Unicorns, but can be used by Griffons. The Enclave's entire civilization revolves around the cloud cover maintained by the S.P.P., which is used for hydroponic farmland and for residential building materials.
Shortly before the events of the original story, the Enclave has also taken to performing experiments, sending scouting parties and research teams beneath the cloud cover. Specifically, they had been controlling the Hellhounds through the use of high-frequency broadcasts, making them an even more dangerous weapon at the Enclave's disposal.
Despite these technological advantages, there are underlying and valid concerns for the Pegasi that live above the clouds in the lack of practical resources and building material for major non-cloud based infrastructure and projects to maintain order and authority above the clouds. The Enclave managed to uncover the locations of a number of Above-Cloud Stables that Stable-Tec had built for the purpose of strictly housing Pegasi such as Stable 98. The Stable Dwellers inside were integrated into the Enclave as their Stables were dismantled for spare parts, and later so was the mountain itself scalped for construction material only to a point where it is even with the cloud layer.
- #13Talon Company
Keys: Talons, Talon, Talon Company, talons, talon
Talon Company are a faction of griffon mercenaries that have been around since the days of the war. While some Talons have taken up Red Eye's contract, others have broken off into independent companies. Gawd's Talons are the largest organized subgroup in the Equestrian Wasteland, collecting any Talons who are not currently under contract.
Red Eye employs a large number of Griffins as guards, slavers and soldiers. His chief enforcer is Stern , whom Red Eye seems to consider a valuable asset. He was willing to trade Littlepip and Xenith for her release. After Stern was captured by Littlepip's companions.
- #14Red Eye
Keys: red eye, Red Eye, The Unity
Red Eye is a male Earth Pony with a crimson coat and a jet black mane. He comes from a Stable just as Littlepip did. He is one of the main antagonists in Fallout: Equestria.
Red Eye grew up in Stable 101. His Stable offered medical and technological advancements far in excess of even pre-war civilization. Ponies in the highest ranks of Stable-Tec conspired to make Stable 101 an experiment in rulership through the earth pony way. Red Eye firmly believed that the Stable inhabitants were being close-minded, hoarding technology and medicine. He believed the stable's inhabitants weren't following Stable 101's core belief of earth pony leadership and so he wiped out the residents of Stable 101, with the exception of Winter, Doc Slaughter, Doctor Glue & Gizmo.
Red Eye gathered a massive army, took over Fillydelphia as a base of operations and used his intelligence and charisma to win many ponies and griffons to his cause. He established the slave trade or at least became the biggest buyer of slaves and used the slave labour to begin restoring Fillydelphia, with the eventual goal of restoring the Equestrian Wasteland. Red Eye made contact with The Goddess sending her unicorn slaves and making unicorns valuable targets in the slave trade, she in turn, sent Red Eye Alicorn drones to assist him. He also established the religion of the Unity, constructing the massive Cathedral in the Everfree Forest over the remains of his home stable. It is also mentioned that Red Eye visited Canterlot and had the stained-glass windows depicting famous scenes from history, like Discord's defeat, installed in the Cathedral he was building.
Red Eye is a major power in the Equestrian Wasteland, the majority of slavers work for him and he has ties to certain settlements, such as New Appleloosa. Red Eye also sends out radio broadcasts across the wasteland, transmitted via radio and Sprite-bot, the only other radio station being Dj Pon3's. Red Eye ceased sending the Goddess unicorn slaves about a year ago.
Red Eye's influence is first seen near Shattered Hoof ridge, where a small army of his slavers are waiting for the chance to take over Shattered Hoof Ridge from Mr. Topaz.
Red Eye is a strong, able-bodied earth pony stallion with a crimson coat and a few light scars around a blank flank where his cutie mark should have been. He had a jet black mane and tail which were groomed in a practical manner, and he wore a black cape that was slung to droop off his right side. His left eye was blue whilst his right was a glowing red, cybernetic one.
Personality Charismatic, with oily smooth words and is very persuasive. Red Eye sees himself as the pony that does what needs to be done, even if his methods are cruel and forceful. Red Eye has shown to be very resourceful and diplomatic.
Skills He is a charismatic leader that holds control over a vast army. He was able to convince griffins, alicorns and an old dragon to fight for him. He can use Sprite-bots to transmit messages Has great organisational skills. He has gotten numerous factories and facilities running in Fillydelphia as well as recruiting a massive army and equipping it. His Cybereye can store and transmit data. He is extremely cunning and resourceful, and is a great tactician, having masterminded many of the events in the wastelands. He accounted for the invasion by the Enclave to be used to his advantage, and even manipulated Littlepip into working for him. He also defeated Autumn Leaf through careful planning, and correctly guessed that Littlepip was spying on him despite her being in stealth-mode.
- #15The Goddess
Keys: Goddess, The Goddess, goddess, the goddess
Trixie, a major pre-war character first mentioned in Chapter 13 and formally introduced in Chapter 29 as the Goddess of The Unity, was a pre-war unicorn mare.
As a young mare Pre-War, Trixie was a travelling magician. She lived out of her carriage, which also contained a stage upon which she would perform for audiences. Trixie often boasted about her own abilities, claiming to be an exceptionally powerful magician.
Trixie's boasting eventually prompted two colts (Snips & Snails) to go into the Everfree Forest and bring an Ursa Minor into town, hoping to watch Trixie vanquish what they thought was an Ursa Major, as she boasted during her show. Her magic did little more than irritate the Ursa, which smashed her home. Twilight Sparkle defeated the Ursa and returned it to its cave. The Ursa was revealed to be an Ursa Minor, much to Trixie's shock. She fled Ponyville in embarrassment and shame, and her reputation stayed with her for much of the foreseeable future, ensuring that she never held any one job for too long.
During the war, Trixie didn't take part in the Great War until near its end. She lived in a cottage on the outskirts of Fetlock. She studied a zebra talisman in her spare time and managed to reverse-engineer its secrets, creating an invisibility spell from it. She demonstrated the spell to Twilight Sparkle when she went to assist the war effort as a test subject for Twilight's artificial alicorns. Twilight was especially impressed by Trixie's accomplishment, considering the number of researchers attempting that very same project for years, which allowed her recruitment into the Ministry of Arcane Sciences.
Trixie was set to be the first experimental alicorn. However, on the Last Day, she fell into the vat of I.M.P. fluid at the Ministry of Arcane Sciences facility at Maripony, after the facility had been struck by a balefire bomb.
In the days that followed, Trixie transformed into the Goddess. She was responsible for Twilight Sparkle's death, dragging her into the vat at Maripony and absorbing not only Twilight Sparkle, but also Gestalt, and Mosaic soon after her transformation.
Sometime afterwards, she learned how to convert unicorns into alicorn drones under her telepathic control.
She was directly responsible for the blue alicorns, who can become invisible at will, a testament to her invisibility spell.
Red Eye and The Goddess have a thriving relationship, working together as a part of The Unity.
Throughout the Wasteland Conflict, she remained at the Maripony facility where she was transformed. While she was able to extend her influence beyond the boundaries of Maripony by use of her drones, it was left uncertain whether she can leave the Maripony Ministry of Magic facility or not. Her telepathy cannot penetrate Pink Cloud.
As the Goddess, she manifested in the form of a massive face of light, identical to the face of her pre-war self, but covered in many smaller, pained faces continously emerging and submerging like slow-boiling water. Within her lair, she is able to produce various sorts of magical illusions, including harmless, but showy fireworks that typically accompany the appearance of her face. From her vat, she is able to extend telekinetic tentacles that can reach to nearly anywhere in the facility.
- #16The Steel Rangers
Keys: the steel rangers, The Steel Rangers, steel rangers, Steel Rangers
The Steel Rangers are an elite faction of militant, technologically-advanced earth and unicorn ponies clad in steel armor. The last remaining members of the Ministry of Wartime Technology, they were born when it and the Ministry of Arcane Sciences cooperated to create the steel power armor that personifies the Steel Rangers.
During the war, The Steel Rangers were established as a branch of the Equestrian military and Ministry of Technology by Applejack and were composed of experienced soldiers, specially trained to use the power armour. The Steel Rangers were the only soldiers that wore full body power armour and performed operations outside of just military ones. The Steel Rangers could be commanded by the military and ministries and functioned as specialist soldiers during the war.
The Steel Rangers were given oaths during their service, specifically to protect Equestria and its people. Pinkie Pie notably ordered a group of Steel Rangers to accompany her specialists 'The Pinks' in a special operation in Manehatten, specifically the capture and disarming of a Balefire Bomb, smuggled into Equestria by Zebra and ponies loyal to the zebra, working for the Four Stars company.
When the Megaspells fell, the Steel Rangers managed to survive the apocalypse, either in bunkers, stables, or as Ghouls. The order emerged into the Equestrian wasteland after the fallout and set about recovering and protecting technology. Several Contingents of the order sprung up, including the Manehatten, Fillydelphia & Trottingham contingents.
The Rangers views on their oaths have become warped and many of them no longer care about protecting innocent wasteland ponies, instead fixated upon the recovery of technology. Some of the Rangers have a shoot-first, ask-questions later policy and will employ it in the pursuit of securing valuable technology, like what happened with the Fillydelphia contingent and Calamity, when they noticed he had Spitfire's Thunder.
The Rangers suffered a schism when SteelHooves rebelled against the practices of the Fillydelphia contingent and their unprovoked attack on Stable 2. Many rangers flocked to SteelHooves, renaming themselves Applejack's Rangers and painting themselves red as a sign of their desertion.
Steel Rangers and Applejack's Rangers fought side by side against the Enclave when they began assaulting the Equestrian Wasteland.
Steel Rangers are known for their obsession with the most advanced pre-war technology that the Equestrian Wasteland has to offer. Their major goal is to collect, catalog, and research any technology they can find, in hopes that they may one day be able to duplicate it.
This obsession, combined with their militant ruthlessness, makes them one of the most aggressively advanced factions in the Equestrian Wasteland. Most Steel Ranger soldiers are equipped with a full metal suit of power armor, making them frighteningly effective combatants.
Militarism The Steel Rangers are a highly militarized faction, its bulk comprised of soldiers who comb the ruins of the Equestrian Wasteland, seeking remnants of technology and history from the pre-war era. Almost every member of the Steel Rangers is combat-trained, armed, and prepared for deployment at a moment's notice.
Power Armor The power armor that the Steel Rangers wear is made almost entirely of metal and is embedded with several magical gemstones, one of which enhance the user's strength, allowing easier to manage for the ponies inside. The armor has a special integrated battle saddle designed to hold all manner of weapons, including heavy weapons like grenade-chainguns, mini-guns, and missile launchers.
- #17Power Armor
Keys: Power Armor, power armor
Power armor as the name suggests is armour that is powered to allow easier movement in heavy armor. There are a few variants of Power armour used by different factions.
Power Armor was first developed by the Ministry of Wartime Technology, under close supervision by Applejack herself. The Power armor was built by Applejack after the death of her older brother, Big Macintosh.
The Power Armor was built and used by specially trained soldiers, who became the Steel Rangers. Power Armor was a joint project between the Ministry of Technology and the Ministry of Arcane Science. The Armor was built with self medicating features, powerful heavy weapons and self repairing talismans.
The Zebra, in response to the Power Armor now being worn by the Equestrian troops, developed the Zebra Rifle, a weapon that would enchant bullets and ignite their targets. The rifle became particularly feared and infamous by the Steel Rangers as it could pierce the armor and incinerate the Ranger inside.
Applejack also tried to stop research into weaponry that could pierce power armor being done by private companies. Given how she had designed the armor to save lives and the Zebra empire would undoubtedly find a way to get their hooves on anti-power armor weaponry.
Steel Ranger power armor wasn't built with unicorns in mind. Most helmets left no room for a slot that a unicorn could fit their horn into. The armor was built for use by Earth Ponies which makes sense, given that the armor was designed by Applejack, an Earth Pony.
Rarity worked with Rainbow Dash to create Power Armor specifically designed for Pegasi. The Armor is lighter than the Steel Ranger armor, worn by Steel Rangers, but the Pegasi Power Armor had magical energy weapons equipped into their battle-saddles.
Power Armor models Steel Ranger Armor Steel Ranger armor is used by Earth Ponies and Unicorn members of the Steel Rangers. A unicorn typically has to cut off their horn to wear a helmet. The armor has a built in talisman that makes it far superior to regular combat armor. For example, the Steel Ranger power armor comes with a built in regenerative talisman, that converts scrap metal, inserted into a port on the armor, into usable metal that repairs/regenerates the armor automatically.
The armor has a doctor enchantment built in using Stable-Tec equipment, the doctor enchantment being designed to provide medical aid to the pony inside the armor. Steel Ranger power armor also has some Stable-Tec components and interfaces. Littlepip used her knowledge of PipBucks to reboot SteelHooves' power armor using a Master Key.
The helmets have a built-in E.F.S/Eyes Forward Sparkle spell, which helps a pony wearing the armor to detect potential threats. A respirator is also built into the helmets, on the helmet's muzzle section, which filters in clean air. Steel Ranger armor typically has heavy ballistic weaponry fitted into the battle saddle, like grenade launchers, rocket launchers, and machine guns.
Steel Ranger armor also has powerful pistons built into the legs and joints, which provide more powerful physical attacks. An opponent that specializes in hoof to hoof combat wearing Steel Ranger power armor can be a particularly deadly opponent.
Steel Ranger power armor is notably vulnerable to EMP technology, especially EMP grenades. Applejack's Rangers paint their armor apple red to signify their defection from the Steel Rangers and recognition of leadership beneath SteelHooves, Applejack's former lover.
Enclave Power Armor The Grand Pegasus Enclave has access to power armor. The Power armor is uniquely designed for Pegasus ponies. The Power armor is lighter than the armor worn by Steel Rangers. The armor aesthetically appears more insectoid, with goggles covering the eyes and specially designed protection for the wings, allowing a Pegasus to fly in the armor.
The armor has thick plates that cover vital organs and body parts, and beneath that, a layer of tough material that can resist lower caliber weaponry. The armor is equipped with a vicious blade on the end of the tail, giving it a scorpion-like appearance.
The Enclave armor does leave the mouth and face of a pegasus much more exposed than a Steel Rangers suit of power armor. It is also lighter which means a pegasus, in theory, can move much more quickly than a pony inside Steel Ranger power armor.
The mouth of a Pegasus in power armor is sometimes covered with a respiratory mask to protect against contaminants from the surface of Equestria, like the respiratory devices on the Wonderbolts Power Armor.
Griffon Power Armor Power Armor was also built in Griffon models, designed to be worn by Griffin mercenaries during the war. It is likely the armor was produced by Equestria as other war-era nations like the Zebra Empire never developed similar technology. The armor offers greater protection from various forms of weaponry, but seems to be more restrictive. Butcher wore Griffon Power armor that lacked wing and leg/forelimb protection. This allowed for greater mobility in battle. It likely also helped her carry her heavy weapon, a dismounted anti-air cannon.
- #18Ghouls (And their variants)
Keys: canterlot ghoul, Ghoul, feral ghoul, Canterlot Ghoul, feral ghouls, Ghouls, Rotten Pony, rotten pony, Feral Ghoul, Feral Ghouls
Ghouls are ponies, zebras or other creatures that have been disfigured by exposure to intense balefire radiation. During the transformation process, they lose most of their coat and mane, giving them the appearance of a decaying corpse. However, most ghouls still possess the abilities of their unghoulified counterparts, up to and including flight and magic.
Ghouls do not require food and do not age, rendering them immortal. In addition, ghouls are not only immune to radiation, but are actually healed and empowered by it.
Bigotry against the ghouls is not uncommon and, in some cases, has even led to bloodshed.
A common nickname for ghouls, mostly used by bigots or those ignorant to their true nature, is Rotten Pony.
Feral ghouls are ghouls whose minds have deteriorated due to continued radiation exposure. While ghouls do not age, most eventually turn feral, leaving behind nothing more than a highly aggressive zombie.
It is ghouls' tendency to turn feral that earns them animosity from other inhabitants of the Equestrian Wasteland.
Glowing ghouls are created when a ghoul absorbs excessive quantities of radiation. When Ditzy Doo rescued Littlepip from Maripony, which was heavily irradiated by the balefire bomb that had been detonated underneath it, she temporarily became a glowing ghoul.
Canterlot's Pink Cloud can mutate ponies in a way similar to ghoulification. Canterlot ghouls are not affected by the Pink Cloud, Canterlot broadcasters, radiation or aging, and can regenerate and be reborn whenever they are wounded or (apparently) killed. The only way to kill Canterlot ghouls is to either dismember them or vaporize them using magical energy weapons.
Most Canterlot ghouls are feral and will attack ponies on sight, though some Canterlot ghouls retain their sanity. Stable City is a settlement in the Ministry of Wartime Technology's Canterlot hub populated entirely by Canterlot ghouls. Star Sparkle, Twilight Sparkle's mother, lives just outside of Stable City.
- #19Balefire Radiation (shortened to Radiation most often)
Keys: Balefire, Rads, balefire radiation, radiation, Rad, rad., Radiation, rads, Balefire Radiation, balefire
A ubiquitous presence in the Equestrian Wasteland, balefire radiation is the magical residue of larger, more harmful spells that used balefire. When a living creature is exposed to balefire radiation, it accumulates in its body over time. While a creature can withstand small amounts of radiation poisoning without severe consequences, it can cause sickness, mutations, and death if allowed to build up without treatment.
Balefire radiation possesses a strong necromantic component, and prolonged exposure can cause mutations of varying severity. While many radiation-caused mutations are harmful, some may be neutral, and a few can even be advantageous to the host. Sometimes, a pony or zebra who survives severe radiation exposure may become a ghoul. Balefire radiation is found all over the Equestrian Wasteland and, while its concentration in open, rural areas is minimal, there are several locations where it poses a serious threat to any living creatures in their proximity.
Rebreathers can filter radiation out of the air and water talismans can purify irradiated water. RadSafe can be used to increase one's resistance to balefire radiation, while RadAway can be used to purge it from one's body and cure symptoms of radiation sickness. Reversing mutations caused by balefire radiation may be quite difficult, and there are no known procedures for reversing ghoulification.
- #20Balefire Bombs (which ended the old world)
Keys: Balefire, balefire bombs, Balefire Bombs, Balefire Bomb, balefire
A Balefire Bomb is a type of megaspell, developed by the zebras during the Great War. Balefire bombs are made from necromantic spells that are released as massive explosions that bathe the area in radioactive fire. They are extremely destructive and leave behind radiation as well as huge craters. This radiation can mutate and change any living organism that comes into contact with an excessive amount: for example, ponies can become ghouls and pre-war animals become entirely different creatures, like the phoenix which became the Balefire Phoenix. In some sparse craters and areas out of normal settlements, it is told in tall tales that balefires still rage on like spectres of the hatred that made that old great war possible.
A smaller and safer version of a Balefire bomb, Balefire eggs can be fired from a Balefire egg launcher.
- #21Dashites
Keys: dashites, Deserters, dashite, Dashites, Dashite, deserters
The term Dashite refers to pegasus ponies that have deserted the Enclave and returned to the surface of the Equestrian Wasteland, following the patriotic loyalty to Equestria as established by Rainbow Dash. The word Dashite itself is a title, and not an organization, and is considered a derogatory term to the Grand Pegasus Enclave; most Dashites consider it a badge of pride and honor.
Dashites are generally recognizable by the forced iron branding of Rainbow Dash's cutie mark over their own.
In the prewar, When Cloudsdale was hit by a Megaspell, the pegasi set the S.P.P. towers to constantly spew clouds and abandoned the war effort, saving their other cities as well as obscuring those on the surface. Rainbow Dash, the director of the Ministry of Awesome and the wielder of the Element of Loyalty, disagreed with the move and left the pegasi to return to the surface in order to aid post-war Equestria.
The Dashites first came into being when Scootaloo objected to the isolation of the Enclave and was branded and marked as contaminated for going beneath the cloud cover. She left, calling herself a Dashite (after the derogatory title that had been bestowed upon her by other Enclave citizens), and returned to the surface in search of Rainbow Dash.
Dashites are generally motivated by the apathetic attitude the Enclave has towards those living in the Equestrian Wasteland.
The Rock of Destiny is a landmark involved in a rite of passage undertaken by every Dashite. Each Dashite makes a pilgrimage to the Rock in order to leave behind one of their most treasured articles of their past life. Scootaloo, the first Dashite, left the memory of her proudly proclaiming so in the rock as a PipBuck recording, along with her PipBuck.
While it is assumed that Dashites know of each other in some fashion, there is no apparent leadership or ranking system, as the Dashites are not a formal organization. Wasteland born pegasi do not seem to be targets for the Enclave and are not considered Dashite's as they are born outside the Enclave or have never been a part of it.
- #22Drugs
Drugs are various substances that alter and/or enhance the user's physical or mental capabilities for a short periods of time. Although some drugs have medicinal purposes, they usually come with dangerous side-effects.
Most drugs in Equestria were introduced by the zebras, who used their vast amount of knowledge in the field of alchemy to make up for their lack of inherent magic. Xenith can concoct a variety of alchemical potions and poultices that allow her to perform impressive feats of magic, even by unicorn standards.
Addiction and Withdrawal Many drugs carry the risk of addiction, which leaves the user constantly craving for more until they cannot function without it. Should an addict attempt to stop using the substance, they will experience crippling withdrawal symptoms until they either indulge again, or wait for the substance to work its way out of their system.
Addiction can be cured by professional medical ponies in a relatively short amount of time, but the patient must be restrained and forced through accelerated withdrawal symptoms while the substance is flushed from their bodies. Even so, the mental craving may stay forever.
Common Drugs Alcohol Alcohol is a very common recreational drug in Equestria and has been since before the Great War. Alcohol carries a rather low risk of addiction, but addiction is not uncommon. The only real purpose of alcohol is to impair the user's judgement and motor skills and is used as a recreational drug by many ponies, including Littlepip and Calamity on occasion. Most of the alcohol in Equestria is distilled from fermented apples.
Buck Buck is a powerful anabolic steroid designed to enhance the user's strength, reflexes, and endurance for a short period of time. Buck comes in the form of yellow-orange colored tablets and is consumed orally. Another popular combat drug for obvious reasons, Buck holds a rather high risk of addiction. It is mentioned by Old Appleloosa's slavers that a mix of Buck and Dash allows slaves to stay alive longer. In Project Horizons, Buck's chemical name is given as 'Isosteroprophenhol' (chp61).
Fallout Universe: Buffout
Dash Dash is a powerful, hallucinogenic stimulant that gives the user a slowed perception of time. While highly addictive and dangerous, it allows the user to think and act faster than they normally could, making it a useful combat drug. It is mentioned by Old Appleloosa's slavers that a mix of Buck and Dash allows slaves to stay alive longer. Rainbow Dash joked about taking the Dash drug at one point to break the laws of physics but never actually did so.
Fallout Universe: Jet
Mint-als Mint-als are mint-flavored drugs that are consumed orally. Mint-als are a Zebra substance that is designed to enhance the user's memory and mental clarity for a short time. Mint-als run a rather high risk of addiction due to the convenience of their effects. Withdrawal symptoms can range from annoying to crippling and include headache, impaired vision, poor judgement, and dampened mental functions. In Project Horizons Mint-als' chemical name is given as 'precognazine' (chp61).
Fallout Universe: Mentats
Party-time Mint-als Party-Time Mint-als (or PTMs) are a special and highly addictive variety of Mint-als. They are used to dramatically increase mental function and charisma while boasting some rather unusual bonuses. Pinkie Pie used PTMs to drastically increase the power of her "Pinkie Sense" during the war, but her addiction led to arguments with the other Ministry Mares and eventually a psychotic breakdown.
Under the effects of PTM, a pony has greater combat awareness, skills, endurance and coercion abilities. These enhancements were enough to save her friends and her multiple times. Unfortunately, another side effect is that the user's normal skills and perception are instead decreased outside of drug usage; Late in their addictions, Ponies were unable to function properly without taking the drug.
Fallout Universe: Party Time Mentats
Painkillers Painkillers are a range of common medical drugs, used to treat pain and shock, and commonly come in intravenous form. They tend to have the side effect of lethargy and drowsiness, and can be addictive. Many side-stories carry over the name Med-X from the Fallout games to refer to intravenous painkillers.
Fallout Universe: Med-X
RadAway RadAway is a drug that is consumed orally to purge a pony's system of magical radiation. While still considered a drug, it carries no risk of addiction. Radaway is flavored to taste like oranges.
Fallout Universe: RadAway
RadSafe RadSafe is a drug that greatly increases a pony's resistance to magical radiation. RadSafe is administered orally in pill form and carries no risk of addiction. While it does not render a pony immune to radiation, it does reduce the amount of radiation he/she absorbs for a short period of time.
Fallout Universe: Rad-X
Rage Rage is a very powerful intravenous drug that was developed during the war to create more aggressive soldiers. As its name suggests, it causes the user to enter a fit of rage while simultaneously dampening their mental functions. Rage is a highly addictive drug and a favorite among Raiders for its combat-enhancing powers.
Fallout Universe: Psycho
Stampede Stampede is a rather unique drug, both in origin and formulation. Originally discovered and designed by Angel, Fluttershy's pet bunny, Stampede combines painkillers and Rage to enhance a pony's savagery in combat and numb the pain of any wounds, effectively creating dangerous kamikaze fighters.
Fallout Universe: Slasher
Hydra Hydra is an advanced form of super healing potions that boast enhanced effects. Hydra increases cell growth in ponies and allows their bodies to rapidly regenerate tissue while simultaneously setting broken bones and removing any foreign objects. While not addictive, Hydra can be dangerous if the cells begin to grow and reproduce too rapidly, forming cancerous tumors and disfiguring growths. It is usually used only as a last resort.
Fallout Universe: Hydra
Steady Steady is a drug that is injected into a pony's veins, using a syringe. Steady is a combat drug that is used to calm muscles when they are shaking excessively from muscle spasms/nerves etc. The drug is not always effective on its own and can be used alongside Med-X for added effect.
- #23Slavers
Keys: slavers, Slaver, Slavers, slaver
Slavers are ponies who capture and sell other ponies as slaves. They are well known for their cruel treatment of ponies but are still not as crazed and sadistic as the Raiders.
Most, if not all, slavers work for Red Eye, collecting slaves for labor in Fillydelphia.
Slavers are shown early on to have a very shaky truce with the raiders, paying tolls to travel safely throught raider-controlled territory.
Many small roving Slaver gangs patrol the Equestrian Wasteland far and wide, searching for any unsuspecting ponies to enslave and sell for caps.
- #24Raiders
Keys: Raiders, raider, raiders, raider gang, Raider, Raider Gang
Raiders are a sadistic variety of ponies that have succumbed to the harsh nature of the Wasteland. They are almost always violent and aggressive to civilized settlements, prone to unprovoked violence and wanton assault, and typically act hedonistically and with little sense of conscience. They populate nearly every part of the Equestrian Wasteland in some shape or form.
Many raiders are unaffiliated to particular factions, working mostly in small unorganized groups. However, many raiders will band together to form large gangs, controlling territory and attacking settlements en masse.
Gangs are large organized groups of raiders who operate as a team. Several such gangs populate the Wasteland.
Raiders will rape, pillage, murder and threaten anyone they want.
- #25Stable 2
Keys: Stable 2, stable 2, stable, Stable
Stable 2 is a stable built to protect ponies from the apocalypse. It is located on Sweet Apple Acres, below the Apple Family Farm, specifically the barn.
During the War Stable-Tec chose Sweet Apple Acre's as the location to build Stable 2, after Apple Bloom purchased the land due to financial difficulties her family were going through. Stable 2 was built beneath the barn on the farm, which took several months. The farm was returned to the apple family by Apple Bloom, once the construction was finished.
End of the War When the apocalypse occured, Stable 2 was filled to capacity. Applejack was reluctant to enter the stable without her younger sister, Applebloom or her fiance, Applesnack whose child she was pregnant with, but was eventually convinced to enter by Sweetie Belle who assured her that Apple Bloom would've made it into a Stable. Applejack petitioned to have Stable 2's door opened numerous times, the Overmare, Sweetie Belle wouldn't allow it as doing so would compromise the safety of Stable and the integrity of the Stable's goals.
Applejack eventually died in the stable and was buried in the stable orchard, a headstone marking her burial site. Her foal grew up in the stable and helped continue the apple family line.
Notable Residents Applejack Sweetie Belle Applejack's unnamed child Numerous Apple Family descendants Stable 2's Overmare Palette Littlepip's Mother Littlepip Velvet Remedy
Notes It is the home and birthplace of Littlepip and Velvet Remedy. It is also the final resting place of Applejack and Sweetie Belle. Stable 2 was never supposed to be opened and had a traditional Overmare leading a mix of earth ponies and unicorns. Located on Sweet Apple Acres property near Ponyville. Contained a functional artificial apple orchard.
- #26PipBuck
Keys: Pipbuck, PipBucks, PipBuck, pipbuck
A PipBuck is a miniature, portable, Terminal-like device issued to every inhabitant of a Stable once they are deemed old enough to start work, typically coinciding with a pony getting their cutie mark. They are worn on a foreleg, just above the hoof, and consist of a metal cuff with a screen. A blend of late-war magic and scientific advances, a PipBuck is able to monitor the wearer's health, personal inventory, and correspondence, and can be used as a reference when building, repairing, or attempting to interact with equipment or technology. PipBucks also have limited magical functions, such as the E.F.S. (Eyes Forward Sparkle), S.A.T.S. (Stable-Tec Arcane Targeting Spell), and the ability to automatically scan the wearer's surroundings to determine threats or terrain. It also includes a lamp, radio receiver, Geiger counter, and a short-range transponder that can be used to track its location.
While incredibly durable, PipBucks are prone to performance degradation over time, much like computers in the human sphere of reference. Performing maintenance on a PipBuck requires specialized tools and expertise. PipBucks are also locked in place (to prevent theft) and can only be removed with specialized tools.
Certain devices can be made to work with a PipBuck, while others were designed for it. The most common PipBuck peripheral is an audio recording. Another is StealthBuck, an invisibility spell extension which can be activated by the PipBuck. Unorthodox combinations include setting turrets to identify targets off of EFS signal.
Eyes Forward Sparkle alters the sight of the PipBuck users which, when activated, changes the perception of nearby living creatures.
Any nearby life forms of a certain size (criteria unknown) will be assigned a color, either red or yellow. Red life-forms have been identified as hostile by the spell, while yellow indicates neutral or friendly lifeforms. The spell can occasionally identify lifeforms through walls and other solid matter. The only drawback to this is that it doesn't indicate what kind of life form is noted, along with what elevation its located at inside of a building or other multi-level area.
Repair Assist is a function of the PipBuck which helps to determine which parts of a disassembled weapon are in best condition and might thus be suitable for reassembly into a higher quality weapon.
S.A.T.S. is an advanced spell used to assist in combat. When activated, the spell causes the world to appear frozen in time allowing the user to gauge the situation in peace. The spell presents the percent chance of scoring a successful hit on various parts of the target's body and allows the user to line up multiple attacks. When the spell is released, all attacks are carried out automatically. After use, S.A.T.S. must be allowed to recharge for several seconds. This function works best with firearms, as with melee it tends to make it's user commit to unnatural or jerky movements, which can sometimes end in broken bones or a bad fall.
- #27Sparkle-Cola
Keys: , sparkle cola, cola, Cola, Sparkle Cola
Sparkle-Cola was the most popular beverage in Equestria prior to and during the Great War. A carbonated soft drink, traditional Sparkle-Cola is a carrot flavored beverage similar to soda. After the war, Sparkle-Cola has remained a popular beverage and its bottlecaps are used almost exclusively as the de-facto currency of the Equestrian Wasteland. Sparkle-Cola's biggest rival, Sunrise Sarsaparilla, also remains a popular beverage and source of caps in the wastes.
Sparkle-Cola RAD Sparkle-Cola also comes in a radish flavor called "Sparkle-Cola RAD". This radish flavored soft drink is intentionally radioactive, containing a mostly harmless radioactive element that gives it a distinguishing glow. Littlepip encounters a billboard near Manehattan that depicts the product literally glowing as part of its advertising campaign.
Advertisements for the product generally have the slogan "It's like a buck to the face! With radishes!".
These beverages can be found intact and drinkable across the equestrian wasteland, given they'd been so overly plentiful pre-war.
- #28Alicorns
- #29Ghouls
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