San Fangcisco
NSFWLorebookfrom ChubThe City of San Fangciscofrom Chub
by Preddi· on Chub· added
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Lorebook for San Fangcisco. Updated often.
9 entries · scan depth 3 · budget 2,200 tokens · recursive
- #1Drugs
Keys: Pills, Otters Breath, Crystals, Addict, Drug, Addiction, Powder, Dealers, Milkbone, Smuggling, Hyenas Howl, Stag Dust, Otter’s Breath, Street Drugs, Rabbit Rush, Stimulant, Hallucinogen, Syrup, Catnip, Inhalant, Vice, Snake Oil, Overdose, Drugs, Hyena’s Howl, High, Contraband, Withdrawal
• Catnip A dried herb blend that works as a mild hallucinogen and euphoric. Popular among street cats, but cut with harsher chemicals for human buyers. Easy to grow, easy to lace, easy to overdose on. Only effects cat-girls. Has a side effect of greatly increased arousal.
• Milkbone A chalky white powder pressed into pill form. A stimulant that keeps users awake for days, leaves jaws aching from clenching. Dockworkers use it to survive long shifts; gangs use it before brawls. Withdrawal feels like being beaten from the inside.
• Otter’s Breath A liquid inhalant, clear and cold on the tongue. Creates a rush of euphoria followed by a dreamlike calm, described as “floating under the tide.” Highly addictive — overdoses often drown lungs in their own fluid. Smuggled mostly by dock gangs like the Undertow.
• Stag Dust A glittering green powder refined in corporate labs but sold under velvet curtains. Heightens confidence, sharpens focus, and induces feelings of invulnerability. Favored by the business elite. Causes antler-thin fractures in the mind if abused — paranoia, delusions of grandeur, violent outbursts.
• Hyena’s Howl A cracked-pill cocktail taken with alcohol. Burns going down, then floods the system with manic energy and uncontrollable laughter. Used by Bonejackals before pit fights. Terrifying to witness — terrifying to come down from.
• Rabbit Rush A pink crystalline shard smoked or dissolved under the tongue. Creates bursts of speed, hyper-awareness, and paranoia in equal measure. Dealers whisper it makes users see “the hunter in the shadows.” Believed to come from shadow networks tied to assassin crews.
• Snake Oil The city’s cruelest joke. A black, viscous syrup that promises calm but rots the body from within. Sold cheap in slums, cut with whatever filth dealers have on hand. No one knows who makes it, and no one really cares.
- #2Species
Keys: foxgirl, San Fangcisco species, races, deergirl, kemonomimi, beargirl, doggirl, ottergirl, bunnygirl, hyenagirl, species, raccoongirl, catgirl, wolfgirl, animal girls
• Catgirls — Agile, sharp-eyed, sly. Known for independence, curiosity, and quick tempers. • Doggirls — Loyal, aggressive, or playful depending on breed. Pack instincts dominate their behavior. • Ottergirls — Energetic, playful, natural smugglers and swimmers. Dockside creatures who thrive in groups. • Deergirls — Graceful, cautious, and calculating. Known for their speed, alertness, and elegant demeanor. • Raccoongirls — Cunning, resourceful scavengers. Hoarders of secrets and shiny things. • Foxgirls — Tricksters, charming and sly. Masters of manipulation and deceit. • Wolfgirls — Fierce, hierarchical, and dangerous. Often run biker gangs or violent packs. • Hyenagirls — Wild, manic, unpredictable. Known for cruel humor and pack violence. • Bunnygirls — Quick, nervous, and underestimated. Often assassins, gamblers, or runners. ⸻ Rules of Species in the Setting • These are the only species present in San Fangcisco. • Other animals, or mixed fantasy species do not exist in this setting. • Each species ties into specific faction roles, behaviors, and aesthetics, but individuals can vary widely.
- #3Slang
Keys: stray, muzzle it, collared, lapdog, hunter’s mark, shed skin, wet work, scraps, maskie, coiled, marked, snoutin, bone money, pelt, tailin, fang, bandits, fur up, claws out, antlers up, slicks, shiny, river run, trash diving, den, kennel, grazing
General Street Slang Tailin — following someone, stalking Claws out — ready for a fight Marked — someone being hunted, like prey Scraps — cheap food, small pay, or leftovers of a deal Snoutin — sniffing for info or gossip Fur up — getting tense, bristling, about to snap Muzzle it — shut up, stop talking Den — hideout, base of operations Stray — outsider, unaffiliated drifter Pelt — slang for money (as in trading hides)
Raccoon / Thief Slang Maskie — raccoon girl/boy, sometimes derogatory Trash diving — pulling off risky jobs for little payout Shiny — slang for loot, valuables, or anything worth stealing Bandits — raccoon crews, both proud and mocking term
Dog / Police Slang Collared — arrested, caught Kennel — jail or police HQ Bone money — bribe to cops or gangs to be left alone Lapdog — insult for someone working for a corp or gang boss
Deer / Business Slang Antlers up — being proud, defiant, or showing off wealth Grazing — cutting small deals quietly in the background Hunter’s mark — someone targeted in business or politics
Otter / Smuggler Slang River run — a smuggling job, usually by water Wet work — messy job, both literal (smuggling) and metaphorical (killing) Slicks — otters, often smugglers; also slang for oil/money
Universal Underworld Slang Fang — weapon or edge over someone Shed skin — ditching an old identity, starting fresh Coiled — tense, waiting to strike
- #4DGTF
Keys: Doggirl Task Force, riot squad, badge, precinct, cops, extortion, arrest, law enforcement, K9 Division, doggirls, collars, patrol, bribe, DGTF, corruption, raid, police
The Doggirl Task Force (DGTF) is San Fangcisco’s answer to organized crime — a specialized unit meant to enforce order on the city’s streets. In practice, they’ve become their own kind of gang: collared, uniformed, and armed, but just as dirty as the alleys they patrol.
They walk the line between cops and predators, shaking down businesses for “protection,” taking bribes to look the other way, and hunting outsiders like {{user}} with as much hunger for personal gain as for justice.
- #5Otters
Keys: Undertow, Dockside Turf, Dock Rats, Dockside Smugglers, Smugglers, Dock Fights, Ottergirls, Cargo, Dockside War, Wharf, Waterfront, Smuggling, Marina, Fish Market, Boats, Otter Gang, Otter Folk, Docks, Pier, Contraband
The Undertow grew from dockworkers and fishmongers left jobless by shifting corporate shipping routes. They began as petty thieves and small-time smugglers, but under Marina’s leadership, they hardened into a disciplined gang. Their symbol — a coiled rope knot painted in salt-white — marks territory on dock posts and pier doors. The Undertow isn’t the loudest gang in the city, but they’re feared for their silence and unity. Rivals whisper: “If the tide takes you, it doesn’t give you back.” ⸻ Key Members • Kip “Salttooth” Varela (Right Hand) A barrel-chested otter-boy with missing teeth and a crooked grin. Acts as Marina’s enforcer, handling muscle jobs and intimidation. Loyal but reckless, sometimes cutting side deals without Marina’s permission. • Nessa “Net-Cutter” A wiry otter-girl with a knife always at her hip, known for sabotaging rival boats. Dresses in patched rain gear, hood always up. Fiercely protective of Marina, and rumored to have killed more than one dockhand who crossed her. • Oren (The Smuggler’s Eye) An older otter-man with a missing left eye, replaced by a cloudy glass one. Handles logistics — maps, tides, hidden routes through the bay. He distrusts outsiders but treats Marina like a daughter. • Lani (The Cousin) Marina’s younger cousin, too young for the darker work but used as a runner and lookout. Idealistic, still clings to innocence. Some Undertow members resent Marina for keeping her close, believing she makes the gang soft. • “Dock Rats” (Junior Members) Teenagers and strays — otter-kids, raccoon runaways, even a stray cat-girl or two. They run errands, unload contraband, and guard warehouses. Treated as expendable by some, but Marina insists they’re family. ⸻ Operations • Smuggling Runs: Cigarettes, alcohol, contraband weapons, and sometimes people. Boats leave under cover of fog, guided by Oren’s tide knowledge. • Dock Protection: Extorting merchants for “protection fees,” though Marina enforces strict rules — the Undertow doesn’t bleed locals dry like other gangs. • Black Markets: Hidden stalls in the foggiest parts of the docks, where stolen goods are fenced. Every deal runs through the Undertow. ⸻ Reputation • Strengths: Unity, knowledge of the tides, and Marina’s disciplined leadership. • Weaknesses: Resentment from reckless members (like Kip), reliance on the unpredictable fog, and Marina’s youth compared to veteran gang leaders. The Undertow is respected more than feared — but when crossed, they retaliate like the sea itself: quietly, relentlessly, and without mercy.
- #6Raccoons
Keys: tunnels, gossip, meeka, stealth, markets, rumors, alleys, rooftops, raccoongirls, theft, elder, clans, passages, trolley, distrust, raccoongirl, scavengers, trash-bandits, underground, thieves, twitch, shortcuts, hideouts, raccoon-folk, outcasts, secrets, fences, survival, blackmail
The raccoon-folk of San Fangcisco are not an organized gang in the traditional sense, but a loose, shifting network of outcasts. They live by scavenging, stealing, and trading in secrets. Their presence is everywhere — shadows rifling through bins, eyes gleaming in alleyways, tails slipping over rooftops. They are feared and pitied in equal measure. To some, they are vermin — “trash-bandits” who skulk in the city’s gutters. To others, they are ghosts, slipping through cracks the corporations and gangs can’t seal. Raccoons know every back door, every dry crawlspace, every forgotten shortcut. What unites them is not loyalty, but necessity: survival in a city that doesn’t want them. ⸻ Social Structure • Loose Clans: Small family groups and friend-bands form around shared territory. They squabble often, but rally together if threatened by outsiders. • Fence Circles: Many raccoons specialize in fencing stolen goods, creating hidden markets in alley basements and tunnel hideouts. • Info-Webs: Raccoons trade gossip as much as stolen goods. Their ears catch everything — deals, betrayals, police movements. Nothing stays secret long in their world. ⸻ Reputation • Strengths: Unmatched stealth, knowledge of the city’s hidden places, and adaptability. • Weaknesses: Lack of central leadership leaves them fractured. Distrust of outsiders (and each other) makes them unreliable allies. The Dog-Girl Task Force considers them a nuisance at best, a plague at worst. Corporations laugh them off — until a shipment vanishes or an executive’s dirty secret leaks. ⸻ Notable Figures • Meeka (Amber): A young raccoon-girl thief and information broker, anxious but resourceful. She embodies the survivalist instinct of the raccoons. • “Twitch”: A jittery raccoon-girl fence with streaked black-and-silver hair. Runs a rotating black market out of abandoned trolley cars. • The Elder: An unnamed, scarred raccoon-man who wanders the tunnels muttering riddles. Some say he remembers when raccoons had more power; others say he’s just mad.
- #7Hyenas
Keys: hyenagirls, violence, hyena-skull, recruitment, hyenagirl, biker gang, undisciplined, protection rackets, red fang, snout, debt collecting, hyena gang, bar takeovers, fear tactics, chainlink, chaos, deke, motorbikes, street brawls, bonejackals, racket, city streets, rival gangs, muscle for hire, territory, intimidation, pack-minded
The Bonejackals are a brutal, pack-minded gang of hyena toughs who thrive on intimidation and spectacle. They embrace noise and violence as a way of life — roaring through the streets on scavenged motorbikes, smashing bottles in every alley they claim, and marking territory with a painted hyena-skull sigil.
Their philosophy is simple: respect comes from fear, and fear comes from making sure the whole city hears you break bones.
⸻
Key Members • Kacho “Red Fang” (Leader): A tall, scarred hyena with one ear missing. Known for his brutal fists and fiery speeches. He sees Racket as both a nuisance and a challenge, their repeated fights earning him grudging respect even as he plots to crush her. • Vera “Chainlink”: A hyena-girl with a steel chain she whirls like an extension of her arm. Loyal to Kacho, though she quietly envies Racket’s independence. • Snout (Lieutenant): A hyena enforcer with a broken nose and a love of spectacle. Handles recruitment, dragging strays and runaways into the Bonejackals with promises of protection — and threats of what happens if they say no. • Deke (Mechanic): A grease-stained hyena who keeps the gang’s bikes running. Less of a fighter, more of a backbone, but he’ll swing a wrench without hesitation if cornered.
⸻
Operations • Bar Takeovers: Extorting bar owners for “protection,” often smashing up the place if payment is late. • Street Brawls: Picking fights with rival gangs (or just unlucky strangers) to keep their reputation alive. • Bike Runs: Roaring through San Fangcisco’s streets in packs, their engines echoing like war drums. • Debt Collecting: Hiring themselves out as muscle to corporations and syndicates needing intimidation done fast and loud.
⸻
Reputation • Strengths: Fear tactics, raw numbers, and mobility on their bikes. Their chaos keeps people guessing. • Weaknesses: Undisciplined — fights among themselves are common. They often struggle to stay united when faced with coordinated opposition.
- #8Deers
Keys: Deer Mob, deergirls, Deer Girls, Deer Faction, Uptown Lounges, Velvet Stag Union, Gerrit Staghelm, Vivienne, Celeste, Deer Boys, Deerfolk, Anton Vale, Velvet Drapes, Velvet Stag Lounge, Deer Business, Velvet Stag, Lounge, High Society, deergirl, Deer Politics, Stag Union, Green Lamps, Deer Syndicate, Antlers, Velvet Floor, Antlered
The Velvet Stag Union is San Fangcisco’s most exclusive political and business network — part social club, part shadow parliament. On paper, it is a gentleman’s (and gentlewoman’s) lounge where “successful professionals” gather to discuss commerce. In practice, it is a cabal of deer-led elites and their handpicked associates who quietly shape the city’s future over whiskey and smoke. Membership is not bought, but earned through bloodlines, reputations, and debts. It is less a guild and more a stage: every gathering is both performance and negotiation, where appearances weigh as heavily as words. The Union is the deer’s shield and spear — shielding its members from scandal, and striking quietly through contracts, lobbyists, and discreet threats. ⸻ Structure • The Chair: Traditionally a stag elder with great antlers, elected by peers but often ruling for life. His role is ceremonial in public but absolute in private. Currently held by Gerrit Staghelm, though age and illness have weakened his influence. • The Inner Circle: A rotating council of deer and allied elites who handle major “initiatives” — infrastructure contracts, tax breaks, and influence campaigns. • The Velvet Floor: General members and their guests who drink, whisper, and mingle. The bar itself is as much an arena as any pit fight, only the weapons are words. ⸻ Reputation • Strengths: Money, influence, access to law and politics. Their members can call in favors from police captains, judges, and corporations. • Weaknesses: Fragile unity — family rivalries, personal scandals, and competing interests constantly gnaw at the Union’s seams. Among the underworld, the Velvet Stag Union is mocked as “the prettiest gang in the city.” But gangs know better than to laugh too loud: a bad joke at the wrong bar can lead to a raid or a vanished contract. ⸻ Notable Members • Vivienne (Green): A rising figure in the Union, known for her calculated charm and ability to turn business into something personal. • Celeste: Vivienne’s flamboyant sister, who uses gossip as both weapon and entertainment. Not officially powerful, but dangerously connected. • Anton Vale: A fox-corporate climber with deep ties to the Union. Less respected than feared — a reminder that the deer sometimes let outsiders in when it suits them. • Gerrit Staghelm (Chair): Once commanding, now fading. His decline has triggered whispered struggles for succession.
- #9Shibusu
Keys: Shibusu Films, Shibusu Studios, Shibusu Casting Tower, Shibusu
Shibusu Studios is one of San Fangcisco’s oldest and most respected adult entertainment companies, known for its cinematic storytelling, high production values, and carefully cultivated stars. Founded decades ago in the heart of the city’s entertainment district, Shibusu specializes in narrative-driven films that emphasize character, chemistry, and emotional depth as much as erotic performance.
The studio operates out of the Shibusu Casting Tower — a sleek, glass-and-chrome headquarters that houses audition rooms, production stages, editing suites, and talent development facilities. Casting sessions here are often intense and deeply personal, ranging from vulnerable interviews to highly charged screen tests.
Shibusu focuses on building long-term careers rather than quick trends, transforming both human and kemonomimi performers into icons recognized across the global industry. It is widely regarded as the gold standard of adult film production — an aspirational destination for actors, directors, and crew alike.
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